Jazz would jump out of the netsquare portal into the frozen tundra that was Sharo, his feet touching cold snow and feeling the winter snow starting to stick to his fur, he would quickly head out towards the network in search of a fight.
(Jazz.exe, Battle 1, HP 160)
What happens in Sharo...
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Jazz looked and saw a large lake of frozen ice in front of him. An island in the middle was covered in snow. A large gray rock golem stood on that island with a big mound of blue fur. A green crystal stood between them.
Coming from the east was a dark rain cloud, which threatened frighteningly cold showers for anyone caught on the ice. From the west came a walrus. And right in Jazz' face was the dreaded PENGI VIRUS!! This one slid right up to Jazz, encased in an icy armored shell, probably drawing its power from the ice around it.
-- Viruses --
CraggerCragger (Cragger)
Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.
Area: Netopia, Sharo, Hades Isle
HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.: 120 HP [Hardbody] [Snow]
SnowBlowSnowBlow (SnowBlow)
SnowBlow viruses are immobile. Snowblow viruses attack by first inhaling to draw the enemy to themselves and their viral allies, and then spit a series of 3 tornadoes at their foes. The inhaling phase of the attack requires an action, and the tornado spitting requires a second action. Thus these viruses require two consecutive actions to complete one attack. All SnowBlow viruses have access to Northwind battlechip data.
Area: Beach, Sharo, Netfrica
HP: 100
Primary Attack Damage/Effect: Fan Effect
Primary Attack Accuracy: S
Primary Attack Description: Breathes in deeply to draw enemies in.
Secondary Attack Damage/Effect: 5 Null x 3 Shots
Secondary Attack Accuracy: C
Secondary Attack Description: Spits tornadoes at opponents.
Element: None
Possible Rewards (Per Virus): AirStorm1, Zenny
Special: Immobile.
- Fan Effect makes first shot more accurate by 1 Rank.
- May use Northwind once per battle as a free action.: 100 HP [Immobile] [Snow]
RaingearRaingear (Raingear)
This virus family is positively deadly when fighting on Ice Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally
Area: Yoka, Beach, Sharo
HP: 80
Primary Attack Damage/Effect: 15 Aqua + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Blasts enemy with a geyser that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Aqua + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Blasts the enemy with a marching line of geysers.
Element: Aqua
Possible Rewards (Per Virus): WaterLine1, AquaTower1, Zenny
Special: This virus' attacks will freeze the target solid on ice terrain.: 80 HP [Ice] [East]
WallaWalla (Walla)
TwinFangs can actually block attacks. This is very useful to the Walla, as they do not move or dodge once battle begins.
Area: Yoka, Beach, Sharo
HP: 100
Attack Damage/Effect: 20 Null x 2 Targets
Attack Accuracy: A
Attack Description: Opens mouth to launch a pair of steel spikes at the enemy. The spikes can block or deflect incoming attacks, and they cannot strike the same target twice.
Element: None
Possible Rewards (Per Virus): TwinFang1, Zenny: 100 HP [Ice] [West]
PengiPengi (Penguin)
Penguin viruses have an ability called Ice Body which acts as Iron Body on Ice terrain only. This effect is bypassed by Break for normal damage, and can only be nullified by changing the terrain to something other than Ice. Penguins move by sliding across the ground quickly, making them faster than average but predictable at the same time. They stop moving in one direction when their momentum gives out, or they run into something. They do not cause damage if they run into someone, but they might knock them backwards.
Area: Sharo
HP: 80
Primary Attack Damage/Effect: 20 Aqua + Freeze
Primary Attack Accuracy: C
Primary Attack Description: Launches a giant snowflake that flies forward in a sine-wave motion. Will freeze enemies on or in any form of Aqua terrain. Has a chance to freeze enemies in any other setting except on or in Fire terrain.
Secondary Attack Damage/Effect: 20 Aqua + Slashing + Lesser Freeze
Secondary Attack Accuracy: B
Secondary Attack Description: Launches a large triangular ice blade straight ahead. Can only freeze enemies on Ice or Snow.
Element: Aqua
Possible Rewards (Per Virus): IceWave1, IceSlasher1 (Rare), Zenny
Special: Ice Body when on Ice Terrain.: 80 HP [IceBody] [Ice] [Directly in front of Jazz]
-- Navis --
Jazz.EXE: 160 HP [Ice]
-- Terrain --
80% Ice
20% Snow
-- Objects --
GMD: 25 HP [Snow]
-- Battle 1 Ready? Start!! --
Coming from the east was a dark rain cloud, which threatened frighteningly cold showers for anyone caught on the ice. From the west came a walrus. And right in Jazz' face was the dreaded PENGI VIRUS!! This one slid right up to Jazz, encased in an icy armored shell, probably drawing its power from the ice around it.
-- Viruses --
CraggerCragger (Cragger)
Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.
Area: Netopia, Sharo, Hades Isle
HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.: 120 HP [Hardbody] [Snow]
SnowBlowSnowBlow (SnowBlow)
SnowBlow viruses are immobile. Snowblow viruses attack by first inhaling to draw the enemy to themselves and their viral allies, and then spit a series of 3 tornadoes at their foes. The inhaling phase of the attack requires an action, and the tornado spitting requires a second action. Thus these viruses require two consecutive actions to complete one attack. All SnowBlow viruses have access to Northwind battlechip data.
Area: Beach, Sharo, Netfrica
HP: 100
Primary Attack Damage/Effect: Fan Effect
Primary Attack Accuracy: S
Primary Attack Description: Breathes in deeply to draw enemies in.
Secondary Attack Damage/Effect: 5 Null x 3 Shots
Secondary Attack Accuracy: C
Secondary Attack Description: Spits tornadoes at opponents.
Element: None
Possible Rewards (Per Virus): AirStorm1, Zenny
Special: Immobile.
- Fan Effect makes first shot more accurate by 1 Rank.
- May use Northwind once per battle as a free action.: 100 HP [Immobile] [Snow]
RaingearRaingear (Raingear)
This virus family is positively deadly when fighting on Ice Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally
Area: Yoka, Beach, Sharo
HP: 80
Primary Attack Damage/Effect: 15 Aqua + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Blasts enemy with a geyser that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Aqua + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Blasts the enemy with a marching line of geysers.
Element: Aqua
Possible Rewards (Per Virus): WaterLine1, AquaTower1, Zenny
Special: This virus' attacks will freeze the target solid on ice terrain.: 80 HP [Ice] [East]
WallaWalla (Walla)
TwinFangs can actually block attacks. This is very useful to the Walla, as they do not move or dodge once battle begins.
Area: Yoka, Beach, Sharo
HP: 100
Attack Damage/Effect: 20 Null x 2 Targets
Attack Accuracy: A
Attack Description: Opens mouth to launch a pair of steel spikes at the enemy. The spikes can block or deflect incoming attacks, and they cannot strike the same target twice.
Element: None
Possible Rewards (Per Virus): TwinFang1, Zenny: 100 HP [Ice] [West]
PengiPengi (Penguin)
Penguin viruses have an ability called Ice Body which acts as Iron Body on Ice terrain only. This effect is bypassed by Break for normal damage, and can only be nullified by changing the terrain to something other than Ice. Penguins move by sliding across the ground quickly, making them faster than average but predictable at the same time. They stop moving in one direction when their momentum gives out, or they run into something. They do not cause damage if they run into someone, but they might knock them backwards.
Area: Sharo
HP: 80
Primary Attack Damage/Effect: 20 Aqua + Freeze
Primary Attack Accuracy: C
Primary Attack Description: Launches a giant snowflake that flies forward in a sine-wave motion. Will freeze enemies on or in any form of Aqua terrain. Has a chance to freeze enemies in any other setting except on or in Fire terrain.
Secondary Attack Damage/Effect: 20 Aqua + Slashing + Lesser Freeze
Secondary Attack Accuracy: B
Secondary Attack Description: Launches a large triangular ice blade straight ahead. Can only freeze enemies on Ice or Snow.
Element: Aqua
Possible Rewards (Per Virus): IceWave1, IceSlasher1 (Rare), Zenny
Special: Ice Body when on Ice Terrain.: 80 HP [IceBody] [Ice] [Directly in front of Jazz]
-- Navis --
Jazz.EXE: 160 HP [Ice]
-- Terrain --
80% Ice
20% Snow
-- Objects --
GMD: 25 HP [Snow]
-- Battle 1 Ready? Start!! --
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As Jazz slid along the ice, he quickly came to a stop and with it, found some viruses to fight against. And with it...the ever dreaded Pengi virus that he needed to end the existence of. As he stood on the ice and the penguin virus stood in front of him on the slippery ice, the bunny staring it down with an un-amused expression on his face. You think you're a fucking riot, don't ya? He asked uncharacteristically, is expression changing to one of anger as he brought his defenses around him, a barrier and a casing right under it. The navi would stare a little longer into the Pengi's before thumbing his nose at the penguin's blank expression. I'll make you extra crispy.
With his first action, he brought his arms up into the air, despite what his mind was telling him about what to do in this situation. He swiftly brought them to the ground, with a puff of smoke rising around him, he channeled his energy into the icy panels that surrounded the area. His face almost pained as he continued to send out green pulses of energy into the ground, but before long, the ice began to crack. It started to have an upheaval as the frozen grounds would give way to less frozen, but still cold dirt. Soil forming up all around the area, replacing the frigid and cold ground with ever so slightly warmer and more lively soil panels, a few blades of grass managing to grow even in the hard dirt that surrounded them, but browning and dying away almost immediately afterwards. The rabbit giving a smirk at the Pengi as the ice that fueled it's armor melted away. As a side-effect, flowers encircled the SnowBlow from a fair distance away, each blooming and exploding lightly around it as shards of rock attempted to pelt the unmovable virus.
Stephine would quickly slot in a chip for Jazz to take advantage of, the Arsenal1 she traded for a while back. He could use it to smoke that Pengi without trying. As the rabbit took the data into his system, the navi would close his eyes and open them within a second. Electricity coursed through his body as he stood in front of the Pengi, he shot out a quick burst of electricity at the annoyance he was being paid to kill. A laser of energy shooting out to meet with the penguin virus' head in an attempt to lobotomize it as swiftly as possible, whilst four additional shots spiraled out from the sides, each one attempting to strike the unfortunate virus in various places on it's body...as if it's lobotomy wasn't painful enough, more than enough electricity coursed through it to more than make a nice Pengi barbecue, if not shred through it's entire body and blow it up to ashes, the cold winds would blow away it's corpse almost immediately afterwards if the later was the case.
Blinking away any double-vision he had afterwards, he would beat feat off his area, had it not been struck yet, it was likely about to. Hopping away from the cluster of panels he had been standing on to deal with the Pengi in a very "for sure" manner, he quickly began to jump about. His body soaring through the air as he hopped from panel to panel, going in a counter-clockwise way to the right, trying to evade any attacks directed at his form, he hop, skipped, jumped and skipped about the field like a graceful dancer as he tried to make his way over to the SnowBlow, the blue mound of fur that had been seated near the GMD that he coveted for what it could have inside.
Two spears of metal would find themselves firmly in either of Jazz's hands, each about the size of a small harpoon, he would raise the two weapons above his head as he jumped into the air against the enemy he intended to skewer. Spinning in the air like a graceful ballerina, he would chuckle to himself about him fighting a great blue whale. From hell's heart, I STAB AT THEE! He shouted, throwing the two spears, one after the other at the immobile mound of fur. Each spear whistling through the air as the spears found themselves stuck firmly in the soft dirt beneath them, though a little disoriented, Jazz was unsure if he had managed to kill the virus before it tried anything stupid against him.
Overview
*Wood chips gain +10 for single, +5 for AoE
*Bunny Barrier (20 HP Barrier to self)
*Bunny Casing (20 HP Casing to self)
1: Mother Nature's Blessing (Soil-Stage+20 Wood damage to SnowBlow, 3TCD)
2:INFINITE POOOOOOWER! Arsenal1Damage: (40 Elec damage) + (10 Elec damage x 4 hits)
Accuracy: A
Description: Fires a large laser beam encircled by four smaller beams.
Duration: Once
Element: Elec
Trader Rank: D--->Pengi (40+10x4 Elec)
3: Dodge towards the right in a counter-clockwise fashion
4: DoubleNeedleDamage: 50 x 2 Shots
Accuracy: B
Description: Fires two sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: D--->Snowblow (50x2)
With his first action, he brought his arms up into the air, despite what his mind was telling him about what to do in this situation. He swiftly brought them to the ground, with a puff of smoke rising around him, he channeled his energy into the icy panels that surrounded the area. His face almost pained as he continued to send out green pulses of energy into the ground, but before long, the ice began to crack. It started to have an upheaval as the frozen grounds would give way to less frozen, but still cold dirt. Soil forming up all around the area, replacing the frigid and cold ground with ever so slightly warmer and more lively soil panels, a few blades of grass managing to grow even in the hard dirt that surrounded them, but browning and dying away almost immediately afterwards. The rabbit giving a smirk at the Pengi as the ice that fueled it's armor melted away. As a side-effect, flowers encircled the SnowBlow from a fair distance away, each blooming and exploding lightly around it as shards of rock attempted to pelt the unmovable virus.
Stephine would quickly slot in a chip for Jazz to take advantage of, the Arsenal1 she traded for a while back. He could use it to smoke that Pengi without trying. As the rabbit took the data into his system, the navi would close his eyes and open them within a second. Electricity coursed through his body as he stood in front of the Pengi, he shot out a quick burst of electricity at the annoyance he was being paid to kill. A laser of energy shooting out to meet with the penguin virus' head in an attempt to lobotomize it as swiftly as possible, whilst four additional shots spiraled out from the sides, each one attempting to strike the unfortunate virus in various places on it's body...as if it's lobotomy wasn't painful enough, more than enough electricity coursed through it to more than make a nice Pengi barbecue, if not shred through it's entire body and blow it up to ashes, the cold winds would blow away it's corpse almost immediately afterwards if the later was the case.
Blinking away any double-vision he had afterwards, he would beat feat off his area, had it not been struck yet, it was likely about to. Hopping away from the cluster of panels he had been standing on to deal with the Pengi in a very "for sure" manner, he quickly began to jump about. His body soaring through the air as he hopped from panel to panel, going in a counter-clockwise way to the right, trying to evade any attacks directed at his form, he hop, skipped, jumped and skipped about the field like a graceful dancer as he tried to make his way over to the SnowBlow, the blue mound of fur that had been seated near the GMD that he coveted for what it could have inside.
Two spears of metal would find themselves firmly in either of Jazz's hands, each about the size of a small harpoon, he would raise the two weapons above his head as he jumped into the air against the enemy he intended to skewer. Spinning in the air like a graceful ballerina, he would chuckle to himself about him fighting a great blue whale. From hell's heart, I STAB AT THEE! He shouted, throwing the two spears, one after the other at the immobile mound of fur. Each spear whistling through the air as the spears found themselves stuck firmly in the soft dirt beneath them, though a little disoriented, Jazz was unsure if he had managed to kill the virus before it tried anything stupid against him.
Overview
*Wood chips gain +10 for single, +5 for AoE
*Bunny Barrier (20 HP Barrier to self)
*Bunny Casing (20 HP Casing to self)
1: Mother Nature's Blessing (Soil-Stage+20 Wood damage to SnowBlow, 3TCD)
2:
Accuracy: A
Description: Fires a large laser beam encircled by four smaller beams.
Duration: Once
Element: Elec
Trader Rank: D--->Pengi (40+10x4 Elec)
3: Dodge towards the right in a counter-clockwise fashion
4: DoubleNeedleDamage: 50 x 2 Shots
Accuracy: B
Description: Fires two sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: D--->Snowblow (50x2)
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In order to obtain an edge over the icy network's viruses, Jazz started out the battle by melting the snowscape in front of him. The immediate area was cleansed thoroughly of any trace of ice or snow, stripping the Pengi of its protective icy armor as well as dealing a small amount of damage to the SnowBlow. It retaliated thus by firing an icicle straight at him. Though it normally would have been caught by his barrier, Jazz would see the icicle pass straight through his defensive field to bounce off of his casing--a blustering wind was coming in from the north, completely stripping him of his barrier right from the start. The culprit would be the SnowBlow, which began to inhale and pull Jazz in towards its maw. Before he was pulled away, he managed to fire off a jolt of electricity towards the Pengi, roasting it quickly within milliseconds.
As he came to a stop next to the SnowBlow, he was greeted by a rocky fist from the heavens, courtesy of the Cragger. Fortunately, he was able to avoid the attack, only leaving a lonely hole next to him from the fist's impact, but the next attack coming from the Walla hit him head on in the form of an hard iron spike that cracked his casing to pieces. The attack was followed up by the Raingear, which summoned up a geyser beneath his feet that hit him square in the jaw. (-15) Undeterred, he managed to obtain a pair of spears that he threw towards the SnowBlow, though luck wasn't quite on his side as only one of them managed to skewer the shaggy furred virus. The SnowBlow was thus critically wounded, but it wasn't out of the fight just yet...
-- Viruses --
CraggerCragger (Cragger)
Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.
Area: Netopia, Sharo, Hades Isle
HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.: 120 HP [Hardbody] [Soil, further out to the right]
SnowBlowSnowBlow (SnowBlow)
SnowBlow viruses are immobile. Snowblow viruses attack by first inhaling to draw the enemy to themselves and their viral allies, and then spit a series of 3 tornadoes at their foes. The inhaling phase of the attack requires an action, and the tornado spitting requires a second action. Thus these viruses require two consecutive actions to complete one attack. All SnowBlow viruses have access to Northwind battlechip data.
Area: Beach, Sharo, Netfrica
HP: 100
Primary Attack Damage/Effect: Fan Effect
Primary Attack Accuracy: S
Primary Attack Description: Breathes in deeply to draw enemies in.
Secondary Attack Damage/Effect: 5 Null x 3 Shots
Secondary Attack Accuracy: C
Secondary Attack Description: Spits tornadoes at opponents.
Element: None
Possible Rewards (Per Virus): AirStorm1, Zenny
Special: Immobile.
- Fan Effect makes first shot more accurate by 1 Rank.
- May use Northwind once per battle as a free action.: 10 HP [Immobile] [Grass, directly in front of Jazz]
RaingearRaingear (Raingear)
This virus family is positively deadly when fighting on Ice Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally
Area: Yoka, Beach, Sharo
HP: 80
Primary Attack Damage/Effect: 15 Aqua + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Blasts enemy with a geyser that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Aqua + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Blasts the enemy with a marching line of geysers.
Element: Aqua
Possible Rewards (Per Virus): WaterLine1, AquaTower1, Zenny
Special: This virus' attacks will freeze the target solid on ice terrain.: 80 HP [Soil] [Behind Jazz]
WallaWalla (Walla)
TwinFangs can actually block attacks. This is very useful to the Walla, as they do not move or dodge once battle begins.
Area: Yoka, Beach, Sharo
HP: 100
Attack Damage/Effect: 20 Null x 2 Targets
Attack Accuracy: A
Attack Description: Opens mouth to launch a pair of steel spikes at the enemy. The spikes can block or deflect incoming attacks, and they cannot strike the same target twice.
Element: None
Possible Rewards (Per Virus): TwinFang1, Zenny: 100 HP [Soil] [Behind SnowBlow]
PengiPengi (Penguin)
Penguin viruses have an ability called Ice Body which acts as Iron Body on Ice terrain only. This effect is bypassed by Break for normal damage, and can only be nullified by changing the terrain to something other than Ice. Penguins move by sliding across the ground quickly, making them faster than average but predictable at the same time. They stop moving in one direction when their momentum gives out, or they run into something. They do not cause damage if they run into someone, but they might knock them backwards.
Area: Sharo
HP: 80
Primary Attack Damage/Effect: 20 Aqua + Freeze
Primary Attack Accuracy: C
Primary Attack Description: Launches a giant snowflake that flies forward in a sine-wave motion. Will freeze enemies on or in any form of Aqua terrain. Has a chance to freeze enemies in any other setting except on or in Fire terrain.
Secondary Attack Damage/Effect: 20 Aqua + Slashing + Lesser Freeze
Secondary Attack Accuracy: B
Secondary Attack Description: Launches a large triangular ice blade straight ahead. Can only freeze enemies on Ice or Snow.
Element: Aqua
Possible Rewards (Per Virus): IceWave1, IceSlasher1 (Rare), Zenny
Special: Ice Body when on Ice Terrain.: DELETED
-- Navis --
Jazz.EXE: 145 HP [Soil]
-- Terrain --
85% Soil
10% Broken (Next to Jazz)
5% Grass (Underneath SnowBlow)
-- Objects --
GMD: 25 HP [Soil, next to Cragger]
As he came to a stop next to the SnowBlow, he was greeted by a rocky fist from the heavens, courtesy of the Cragger. Fortunately, he was able to avoid the attack, only leaving a lonely hole next to him from the fist's impact, but the next attack coming from the Walla hit him head on in the form of an hard iron spike that cracked his casing to pieces. The attack was followed up by the Raingear, which summoned up a geyser beneath his feet that hit him square in the jaw. (-15) Undeterred, he managed to obtain a pair of spears that he threw towards the SnowBlow, though luck wasn't quite on his side as only one of them managed to skewer the shaggy furred virus. The SnowBlow was thus critically wounded, but it wasn't out of the fight just yet...
-- Viruses --
CraggerCragger (Cragger)
Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.
Area: Netopia, Sharo, Hades Isle
HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.: 120 HP [Hardbody] [Soil, further out to the right]
SnowBlowSnowBlow (SnowBlow)
SnowBlow viruses are immobile. Snowblow viruses attack by first inhaling to draw the enemy to themselves and their viral allies, and then spit a series of 3 tornadoes at their foes. The inhaling phase of the attack requires an action, and the tornado spitting requires a second action. Thus these viruses require two consecutive actions to complete one attack. All SnowBlow viruses have access to Northwind battlechip data.
Area: Beach, Sharo, Netfrica
HP: 100
Primary Attack Damage/Effect: Fan Effect
Primary Attack Accuracy: S
Primary Attack Description: Breathes in deeply to draw enemies in.
Secondary Attack Damage/Effect: 5 Null x 3 Shots
Secondary Attack Accuracy: C
Secondary Attack Description: Spits tornadoes at opponents.
Element: None
Possible Rewards (Per Virus): AirStorm1, Zenny
Special: Immobile.
- Fan Effect makes first shot more accurate by 1 Rank.
- May use Northwind once per battle as a free action.: 10 HP [Immobile] [Grass, directly in front of Jazz]
RaingearRaingear (Raingear)
This virus family is positively deadly when fighting on Ice Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally
Area: Yoka, Beach, Sharo
HP: 80
Primary Attack Damage/Effect: 15 Aqua + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Blasts enemy with a geyser that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Aqua + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Blasts the enemy with a marching line of geysers.
Element: Aqua
Possible Rewards (Per Virus): WaterLine1, AquaTower1, Zenny
Special: This virus' attacks will freeze the target solid on ice terrain.: 80 HP [Soil] [Behind Jazz]
WallaWalla (Walla)
TwinFangs can actually block attacks. This is very useful to the Walla, as they do not move or dodge once battle begins.
Area: Yoka, Beach, Sharo
HP: 100
Attack Damage/Effect: 20 Null x 2 Targets
Attack Accuracy: A
Attack Description: Opens mouth to launch a pair of steel spikes at the enemy. The spikes can block or deflect incoming attacks, and they cannot strike the same target twice.
Element: None
Possible Rewards (Per Virus): TwinFang1, Zenny: 100 HP [Soil] [Behind SnowBlow]
PengiPengi (Penguin)
Penguin viruses have an ability called Ice Body which acts as Iron Body on Ice terrain only. This effect is bypassed by Break for normal damage, and can only be nullified by changing the terrain to something other than Ice. Penguins move by sliding across the ground quickly, making them faster than average but predictable at the same time. They stop moving in one direction when their momentum gives out, or they run into something. They do not cause damage if they run into someone, but they might knock them backwards.
Area: Sharo
HP: 80
Primary Attack Damage/Effect: 20 Aqua + Freeze
Primary Attack Accuracy: C
Primary Attack Description: Launches a giant snowflake that flies forward in a sine-wave motion. Will freeze enemies on or in any form of Aqua terrain. Has a chance to freeze enemies in any other setting except on or in Fire terrain.
Secondary Attack Damage/Effect: 20 Aqua + Slashing + Lesser Freeze
Secondary Attack Accuracy: B
Secondary Attack Description: Launches a large triangular ice blade straight ahead. Can only freeze enemies on Ice or Snow.
Element: Aqua
Possible Rewards (Per Virus): IceWave1, IceSlasher1 (Rare), Zenny
Special: Ice Body when on Ice Terrain.: DELETED
-- Navis --
Jazz.EXE: 145 HP [Soil]
-- Terrain --
85% Soil
10% Broken (Next to Jazz)
5% Grass (Underneath SnowBlow)
-- Objects --
GMD: 25 HP [Soil, next to Cragger]
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Jazz was surprised by the sudden winds that kicked up, his barrier immediately flying away as he blasted the Pengi with the power of lightning, flying and deleting it almost immediately. He was face to face with the SnowBlow and he wasn't happy it had managed to survive his attacks. He managed to miss somehow and he wasn't about to let it live for much longer. Jazz would lash out against it before it finished inhaling, a knife materializing in his hand as he brought his arm back and threw the bladed weapon at the inhaling virus, hopefully his knife would catch in it's throat as payment for his barrier getting blown off at the start of the battle. But with it taken care of, he would freely bring both his barrier back around his body. But instead of bringing his casing back up around him, just in case something happened, it began to form a protective coating around the diamond shaped GMD.
Now he had the Raingear right behind him, he wiped his chin from the pressurized water that had hit him square in the jaw. Stephine slotted in the RollingLog that she had on hand, and with it, Jazz summoned a simple 2x4 into his hands. Less round and more a plank of cedar wood in his hands, the rabbit would turn around to meet the Raingear. He menacingly tapped the plank of wood in his free hand, the sturdy looking plank smacking firmly each time. You think yer funny. Don't ya? You think hitting me with a stream of water was your best move? He asked simply, a glint in his eye as he tapped the piece of wood in his hands. No. And ya know what I do to viruses around here? He asked, before he jumped up into the air, and with a single thrust, attempted to shove the plank of wood into the Raingear's mouth. The end splintering away to reveal a spike to impale the antagonistic virus all the way through. I DELETE THEM WITH EXTREME PREJUDICE! He shouted as he landed on the fertile soil. The plank of wood breaking in half from impact, splintering off to the side of the virus' body and landing in the soil, where grass immediately grew around it as it dissipated into the ground.
Having fun, bunny boy? Stephine asked playfully, Jazz said nothing, he just inhaled deeply and exhaled. He had needed some chance to get into Sharo, an excuse, but whatever he was thinking right now, he didn't say a word otherwise. He just asked for the Cornshot that she had chilling in her pack and that was it. She had a skeptical look on her face, but, she didn't say a word otherwise. He had his reasons for not talking, right?
Slotting in the chip, Jazz would quickly move from his position, knowing that the viruses would fire off against him before much longer, and he had a plan to end the fight right now. His feet digging across the cold, fertile soil, he attempted to try and get to the side of the Walla, circling around to the right as he attempted to get a clear line of sight on the lazy virus that had been sitting there so far, assaulting him from afar as he downloaded the data. Jumping about with a fierce intensity as he stared it down. Pointing towards his eyes and back to the Walla, and he hadn't forgotten about the Cragger that had been dropping it's fist against him as well, hopefully this little trick would delete the two without incident.
As he had gotten into position, he pulled out a simple gun. Green in color with a single-shot cylinder on the side. Simple and unassuming. But with the ear of corn he loaded into the cylinder, he added in a large metal ball, smashing the corn inside together with it and shaking up the gun as he put the cylinder back into place. Raising his arms up and holding it in front of his face. Account for wind speed and my gun's sway...take aim... he mumbled to himself, as he looked down the sights. And fire... A loud ringing noise sounded out in the Sharo area almost immediately afterwards. Two kernels of corn flying through the air at great speeds, loaded with ball barrings in addition to the outside, it flew out towards the Walla and with an explosive firing off upon impact, grass grew where it had hit, but it wasn't the end. The second shot flew off into the air at a steep angle, and it's intended target was the Cragger that had moved farther away from his rage. With another loud explosion, lights flying off it's impact site, Jazz hoped that he brought an end to the fight with extreme prejudice, all the while, the winds of Sharo howled in his ears.
Overview
*Wood STAB, +5 AoE/+10 Single
1: Buster shot--->SnowBlow (15 Wood damage)
*Bunny Barrier (Passive 20 HP Barrier)
*Bunny Casing (Passive 20 HP Casing)
2:CHOKE A BITCH RollingLog1Damage: 50 + Ground Attack + Wide Attack (2) + Double Attack
Accuracy: C
Description: Rolls a log at enemies. Can hit up to two enemies at once per log.
Duration: Up to 2 uses before the end of the turn.
Element: Wood
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Note: This chip used to be known as RingLog1
Trader Rank: D--->Raingear (50+5 Wood, x2 Soil bonus)
3: Movement (Circle around to get a clear shot at the Walla virus)
*Smash (Add breaking to next action)
4:Breaking Trickshot CornShot1Damage: 50 + Trick-Shot Spread 1
Accuracy: A / A
Description: Fires a smart-bomb tipped bullet that explodes and fires a second shot that auto-targets the nearest enemy.
Duration: Once
Element: Wood
Special: Trick Shot Spread: Automatically aims and spreads damage at one enemy nearest the point of impact. Can shoot around corners and bank off walls, floors, etc.
Trader Rank: D--->Walla, trickshot spread to Cragger (50+5 Wood, x2 Soil bonus, x3 damage to Cragger with Soil and Breaking)
Now he had the Raingear right behind him, he wiped his chin from the pressurized water that had hit him square in the jaw. Stephine slotted in the RollingLog that she had on hand, and with it, Jazz summoned a simple 2x4 into his hands. Less round and more a plank of cedar wood in his hands, the rabbit would turn around to meet the Raingear. He menacingly tapped the plank of wood in his free hand, the sturdy looking plank smacking firmly each time. You think yer funny. Don't ya? You think hitting me with a stream of water was your best move? He asked simply, a glint in his eye as he tapped the piece of wood in his hands. No. And ya know what I do to viruses around here? He asked, before he jumped up into the air, and with a single thrust, attempted to shove the plank of wood into the Raingear's mouth. The end splintering away to reveal a spike to impale the antagonistic virus all the way through. I DELETE THEM WITH EXTREME PREJUDICE! He shouted as he landed on the fertile soil. The plank of wood breaking in half from impact, splintering off to the side of the virus' body and landing in the soil, where grass immediately grew around it as it dissipated into the ground.
Having fun, bunny boy? Stephine asked playfully, Jazz said nothing, he just inhaled deeply and exhaled. He had needed some chance to get into Sharo, an excuse, but whatever he was thinking right now, he didn't say a word otherwise. He just asked for the Cornshot that she had chilling in her pack and that was it. She had a skeptical look on her face, but, she didn't say a word otherwise. He had his reasons for not talking, right?
Slotting in the chip, Jazz would quickly move from his position, knowing that the viruses would fire off against him before much longer, and he had a plan to end the fight right now. His feet digging across the cold, fertile soil, he attempted to try and get to the side of the Walla, circling around to the right as he attempted to get a clear line of sight on the lazy virus that had been sitting there so far, assaulting him from afar as he downloaded the data. Jumping about with a fierce intensity as he stared it down. Pointing towards his eyes and back to the Walla, and he hadn't forgotten about the Cragger that had been dropping it's fist against him as well, hopefully this little trick would delete the two without incident.
As he had gotten into position, he pulled out a simple gun. Green in color with a single-shot cylinder on the side. Simple and unassuming. But with the ear of corn he loaded into the cylinder, he added in a large metal ball, smashing the corn inside together with it and shaking up the gun as he put the cylinder back into place. Raising his arms up and holding it in front of his face. Account for wind speed and my gun's sway...take aim... he mumbled to himself, as he looked down the sights. And fire... A loud ringing noise sounded out in the Sharo area almost immediately afterwards. Two kernels of corn flying through the air at great speeds, loaded with ball barrings in addition to the outside, it flew out towards the Walla and with an explosive firing off upon impact, grass grew where it had hit, but it wasn't the end. The second shot flew off into the air at a steep angle, and it's intended target was the Cragger that had moved farther away from his rage. With another loud explosion, lights flying off it's impact site, Jazz hoped that he brought an end to the fight with extreme prejudice, all the while, the winds of Sharo howled in his ears.
Overview
*Wood STAB, +5 AoE/+10 Single
1: Buster shot--->SnowBlow (15 Wood damage)
*Bunny Barrier (Passive 20 HP Barrier)
*Bunny Casing (Passive 20 HP Casing)
2:
Accuracy: C
Description: Rolls a log at enemies. Can hit up to two enemies at once per log.
Duration: Up to 2 uses before the end of the turn.
Element: Wood
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Note: This chip used to be known as RingLog1
Trader Rank: D--->Raingear (50+5 Wood, x2 Soil bonus)
3: Movement (Circle around to get a clear shot at the Walla virus)
*Smash (Add breaking to next action)
4:
Accuracy: A / A
Description: Fires a smart-bomb tipped bullet that explodes and fires a second shot that auto-targets the nearest enemy.
Duration: Once
Element: Wood
Special: Trick Shot Spread: Automatically aims and spreads damage at one enemy nearest the point of impact. Can shoot around corners and bank off walls, floors, etc.
Trader Rank: D--->Walla, trickshot spread to Cragger (50+5 Wood, x2 Soil bonus, x3 damage to Cragger with Soil and Breaking)
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Jazz threw a wooden knife at the SnowBlow, and unfortunately missed. Maybe his anger threw off his aim or something. Though his inner fire navi rage never let him down before! So he armored himself up, summoning two wooden planks... and then he attempted to literally feed a Raingear his wood. The soil engorged the wood, making it heftier. The Raingear could not take the enlarged mass and choked to death on Jazz' wood.
The Cragger caused another stone fist to fall from the sky upon Jazz. It missed him and broke the ground, enlarging the hole some more. Jazz circled around to get a clear shot at the Walla virus. He unleashed corn upon the walrus, as the walrus shot a spike that looked a lot like its tusks, back at him. Fortunately, the Walla was not having a good day and missed Jazz with its tusk. The Walla got a large kernel of corn stuck in its teeth. It was so annoying, so heart wrenchingly distressing, that the Walla died of a heart failure.
The corn kernel exploded, sending another kernel soaring into the Cragger virus with a BANG! It passed right through the middle of the Cragger's stomach, leaving a large hole behind. The Cragger crumbled into a pile of rubble. The SnowBlow exhaled, sending three tornadoes at the navi. Only one tornado smacked Jazz' barrier. The other two tornadoes drifted past and then dissipated.
-- Viruses --
CraggerCragger (Cragger)
Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.
Area: Netopia, Sharo, Hades Isle
HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.: DELETED
SnowBlowSnowBlow (SnowBlow)
SnowBlow viruses are immobile. Snowblow viruses attack by first inhaling to draw the enemy to themselves and their viral allies, and then spit a series of 3 tornadoes at their foes. The inhaling phase of the attack requires an action, and the tornado spitting requires a second action. Thus these viruses require two consecutive actions to complete one attack. All SnowBlow viruses have access to Northwind battlechip data.
Area: Beach, Sharo, Netfrica
HP: 100
Primary Attack Damage/Effect: Fan Effect
Primary Attack Accuracy: S
Primary Attack Description: Breathes in deeply to draw enemies in.
Secondary Attack Damage/Effect: 5 Null x 3 Shots
Secondary Attack Accuracy: C
Secondary Attack Description: Spits tornadoes at opponents.
Element: None
Possible Rewards (Per Virus): AirStorm1, Zenny
Special: Immobile.
- Fan Effect makes first shot more accurate by 1 Rank.
- May use Northwind once per battle as a free action.: 10 HP [Immobile] [Grass, directly in front of Jazz]
RaingearRaingear (Raingear)
This virus family is positively deadly when fighting on Ice Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally
Area: Yoka, Beach, Sharo
HP: 80
Primary Attack Damage/Effect: 15 Aqua + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Blasts enemy with a geyser that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Aqua + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Blasts the enemy with a marching line of geysers.
Element: Aqua
Possible Rewards (Per Virus): WaterLine1, AquaTower1, Zenny
Special: This virus' attacks will freeze the target solid on ice terrain.: DELETED
WallaWalla (Walla)
TwinFangs can actually block attacks. This is very useful to the Walla, as they do not move or dodge once battle begins.
Area: Yoka, Beach, Sharo
HP: 100
Attack Damage/Effect: 20 Null x 2 Targets
Attack Accuracy: A
Attack Description: Opens mouth to launch a pair of steel spikes at the enemy. The spikes can block or deflect incoming attacks, and they cannot strike the same target twice.
Element: None
Possible Rewards (Per Virus): TwinFang1, Zenny: DELETED
PengiPengi (Penguin)
Penguin viruses have an ability called Ice Body which acts as Iron Body on Ice terrain only. This effect is bypassed by Break for normal damage, and can only be nullified by changing the terrain to something other than Ice. Penguins move by sliding across the ground quickly, making them faster than average but predictable at the same time. They stop moving in one direction when their momentum gives out, or they run into something. They do not cause damage if they run into someone, but they might knock them backwards.
Area: Sharo
HP: 80
Primary Attack Damage/Effect: 20 Aqua + Freeze
Primary Attack Accuracy: C
Primary Attack Description: Launches a giant snowflake that flies forward in a sine-wave motion. Will freeze enemies on or in any form of Aqua terrain. Has a chance to freeze enemies in any other setting except on or in Fire terrain.
Secondary Attack Damage/Effect: 20 Aqua + Slashing + Lesser Freeze
Secondary Attack Accuracy: B
Secondary Attack Description: Launches a large triangular ice blade straight ahead. Can only freeze enemies on Ice or Snow.
Element: Aqua
Possible Rewards (Per Virus): IceWave1, IceSlasher1 (Rare), Zenny
Special: Ice Body when on Ice Terrain.: DELETED
-- Navis --
Jazz.EXE: 145 HP [20 HP Casing] [15 HP Barrier] [Soil]
-- Terrain --
70% Soil
20% Broken (Next to Jazz)
10% Grass (Underneath SnowBlow and the carcass of the Raingear)
-- Objects --
GMD: 25 HP [Soil, next to Cragger]
The Cragger caused another stone fist to fall from the sky upon Jazz. It missed him and broke the ground, enlarging the hole some more. Jazz circled around to get a clear shot at the Walla virus. He unleashed corn upon the walrus, as the walrus shot a spike that looked a lot like its tusks, back at him. Fortunately, the Walla was not having a good day and missed Jazz with its tusk. The Walla got a large kernel of corn stuck in its teeth. It was so annoying, so heart wrenchingly distressing, that the Walla died of a heart failure.
The corn kernel exploded, sending another kernel soaring into the Cragger virus with a BANG! It passed right through the middle of the Cragger's stomach, leaving a large hole behind. The Cragger crumbled into a pile of rubble. The SnowBlow exhaled, sending three tornadoes at the navi. Only one tornado smacked Jazz' barrier. The other two tornadoes drifted past and then dissipated.
-- Viruses --
CraggerCragger (Cragger)
Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.
Area: Netopia, Sharo, Hades Isle
HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.: DELETED
SnowBlowSnowBlow (SnowBlow)
SnowBlow viruses are immobile. Snowblow viruses attack by first inhaling to draw the enemy to themselves and their viral allies, and then spit a series of 3 tornadoes at their foes. The inhaling phase of the attack requires an action, and the tornado spitting requires a second action. Thus these viruses require two consecutive actions to complete one attack. All SnowBlow viruses have access to Northwind battlechip data.
Area: Beach, Sharo, Netfrica
HP: 100
Primary Attack Damage/Effect: Fan Effect
Primary Attack Accuracy: S
Primary Attack Description: Breathes in deeply to draw enemies in.
Secondary Attack Damage/Effect: 5 Null x 3 Shots
Secondary Attack Accuracy: C
Secondary Attack Description: Spits tornadoes at opponents.
Element: None
Possible Rewards (Per Virus): AirStorm1, Zenny
Special: Immobile.
- Fan Effect makes first shot more accurate by 1 Rank.
- May use Northwind once per battle as a free action.: 10 HP [Immobile] [Grass, directly in front of Jazz]
RaingearRaingear (Raingear)
This virus family is positively deadly when fighting on Ice Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally
Area: Yoka, Beach, Sharo
HP: 80
Primary Attack Damage/Effect: 15 Aqua + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Blasts enemy with a geyser that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Aqua + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Blasts the enemy with a marching line of geysers.
Element: Aqua
Possible Rewards (Per Virus): WaterLine1, AquaTower1, Zenny
Special: This virus' attacks will freeze the target solid on ice terrain.: DELETED
WallaWalla (Walla)
TwinFangs can actually block attacks. This is very useful to the Walla, as they do not move or dodge once battle begins.
Area: Yoka, Beach, Sharo
HP: 100
Attack Damage/Effect: 20 Null x 2 Targets
Attack Accuracy: A
Attack Description: Opens mouth to launch a pair of steel spikes at the enemy. The spikes can block or deflect incoming attacks, and they cannot strike the same target twice.
Element: None
Possible Rewards (Per Virus): TwinFang1, Zenny: DELETED
PengiPengi (Penguin)
Penguin viruses have an ability called Ice Body which acts as Iron Body on Ice terrain only. This effect is bypassed by Break for normal damage, and can only be nullified by changing the terrain to something other than Ice. Penguins move by sliding across the ground quickly, making them faster than average but predictable at the same time. They stop moving in one direction when their momentum gives out, or they run into something. They do not cause damage if they run into someone, but they might knock them backwards.
Area: Sharo
HP: 80
Primary Attack Damage/Effect: 20 Aqua + Freeze
Primary Attack Accuracy: C
Primary Attack Description: Launches a giant snowflake that flies forward in a sine-wave motion. Will freeze enemies on or in any form of Aqua terrain. Has a chance to freeze enemies in any other setting except on or in Fire terrain.
Secondary Attack Damage/Effect: 20 Aqua + Slashing + Lesser Freeze
Secondary Attack Accuracy: B
Secondary Attack Description: Launches a large triangular ice blade straight ahead. Can only freeze enemies on Ice or Snow.
Element: Aqua
Possible Rewards (Per Virus): IceWave1, IceSlasher1 (Rare), Zenny
Special: Ice Body when on Ice Terrain.: DELETED
-- Navis --
Jazz.EXE: 145 HP [20 HP Casing] [15 HP Barrier] [Soil]
-- Terrain --
70% Soil
20% Broken (Next to Jazz)
10% Grass (Underneath SnowBlow and the carcass of the Raingear)
-- Objects --
GMD: 25 HP [Soil, next to Cragger]
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Jazz's eye twitched. He managed to take out every other virus in the area thus far. But by fucking god. He COULDN'T HIT A STATIONARY TARGET, WHY DID HIS KNIFE GO WIDE OF IT'S MOUTH!? WAS GOD TAUNTING HIM!? WAS- Then he closed his eyes. He needed to calm down. He needed...to -breathe- deeply. His chest began to rise and fall slowly. Bringing the cold air into his virtual lungs as the winds whipped about. He was in such a rage he had thrown his barrier over himself, instead of the GMD he had sought to protect...not that it meant anything, in all honesty. None of the viruses even thought of attacking it. None of them even thought to strike it. And most importantly. It was all ready for him to open. After that episode, he felt far, far calmer than before. And best of all, his wounds healed completely.
After all that, Jazz finally turned to the virus that he had failed to strike down earlier. Jazz began to throw knives at the creature, all various sizes and shapes, some dull, others sharp. His knives bouncing about as his arms flailed around as a hail of knives all barely missed all around the virus. And then with a snap of his fingers, every individual knife flared to life, floating all around the virus. A cage of death of sorts for the immobile creature. I am nothing, if not an entertainer. Jazz began, with a grin on his face. SO, LADIES AND GENTS, WATCH AS I MAKE AN ASSHOLE DISAPPEAR! He shouted into the cold plains, snapping his fingers as his knives rocketed from their positions in an attempt to stab the Snowblow from every possible position, barring from under it, to turn the poor virus into swiss cheese.
Overview
1: Catch a Breath (Recover30 for 3 turns, 3TCD)
2: Charge
3: Charge
4:ZA-WORDO! Full Charged Buster Attack--->Snowblow (60 Wood, Glitch-shot installed)
After all that, Jazz finally turned to the virus that he had failed to strike down earlier. Jazz began to throw knives at the creature, all various sizes and shapes, some dull, others sharp. His knives bouncing about as his arms flailed around as a hail of knives all barely missed all around the virus. And then with a snap of his fingers, every individual knife flared to life, floating all around the virus. A cage of death of sorts for the immobile creature. I am nothing, if not an entertainer. Jazz began, with a grin on his face. SO, LADIES AND GENTS, WATCH AS I MAKE AN ASSHOLE DISAPPEAR! He shouted into the cold plains, snapping his fingers as his knives rocketed from their positions in an attempt to stab the Snowblow from every possible position, barring from under it, to turn the poor virus into swiss cheese.
Overview
1: Catch a Breath (Recover30 for 3 turns, 3TCD)
2: Charge
3: Charge
4:
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In a fit of rage, Jazz proceeded to toss out a hail of knives at the remaining SnowBlow, which was uncharacteristically unbunny-like, but regardless skewered the virus all the same, leaving behind a small bit of battlechip data as well as a green Mystery Data crystal ready to open.
-- Viruses --
CraggerCragger (Cragger)
Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.
Area: Netopia, Sharo, Hades Isle
HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.: DELETED
SnowBlowSnowBlow (SnowBlow)
SnowBlow viruses are immobile. Snowblow viruses attack by first inhaling to draw the enemy to themselves and their viral allies, and then spit a series of 3 tornadoes at their foes. The inhaling phase of the attack requires an action, and the tornado spitting requires a second action. Thus these viruses require two consecutive actions to complete one attack. All SnowBlow viruses have access to Northwind battlechip data.
Area: Beach, Sharo, Netfrica
HP: 100
Primary Attack Damage/Effect: Fan Effect
Primary Attack Accuracy: S
Primary Attack Description: Breathes in deeply to draw enemies in.
Secondary Attack Damage/Effect: 5 Null x 3 Shots
Secondary Attack Accuracy: C
Secondary Attack Description: Spits tornadoes at opponents.
Element: None
Possible Rewards (Per Virus): AirStorm1, Zenny
Special: Immobile.
- Fan Effect makes first shot more accurate by 1 Rank.
- May use Northwind once per battle as a free action.: DELETED
RaingearRaingear (Raingear)
This virus family is positively deadly when fighting on Ice Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally
Area: Yoka, Beach, Sharo
HP: 80
Primary Attack Damage/Effect: 15 Aqua + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Blasts enemy with a geyser that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Aqua + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Blasts the enemy with a marching line of geysers.
Element: Aqua
Possible Rewards (Per Virus): WaterLine1, AquaTower1, Zenny
Special: This virus' attacks will freeze the target solid on ice terrain.: DELETED
WallaWalla (Walla)
TwinFangs can actually block attacks. This is very useful to the Walla, as they do not move or dodge once battle begins.
Area: Yoka, Beach, Sharo
HP: 100
Attack Damage/Effect: 20 Null x 2 Targets
Attack Accuracy: A
Attack Description: Opens mouth to launch a pair of steel spikes at the enemy. The spikes can block or deflect incoming attacks, and they cannot strike the same target twice.
Element: None
Possible Rewards (Per Virus): TwinFang1, Zenny: DELETED
PengiPengi (Penguin)
Penguin viruses have an ability called Ice Body which acts as Iron Body on Ice terrain only. This effect is bypassed by Break for normal damage, and can only be nullified by changing the terrain to something other than Ice. Penguins move by sliding across the ground quickly, making them faster than average but predictable at the same time. They stop moving in one direction when their momentum gives out, or they run into something. They do not cause damage if they run into someone, but they might knock them backwards.
Area: Sharo
HP: 80
Primary Attack Damage/Effect: 20 Aqua + Freeze
Primary Attack Accuracy: C
Primary Attack Description: Launches a giant snowflake that flies forward in a sine-wave motion. Will freeze enemies on or in any form of Aqua terrain. Has a chance to freeze enemies in any other setting except on or in Fire terrain.
Secondary Attack Damage/Effect: 20 Aqua + Slashing + Lesser Freeze
Secondary Attack Accuracy: B
Secondary Attack Description: Launches a large triangular ice blade straight ahead. Can only freeze enemies on Ice or Snow.
Element: Aqua
Possible Rewards (Per Virus): IceWave1, IceSlasher1 (Rare), Zenny
Special: Ice Body when on Ice Terrain.: DELETED
-- Navis --
Jazz.EXE: 160 HP [20 HP Casing] [15 HP Barrier] [Soil]
-- Terrain --
70% Soil
20% Broken (Next to Jazz)
10% Grass (Underneath SnowBlow and the carcass of the Raingear)
-- Objects --
GMD: 25 HP [Soil, next to Cragger]
-- Battle 1, Victory!! --
Rewards: AirStorm1Damage: 50 x3 shots + Variable Targeting
Accuracy: B
Description: Pulls three enemies towards user, than fires three tornadoes at them, may be divided however user wants.
Duration: Once
Element: Null
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Special: Pull: Brings a target one movement space closer to the source. Use of this effect on anchored objects may move the user instead of the target.
Trader Rank: D Battlechip, 720z, 24 BugFrags [GMD: Open? Y/N]
-- Viruses --
CraggerCragger (Cragger)
Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.
Area: Netopia, Sharo, Hades Isle
HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.: DELETED
SnowBlowSnowBlow (SnowBlow)
SnowBlow viruses are immobile. Snowblow viruses attack by first inhaling to draw the enemy to themselves and their viral allies, and then spit a series of 3 tornadoes at their foes. The inhaling phase of the attack requires an action, and the tornado spitting requires a second action. Thus these viruses require two consecutive actions to complete one attack. All SnowBlow viruses have access to Northwind battlechip data.
Area: Beach, Sharo, Netfrica
HP: 100
Primary Attack Damage/Effect: Fan Effect
Primary Attack Accuracy: S
Primary Attack Description: Breathes in deeply to draw enemies in.
Secondary Attack Damage/Effect: 5 Null x 3 Shots
Secondary Attack Accuracy: C
Secondary Attack Description: Spits tornadoes at opponents.
Element: None
Possible Rewards (Per Virus): AirStorm1, Zenny
Special: Immobile.
- Fan Effect makes first shot more accurate by 1 Rank.
- May use Northwind once per battle as a free action.: DELETED
RaingearRaingear (Raingear)
This virus family is positively deadly when fighting on Ice Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally
Area: Yoka, Beach, Sharo
HP: 80
Primary Attack Damage/Effect: 15 Aqua + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Blasts enemy with a geyser that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Aqua + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Blasts the enemy with a marching line of geysers.
Element: Aqua
Possible Rewards (Per Virus): WaterLine1, AquaTower1, Zenny
Special: This virus' attacks will freeze the target solid on ice terrain.: DELETED
WallaWalla (Walla)
TwinFangs can actually block attacks. This is very useful to the Walla, as they do not move or dodge once battle begins.
Area: Yoka, Beach, Sharo
HP: 100
Attack Damage/Effect: 20 Null x 2 Targets
Attack Accuracy: A
Attack Description: Opens mouth to launch a pair of steel spikes at the enemy. The spikes can block or deflect incoming attacks, and they cannot strike the same target twice.
Element: None
Possible Rewards (Per Virus): TwinFang1, Zenny: DELETED
PengiPengi (Penguin)
Penguin viruses have an ability called Ice Body which acts as Iron Body on Ice terrain only. This effect is bypassed by Break for normal damage, and can only be nullified by changing the terrain to something other than Ice. Penguins move by sliding across the ground quickly, making them faster than average but predictable at the same time. They stop moving in one direction when their momentum gives out, or they run into something. They do not cause damage if they run into someone, but they might knock them backwards.
Area: Sharo
HP: 80
Primary Attack Damage/Effect: 20 Aqua + Freeze
Primary Attack Accuracy: C
Primary Attack Description: Launches a giant snowflake that flies forward in a sine-wave motion. Will freeze enemies on or in any form of Aqua terrain. Has a chance to freeze enemies in any other setting except on or in Fire terrain.
Secondary Attack Damage/Effect: 20 Aqua + Slashing + Lesser Freeze
Secondary Attack Accuracy: B
Secondary Attack Description: Launches a large triangular ice blade straight ahead. Can only freeze enemies on Ice or Snow.
Element: Aqua
Possible Rewards (Per Virus): IceWave1, IceSlasher1 (Rare), Zenny
Special: Ice Body when on Ice Terrain.: DELETED
-- Navis --
Jazz.EXE: 160 HP [20 HP Casing] [15 HP Barrier] [Soil]
-- Terrain --
70% Soil
20% Broken (Next to Jazz)
10% Grass (Underneath SnowBlow and the carcass of the Raingear)
-- Objects --
GMD: 25 HP [Soil, next to Cragger]
-- Battle 1, Victory!! --
Rewards: AirStorm1Damage: 50 x3 shots + Variable Targeting
Accuracy: B
Description: Pulls three enemies towards user, than fires three tornadoes at them, may be divided however user wants.
Duration: Once
Element: Null
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Special: Pull: Brings a target one movement space closer to the source. Use of this effect on anchored objects may move the user instead of the target.
Trader Rank: D Battlechip, 720z, 24 BugFrags [GMD: Open? Y/N]
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Jazz would look down the GMD that spun around and around, he would walk up towards it after downloading all the data that was leftover from the battle and put his hands on it. Stephine slotting in an Untrap, Jazz would unlock the GMD and hoped that he didn't waste the untrap on an untrapped GMD
(Open GMD with Untrap)
(Open GMD with Untrap)
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The mystery data whirred to life as it was decrypted, before suddenly bisecting itself through its middle and emitting a plume of smoke--!! Fortunately, the Untrap made quick work of the Mimic, and there was a howling scream before the data reassembled itself, and decrypted itself properly.
[GMD: 1800z.]
[GMD: 1800z.]
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Jazz stepped back briefly as the data began to hiss and smoke about from opening it, but thankfully, he avoided the mimic housed within. He quickly snatched up the data and began to run towards the next battle in the snow. His own soil panels beginning to quickly turn from the brown to white as the storms around him began to kick up.
(Battle 2, Pengi bounty, 160 HP)
(Battle 2, Pengi bounty, 160 HP)
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Trawling through the Sharo network, the snowfall around Jazz began to pick up until it turned into a veritable blizzard. Visibility around him dropped off a cliff to near nil for a scarce few seconds, before it subsided. It was fortunate that it did, too, as he found himself on the top of a cliff that hung over a rather intimidatingly long drop down to a large frozen lake. Clustered up on the icy lake were a trio of large-sized viruses, consisting of a red-and-blue Octon and a pair of blue Puffy-As. Slightly to the side, a Raingear was peering down at a large cracked-open hole in the lake, from which a Marina's periscope peeked out. A green mystery data crystal bobbed around in the water next to the Marina--it seemed like the submarine virus was playing with it somehow, making it wobble around by blowing empty bubbles at it. Lastly, zooming about the lake at random was a Pengi virus, apparently having the time of its life. None of them seemed to have noticed Jazz quite yet, considering his vantage point over them.
-- Viruses --
OctonOcton (Octon)
Octon are fairly large viruses, but instead of using that bulk for direct attacks, they contain a huge amount of elemental energy. They utilize this by forming balloons from their mouth capable of absorbing their chosen element. This does use up a lot of energy, so no more than one balloon per virus can be active at any one time. The balloon itself has an odd homing property, in that as long as it's within sight, it will always try to remain between its creator and the target.
Area: Sharo
HP: 120
Primary Attack Damage/Effect: 50 Aqua + (Damage Absorbed) + Blast 3
Primary Attack Accuracy: A
Primary Attack Description: Creates a large balloon with angry eyes that floats toward an opponent. When it hits something, it explodes. It will reach its target the turn after it is created.
Secondary Attack Damage/Effect: Wind Type + Knockback
Secondary Attack Accuracy: A
Secondary Attack Description: If its own balloon is blown back at it, the virus can blow on it to move it back towards its originally intended target.
Element: Aqua
Possible Rewards (Per Virus): AquaBalloon, Zenny
- Special: Immobile.
- Special: The balloon is treated as an Aqua element object with infinite HP, and the Light, OmniShoes, and AquaBody properties. If hit by an Elec elemental attack, it is instantly destroyed regardless of damage with no explosion. If hit by a non-Aqua attack with Impact or Slashing, the balloon instantly explodes, but the triggering attack's damage is not added.
- Special: Damage Absorbed: All damage the balloon takes is added to its attack damage.
- Special: While active, the balloon has a 50% chance of blocking any long ranged attack directed at the Octon that created it, regardless of whether it would have hit or not. Melee attacks are unaffected.
- Special: This virus will ONLY use its secondary attack on a balloon that has been redirected back at it.: 120 HP [Ice] [Immobile]
Puffy-APuffy-A (Puffy-A)
Area: Yoka, Beach, Sharo
HP: 100
Attack Damage/Effect: 10 Aqua + Spread(8) + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a 10 HP bouncing bubble which explodes after hitting an object or enemy or being destroyed.
Element: Aqua
Possible Rewards (Per Virus): Spreader1, BubbleSpreader1 (Rare), Zenny
Special: Immobile. A: 100 HP [Ice] [Immobile]
Puffy-APuffy-A (Puffy-A)
Area: Yoka, Beach, Sharo
HP: 100
Attack Damage/Effect: 10 Aqua + Spread(8) + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a 10 HP bouncing bubble which explodes after hitting an object or enemy or being destroyed.
Element: Aqua
Possible Rewards (Per Virus): Spreader1, BubbleSpreader1 (Rare), Zenny
Special: Immobile. B: 100 HP [Ice] [Immobile]
RaingearRaingear (Raingear)
This virus family is positively deadly when fighting on Ice Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally
Area: Yoka, Beach, Sharo
HP: 80
Primary Attack Damage/Effect: 15 Aqua + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Blasts enemy with a geyser that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Aqua + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Blasts the enemy with a marching line of geysers.
Element: Aqua
Possible Rewards (Per Virus): WaterLine1, AquaTower1, Zenny
Special: This virus' attacks will freeze the target solid on ice terrain.: 80 HP [Ice]
MarinaMarina (Marina)
Marina family viruses will only appear if there is at least 10% Sea Terrain present at the start of combat. They do not have to appear on Sea Terrain, but at least 10% of the field must be Sea Terrain.
Area: Sharo
HP: 120
Attack Damage/Effect: 30 Aqua / 30 Aqua
Attack Accuracy: C / A
Attack Description: Fires a bubble with an anchor in it. The bubble floats in a slow helix pattern. If the bubble is popped with an attack, the anchor flies towards the nearest enemy target.
Element: Aqua
Possible Rewards (Per Virus): SideBubble1, Zenny
Special: Automatically submerges when on sea panels.: 120 HP [Sea]
PengiPengi (Penguin)
Penguin viruses have an ability called Ice Body which acts as Iron Body on Ice terrain only. This effect is bypassed by Break for normal damage, and can only be nullified by changing the terrain to something other than Ice. Penguins move by sliding across the ground quickly, making them faster than average but predictable at the same time. They stop moving in one direction when their momentum gives out, or they run into something. They do not cause damage if they run into someone, but they might knock them backwards.
Area: Sharo
HP: 80
Primary Attack Damage/Effect: 20 Aqua + Freeze
Primary Attack Accuracy: C
Primary Attack Description: Launches a giant snowflake that flies forward in a sine-wave motion. Will freeze enemies on or in any form of Aqua terrain. Has a chance to freeze enemies in any other setting except on or in Fire terrain.
Secondary Attack Damage/Effect: 20 Aqua + Slashing + Lesser Freeze
Secondary Attack Accuracy: B
Secondary Attack Description: Launches a large triangular ice blade straight ahead. Can only freeze enemies on Ice or Snow.
Element: Aqua
Possible Rewards (Per Virus): IceWave1, IceSlasher1 (Rare), Zenny
Special: Ice Body when on Ice Terrain.: 80 HP [Ice] [IceBody]
-- Navis --
Jazz.EXE: 160 HP [Snow]
-- Terrain --
30% Snow [Overhanging cliff]
60% Ice [Large frozen lake, 1 movement straight down]
10% Sea [Pocket of water in the middle of the lake]
-- Objects --
GMD: 30 HP [Half-submerged in Sea next to Marina]
-- Battle 2 Ready? Start!! --
-- Viruses --
OctonOcton (Octon)
Octon are fairly large viruses, but instead of using that bulk for direct attacks, they contain a huge amount of elemental energy. They utilize this by forming balloons from their mouth capable of absorbing their chosen element. This does use up a lot of energy, so no more than one balloon per virus can be active at any one time. The balloon itself has an odd homing property, in that as long as it's within sight, it will always try to remain between its creator and the target.
Area: Sharo
HP: 120
Primary Attack Damage/Effect: 50 Aqua + (Damage Absorbed) + Blast 3
Primary Attack Accuracy: A
Primary Attack Description: Creates a large balloon with angry eyes that floats toward an opponent. When it hits something, it explodes. It will reach its target the turn after it is created.
Secondary Attack Damage/Effect: Wind Type + Knockback
Secondary Attack Accuracy: A
Secondary Attack Description: If its own balloon is blown back at it, the virus can blow on it to move it back towards its originally intended target.
Element: Aqua
Possible Rewards (Per Virus): AquaBalloon, Zenny
- Special: Immobile.
- Special: The balloon is treated as an Aqua element object with infinite HP, and the Light, OmniShoes, and AquaBody properties. If hit by an Elec elemental attack, it is instantly destroyed regardless of damage with no explosion. If hit by a non-Aqua attack with Impact or Slashing, the balloon instantly explodes, but the triggering attack's damage is not added.
- Special: Damage Absorbed: All damage the balloon takes is added to its attack damage.
- Special: While active, the balloon has a 50% chance of blocking any long ranged attack directed at the Octon that created it, regardless of whether it would have hit or not. Melee attacks are unaffected.
- Special: This virus will ONLY use its secondary attack on a balloon that has been redirected back at it.: 120 HP [Ice] [Immobile]
Puffy-APuffy-A (Puffy-A)
Area: Yoka, Beach, Sharo
HP: 100
Attack Damage/Effect: 10 Aqua + Spread(8) + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a 10 HP bouncing bubble which explodes after hitting an object or enemy or being destroyed.
Element: Aqua
Possible Rewards (Per Virus): Spreader1, BubbleSpreader1 (Rare), Zenny
Special: Immobile. A: 100 HP [Ice] [Immobile]
Puffy-APuffy-A (Puffy-A)
Area: Yoka, Beach, Sharo
HP: 100
Attack Damage/Effect: 10 Aqua + Spread(8) + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a 10 HP bouncing bubble which explodes after hitting an object or enemy or being destroyed.
Element: Aqua
Possible Rewards (Per Virus): Spreader1, BubbleSpreader1 (Rare), Zenny
Special: Immobile. B: 100 HP [Ice] [Immobile]
RaingearRaingear (Raingear)
This virus family is positively deadly when fighting on Ice Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally
Area: Yoka, Beach, Sharo
HP: 80
Primary Attack Damage/Effect: 15 Aqua + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Blasts enemy with a geyser that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Aqua + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Blasts the enemy with a marching line of geysers.
Element: Aqua
Possible Rewards (Per Virus): WaterLine1, AquaTower1, Zenny
Special: This virus' attacks will freeze the target solid on ice terrain.: 80 HP [Ice]
MarinaMarina (Marina)
Marina family viruses will only appear if there is at least 10% Sea Terrain present at the start of combat. They do not have to appear on Sea Terrain, but at least 10% of the field must be Sea Terrain.
Area: Sharo
HP: 120
Attack Damage/Effect: 30 Aqua / 30 Aqua
Attack Accuracy: C / A
Attack Description: Fires a bubble with an anchor in it. The bubble floats in a slow helix pattern. If the bubble is popped with an attack, the anchor flies towards the nearest enemy target.
Element: Aqua
Possible Rewards (Per Virus): SideBubble1, Zenny
Special: Automatically submerges when on sea panels.: 120 HP [Sea]
PengiPengi (Penguin)
Penguin viruses have an ability called Ice Body which acts as Iron Body on Ice terrain only. This effect is bypassed by Break for normal damage, and can only be nullified by changing the terrain to something other than Ice. Penguins move by sliding across the ground quickly, making them faster than average but predictable at the same time. They stop moving in one direction when their momentum gives out, or they run into something. They do not cause damage if they run into someone, but they might knock them backwards.
Area: Sharo
HP: 80
Primary Attack Damage/Effect: 20 Aqua + Freeze
Primary Attack Accuracy: C
Primary Attack Description: Launches a giant snowflake that flies forward in a sine-wave motion. Will freeze enemies on or in any form of Aqua terrain. Has a chance to freeze enemies in any other setting except on or in Fire terrain.
Secondary Attack Damage/Effect: 20 Aqua + Slashing + Lesser Freeze
Secondary Attack Accuracy: B
Secondary Attack Description: Launches a large triangular ice blade straight ahead. Can only freeze enemies on Ice or Snow.
Element: Aqua
Possible Rewards (Per Virus): IceWave1, IceSlasher1 (Rare), Zenny
Special: Ice Body when on Ice Terrain.: 80 HP [Ice] [IceBody]
-- Navis --
Jazz.EXE: 160 HP [Snow]
-- Terrain --
30% Snow [Overhanging cliff]
60% Ice [Large frozen lake, 1 movement straight down]
10% Sea [Pocket of water in the middle of the lake]
-- Objects --
GMD: 30 HP [Half-submerged in Sea next to Marina]
-- Battle 2 Ready? Start!! --
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Jazz wandered through the frozen hellhole that was sharo, wind blowing in his face and briefly managing to completely blind him until his feet crinkled across the snow overseeing a frozen lake below him. Jazz watched everything carefully...including a GMD submerged with a Marina. Though that poor thing didn't seem to have much in the way of movement due to the ice that surrounded it. But he was about to quite -happily- break up their play date despite everything that had happened to him in this country.
He clasped his hands together as he overlooked the area below him. Kneeling in the soft snow, he began to wipe away the snow as much as he possible. His hands eventually touching down on bare ground, he began his magic show. The once dead land began to roll and quake about as he forced his programming through the land around him. Even the cliff-side he was standing upon began to rumble and shift as Jazz began his magic. Green and red lines crossing and intersecting with one another as time went by, perfect squares and tracts of land resulting as the ground beneath everyone's feet let out a loud and forceful wave of energy. The snow, the ice and even the water melting away and disappearing into the ground. Even the Pengi's armor melted away gradually and disappeared into the ground with it's protective measures. But amidst all of that, a ring of buds and flowers began to circle about the Raingear. Soon afterwards, the buds would expand fully into fully grown flowers, bombs attached to them briefly before exploding around it, petals scattered about as grass sprouted up from where the explosion occurred.
Afterwards, Jazz formed a protective cube around the GMD that spun down below him, Jazz would inhale deeply of the soil that he had grown around him, standing upon the precipice of the cliff, a click could be heard from Jazz's PET. Got this baby from the chip trade event, Jazzy. So I'm sending you some help. She said, the data downloading for Jazz to begin using. Help? How can you send help in the middle of a batt- Jazz began before the chip data finished downloading, and with it, a red colored variant of the Swordy species began to materialize right next to the rabbit, a orange spike adorning it's head and wielding a purple blade in it's hand, piercing red eyes in it's head as it looked down at the rabbit. Jazz turned to see the swordy and immediately began to freak out, skittering away from it a couple feet as his heart looked to jump out of his chest. JESUS FUCKING CHRIST STEPHINE! ARE YOU TRYING TO KILL ME!? THAT'S A SWORDY OMEGA! THE FUCKER WILL MAKE RABBIT STEW OUT OF ME! He shouted into the cold world in front of him, the swordy raising what could only be called an eyebrow at Jazz's behavior as it took a bow towards him.
Swordy, Variant Three, actually. Guess the chip's coloring was just a bit off. You mind if I change you real quick so he doesn't shit himself? Stephine began, asking no one in particular. The swordy looked up and nodded at Stephine simply. With a few button presses, the swordy's body began to change and warp. Before long, the swordy had it's "proper" variant colors with a couple added changes. A turquoise body with black spike, eyes remaining the exact same color as before, but it's hands gaining five fingers each and it's sword split into two separate variants, a wider variant for it's Wide Sword attack and a much longer one for it's Long Sword, both hilted on it's back. Terribly sorry. Didn't think my appearance would scare you so much. Sir Reginald of the battle chip, Swordy3, at your service Sir Jazz. The swordy spoke, a terribly...creamlandian accent accompanying it's lower, if not regal and disciplined, voice. Jazz began to breathe in deeply as the shock of a swordy appearing beside him...and then talking as though an accomplished swordsman. Either way, Jazz would get to his feet and nod at Reginald. Guess you're the "help" Stephine summoned. Alright. I'd very much like you to go down there and wreak havoc against the enemy viruses down there. Do as you feel the need to, just try to keep that GMD intact. I'll provide covering fire and come down there myself in a minute. Though I do have that Pengi as a quarry to delete. Jazz would say simply, Reginald would float up towards the crest of the overhanging cliff, crossing his arms and letting out a rather boisterous laugh. Hohoho! Straight to the point! Quite a refreshing take on things! I'm usually unable to speak and bossed around like I am some sort of lower being! I should quite enjoy our partnership, Sir Jazz! You want to wreak havoc? Then Havoc shall be wreaked! TO BATTLE! The swordy boisterously shouted, his body dematerializing into nothingness, holding aloft his longsword in both hands. Jazz simply shook his head with a smirk. Hehehe. I guess I'm just a magnet for the crazies and the hornies. Does it say something about me that I'm used to the crazies? Jazz asked nobody in particular with a chuckle.
As Reginald teleported down towards the ground level, where the lake and ice had previously been, Reginald would wind smack dab behind the Pengi, holding aloft his longsword in both hands, a gentle glint coming off the blade as he would bring the sword behind himself and with a single swing, a flash of light would quickly lash out, blinding the bunny for a second before dissipating. If the swing had hit properly, the Pengi would soon find it's self bisected, a slash of energy erupting from the Pengi's sides.
Jazz would not simply sit there and let his new buddy do all the work, a barrier would quickly form around the swordy to help shield him from attacks. Meanwhile, two more clicks would be inserted into his PET, two more chips to help Jazz end the menace of his enemies and more importantly, help the Swordy not get completely killed out there while he was mostly safe on his perch. Jazz summoned a small bomb into his open hand, red in color and a small flame coming alight atop of the spherical weapon. Jazz looked out into the field, his eye catching on the Raingear almost immediately and with a gleeful grin on his face chucked the alight bomb at the creature. The bomb traveled quite a distance as a whistling noise sounded through the air, the armament flying as well as Jazz had calculated and landed upon the fertile soil, exploding into a pyre of napalm and flames, covering a three by three area upon it's detonation.
Reginald was not one to simply be shown up by navis wielding their fancy battlechips and their fancy signature attacks. Reginald had two swords to use and an areagrab! That is all this old swordy needs! So with it, he flung himself towards the Puffy-As that had been sitting near the Octon, his longsword in hand, he gracefully tried to move himself towards a way that would allow him to slice both of the viruses in half. Positioning himself carefully as to not take too much damage as he did so. As soon as he thought he had it right and was ready to attack, he brought his sword to his hands and with it, reared back and slashed at them in the same way he did for the Pengi, attempting to bisect the two in such a way to delete them before they could do any real harm against his master. And himself.
Meanwhile, as Jazz watched Reginald go after the Puffies, the Rabbit had a better idea in mind. As the swordy went through the battle and slashed at it's intended targets, a metallic object began to crack and move from within the earth it's self. Bursting out as it began to hone in on Jazz's intended targets, the boomerang spun around at insane speeds, going straight after the viruses straight ahead of it, mostly the Octon and Marina would be fixed up to be sliced in half by the attack, but in Jazz's haste to delete the viruses, he forgot what else was there. The GMD. But, uncharacteristically for the rabbit navi, he seemed to be unphased about the idea of chopping through the GMD. He did have a casing around it...but at the same time, he didn't seem to care about weather or not the GMD survived the battle intact. Either way, there was no additional spin upon the weapon being unleashed upon the enemies, so hopefully, the attack would slice through his intended targets without incident.
Summary
*Jazz: Mass Destruction (Add+1 ranking to Spread/Splash/Blast/etc chips)
*Jazz: Smash (Add Breaking to one attack, Added to Boomerang)
*Jazz: Rabbit Casing (20 HP casing around GMD)
Jazz 1: Mother Nature's Blessing (Soil Stage+20 Wood damage)--->Raingear
Jazz 2: SummonSir Reginald Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A: 180HP Virus: 100 + Long + Slash, 75 + Wide + Slash / 3 Action (Acc: B)
*Reginald (Teleport behind Pengi from the cliffside)
Swordy-N3 1: Longsword--->Pengi (100 Slashing, Long Attack)
*Jazz: Rabbit Barrier (20 HP barrier around Swordy-N3)
Jazz 3: FireBomb1Damage: 60 + Burn(10) + Blast2
Accuracy: C
Description: A bomb that bursts into intense flames on impact.
Duration: Once
Element: Fire
Special: Burn(10): Deals 10 Fire damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Burn effects. Can be cured with Status Cure.
Trader Rank: D--->Raingear (60 Fire+Blast3)
Swordy-N3 2: Movement towards Puffy-Fs and line them up
Swordy-N3 3: Longsword Puffy-A A and B (100 Slashing, Long Attack)
Jazz 4: Boomerang1Damage: 60 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: D--->Marina, Octon
He clasped his hands together as he overlooked the area below him. Kneeling in the soft snow, he began to wipe away the snow as much as he possible. His hands eventually touching down on bare ground, he began his magic show. The once dead land began to roll and quake about as he forced his programming through the land around him. Even the cliff-side he was standing upon began to rumble and shift as Jazz began his magic. Green and red lines crossing and intersecting with one another as time went by, perfect squares and tracts of land resulting as the ground beneath everyone's feet let out a loud and forceful wave of energy. The snow, the ice and even the water melting away and disappearing into the ground. Even the Pengi's armor melted away gradually and disappeared into the ground with it's protective measures. But amidst all of that, a ring of buds and flowers began to circle about the Raingear. Soon afterwards, the buds would expand fully into fully grown flowers, bombs attached to them briefly before exploding around it, petals scattered about as grass sprouted up from where the explosion occurred.
Afterwards, Jazz formed a protective cube around the GMD that spun down below him, Jazz would inhale deeply of the soil that he had grown around him, standing upon the precipice of the cliff, a click could be heard from Jazz's PET. Got this baby from the chip trade event, Jazzy. So I'm sending you some help. She said, the data downloading for Jazz to begin using. Help? How can you send help in the middle of a batt- Jazz began before the chip data finished downloading, and with it, a red colored variant of the Swordy species began to materialize right next to the rabbit, a orange spike adorning it's head and wielding a purple blade in it's hand, piercing red eyes in it's head as it looked down at the rabbit. Jazz turned to see the swordy and immediately began to freak out, skittering away from it a couple feet as his heart looked to jump out of his chest. JESUS FUCKING CHRIST STEPHINE! ARE YOU TRYING TO KILL ME!? THAT'S A SWORDY OMEGA! THE FUCKER WILL MAKE RABBIT STEW OUT OF ME! He shouted into the cold world in front of him, the swordy raising what could only be called an eyebrow at Jazz's behavior as it took a bow towards him.
Swordy, Variant Three, actually. Guess the chip's coloring was just a bit off. You mind if I change you real quick so he doesn't shit himself? Stephine began, asking no one in particular. The swordy looked up and nodded at Stephine simply. With a few button presses, the swordy's body began to change and warp. Before long, the swordy had it's "proper" variant colors with a couple added changes. A turquoise body with black spike, eyes remaining the exact same color as before, but it's hands gaining five fingers each and it's sword split into two separate variants, a wider variant for it's Wide Sword attack and a much longer one for it's Long Sword, both hilted on it's back. Terribly sorry. Didn't think my appearance would scare you so much. Sir Reginald of the battle chip, Swordy3, at your service Sir Jazz. The swordy spoke, a terribly...creamlandian accent accompanying it's lower, if not regal and disciplined, voice. Jazz began to breathe in deeply as the shock of a swordy appearing beside him...and then talking as though an accomplished swordsman. Either way, Jazz would get to his feet and nod at Reginald. Guess you're the "help" Stephine summoned. Alright. I'd very much like you to go down there and wreak havoc against the enemy viruses down there. Do as you feel the need to, just try to keep that GMD intact. I'll provide covering fire and come down there myself in a minute. Though I do have that Pengi as a quarry to delete. Jazz would say simply, Reginald would float up towards the crest of the overhanging cliff, crossing his arms and letting out a rather boisterous laugh. Hohoho! Straight to the point! Quite a refreshing take on things! I'm usually unable to speak and bossed around like I am some sort of lower being! I should quite enjoy our partnership, Sir Jazz! You want to wreak havoc? Then Havoc shall be wreaked! TO BATTLE! The swordy boisterously shouted, his body dematerializing into nothingness, holding aloft his longsword in both hands. Jazz simply shook his head with a smirk. Hehehe. I guess I'm just a magnet for the crazies and the hornies. Does it say something about me that I'm used to the crazies? Jazz asked nobody in particular with a chuckle.
As Reginald teleported down towards the ground level, where the lake and ice had previously been, Reginald would wind smack dab behind the Pengi, holding aloft his longsword in both hands, a gentle glint coming off the blade as he would bring the sword behind himself and with a single swing, a flash of light would quickly lash out, blinding the bunny for a second before dissipating. If the swing had hit properly, the Pengi would soon find it's self bisected, a slash of energy erupting from the Pengi's sides.
Jazz would not simply sit there and let his new buddy do all the work, a barrier would quickly form around the swordy to help shield him from attacks. Meanwhile, two more clicks would be inserted into his PET, two more chips to help Jazz end the menace of his enemies and more importantly, help the Swordy not get completely killed out there while he was mostly safe on his perch. Jazz summoned a small bomb into his open hand, red in color and a small flame coming alight atop of the spherical weapon. Jazz looked out into the field, his eye catching on the Raingear almost immediately and with a gleeful grin on his face chucked the alight bomb at the creature. The bomb traveled quite a distance as a whistling noise sounded through the air, the armament flying as well as Jazz had calculated and landed upon the fertile soil, exploding into a pyre of napalm and flames, covering a three by three area upon it's detonation.
Reginald was not one to simply be shown up by navis wielding their fancy battlechips and their fancy signature attacks. Reginald had two swords to use and an areagrab! That is all this old swordy needs! So with it, he flung himself towards the Puffy-As that had been sitting near the Octon, his longsword in hand, he gracefully tried to move himself towards a way that would allow him to slice both of the viruses in half. Positioning himself carefully as to not take too much damage as he did so. As soon as he thought he had it right and was ready to attack, he brought his sword to his hands and with it, reared back and slashed at them in the same way he did for the Pengi, attempting to bisect the two in such a way to delete them before they could do any real harm against his master. And himself.
Meanwhile, as Jazz watched Reginald go after the Puffies, the Rabbit had a better idea in mind. As the swordy went through the battle and slashed at it's intended targets, a metallic object began to crack and move from within the earth it's self. Bursting out as it began to hone in on Jazz's intended targets, the boomerang spun around at insane speeds, going straight after the viruses straight ahead of it, mostly the Octon and Marina would be fixed up to be sliced in half by the attack, but in Jazz's haste to delete the viruses, he forgot what else was there. The GMD. But, uncharacteristically for the rabbit navi, he seemed to be unphased about the idea of chopping through the GMD. He did have a casing around it...but at the same time, he didn't seem to care about weather or not the GMD survived the battle intact. Either way, there was no additional spin upon the weapon being unleashed upon the enemies, so hopefully, the attack would slice through his intended targets without incident.
Summary
*Jazz: Mass Destruction (Add+1 ranking to Spread/Splash/Blast/etc chips)
*Jazz: Smash (Add Breaking to one attack, Added to Boomerang)
*Jazz: Rabbit Casing (20 HP casing around GMD)
Jazz 1: Mother Nature's Blessing (Soil Stage+20 Wood damage)--->Raingear
Jazz 2: Summon
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A: 180HP Virus: 100 + Long + Slash, 75 + Wide + Slash / 3 Action (Acc: B)
*Reginald (Teleport behind Pengi from the cliffside)
Swordy-N3 1: Longsword--->Pengi (100 Slashing, Long Attack)
*Jazz: Rabbit Barrier (20 HP barrier around Swordy-N3)
Jazz 3: FireBomb1Damage: 60 + Burn(10) + Blast2
Accuracy: C
Description: A bomb that bursts into intense flames on impact.
Duration: Once
Element: Fire
Special: Burn(10): Deals 10 Fire damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Burn effects. Can be cured with Status Cure.
Trader Rank: D--->Raingear (60 Fire+Blast3)
Swordy-N3 2: Movement towards Puffy-Fs and line them up
Swordy-N3 3: Longsword Puffy-A A and B (100 Slashing, Long Attack)
Jazz 4: Boomerang1Damage: 60 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: D--->Marina, Octon
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Using the element of surprise against the viruses, Jazz first transformed the entire field into a warmer climate, while forming a protective casing around the mystery data crystal. Unfortunately, the crystal, being half-sunk into the water, was caught in the transformation, along with the Marina next to it. The crystal shattered mercilessly, while the Marina was forced above ground, slightly injured from the sudden change in environment. Afterwards, he received some rather... unexpected help, in the form of a Swordy virus, which was glad to offer him its aid.
Sending him into the fray while he stood back, the Swordy began to wreak havoc on the field while he provided some long-range support. The viruses all focused their fire on the "rogue" Swordy once it struck out against the Pengi, though its mark missed by a hair while the Pengi retaliated with its freezing snowflake attack. (Freeze!) However, the knight was undeterred, and continued on to strike at the Puffy, while Jazz summoned up a fiery bomb that soared through the air. The Marina saw the bomb in flight and counterattacked with a slow-moving bubble with an anchor in it. Miraculously, the bomb was able to hit three of the viruses, but not his own, which was the Swordy--it was apparently too fleet-footed for that. The Raingear was immediately burnt up, while the Pengi and the Marina were left to singe for a little while longer--they certainly wouldn't last very long.
Wary of the Swordy that was currently hurtling at them, the immobile trio sought to defend themselves by producing bubbles and balloons of the aquatic variety, one of which managed to hit the Swordy. (-10) Unfortunately, that didn't save the Puffy from being cleaved in half by its sword, leaving only the Octon remaining. Jazz was up to the task, bringing up a Boomerang to rush out towards the remaining virus. However, the Boomerang had two things in its path that made things a bit worse. The first was the bubble that the Marina had summoned earlier, which it popped open, causing a flying anchor to whoosh out and clip Jazz in his shoulder. (-30) The second was the AquaBalloon that the Octon had summoned earlier, which had floated up into its flight path, and absorbed the metallic boomerang completely into itself, rendering the attack harmless while the balloon itself slowly floated towards the Swordy.
-- Viruses --
OctonOcton (Octon)
Octon are fairly large viruses, but instead of using that bulk for direct attacks, they contain a huge amount of elemental energy. They utilize this by forming balloons from their mouth capable of absorbing their chosen element. This does use up a lot of energy, so no more than one balloon per virus can be active at any one time. The balloon itself has an odd homing property, in that as long as it's within sight, it will always try to remain between its creator and the target.
Area: Sharo
HP: 120
Primary Attack Damage/Effect: 50 Aqua + (Damage Absorbed) + Blast 3
Primary Attack Accuracy: A
Primary Attack Description: Creates a large balloon with angry eyes that floats toward an opponent. When it hits something, it explodes. It will reach its target the turn after it is created.
Secondary Attack Damage/Effect: Wind Type + Knockback
Secondary Attack Accuracy: A
Secondary Attack Description: If its own balloon is blown back at it, the virus can blow on it to move it back towards its originally intended target.
Element: Aqua
Possible Rewards (Per Virus): AquaBalloon, Zenny
- Special: Immobile.
- Special: The balloon is treated as an Aqua element object with infinite HP, and the Light, OmniShoes, and AquaBody properties. If hit by an Elec elemental attack, it is instantly destroyed regardless of damage with no explosion. If hit by a non-Aqua attack with Impact or Slashing, the balloon instantly explodes, but the triggering attack's damage is not added.
- Special: Damage Absorbed: All damage the balloon takes is added to its attack damage.
- Special: While active, the balloon has a 50% chance of blocking any long ranged attack directed at the Octon that created it, regardless of whether it would have hit or not. Melee attacks are unaffected.
- Special: This virus will ONLY use its secondary attack on a balloon that has been redirected back at it.: 120 HP [Soil] [Immobile]
Puffy-APuffy-A (Puffy-A)
Area: Yoka, Beach, Sharo
HP: 100
Attack Damage/Effect: 10 Aqua + Spread(8) + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a 10 HP bouncing bubble which explodes after hitting an object or enemy or being destroyed.
Element: Aqua
Possible Rewards (Per Virus): Spreader1, BubbleSpreader1 (Rare), Zenny
Special: Immobile. A: DELETED
Puffy-APuffy-A (Puffy-A)
Area: Yoka, Beach, Sharo
HP: 100
Attack Damage/Effect: 10 Aqua + Spread(8) + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a 10 HP bouncing bubble which explodes after hitting an object or enemy or being destroyed.
Element: Aqua
Possible Rewards (Per Virus): Spreader1, BubbleSpreader1 (Rare), Zenny
Special: Immobile. B: DELETED
RaingearRaingear (Raingear)
This virus family is positively deadly when fighting on Ice Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally
Area: Yoka, Beach, Sharo
HP: 80
Primary Attack Damage/Effect: 15 Aqua + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Blasts enemy with a geyser that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Aqua + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Blasts the enemy with a marching line of geysers.
Element: Aqua
Possible Rewards (Per Virus): WaterLine1, AquaTower1, Zenny
Special: This virus' attacks will freeze the target solid on ice terrain.: DELETED
MarinaMarina (Marina)
Marina family viruses will only appear if there is at least 10% Sea Terrain present at the start of combat. They do not have to appear on Sea Terrain, but at least 10% of the field must be Sea Terrain.
Area: Sharo
HP: 120
Attack Damage/Effect: 30 Aqua / 30 Aqua
Attack Accuracy: C / A
Attack Description: Fires a bubble with an anchor in it. The bubble floats in a slow helix pattern. If the bubble is popped with an attack, the anchor flies towards the nearest enemy target.
Element: Aqua
Possible Rewards (Per Virus): SideBubble1, Zenny
Special: Automatically submerges when on sea panels.: 10 HP [Soil] [Burn10]
PengiPengi (Penguin)
Penguin viruses have an ability called Ice Body which acts as Iron Body on Ice terrain only. This effect is bypassed by Break for normal damage, and can only be nullified by changing the terrain to something other than Ice. Penguins move by sliding across the ground quickly, making them faster than average but predictable at the same time. They stop moving in one direction when their momentum gives out, or they run into something. They do not cause damage if they run into someone, but they might knock them backwards.
Area: Sharo
HP: 80
Primary Attack Damage/Effect: 20 Aqua + Freeze
Primary Attack Accuracy: C
Primary Attack Description: Launches a giant snowflake that flies forward in a sine-wave motion. Will freeze enemies on or in any form of Aqua terrain. Has a chance to freeze enemies in any other setting except on or in Fire terrain.
Secondary Attack Damage/Effect: 20 Aqua + Slashing + Lesser Freeze
Secondary Attack Accuracy: B
Secondary Attack Description: Launches a large triangular ice blade straight ahead. Can only freeze enemies on Ice or Snow.
Element: Aqua
Possible Rewards (Per Virus): IceWave1, IceSlasher1 (Rare), Zenny
Special: Ice Body when on Ice Terrain.: 20 HP [Soil] [Burn10]
Swordy-N3 [Jazz]: 170 HP [Barrier Broken!][Freeze1] [10HP Puffy-A Bubble, AquaBalloon (120 Damage Absorbed) Homing]
-- Navis --
Jazz.EXE: 130 HP [Soil]
-- Terrain --
90% Soil (30% overhanging cliff)
10% Grass (Where the Raingear had been, and a small patch in front of the Octon)
-- Objects --
GMD: SHATTERED
Sending him into the fray while he stood back, the Swordy began to wreak havoc on the field while he provided some long-range support. The viruses all focused their fire on the "rogue" Swordy once it struck out against the Pengi, though its mark missed by a hair while the Pengi retaliated with its freezing snowflake attack. (Freeze!) However, the knight was undeterred, and continued on to strike at the Puffy, while Jazz summoned up a fiery bomb that soared through the air. The Marina saw the bomb in flight and counterattacked with a slow-moving bubble with an anchor in it. Miraculously, the bomb was able to hit three of the viruses, but not his own, which was the Swordy--it was apparently too fleet-footed for that. The Raingear was immediately burnt up, while the Pengi and the Marina were left to singe for a little while longer--they certainly wouldn't last very long.
Wary of the Swordy that was currently hurtling at them, the immobile trio sought to defend themselves by producing bubbles and balloons of the aquatic variety, one of which managed to hit the Swordy. (-10) Unfortunately, that didn't save the Puffy from being cleaved in half by its sword, leaving only the Octon remaining. Jazz was up to the task, bringing up a Boomerang to rush out towards the remaining virus. However, the Boomerang had two things in its path that made things a bit worse. The first was the bubble that the Marina had summoned earlier, which it popped open, causing a flying anchor to whoosh out and clip Jazz in his shoulder. (-30) The second was the AquaBalloon that the Octon had summoned earlier, which had floated up into its flight path, and absorbed the metallic boomerang completely into itself, rendering the attack harmless while the balloon itself slowly floated towards the Swordy.
-- Viruses --
OctonOcton (Octon)
Octon are fairly large viruses, but instead of using that bulk for direct attacks, they contain a huge amount of elemental energy. They utilize this by forming balloons from their mouth capable of absorbing their chosen element. This does use up a lot of energy, so no more than one balloon per virus can be active at any one time. The balloon itself has an odd homing property, in that as long as it's within sight, it will always try to remain between its creator and the target.
Area: Sharo
HP: 120
Primary Attack Damage/Effect: 50 Aqua + (Damage Absorbed) + Blast 3
Primary Attack Accuracy: A
Primary Attack Description: Creates a large balloon with angry eyes that floats toward an opponent. When it hits something, it explodes. It will reach its target the turn after it is created.
Secondary Attack Damage/Effect: Wind Type + Knockback
Secondary Attack Accuracy: A
Secondary Attack Description: If its own balloon is blown back at it, the virus can blow on it to move it back towards its originally intended target.
Element: Aqua
Possible Rewards (Per Virus): AquaBalloon, Zenny
- Special: Immobile.
- Special: The balloon is treated as an Aqua element object with infinite HP, and the Light, OmniShoes, and AquaBody properties. If hit by an Elec elemental attack, it is instantly destroyed regardless of damage with no explosion. If hit by a non-Aqua attack with Impact or Slashing, the balloon instantly explodes, but the triggering attack's damage is not added.
- Special: Damage Absorbed: All damage the balloon takes is added to its attack damage.
- Special: While active, the balloon has a 50% chance of blocking any long ranged attack directed at the Octon that created it, regardless of whether it would have hit or not. Melee attacks are unaffected.
- Special: This virus will ONLY use its secondary attack on a balloon that has been redirected back at it.: 120 HP [Soil] [Immobile]
Puffy-APuffy-A (Puffy-A)
Area: Yoka, Beach, Sharo
HP: 100
Attack Damage/Effect: 10 Aqua + Spread(8) + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a 10 HP bouncing bubble which explodes after hitting an object or enemy or being destroyed.
Element: Aqua
Possible Rewards (Per Virus): Spreader1, BubbleSpreader1 (Rare), Zenny
Special: Immobile. A: DELETED
Puffy-APuffy-A (Puffy-A)
Area: Yoka, Beach, Sharo
HP: 100
Attack Damage/Effect: 10 Aqua + Spread(8) + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a 10 HP bouncing bubble which explodes after hitting an object or enemy or being destroyed.
Element: Aqua
Possible Rewards (Per Virus): Spreader1, BubbleSpreader1 (Rare), Zenny
Special: Immobile. B: DELETED
RaingearRaingear (Raingear)
This virus family is positively deadly when fighting on Ice Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally
Area: Yoka, Beach, Sharo
HP: 80
Primary Attack Damage/Effect: 15 Aqua + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Blasts enemy with a geyser that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Aqua + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Blasts the enemy with a marching line of geysers.
Element: Aqua
Possible Rewards (Per Virus): WaterLine1, AquaTower1, Zenny
Special: This virus' attacks will freeze the target solid on ice terrain.: DELETED
MarinaMarina (Marina)
Marina family viruses will only appear if there is at least 10% Sea Terrain present at the start of combat. They do not have to appear on Sea Terrain, but at least 10% of the field must be Sea Terrain.
Area: Sharo
HP: 120
Attack Damage/Effect: 30 Aqua / 30 Aqua
Attack Accuracy: C / A
Attack Description: Fires a bubble with an anchor in it. The bubble floats in a slow helix pattern. If the bubble is popped with an attack, the anchor flies towards the nearest enemy target.
Element: Aqua
Possible Rewards (Per Virus): SideBubble1, Zenny
Special: Automatically submerges when on sea panels.: 10 HP [Soil] [Burn10]
PengiPengi (Penguin)
Penguin viruses have an ability called Ice Body which acts as Iron Body on Ice terrain only. This effect is bypassed by Break for normal damage, and can only be nullified by changing the terrain to something other than Ice. Penguins move by sliding across the ground quickly, making them faster than average but predictable at the same time. They stop moving in one direction when their momentum gives out, or they run into something. They do not cause damage if they run into someone, but they might knock them backwards.
Area: Sharo
HP: 80
Primary Attack Damage/Effect: 20 Aqua + Freeze
Primary Attack Accuracy: C
Primary Attack Description: Launches a giant snowflake that flies forward in a sine-wave motion. Will freeze enemies on or in any form of Aqua terrain. Has a chance to freeze enemies in any other setting except on or in Fire terrain.
Secondary Attack Damage/Effect: 20 Aqua + Slashing + Lesser Freeze
Secondary Attack Accuracy: B
Secondary Attack Description: Launches a large triangular ice blade straight ahead. Can only freeze enemies on Ice or Snow.
Element: Aqua
Possible Rewards (Per Virus): IceWave1, IceSlasher1 (Rare), Zenny
Special: Ice Body when on Ice Terrain.: 20 HP [Soil] [Burn10]
Swordy-N3 [Jazz]: 170 HP [Barrier Broken!][Freeze1] [10HP Puffy-A Bubble, AquaBalloon (120 Damage Absorbed) Homing]
-- Navis --
Jazz.EXE: 130 HP [Soil]
-- Terrain --
90% Soil (30% overhanging cliff)
10% Grass (Where the Raingear had been, and a small patch in front of the Octon)
-- Objects --
GMD: SHATTERED
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As the rabbit watched his handiwork in motion, the navi simply shrugged his shoulders at the destruction of the GMD, it would have been free money, yes, but he wasn't exactly as broken up about it as he could have been. What was more pressing was his ally, was being chased by a bubble and a balloon with his Boomerang in it, the possible connotation of having his ally die on the first battle with him wasn't one he was willing to let weigh on his conscience, virus or no. With his abilities in defense, the Rabbit quickly summoned an opaque barrier around his companion, as well as summoning a fractured, but whole casing around the swordy's armor on top of that.
Reginald, keep on moving away from the Balloon and bubble, I'll finish this in one more move, just stay away from the viruses. Jazz would ask of his compatriot, the swordy almost immediately giving the rabbit a thumbs up, the swordy immediately warping backwards several feet with his built in teleportation, and quickly making a series of zig zags to try and throw the homing attacks off their target, crossing where the GMD had been shattered and past the two on-fire viruses before making a diagonal cross towards the back of the field behind the Octon to try and escape the attacks.
Jazz, Meanwhile, began to breathe in deeply and exhale just as deeply. His signature routines immediately kicking into overdrive as he began to recover from the attack that had managed to bean him. But afterwards, the navi sank quickly into the ground, arms wrapped around his body as he closed his eyes, willing himself through the ground as he slowly arose up behind where the Octon had been, far enough behind it at least, that he could make sure to see the Pengi and Marina viruses as they began to melt away from the flames that had engulfed them. Alright Stephine, send me the DollThunder and BurnSquare. I'm gonna end this fight here and now. he messaged his netop with quickness.
With a pair of clicks inside the back of his head, Jazz quickly began to line up the viruses within his mind's eye, the navi quick to take aim at them and with it, a crash of thunder striking the lapin navi, fur and ear standing on end as the lightning coursed through his body. The energy quickly being absorbed into his body, the navi quickly focusing the energy he had been struck with into his fingers. Now. I believe we END THIS. The navi shouted, his fingers stretched out forward with his palms upon each other, the crackle of lightning reaching a fever pitch as he let out an unearthly roar of anger, his built up electrical energy practically exploding out from his fingers. A thin line of lightning stretching across the battlefield as he let loose, attempting to tag all three viruses in the single blast of energy as it petered out almost as soon as it came.
With a final cough coming from his throat, the navi began to aim the final attack he had been sent, a four by four square beginning to move around the battlefield erratically, sweeping over the battlefield to and fro as he tried his best to take aim at the two viruses he wanted extra crispy. With a clap of his hands at the cursor moved towards the area the Pengi and Marina had been at, he quickly smashed his fist into the ground and sent an invisible energy through it. Intersecting with the cursor, the attack began, panels that had been caught in the attack's range quickly glowed red as the attack radius slowly spread outwards in every direction, fire immediately blasting the panels underneath as pillars of flames burst from the ground and attempted to incinerate everything within it's blast radius.
Overview
*Jazz: Mass Destruction (Add+1 ranking to Spread/Splash/Blast/etc chips)
*Jazz: Smash (Add Breaking to one attack, Added to DollThunder1)
*Jazz: Rabbit Casing (20 HP casing around Swordy3)
*Jazz: Bunny Barrier (20 HP barrier around Swordy3)
*Reginald: Teleport to the south
Reginald 1-3: Dodge to avoid the two attacks
Jazz 1: Take a Breath (Mutli-stage: Recover 30 HP for 3 turns)
Jazz 2: Rabbit's Flash Step (Teleport behind Octon)
Jazz 3:Force Lightning DollThunder1Damage: 80 + Line-Attack5
Accuracy: B
Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
Duration: Once
Element: Elec
Trader Rank: D--->Octon, Pengi, Marina
Jazz 4: BurnSquare1Damage: 60 + Blast 2 + Ground Attack
Accuracy: B
Description: Creates a small, square shaped explosion of will-o-wisps that erupt from the ground, scorching the very soul of whatever is occupying that space.
Duration: Once
Element: Fire
Trader Rank: D--->in the general vicinity of the pengi and marina
Reginald, keep on moving away from the Balloon and bubble, I'll finish this in one more move, just stay away from the viruses. Jazz would ask of his compatriot, the swordy almost immediately giving the rabbit a thumbs up, the swordy immediately warping backwards several feet with his built in teleportation, and quickly making a series of zig zags to try and throw the homing attacks off their target, crossing where the GMD had been shattered and past the two on-fire viruses before making a diagonal cross towards the back of the field behind the Octon to try and escape the attacks.
Jazz, Meanwhile, began to breathe in deeply and exhale just as deeply. His signature routines immediately kicking into overdrive as he began to recover from the attack that had managed to bean him. But afterwards, the navi sank quickly into the ground, arms wrapped around his body as he closed his eyes, willing himself through the ground as he slowly arose up behind where the Octon had been, far enough behind it at least, that he could make sure to see the Pengi and Marina viruses as they began to melt away from the flames that had engulfed them. Alright Stephine, send me the DollThunder and BurnSquare. I'm gonna end this fight here and now. he messaged his netop with quickness.
With a pair of clicks inside the back of his head, Jazz quickly began to line up the viruses within his mind's eye, the navi quick to take aim at them and with it, a crash of thunder striking the lapin navi, fur and ear standing on end as the lightning coursed through his body. The energy quickly being absorbed into his body, the navi quickly focusing the energy he had been struck with into his fingers. Now. I believe we END THIS. The navi shouted, his fingers stretched out forward with his palms upon each other, the crackle of lightning reaching a fever pitch as he let out an unearthly roar of anger, his built up electrical energy practically exploding out from his fingers. A thin line of lightning stretching across the battlefield as he let loose, attempting to tag all three viruses in the single blast of energy as it petered out almost as soon as it came.
With a final cough coming from his throat, the navi began to aim the final attack he had been sent, a four by four square beginning to move around the battlefield erratically, sweeping over the battlefield to and fro as he tried his best to take aim at the two viruses he wanted extra crispy. With a clap of his hands at the cursor moved towards the area the Pengi and Marina had been at, he quickly smashed his fist into the ground and sent an invisible energy through it. Intersecting with the cursor, the attack began, panels that had been caught in the attack's range quickly glowed red as the attack radius slowly spread outwards in every direction, fire immediately blasting the panels underneath as pillars of flames burst from the ground and attempted to incinerate everything within it's blast radius.
Overview
*Jazz: Mass Destruction (Add+1 ranking to Spread/Splash/Blast/etc chips)
*Jazz: Smash (Add Breaking to one attack, Added to DollThunder1)
*Jazz: Rabbit Casing (20 HP casing around Swordy3)
*Jazz: Bunny Barrier (20 HP barrier around Swordy3)
*Reginald: Teleport to the south
Reginald 1-3: Dodge to avoid the two attacks
Jazz 1: Take a Breath (Mutli-stage: Recover 30 HP for 3 turns)
Jazz 2: Rabbit's Flash Step (Teleport behind Octon)
Jazz 3:
Accuracy: B
Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
Duration: Once
Element: Elec
Trader Rank: D--->Octon, Pengi, Marina
Jazz 4: BurnSquare1Damage: 60 + Blast 2 + Ground Attack
Accuracy: B
Description: Creates a small, square shaped explosion of will-o-wisps that erupt from the ground, scorching the very soul of whatever is occupying that space.
Duration: Once
Element: Fire
Trader Rank: D--->in the general vicinity of the pengi and marina
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Jazz protected his little friend with a double layer defense, before the sword-wielding virus retreated hoping to finish out the battle unscathed. The Pengi fired off a flying snowflake that floated in his direction, but he was far to crafty for it to even come close. As well as continuing to avoid the two troublesome bubbles that were right on his tail.
The rabbit like navi took a moment to recover a little vitality while most of the viruses seemed to be focused on Reginald. After a moment Jazz vanished, only to reappear at a more strategic angle behind the Octgon. With a crackle of thunder he was able to end the battle, sending a piercing bolt of electricity through all three enemies together.
-- Viruses --
Octon: DELETED
Puffy-A A: DELETED
Puffy-A B: DELETED
Raingear: DELETED
Marina: DELETED
Pengi: DELETED
Swordy-N3 [Jazz]: 170 HP
-- Navis --
Jazz.EXE: 160 HP [Soil]
-- Terrain --
90% Soil (30% overhanging cliff)
10% Grass (Where the Raingear had been, and a small patch in front of the Octon)
-- Objects --
GMD: SHATTERED
-- Battle 2, Victory!! --
Rewards: BubbleSpreader1Damage: 30 + Spread 8
Accuracy: A
Description: Shoots a bubble blast that explodes on impact to hit nearby enemies.
Duration: Once
Element: Aqua
Trader Rank: D Battlechip, 1100z, 30 , +1 Pengi Bounty
The rabbit like navi took a moment to recover a little vitality while most of the viruses seemed to be focused on Reginald. After a moment Jazz vanished, only to reappear at a more strategic angle behind the Octgon. With a crackle of thunder he was able to end the battle, sending a piercing bolt of electricity through all three enemies together.
-- Viruses --
Octon: DELETED
Puffy-A A: DELETED
Puffy-A B: DELETED
Raingear: DELETED
Marina: DELETED
Pengi: DELETED
Swordy-N3 [Jazz]: 170 HP
-- Navis --
Jazz.EXE: 160 HP [Soil]
-- Terrain --
90% Soil (30% overhanging cliff)
10% Grass (Where the Raingear had been, and a small patch in front of the Octon)
-- Objects --
GMD: SHATTERED
-- Battle 2, Victory!! --
Rewards: BubbleSpreader1Damage: 30 + Spread 8
Accuracy: A
Description: Shoots a bubble blast that explodes on impact to hit nearby enemies.
Duration: Once
Element: Aqua
Trader Rank: D Battlechip, 1100z, 30 , +1 Pengi Bounty
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Jazz, sighing a breath of relief, flopped onto the ground as his swordy companion disappeared with a hearty thumbs up. The rabbit taking a few moments to catch his breath as the PET did the hard work of collecting the reward data. But before long, Jazz would right himself up and continue along the network, the frigid cold starting to set in again as the network's blizzards raged around him
(Battle 3, 160 HP)
(Battle 3, 160 HP)
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As Jazz continued to traverse the froze wonderland that was Sharo, he would soon come in contact with a nasty group of viruses. That wouldn't be the only problem though, as the area he had stumbled on was mostly cracked or frozen. Two Pengi slid across what could be seen sliding across a large circular sheet of icy glass, that was surrounded on all sides by cracked panels. In the far north of the terrain the bunny Navi would see a grimacing snowman who became very angry at Jazz's arrival.
In the center of the viruses frosty playground, a tall tree with Christmas decorations sprouted as as a centerpiece of the whole field. Atop of it, wasn't a twinkling star, or angel... however it was a powerful blue Swordy, that peaked down below, ready to pounce down in a moments notice and test it's blade against the new comer.
A Mariner virus had also been keeping its distance, following Jazz from behind, now that it had friends it would make its presence felt and get revenge for his fallen brother in the last battle.
-- Viruses --
PengiPengi (Penguin)
Penguin viruses have an ability called Ice Body which acts as Iron Body on Ice terrain only. This effect is bypassed by Break for normal damage, and can only be nullified by changing the terrain to something other than Ice. Penguins move by sliding across the ground quickly, making them faster than average but predictable at the same time. They stop moving in one direction when their momentum gives out, or they run into something. They do not cause damage if they run into someone, but they might knock them backwards.
Area: Sharo
HP: 80
Primary Attack Damage/Effect: 20 Aqua + Freeze
Primary Attack Accuracy: C
Primary Attack Description: Launches a giant snowflake that flies forward in a sine-wave motion. Will freeze enemies on or in any form of Aqua terrain. Has a chance to freeze enemies in any other setting except on or in Fire terrain.
Secondary Attack Damage/Effect: 20 Aqua + Slashing + Lesser Freeze
Secondary Attack Accuracy: B
Secondary Attack Description: Launches a large triangular ice blade straight ahead. Can only freeze enemies on Ice or Snow.
Element: Aqua
Possible Rewards (Per Virus): IceWave1, IceSlasher1 (Rare), Zenny
Special: Ice Body when on Ice Terrain. A: 80 HP IceBody Ice, Right of tree.
PengiPengi (Penguin)
Penguin viruses have an ability called Ice Body which acts as Iron Body on Ice terrain only. This effect is bypassed by Break for normal damage, and can only be nullified by changing the terrain to something other than Ice. Penguins move by sliding across the ground quickly, making them faster than average but predictable at the same time. They stop moving in one direction when their momentum gives out, or they run into something. They do not cause damage if they run into someone, but they might knock them backwards.
Area: Sharo
HP: 80
Primary Attack Damage/Effect: 20 Aqua + Freeze
Primary Attack Accuracy: C
Primary Attack Description: Launches a giant snowflake that flies forward in a sine-wave motion. Will freeze enemies on or in any form of Aqua terrain. Has a chance to freeze enemies in any other setting except on or in Fire terrain.
Secondary Attack Damage/Effect: 20 Aqua + Slashing + Lesser Freeze
Secondary Attack Accuracy: B
Secondary Attack Description: Launches a large triangular ice blade straight ahead. Can only freeze enemies on Ice or Snow.
Element: Aqua
Possible Rewards (Per Virus): IceWave1, IceSlasher1 (Rare), Zenny
Special: Ice Body when on Ice Terrain. B: 80 HP IceBody Ice, left of tree.
SnowloSnowlo (Snowlo)
A snowman with a top hat, a carrot nose, coal eyes, three coal buttons and monstrously large wooden stumps for arms.
Area: Sharo
HP: 90
Attack Damage/Effect: 20 wood + impact / (10 aqua + small ice terrain) x 3 targets
Attack Accuracy: B / D
Attack Description: Slams fists downwards in a hammerblow. If it misses, 3 clumps of snow will fall from above randomly and turn into ice panels.
Element: Wood
Possible Rewards (Per Virus): Avalanche1, Zenny
Special: If tricked into attacking a cracked / broken / missing panel, it will fall in and convert it into an ice panel. This counts as a deletion.: 90 HP Ice, far north and action away.
MarinaMarina (Marina)
Marina family viruses will only appear if there is at least 10% Sea Terrain present at the start of combat. They do not have to appear on Sea Terrain, but at least 10% of the field must be Sea Terrain.
Area: Sharo
HP: 120
Attack Damage/Effect: 30 Aqua / 30 Aqua
Attack Accuracy: C / A
Attack Description: Fires a bubble with an anchor in it. The bubble floats in a slow helix pattern. If the bubble is popped with an attack, the anchor flies towards the nearest enemy target.
Element: Aqua
Possible Rewards (Per Virus): SideBubble1, Zenny
Special: Automatically submerges when on sea panels.: 120 HP Normal, behind Jazz
Swordy-ASwordy-A (Swordy-A)
Area: Yoka, Sharo
HP: 80
Primary Attack Damage/Effect: 15 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 10 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaKnife, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.: 80 HP Normal, atop the tree.
-- Navis --
Jazz.EXE: 160 HP Normal, normal terrain is under and behind Jazz, but right in front of Jazz, and all around the icy circle is Cracked.
-- Terrain --
55% Cracked
30% Ice
15% Normal
-- Objects --
Christmas Tree: 40 HP Center of ice.
-- Battle 3 Ready? Start!! --
In the center of the viruses frosty playground, a tall tree with Christmas decorations sprouted as as a centerpiece of the whole field. Atop of it, wasn't a twinkling star, or angel... however it was a powerful blue Swordy, that peaked down below, ready to pounce down in a moments notice and test it's blade against the new comer.
A Mariner virus had also been keeping its distance, following Jazz from behind, now that it had friends it would make its presence felt and get revenge for his fallen brother in the last battle.
-- Viruses --
PengiPengi (Penguin)
Penguin viruses have an ability called Ice Body which acts as Iron Body on Ice terrain only. This effect is bypassed by Break for normal damage, and can only be nullified by changing the terrain to something other than Ice. Penguins move by sliding across the ground quickly, making them faster than average but predictable at the same time. They stop moving in one direction when their momentum gives out, or they run into something. They do not cause damage if they run into someone, but they might knock them backwards.
Area: Sharo
HP: 80
Primary Attack Damage/Effect: 20 Aqua + Freeze
Primary Attack Accuracy: C
Primary Attack Description: Launches a giant snowflake that flies forward in a sine-wave motion. Will freeze enemies on or in any form of Aqua terrain. Has a chance to freeze enemies in any other setting except on or in Fire terrain.
Secondary Attack Damage/Effect: 20 Aqua + Slashing + Lesser Freeze
Secondary Attack Accuracy: B
Secondary Attack Description: Launches a large triangular ice blade straight ahead. Can only freeze enemies on Ice or Snow.
Element: Aqua
Possible Rewards (Per Virus): IceWave1, IceSlasher1 (Rare), Zenny
Special: Ice Body when on Ice Terrain. A: 80 HP IceBody Ice, Right of tree.
PengiPengi (Penguin)
Penguin viruses have an ability called Ice Body which acts as Iron Body on Ice terrain only. This effect is bypassed by Break for normal damage, and can only be nullified by changing the terrain to something other than Ice. Penguins move by sliding across the ground quickly, making them faster than average but predictable at the same time. They stop moving in one direction when their momentum gives out, or they run into something. They do not cause damage if they run into someone, but they might knock them backwards.
Area: Sharo
HP: 80
Primary Attack Damage/Effect: 20 Aqua + Freeze
Primary Attack Accuracy: C
Primary Attack Description: Launches a giant snowflake that flies forward in a sine-wave motion. Will freeze enemies on or in any form of Aqua terrain. Has a chance to freeze enemies in any other setting except on or in Fire terrain.
Secondary Attack Damage/Effect: 20 Aqua + Slashing + Lesser Freeze
Secondary Attack Accuracy: B
Secondary Attack Description: Launches a large triangular ice blade straight ahead. Can only freeze enemies on Ice or Snow.
Element: Aqua
Possible Rewards (Per Virus): IceWave1, IceSlasher1 (Rare), Zenny
Special: Ice Body when on Ice Terrain. B: 80 HP IceBody Ice, left of tree.
SnowloSnowlo (Snowlo)
A snowman with a top hat, a carrot nose, coal eyes, three coal buttons and monstrously large wooden stumps for arms.
Area: Sharo
HP: 90
Attack Damage/Effect: 20 wood + impact / (10 aqua + small ice terrain) x 3 targets
Attack Accuracy: B / D
Attack Description: Slams fists downwards in a hammerblow. If it misses, 3 clumps of snow will fall from above randomly and turn into ice panels.
Element: Wood
Possible Rewards (Per Virus): Avalanche1, Zenny
Special: If tricked into attacking a cracked / broken / missing panel, it will fall in and convert it into an ice panel. This counts as a deletion.: 90 HP Ice, far north and action away.
MarinaMarina (Marina)
Marina family viruses will only appear if there is at least 10% Sea Terrain present at the start of combat. They do not have to appear on Sea Terrain, but at least 10% of the field must be Sea Terrain.
Area: Sharo
HP: 120
Attack Damage/Effect: 30 Aqua / 30 Aqua
Attack Accuracy: C / A
Attack Description: Fires a bubble with an anchor in it. The bubble floats in a slow helix pattern. If the bubble is popped with an attack, the anchor flies towards the nearest enemy target.
Element: Aqua
Possible Rewards (Per Virus): SideBubble1, Zenny
Special: Automatically submerges when on sea panels.: 120 HP Normal, behind Jazz
Swordy-ASwordy-A (Swordy-A)
Area: Yoka, Sharo
HP: 80
Primary Attack Damage/Effect: 15 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 10 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaKnife, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.: 80 HP Normal, atop the tree.
-- Navis --
Jazz.EXE: 160 HP Normal, normal terrain is under and behind Jazz, but right in front of Jazz, and all around the icy circle is Cracked.
-- Terrain --
55% Cracked
30% Ice
15% Normal
-- Objects --
Christmas Tree: 40 HP Center of ice.
-- Battle 3 Ready? Start!! --
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Jazz cricked his neck as he began to pop his knuckles watching the viruses surround his furry ass, the navi about ready to fight. Alright Stephine, if you could send me a few battle chips...I'll clean up this trash. Jazz began, barrier and casing quickly wrapping around him as he began to get into a combative stance. No can do bunny boy. Something's come up. Got a doctor's appointment coming up and I'd rather not leave you on the net without my help. I want you to escape before I have to leave. You can go shopping afterwards. Stephine popped up after, looking down at her watch, half-past 3, she had to go soon.
Jazz grumbled under his breath, but he certainly didn't have the ability to really fight on his own, his signatures were far more customized to support and defensive purposes than they were offensive. Jazz quickly began to disappear from the viruses' sight, his body practically melting into the ground beneath his feet as he quickly disappeared into the stable ground, a small hole where his body had been at quickly filling it's self before the rabbit began to reappear towards the edge of the battlefield behind the tree that had been planted in the middle of the field. The rabbit feeling the slick ice underfoot as he quickly made his way towards the edge of the battlefield, a quick chip being downloaded into the back of his head as he raised his hand upwards into the air, a handlebar quickly resting in it as a fishy virus shell began to construct it's self overhead and casting a shadow. The navi quickly picked up, the Fishy would rocket off towards the north of the area, attempting to get it's summoner across the cracked terrain that encircled the area, and hopefully, the added speed and trajectory would help aid in Jazz's escape from the battle so he could hit up the newly made storefronts in NetCity.
*Jazz: Rabbit Casing (20 HP casing around self)
*Jazz: Bunny Barrier (20 HP barrier around self)
1: Rabbit's Flash Step (Teleport towards the edge of the battlefield, behind the tree to aid in escape, 2TCD)
2: use DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: D to help aid in Escape
3&4: Escape
Jazz grumbled under his breath, but he certainly didn't have the ability to really fight on his own, his signatures were far more customized to support and defensive purposes than they were offensive. Jazz quickly began to disappear from the viruses' sight, his body practically melting into the ground beneath his feet as he quickly disappeared into the stable ground, a small hole where his body had been at quickly filling it's self before the rabbit began to reappear towards the edge of the battlefield behind the tree that had been planted in the middle of the field. The rabbit feeling the slick ice underfoot as he quickly made his way towards the edge of the battlefield, a quick chip being downloaded into the back of his head as he raised his hand upwards into the air, a handlebar quickly resting in it as a fishy virus shell began to construct it's self overhead and casting a shadow. The navi quickly picked up, the Fishy would rocket off towards the north of the area, attempting to get it's summoner across the cracked terrain that encircled the area, and hopefully, the added speed and trajectory would help aid in Jazz's escape from the battle so he could hit up the newly made storefronts in NetCity.
*Jazz: Rabbit Casing (20 HP casing around self)
*Jazz: Bunny Barrier (20 HP barrier around self)
1: Rabbit's Flash Step (Teleport towards the edge of the battlefield, behind the tree to aid in escape, 2TCD)
2: use DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: D to help aid in Escape
3&4: Escape