Red Team: Go!

"Got it. Henry, could you send me our two remaining cannons?" As he responds, Delta examines the battlefield, attempting to discern which of the viruses to the south would be best to target with the chips.

Making his decision, the netnavi forms and raises his buster, taking only a moment to aim before sending his first shot at the remaining Brushman virus, in the hopes of dislodging it from the panel. His second shot is aimed at the disembodied eyeball, similarly aiming to remove it from its protective terrain.

Finally, Delta activates his shield program once more. "I only have one more chip that can move targets. Do you have anything in reserve?"

Turn Summary
Actions:
1. CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E
: 60 + Knockback (Acc: A) @ BrushmanA (Aiming to use knockback to dislodge from holy panel)
2. CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E
: 60 + Knockback (Acc: A) @ KillerEye (Ditto)
3. Shield navicust program
Status:
HP: 140/140
Signatures: Rocket Launcher [Ready], Combat Repair and Healing System [Standby]
Battlechips used: MiniBomb x1, Cannon x3, Shotgun x1
With the shining tiles' properties confirmed, RiderMan enlisted Delta's jolly cooperation in eliminating the viruses' foothold. The first virus on the receiving end of the strategy was the BrushMan, which was summarily extracted from its Holy panel and smacked in the face with RiderMan's powerful charge, before being eviscerated by his FireKnife. Unfortunately, Delta's aim was slightly off from the KillerEye, and his shot went wide. The robotic eye virus was not oblivious to this, and pointed its red aiming laser towards him, just as he raised his gleaming Shield program.

The Bunny and IronShield weren't about to be left out, either, releasing an electrically-charged ring and a mortar shell at RiderMan and Delta respectively, both of which were absorbed quite readily by their defenses.

-=Viruses=-

North
BoomerBoomer (Boomer)

Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.

Area: SciLab, Okuden Valley, Dentech

HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.
: DELETED
IronShieldIronShield (IronShield)

Area: SciLab, Dentech, Sharo, Netfrica, NetVegas

HP: 120
Primary Attack Damage/Effect: 10 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 15 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield1, EnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
- The virus may turn towards an attacker to keep itself defended.
- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.
: 120Hp [Shield Raised][Holy]
FishyFishy (Fishy)

Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas

HP: 90
Attack Damage/Effect: 15 + Line Attack(5) + Impact + Piercing
Attack Accuracy: C
Attack Description: Flies into a group of enemies.
Element: Normal
Possible Rewards (Per Virus): DashAttack1, Zenny
Special: Omnishoes
: DELETED

East
PiranhaPiranha (Piranha)

Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.

Area: Yoka, Dentech, Beach

HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.
A: DELETED
PiranhaPiranha (Piranha)

Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.

Area: Yoka, Dentech, Beach

HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.
B: DELETED
TrumpyTrumpy (Trumpy)

Area: Dentech

HP: 90
Attack: Invincibility + To-All-Clause (Allies)
Attack Accuracy: S
Attack Description: Plays a tune that grants invulnerability to all of its allies, except other Trumpy. Does not affect itself.
Element: Null
Possible Rewards (Per Virus): Fanfare (Super Rare), Zenny
Special: Attacks every other turn.
: DELETED

South
BunnyBunny (Bunny)

Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.

Area: ACDC, SciLab, Electown, Dentech

HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.
: 50Hp [Holy]
KillerEyeKillerEye (KillerEye)

KillerEyes do not move or dodge during battle, though they can move under their own power between battles. They can, however, turn in place. KillerEyes are a passive threat, not an active one. They direct their sensor eye in the general direction of a sensed threat, and emit a laser trip beam for the enemy to run across. If the enemy does run into the beam, they fire their Sensor Beam attack at the speed of light, which is practically guaranteed to hit, before recharging for an action.

Area: NAXA, NetVegas

HP: 100
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (25 + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor1, Zenny
Special: Immobile.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.
: 100Hp [Immobile][Holy]
BrushmanBrushman (Brushman)

Area: Netopia, Dentech, NetVegas

HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.
A: DELETED

West
BombCornBombCorn (BombCorn)

BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.

Area: Okuden Valley, Dentech, Yumland

HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, Zenny
A: DELETED
BombCornBombCorn (BombCorn)

BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.

Area: Okuden Valley, Dentech, Yumland

HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, Zenny
B: DELETED
BrushmanBrushman (Brushman)

Area: Netopia, Dentech, NetVegas

HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.
B: DELETED

-=Navis=-
Delta.EXE: 140Hp [Central][Normal][Shield Broken][Glowing]
Honoo.EXE: 120Hp [South][Holy]
RiderMan.EXE: 170Hp [South][Holy][RageClaw1 5/6]

-=Terrain=-
40% Normal
30% Holy [Patches underneath IronShield, KillerEye, Bunny, Brushes, and a spot or two that viruses have moved away from]
20% Lava [Cone shape on the East side]
5% Magnet [South; In front of CircuitCube A]
5% Cursed [West; In front of Brushman B]

-=Objects=-
CircuitCube A: 40 HP [Normal] [South-East]
CircuitCube B: 40 HP [Normal] [South-South]
CircuitCube C: 40 HP [Normal] [South-West]
Unfortunately RiderMan's fiery aura started to dissipate like a dying flame, but he thankfully still had some defenses left to use. "Charles, could you send the SolarShield next?" the Navi requested of his NetOp, who had appeared to have learned a thing or two from their previous battles. Since the Aura was timing out, he expected RiderMan to want something else in its place, so he already had his chips at the ready.

Within moments, a series of metal frames protruded from the hub of RiderMan's right hand, then folded outwards and drew out sheets of gold foil-like material into a rectangular shield. With his shield at the ready, he looked to move against the Bunny virus. When he tried to get eyes on his target, he noticed the KillerEye had "painted" a laser on his ally. He originally planned to focus entirely on the Bunny, but it looked like the KillerEye needed to be distracted as well.

He brought the shimmering gold shield vertically in front of him and faced the Bunny virus before his wheeled feet began to spin and shriek for grip. He then bolted off the line and tried to make a beeline towards the Bunny virus. He purposefully kept his shield pointed towards the Bunny; he expected the Bunny to either attack or flee, and the former would result in a beam-like counter due to the special heat/electricity-absorbing properties of his shield.

Once he felt he was close enough, RiderMan reached out with his left hand, his fingers were still pointed and curved like a set of obsidian bear claws. He tried to seize the small virus in his claw, and if he was successful he would've then attempted to shuck the bunny into the back of the KillerEye's spherical body. He hoped the sudden, albeit low-damage, strike would distract the KillerEye enough to turn its gaze away from his ally. Maybe then Delta could get the drop on the virus and fell it himself, so they can then both team up to take down the lumbering IronShield.


ACTIONS:
1. SolarShield1Effect: (1 Hit Shield) + (Counter Fire/Elec (50 Fire Shot + Piercing + Solar Terrain Boost 50): On-Hit)
Accuracy: A
Description: Creates a solid solar panel shield. When hit by an attack that produces light, the shield will reflect back the attack with a powerful solar beam. The effect is powered up if standing on solar panels. Impact will stop the counter.
Duration: Once
Element: Elec
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D
: RiderMan
2. Movement: Charge Bunny
3. RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
: Bunny to KillerEye
Gradually, the highly defensive group were getting their targets whittled down... mostly through RiderMan's aggression, with some assistance here and there from delta, between a majority of careful evasion. It was working, however, and no-one was getting hurt in the process, so it wasn't all bad.

The IronShield virus continued trying to pin down Someone, Anyone, with it heavier, more accurate shell, keeping its shield up while it tried to pin someone. It continued to fail, however, its shot going so wide that Delta didn't even need to dodge to avoid it. This was probably a good thing, since, lit up by the Killer-eye's beam as he was, moving would likely trip the laser, while remaining perfectly still would not. Delta remained perfectly still.

RiderMan readied his next defence and charged hard towards the Bunny, shield up. In a panic, it launched one last electric ring at him, but this only got absorbed into his defence, before the solar shield retaliated with a piercing blast of light back at the virus. It survived the smoking only by virtue of the protective panel beneath it, but the holy terrain couldn't save it from RiderMan's claws as he grabbed the virus up, cutting in and hurled it down the way, towards the KillerEye, still hiding amongst its cubes.

A number of things happened at once now; The bunny flew through the air, slamming into the sentinel eyeball, and causing damage to them both, but in the process, the hapless virus crossed through the trip laser that its ally was aiming at Delta, and the eyeball fired, quick as light. Prepared to dodge if needed, Delta managed to throw himself out of the laser beam as it scorched through, avoiding harm, but the bunny that triggered the blast was charred from the net with a pitiful squeak. The KillerEye, for its part, looked like it might need a moment to recover from releasing so much energy at once, but it remained on the Holy panel still, and hadn't taken very much damage in the exchange.

-=Viruses=-

North
BoomerBoomer (Boomer)

Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.

Area: SciLab, Okuden Valley, Dentech

HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.
: DELETED
IronShieldIronShield (IronShield)

Area: SciLab, Dentech, Sharo, Netfrica, NetVegas

HP: 120
Primary Attack Damage/Effect: 10 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 15 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield1, EnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
- The virus may turn towards an attacker to keep itself defended.
- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.
: 120Hp [Shield Raised][Holy]
FishyFishy (Fishy)

Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas

HP: 90
Attack Damage/Effect: 15 + Line Attack(5) + Impact + Piercing
Attack Accuracy: C
Attack Description: Flies into a group of enemies.
Element: Normal
Possible Rewards (Per Virus): DashAttack1, Zenny
Special: Omnishoes
: DELETED

East
PiranhaPiranha (Piranha)

Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.

Area: Yoka, Dentech, Beach

HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.
A: DELETED
PiranhaPiranha (Piranha)

Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.

Area: Yoka, Dentech, Beach

HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.
B: DELETED
TrumpyTrumpy (Trumpy)

Area: Dentech

HP: 90
Attack: Invincibility + To-All-Clause (Allies)
Attack Accuracy: S
Attack Description: Plays a tune that grants invulnerability to all of its allies, except other Trumpy. Does not affect itself.
Element: Null
Possible Rewards (Per Virus): Fanfare (Super Rare), Zenny
Special: Attacks every other turn.
: DELETED

South
BunnyBunny (Bunny)

Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.

Area: ACDC, SciLab, Electown, Dentech

HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.
: DELETED
KillerEyeKillerEye (KillerEye)

KillerEyes do not move or dodge during battle, though they can move under their own power between battles. They can, however, turn in place. KillerEyes are a passive threat, not an active one. They direct their sensor eye in the general direction of a sensed threat, and emit a laser trip beam for the enemy to run across. If the enemy does run into the beam, they fire their Sensor Beam attack at the speed of light, which is practically guaranteed to hit, before recharging for an action.

Area: NAXA, NetVegas

HP: 100
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (25 + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor1, Zenny
Special: Immobile.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.
: 90Hp [Immobile][Holy]
BrushmanBrushman (Brushman)

Area: Netopia, Dentech, NetVegas

HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.
A: DELETED

West
BombCornBombCorn (BombCorn)

BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.

Area: Okuden Valley, Dentech, Yumland

HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, Zenny
A: DELETED
BombCornBombCorn (BombCorn)

BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.

Area: Okuden Valley, Dentech, Yumland

HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, Zenny
B: DELETED
BrushmanBrushman (Brushman)

Area: Netopia, Dentech, NetVegas

HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.
B: DELETED

-=Navis=-
Delta.EXE: 140Hp [Central][Normal]
Honoo.EXE: 120Hp [South][Holy]
RiderMan.EXE: 170Hp [South][Holy][RageClaw1 4/6]

-=Terrain=-
40% Normal
30% Holy [Scattered Patches, notably underneath IronShield and KillerEye still]
20% Lava [Cone shape on the East side]
5% Magnet [South; In front of CircuitCube A]
5% Cursed [West; In front of Brushman B]

-=Objects=-
CircuitCube A: 40 HP [Normal] [South-East]
CircuitCube B: 40 HP [Normal] [South-South]
CircuitCube C: 40 HP [Normal] [South-West]
RiderMan's plan worked, though not in quite the way he expected. Not thinking more of it, he got to his next task: Relocating the KillerEye from it's protective flooring. While the ocular enemy appeared to recover from its attack, RiderMan moved in and attempted to sink the claws of his right hand into the virus's spherical body. If successful, he then tried to hoist the virus up as if he was winding up to throw a large beachball with one hand. It wasn't difficult to locate the stationary IronShield; the artillery virus appeared quite content to stay in that spot, even though it didn't seem to hit anything.

RiderMan then promptly attempted toss the KillerEye directly towards the IronShield, careful to release the virus from his claws at the right moment, he didn't want the spheroid foe to sail overhead or get spiked into the ground. He couldn't help but briefly wonder if the virus would bounce... That thought had to be put off for later, since he still had the previously untouched IronShield to deal with. RiderMan bolted forward as his engine growled with a steadily increasing pitch; he streaked across the battlefield floor towards the IronShield. "Charles, let's try out that SonicBlade next!"

Chuck gingerly nodded and muttered a quiet ["Got it,"] before he picked out the appropriate chip, he also noted there weren't very many chips left to choose from. While Chuck moved to slot in the chip, RiderMan arced slightly out to the East as he tried to approach the virus from the side. Though it didn't take long for him to cover the distance, he showed no indication of slowing down or braking. In fact, he kept up his speed all the way to the virus. He was only a few feet from the virus when he twisted his body to the right and raised his right foot, his left foot continued to roll, with his right leg slightly bent as he wound up a kick. Suddenly the tire of his left foot locked up and screeched, which acted as his "pivot" point to whip his body and outstretched leg around in an attempt to deliver a full-force kick square in the side of the virus's armored body. RiderMan hoped his kick found its mark, otherwise the built-up momentum would cause his entire body to careen into the virus with a much less impressive, and less damaging, result.

If successful, he aimed to send the virus tumbling, or at least sliding, away to possibly bowl over the KillerEye in the process. Once he felt he had forcefully put enough distance between them, he activated the chip that was very recently uploaded to his program. RiderMan planted both feet, with his left foot and side facing towards the IronShield and KillerEye. He then brought his left fist horizontally over his chest and "punched" it into the palm of his open, and still claw-like right hand. Red sparks splashed and flickered from the impact, but even more started to appear as he gradually brought his fist from his palm. As his two hands backed away from eachother, they continued to leave behind glowing sparks, which appeared to form in the shape of glowing sword with a simple cross-guard.

As soon as the sword formed, he grasped the hilt of the weapon then briefly raised it above his head before he delivered a sweeping downward slash. The "embers" of the blade seemed to be flung outwards from the swing with a loud *whoosh*, catapulted towards the two viruses like vertical wave of energy.

ACTIONS
1. RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
KillerEye to IronShield
2. Slide Tackle: IronShield to KillerEye (Movement + Microburst + 2TCD)
-Movement: Maneuver to side of IronShield (not where shield is/would face)
3. SonicBlade1Damage: 60 + Slashing + Piercing + Line Attack
Accuracy: B
Description: The user swings a special sword, producing an air shock wave that penetrates enemies and obstacles.
Duration: Once
Element: Null
Trader Rank: D
IronShield, KillerEye
With his opponents down to a meagre two viruses, RiderMan set about relinquishing the viruses of their protective flooring, by sinking his claws into the KillerEye virus and sending it off towards the IronShield in a straight line. With the shield-bearing virus having its tower shield raised, it was helpless to block its comrade-turned-projectile, and they crashed into each other, causing both to end up on their sides as a result. RiderMan then accelerated rapidly towards the two and gave the shieldbearer virus a solid engine-boosted kick. With both of them still being rather close together, and due to the IronShield's size, it ended up bringing the KillerEye along for another wacky ride through the air, after which they received a sweeping slash from the SonicBlade. Electrical sparks crackled from their heavily damaged bodies as they crashed into the ground a good distance away, quite unable to attack from being treated as ragdolls, but they weren't quite deleted just yet.

-=Viruses=-

North
BoomerBoomer (Boomer)

Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.

Area: SciLab, Okuden Valley, Dentech

HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.
: DELETED
IronShieldIronShield (IronShield)

Area: SciLab, Dentech, Sharo, Netfrica, NetVegas

HP: 120
Primary Attack Damage/Effect: 10 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 15 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield1, EnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
- The virus may turn towards an attacker to keep itself defended.
- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.
: 50Hp [Crashed on its side][Normal, 1 move away]
FishyFishy (Fishy)

Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas

HP: 90
Attack Damage/Effect: 15 + Line Attack(5) + Impact + Piercing
Attack Accuracy: C
Attack Description: Flies into a group of enemies.
Element: Normal
Possible Rewards (Per Virus): DashAttack1, Zenny
Special: Omnishoes
: DELETED
KillerEyeKillerEye (KillerEye)

KillerEyes do not move or dodge during battle, though they can move under their own power between battles. They can, however, turn in place. KillerEyes are a passive threat, not an active one. They direct their sensor eye in the general direction of a sensed threat, and emit a laser trip beam for the enemy to run across. If the enemy does run into the beam, they fire their Sensor Beam attack at the speed of light, which is practically guaranteed to hit, before recharging for an action.

Area: NAXA, NetVegas

HP: 100
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (25 + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor1, Zenny
Special: Immobile.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.
: 20Hp [Immobile][Normal, 1 move away]

East
PiranhaPiranha (Piranha)

Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.

Area: Yoka, Dentech, Beach

HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.
A: DELETED
PiranhaPiranha (Piranha)

Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.

Area: Yoka, Dentech, Beach

HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.
B: DELETED
TrumpyTrumpy (Trumpy)

Area: Dentech

HP: 90
Attack: Invincibility + To-All-Clause (Allies)
Attack Accuracy: S
Attack Description: Plays a tune that grants invulnerability to all of its allies, except other Trumpy. Does not affect itself.
Element: Null
Possible Rewards (Per Virus): Fanfare (Super Rare), Zenny
Special: Attacks every other turn.
: DELETED

South
BunnyBunny (Bunny)

Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.

Area: ACDC, SciLab, Electown, Dentech

HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.
: DELETED
BrushmanBrushman (Brushman)

Area: Netopia, Dentech, NetVegas

HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.
A: DELETED

West
BombCornBombCorn (BombCorn)

BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.

Area: Okuden Valley, Dentech, Yumland

HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, Zenny
A: DELETED
BombCornBombCorn (BombCorn)

BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.

Area: Okuden Valley, Dentech, Yumland

HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, Zenny
B: DELETED
BrushmanBrushman (Brushman)

Area: Netopia, Dentech, NetVegas

HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.
B: DELETED

-=Navis=-
Delta.EXE: 140Hp [Central][Normal]
Honoo.EXE: 120Hp [South][Holy]
RiderMan.EXE: 170Hp [North][Holy][RageClaw1 3/6]

-=Terrain=-
40% Normal
30% Holy [Scattered Patches, notably underneath IronShield and KillerEye still]
20% Lava [Cone shape on the East side]
5% Magnet [South; In front of CircuitCube A]
5% Cursed [West; In front of Brushman B]

-=Objects=-
CircuitCube A: 40 HP [Normal] [South-East]
CircuitCube B: 40 HP [Normal] [South-South]
CircuitCube C: 40 HP [Normal] [South-West]
With his final two foes staggered and toppled, it was the perfect opening for him to finish them off. RiderMan stood up straight and pointed his left arm towards the two stricken viruses. "We're nearly there, let's finish this with the Shotgun and BronzeFist!" he called out to his NetOp.

Chuck already had the last three chips of their arsenal in his good hand, so he was able to slot the requested chips in without much trouble or pain. As soon as the Shotgun chip data was uploaded, a simple buster barrel slid outwards from RiderMan's left wheel hand. While he refined his aim to put his proverbial crosshairs on the KillerEye, the surface of his right hand and forearm changed from their normal colors and finishing to a nearly uniform bronze, polished to a glimmering sheen.

Once RiderMan lined up the shot, the shotgun went off with a loud boom and a very brief flash of orange light. For a very brief moment, RiderMan could see the faint glow of the energy shot careen towards the virus. The barrel was still oozing a bit a smoke before it quickly retreated back into his wheel hub, and the tire folded out into his broad, slightly curved fingers. He then switched up by pointing his right fist straight out in front of him, towards the toppled IronShield virus, and clasped his left hand over his right elbow.

RiderMan's visor glowed in excitement as he stood in a heroic pose, weapon at the ready. Though it likely would appear cheesy to any passersby or other observers, RiderMan couldn't help himself from what he did next. "Rocket Fist!" he loudly announced like a TV superhero performing their signature/finishing move. A split second later, his entire fist and upper arm launched forward and streaked towards the IronShield virus, thanks to the three small rocket motors housed inside.

Regardless of the rocket punch's success in clobbering the virus, it would've attempted to rocket skyward after passing/passing through the target in a tall arc back to RiderMan. Once it established an accurate trajectory, its rocket motors cut off and let it fall back towards RiderMan with its fist still pointed skywards, so the Navi could "catch" it back on his upper arm with a metallic *thud*.


ACTIONS
1. ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E
KillerEye
2. BronzeFist charge
3. BronzeFistDamage: 100 + Impact + Knockback
Accuracy: B
Description: Creates a large fist of bronze for the user to punch with. Anything it hits is knocked back a sizable distance, even objects. The user can sacrifice an action before a use to send the fist rocketing forward, to make it a long range attack. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
Trader Rank: C
IronShield
The last two viruses now disgraced on the arena, RiderMan took the spotlight as he prepared his last two attacks in the form of the Shotgun and BronzeFist chips. Lining up the shot with the toppled KillerEye, he dispatched it in one, and turned towards the remaining IronShield. With it on its side, the hapless wheeled virus was unable to defend itself as RiderMan announced its demise in the form of a transformed Rocket Punch attack. The gleaming fist comically swept along the virus before it turned skyward, sending the battered virus careening across the field. RiderMan's fist returned to him as he 'caught' it with his arm, signifying their complete triumph.

-=Viruses=-

North
BoomerBoomer (Boomer)

Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.

Area: SciLab, Okuden Valley, Dentech

HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.
: DELETED
IronShieldIronShield (IronShield)

Area: SciLab, Dentech, Sharo, Netfrica, NetVegas

HP: 120
Primary Attack Damage/Effect: 10 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 15 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield1, EnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
- The virus may turn towards an attacker to keep itself defended.
- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.
: DELETED
FishyFishy (Fishy)

Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas

HP: 90
Attack Damage/Effect: 15 + Line Attack(5) + Impact + Piercing
Attack Accuracy: C
Attack Description: Flies into a group of enemies.
Element: Normal
Possible Rewards (Per Virus): DashAttack1, Zenny
Special: Omnishoes
: DELETED
KillerEyeKillerEye (KillerEye)

KillerEyes do not move or dodge during battle, though they can move under their own power between battles. They can, however, turn in place. KillerEyes are a passive threat, not an active one. They direct their sensor eye in the general direction of a sensed threat, and emit a laser trip beam for the enemy to run across. If the enemy does run into the beam, they fire their Sensor Beam attack at the speed of light, which is practically guaranteed to hit, before recharging for an action.

Area: NAXA, NetVegas

HP: 100
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (25 + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor1, Zenny
Special: Immobile.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.
: DELETED

East
PiranhaPiranha (Piranha)

Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.

Area: Yoka, Dentech, Beach

HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.
A: DELETED
PiranhaPiranha (Piranha)

Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.

Area: Yoka, Dentech, Beach

HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.
B: DELETED
TrumpyTrumpy (Trumpy)

Area: Dentech

HP: 90
Attack: Invincibility + To-All-Clause (Allies)
Attack Accuracy: S
Attack Description: Plays a tune that grants invulnerability to all of its allies, except other Trumpy. Does not affect itself.
Element: Null
Possible Rewards (Per Virus): Fanfare (Super Rare), Zenny
Special: Attacks every other turn.
: DELETED

South
BunnyBunny (Bunny)

Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.

Area: ACDC, SciLab, Electown, Dentech

HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.
: DELETED
BrushmanBrushman (Brushman)

Area: Netopia, Dentech, NetVegas

HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.
A: DELETED

West
BombCornBombCorn (BombCorn)

BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.

Area: Okuden Valley, Dentech, Yumland

HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, Zenny
A: DELETED
BombCornBombCorn (BombCorn)

BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.

Area: Okuden Valley, Dentech, Yumland

HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, Zenny
B: DELETED
BrushmanBrushman (Brushman)

Area: Netopia, Dentech, NetVegas

HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.
B: DELETED

-=Navis=-
Delta.EXE: 140Hp [Central][Normal]
Honoo.EXE: 120Hp [South][Holy]
RiderMan.EXE: 170Hp [North][Holy]

-=Terrain=-
40% Normal
30% Holy [Scattered Patches, notably underneath IronShield and KillerEye still]
20% Lava [Cone shape on the East side]
5% Magnet [South; In front of CircuitCube A]
5% Cursed [West; In front of Brushman B]

-=Objects=-
CircuitCube A: 40 HP [Normal] [South-East]
CircuitCube B: 40 HP [Normal] [South-South]
CircuitCube C: 40 HP [Normal] [South-West]

-=Battle 1, Victory!!=-
Rewards:
RiderMan: FanfareHP: 50
Properties: Heavy
Object Damage: 50 + Impact
Damage Method: Throw, Telekinesis
Status Effect: Invincibility + To-All-Clause (Allies)
Accuracy: S
Description: Grants invincibility.
Duration: 1 turn or until destroyed.
Element: Null
Trader Rank: C
Battlechip, 740z, 4 Honoo FXP, 6 Delta FXP
Honoo: ZapRing1Damage: 40 + Stun 1
Accuracy: A
Description: Shoots electricity in a ring shape to stun an enemy in their tracks.
Duration: Once
Element: Elec
Trader Rank: D
Battlechip, 300z, 4 Rider FXP, 4 Delta FXP
Delta: 400z, 4 Honoo FXP, 6 Rider FXP
With the rocket fist "caught," RiderMan was left in a triumphantly heroic pose as the last of his enemies were reduced to bits of residual data and glowing packets of loot. His lower arm and fist returned to its normal black, red, and silver colors and seemed to suffer no ill effects from being launched like a missile; he was able to reach down and pluck one of the closest datafiles from the ground with ease. "Justice served! Thanks for the support, Charles! Couldn't have done it without ya. We had quite the army to deal with, but still made it out on top!" the Navi boasted.

["No problem, that was pretty cool,"] Chuck responded with a nod, before he looked down at the pile of "spent" chips that lay on the blanket covering his lower body and lap. RiderMan confidently revved his engine, taking just a little bit of pride in his NetOp's comment.

After he briefly took a moment to gather up the spoils of the battle, he heard his NetOp's voice again. ["Oh, hi Dr. Bradley,"] RiderMan overheard, causing him to pause and listen. ["I know it's a bit late, and we scheduled that X-ray for tomorrow, but we had a last-minute cancellation, so we could get those X-rays done now if you're up for it. Is that alright with you?"] There was a slight pause, then Chuck responded. ["Okay, might as well."]

Taking that cue as his time to depart, RiderMan faced Delta and Honoo. "Sorry to cut and run, but Charles has an appointment to prepare for. I hope to see you two again, take care!" RiderMan waved, and would be smiling if his face wasn't completely obscured by his masked helmet, and took the opportunity to initiate the Jack Out sequence from his own side, so Chuck didn't have to wait on him.

((Log Out))
Delta absently waved goodbye to RiderMan, then walked over and collected his own share of the reward data. A moment later, he waved goodbye to his other comrade and logged out.

((Log Out))