Gradually, the highly defensive group were getting their targets whittled down... mostly through RiderMan's aggression, with some assistance here and there from delta, between a majority of careful evasion. It was working, however, and no-one was getting hurt in the process, so it wasn't all bad.
The IronShield virus continued trying to pin down Someone, Anyone, with it heavier, more accurate shell, keeping its shield up while it tried to pin someone. It continued to fail, however, its shot going so wide that Delta didn't even need to dodge to avoid it. This was probably a good thing, since, lit up by the Killer-eye's beam as he was, moving would likely trip the laser, while remaining perfectly still would not. Delta remained perfectly still.
RiderMan readied his next defence and charged hard towards the Bunny, shield up. In a panic, it launched one last electric ring at him, but this only got absorbed into his defence, before the solar shield retaliated with a piercing blast of light back at the virus. It survived the smoking only by virtue of the protective panel beneath it, but the holy terrain couldn't save it from RiderMan's claws as he grabbed the virus up, cutting in and hurled it down the way, towards the KillerEye, still hiding amongst its cubes.
A number of things happened at once now; The bunny flew through the air, slamming into the sentinel eyeball, and causing damage to them both, but in the process, the hapless virus crossed through the trip laser that its ally was aiming at Delta, and the eyeball fired, quick as light. Prepared to dodge if needed, Delta managed to throw himself out of the laser beam as it scorched through, avoiding harm, but the bunny that triggered the blast was charred from the net with a pitiful squeak. The KillerEye, for its part, looked like it might need a moment to recover from releasing so much energy at once, but it remained on the Holy panel still, and hadn't taken very much damage in the exchange.
-=Viruses=-
North
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.: DELETED
IronShieldIronShield (IronShield)
Area: SciLab, Dentech, Sharo, Netfrica, NetVegas
HP: 120
Primary Attack Damage/Effect: 10 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 15 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield1, EnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
- The virus may turn towards an attacker to keep itself defended.
- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.: 120Hp [Shield Raised][Holy]
FishyFishy (Fishy)
Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas
HP: 90
Attack Damage/Effect: 15 + Line Attack(5) + Impact + Piercing
Attack Accuracy: C
Attack Description: Flies into a group of enemies.
Element: Normal
Possible Rewards (Per Virus): DashAttack1, Zenny
Special: Omnishoes: DELETED
East
PiranhaPiranha (Piranha)
Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.
Area: Yoka, Dentech, Beach
HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.A: DELETED
PiranhaPiranha (Piranha)
Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.
Area: Yoka, Dentech, Beach
HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.B: DELETED
TrumpyTrumpy (Trumpy)
Area: Dentech
HP: 90
Attack: Invincibility + To-All-Clause (Allies)
Attack Accuracy: S
Attack Description: Plays a tune that grants invulnerability to all of its allies, except other Trumpy. Does not affect itself.
Element: Null
Possible Rewards (Per Virus): Fanfare (Super Rare), Zenny
Special: Attacks every other turn.: DELETED
South
BunnyBunny (Bunny)
Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.
Area: ACDC, SciLab, Electown, Dentech
HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.: DELETED
KillerEyeKillerEye (KillerEye)
KillerEyes do not move or dodge during battle, though they can move under their own power between battles. They can, however, turn in place. KillerEyes are a passive threat, not an active one. They direct their sensor eye in the general direction of a sensed threat, and emit a laser trip beam for the enemy to run across. If the enemy does run into the beam, they fire their Sensor Beam attack at the speed of light, which is practically guaranteed to hit, before recharging for an action.
Area: NAXA, NetVegas
HP: 100
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (25 + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor1, Zenny
Special: Immobile.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.: 90Hp [Immobile][Holy]
BrushmanBrushman (Brushman)
Area: Netopia, Dentech, NetVegas
HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.A: DELETED
West
BombCornBombCorn (BombCorn)
BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.
Area: Okuden Valley, Dentech, Yumland
HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, ZennyA: DELETED
BombCornBombCorn (BombCorn)
BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.
Area: Okuden Valley, Dentech, Yumland
HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, ZennyB: DELETED
BrushmanBrushman (Brushman)
Area: Netopia, Dentech, NetVegas
HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.B: DELETED
-=Navis=-
Delta.EXE: 140Hp [Central][Normal]
Honoo.EXE: 120Hp [South][Holy]
RiderMan.EXE: 170Hp [South][Holy][RageClaw1 4/6]
-=Terrain=-
40% Normal
30% Holy [Scattered Patches, notably underneath IronShield and KillerEye still]
20% Lava [Cone shape on the East side]
5% Magnet [South; In front of CircuitCube A]
5% Cursed [West; In front of Brushman B]
-=Objects=-
CircuitCube A: 40 HP [Normal] [South-East]
CircuitCube B: 40 HP [Normal] [South-South]
CircuitCube C: 40 HP [Normal] [South-West]