Post mission busting. The Samurai and Knight team up!

DragonierMan flew over to Sparks and alighted on the ground nearby while Suzume and Aya collected the rewards. "Needed to get a workout after that last mission. Maybe I went a little overboard," he said as he turned to view the chaos around him. "But damn did that feel good to let loose like that again." He turned back to Sparks, who was looking a little meek in his presence. He frowned for a moment as the realization hit him that he was making Sparks look bad. He smiled and tried to tap Sparks in the shoulder with a friendly smack. "You're right! You need a workout as well. Tell you what, you want to do the heavy lifting for the next battle? I'll let you take the lead on it. You got some good weapons recently, test them out. If you want to taste-test some of my hard-fought weaponry, just tell me and I'll let you borrow them. You are the driver... You are the man!" DragonierMan tried to cheer his ally up with his speech. As Suzume and Aya came over Drago swept his arm out to point at them. "Just give us the orders General."

"Let's go Sir Sparks!"

"Show us what you can do."

DragonierMan.EXE: 300 HP [Null/Speed: High Gear/Overclock; OmniShoes/Millions/Undershirt]
Suzume.SP: 100 HP [Null/Team: Tag Along/All for One; Fly/Second Chance]
Aya.SP: 100 HP [Null/Team: Tag Along/All for One; Fly/Second Chance]

[Requesting Battle 3.]
Forging onwards into the Netopian network in search of more viruses to test their strength against, the small band of Navis and SPs followed the stone-paved pathway through the area, which seemed to be periodically dotted with puddles of purple muck, as was the norm in the network. Their travels brought them to a small collection of viruses. One of them was a single CannonGuard turret that appeared to be swiveling between two fiery-mouthed Volgears that were spitting fire at each other--metaphorically and literally. Further behind them were a couple of one-eyed sword-wielding statues, along with a rougher stony golem, each standing in front of a pile of rocks, where a hammer-wielding purple Gaia statue was demonstrating to them on how to smash the pile of rocks with its hammer.

The first to notice them was the cannon turret, which beeped loudly to notify its comrades. The Volgears halted their heated debate for the moment with the Navis' arrival, choosing to focus their violence on them instead. The statues further in the back were similarly roused to attention, turning towards the Navis and putting their rock-smashing tutoring session on hold. A more astute observer among the four would notice that they still had more to come as well--behind them, a ragtag group of viruses led by a cap-wearing BombBoy and a shock-eared Billy had snuck up on them as well, surrounding them from two sides!

-- Fiery Sentinels --
VolgearVolgear (Volgear)

This virus family is positively deadly when fighting on Furnace Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally

Area: Electown, Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Primary Attack Damage/Effect: 15 Fire + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Fries enemy with a firewall that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Fire + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Fries the enemy with a marching line of fire pillars.
Element: Fire
Possible Rewards (Per Virus): FlameLine1, FireTower1, Zenny
A: 80 HP [Normal, in front, flanking CannonGuard]
VolgearVolgear (Volgear)

This virus family is positively deadly when fighting on Furnace Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally

Area: Electown, Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Primary Attack Damage/Effect: 15 Fire + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Fries enemy with a firewall that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Fire + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Fries the enemy with a marching line of fire pillars.
Element: Fire
Possible Rewards (Per Virus): FlameLine1, FireTower1, Zenny
B: 80 HP [Normal, in front, flanking CannonGuard]
CannonGuardCannonGuard (CannonGuard)

CannonGuards are automatically in guard mode unless they are attacking. When guarding, the turret is protected by a shutter that will stop any and all non-breaking attacks from the front. This shutter cannot be destroyed, even by a breaking attack, so long as the virus exists. The shutter does not protect the turret portion of the virus against attacks from the back or sides. The base of the virus is also immune to non-breaking damage.

Area: SciLab, Kotobuki Town, Netopia, NAXA

HP: 60
Attack Damage/Effect: 15 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon1, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
: 60 HP [Normal, in front][Guarding forward]

-- Statues in Training --
MonoSwordMonoSword (MonoSword)

MonoSword are distant cousins of Swordy, but have evolved further in an attempt become more a threat. They attack by teleporting in front of their target, and slashing with their namesake before returning to their original position. Their blades are sturdier than most, and can cut through things regular ones cannot, such as shields. Their bulky armor also gives them above average stamina, but it weighs them down to the point where they do not move or dodge, aside from attacking. Despite it lacking any sort of defense that would bestow such a weakness, they ironically take additional damage from Break attribute attacks.

Area: Netopia, Yoka, Hades Isle

HP: 120
Attack Damage/Effect: 20 Null + Break + Slashing + Wide Attack
Attack Accuracy: C
Attack Description: Delivers an armor cutting slash.
Element: Null
Possible Rewards (Per Virus): BreakKnife, Zenny
Special: Break Weakness: Attacks with the Break attribute deal +100% Source damage to this virus, as though hitting an elemental weakness.
Special: Moves by teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.
A: 120 HP [Normal, 1 movement away, in front of Gaia]
MonoSwordMonoSword (MonoSword)

MonoSword are distant cousins of Swordy, but have evolved further in an attempt become more a threat. They attack by teleporting in front of their target, and slashing with their namesake before returning to their original position. Their blades are sturdier than most, and can cut through things regular ones cannot, such as shields. Their bulky armor also gives them above average stamina, but it weighs them down to the point where they do not move or dodge, aside from attacking. Despite it lacking any sort of defense that would bestow such a weakness, they ironically take additional damage from Break attribute attacks.

Area: Netopia, Yoka, Hades Isle

HP: 120
Attack Damage/Effect: 20 Null + Break + Slashing + Wide Attack
Attack Accuracy: C
Attack Description: Delivers an armor cutting slash.
Element: Null
Possible Rewards (Per Virus): BreakKnife, Zenny
Special: Break Weakness: Attacks with the Break attribute deal +100% Source damage to this virus, as though hitting an elemental weakness.
Special: Moves by teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.
B: 120 HP [Normal, 1 movement away, in front of Gaia]
CraggerCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.
: 120 HP [Normal, 1 movement away, in front of Gaia][HardBody]
GaiaGaia (Gaia)

Gaia viruses are top-tier tanking viruses, and thus should never be seen be seen until battle 6 or later in any given thread. Contrary to popular belief, Gaia viruses are mobile. They move at the expense of their own actions, and do so one panel at a time like a chess piece every so often. All Gaia viruses have StoneBody, which they must drop in order to swing their big hammers. After attacking, they re-raise their StoneBody protection. Dropping and raising their defense does not take an action, and can be performed at any time. The rock fall effect of BigHammer attacks does not work unless underground or inside, and the number of rocks dropped is random. Gaia are immune to RockFall and GaiaWave attacks from other Gaia viruses.

Area: Netopia, Hades Isle, NetVegas

HP: 100
Primary Attack Damage/Effect: 30 Null + Break + Impact + Panel Crack (BigHammer) / 10 Null + Break + Drop Attack (RockFall)
Primary Attack Accuracy: B / E
Primary Attack Description: Attacks the enemy with BigHammer. May cause rocks to fall if underground or inside, which also deal damage.
Secondary Attack Damage/Effect: 20 Null + Ground Attack + To-All-Clause (GaiaWave)
Secondary Attack Accuracy: C
Secondary Attack Description: Slams the ground with BigHammer to send forth an ever expanding circular shockwave in all directions.
Element: None
Possible Rewards (Per Virus): BigHammer1, Gaia1 (rare), Zenny
Special: Stonebody when not attacking.
: 100 HP [Holy, 1 movement away, further back][StoneBody]

-- The Boys' Crew --
BombBoyBombBoy (BombLab)

BombLab viruses attack by summoning a huge cube-shaped explosive, called a BoyBomb. They push this bomb towards their enemies, using it as cover against incoming fire as they do so. It takes a BombLab virus an action to summon a BoyBomb, and another 2 to push it into attack range of the enemy. Once the explosive is in range, it will explode the very next turn. BoyBombs have StoneBody, and can be moved with special abilities, such as Knockback, Microburst, Pull, Gravity, and Telekinesis. BoyBombs will explode if physically picked up, however (EX: Rageclaw or similar means). Bomb Lab viruses jump, not teleport, back to their starting position after setting the BoyBomb.

Area: Netopia, Sharo, NAXA

HP: 80
Attack Damage/Effect: 30 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 5 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb1, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
: 80 HP [Normal, from behind]
BillyBilly (Billy)

Billy viruses move and dodge at average rates. They attack by shooting electricity from their lightning-rod-like arms, either in the form of a homing thunderball or a pair of lightning bolts. They cannot attack while moving.

Area: SciLab, Electown, Netopia

HP: 80
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Homing
Primary Attack Accuracy: C
Primary Attack Description: Generates a Thunderball, and fires it at the enemy. The thunderball travels slowly, but it homes in on the target. Causes stun on contact
Secondary Attack Damage/Effect: 10 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus): Thunder1, ThunderBeam1 (Rare), Zenny
: 80 HP [Normal, from behind]
SparkySparky (Sparky)

Area: Netopia, Sharo, NAXA, SciLab

HP: 100
Attack Damage/Effect: 40 Elec to close group, break, impact
Attack Accuracy: B
Attack Description: Zips in rotation around the battlefield, attempting to slam its electrically-charged body into enemies.
Element: Elec
Possible Rewards (Per Virus): Satellite1, Zenny
Special: Omnishoes. One free dodge against each opponent. If this virus makes contact with an object on the battlefield, it will begin to slowly orbit the object and loses its ability to dodge.
: 100 HP [Flying over Poison, from behind]
PogoJackPogoJack (PogoJack)

A virus that looks like a green/blue/pink/red/orange/yellow/black jackhammer and moves across the net cracking the earth with its ever-activated pile-driver. Two arms with gloves hands extend up from the sides and hold its own handle. A silly face adorns the front with an angry scowl.

Area: Electown, Kotobuki Town, Netopia, NetVegas

HP: 80
Attack Damage/Effect: 10 x 2 Drop Attack + Break + Impact + Movement
Attack Accuracy: C
Attack Description: PogoJack jumps a short distance into the air and then comes down on a target, hammering them with its piledriver.
Element: Normal
Possible Rewards (Per Virus): PileDriver1, Zenny
Special: Whenever this virus moves, the next panel it lands on becomes cracked. This virus does not break cracked panels it lands on, but breaks them when it moves away.
: 80 HP [Normal, from behind]
PowiePowie (Powie)

Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.

Area: ACDC, Electown, Netopia, Beach

HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
: 60 HP [Normal, from behind]

-- Workout Buddies --
DragonierMan.EXE: 300HP [Normal]
Suzume.SP: 100HP [Normal]
Aya.SP: 100HP [Normal]
Sparks.EXE: 210HP [Normal]

-- Terrain --
35% Holy [Mainly around statues' area)
20% Poison [Scattered about in little puddles]
45% Normal [Majority of the remaining area]

-- Objects --
Pile of Rock A: 100 HP [Behind MonoSword A]
Pile of Rock B: 100 HP [Behind MonoSword B]
Pile of Rock C: 100 HP [Behind Cragger]

-- Battle 3 Ready? Start!! --
"Well Drago, I don't know about the whole general thing, but I do wanna get some offense in. So when I unleash my Bandcoon, I want y'all to fly up high so I can try this Gaia chip that Joseph wanted so bad. Then I'm gonna unsheathe my blade and go to work on the Volgears. Feel free to attack and finish everything else." The samurai spoke aloud to his crew, while Joseph slotted in three chips to go along with the samurai's plan.

The first chip, was the trusty PickPocket chip. Trusty because it hadn't failed them in the last two battles. The Bandcoon materialized in front of Sparks and released a battle roar... or in this case it was more like a squeak, but the enemies were sure to get the point. Sparks gave the virtual rodent a pet on the head and said, "You know what I want, now go get it!" On that command the pet virus took off quickly towards the Gaia, ignoring any virus in between it and its target. Once it got close enough, it squeaked one more time with confidence and launched itself at the stone covered enemy with the attempt at snagging the data that contained another Gaia1 battlechip, but anything it could get it's hands on would leave Sparks content.

Hopefully Drago, Aya, and Suzume chose to follow the initial part of his plan because, the second chip that Sparks accessed was the Gaia1. Mimicking the virus he just tried to rob, the samurai summoned a matching hammer and held it high above his head. The hammer was heavy, alot heavier then any sword he preferred to use. However the power emitting from the head sent a slight shiver down his spine. It was definitely a great addition to their folder. With a powerful stroke Sparks slammed the face of the hammer into the null ground in front of him, sending a massive powerful shockwave bursting in each direction. The wave made its way towards all enemies, hoping to decimate anything in its path. As soon as the wave had launced the hammer shattered into an exquisite display of raining trash data around its user.

Surely anything that wasn't deleted by the shockwave would be angered and ready to strike, so Sparks summoned his clone and sent it charging towards where the Volgear were or once were depending on the success of the attack. Hoping that would draw their attention, the real one hesitated a moment before fluidly dodging in their direction. After the short movement forward Sparks unsheathed his blade, revealing the third, and his personal favorite battlechip... the ELECSWORD. The electricity sparked and crackled shaping itself into a beautiful beam blade. "I will claim more bounty this battle." He followed behind the clone, and attacked with a very wide horizontal slash hoping to split both of the fire spitters in half.
------------------------------------------------------------------------------------------------------------------------------
Summary

1. PickpocketDamage: 0
Accuracy: B
Description: Summons a Bandcoon to steal from opponents before vanishing.
Duration: Once
Element: Null
Special: Success and quality of theft affected by RP quality and luck.
Trader Rank: C
: Pickpocket (Acc: B) at Gaia
2. Gaia1Damage: 100 + Ground Attack + To-All-Clause (Others)
Accuracy: C
Description: Creates a massive shock wave that devastates all battle participants except the user, including their own allies. Due to its lack of width, it can be leaped over with great timing. Rare
Duration: Once
Element: Null
Trader Rank: C
: 100 + Ground Attack + To-All-Others (Acc: C) at All?
-Passive: [Elec clone] - [Decoy type] [Passive](20 x 4= 80). Summons one decoy that will appear to be the same as Sparks.exe every turn.-
3. Dodge towards Volgear group.
4. ElecSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of electrical energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Elec
Trader Rank: C
: 80 + Slashing + Wide Attack (Acc: B) (+ Acc rank due to Sword Mastery) at VolgearA and VolgearB
"You heard him, let's fly!" DragonierMan commanded as he spread his wings. Suzume and Aya spread their own wings and took off behind him. The three sailed into the air as they grew their scales and formed their barriers. They twisted, and turned, and spun in helix formations until they were high in the sky. A few more flaps of their leathery wings and they were looking down upon the battlefield as their friend released a bandcoon upon their foes to pilfer more rewards. Sparks had gotten pretty lucky in the last two battles and had acquired several weapons from their opponents. And he was about to use one of their greatest.

They watched down on high as Sparks materialized a giant hammer and brought it down. The Gaia's hammer smashed into the ground with earth shattering force and sent a shockwave across the whole battlefield. Almost every virus would potentially be effected by the massive shockwave, but some would probably survive it. The three dragons watched as the ripples passed under the lines of viruses, noting that some of the more heartier would emerge strong enough to fight back. Drago waved his hand in front of him and summoned his pilot friend. He pointed at the tower below, a turret with its shield held low, its base strong against ground attack. He ordered the pilot to attack. The pilot swept around above and behind the CannonGuard, in the exact opposite direction of its shield where it seemed most vulnerable, and set the aircraft into a dive. A little targeting recital popped up in front of the pilot's face as it gripped the trigger. Sighting down the barrel of its machine guns, the pilot gave it a squeeze. The loud DAKKA-DAKKA-DAKKA of its guns chewed through the air and ground as the aircraft strafed the target. Its engine roaring like a tiger as it pulled out of the dive and climbed back into the air.

Suzume and Aya raised their weapons as multi-colored lights fired from their eyes. They painted over the area of the largest concentration of viruses, a group that tried to flank them from behind. Suzume's rapier turned an icy blue, while Aya's swords turned a flaming red. They swept their blades in front of them in wide arcs, releasing the energy in great waves. Great gouts of water and fire rushed down to slash and burn the group below, washing over them like a tidal wave. The twins turned to each other afterwards and clanged their swords together in a sort of high-five, before heading off.

As Suzume and Aya moved evasively away, Sparks rushed the Volgear group below. Drago saw him and turned to the last group that hadn't gotten a lot of attention yet. Drago summoned power into his fist and then punched down at the 'Statues in Training'. A great stone fist materialized out in the air before his own fist, and fell to the earth below him. The air and earth parted before the massive stone fist, as it fell like a massive stone fist from the sky. Drago followed the stone fist straight down upon the Cragger, Gaia, and the MonoSwords who didn't get out of the way. His fist was still stone as he attempted to smash into the hard Cragger body from above.

He retracted his fist and spun through the air like a great dervish after delivering his quick blow to his opponent. His wings fluttering around him like a great, billowing cape. As he came out of his evasive spin he thrust his stony fist towards the stony face of the Gaia. Stone would meet stone in a heavy cracking blow if he hit, caving in the face of his other opponent like a boxer cracking a jaw. He rebounded from the blow and spun to a stop nearby, his mighty fists raised for the next round of the bout. Or would the referee hit the bell for another TKO? Proclaiming the group of navis the victors.

Summary (Turn 1)
Actions:
*Dragon's Barrier [Signature]: Passive 20HP Barrier. Target: DragonierMan.
*Dragon's Scales [Signature]: Passive 20HP Casing. Target: DragonierMan.
*Dragon's Sureness [Signature]: Passive Accuracy Enhancement (+10% Acc; max A Rank). Target: DragonierMan.
*Dragon's Swiftness [Signature]: Passive Haste (+10% Eva; max A Rank). Target: DragonierMan.
*Sphere of Light [Signature]: Passive 20HP Barrier. Target: Suzume.
*Scales of Light [Signature]: Passive 20HP Casing. Target: Suzume.
*Sphere of Darkness [Signature]: Passive 20HP Barrier. Target: Aya.
*Scales of Darkness [Signature]: Passive 20HP Casing. Target: Aya.

*Dragon's Wings [Signature]: Passive Movement (Eva: 5%+High Gear+Haste; 25%). Move straight up into High-Altitude.
1: Dodge (Eva: 50%+High Gear+Haste; 70%)
*Wings of Light [Signature]: Passive Movement (Eva: 5%). Move straight up into High-Altitude.
S1: Dodge (Eva: 50%).
*Wings of Darkness [Signature]: Passive Movement (Eva: 5%). Move straight up into High-Altitude.
A1: Dodge (Eva: 50%).

2: AirRaid1HP: 100
Properties: Normal, Omnishoes, Mobile
Object Damage: 50 + Impact
Damage Method: Telekinesis
Gun Attack Damage: 10 x 10 Shots
Accuracy: A
Description: Summons a fighter plane to strafe your enemies.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: D
[Battlechip]: HP: 100; Acc: A (A+AccEnh; 70%); 10 Null Damage x 10 Shots. Target: CannonGuard. Attempts to get above and behind the CannonGuard so its shield would not protect it.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Light [Signature]: Passive Take Aim (+10% Acc; max A Rank).
S2: WideShot2Damage: 90 + Wide Attack
Accuracy: A
Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Aqua
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
Trader Rank: C
[Battlechip]: Acc: A (B+Aim; 70%); 90 Aqua Damage + Wide Attack. Target: BombBoy, Billy, and Sparky.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Darklight [Signature]: Passive Take Aim (+10% Acc; max A Rank).
A2: PhoenixShot2Damage: 90 + Wide Attack
Accuracy: A
Description: Fires a wide wave of fire resembling a phoenix that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Fire
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
Trader Rank: C
[Battlechip]: Acc: A (B+Aim; 70%); 90 Fire Damage + Wide Attack. Target: Sparky, PogoJack, and Powie.

3: GolemHit2Damage: 190 + Break + Panel Crack + Wide Attack
Accuracy: C
Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
Duration: Once
Element: Null
Trader Rank: C
[Battlechip]: Acc: B (C+AccEnh; 60%); 190 Null Damage + Break + Panel Crack + Wide Attack. Target: Cragger, Gaia, and one of the MonoSwords.
S3: Dodge (Eva: 50%).
A3: Dodge (Eva: 50%).

4: GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B
[Battlechip]: Acc: A (B+AccEnh; 70%); 160 Null Damage + Impact + Knockback + Break; Until Overridden/Broken. Breaks after 3 uses. 2/3 Uses Remaining. Target: Cragger.

5: Dodge (Eva: 50%+High Gear+Haste; 70%).

6: GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B
[Battlechip]: Acc: A (B+AccEnh; 70%); 160 Null Damage + Impact + Knockback + Break. 1/3 Uses Remaining. Target: Gaia.

Other Effects:
DragonierMan
1. 20HP Barrier.
2. 20HP Casing.
3. GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B
[Battlechip]: 1/3 Uses Remaining.
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

AirRaid1HP: 100
Properties: Normal, Omnishoes, Mobile
Object Damage: 50 + Impact
Damage Method: Telekinesis
Gun Attack Damage: 10 x 10 Shots
Accuracy: A
Description: Summons a fighter plane to strafe your enemies.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: D

100 HP
1. Duration: 2/3 Turns Remaining.
OmniShoes: AirRaid1 has the combined benefits of AirShoes and FloatShoes and can also fly freely.

Suzume
1. 20HP Barrier.
2. 20HP Casing.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Aya
1. 20HP Barrier.
2. 20HP Casing.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.

~
Eager to try out his brand new acquisition, Sparks directed his comrades to fly into the skies in order to avoid his next attack. The viruses in front of him weren't about to take it lying down, however, as the Volgears spat out a combined attack of underground flame explosions, as well as a slowly advancing line of flame pillars. Thankfully, their mark was slightly off, and only the pillars managed to singe him slightly. (-20) The CannonGuard decided to fire upon DragonierMan, but the Navi was too quick on the draw and was already rocketing into the air.

The group from behind weren't about to be left behind either, with the Billy firing on Drago and Aya, the Powie leaping into the air to follow after them, and the Sparky and PogoJack generally wandering around aimlessly. Only the Billy managed to even land a hit on Drago's barrier, while Aya evaded the shot entirely, and the others' attacks generally came up short. High in the air, he summoned his AirRaid while his two cohorts drew out their multi-colored swords--their brilliance was captured across the battlefield in a variety of hues.

Down below, Sparks sent out his trusty Bandcoon to attempt to pilfer some goods as he drew out the legendary Gaia's purple hammer. As it made its mark on the ground, a massive shockwave wiped out rocked through the area, hitting quite a few of the viruses, though the shockwave somewhat died out before it could hit many of those in the back. The Sparky and Powie escaped by virtue of being airborne, while one of the Volgear sought refuge behind the other, managing to use it as a sacrificial buffer to avoid its wrath.

Now that the major attacks were done, the MonoSwords teleported up to Sparks to execute their counterattack, swinging their enormous rocky swords around, while the Cragger threw out a stone fist into the air towards the sky, managing to clip against Aya's barrier and phased it out. Sparks evaded the MonoSwords' attacks, allowing his decoy to take one of the hits, and executed the remaining Volgear with his ElecSword, while Drago continued to attack unrelentingly towards the statue viruses, managing to destroy the Cragger with his fist from the skies. His later attacks proved futile, however, as the Gaia was surprisingly cognizant of his attack and avoided it by hopping once forward towards Sparks.

-- Fiery Sentinels --
VolgearVolgear (Volgear)

This virus family is positively deadly when fighting on Furnace Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally

Area: Electown, Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Primary Attack Damage/Effect: 15 Fire + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Fries enemy with a firewall that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Fire + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Fries the enemy with a marching line of fire pillars.
Element: Fire
Possible Rewards (Per Virus): FlameLine1, FireTower1, Zenny
A: DELETED
VolgearVolgear (Volgear)

This virus family is positively deadly when fighting on Furnace Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally

Area: Electown, Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Primary Attack Damage/Effect: 15 Fire + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Fries enemy with a firewall that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Fire + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Fries the enemy with a marching line of fire pillars.
Element: Fire
Possible Rewards (Per Virus): FlameLine1, FireTower1, Zenny
B: DELETED
CannonGuardCannonGuard (CannonGuard)

CannonGuards are automatically in guard mode unless they are attacking. When guarding, the turret is protected by a shutter that will stop any and all non-breaking attacks from the front. This shutter cannot be destroyed, even by a breaking attack, so long as the virus exists. The shutter does not protect the turret portion of the virus against attacks from the back or sides. The base of the virus is also immune to non-breaking damage.

Area: SciLab, Kotobuki Town, Netopia, NAXA

HP: 60
Attack Damage/Effect: 15 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon1, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
: DELETED

-- Statues in Training --
MonoSwordMonoSword (MonoSword)

MonoSword are distant cousins of Swordy, but have evolved further in an attempt become more a threat. They attack by teleporting in front of their target, and slashing with their namesake before returning to their original position. Their blades are sturdier than most, and can cut through things regular ones cannot, such as shields. Their bulky armor also gives them above average stamina, but it weighs them down to the point where they do not move or dodge, aside from attacking. Despite it lacking any sort of defense that would bestow such a weakness, they ironically take additional damage from Break attribute attacks.

Area: Netopia, Yoka, Hades Isle

HP: 120
Attack Damage/Effect: 20 Null + Break + Slashing + Wide Attack
Attack Accuracy: C
Attack Description: Delivers an armor cutting slash.
Element: Null
Possible Rewards (Per Virus): BreakKnife, Zenny
Special: Break Weakness: Attacks with the Break attribute deal +100% Source damage to this virus, as though hitting an elemental weakness.
Special: Moves by teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.
A: 20 HP [Normal, in front of Sparks]
MonoSwordMonoSword (MonoSword)

MonoSword are distant cousins of Swordy, but have evolved further in an attempt become more a threat. They attack by teleporting in front of their target, and slashing with their namesake before returning to their original position. Their blades are sturdier than most, and can cut through things regular ones cannot, such as shields. Their bulky armor also gives them above average stamina, but it weighs them down to the point where they do not move or dodge, aside from attacking. Despite it lacking any sort of defense that would bestow such a weakness, they ironically take additional damage from Break attribute attacks.

Area: Netopia, Yoka, Hades Isle

HP: 120
Attack Damage/Effect: 20 Null + Break + Slashing + Wide Attack
Attack Accuracy: C
Attack Description: Delivers an armor cutting slash.
Element: Null
Possible Rewards (Per Virus): BreakKnife, Zenny
Special: Break Weakness: Attacks with the Break attribute deal +100% Source damage to this virus, as though hitting an elemental weakness.
Special: Moves by teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.
B: 120 HP [Normal, in front of Sparks]
CraggerCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.
: DELETED
GaiaGaia (Gaia)

Gaia viruses are top-tier tanking viruses, and thus should never be seen be seen until battle 6 or later in any given thread. Contrary to popular belief, Gaia viruses are mobile. They move at the expense of their own actions, and do so one panel at a time like a chess piece every so often. All Gaia viruses have StoneBody, which they must drop in order to swing their big hammers. After attacking, they re-raise their StoneBody protection. Dropping and raising their defense does not take an action, and can be performed at any time. The rock fall effect of BigHammer attacks does not work unless underground or inside, and the number of rocks dropped is random. Gaia are immune to RockFall and GaiaWave attacks from other Gaia viruses.

Area: Netopia, Hades Isle, NetVegas

HP: 100
Primary Attack Damage/Effect: 30 Null + Break + Impact + Panel Crack (BigHammer) / 10 Null + Break + Drop Attack (RockFall)
Primary Attack Accuracy: B / E
Primary Attack Description: Attacks the enemy with BigHammer. May cause rocks to fall if underground or inside, which also deal damage.
Secondary Attack Damage/Effect: 20 Null + Ground Attack + To-All-Clause (GaiaWave)
Secondary Attack Accuracy: C
Secondary Attack Description: Slams the ground with BigHammer to send forth an ever expanding circular shockwave in all directions.
Element: None
Possible Rewards (Per Virus): BigHammer1, Gaia1 (rare), Zenny
Special: Stonebody when not attacking.
: 99 HP [Holy, 1/2 movement away, further back][StoneBody] [Pickpocket: Rank 3]

-- The Boys' Crew --
BombBoyBombBoy (BombLab)

BombLab viruses attack by summoning a huge cube-shaped explosive, called a BoyBomb. They push this bomb towards their enemies, using it as cover against incoming fire as they do so. It takes a BombLab virus an action to summon a BoyBomb, and another 2 to push it into attack range of the enemy. Once the explosive is in range, it will explode the very next turn. BoyBombs have StoneBody, and can be moved with special abilities, such as Knockback, Microburst, Pull, Gravity, and Telekinesis. BoyBombs will explode if physically picked up, however (EX: Rageclaw or similar means). Bomb Lab viruses jump, not teleport, back to their starting position after setting the BoyBomb.

Area: Netopia, Sharo, NAXA

HP: 80
Attack Damage/Effect: 30 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 5 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb1, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
: DELETED
BillyBilly (Billy)

Billy viruses move and dodge at average rates. They attack by shooting electricity from their lightning-rod-like arms, either in the form of a homing thunderball or a pair of lightning bolts. They cannot attack while moving.

Area: SciLab, Electown, Netopia

HP: 80
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Homing
Primary Attack Accuracy: C
Primary Attack Description: Generates a Thunderball, and fires it at the enemy. The thunderball travels slowly, but it homes in on the target. Causes stun on contact
Secondary Attack Damage/Effect: 10 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus): Thunder1, ThunderBeam1 (Rare), Zenny
: DELETED
SparkySparky (Sparky)

Area: Netopia, Sharo, NAXA, SciLab

HP: 100
Attack Damage/Effect: 40 Elec to close group, break, impact
Attack Accuracy: B
Attack Description: Zips in rotation around the battlefield, attempting to slam its electrically-charged body into enemies.
Element: Elec
Possible Rewards (Per Virus): Satellite1, Zenny
Special: Omnishoes. One free dodge against each opponent. If this virus makes contact with an object on the battlefield, it will begin to slowly orbit the object and loses its ability to dodge.
: 100 HP [Flying over Poison, from behind]
PogoJackPogoJack (PogoJack)

A virus that looks like a green/blue/pink/red/orange/yellow/black jackhammer and moves across the net cracking the earth with its ever-activated pile-driver. Two arms with gloves hands extend up from the sides and hold its own handle. A silly face adorns the front with an angry scowl.

Area: Electown, Kotobuki Town, Netopia, NetVegas

HP: 80
Attack Damage/Effect: 10 x 2 Drop Attack + Break + Impact + Movement
Attack Accuracy: C
Attack Description: PogoJack jumps a short distance into the air and then comes down on a target, hammering them with its piledriver.
Element: Normal
Possible Rewards (Per Virus): PileDriver1, Zenny
Special: Whenever this virus moves, the next panel it lands on becomes cracked. This virus does not break cracked panels it lands on, but breaks them when it moves away.
: DELETED
PowiePowie (Powie)

Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.

Area: ACDC, Electown, Netopia, Beach

HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
: 60 HP [Normal, from behind]

-- Workout Buddies --
DragonierMan.EXE: 300HP [Holy, next to Gaia][Barrier10/Casing20]
Suzume.SP: 100HP [High Altitude above Normal][Barrier20/Casing20]
Aya.SP: 100HP [High Altitude above Normal][Barrier0/Casing20]
Sparks.EXE: 190HP [Normal][Decoy Destroyed!]

-- Terrain --
35% Holy [Mainly around statues' area)
20% Poison [Scattered about in little puddles]
45% Normal [Majority of the remaining area]

-- Objects --
Pile of Rock A: DESTROYED
Pile of Rock B: DESTROYED
Pile of Rock C: DESTROYED

AirRaid1: 100 HP [High Altitude][2 Turns Remaining]
Sparks didn't have time to cry about the minor burn he had received from the now deleted Volgear, due to the two fellow sword users that graced his presence at the moment. "Leave the swordsmen and the Gaia to me. Y'all handle the rest." Still in somewhat general mode, Sparks barked his commands to the flying trio, then turned to his new opponents. "Always nice to cross swords, let's see if you can keep up." After the statement the samurai took his electric blade and repeated his same combo as before. One wide horizontal slash from left to right, right lower by the same move from right to left. One of the monoswords would be defeated by just one attack, but the second would take two strikes. After the second slash the electricity seemed to crackle and die out, so the Navi sheathed the handle again.

Hoping to have finished off the two MonoSword viruses, Sparks dashed forward with the intention of avoiding any counter attacks that came from them or the remaining viruses. In sync with his movement the samurai split into two once again, as his clone turned around and headed toward the group of viruses that were attacking from behind. Keeping a defensive mindset Sparks carefully dashed forward the stone covered Gaia virus.

"Let's try out the other new chip Sparks. BigHammer1 battlechip, download." Joseph sent his Navi the Gaia's second chip.

"Hmmm is the hammer is coming back huh?" The large heavy hammer appeared once again, it's head glowing a bright white with energy. He held the weapon up high as he charged towards it's original wielder, once they were face to face, Sparks dropped the face of the hammer down, hoping to completely shatter the stone statue of a virus.

——————————————————————-
Summary

1. ElecSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of electrical energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Elec
Trader Rank: C
: 80 + Slashing + Wide Attack (Acc: B) (+ Acc rank due to Sword Mastery) at MonoSwordA and MonoSwordB
2. ElecSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of electrical energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Elec
Trader Rank: C
: 80 + Slashing + Wide Attack (Acc: B) (+ Acc rank due to Sword Mastery) at MonoSwordB and MonoSwordA
-Free dodge due to Swordplay.
-Passive: [Elec clone] - [Decoy type] [Passive](20 x 4= 80). Summons one decoy that will appear to be the same as Sparks.exe every turn.-
3. Feint towards Gaia
4. BigHammer1Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D
: 160 + Impact + Break (Acc: B) at Gaia
"Don't worry Sir Sparks, I'll protect you!" Suzume called down as the trio of dragoniers refreshed their defenses. Since Suzume had been untouched so far, her defenses held strong. She lanced a beam of light at Sparks, covering him in layers of protective power. Sparks was engaged with the MonoSwords. Drago rushed over and began hacking at the MonoSwords from behind. He swung his sword in a graceful arc. His glowing blade sweeping through the area like a sickle through ripe wheat. Meanwhile, Suzume and Aya noticed a fully-intact electric virus, and a paper doll virus, which had thus far eluded everything thrown at it. They targeted them with everything they had, their beams of colored light sweeping across the ground in a laser light show. Energy collected in their swords before they flung powerful energy blasts at the enemy. The shells-given-form screamed down from above and slammed into the ground around the Sparky and Powie, attempting to catch them in a hail of deadly shrapnel, or just punching straight through their bodies in bloody spectacle.

Drago swung his claymore over the sounds of the explosions in the background, carving a bloody path through the MonoSwords. His second swing was no-less deadly than his first. Energy flowed off of his sword as he swung, fanning out into a wider cutting arc. The blade sliced through the air with the greatest of ease, trying to part body parts from other body parts. Meanwhile, the pilot, having not received orders yet, set its own target. It dove and began strafing one of the viruses that hadn't been cut down or blasted into smithereens. The BUDDA-BUDDA-BUDDA of its machine guns causing quite a racket to add to the already noisy din. The girls began evasively moving away from the area, trying to put some distance between them and the enemy. They dodged and weaved through the air like graceful birds trying not to get eaten by a larger, more dangerous bird.

Drago also began to evasively move around, trying to find an opening in the enemy group that he was in the mix of. He hovered there, ducking and weaving, and side-stepping his assailants. But once he saw Sparks about to deliver a hammer-blow to the Gaia, he rushed the Gaia himself. Moments after Sparks delivered his hammer-blow, Drago thrust his fist at the side of the Gaia. Throwing a straight-to-the-gut punch. His rocky gauntlet exploded after, showering the ground with debris. Possibly adding to the pile of the Gaia's remains.

Like a streak of light, Drago was gone after the punch. He streaked over to the Sparky and Powie that might still remain and gave them a final slash with his great sword. The blade sliced straight through the viruses location and shattered as it struck the ground, sending up a cloud of dirt and debris. A few side-steps and evasive dodges later, and he locked-on to whatever viruses remained and launched a blast of energy straight at them. The blast streaked across the field, like he did moments earlier, and struck at whatever sorry creature remained to be struck.

Summary (Turn 2)
Actions:
*Dragon's Barrier [Signature]: Passive 20HP Barrier. Target: DragonierMan.
*Dragon's Scales [Signature]: Passive 20HP Casing. Target: DragonierMan.
*Dragon's Sureness [Signature]: Passive Accuracy Enhancement (+10% Acc; max A Rank). Target: DragonierMan.
*Dragon's Swiftness [Signature]: Passive Haste (+10% Eva; max A Rank). Target: DragonierMan.
*Sphere of Darkness [Signature]: Passive 20HP Barrier. Target: Aya.
*Scales of Darkness [Signature]: Passive 20HP Casing. Target: Aya.

1: WideSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of solidified energy, with a thick blade perfect for wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Null
Trader Rank: C
[Battlechip]: Acc: A (B+AccEnh; 70%); 80 Null Damage + Slashing + Wide Attack; Until Overridden/Broken. Breaks after 3 swings. 2/3 Uses Remaining. Target: MonoSword A and MonoSword B.
*Sphere of Light [Signature]: Passive 20HP Barrier. Target: Sir Sparks.
*Scales of Light [Signature]: Passive 20HP Casing. Target: Sir Sparks.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Light [Signature]: Passive Take Aim (+10% Acc; max A Rank).
S1: TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C
#1 [Battlechip]: Acc: B (C+Aim; 60%); 120 Null Damage + Blast2. Target: Sparky and Powie.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Darklight [Signature]: Passive Take Aim (+10% Acc; max A Rank).
A1: TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C
#2 [Battlechip]: Acc: B (C+Aim; 60%); 120 Null Damage + Blast2. Target: Sparky and Powie.

2: WideSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of solidified energy, with a thick blade perfect for wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Null
Trader Rank: C
[Battlechip]: Acc: A (B+AccEnh; 70%); 80 Null Damage + Slashing + Wide Attack; Until Overridden/Broken. Breaks after 3 swings. 1/3 Uses Remaining. Target: MonoSword A and MonoSword B.
AirRaid1HP: 100
Properties: Normal, Omnishoes, Mobile
Object Damage: 50 + Impact
Damage Method: Telekinesis
Gun Attack Damage: 10 x 10 Shots
Accuracy: A
Description: Summons a fighter plane to strafe your enemies.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: D
: Acc: A (A+AccEnh; 70%); 10 Null Damage x 10 Shots. Target: Sparky. If Sparky is deleted, Target: Powie. If Powie is deleted, Target: MonoSword A. If MonoSword A is deleted, Target: MonoSword B.
*Wings of Light [Signature]: Passive Movement (Eva: 5%). Fly around in High-Altitude.
S2: Dodge (Eva: 50%).
*Wings of Darkness [Signature]: Passive Movement (Eva: 5%). Fly around in High-Altitude.
A2: Dodge (Eva: 50%).

3: Dodge (Eva: 50%+High Gear+Haste; 70%).

4: GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B
[Battlechip]: Acc: A (B+AccEnh; 70%); 160 Null Damage + Impact + Knockback + Break. 0/3 Uses Remaining. Broken! Target: Gaia.
S3: Dodge (Eva: 50%).
A3: Dodge (Eva: 50%).

Ability: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
*Dragon's Wings [Signature]: Passive Movement (Eva: 5% --> 50%+High Gear+Haste; 70%). Move towards 'The Boys' Crew'.
5: WideSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of solidified energy, with a thick blade perfect for wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Null
Trader Rank: C
[Battlechip]: Acc: A (B+AccEnh; 70%); 80 Null Damage + Slashing + Wide Attack; Until Overridden/Broken. Breaks after 3 swings. 0/3 Uses Remaining. Broken! Target: Sparky and Powie.

6: MarkCannon2Damage: 100 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: C
[Battlechip]: Acc: A (A+AccEnh+Lock-On; 70%); 100 Null Damage + Seeking + Lock-on. Target: Whatever virus is still alive.

Other Effects:
DragonierMan
1. 20HP Barrier.
2. 20HP Casing.
3. GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B
[Battlechip]: 0/3 Uses Remaining. Broken!
4. WideSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of solidified energy, with a thick blade perfect for wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Null
Trader Rank: C
[Battlechip]: 0/3 Uses Remaining. Broken!
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

AirRaid1HP: 100
Properties: Normal, Omnishoes, Mobile
Object Damage: 50 + Impact
Damage Method: Telekinesis
Gun Attack Damage: 10 x 10 Shots
Accuracy: A
Description: Summons a fighter plane to strafe your enemies.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: D

100 HP
1. Duration: 1/3 Turns Remaining.
OmniShoes: AirRaid1 has the combined benefits of AirShoes and FloatShoes and can also fly freely.

Suzume
1. 20HP Barrier.
2. 20HP Casing.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Aya
1. 20HP Barrier.
2. 20HP Casing.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.

~
With most of the viruses routed, Sparks continued his assault on the MonoSwords with his electrified blade, his two strikes bisecting both of them in quick succession, while Suzume assisted him by firing a beam that generated a couple of defensive layers on the samurai Navi. While DragonierMan assisted Sparks in executing the two sword-wielding statues, the Gaia hopped up to Sparks and swung its hammer at him, while Suzume and Aya fired on the Sparky and Powie, deleting them both in a huge blaze. Fortunately, Sparks managed to avoid the hammer's impact, embedding it into the ground, though his own didn't manage to connect either, resulting in a comical cross-fire. In the end, DragonierMan ended it with his GutImpact, smashing the statue virus to pieces, leaving only its hammer sticking out from the ground for him to claim.

-- Fiery Sentinels --
VolgearVolgear (Volgear)

This virus family is positively deadly when fighting on Furnace Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally

Area: Electown, Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Primary Attack Damage/Effect: 15 Fire + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Fries enemy with a firewall that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Fire + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Fries the enemy with a marching line of fire pillars.
Element: Fire
Possible Rewards (Per Virus): FlameLine1, FireTower1, Zenny
A: DELETED
VolgearVolgear (Volgear)

This virus family is positively deadly when fighting on Furnace Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally

Area: Electown, Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Primary Attack Damage/Effect: 15 Fire + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Fries enemy with a firewall that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Fire + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Fries the enemy with a marching line of fire pillars.
Element: Fire
Possible Rewards (Per Virus): FlameLine1, FireTower1, Zenny
B: DELETED
CannonGuardCannonGuard (CannonGuard)

CannonGuards are automatically in guard mode unless they are attacking. When guarding, the turret is protected by a shutter that will stop any and all non-breaking attacks from the front. This shutter cannot be destroyed, even by a breaking attack, so long as the virus exists. The shutter does not protect the turret portion of the virus against attacks from the back or sides. The base of the virus is also immune to non-breaking damage.

Area: SciLab, Kotobuki Town, Netopia, NAXA

HP: 60
Attack Damage/Effect: 15 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon1, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
: DELETED

-- Statues in Training --
MonoSwordMonoSword (MonoSword)

MonoSword are distant cousins of Swordy, but have evolved further in an attempt become more a threat. They attack by teleporting in front of their target, and slashing with their namesake before returning to their original position. Their blades are sturdier than most, and can cut through things regular ones cannot, such as shields. Their bulky armor also gives them above average stamina, but it weighs them down to the point where they do not move or dodge, aside from attacking. Despite it lacking any sort of defense that would bestow such a weakness, they ironically take additional damage from Break attribute attacks.

Area: Netopia, Yoka, Hades Isle

HP: 120
Attack Damage/Effect: 20 Null + Break + Slashing + Wide Attack
Attack Accuracy: C
Attack Description: Delivers an armor cutting slash.
Element: Null
Possible Rewards (Per Virus): BreakKnife, Zenny
Special: Break Weakness: Attacks with the Break attribute deal +100% Source damage to this virus, as though hitting an elemental weakness.
Special: Moves by teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.
A: DELETED
MonoSwordMonoSword (MonoSword)

MonoSword are distant cousins of Swordy, but have evolved further in an attempt become more a threat. They attack by teleporting in front of their target, and slashing with their namesake before returning to their original position. Their blades are sturdier than most, and can cut through things regular ones cannot, such as shields. Their bulky armor also gives them above average stamina, but it weighs them down to the point where they do not move or dodge, aside from attacking. Despite it lacking any sort of defense that would bestow such a weakness, they ironically take additional damage from Break attribute attacks.

Area: Netopia, Yoka, Hades Isle

HP: 120
Attack Damage/Effect: 20 Null + Break + Slashing + Wide Attack
Attack Accuracy: C
Attack Description: Delivers an armor cutting slash.
Element: Null
Possible Rewards (Per Virus): BreakKnife, Zenny
Special: Break Weakness: Attacks with the Break attribute deal +100% Source damage to this virus, as though hitting an elemental weakness.
Special: Moves by teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.
B: DELETED
CraggerCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.
: DELETED
GaiaGaia (Gaia)

Gaia viruses are top-tier tanking viruses, and thus should never be seen be seen until battle 6 or later in any given thread. Contrary to popular belief, Gaia viruses are mobile. They move at the expense of their own actions, and do so one panel at a time like a chess piece every so often. All Gaia viruses have StoneBody, which they must drop in order to swing their big hammers. After attacking, they re-raise their StoneBody protection. Dropping and raising their defense does not take an action, and can be performed at any time. The rock fall effect of BigHammer attacks does not work unless underground or inside, and the number of rocks dropped is random. Gaia are immune to RockFall and GaiaWave attacks from other Gaia viruses.

Area: Netopia, Hades Isle, NetVegas

HP: 100
Primary Attack Damage/Effect: 30 Null + Break + Impact + Panel Crack (BigHammer) / 10 Null + Break + Drop Attack (RockFall)
Primary Attack Accuracy: B / E
Primary Attack Description: Attacks the enemy with BigHammer. May cause rocks to fall if underground or inside, which also deal damage.
Secondary Attack Damage/Effect: 20 Null + Ground Attack + To-All-Clause (GaiaWave)
Secondary Attack Accuracy: C
Secondary Attack Description: Slams the ground with BigHammer to send forth an ever expanding circular shockwave in all directions.
Element: None
Possible Rewards (Per Virus): BigHammer1, Gaia1 (rare), Zenny
Special: Stonebody when not attacking.
: DELETED

-- The Boys' Crew --
BombBoyBombBoy (BombLab)

BombLab viruses attack by summoning a huge cube-shaped explosive, called a BoyBomb. They push this bomb towards their enemies, using it as cover against incoming fire as they do so. It takes a BombLab virus an action to summon a BoyBomb, and another 2 to push it into attack range of the enemy. Once the explosive is in range, it will explode the very next turn. BoyBombs have StoneBody, and can be moved with special abilities, such as Knockback, Microburst, Pull, Gravity, and Telekinesis. BoyBombs will explode if physically picked up, however (EX: Rageclaw or similar means). Bomb Lab viruses jump, not teleport, back to their starting position after setting the BoyBomb.

Area: Netopia, Sharo, NAXA

HP: 80
Attack Damage/Effect: 30 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 5 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb1, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
: DELETED
BillyBilly (Billy)

Billy viruses move and dodge at average rates. They attack by shooting electricity from their lightning-rod-like arms, either in the form of a homing thunderball or a pair of lightning bolts. They cannot attack while moving.

Area: SciLab, Electown, Netopia

HP: 80
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Homing
Primary Attack Accuracy: C
Primary Attack Description: Generates a Thunderball, and fires it at the enemy. The thunderball travels slowly, but it homes in on the target. Causes stun on contact
Secondary Attack Damage/Effect: 10 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus): Thunder1, ThunderBeam1 (Rare), Zenny
: DELETED
SparkySparky (Sparky)

Area: Netopia, Sharo, NAXA, SciLab

HP: 100
Attack Damage/Effect: 40 Elec to close group, break, impact
Attack Accuracy: B
Attack Description: Zips in rotation around the battlefield, attempting to slam its electrically-charged body into enemies.
Element: Elec
Possible Rewards (Per Virus): Satellite1, Zenny
Special: Omnishoes. One free dodge against each opponent. If this virus makes contact with an object on the battlefield, it will begin to slowly orbit the object and loses its ability to dodge.
: DELETED
PogoJackPogoJack (PogoJack)

A virus that looks like a green/blue/pink/red/orange/yellow/black jackhammer and moves across the net cracking the earth with its ever-activated pile-driver. Two arms with gloves hands extend up from the sides and hold its own handle. A silly face adorns the front with an angry scowl.

Area: Electown, Kotobuki Town, Netopia, NetVegas

HP: 80
Attack Damage/Effect: 10 x 2 Drop Attack + Break + Impact + Movement
Attack Accuracy: C
Attack Description: PogoJack jumps a short distance into the air and then comes down on a target, hammering them with its piledriver.
Element: Normal
Possible Rewards (Per Virus): PileDriver1, Zenny
Special: Whenever this virus moves, the next panel it lands on becomes cracked. This virus does not break cracked panels it lands on, but breaks them when it moves away.
: DELETED
PowiePowie (Powie)

Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.

Area: ACDC, Electown, Netopia, Beach

HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
: DELETED

-- Workout Buddies --
DragonierMan.EXE: 300HP [Holy, next to Gaia][Barrier20/Casing20]
Suzume.SP: 100HP [High Altitude above Normal][Barrier20/Casing20]
Aya.SP: 100HP [High Altitude above Normal][Barrier20/Casing20]
Sparks.EXE: 190HP [Normal][Decoy Destroyed!][Barrier20/Casing20]

-- Terrain --
35% Holy [Mainly around statues' area)
20% Poison [Scattered about in little puddles]
45% Normal [Majority of the remaining area]

-- Objects --
Pile of Rock A: DESTROYED
Pile of Rock B: DESTROYED
Pile of Rock C: DESTROYED

AirRaid1: 100 HP [High Altitude][1 Turn Remaining]

-- Battle 3, Victory!! --
DragonierMan: Gaia1Damage: 100 + Ground Attack + To-All-Clause (Others)
Accuracy: C
Description: Creates a massive shock wave that devastates all battle participants except the user, including their own allies. Due to its lack of width, it can be leaped over with great timing. Rare
Duration: Once
Element: Null
Trader Rank: C
Battlechip, 850z, 27 BugFrags, 6 FXP, 1 Gaia Bounty
Sparks: 1120z, 27 BugFrags, 6 FXP, 2 Volgear Bounty
The samurai once again happily sent the rewards to his operator. "That was a fine battle, was it not. I see you also got yourself a Gaia1 chip. The power it posses is awesome. Maybe even comparable to the dragons you command." Sparks gave some brief insight on the reward, before heading further into the Netopia net. "I was able to test out my new weapons, and even got to sharpen my blade, shall we find another?"

((Requesting battle 4))
Sparks commented on the fine battle they just had. DragonierMan nodded in agreement. So far they had been lucky on not taking a whole lot of damage. "It may be strong, but there are plenty of stronger viruses, especially in the Rogue Nets. And I have encountered enough viruses that fly, or have tough armor, that I am hesitant to give such a chip a awesome recommendation. I may not, myself, find enough use for it in my arsenal of weapons. Perhaps if you find something of worth to me, I could trade you the Gaia1."

Suzume and Aya appeared then to hand Drago his rewards. "Onward adventurers!" Drago shouted, pointing randomly into the distance.

DragonierMan.EXE: 300 HP [Null/Speed: High Gear/Overclock; OmniShoes/Millions/Undershirt]
Suzume.SP: 100 HP [Null/Team: Tag Along/All for One; Fly/Second Chance]
Aya.SP: 100 HP [Null/Team: Tag Along/All for One; Fly/Second Chance]

[Requesting Battle 4.]
Debating the merits of their chips against different types of viruses, Drago and Sparks continued on with the girls in tow. As they were discussing the difficulties and benefits of aerial combat and aerial foes, the group happened upon what looked like a run-off stream that was thick with purple flowing poisons. It was running in their direction, and looked to be pouring out of two recessed to either side of the main way that they were moving down. The ground was close enough to flat that the slight incline wasn't notable, but a glow of crackling light could be seen coming from within both of the recesses.

The two exit ways seemed to serve as the bridge anchors for an overpass that crossed above the way they were heading, and perched on the centre of it, a Gaia statue raised its hammer in threat. On the left side of the bridge, on the rise above Drago and the team, two light-filled viruses hummed softly and circled each other, while on the right, opposite, the familiar shape of a Volgear made itself known.

All together this didn't look too bad, so far... In the centre, just looking at the stream where it flowed together, a small Rush virus jumped up in surprise, then turned and started to run away from the group quickly. Before they could give chase to it, a rumbling sound heralded a large, low-slung tank with a spiked wooden roller on the front and camo pain colouring rolling out into the middle of the underpass, obscuring sight on the Rush as its turret rotated towards the group. A shriek from far above drew their attention to one final foe, as far above, yet diving down rapidly, a very large brown bird-like creature streaked towards them, talons extended.

-=Home Team-
Maru-01Maru-01 (Maru)

Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.

Area: Netopia, NAXA

HP: 40
Attack Damage/Effect: 15 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster1, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
A: 40Hp [Poison][Hidden in Recessed Pass A][complete cover from High Altitude]
Maru-01Maru-01 (Maru)

Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.

Area: Netopia, NAXA

HP: 40
Attack Damage/Effect: 15 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster1, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
B: 40Hp [Poison][Hidden in Recessed Pass A][complete cover from High Altitude]
Maru-01Maru-01 (Maru)

Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.

Area: Netopia, NAXA

HP: 40
Attack Damage/Effect: 15 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster1, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
C: 40Hp [Poison][Hidden in Recessed Pass B][complete cover from High Altitude]
Maru-01Maru-01 (Maru)

Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.

Area: Netopia, NAXA

HP: 40
Attack Damage/Effect: 15 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster1, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
D: 40Hp [Poison][Hidden in Recessed Pass B][complete cover from High Altitude]
RushRush (Rush)

Will not appear for Navis lower level than 5.

Area: SciLab, Yoka, Netopia, NetVegas

HP: 50
Attack Damage/Effect: None
Attack Accuracy: N/A
Attack Description: N/A
Element: None
Possible Rewards (Per Virus): Popup, Any RARE chip for current network tier, Zenny (10x normal)
Special: Only ONE Rush may appear in any given battle. This virus is rare.
Special: Immune to terrain effects besides damage multiplication.
Special: One free dodge per turn.
Special: Will always survive with 1 HP no matter how much damage is done to it. If it has more than 1 HP at the end of a turn, it will automatically escape. After it checks for escape, it will be restored to full HP if still present in battle. When it is the last virus remaining in a battle, it will leave its rewards behind and flee the battle.
: 4Hp [Normal][A little over one movement away]
VolgearVolgear (Volgear)

This virus family is positively deadly when fighting on Furnace Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally

Area: Electown, Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Primary Attack Damage/Effect: 15 Fire + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Fries enemy with a firewall that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Fire + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Fries the enemy with a marching line of fire pillars.
Element: Fire
Possible Rewards (Per Virus): FlameLine1, FireTower1, Zenny
: 80Hp [Normal][Right end of bridge overpass]
TwinsTwins (Twins)

Twins viruses appear only in linked pairs, and never in odd numbers. A linked pair of Twins viruses will only link to each other, and not with any other Twins viruses present. The linked pairs are always clustered close together, and move by revolving around each other, which makes them susceptible to AoE. If one of the linked pair is deleted, and the other is not, then the virus that was deleted is revived as a free action immediately after. Both must be deleted within the span of one turn to be truly defeated. Twins viruses act in the following manner: One Twins will attack while the other moves. They then swap roles the next action, with the second virus attacking while the first moves. The virus making the move is counted as making a Dodge. The pattern is not altered even if a Twins is deleted and resurrected. They simply carry on next action as if nothing happened.

Area: Netopia, NetVegas

HP: 100
Attack Damage/Effect: 20 Null + Lockon
Attack Accuracy: A
Attack Description: Both lock on, then fire.
Element: None.
Possible Rewards (Per Virus): Team1, Zenny
Special: Omnishoes
Special: If one is killed and the other is not in the same turn, that one is revived.
A: 100Hp [Normal][Left end of bridge overpass]
TwinsTwins (Twins)

Twins viruses appear only in linked pairs, and never in odd numbers. A linked pair of Twins viruses will only link to each other, and not with any other Twins viruses present. The linked pairs are always clustered close together, and move by revolving around each other, which makes them susceptible to AoE. If one of the linked pair is deleted, and the other is not, then the virus that was deleted is revived as a free action immediately after. Both must be deleted within the span of one turn to be truly defeated. Twins viruses act in the following manner: One Twins will attack while the other moves. They then swap roles the next action, with the second virus attacking while the first moves. The virus making the move is counted as making a Dodge. The pattern is not altered even if a Twins is deleted and resurrected. They simply carry on next action as if nothing happened.

Area: Netopia, NetVegas

HP: 100
Attack Damage/Effect: 20 Null + Lockon
Attack Accuracy: A
Attack Description: Both lock on, then fire.
Element: None.
Possible Rewards (Per Virus): Team1, Zenny
Special: Omnishoes
Special: If one is killed and the other is not in the same turn, that one is revived.
B: 100Hp [Normal][Left end of bridge overpass]
GaiaGaia (Gaia)

Gaia viruses are top-tier tanking viruses, and thus should never be seen be seen until battle 6 or later in any given thread. Contrary to popular belief, Gaia viruses are mobile. They move at the expense of their own actions, and do so one panel at a time like a chess piece every so often. All Gaia viruses have StoneBody, which they must drop in order to swing their big hammers. After attacking, they re-raise their StoneBody protection. Dropping and raising their defense does not take an action, and can be performed at any time. The rock fall effect of BigHammer attacks does not work unless underground or inside, and the number of rocks dropped is random. Gaia are immune to RockFall and GaiaWave attacks from other Gaia viruses.

Area: Netopia, Hades Isle, NetVegas

HP: 100
Primary Attack Damage/Effect: 30 Null + Break + Impact + Panel Crack (BigHammer) / 10 Null + Break + Drop Attack (RockFall)
Primary Attack Accuracy: B / E
Primary Attack Description: Attacks the enemy with BigHammer. May cause rocks to fall if underground or inside, which also deal damage.
Secondary Attack Damage/Effect: 20 Null + Ground Attack + To-All-Clause (GaiaWave)
Secondary Attack Accuracy: C
Secondary Attack Description: Slams the ground with BigHammer to send forth an ever expanding circular shockwave in all directions.
Element: None
Possible Rewards (Per Virus): BigHammer1, Gaia1 (rare), Zenny
Special: Stonebody when not attacking.
: 100Hp [Normal][Centre of bridge overpass]
TinHawk V1TinHawk V1 (TinHawk)

TinHawk is a combination of the Fishy, Genin, and Typhoon viruses. It appears to be a large, dark brown bird, with razor sharp wings and short but thick legs and feet. As one might expect, it prefers to attack by swooping in and overwhelming foes with its size, repeatedly tearing foes with its claws, and by creating mighty gusts of wind with its wings. But it does have yet another trick for the unwary...

Area: All

HP: 250
Element: Null

Primary Attack Damage/Effect: 15 Null + Impact + Piercing + Line Attack(5)
Primary Attack Accuracy: C
Primary Attack Description: Swoops down and through a straight path.

Secondary Attack Damage/Effect: (10 Null x 3 Hits) + Homing + NorthWind + Wind Type
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a small whirlwind that hunts down its target. Blows away barriers and auras on contact.

Tertiary Attack Damage/Effect: 10 Null x 3 hits + Slashing
Tertiary Attack Accuracy: B
Tertiary Attack Description: Flies down to a target, and repeatedly claws the foe with its powerful talons.

Special: OmniShoes
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Once per turn, this virus can counter a BattleChip with a ranged version of its Tertiary Attack as a free action.

Possible Rewards (Per Virus): DashAttack1, Kunai1, Typhoon, HawkCut1, NorthWind, Zenny
[Meta-Virus]: 250Hp [High Altitude][A little over one movement away]
Flintlock V1Flintlock V1 (Flintlock)

Flintlocks are a combination of the Shrubby, Cattack, and CannonGuard viruses. Their overall appearance is that of a low profile modern battle tank, painted jungle green. The tank has a spiked roller braced across the front that it uses to run over enemies with, clear traps, and break through obstacles. The turret is heavily armored, and features a shutter-shield that opens sideways when the main cannon is to be fired. The virus is only vulnerable to backstab attacks or drop attacks unless it is attacking with the main gun, at which time it is also vulnerable from the front. This virus is very slow, but it may move and dodge while attacking and the direction of attack is generally independent of the direction it moves in.

Area: All

HP: 230
Element: Wood

Primary Attack Damage/Effect: 10 Wood + Impact + Break + Nullify + Knockback
Primary Attack Accuracy: C
Primary Attack Description: Steamrolls the target. This attack is never specifically executed, and is just a byproduct of movement. In other words, this is passive.

Secondary Attack Damage/Effect: 20 Wood + Impact + Knockback + Blast2
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a fragmentation cannon shell that damages terrain. ShutterGuard dropped when using this attack.

Tertiary Attack Damage/Effect: 20 Wood + Seeking + Lock-On + Uninstall
Tertiary Attack Accuracy: A+
Tertiary Attack Description: Locks-on and fires a super-accurate cannon shell that damages the NC. ShutterGuard dropped when using this attack.

Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: ShutterGuard: Guards against frontal and side attacks when not attacking.
Special: This virus may attack while moving or dodging. The passive attack triggers if the virus moves into the same space as another object.
Special: Flintlocks are immune to Blast damage from Beetanks, Kabutanks, Flintlocks, and Cattacks.

Possible Rewards (Per Virus): RollingLog1, TankCannon1, MarkCannon1, Wood+30, Uninstall, Zenny
[Meta-Virus]: 230Hp [Poison][Under bridge overpass]

-=Away Team=-
DragonierMan.Exe: 300Hp [Normal]
Suzume.SP: 100Hp [Normal]
Aya.SP: 100Hp [Normal]
Sparks.Exe: 190Hp [Normal]

-=Terrain=-
60% Normal [Most areas]
40% Poison [Central stream running up the middle of the field. Flows from two recesses on either side, under the bridge]

-=Objects=-
Recessed Pass A: 100Hp [StoneBody]
Recessed Pass B: 100Hp [StoneBody]
Overpass Bridge: 40Hp [HardBody]

-=Battle 4, Start!=-

"That didn't take long. I assume you will take to the skies once again?" Sparks looked at his partners. "That should be good because I plan on playing with this Gaia1 again. Let's make quick work of these enemies as well." As he spoke his clone twin split from his body. The SparksClone turned towards the bridge and dashed towards them with a fake elecsword drawn... the rouse would hopefully draw some of the viruses attention and attacks.

"Let's go with these for now. LineOut2, and Gaia1, battlechips! Download!." Joseph sent his first two choices to his navi.

"Hmmm no swordsmanship for now?" The samurai's tone carried a little disappointment.

"Man, you got all day to slice and dice. Just do this for now." Joseph chuckled his response. "Use that LineOut one the bridge first, lets see what kind of damage it can do. Destroy the whole damn bridge if you can."

"Yes master." The samurai was ready to set the bridge ablaze it seemed, because he sure didn't waste any time to approach the bridge and summon the tame Flamey. "I want you do demolish anything in you're path towards that statue over there. The blazing virus obeyed and did what it was commanded to the best of it's ability. Going down, then up, then down, then up, then down, etc. Until its firepower was used up. Obliterating any piece of the bridge in a line that it could. With luck the debris from the bridge would collapse onto of the FlintLock that hid underneath the bridge. If it hit the Gaia while it had it's stonebody active, the virus would be shattered as planned. Before it vanished it, the Flamey turned to its summoner for a look of approval, once he received Sparks's nod the virus vanished in a poof of smoke.

As soon as the fiery Flamey was gone, Sparks tapped into his second chip. The Gaia1 produced the hammer. If the Gaia wasn't deleted by the first attack, Sparks would wait until it dropped it's stonebody guard, to slam the powerful attack into the ground. Once the hammer's face hit the ground it would send a massive shockwave in every direction with the intent of of decimating anything in its path. Once he was finished with the attack, if any attacks came his way he would try to sidestep to the left. followe by a second sidestep to the right hoping to dodge a again.
----------------------------------------------------------------------------------
Summary

-Passive: [Elec clone] - [Decoy type] [Passive](20 x 4= 80). Summons one decoy that will appear to be the same as Sparks.exe every turn.-
1. LineOut2Damage: 80 + Break + Medium Broken Terrain Change + Line Attack
Accuracy: C
Description: Summons a Flamey to smash panels in a line, and anything on them.
Duration: Once
Element: Fire
Trader Rank: C
: 80 + Break + Medium Broken Terrain Change + Line Attack (Acc: C) at Gaia, Bridge, and any virus in the line.
2. Gaia1Damage: 100 + Ground Attack + To-All-Clause (Others)
Accuracy: C
Description: Creates a massive shock wave that devastates all battle participants except the user, including their own allies. Due to its lack of width, it can be leaped over with great timing. Rare
Duration: Once
Element: Null
Trader Rank: C
: 100 + Ground Attack + To-All-Others (Acc: C) at all.
3. Dodge
4. Dodge

"To the sky!" DragonierMan said as he spread his wings and ascended. Suzume and Aya spread their own wings and followed. Scales formed over their armor and spheres of various colors, of light and darkness, bubbled around them. In their wake, a bubble of energy swirled around Sparks to protect him. They made various evasive maneuvers on their way into the sky. Suzume and Aya showed that they were far more acrobatic and nimble than Drago. The dragon navi just relied on his slightly better agility to make up for the lack of the aerial art.

A bright light shown from Drago as they came out of their climb. He was like a miniature sun, blinding everything, except possibly Sparks if he still had his Barrier100 up. The Barrier100 was like a sunshade, or a pair of really good sunglasses, the ones with special-purpose solar filters like on a welding mask. So he was protected while everyone else got a bright light shown in their face. Before it could blind everyone however, Suzume and Aya twirled around and locked-on to the two Twin viruses. It was a twin vs. Twin grudge match. The twins threw their swords like lightning bolts towards the Twins below. The swords elongated until they were nothing but beams of silver energy lancing down upon the viruses. When they were about to strike the Twins, they detonated in mid-air, exploding like twin silver fireballs amongst the Twins.

The twins zoomed off in evasive patterns once their attack was delivered. It was at that time that Drago charged the huge TinHawk V1. The dragon showed his own claws as he sped towards the outstretched talons of the TinHawk, forming an energy cone around him. He overcharged his engines as he spun like a drill towards the metavirus, boring a hole though the air, wind parting around him like a tornado. Although the end result was more like a battering ram than a spear as he crashed through the airspace of the TinHawk. The metavirus however, wouldn't be stopped by such an attack, and probably would make Drago pay for the damage by slashing up the navi.

Needing help to fight the large raptor bird, Drago called on his faithful ally. A portal opened as the battle hardened P-47D Thunderbolt appeared. With its dragon-mouth insignia nose art (similar to the popular shark-face insignia, but dragon themed), and its engine roaring, it climbed with Drago to fight the aerial terror. Its propeller spun rapidly as it climbed towards the TinHawk, its machine guns firing in rapid succession. Many cracks of gunfire split the air as it poured red-hot tracer fire into the metavirus, trying to shred it with a hail of bullets.

Drago and the pilot veered away after the attack, taking evasive maneuvers. The dragon was quite evasive as he winged over and circled around the TinHawk. Bobbing and weaving through the air like the serpent he was. As he came out of one of his defensive maneuvers, he breathed a cone of venomous spores at the TinHawk. The wind carried the earthy dragon breath toward the metavirus, poisoning the air around the TinHawk. If it succumbed to the poison, it would be rendered very confused and disoriented. Not to mention the problem it already probably suffered with the blindness that was locking through the code of most of the battle's participants. The only ones who were unaffected were the pilot, who came into the fight after the blinding light, and Sparks if the Barrier100 protected him.

Summary (Turn 1)
Actions:
*Dragon's Barrier [Signature]: Passive 20HP Barrier. Target: DragonierMan.
*Dragon's Scales [Signature]: Passive 20HP Casing. Target: DragonierMan.
*Dragon's Sureness [Signature]: Passive Accuracy Enhancement (+10% Acc; max A Rank). Target: DragonierMan.
*Dragon's Swiftness [Signature]: Passive Haste (+10% Eva; max A Rank). Target: DragonierMan.
*Sphere of Light [Signature]: Passive 20HP Barrier. Target: Suzume.
*Scales of Light [Signature]: Passive 20HP Casing. Target: Suzume.
*Sphere of Darkness [Signature]: Passive 20HP Barrier. Target: Aya.
*Scales of Darkness [Signature]: Passive 20HP Casing. Target: Aya.

*Dragon's Wings [Signature]: Passive Movement (Eva: 5%+High Gear+Haste; 25%). Move straight up into High-Altitude.
1: Barrier100Protection: Combined Damage of 100 HP
Accuracy: S
Description: Defensive field that prevents damage up to 100HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C
[Battlechip]: Acc: S; Protection: Combined Damage of 100 HP. Target: Sparks.
*Wings of Light [Signature]: Passive Movement (Eva: 5%). Move straight up into High-Altitude.
S1: Dodge (Eva: 50%).
*Wings of Darkness [Signature]: Passive Movement (Eva: 5%). Move straight up into High-Altitude.
A1: Dodge (Eva: 50%).

2: BlinderEffect: Blind 1 + To-All-Clause
Accuracy: S
Description: A flash of light blinds all, even you. This reduces all affected character's accuracy by 50%.
Duration: Once
Element: Null
Special: Affects entire field.
Trader Rank: C
[Battlechip]: Acc: S; Blind1 + To-All-Clause. Target: All. If Sparks still has the Barrier100Protection: Combined Damage of 100 HP
Accuracy: S
Description: Defensive field that prevents damage up to 100HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C
still up, then he is immune to the Blind1.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Light [Signature]: Passive Take Aim (+10% Acc; max A Rank).
S2: TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C
#1 [Battlechip]: Acc: B (C+Aim; 60%); 120 Null Damage + Blast2. Target: Twins A and Twins B.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Darklight [Signature]: Passive Take Aim (+10% Acc; max A Rank).
A2: TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C
#2 [Battlechip]: Acc: B (C+Aim; 60%); 120 Null Damage + Blast2. Target: Twins A and Twins B.

Ability: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
3: DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: D
[Battlechip]: Acc: B (C+AccEnh; 60%); 90 Null Damage + Impact + LineAttack(5) + Movement (Eva: 5% --> 50%+High Gear+Haste; 70%). Target: TinHawk V1.
S3: Dodge (Eva: 50%).
A3: Dodge (Eva: 50%).

4: AirRaid1HP: 100
Properties: Normal, Omnishoes, Mobile
Object Damage: 50 + Impact
Damage Method: Telekinesis
Gun Attack Damage: 10 x 10 Shots
Accuracy: A
Description: Summons a fighter plane to strafe your enemies.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: D
[Battlechip]: HP: 100; Acc: A (A+AccEnh; 70%); 10 Null Damage x 10 Shots. Target: Target: TinHawk V1.

5: Dodge (Eva: 50%+High Gear+Haste; 70%).

6: WoodPowder2Damage: 90 + Medium Grass Terrain Change + Confusion + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of miasma breath. Changes terrain to Grass and causes confusion on contact.
Duration: Once
Element: Wood
Trader Rank: C
[Battlechip]: Acc: B (C+AccEnh; 60%); 90 Wood Damage + Grass Terrain Change + Confusion + Cone Attack. Target: TinHawk V1.

Other Effects:
DragonierMan
1. 20HP Barrier.
2. 20HP Casing.
3. Blind1 on start of Turn 2.
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

AirRaid1HP: 100
Properties: Normal, Omnishoes, Mobile
Object Damage: 50 + Impact
Damage Method: Telekinesis
Gun Attack Damage: 10 x 10 Shots
Accuracy: A
Description: Summons a fighter plane to strafe your enemies.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: D

100 HP
1. Duration: 2/3 Turns Remaining.
OmniShoes: AirRaid1 has the combined benefits of AirShoes and FloatShoes and can also fly freely.

Suzume
1. 20HP Barrier.
2. 20HP Casing.
3. Blind1 on start of Turn 2.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Aya
1. 20HP Barrier.
2. 20HP Casing.
3. Blind1 on start of Turn 2.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.

~
Repeating their previous strategy with a slight bit of difference, Sparks and DragonierMan split paths, just as the TinHawk swooped in from far away with a deafening shriek. However, it was stopped in its tracks by Sparks's first attack, with his LineOut battlechip summoning the burning statue-like Flamey. The bird swooped to the side and behind him to avoid it, while the summoned virus continued forward to smash into the bridge, as well as the unfortunate Gaia on top of it to delete it in an instant. The Flintlock tank underneath the bridge wasn't spared the carnage either, though it managed to move out of the way slightly after the attack to fire a fragmentation cannon shell towards Sparks. However, the shell only managed to pierce his clone that had dashed forward, its explosive impact mitigated by the sacrificial substitute.

Meanwhile, critically damaged by the Flamey's attack, the bridge collapsed, and the viruses that had been perched on top of it fell to the poisonous stream below. Meanwhile, DragonierMan took the time to produce a protective bubble around his comrade--just in time for a couple of the Maru viruses to fire a salvo of electrical shots at him, with three of the shots crackling and dissipating harmlessly off of it. The Volgear that had dropped into the poisonous stream attempted to retaliate towards Sparks by producing a slowly marching group of fiery explosions, though it missed its mark by a rather embarrassingly wide margin.

DragonierMan pressed the assault along with his two companions, with Suzume and Aya firing at the diminutive Twins. Unfortunately, from such a high angle, they were unable to hit the both of them as the Twins revolved around each other, and only one of the TankCannons' explosions hit one of them. DragonierMan radiated a bright light from his own body just as Sparks produced his purple Gaia hammer to radiate a huge shockwave that spanned the entire field. One of the Volgear managed to avoid the carnage as the shockwave barely missed it on one of its rolling undulations, while the metaviruses, as well as the remaining Twins virus weren't so lucky. The TinHawk's response to the attack was to claw at him with its powerful talons, though this attack too bounced against the Barrier provided to him.

His comrade was quick to provide assistance to him as he rocketed down towards the enormous bird, and bashed into its side, injuring it quite critically. In the air, the plane that he had summoned assumed its position before tearing into the hawk with its bullets, eliciting a piercing cry from it as it was deleted summarily. They weren't out of the park quite yet, however, as a dim whir could be heard from in front of them--the Flintlock had loaded up another one of its shells. Aiming at DragonierMan, it fired once more, but he was swift with his evasion and avoided the attack successfully.

Somewhere else in the field, the mole-like Rush took one look at the ensuing fire and decided that the wisest course of action was to flee.

-=Home Team-
Maru-01Maru-01 (Maru)

Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.

Area: Netopia, NAXA

HP: 40
Attack Damage/Effect: 15 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster1, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
A: 40Hp [Poison][Hidden in Recessed Pass A, complete cover from High Altitude][Blind1]
Maru-01Maru-01 (Maru)

Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.

Area: Netopia, NAXA

HP: 40
Attack Damage/Effect: 15 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster1, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
B: 40Hp [Poison][Hidden in Recessed Pass A, complete cover from High Altitude][Blind1]
Maru-01Maru-01 (Maru)

Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.

Area: Netopia, NAXA

HP: 40
Attack Damage/Effect: 15 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster1, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
C: 40Hp [Poison][Hidden in Recessed Pass B, complete cover from High Altitude][Blind1]
Maru-01Maru-01 (Maru)

Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.

Area: Netopia, NAXA

HP: 40
Attack Damage/Effect: 15 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster1, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
D: 40Hp [Poison][Hidden in Recessed Pass B, complete cover from High Altitude][Blind1]
RushRush (Rush)

Will not appear for Navis lower level than 5.

Area: SciLab, Yoka, Netopia, NetVegas

HP: 50
Attack Damage/Effect: None
Attack Accuracy: N/A
Attack Description: N/A
Element: None
Possible Rewards (Per Virus): Popup, Any RARE chip for current network tier, Zenny (10x normal)
Special: Only ONE Rush may appear in any given battle. This virus is rare.
Special: Immune to terrain effects besides damage multiplication.
Special: One free dodge per turn.
Special: Will always survive with 1 HP no matter how much damage is done to it. If it has more than 1 HP at the end of a turn, it will automatically escape. After it checks for escape, it will be restored to full HP if still present in battle. When it is the last virus remaining in a battle, it will leave its rewards behind and flee the battle.
: ESCAPED
VolgearVolgear (Volgear)

This virus family is positively deadly when fighting on Furnace Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally

Area: Electown, Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Primary Attack Damage/Effect: 15 Fire + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Fries enemy with a firewall that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Fire + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Fries the enemy with a marching line of fire pillars.
Element: Fire
Possible Rewards (Per Virus): FlameLine1, FireTower1, Zenny
: 70Hp [Poison][Right end under destroyed overpass][Blind1]
TwinsTwins (Twins)

Twins viruses appear only in linked pairs, and never in odd numbers. A linked pair of Twins viruses will only link to each other, and not with any other Twins viruses present. The linked pairs are always clustered close together, and move by revolving around each other, which makes them susceptible to AoE. If one of the linked pair is deleted, and the other is not, then the virus that was deleted is revived as a free action immediately after. Both must be deleted within the span of one turn to be truly defeated. Twins viruses act in the following manner: One Twins will attack while the other moves. They then swap roles the next action, with the second virus attacking while the first moves. The virus making the move is counted as making a Dodge. The pattern is not altered even if a Twins is deleted and resurrected. They simply carry on next action as if nothing happened.

Area: Netopia, NetVegas

HP: 100
Attack Damage/Effect: 20 Null + Lockon
Attack Accuracy: A
Attack Description: Both lock on, then fire.
Element: None.
Possible Rewards (Per Virus): Team1, Zenny
Special: Omnishoes
Special: If one is killed and the other is not in the same turn, that one is revived.
A: DELETED
TwinsTwins (Twins)

Twins viruses appear only in linked pairs, and never in odd numbers. A linked pair of Twins viruses will only link to each other, and not with any other Twins viruses present. The linked pairs are always clustered close together, and move by revolving around each other, which makes them susceptible to AoE. If one of the linked pair is deleted, and the other is not, then the virus that was deleted is revived as a free action immediately after. Both must be deleted within the span of one turn to be truly defeated. Twins viruses act in the following manner: One Twins will attack while the other moves. They then swap roles the next action, with the second virus attacking while the first moves. The virus making the move is counted as making a Dodge. The pattern is not altered even if a Twins is deleted and resurrected. They simply carry on next action as if nothing happened.

Area: Netopia, NetVegas

HP: 100
Attack Damage/Effect: 20 Null + Lockon
Attack Accuracy: A
Attack Description: Both lock on, then fire.
Element: None.
Possible Rewards (Per Virus): Team1, Zenny
Special: Omnishoes
Special: If one is killed and the other is not in the same turn, that one is revived.
B: DELETED
GaiaGaia (Gaia)

Gaia viruses are top-tier tanking viruses, and thus should never be seen be seen until battle 6 or later in any given thread. Contrary to popular belief, Gaia viruses are mobile. They move at the expense of their own actions, and do so one panel at a time like a chess piece every so often. All Gaia viruses have StoneBody, which they must drop in order to swing their big hammers. After attacking, they re-raise their StoneBody protection. Dropping and raising their defense does not take an action, and can be performed at any time. The rock fall effect of BigHammer attacks does not work unless underground or inside, and the number of rocks dropped is random. Gaia are immune to RockFall and GaiaWave attacks from other Gaia viruses.

Area: Netopia, Hades Isle, NetVegas

HP: 100
Primary Attack Damage/Effect: 30 Null + Break + Impact + Panel Crack (BigHammer) / 10 Null + Break + Drop Attack (RockFall)
Primary Attack Accuracy: B / E
Primary Attack Description: Attacks the enemy with BigHammer. May cause rocks to fall if underground or inside, which also deal damage.
Secondary Attack Damage/Effect: 20 Null + Ground Attack + To-All-Clause (GaiaWave)
Secondary Attack Accuracy: C
Secondary Attack Description: Slams the ground with BigHammer to send forth an ever expanding circular shockwave in all directions.
Element: None
Possible Rewards (Per Virus): BigHammer1, Gaia1 (rare), Zenny
Special: Stonebody when not attacking.
: DELETED
TinHawk V1TinHawk V1 (TinHawk)

TinHawk is a combination of the Fishy, Genin, and Typhoon viruses. It appears to be a large, dark brown bird, with razor sharp wings and short but thick legs and feet. As one might expect, it prefers to attack by swooping in and overwhelming foes with its size, repeatedly tearing foes with its claws, and by creating mighty gusts of wind with its wings. But it does have yet another trick for the unwary...

Area: All

HP: 250
Element: Null

Primary Attack Damage/Effect: 15 Null + Impact + Piercing + Line Attack(5)
Primary Attack Accuracy: C
Primary Attack Description: Swoops down and through a straight path.

Secondary Attack Damage/Effect: (10 Null x 3 Hits) + Homing + NorthWind + Wind Type
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a small whirlwind that hunts down its target. Blows away barriers and auras on contact.

Tertiary Attack Damage/Effect: 10 Null x 3 hits + Slashing
Tertiary Attack Accuracy: B
Tertiary Attack Description: Flies down to a target, and repeatedly claws the foe with its powerful talons.

Special: OmniShoes
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Once per turn, this virus can counter a BattleChip with a ranged version of its Tertiary Attack as a free action.

Possible Rewards (Per Virus): DashAttack1, Kunai1, Typhoon, HawkCut1, NorthWind, Zenny
[Meta-Virus]: DELETED
Flintlock V1Flintlock V1 (Flintlock)

Flintlocks are a combination of the Shrubby, Cattack, and CannonGuard viruses. Their overall appearance is that of a low profile modern battle tank, painted jungle green. The tank has a spiked roller braced across the front that it uses to run over enemies with, clear traps, and break through obstacles. The turret is heavily armored, and features a shutter-shield that opens sideways when the main cannon is to be fired. The virus is only vulnerable to backstab attacks or drop attacks unless it is attacking with the main gun, at which time it is also vulnerable from the front. This virus is very slow, but it may move and dodge while attacking and the direction of attack is generally independent of the direction it moves in.

Area: All

HP: 230
Element: Wood

Primary Attack Damage/Effect: 10 Wood + Impact + Break + Nullify + Knockback
Primary Attack Accuracy: C
Primary Attack Description: Steamrolls the target. This attack is never specifically executed, and is just a byproduct of movement. In other words, this is passive.

Secondary Attack Damage/Effect: 20 Wood + Impact + Knockback + Blast2
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a fragmentation cannon shell that damages terrain. ShutterGuard dropped when using this attack.

Tertiary Attack Damage/Effect: 20 Wood + Seeking + Lock-On + Uninstall
Tertiary Attack Accuracy: A+
Tertiary Attack Description: Locks-on and fires a super-accurate cannon shell that damages the NC. ShutterGuard dropped when using this attack.

Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: ShutterGuard: Guards against frontal and side attacks when not attacking.
Special: This virus may attack while moving or dodging. The passive attack triggers if the virus moves into the same space as another object.
Special: Flintlocks are immune to Blast damage from Beetanks, Kabutanks, Flintlocks, and Cattacks.

Possible Rewards (Per Virus): RollingLog1, TankCannon1, MarkCannon1, Wood+30, Uninstall, Zenny
[Meta-Virus]: 40Hp [Normal][Slightly to the right in front of Sparks][Blind1]

-=Away Team=-
DragonierMan.Exe: 300Hp [Normal, behind Sparks][Barrier 20/Casing 20][Blind1]
Suzume.SP: 100Hp [High Alt above Normal][Barrier 20/Casing 20][Blind1]
Aya.SP: 100Hp [High Alt above Normal][Barrier 20/Casing 20][Blind1]
Sparks.Exe: 190Hp [Normal][Decoy Destroyed!][Barrier 35+StatusGuard]

-=Terrain=-
50% Normal [Most areas]
30% Poison [Central stream running up the middle of the field. Flows from two recesses on either side, under the bridge]
20% Broken [Straight line going out in front of Sparks]

-=Objects=-
Recessed Pass A: 100Hp [StoneBody]
Recessed Pass B: 100Hp [StoneBody]
Overpass Bridge: DESTROYED

AirRaid1: 100HP [2 Turns Remaining] [High Altitude above Normal]
"This barrier is quite powerful. Thank you my friends." Sparks was unscathed between dodging and the barrier's superior defensive qualities, and also this time unharmed by the Drago's Blind attack.

"See if our Bandcoon can get us anything good from that strong virus in front of you. Also... I'm sending you your trusty blade." The operator went back too the well to send the PickPocket, and ElecSword chips.

Sparks didn't waste anytime to bring his faithful theif virus to the battlefield. The Flintlock should be easy picking since it was blinded. "Go get me something good, got it?" The samurai commanded, and the rodent acted. In a speedy burst, the Bandcoon ran towards the unknown enemy, quickly gripping at any data it could get its paws on. With a quick look behind to see Sparks usual look of apporval, once recieved it dashed off to wait until the battle was finished.

"Now... You must be deleted." The sword navi unsheathed his sword once again revealing the glowing yellow blade, while simultaneously summoning his clone again. The Sparks duplicate ran the same path that the Bandcoon did. Sparks attempted to use that as a distraction so he could use a burst of speed to easily get behind the Flintlock virus. Once he was behind the enemy, the samurai unleashed a very fast double slash with the sword of electricity. Both slashes were diagonal slashes starting high left, to low right, followed by a high right, to low left. The trail of sparks that the blade left behind a quickly fading image of a yellow x that fell to the ground.

Sparks sheathed the blade momentarily, so that he could focus on trying to dodge any incoming attacks. "Make quick work of our enemies Drago!"
-----------------------------------------------------------------------------------------------
Summary

1. PickpocketDamage: 0
Accuracy: B
Description: Summons a Bandcoon to steal from opponents before vanishing.
Duration: Once
Element: Null
Special: Success and quality of theft affected by RP quality and luck.
Trader Rank: C
: Pickpocket (Acc: B) at Flintlock
2. Feint behind Flintlock
-Passive: [Elec clone] - [Decoy type] [Passive](20 x 4= 80). Summons one decoy that will appear to be the same as Sparks.exe every turn.-
3. ElecSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of electrical energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Elec
Trader Rank: C
: 80 + Slashing + Wide Attack (Acc: B) at Flintlock, +ACC rank due to Sword Mastery, +15 Damage due to Elec bonus.
4. ElecSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of electrical energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Elec
Trader Rank: C
: 80 + Slashing + Wide Attack (Acc: B) at Flintlock, +ACC rank due to Sword Mastery. +15 Damage due to Elec bouns.
-Free dodge due to Swordplay.-
As DragonierMan's eyes glazed over from the blinding that he inflicted upon himself, his body began to react with unnatural resilience. This wasn't the first time he had purposefully blinded himself, and it certainly wouldn't be the last. "Take this aid my allies!" Drago shouted out as he tossed out two beams of energy at his allies. Assuming they accepted the aid, a bubble barrier formed around the fighter plane and a casing of hard scales formed over the armor of Sparks. Suzume and Aya's bodies both fought against the blinding effect of their master, clearing it just as Drago was. "I got the Volgear and Sparks got the tank," Drago said to the twins. "You two divide and conquer!" The twins gave a quick salute and then sped off to each of the Recessed Passes.

Drago flew over to the Volgear very, very quickly, and unleashed a torrential rain upon the virus from above. A blast of icy water spat out of the navi's hands and rushed down to soak the virus into deletion. The wide waterfall splashed all over the poison below, mixing into the deadly soup. Suzume and Aya produced a pair of hammers and smashed them into the Recessed Passes, attempting to cause them to cave in and bury the Maru-01 viruses hiding within them. Suzume wielded the mighty GodHammer, and so if she struck true it would cause debris to clump up and fall on someone close by. Aya wielded a normal Hammer, but unlike the disintegrating Godhammer, it would continue to last for a few more swings. Their swings were as mighty as their hammers, bringing them up high above their heads, to smash down upon the two spillways.

As the twins moved back to assess the damage and to avoid counter reprisals, Suzume yelled out to their two allies. "Take this aid my allies!" Suzume shouted out as she tossed out two beams of light at her allies. Assuming they accepted the aid, a barrier of multi-colored light formed around the fighter plane and a casing of multi-colored scales formed over the armor of Sparks. Drago dived down at the Volgear, quickly getting into melee range, and breathed an icy breath all over the area from above. The icy breath swept across the area like a focused rain shower. The terrain would mostly likely solidify and turn to ice. A blackish-purple ice. And if the virus was caught in the path of the cone attack, it would be frozen solid like a popsicle.

Drago then moved away and adopted a defensive stance as the pilot flying above looked down at the targets below. If the Volgear was still alive, that would be its target. But if the Volgear was dead, then it targeted the Flintlock V1 tank to assist Sparks. It piloted its plane to the rear of the enemy and then dove down. Its machine guns lit up the sky with sound and fury as it rained a deadly stream of lead at the vulnerable upper-back area of the enemy. The terrain sustained some pock marks or plops of poison goo, as the bullets strafed around the chosen virus.

"Take this aid my allies!" Aya shouted out as she tossed out two beams of darkness at her allies. Assuming they accepted the aid, a barrier of shadows formed around the fighter plane and a casing of dull and blackened scales formed over the armor of Sparks. The pilot pulled up and took back to the sky as Drago launched a series of attacks at the two Recessed Passes. He shot a bolt of lightning and Recessed Pass A, while he threw a wooden boomerang toward Recessed Pass B. The bolt of lightning exploded upon impact with the enemy, spreading electric bolts to the sides and behind. The boomerang spun through the air and crashed into the area around Recessed Pass B, carving through the enemy duo there.

Summary (Turn 2)
Actions:
*Dragon's Sureness [Signature]: Passive Accuracy Enhancement (+10% Acc; max A Rank). Target: DragonierMan.
*Dragon's Swiftness [Signature]: Passive Haste (+10% Eva; max A Rank). Target: DragonierMan.

*Dragon's Barrier [Signature]: Passive 20HP Barrier. Target: AirRaid1.
*Dragon's Scales [Signature]: Passive 20HP Casing. Target: Sparks.
Ability: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
*Dragon's Wings [Signature]: Passive Movement (Eva: 5% --> 50%+High Gear+Haste; 70%). Move straight toward Volgear. End above Volgear.
1: Dragon's Resilience [Signature]: 30 Healing + Status Cure [2 TCD]. Target: DragonierMan. Cure: Blind1.
*Wings of Light [Signature]: Passive Movement (Eva: 5%). Move straight toward Recessed Pass A. End above Recessed Pass A.
S1: Renewal of Light [Signature]: 30 Healing + Status Cure [2 TCD]. Target: Suzume. Cure: Blind1.
*Wings of Darkness [Signature]: Passive Movement (Eva: 5%). Move straight toward Recessed Pass B. End above Recessed Pass B.
A1: Renewal of Darkness [Signature]: 30 Healing + Status Cure [2 TCD]. Target: Aya. Cure: Blind1.

2: WideShot2Damage: 90 + Wide Attack
Accuracy: A
Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Aqua
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
Trader Rank: C
[Battlechip]: Acc: A (A+AccEnh; 70%); 90 Aqua Damage + Wide Attack. Target: Volgear.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Light [Signature]: Passive Take Aim (+10% Acc; max A Rank).
S2: GodHammer2Damage: 140 + Break + Impact / 70 + Drop Attack
Accuracy: C / D
Description: A hammer strike with immense force, that disquiets nearby earth, sends it skyward, and down upon another target.
Duration: Once
Element: Null
Special: The second part of this attack does not trigger if the hammer's target is not grounded. It also must hit a different target from the hammer. For clarity's sake, it may hit nothing if the user chooses.
Trader Rank: C
[Battlechip]: Acc: B (C+Take Aim; 60%) / D (40%); 140 Null Damage + Break + Impact / 70 Null Damage + Drop Attack. Target1: Recessed Pass A / Target2: Maru-01 A or Maru-01 B.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Darklight [Signature]: Passive Take Aim (+10% Acc; max A Rank).
A2: HammerDamage: 100 + Break
Accuracy: C
Description: Creates a powerful hammer with a large head for the user to swing and smash at will.
Duration: Until broken. Breaks automatically after 3 Swings.
Element: Null
Trader Rank: C
[Battlechip]: Acc B (C+Take Aim; 60%); 100 Null Damage + Break. Until Overridden/Broken. Breaks after 3 uses. 2/3 Uses Remaining. Target: Recessed Pass B.

*Sphere of Light [Signature]: Passive 20HP Barrier. Target: AirRaid1.
*Scales of Light [Signature]: Passive 20HP Casing. Target: Sparks.
3: Blizzard2Damage: 100 + Medium Ice Terrain Change + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of freezing breath. Changes terrain to Ice and has an increased chance to Freeze targets on all forms of Aqua Terrain.
Duration: Once
Element: Aqua.
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C
[Battlechip]: Acc: B (C+AccEnh; 60%); 100 Aqua Damage + Ice Panel Change + Cone Attack. Target: Volgear.
S3: Dodge (Eva: 50%).
A3: Dodge (Eva: 50%).

4: Dodge (50%+High Gear+Haste; 70%).
* AirRaid1HP: 100
Properties: Normal, Omnishoes, Mobile
Object Damage: 50 + Impact
Damage Method: Telekinesis
Gun Attack Damage: 10 x 10 Shots
Accuracy: A
Description: Summons a fighter plane to strafe your enemies.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: D
[Battlechip]: Acc: A (A+AccEnh; 70%); 10 Null Damage x 10 Shots. Target: Volgear. If Volgear is deleted, target the Flintlock V1. Attempt to hit it from above or behind.

*Sphere of Darkness [Signature]: Passive 20HP Barrier. Target: AirRaid1.
*Scales of Darkness [Signature]: Passive 20HP Casing. Target: Sparks.
5: ElecReel2Damage: 100 + Spread 3 (Side + Behind)
Accuracy: B
Description: A small bolt of lightning that spreads sideways and behind the target upon impact.
Duration: Once
Element: Elec
Trader Rank: C
[Battlechip]: Acc: A (B+AccEnh; 70%); 100 Elec Damage + Spread3 (Side + Behind). Target: Maru-01 A and Maru-01 B.

6: Boomerang2Damage: 90 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: C
[Battlechip]: Acc: A (B+AccEnh; 70%); 90 Wood Damage + Group Attack(Arc). Target: Maru-01 C and Maru-01 D.

Other Effects:
DragonierMan
1. 20HP Barrier.
2. 20HP Casing.
3. Blind1 Cured.
4. Dragon's Resilience [Signature]: 2 TCD.
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

AirRaid1HP: 100
Properties: Normal, Omnishoes, Mobile
Object Damage: 50 + Impact
Damage Method: Telekinesis
Gun Attack Damage: 10 x 10 Shots
Accuracy: A
Description: Summons a fighter plane to strafe your enemies.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: D

100 HP
1. Duration: 1/3 Turns Remaining.
2. 20HP Barrier.
OmniShoes: AirRaid1 has the combined benefits of AirShoes and FloatShoes and can also fly freely.

Suzume
1. 20HP Barrier.
2. 20HP Casing.
3. Blind1 Cured.
4. Renewal of Light [Signature]: 2 TCD.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Aya
1. 20HP Barrier.
2. 20HP Casing.
3. Blind1 Cured.
4. Renewal of Darkness [Signature]: 2 TCD.
5. HammerDamage: 100 + Break
Accuracy: C
Description: Creates a powerful hammer with a large head for the user to swing and smash at will.
Duration: Until broken. Breaks automatically after 3 Swings.
Element: Null
Trader Rank: C
[Battlechip]: 2/3 Uses Remaining.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.

~
With only a few targets left to take care of, Sparks tried to get in a quick theft while drago and the girls fixed up everyone's ailments. The Flintlock tried to twist and rotate on its treads while it took a bead on Drago, but Sparks was quick enough to stay behind it and avoid its mangling roller. What Drago would see, was a familiar, smaller targeting scope pop up from the tank which beaded him, and then fired an incredibly fast laser shot with precision accuracy in his direction. He wasn't caught off guard by the hyper accurate shot this time, but even his best effort at avoiding the beam couldn't stop it from managing to clip him, just barely. The shot itself didn't make it past his defences, but the same jolt he'd felt the first time he'd fought a tank like this pulsed through him and he felt a portion of his customiser go dark. He didn't lose his flight this time, but the section that shut off would have been a considerably more concerning one, if not for the fact that the fight was nearly done.

Shaking it off, he quickly positioned himself to obliterate the fallen Volgear before it could cause any harm, while the twins took a side each and proceeded to brutally destroy the remaining structures on the field, shattering and opening up the recessed overhangs and letting some light in on the hiding Marus. Nimble as they were none of the falling rubble gave them any trouble, and the small spark balls responded by shooting small bolts of electricity up at the girls in unison. They were a little spotty and blind, and that helped; between cases of poor aim and nimble dodged, only on spark managed to find its target. Suzume's barrier absorbed the bolt that caught her, but there was something else very strange about it, and after a moment of uncertainty, the already small girl shrank, very suddenly, to look as though she was about seven inches tall at best, while her clothing now seemed to be made of a selection of well tailored, but barely covering, birch leaves. While the glitch persisted, she'd find that it was purely a visual effect, and she could move just as far and as fast as she cold before, and still wield all of her weapons with the same efficiency she was used to. she just looked like a pixie, and her voice had gotten very small.

Sparks, meanwhile, had managed to slip round to a position where the tank's rear generator and drove his sword into just the right spot to cause the powerful virus to shudder, smoke and then go still. Nearby, Drago was done with the Volgear and sent a second icy blizzard to wash over the two Marus that were nearest it. Neither seemed to be harmed by the cone of cold, the pair dancing about in place and ending up unharmed by the buffet, but the poison section beneath them coalesced into a much safer stretch of ice for the time being, as the recess was completely blocked.

Sparks still had a swing left in his sword, and the suddenly safe passage gave him just the right opportunity to dart across as swing wide at the two hard-to-hit viruses. One he cut cleanly, destroying it. The other curled around his blade and attempted to counter with a sharp, close range tazer attack, but it was stopped cold by his barrier.

Above, the AirRaid pilot had done a loop, picking targets, but as one fell after another, it was forced to settle on taking a shooting run at one of the other Maru viruses — which it could see now, thankfully. It selected on and unleashed its machine gun; many of the shots missed, but just enough connected that the virus lost its integrity and dispersed into the air. Drago had an attack each for the remaining two viruses, one on each side, and by good fortune and good aim, he managed to connect with each of them, with attacks powerful enough to obliterate the last remaining resistance in the area.

Suzume eventually returned to her normal size, though it took a little while. Unless someone cured the glitch early, then a quirk of its resolution saw her returned to full size and easy visibility a few seconds before her outfit returned to normal as well.

-=Home Team-
Maru-01Maru-01 (Maru)

Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.

Area: Netopia, NAXA

HP: 40
Attack Damage/Effect: 15 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster1, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
A: DELETED
Maru-01Maru-01 (Maru)

Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.

Area: Netopia, NAXA

HP: 40
Attack Damage/Effect: 15 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster1, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
B: DELETED
Maru-01Maru-01 (Maru)

Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.

Area: Netopia, NAXA

HP: 40
Attack Damage/Effect: 15 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster1, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
C: DELETED
Maru-01Maru-01 (Maru)

Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.

Area: Netopia, NAXA

HP: 40
Attack Damage/Effect: 15 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster1, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
D: DELETED
RushRush (Rush)

Will not appear for Navis lower level than 5.

Area: SciLab, Yoka, Netopia, NetVegas

HP: 50
Attack Damage/Effect: None
Attack Accuracy: N/A
Attack Description: N/A
Element: None
Possible Rewards (Per Virus): Popup, Any RARE chip for current network tier, Zenny (10x normal)
Special: Only ONE Rush may appear in any given battle. This virus is rare.
Special: Immune to terrain effects besides damage multiplication.
Special: One free dodge per turn.
Special: Will always survive with 1 HP no matter how much damage is done to it. If it has more than 1 HP at the end of a turn, it will automatically escape. After it checks for escape, it will be restored to full HP if still present in battle. When it is the last virus remaining in a battle, it will leave its rewards behind and flee the battle.
: ESCAPED
VolgearVolgear (Volgear)

This virus family is positively deadly when fighting on Furnace Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally

Area: Electown, Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Primary Attack Damage/Effect: 15 Fire + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Fries enemy with a firewall that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Fire + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Fries the enemy with a marching line of fire pillars.
Element: Fire
Possible Rewards (Per Virus): FlameLine1, FireTower1, Zenny
: DELETED
TwinsTwins (Twins)

Twins viruses appear only in linked pairs, and never in odd numbers. A linked pair of Twins viruses will only link to each other, and not with any other Twins viruses present. The linked pairs are always clustered close together, and move by revolving around each other, which makes them susceptible to AoE. If one of the linked pair is deleted, and the other is not, then the virus that was deleted is revived as a free action immediately after. Both must be deleted within the span of one turn to be truly defeated. Twins viruses act in the following manner: One Twins will attack while the other moves. They then swap roles the next action, with the second virus attacking while the first moves. The virus making the move is counted as making a Dodge. The pattern is not altered even if a Twins is deleted and resurrected. They simply carry on next action as if nothing happened.

Area: Netopia, NetVegas

HP: 100
Attack Damage/Effect: 20 Null + Lockon
Attack Accuracy: A
Attack Description: Both lock on, then fire.
Element: None.
Possible Rewards (Per Virus): Team1, Zenny
Special: Omnishoes
Special: If one is killed and the other is not in the same turn, that one is revived.
A: DELETED
TwinsTwins (Twins)

Twins viruses appear only in linked pairs, and never in odd numbers. A linked pair of Twins viruses will only link to each other, and not with any other Twins viruses present. The linked pairs are always clustered close together, and move by revolving around each other, which makes them susceptible to AoE. If one of the linked pair is deleted, and the other is not, then the virus that was deleted is revived as a free action immediately after. Both must be deleted within the span of one turn to be truly defeated. Twins viruses act in the following manner: One Twins will attack while the other moves. They then swap roles the next action, with the second virus attacking while the first moves. The virus making the move is counted as making a Dodge. The pattern is not altered even if a Twins is deleted and resurrected. They simply carry on next action as if nothing happened.

Area: Netopia, NetVegas

HP: 100
Attack Damage/Effect: 20 Null + Lockon
Attack Accuracy: A
Attack Description: Both lock on, then fire.
Element: None.
Possible Rewards (Per Virus): Team1, Zenny
Special: Omnishoes
Special: If one is killed and the other is not in the same turn, that one is revived.
B: DELETED
GaiaGaia (Gaia)

Gaia viruses are top-tier tanking viruses, and thus should never be seen be seen until battle 6 or later in any given thread. Contrary to popular belief, Gaia viruses are mobile. They move at the expense of their own actions, and do so one panel at a time like a chess piece every so often. All Gaia viruses have StoneBody, which they must drop in order to swing their big hammers. After attacking, they re-raise their StoneBody protection. Dropping and raising their defense does not take an action, and can be performed at any time. The rock fall effect of BigHammer attacks does not work unless underground or inside, and the number of rocks dropped is random. Gaia are immune to RockFall and GaiaWave attacks from other Gaia viruses.

Area: Netopia, Hades Isle, NetVegas

HP: 100
Primary Attack Damage/Effect: 30 Null + Break + Impact + Panel Crack (BigHammer) / 10 Null + Break + Drop Attack (RockFall)
Primary Attack Accuracy: B / E
Primary Attack Description: Attacks the enemy with BigHammer. May cause rocks to fall if underground or inside, which also deal damage.
Secondary Attack Damage/Effect: 20 Null + Ground Attack + To-All-Clause (GaiaWave)
Secondary Attack Accuracy: C
Secondary Attack Description: Slams the ground with BigHammer to send forth an ever expanding circular shockwave in all directions.
Element: None
Possible Rewards (Per Virus): BigHammer1, Gaia1 (rare), Zenny
Special: Stonebody when not attacking.
: DELETED
TinHawk V1TinHawk V1 (TinHawk)

TinHawk is a combination of the Fishy, Genin, and Typhoon viruses. It appears to be a large, dark brown bird, with razor sharp wings and short but thick legs and feet. As one might expect, it prefers to attack by swooping in and overwhelming foes with its size, repeatedly tearing foes with its claws, and by creating mighty gusts of wind with its wings. But it does have yet another trick for the unwary...

Area: All

HP: 250
Element: Null

Primary Attack Damage/Effect: 15 Null + Impact + Piercing + Line Attack(5)
Primary Attack Accuracy: C
Primary Attack Description: Swoops down and through a straight path.

Secondary Attack Damage/Effect: (10 Null x 3 Hits) + Homing + NorthWind + Wind Type
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a small whirlwind that hunts down its target. Blows away barriers and auras on contact.

Tertiary Attack Damage/Effect: 10 Null x 3 hits + Slashing
Tertiary Attack Accuracy: B
Tertiary Attack Description: Flies down to a target, and repeatedly claws the foe with its powerful talons.

Special: OmniShoes
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Once per turn, this virus can counter a BattleChip with a ranged version of its Tertiary Attack as a free action.

Possible Rewards (Per Virus): DashAttack1, Kunai1, Typhoon, HawkCut1, NorthWind, Zenny
[Meta-Virus]: DELETED
Flintlock V1Flintlock V1 (Flintlock)

Flintlocks are a combination of the Shrubby, Cattack, and CannonGuard viruses. Their overall appearance is that of a low profile modern battle tank, painted jungle green. The tank has a spiked roller braced across the front that it uses to run over enemies with, clear traps, and break through obstacles. The turret is heavily armored, and features a shutter-shield that opens sideways when the main cannon is to be fired. The virus is only vulnerable to backstab attacks or drop attacks unless it is attacking with the main gun, at which time it is also vulnerable from the front. This virus is very slow, but it may move and dodge while attacking and the direction of attack is generally independent of the direction it moves in.

Area: All

HP: 230
Element: Wood

Primary Attack Damage/Effect: 10 Wood + Impact + Break + Nullify + Knockback
Primary Attack Accuracy: C
Primary Attack Description: Steamrolls the target. This attack is never specifically executed, and is just a byproduct of movement. In other words, this is passive.

Secondary Attack Damage/Effect: 20 Wood + Impact + Knockback + Blast2
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a fragmentation cannon shell that damages terrain. ShutterGuard dropped when using this attack.

Tertiary Attack Damage/Effect: 20 Wood + Seeking + Lock-On + Uninstall
Tertiary Attack Accuracy: A+
Tertiary Attack Description: Locks-on and fires a super-accurate cannon shell that damages the NC. ShutterGuard dropped when using this attack.

Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: ShutterGuard: Guards against frontal and side attacks when not attacking.
Special: This virus may attack while moving or dodging. The passive attack triggers if the virus moves into the same space as another object.
Special: Flintlocks are immune to Blast damage from Beetanks, Kabutanks, Flintlocks, and Cattacks.

Possible Rewards (Per Virus): RollingLog1, TankCannon1, MarkCannon1, Wood+30, Uninstall, Zenny
[Meta-Virus]: DELETED

-=Away Team=-
DragonierMan.Exe: 300Hp
Suzume.SP: 100Hp
Aya.SP: 100Hp
Sparks.Exe: 190Hp

-=Terrain=-
40% Normal [Most areas]
25% Poison [Central stream running up the middle of the field. Flows from one recess on the left, under the bridge]
15% Ice [Where the other patch of poison was, on the right]
20% Broken [Straight line going out in front of Sparks]

-=Objects=-
Recessed Pass A: DESTROYED
Recessed Pass B: DESTROYED
Overpass Bridge: DESTROYED

-=Battle 4, Victory!=-

Sparks: 1270z, MaruBlaster1Damage: 60 + Glitch
Accuracy: B (Special)
Description: A taser shot that bugs the enemy's coding.
Duration: Once
Element: Elec
Special: If the user used a Melee or Sword chip immediately prior to MaruBlaster, this attack's accuracy is raised to A.
Trader Rank: D
, 24BugFrags, Volgear Bounty +1, + MarkCannon1Damage: 70 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: D
from PickPocket

Drago: 1480z, 24BugFrags, Gaia Bounty +1

Both Get 10 Mutual FXP (5 base + 5 for assistance and teamwork)


Joseph spoke directly to Sparks. "Time to wrap it up, I wanna hit the shop on the home."

"Good job my friends. It was a great workout, and I enjoyed our travels together today. I think it's about time we call it a day though. My master has a stop to make before we head home." Upon finishing the battle Sparks went to each member of his team. Offering Drago a bow followed by a strong handshake. Following that he offered both the twins a gentle hug, "It was great teaming with y'all, hopefully I've been fully forgivin for driving the cart off the Dam." With a light chuckle, he would await their response before turning around and heading back towards Netfrica.
DragonierMan returned the handshake. "I'll be seeing you later partner." Suzume gave Sparks a big hug, then backed up and gave a salute. "See you later, Sir Sparks!" Aya returned the hug she was given reluctantly. She didn't seem like a huggy person. "Yeah, sure. You are forgiven." Aya then punched him on the shoulder. "Just don't do it again, alright?"

Then they all waved at Sparks as they jacked-out in beams of various colors.

[DRAGONIERMAN LOGGED OUT!!]