-=Converging Viruses=-
BandcoonBandcoon (Bandcoon)
Bandcoons are gray raccoon-like creatures, around 30 inches in height. They possess black stripes around their body, aside from their short, almost stub-like legs. Their faces are usually unseen, as they're covered in a red mask with string decorations. Their tails are twice as long as their actual bodies, and are usually curved into a question mark shape. At first this may seem like a simple design choice, but the tail is actually prehensile, and Bandcoon cleverly use it to steal chip data from Navis. Bandcoons' speed and small size combine to make them surprisingly difficult to hit while moving, and are even agile enough to turn sharply with little problem. However, if caught standing still, they're practically sitting ducks. However, when they're not using chips, they always prefer to move when possible. Their main tactic is to roll around and confound the enemy with their speed, then move in and swipe them with their tail, using it like a hook to grab data not directly tied to them, namely Battlechips. They can then use it themselves, at reduced power, as a free action. All other effects of the chips still apply, including pre-requisites to use the chip (i.e. Spice still needs Grass terrain, MachineSword still requires that the enemy be stunned). Higher level Bandcoon are aware of such conditions, and will try to satisfy the requirements if at all possible. If the enemy has no Battlechips, Bandcoons get extremely aggravated, and will ram an enemy in anger and desperation. However, they severely dislike doing this, and will only use this attack as a last resort for when they have no chips.
Area: Yoka, Okuden Valley, Netopia, Yumland
HP: 60
Primary Attack Damage/Effect: Chip Steal + 1/3 Chip Use
Primary Attack Accuracy: B
Primary Attack Description: Bandcoon steals a single random chip the opponent has selected this turn. They then use the chip at 1/3 of its normal power, rounded down to the nearest 5. Recovery chips still work at full power.
Secondary Attack Damage/Effect: 10 Null + Impact
Secondary Attack Accuracy: A
Secondary Attack Description: If Bandcoon cannot steal an attacking chip for any reason, they will instead roll into an enemy.
Element: Null
Possible Rewards (Per Virus): Pickpocket (Rare), Zenny
Special: Haste while moving (+10%). Double Slow while standing still (-20%).: DELETED
ElebeeElebee (Elebee)
Elebee viruses move and dodge at a high rate of speed, and they are fully flight capable. Elebee viruses attack by flying at their target at high speed, and delivering an electric sting. This type of virus may opt to stop short of the target, and veer sharply in a new direction to avoid an attack. This requires the expenditure of a second action, but occurs very rapidly regardless. Movement and attacking are one and the same with regards to this virus, thus physical contact with them causes damage. Elebees can see through Invis.
Area: Electown, NAXA
HP: 90
Attack Damage/Effect: 20 Elec + Seeking
Attack Accuracy: B
Attack Description: Charges toward enemy to electrocute
Element: Elec
Possible Rewards (Per Virus): Arrow1, Zenny
Special: Flying.: DELETED
WindBoxWindBox (Wind & Fan)
All viruses in this family are immobile during combat, with the exception of being able to turn to face any direction it wishes. Later versions of this virus may switch between Wind and Fan effects, which requires one action, during which time all wind or fan effects cease. Bonuses and penalties do not stack if multiples of the same virus family exist on the field. Wind and Fan do not push or pull Objects, only creatures.
Area: SciLab, Yoka, Beach, Sharo, Netfrica, Hades Isle
HP: 100
Attack Damage/Effect: Wind Effect, Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to land many kinds of attacks on it and allied viruses, such as thrown attacks and close ranged attacks. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Wind, Zenny
Special: Causes short ranged attacks, such as (but not limited to) swords, melee attacks, and flame thrower style weapons, to suffer from a 30% accuracy penalty against targets they are being pushed away from. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining wind effect.: DELETED
SnoozySnoozy (Snoozy)
Snoozy are about 2 feet tall, and are shaped like a white translucent blob of goo, forming a basic head, body, and arm, with the body trailing behind. The head has an oversized nightcap covering most of it, colored dark blue, with white dots as stars. The end of the nightcap has a hanging moon from it. The lone arm carries a thick white pillow by the corner, with some down leaking out of a tear. The coloring scheme of its main body changes with its version. Snoozier are red, and Snooziest are blue. A menacing black Snoozy DS has an additional feature of serrated teeth forming a giant jaw. EX forms are darker shades of their originals. Snoozy attack by flailing their white pillows around and spreading their apparent sleepiness around. They start their attack by teleporting up to their targets. The teleport counts as a dodge if utilized correctly. They then teleport back to their original spot, and do not move otherwise. They may use their secondary full-heal at any time, though they are more likely to do so when they are injured. Snoozy viruses only appear when there is cover to hide behind, and will stay behind this cover for the entirety of the battle except to attack. They will not appear otherwise. If their cover is destroyed, they will attempt to flee starting next turn if they do not have a specified object chip to be dispensed first.
Area: Yoka, Dentech, Sharo
HP: 60
Primary Attack Damage/Effect: (Teleport) then (Aqua 15 + Sleep)
Primary Attack Accuracy: C
Primary Attack Description: Teleports near an enemy, and whacks its pillow at them. Teleports back to original position shortly after.
Secondary Attack Effect: Self Recover Max + Self Status Cure Max + Self Sleep (1)
Secondary Attack Accuracy: S
Secondary Attack Description: Goes to sleep, and recovers from all of its ailments and injuries. This attack may be used at any time, even when status effects would usually deny it, except for Sleep. This attack has a one turn cooldown after the virus wakes up.
Element: Aqua
Possible Rewards (Per Virus): Pillow1, Zenny
Special: Will not attack sleeping targets.: DELETED
TinHawk V1TinHawk V1 (TinHawk)
TinHawk is a combination of the Fishy, Genin, and Typhoon viruses. It appears to be a large, dark brown bird, with razor sharp wings and short but thick legs and feet. As one might expect, it prefers to attack by swooping in and overwhelming foes with its size, repeatedly tearing foes with its claws, and by creating mighty gusts of wind with its wings. But it does have yet another trick for the unwary...
Area: All
HP: 250
Element: Null
Primary Attack Damage/Effect: 15 Null + Impact + Piercing + Line Attack(5)
Primary Attack Accuracy: C
Primary Attack Description: Swoops down and through a straight path.
Secondary Attack Damage/Effect: (10 Null x 3 Hits) + Homing + NorthWind + Wind Type
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a small whirlwind that hunts down its target. Blows away barriers and auras on contact.
Tertiary Attack Damage/Effect: 10 Null x 3 hits + Slashing
Tertiary Attack Accuracy: B
Tertiary Attack Description: Flies down to a target, and repeatedly claws the foe with its powerful talons.
Special: OmniShoes
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Once per turn, this virus can counter a BattleChip with a ranged version of its Tertiary Attack as a free action.
Possible Rewards (Per Virus): DashAttack1, Kunai1, Typhoon, HawkCut1, NorthWind, Zenny: DELETED
MudfeeshMudfeesh (Mudfeesh)
This virus looks like a sausage shaped fish with a brown underbelly, a blue/green/red/black back (depending on the version) with a wavy dorsal fin, a mouth that constantly gasps for air, beady little eyes and a large flat tail that it uses to propel itself. It moves by flopping around very erratically, granting the family a passive dodge effect.
Area: Yoka, Okuden Valley, Beach, Yumland
HP: 60
Attack Damage/Effect: 15 Wood + Impact + Slow
Attack Accuracy: B
Attack Description: It leaps at its target, attempting to slam into it with its slimy belly.
Element: Wood
Possible Rewards (Per Virus): MudFlop1, Zenny
Special: One passive dodge per turn.
-Creates mud terrain where it moves.: ...GONE???
Sledge V1Sledge V1 (Sledge)
Sledge are a combination of the ElecOgre, Gaia, and Megalian-E viruses. A Sledge looks like a floating Gaia statue carved to look like the chip image of Zeus that holds a Zeus Hammer slung over one shoulder. The viruses use the Zeus Hammer in all of their attacks, and should they throw or lose theirs, they will generate a new one as a free action.
Area: All
HP: 350
Element: Elec
Primary Attack Damage/Effect: (30 Elec + Impact + Break + Panel Break) + (10 Elec + Nova2)
Primary Attack Accuracy: B
Primary Attack Description: Slams enemy with ZeusHammer for extreme damage. Calls down lightning upon nearby foes.
Secondary Attack Damage/Effect: (20 Elec + Impact + Break + Panel Break) + (10 Elec + Blast2)
Secondary Attack Accuracy: C
Secondary Attack Description: Hurls ZeusHammer at enemy. Calls down thunder upon nearby foes when it lands.
Tertiary Attack Damage/Effect: (10 Elec + To-All-Ground) + (10 Elec + To-All-Clause)
Tertiary Attack Accuracy: C
Tertiary Attack Description: ZeusHammer sends thunder wave rolling across the ground and strikes enemies with lightning.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: This virus has a 40 HP ElecAura that regenerates at the end of every turn.
Special: Floatshoes.
Possible Rewards (Per Virus): ElecReel1, Gaia1, BigHammer1, HammerToss1, ElecAura1, Hammer, Zenny: DELETED
RushRush (Rush)
Will not appear for Navis lower level than 5.
Area: SciLab, Yoka, Netopia, NetVegas
HP: 50
Attack Damage/Effect: None
Attack Accuracy: N/A
Attack Description: N/A
Element: None
Possible Rewards (Per Virus): Popup, Any RARE chip for current network tier, Zenny (10x normal)
Special: Only ONE Rush may appear in any given battle. This virus is rare.
Special: Immune to terrain effects besides damage multiplication.
Special: One free dodge per turn.
Special: Will always survive with 1 HP no matter how much damage is done to it. If it has more than 1 HP at the end of a turn, it will automatically escape. After it checks for escape, it will be restored to full HP if still present in battle. When it is the last virus remaining in a battle, it will leave its rewards behind and flee the battle.: ELECTRIFIED
ShrimpyShrimpy (Shrimpy)
Shrimpy viruses are able to move between attacks as a free action, however dodging still costs them an action. They must pause movement to attack. Shrimpy viruses may move over fragile panel types without damaging them, such as moving over Cracked panels without breaking them. Shrimpy viruses cannot be forcibly submerged or smashed through fragile panels, even if thrown. They can submerge of their own free will, however.
Area: Yoka, Beach, Sharo
HP: 100
Attack Damage/Effect: 15 Aqua + Spread 1
Attack Accuracy: A
Attack Description: Bubbler
Element: Aqua
Possible Rewards (Per Virus): Bubbler, Zenny
Special: ShadowShoes: DELETED
Tsunami V1Tsunami V1 (Tsunami)
Tsunamis are a combination of the Shrimpy, Nautilus, and Jelly viruses. These viruses mainly look like larger Jelly viruses with longer tentacles that work more like arms than the vestigial limbs on a Jelly do. These viruses point towards an enemy with their tentacles when they attack with bubble shots, strike the ground with them to summon waves, or actually throw the geyser bomb for their geyser attack with them.
Area: All
HP: 380
Element: Aqua
Primary Attack Damage/Effect: 5 Aqua + SeriesSpread x 4 Shots
Primary Attack Accuracy: A
Primary Attack Description: Attacks with Bubbler, Bubble-V, BubbleSide, and finally BubbleCross.
Secondary Attack Damage/Effect: 15 Aqua + Knockback + Impact + To-All-Ground (+15 Aqua on Sea) -> Stag Change Sea
Secondary Attack Accuracy: C
Secondary Attack Description: Flash floods the net, changing all panels to Sea.
Tertiary Attack Damage/Effect: 20 Aqua + Knockback + Break + Blast3
Tertiary Attack Accuracy: B
Tertiary Attack Description: Targets a broken or missing panel to execute Geyser against surrounding enemies.
Special: OmniShoes
Special: AquaBody: Immunity to Aqua based attacks and all effects associated with them.
Special: BubbleWrap: Summons a 50 HP AquaBarrier at the beginning of every turn prior to the first action anyone takes in that turn. Elec element damage destroys this defense instantly, and deals +100% base Elec damage to the virus.
Possible Rewards (Per Virus): SeaSeed, Bubbler, AquaUpper1, BubbleWrap1, Wave, Geyser, Zenny: DELETED
-=Chance Encounters=-
Nightshade.Rx: 100Hp [Sea][North East]
Regalia.Exe: 150Hp [Sea][South Central]
DayBreak.Exe: 140Hp [Sea][South East]
GigaMan.Exe: 105Hp [Sea][Central East]
-=Disturbed Network=-
95% Sea
- Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
- Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
- Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
- Elec attacks: +100% Source Damage.
- PanelShot: Imbue Aqua.
5% Mud
- Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
- Automatically triggers Aqua Boost for appropriate chip attacks.
- Wood attacks: Change terrain hit to Soil.
- PanelShot: Imbue Wood + Slow1.
-=Disturbed Treasure=-
GMD: 50Hp [Dropped by Rush]
Rock Barrier: SUNK
-=Battle 1, Victory!!=-
Rewards:
All: 6 base FXP for all participants
Nightshade: 1125z, +2 Regalia FXP, +1 Daybreak FXP, 38 BugFrags
Regalia: 1500z, MagnetMissile1Damage: 20 + Seeking + Pincer Attack x 2 Missiles
Accuracy: B
Description: Launches North and South magnetic homing missiles that converge on one target.
Duration: Once
Element: Elec
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
Trader Rank: D Battlechip, 38 BugFrags, +2 Nightshade FXP, +1 Daybreak FXP
Daybreak: 1320z, RockArm1HP: 50
Properties: Normal, Mobile
Damage: 100 + Stun
Accuracy: C
Description: Summons a Crasher to the field. The following turn, it will leap and crash, causing a massive stunning earthquake for all ground-bound enemies, and send a shockwave towards a line of targets.
Duration: Two turns
Element: Null
Special: Attacks the turn after summoning only.
Trader Rank: D Battlechip, +1 Nightshade FXP, +1 Regalia FXP
GigaMan: 1125z
[Open GMD? Y/N]