Interestingly enough, the Handy viruses apparently could submerge themselves in the ground. A fact not lost on Destin. But he furrowed his brow anyways in slight confusion at how it was possible for disembodied hands to be so skillful at burrowing. He began scrolling through his chips.
Meanwhile...
DragonierMan raged more. His armor had suddenly turned a deep crimson to match his hidden face. Howling and making all kinds of din he lashed out with all his limbs, sending a barrage of energy blasts all over the place. The river splashed and the earth rumbled and shattered where each tiny explosion fell. Leaving the area pockmarked and scarred.
Then just as suddenly, and for no adequately explained reason, DragonierMan darted away... Right through the middle of the virus horde again. However, this time he was barreling through, on fire!
Where before he was just mimicking the effect of fire, this time he spread his arms to either side like a great phoenix and burst into flame. His crimson armor burned hot as he steamed his way through the virus horde once more, raising a great cloud of obscuring mist in his path.
Summary
Actions:
1: MachineGun1 [Battlechip]: (30 Null Damage x 9 Shots) + Spray Fire to Marina B (hoping to catch Marina A and C in the barrage).
* Bestial Bulwark [Signature]: One instance of 25 HP Barrier.
* Empowering Flourish [Signature]: One instance of Strengthen 25.
* Sudden Breath 1 [Signature]: One instance of 10 Null Damage to Handy A.
* Sudden Breath 2 [Signature]: One instance of 10 Null Damage to Handy A.
2: Shotgun [Battlechip]: 70 (50+20 Strengthen) Null Damage + Spread1 to Handy A.
3: Shotgun [Battlechip]: 70 (50+20 Strengthen) Null Damage + Spread1 to Handy A.
4: Dodge back the way he came, through the Marinas.
5: PhoenixShot1 [Battlechip]: 80 (70+10 Strengthen) Fire Damage + Wide Attack to Marina B.
Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
1: MachineGun1 [Battlechip]: (30 Null Damage x 9 Shots) + Spray Fire to Marina B (hoping to catch Marina A and C in the barrage).
* Bestial Bulwark [Signature]: One instance of 25 HP Barrier.
* Empowering Flourish [Signature]: One instance of Strengthen 25.
* Sudden Breath 1 [Signature]: One instance of 10 Null Damage to Handy A.
* Sudden Breath 2 [Signature]: One instance of 10 Null Damage to Handy A.
2: Shotgun [Battlechip]: 70 (50+20 Strengthen) Null Damage + Spread1 to Handy A.
3: Shotgun [Battlechip]: 70 (50+20 Strengthen) Null Damage + Spread1 to Handy A.
4: Dodge back the way he came, through the Marinas.
5: PhoenixShot1 [Battlechip]: 80 (70+10 Strengthen) Fire Damage + Wide Attack to Marina B.
Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.