Onsen madness.

((Btw, there was a slight miscalculation in the last post, but it was sort of counterbalanced by something else I did, so I'm leaving it as it is; if you really need to know what happened there, talk to me later))

Armor fell to the ground with a thud as DragonierMan focused on the defeat of the enemies. "Yew regrettin' it now, beastie? Yew'll pay fer makin' loight of the Rawt! one of the figures laughed, swinging his weapon confidently (notably, he was one of the ones that hadn't been hit). DragonierMan's body began to regenerate, however, as did his armor. "Pahaha! Just loike a monster, regerneratin' his flesh loike that! Alright men, 'ave at him again!"

DragonierMan attacked first, knocking one of the men at the back into the lava and EJOing him. With his wide sword, he managed to score several meaty hits on the inquisitors closest behind him. The men kept up in pursuit, however, and surrounded him. One stood back to pick up Armor while the others attacked with their medieval weaponry, again tearing apart DragonierMan's defenses and ripping his flesh. [14 x 10!] For every hook he evaded, another penetrated.

"Not even a lizzad can regrow 'is tail ferevah! Yew're done foooor! one of the inquisitors bawled, slapping his weapon up and down against the ground.

In the distance, it seemed as if a figure was approaching. It might be one of the two women from earlier; whoever it was, they were hurrying.

RoT Inquisitor A: 20 HP (near DragonierMan) (varitails: 1)
RoT Inquisitor B: 1 HP (near DragonierMan) (varitails: 1)
RoT Inquisitor C: 1 HP (near DragonierMan) (varitails: 1)
RoT Inquisitor D: 100 HP (near DragonierMan) (varitails: 1)
RoT Inquisitor E: 100 HP (near DragonierMan)
RoT Inquisitor F: 10 HP (near DragonierMan)
RoT Inquisitor G: EJO'D
RoT Inquisitor H: 100 HP (1 movement away from DragonierMan) (carrying Armor)

Armor: 200 HP (bound and weak) (taken by Inquisitor H)

DragonierMan: 10 HP (40 strengthen) (widesword: 1)

Terrain: 55% Normal, 25% Lava, 20% Onsen
DragonierMan was in critical condition and Destin eyed his screens nervously. DragonierMan's armor and barrier returned to him as he staggered about, covering him in another layer of temporary defenses as he scooted backwards from the constant lashing. He bled all over the place as his body tried desperately to keep moving, backpedaling from his foes' superior numbers. His white cloak and tabbard were dirty and tattered. And he just barely had enough strength to send out two feeble blasts of energy at the weakest Inquisitors. They flared and spun about each other before branching off to strike at their individual targets... Even his mending capabilities seemed overtaxed as some datum flow slowed to a trickle in a few places.

Collecting the last of his strength, and hopefully clearing the area where the Inquisitors almost surrounded him, he attempted to nuke them. Twin missiles of light leapt from his scarred and broken hands, covering the small distance in a blink. The concurrent explosions blossomed like flowers, blinding the battlefield for a moment. But DragonierMan didn't wait for the conclusion, as he was continuing to barrage the area, laying down a carpet of gray-white bolts. Riddling the area with bullets and craters. He was desperate to end this battle, for it had been a long time since he was so gravely wounded. He fought like a wounded animal, with a wild gleam in his eyes.

Summary
Actions:
1: Dodge: backwards.
* Bestial Bulwark [Signature]: One instance of 25 HP Barrier.
* Dragon Scales [Signature]: One instance of 25 HP Casing.
* Empowering Flourish [Signature]: One instance of Strengthen 25.
* Inner Might 1 [Signature]: One instance of Heal 10.
* Sudden Breath 1 [Signature]: Acc: A [Shot Type Attribute]; 10 Null Damage to RoT Inquisitor B.
* Sudden Breath 2 [Signature]: Acc: A [Shot Type Attribute]; 10 Null Damage to RoT Inquisitor C.
2: Dodge: backwards.
* Inner Might 2 [Signature]: One instance of Heal 10.
3: TankCannon2 [Battlechip]: Acc: C; 120 Null Damage + Slashing + Blast2 to RoT Inquisitor A-F.
4: TankCannon2 [Battlechip]: Acc: C; 120 Null Damage + Slashing + Blast2 to RoT Inquisitor A-F.
5: MachineGun1 [Battlechip]: Acc: D; (30 Null Damage x 9 Shots) + Spray Fire to RoT Inquisitor A-F.

Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3: Empowering Flourish [Signature]: Strengthen 65 remaining.
DragonierMan fought for his life, firing cannon barrages towards the enemy navis and following it up with a vicious machine gun. Unfortunately, even with all of his firepower, the enemies had the advantage of numbers. Trudging through the storm of explosions, they lashed out once more with their whips and smacked the painful hooks into DragonierMan's flesh. [11 x 10]

The blood loss was too much for the navi to sustain. Even as Yasu returned from her battle with Guillotine, calling out to him, he blacked out and felt as though he were being ejected from the net. However, the pain lingered and the ejection didn't come. What was happening to him...?

RoT Inquisitor A: 20 HP (near DragonierMan)
RoT Inquisitor B: EJO'D
RoT Inquisitor C: 1 HP (near DragonierMan)
RoT Inquisitor D: 70 HP (near DragonierMan)
RoT Inquisitor E: 1 HP (near DragonierMan) (varitails: 1)
RoT Inquisitor F: EJO'D
RoT Inquisitor G: EJO'D
RoT Inquisitor H: 100 HP (1 movement away from DragonierMan) (carrying Armor)

Armor: 200 HP (bound and weak) (taken by Inquisitor H)

DragonierMan: BLACKED OUT?

Terrain: 55% Normal, 25% Lava, 20% Onsen

BATTLE 5 FAILED!

DragonierMan loses: MudFlop1

((Continued in new thread here))