Quote (Crumble Hill)
A ring of hard bedrock, 5 feet from side to side, encapsulates something not so hard: Crumble Hill. This precariously assembled mound of pebbles and rocks is stacked a tremendous 30 feet high with a colossal 100 foot diameter to match. Its massive size makes the hill's incline fairly shallow, around 15 degrees, but scaling it is no less daunting since the ground under your feet could give way with any step. Should you fall and be swallowed up by Crumble Hill, you'll soon be surprised to discover that the hill's core is completely hollow. Inside lies nothing but a flat plane that reaches all 100 feet from one side of Crumble Hill's walls to the other. Should the hole you fell through reassemble before you get out, you'll have to figure a way to dig yourself out.
It didn't take long for Crumble Hill's designers to realize scaling it unassisted was insane, and they remedied the situation thusly: 4 sturdy stone bridges arch up and over the sides of the hill, and come to a nexus right at its peak. There, where all 4 bridges meet, lies the crown of Crumble Hill: the Holy panel. It stands there alone in its majesty as it waits for combatants to bask in its glory, and is perhaps what allows the hollow hill it presides over to stand and regenerate so quickly. Outside Crumble Hill lies a lovely green landscape and blue, cloudless sky, but any who would try to reach for it would discover that tournament officials have placed an invisible area around Crumble Hill's circumference, making the otherwise far more appealing field mere eye candy to competitors. Entrants are initially set on the outer bedrock ring, with each fighter facing an opposite bridge.
Terrain: 38% Normal (Bridges, Arena Border, Inside Crumble Hill), 61% Cracked (Hill), 1% Holy (Bridge Nexus)
Special Effect: Re-Crumble (Cracked Terrain regenerates after only 1 turn)
Arena Barrier (Immortal, Stationary, Invisible)
There are absolutely no signs that tell you this barrier is in place, other than the bleeding nose you might get from running into it.
Satellite Camera x3 (10 HP, Moving, Flying)
Cameras designed by SciLabs to record the events of the ONB Tournament for the entertainment of spectators. They are compact and fast, but fragile, although they were made with an expectation that some would get destroyed in the cross-fire. There are 3 cameras on-field at any one time, and a new one will be substituted if any get destroyed (at each modding).
Once the information is relayed to the Operators, they are given a few moments to strategize with their Navis before the match begins...