Crosses don't run out, do they?
Umm... *checks folder*
I can still do 260 with a bamboolance, and 400 with Fusion Force in two turns, assuming Riccio doesn't break any of my toys this round.
After that... uhh... Cornshot for 100, Cactball for 120...
...
Electown Research (Event OOC)
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Where'd you get so many wood chips!? Grargaragle! I want a Tem Scanner! >:'D
I always thought they lasted for a three turn duration, but yeah, I don't see any limit anywhere in the rules besides "once per three battles."
I always thought they lasted for a three turn duration, but yeah, I don't see any limit anywhere in the rules besides "once per three battles."
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I thought Crosses last the whole battle?
Oh yes, I guess it does last.
I'm going into JuniorCross next turn. Or I might just shoot out all my elemental chips, dodge, THEN go into JuniorCross.
Quote (Braden)
Each Cross may only be used once every three battles. This should make people think twice about always entering a battle Crossed. There is no turn limit however.
Oh yes, I guess it does last.
I'm going into JuniorCross next turn. Or I might just shoot out all my elemental chips, dodge, THEN go into JuniorCross.
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I concur with modding.
Yes, I'll blast it with my useless Zapring and then slap the thing with a Firehit and proceed to dodge.
Next turn, I go Crossout ((Made up word)) and fire my Shotgun.
Afterwards it's a matter of Cannon, then Sword Spam, with a dodge each turn.
Sword breaks, move on to Rageclaw spam.
Yes, I'll blast it with my useless Zapring and then slap the thing with a Firehit and proceed to dodge.
Next turn, I go Crossout ((Made up word)) and fire my Shotgun.
Afterwards it's a matter of Cannon, then Sword Spam, with a dodge each turn.
Sword breaks, move on to Rageclaw spam.
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And R-kid goes down!
Don't worry Cindy, you'll still get a final reward from the NetPolice for participating, once the Electown group finishes and reports back.
Don't worry Cindy, you'll still get a final reward from the NetPolice for participating, once the Electown group finishes and reports back.
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R-KID NUUUUUUUUUUUUUUU!
The good news is that it looks like we might still potentially win this one. :'D
The good news is that it looks like we might still potentially win this one. :'D
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Posted, doing reckless damage.
I'm going to utilize your Rockcube next turn, is that okay Sky?
I'm going to utilize your Rockcube next turn, is that okay Sky?
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Is there a problem with me trying to also cook up a strategy in which to defeat the monstrous hedgehog of massive doom?
I'm assuming that my navi got hit by the electric blast somehow which wasn't really stated in the mod description, meh, I'll deal with it. XD
I'm assuming that my navi got hit by the electric blast somehow which wasn't really stated in the mod description, meh, I'll deal with it. XD
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R-kid was still holding the windbox above his head? Man my NAVI is slow in dropping down objects at Cindy's command.
Oh well, R-kid is gone. Wait, is he still left over or permy deleted because of the barrier? If he's permy deleted I'll make someone else.
Oh well, R-kid is gone. Wait, is he still left over or permy deleted because of the barrier? If he's permy deleted I'll make someone else.
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Did I not describe it hitting you? I guess I was a little vauge. But yeah, a bunch of lightning hit you.
And Cindy, R-Kid is fine. He was EJO'd, which is different from JO, so he's in your PET.
And Cindy, R-Kid is fine. He was EJO'd, which is different from JO, so he's in your PET.