Double Dragon?

Seraphim sees- THE AREA WHERE THEY WERE BEFORE! He then finds a small gold key in the dresser. Druidman finds nothing except some dust bunnies.
"Hey, a key!" Seraphim noted, and cast a glance back to the hallway with the double doors. He had his armor on, and could go through there all dramatic-like. Feeling slightly hurried by an otherworldly presence, he knocked on the left door, then peeked in.
Druidman rolled his eyes and rushed after the hasty Navi. This was gonna end up like babysitting, Druidman knew it.
It's a balcony with the view outward completely blocked by thick vines. All that's here is a few potted plants that have far-outgrown their pots.

Druidman might find them nice conversation buddies.
Druidman waved a hand lazily over the curtain, urging them to move away.
Seraphim, on the other hand, stared at the beautiful plants, then moved on to checking them for anything. (Check all pots for goodies)
The vines stubbornly refuse to move, but a single vine respectfully extends towards Druidman-

Is that a chip on the end there?

Seraphim, meanwhile, finds- DIRT! :'D
"Hm? That's odd, man. Normally I can get regular plants to listen to me..." he mused. "And what is THIS thing?" he said, reaching for the chip-like thing.
"Cool, a key item!" Seraphim said, lifting up the dirt. He stored it in his 'otherworldy' inventory, grinning.
Druidman GET: Grass Zone!

Seraphim GET: Something entirely useless!
"Well, wanna try that key in the chest, then, Seraphdude?" Druidman said, tucking the chip into his belt pouch.
Seraphim looked at his ally with some emnity, until he realized Druidman was probably not a lategame character. He was probably an early game dude who got nice skills to help ferry his allies through until middle game, where he'd have to go on sidequests in order to help him from then on. He smiled with his reasoning, and then hefted the small key. Maybe...

He slowly walked back into the hallway, and inched forward in the hallway with the chest at the end. He took out the dirt and threw it forward on the ground ahead of him, trying to see if anything happened, as well as searching the area for traps of any kind.

(+15 MODIFIER LOL)
Nothing happens. It's a HALLWAY.
"Well, if it's not trapped, the chest is probably trapped." Seraphim noted, inserting the key with extreme caution, all his muscles tensed to jump away if something happened besides the chest opening to show the loot.
The chest-

opens.

Inside is a single chip...
It's an- Aquaballoon chip.

Hm.
Druidman waited further down the hallway, ready to help Seraphim if the need arose.
Seraphim took the skill chip, wondering what exactly it was.
Seraphim looked. Another object summoning. He cocked his head, happy with that. Well, there was only one path left. He called out to his ally, and pointed to the final path.

He tried the doors, seeing if they would open.
Druidman was right behind him, pushing the other door.