Double Dragon?

"Oh boy..." Druidman moaned. "We're gonna have some troubles, dude..." he said. "SERAPHIM!" He yelled up to the nest, "BETTER GET DOWN HERE, LET'S TAKE CARE OF THESE GUYS, MAN!"

He fiddled with the wheel to keep the main gun trained on the StormChaser.

-NO ACTIONS-
-TURN SPLICE-
"Right!" Seraphim yelled down, having spotted the ship through his weird spyglass thing. Shoving it back into his inventory, he nearly slid down the rigging, getting down to the deck. If he hadn't had these gauntlets on, he'd be experiencing some awful ropeburn.

"So, what's the plan!" He roared out happily, glancing in what he probably thought was a roguish manner at the other boat.


*] Passive Tactical Action 1

[TURN SPLICE]
"Uh..." Druidman said slightly hesitantly. Then, he slammed his fist into his palm. "Right! Below deck! Let's blast them, man!"

And he ran down to the cannons as quickly as he could, attacks running through his mind.

1.)Run to cannons.

-TURN SPLICE-
"Alright!" Seraphim yelled out, there was absolutely no time to waste. That boat was ridiculously intact and ahead of its time compared to theirs, they'd have to do something ridiculous to compensate. With several plans rushing through his mind, such as attacking the 'weak point'-- he followed Druidman down to the guns, leaving his sword in the wheel to prop it in place so they'd still be aligned toward the ship. (And so that it wouldn't turn on its own.)

*] Second Passive Tactical Action (Stabilize ship with guns aiming at the other ship)
1] Follow Druidman (Tactical Movement)

[TURN SPLICE]
Druidman skidded to a halt at the cannons. A great idea has surged into his mind. "Heh heh... Hey Seraphdude, try to follow my lead, okay, man?" he said.

He quickly prepped the cannon, and reached into his belt pouch, producing a glass container containing what looked like a bubbling, frothing red liquid. "Let's see how they like a huge chuck of their ship when it turns into lava?" he said, as he fired the globe at the stern of the ship.

2.)FireSeed to Stormchaser. (LavaTerran)

-TURN SPLICE-
"That's a--" Seraphim considered this, processing it through a physics test.

"That'll destabilize their entire ship!" He exclaimed, "If it doesn't cause that entire part of the ship to fall of within itself!" Seraphim grinned as he thought about it.

"I've got something to add to that one!" He yelled as he pumped his attack through and into a cannon, firing out a blistering beam that transformed what it touched into slightly molten glass. If it were aimed at an enemy or NPC, it'd incinerate them--- but this was a boat, and if he could make any part of it glass, and then break that glass-- not only would the destability halt any attempt to fix the lava portion-- but the broken glass within itself would present the horrible possiblilty of water intrusion.

2] Harmonic Surge [Spectral Shot [125], Buster Shot [50], Buster Shot [50], Terrain Change:Glass [1/4 of Field]

[TURN SPLICE]
"Right! Brillant!" Druidman said, pumping his fist. "Two huge chucks of the ship missing, taking on water... no problem, man!" he said. "Let's help it along, now!"

Turning back to his cannon, he hefted into it the large cannonball he had found in that very cannon earlier. The Lava should light it's fuse and blow it almost instantly. "Enjoy." Druidman said as he fired the black bomb at the ship, after the firey blast he has just issued.

3.)BlackBomb2 to Stormchaser. (180Fire to All)

-TURN SPLICE-
Seraphim ducked his eyes away from the explosion that was sure to come. He rolled the cannon back, placing his cannonball inside there. He wasn't sure if that blackbomb had broken the glass in itself, but he'd just have to make sure. He almost grinned as he aimed carefully at around twenty five percent of the ship, lighting the fuse, and watching it fire. If it had broken the glass, it'd go straight through the hole and cause even more internal damage to the ship. If it hadn't--- it'd just cause a giant hole in the ship. Nothing big at all-- he thought, somewhat cynically.

What could cause more damage than this?

...

'Throwing another ship at it' popped up in his head.

But where could they get another ship?

"We're standing on it." He muttered, lifting up his feet experimentally.

"Druidman-- I think we should uh--... Launch this ship at the other ship. Not just ram it, but use our 'Telekinesis' powers to psychically lift it up and hurl it at the other ship... with us on it." They had survived reentry, so this would be no problem. Just- hurling a ship at another ship. No problem.



3] Cannonball the Glass Panels [+Snipe]


[TURN SPLICE]
"What?!" Druidman yelled. "That's insane!" suddenly, he stopped.

If the ship was taking on water, throwing something on it wouldn't damage the object thrown near as much as not...

"It just might work!" he said triumphantly. "Let's get up on deck, though, just to be safe, man."

4.)Run up to the deck.

-TURN SPLICE-
Seraphim grinned, if Druidman the logical character agreed with him, it had to work. He almost flew up the stairs, and grabbed hold of the rigging in order not to fly off when the actual procedure happened.

"Erin! I'll need that telekinesis skill!" He shouted out, preparing himself for the colossal mental effort it would take. He rather looked somewhat constipated, but he kept concentrating as best he could.

4] Run up to top deck, grab hold of rigging just in case. (Tactical Movement)
"Ready? Let's do this, dude!" Druidman yelled, looping his arm around some ropes and holding out his other hand, focusing his mind on lifting the ship up and out towards the Stormchaser.

5.)Poltergeist, Old Ship into Stormchaser. (???)
"Right!" Seraphim yelled as he focused his mind on the ship, felt every piece of old wood that Druidman had mostly restored, the sail itself, and even the barnacle encrusted bottom. With a colossal effort and what would surely be a large displacing of the surrounding ocean, he resisted the mental strain and pulled.

"Seraphim--- You---- Nevermind." Erin smiled slightly. Watching Seraphim was something like watching a character out of a fantasy movie that just went on and on. Had its peaks and falls, epic battles, epic failure surroundings, but most of all, he kept on trying... and with spectacular ideas.

"I wonder how nice their boat will be after all this... and how long it'll take for coral to start growing..." Seraphim delusionally pondered as he continued to exert his mental efforts on the ship.



5] THROW SHIP AT STORMCHASER [????]
6] CONCENTRATE FOR EXTRA WIN


[END TURN SPLICE]
<(WORD OUT TO STEVE; CONDEMN THEM TO THE VOID![/riddlingbastard])>

<(Word out to both of you, I'm sorry for being a shit of a mod. A modpost is substandard by anyone's standards, even if the mod had a shit of a week.)>

The two Navis whirl into action, booking it down to the gun deck where the usable cannons lay. Druidman attempts to shoot the Fireseed out a cannon, but is dismayed when the cannon fires, but the chip data stays inside! Undaunted, it is promptly hurled out of the porthole, where it explodes and spreads liquid hot magma across the surface of the Stormchaser. However, the screams of surprise that should have come were silent. The figures on board just kept on skulking about the ship, appearing to be carrying lumber to patch the holes the magma had burned. A few fires started to burst about when the magma hit something flammable, so it wasn't all worthless. Seraphim, on the other hand, decides to simply nuke the ship with his power. Again, he fails to feed his energy into the cannon, and has to resort to firing it by hand; not that it matters much, with the power of the blast itself. Once again, the heat of the shot phases some of the wood to glass, but no cries of shock could be heard on the opposing deck.

Then the two bring out a couple of sphere-shaped weapons, load them into the cannons, and let them fly. With two satisfying 'BOOM's, the Blackbomb and Cannonball fly out the old firing devices, straight into the ship. The Blackbomb's effect is much more flashy, the fuse vaporizing upon passing the magma's flame and detonating. Marines go flying left and right as chaos is spread across the ruined deck, blasting a massive crater in it but otherwise doing nothing more.

Seraphim's Cannonball has a more subtle, yet equally useful effect on the boat. With pinpoint aim, Seraphim guides the heavy sphere right through the other boat, going so far as to blast it clear through. A dark, ominous hole resides where he'd shot...

Then, the two Navis make their way up to top deck, and start constipating concentrating, reaching for the otherworldly power of moving they both share. The Old Ship they were both on wobbles for a little bit, and dramatically...

...doesn't do anything. Maybe the ship is too large an object to move? Maybe because some omnipotent God thinks that the Ship must survive? Maybe the damn book screwed with something?

NAAAAAAAAH.

In any case, both Druidman and Seraphim are out of luck, and can only watch as the dark shapes start skulking about in the gun deck, eventually coming to a stop and watching from their dark portholes. Both of them knew what was coming next, but they couldn't exactly avoid it.

The cannonballs came, but they didn't seem to be aimed at the ship. Granted, one of them ripped into the storerooms or whatever below, but for the most part the cannons had been aimed for Druidman and Seraphim themselves. Both of them take a cannonball to the gut; while they're both manly chaps that can take that kind of thing all day, they still hurt like hell, and the force propels them backwards, near the edge of the ship. They hadn't fallen, but that had still been close.


Stormchaser: 4280 (Burn)

Old Ship: 450
Druidman: 200
Seraphim: 150

Terrain: 25% Normal (Deck), 15% Lava (Stormchaser Deck), 10% Glass (Stormtrooper(lol) Deck) 50% Sea (Ocean)

Special:

Cold Water: Sea Terrain has Stun properties (chill factor)

On Deck: If knocked off a ship, must use two actions to climb back on board

Cannons!: Any Gun-type or Bomb-type chip, and exceptions with "Bomb" in their names can be loaded into the cannons and fired for additional damage (normal damage + STAB boost if any x 1.5)
((Okay Sage, here we go. First, I'm gonna let you know that Eon and I don't plan to use turn splice at all this turn. Unfortunately, that won't make it any less complex. We're gonna blow this boat to hell our way, because only we are BAD ENOUGH DUDES TO SAVE THE PRESIDENT.))

Druidman stood on the deck, dumbfounded. Why hadn't it worked? That plan was so crazy that it should have smashed the ship to smithereens. To have it fail on such a fluke... it really pissed him off.

In fact, it REALLY pissed him off. It almost looked like he was smoking with anger. "DAMMIT!!!" he roared, but the roar was strangely guttural, and as he did, small sparks of flame seemed to flash almost instantly around him... What was going on?

"Dru-Druidman?" Steve whispered. He had feared this was the case...

Druidman raised his fists up high, then slammed them downwards. As he did so, his body exploded with an inner fire that consumed his body. Druidman began to scream, his body began to sizzle and pop, his hair incinerated, his armor burned away to nothing, his flesh boiled...

Twin pillars of fire exploded outwards from the heavens, entwining his scorched body in a double helix of flame. Druidman closed his eyes...

And then, his body bubbled. Brilliant, ruby red scales erupted from his mangled flesh, folding down to form a perfectly fitting full suit of scale mail all around him. His knees, elbows, fingers, and shoulders all raked outwards and upwards, forming cruel spikes at every joint. Druidman felt a head sprout out from behind his own, which reached down, and clamped it's mouth around his own, the jaw sweeping forward to march his own, creating a helmet in the shape of a draconian spirit...

Druidman felt a cascade of new, long, golden brown hair fall down his back as a pair of skeletal projections sprouted from his back, each encased in the same scale armor. Druidman opened his eyes, and suddenly, all of the flames and embers dancing about him were drawn, almost magically, into his sockets, leaving twin orbs of firey power in their wake, and igniting the projections on his back, making wings of pure flame.

He stepped forwards, and let out a mighty, primal roar.

DrauchenOUT DruidMan was free.

"I AM THE ELEMENTS." He roared. Raising his hands he sent out waves of natural energy, causing all around him the first vestiges of plant life to sprout. The wave reached out far, encompassing both ships.

Stomping forwards to the edge of the ship's deck, Druidman produced a long staff with a brilliant crystal set at it's head. He slammed it into the deck, angling it towards the Stormchaser. Cracks spread out from where the point of the staff penetrated the surface. "Enjoy Destruction Raining from the Heavens." he laughed as he stepped away.

Bringing his left clawed hand up to his face, Druidman began to blow outward, but instead of breath, it was a white hot flame that escaped his mouth, flying straight into his hand, he continued to blow the flames into his palm until it formed a large fireball, blue at it's core, sending licks of orange upwards.

Hefting the ball in both hands, he turned his body sideways to heave the ball at the Stormchaser. "I've had ENOUGH of you!" he bellowed, and the fireball fragmented into three, though smaller, still large fireballs, all trained for the side of the boat.

Something like drool fell out of the corner of Druidman's mouth and ran down his chin. Druidman wiped it away with the back of his hand and looked at it.

It was lava.


*.) DrauchenOUT: (Heal50, TypeChange: Fire/Normal, +15 to Fire, +10 to Buster, +40 to Charge)
1.) Grasszone Battlechip. (Large area of Grass Terrain)
2.) Meteor12 Battlechip. [(15(Base)+15(BO)+10(FireType)*12Meteors=480*2(Grass)=960]
3.) Charge Magnum1.
4.) Charge Magnum1.
5.) Magnum1 Battlechip to Stormchaser. [2(Grass)(3(Charges)(120(Base)+25(FireType)+15(BO)))=960]

Total Theoretical Damage: 1920Fire
"Nngh!" Seraphim exclaimed as the explosion of heat washed over him. His skin felt uncomfortably hot, and he held up a gauntlet as he viewed that visage of the new Druidman.

"...What...?" He questioned, as he looked at the new appearance. The power that radiated from that form as it rained chaos and destruction on the other ship.

The Stormseeker had found its storm, and its soon to be master, he reflected. His companion had transformed into one of the most primal aspects of a dragon, drooling lava, ruby red scale-mail.

What did he have?

He shuddered.

"Erin..." He whispered, almost as if it were a prayer. He closed his eyes, this was not his choice to make, it seemed. His skin kept increasing in temperature, to the point where it almost felt as if it were burning off, but not quite. It teased that pain before coating him in a shell of metal.

The mask that was sliding into place with a pneumatic hiss looked intimidatingly like a skull. He was once again trapped in the shell of power.

Jets flared on the back, stabilizing the form at a steady hovering level, then the ground around began to stir, sending wood shavings, splinters, and even pieces of metal flung around by the cannonball into a spiral around the armor. They swirled about faster and faster, going higher and higher into the air.

Wood creaked around him. The scanners saw everything, analyzed everything, initiated a pyroclasm by increasing the heat of every object in the wind funnel to the point where they began to give off flammable gases--

It was simple to say it caused a fire whirl, similar to the effects of something called a flashover, but it wasn't just for show. The calculated wind shear in the clouds literally caused his generation to curve, streaking down at the ship in an almost strafing movement.

Within this terrifying perspective, Seraphim closed his eyes, trying not to see the awful destruction the suit was raining in his stead. The shoulder mounts on the armor opened up, hissing in the white hot fire, as the gauntlets unfolded as well.

The gauntlets fired wave after wave of micro-missiles, known better as individual cluster missiles, capable of completely destroying buildings, but the shoulder mounts were launching things potentially far more dangerous to the Stormchaser.

It fired wave after wave of mortar flechettes, which lodged in, then exploded in incendiary madness upon impact, setting more and more on fire. The suit appeared to revel in the destruction, the flames flickering on the lenses of the helmet's death's head---

But all Seraphim wanted to do was to stop it.

This wasn't how he did things.

This wasn't how he wanted to do things.

He couldn't do a thing to stop it, no matter how much he tried.

*] DrauchenOUT: (Heal50, TypeChange: Fire/Cursor, +15 to Fire, +10 to Buster, +40 to Charge)
1] Meteor12 [15(Base)+15(BO)+10(FireType)*12Meteors=480*2(Grass)=960]
2] Meteor12 [15(Base)+15(BO)+10(FireType)*12Meteors=480*2(Grass)=960]
3] Aether Drive [Grants 4 Buster Charges and 1 Charge shot, Activate Optional Nerf (2 more buster charges, Chiplock (2 turns)] [ChargeShot=2(Grass)(200+40(BO))] [480]
4] [ChargeShot=2(Grass)(200+40(BO))] [480]
5] [ChargeShot=2(Grass)(200+40(BO))] [480]
6] Flux Burst [4 Buster Base Shots 4(50+10(BO)) With a knockback added to each shot, homing to all.] [240]

Theoretical Total Damage: 3360[Fire]+240[Normal]+Knockback*4

TOTAL DAMAGE (Both Seraphim and Druidman): 5280 [Fire] + PanelBreak*3+Break*3+Knockback*4+240 [Null] + Homing
(Bump for the record.)
(Bump for the record.)
<(Post-save. Will actually post once Pally goes through his 'modding-101' with me.)>
((Modjack))

Seraphim and Druidman's attacks rain terrible destruction upon the Stormchaser. Meteor impact after meteor impact together with repeated cannon fire finally break the frigate's back. The ship begins it's fiery plunge into the sea, it's bow permanently separated from the stern as a sizable portion of the mid-ship hull is outright destroyed.

The two Navis revert to their normal forms, their Beast Cores having reached their limit. Druidman notices the book is missing from it's place strapped to his belt... A quick glance about, and the book is spotted lying on the deck a few feet away.

However, the clasp unbinds itself, and the book flops open. The pages begin turning, and the book glows for a moment. It shoots a ball of light into the air, which arcs back down and strikes the deck near the rear of the ship. A caped Navi appears, sprawled across the ground as if it had just fallen a great distance and failed the landing. The dark purple and blue clad Navi groaned (a male voice from the sound of it) and muttered something about 'a landing that feels worse than a hangover'. The Navi then propped himself up, and started to add "But any I can walk away from...." when a second ball of light flew from the book and landed beside him.

This time an obviously female Navi form, clad in nothing more than a silvery-white body suit with silver helmet, gloves, and boots, was deposited in a similar unceremonious fashion upon the deck. She'd landed upon her back, and was simply able to sit up while her darker colored counterpart got to his knees and stood up. He looked at his feminine partner and said "Landing-from-hell aside... Good, you made it. Did we--?"

She shook her head 'no' before he finished his sentence. "Lovely." he replied in a tone that said it was anything but... He then looked about, taking stock of where they were, and what was going on.... As his gaze crossed the burning wreck of the Stormchaser, he whistled appreciatively, but said nothing. As he caught sight of Seraphim and Druidman he addressed them in a light, almost careless, tone "Yo ho ho, a bottle and a bonfire. Very impressive. I'm almost sorry I missed the party..." He then looked about while continuing in a more serious tone. "Surely you folks will know what I'm talking about when I say... Where's the book?"


Stormchaser: Broken and sinking.

Old Ship: 450
Druidman: 250
Seraphim: 200

Dark Purple Navi: 1360
Silver White Navi: 720

Terrain: 10% Normal (Old Ship Deck), 10% Cracked (What's left of the Stormchaser), 20% Broken (What isn't left of the Stormchaser), 60% Sea (Ocean)
A burst of flame launched itself off of Druidman's back, and he was himself again, oblivious to what had happened.

Druidman, now used to oddness that was the book's realm, (or perhaps Seraphim had desensitized him a bit) he merely grunted and pointed at the book lying on the deck. "There it is, for all it's worth, man."