While Druidman bolts for the exit, Seraphim BLOWS A FUCKING HOLE IN THE CEILING. The wood, being as old and rotten as it is, gives way easily... as does the ceiling of the gun deck above them... and part of the crew's quarters. A heavy wooden pillar crashes down into the storeroom, narrowly avoiding Seraphim. Perhaps he shouldn't do stuff like that that often? Well, on the plus side, the fog's finally gone. On the bad side, both him and Druidman aren't really feeling any better; they must have caught something minor.
In the meantime, Druidman, boots uncomfortably soaked through with some unknown, wet substance, managed to make it to the door. He opens it, and thankfully there is no haze in the next room. Instead, there is a room; smaller than the one before it, but much, much more dazzling to the eye. Locked away from the ravages of time, a mountain of glittering coins, priceless jewels, a few odd paintings, some still-fresh pottery that hadn't managed to crack yet, and what must have been all the booty these pirates had ever collected in their lives sat.
Finder's keepers, right?
Double Dragon?
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((HOMG DND LOOOOOOOOT!!!1 DnD Loot Rule number 1: If you find it, you can keep it all if no one in the party sees you. XD))
Druidman's jaw hit the floor. He had never seen such a wonderful pile of treasure before. This truly was a pirate ship. He looked over his shoulder. He wasn't sure if Seraphim could make it through the mess he had created to get to the room.
Druidman wasn't a greedy person, so he started to divvy up the loot. Seraphim had equal claim on all of these goodies. The coins and gems were probably worth a fat load of zenny, and who knows what they could get for the pottery and the paintings. Druidman's mind is filled with the idea of affording a total renovation to his treehouse, he suddenly saw himself in a sweet pad with all sorts of the ladies. But then, he sighed. Looking at the pile, Druidman doubted if they'd be able to carry this all themselves. So, he started to pull out the most valuable things first, and searched through the gobs of gold for something perhaps a bit more practical.
Druidman's jaw hit the floor. He had never seen such a wonderful pile of treasure before. This truly was a pirate ship. He looked over his shoulder. He wasn't sure if Seraphim could make it through the mess he had created to get to the room.
Druidman wasn't a greedy person, so he started to divvy up the loot. Seraphim had equal claim on all of these goodies. The coins and gems were probably worth a fat load of zenny, and who knows what they could get for the pottery and the paintings. Druidman's mind is filled with the idea of affording a total renovation to his treehouse, he suddenly saw himself in a sweet pad with all sorts of the ladies. But then, he sighed. Looking at the pile, Druidman doubted if they'd be able to carry this all themselves. So, he started to pull out the most valuable things first, and searched through the gobs of gold for something perhaps a bit more practical.
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Seraphim opened his eyes and sniffed experimentally.
"Did it work?" He asked, to noone in particular as he looked around questioningly.
"Guess it did," Erin answered as she sighed.
"Hey Druidman? Can you fix this hole later?" Seraphim shouted as he headed further in, letting the wind do its work to funnel out the remainder of the bad air.
"Did it work?" He asked, to noone in particular as he looked around questioningly.
"Guess it did," Erin answered as she sighed.
"Hey Druidman? Can you fix this hole later?" Seraphim shouted as he headed further in, letting the wind do its work to funnel out the remainder of the bad air.
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Indeed, the rotten haze is no more; the pair can now actually see all four corners of their rooms. It doesn't look all that bad, except perhaps for the crates that had been crushed by falling debris. That was nasty.
Meanwhile, Druidman DnDgasms over the pirate hoard, dividing it up as he went. As it turned out, the total didn't equal up to quite as much as it should've, but much of the stuff crumbled to dust as soon as Druidman touched it. Some was still good though, and he found a few potentially useful goodies as well; a glimmering cannonball and a sickly-looking black sword that didn't quite seem of this realm.
((Druidman get: 1,000z, SummonBlack2.))
((Seraphim get: 1,000z, Cannonball.))
[Admin Overwrite]
Meanwhile, Druidman DnDgasms over the pirate hoard, dividing it up as he went. As it turned out, the total didn't equal up to quite as much as it should've, but much of the stuff crumbled to dust as soon as Druidman touched it. Some was still good though, and he found a few potentially useful goodies as well; a glimmering cannonball and a sickly-looking black sword that didn't quite seem of this realm.
((Druidman get: 1,000
((Seraphim get: 1,000
[Admin Overwrite]
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Druidman drew the sword and looked into it's black edge. It almost seemed to absorb the light around it into it. "This sword..." he said to himself "Is imbued with Void magic, man." he whispered. Stowing it into his bag, he continued to divide the gold into two small bags. Taking one for himself, he gathered the other and a large and deadly looking cannonball together and handed them to Seraphim. "This is your half, dude." he said. "I may be able to fix the boat later, I guess." he rolled his eyes. "But for now, let's finish exploring the ship, okay, dude?"
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Seraphim hefted the cannonball. Somehow, he felt kind cheated. He shrugged, holding the cannonball in both arms. He would follow Druidman for now.
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"Let's see, what's left, man?" Druidman thought. "The crew quarters... but wait..." He peered out the door. "You just sorta collapsed them. Er, I guess the brig?" he said, slapping him on the shoulder and telling him to follow along.
And so, Druidman walked to the brig.
And so, Druidman walked to the brig.
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For reaching the brig, Druidman and Seraphim had to slosh back across the room full of debris and other crap and back up the ladder, turning up back on deck. The only way left now was the rusty trapdoor, with the creaking noises echoing out from the opening...
Undaunted, Druidman and Seraphim descend the ladder into the brig, set to complete their scour of the ship. The place itself looks fittingly creepy, with four large, rusted steel cages capable of holding a good dozen or so people each set into the walls. The creaking, as it turns out, was the doors to the cages swinging on their hinges; the image itself makes the scene slightly unnerving.
There is a distinct smell here like with the storehouse. It isn't the same maddening stench that could potentially kill a lesser man, but the distinct scent of decaying flesh was present here. There doesn't seem to be anything in any of the brigs, but there appears to be some sort of anomaly from the normal in the shadows, set in the cage farthest from the two of them.
Undaunted, Druidman and Seraphim descend the ladder into the brig, set to complete their scour of the ship. The place itself looks fittingly creepy, with four large, rusted steel cages capable of holding a good dozen or so people each set into the walls. The creaking, as it turns out, was the doors to the cages swinging on their hinges; the image itself makes the scene slightly unnerving.
There is a distinct smell here like with the storehouse. It isn't the same maddening stench that could potentially kill a lesser man, but the distinct scent of decaying flesh was present here. There doesn't seem to be anything in any of the brigs, but there appears to be some sort of anomaly from the normal in the shadows, set in the cage farthest from the two of them.
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Seraphim proceeded tentatively there, holding his cannonball in a vaguely threatening position, ready to throw it. It might be a lich, after all.
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Druidman eyed the shadows somewhat leerily. He wasn't exactly afraid, just apprehensive. He cracked his knuckles and started to slowly advance with Seraphim towards the darkness, clearing his mind in case he needed to quickly use any magic.
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Contrary to what Seraphim expected, it was not a lich. It wasn't even moving. It was just... dead.
It was pretty obvious that this... thing had to have once been the one named Van. It was anyone's guess as to what he used to have looked like, but now, he was little more than a stained, filthy skeleton covered in rags. In some places, parchment-dry skin was stretched over the dirty bones where the wind and salt hadn't stripped it off yet. The entire body, as well as a good portion of the whole sell looked to have been painted with an off-smelling brown coating; it didn't take a rocket scientist to know what it really was.
A small, perfectly rectangular patch of clean floor was visible on the floor close to Van's body. How could that have gotten there?
It was pretty obvious that this... thing had to have once been the one named Van. It was anyone's guess as to what he used to have looked like, but now, he was little more than a stained, filthy skeleton covered in rags. In some places, parchment-dry skin was stretched over the dirty bones where the wind and salt hadn't stripped it off yet. The entire body, as well as a good portion of the whole sell looked to have been painted with an off-smelling brown coating; it didn't take a rocket scientist to know what it really was.
A small, perfectly rectangular patch of clean floor was visible on the floor close to Van's body. How could that have gotten there?
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"That must have been the book he was so enamored with..." Seraphim commented idly. He was thankful it wasn't a trap or anything, but knelt and looked at the patch.
"Someone must have been here recently if it's still clean..."
"Someone must have been here recently if it's still clean..."
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"Maybe there was something there, and someone picked it up?" Druidman piqued up. The size of the clear patch had been small enough to be an object.
Druidman lowered down to the floor and began looking for tracks and clues. It was a good thing that there was soo much dust around, even in his novice years, he should be able to find something.
Druidman lowered down to the floor and began looking for tracks and clues. It was a good thing that there was soo much dust around, even in his novice years, he should be able to find something.
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There is absolutely nothing on the cell's floor worth noting, apart from a clear few inches worth of fifth and dust coating everything, and the corpse that looked to have just been destroyed whatever the most gruesome manner of killing either Navi could think of on the spot.
The patch of dustless floor was the one oddity. It really looked as if there had once been something there, and then it had just... vanished. There was nothing to indicate that anything had been moved; just a perfect rectangle of clean, but rotting wood.
Druidman's belt suddenly felt a bit heavy...
The patch of dustless floor was the one oddity. It really looked as if there had once been something there, and then it had just... vanished. There was nothing to indicate that anything had been moved; just a perfect rectangle of clean, but rotting wood.
Druidman's belt suddenly felt a bit heavy...
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Druidman didn't need the hint of his belt to tell him that the space on the floor was almost the same as the book. How had he not seen it in the first place? Tentatively, he pulled the book up, and set it into the blank spot.
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The book is placed into the clear spot, and....
....Nothing happens. No minor victory jingle, no unknown rumbling, no nothing.
....Nothing happens. No minor victory jingle, no unknown rumbling, no nothing.
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Druidman looked stumped. Maybe it was a different book or something. "Well..." he said, looking at Seraphim, "What should we do now, man?"