"A neat little hammer chip. Let's see if we can get some use out of it." Frio smiled, and sent the data to Layla.
"Thanks guys! More chips, more money, lets get more." She giggled. "I have a little time left before I should head home, what do you say we find one more battle before we call it a day?" The question was directed at Gary.
Before WarriorMan could speak up, the lion navi gave his own answer for the group, "That works for us. Let's go find some more fun."
((Requesting battle 4))
The frosty lion and the mighty warrior!
last edited by
"...SnakeEgg? Yeesh, I'm surprised they still make these." Alleged rarity aside, WarriorMan shrugged as he transferred over the data. "I guess it's something, at least."
"Oh hey, that's pretty strong! But, uh, you really don't seem very excited about it, huh?"
"Maybe it's gotten better in 30 years, but in my day, you couldn't count on it. Plus, it's not exactly the kind of chip I specialize in."
"Yeah, you really don't seem like a snake person..." Well, obviously knights weren't very big into snakes. Maybe if it was a horse or something. Wait, the lady was talking, stop thinking and listen! "Well, I'm all for another battle with you! How about it, WarriorMan?"
Before the swordsman could respond, the other Navi was already raring to go. He let out another shrug as he sighed, though this time he bothered to move his arms defeatedly. "Do I even have a choice right now? Granted, why should I ever turn down a chance to hone my skills?" Both of those were rhetorical of course. "Come on, Lion Boy. Not like we've cleared out the whole area or anything...huh?" Hang on a sec. Without warning, he started to dig through the nearby junk pile with his hands.
"Uh, are you all right, WarriorMan?"
"I sense something in here. It's very faint, but...it's there." Just a little further...there. He pulled out an odd chunk, about the size of an plum. It was mostly spherical, though with small protrusions here and there, and was dark green in color. WarriorMan examined it, but after a moment, gave a confused frown. "I can feel something from it. Something...old. Even to me."
"Wow, it must really be from the early days of the net, then. So, uh...what is it, exactly?"
"I can't tell just from looking at it. I don't think I could analyze it, even if I wanted to. The coding is...well, ancient. It uses a programming language I've never seen."
"I think we oughta show it to Dad, then. Decoding's his specialty, after all."
"For once, you're talking sense. I'll transfer it to the PET, though...can't afford having it broken before we get a chance to find out what it is." And...poof. Weird data ball transferred. "There was one other thing about it, though. I couldn't place it at first, but that piece of junk was making me feel something."
"It was? How would junk make you feel anything?"
"I don't know. But I could feel it inside me...dread. Foreboding."
"I didn't even you were capable of feeling those things, honestly...to make someone like you feel like that...it's no random garbage, that's for sure."
"Yeah. If turns out to be something dangerous, your father can at least make sure SciLab contains it...then again, why would SciLab throw out something like that, anyway?" Bah. Asking questions no one could answer wasn't getting them anywhere. "Until your father analyzes it, there's no point in dwelling on it." Motioning to his busting partner to follow, WarriorMan started to run off, in pursuit of something to take his mind off the mystery he'd uncovered.
(Searching for Battle #4)
"Oh hey, that's pretty strong! But, uh, you really don't seem very excited about it, huh?"
"Maybe it's gotten better in 30 years, but in my day, you couldn't count on it. Plus, it's not exactly the kind of chip I specialize in."
"Yeah, you really don't seem like a snake person..." Well, obviously knights weren't very big into snakes. Maybe if it was a horse or something. Wait, the lady was talking, stop thinking and listen! "Well, I'm all for another battle with you! How about it, WarriorMan?"
Before the swordsman could respond, the other Navi was already raring to go. He let out another shrug as he sighed, though this time he bothered to move his arms defeatedly. "Do I even have a choice right now? Granted, why should I ever turn down a chance to hone my skills?" Both of those were rhetorical of course. "Come on, Lion Boy. Not like we've cleared out the whole area or anything...huh?" Hang on a sec. Without warning, he started to dig through the nearby junk pile with his hands.
"Uh, are you all right, WarriorMan?"
"I sense something in here. It's very faint, but...it's there." Just a little further...there. He pulled out an odd chunk, about the size of an plum. It was mostly spherical, though with small protrusions here and there, and was dark green in color. WarriorMan examined it, but after a moment, gave a confused frown. "I can feel something from it. Something...old. Even to me."
"Wow, it must really be from the early days of the net, then. So, uh...what is it, exactly?"
"I can't tell just from looking at it. I don't think I could analyze it, even if I wanted to. The coding is...well, ancient. It uses a programming language I've never seen."
"I think we oughta show it to Dad, then. Decoding's his specialty, after all."
"For once, you're talking sense. I'll transfer it to the PET, though...can't afford having it broken before we get a chance to find out what it is." And...poof. Weird data ball transferred. "There was one other thing about it, though. I couldn't place it at first, but that piece of junk was making me feel something."
"It was? How would junk make you feel anything?"
"I don't know. But I could feel it inside me...dread. Foreboding."
"I didn't even you were capable of feeling those things, honestly...to make someone like you feel like that...it's no random garbage, that's for sure."
"Yeah. If turns out to be something dangerous, your father can at least make sure SciLab contains it...then again, why would SciLab throw out something like that, anyway?" Bah. Asking questions no one could answer wasn't getting them anywhere. "Until your father analyzes it, there's no point in dwelling on it." Motioning to his busting partner to follow, WarriorMan started to run off, in pursuit of something to take his mind off the mystery he'd uncovered.
(Searching for Battle #4)
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((+1 FXP))
After a brief exchange of words, the two busting partners took some extra time to sort out their own affairs and interests before moving on together in search of more things to practice their abilities on. The path they were on seemed to follow at least something of a trail through the high-tech landscape, but it wasn't long before they happened upon another group of viruses that seemed to be obstructing some kind of raised solar expanse that probably had a purpose outside of being a viral playground.
Visible on the upper section ahead of them, directly on the solar panels, another Boomer virus was already turning to face them after catching its boomerang from an idle throw. A typhoon was opposite it, and further back, roving about on the solar as well, a small beetank was making figure eights. More curious, in between the boomer and the typhoon, near the front edge of the raised solar panels, a large stone cube virus appeared to have a gunner affixed to its top.
Directly below it, on the ground level, a second cube and gunner looked to be in the same arrangement, along with a swordy, on the left, and protected after a fashion by an intimidating ElecOgre directly in front of it, between the cub and the two navis. As the duo were getting a look at this scene, a pinging sound from either side of them gave herald to a pair of PulseBulbs, rushing in suddenly from the sides and flanking Frio and WarriorMan with great speed. While the other viruses had only appeared to be mildly interested and only possibly hostile before, the arrival of the beeping PulseBulbs seemed to shake the all up into a far more aggressive stance.
-=Viruses=-
DBLCUBEDBLCUBE (DBLCUBE)
This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.
Area: SciLab, NAXA
HP: 100
Primary Attack Damage/Effect: 20 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 15 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam1, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes A: 100Hp [Centre, bottom section][Metal]
DBLCUBEDBLCUBE (DBLCUBE)
This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.
Area: SciLab, NAXA
HP: 100
Primary Attack Damage/Effect: 20 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 15 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam1, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes B: 100Hp [Centre, upper section][Solar]
GunnerGunner (Gunner)
Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.
Area: SciLab, Kotobuki Town, Dentech
HP: 60
Primary Attack Damage/Effect: 5 Null + Spay Fire x 9 Shots
Primary Attack Accuracy: E
Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
Secondary Attack Damage/Effect: 5 Null + Spread1 x 3 Shots
Secondary Attack Accuracy: A
Secondary Attack Description: Targets and enemy and attacks with Vulcan.
Element: None
Possible Rewards (Per Virus): Vulcan1, MachineGun1, Zenny
Special: Immobile. A: 60Hp [Mounted on DBLCUBE A]
GunnerGunner (Gunner)
Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.
Area: SciLab, Kotobuki Town, Dentech
HP: 60
Primary Attack Damage/Effect: 5 Null + Spay Fire x 9 Shots
Primary Attack Accuracy: E
Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
Secondary Attack Damage/Effect: 5 Null + Spread1 x 3 Shots
Secondary Attack Accuracy: A
Secondary Attack Description: Targets and enemy and attacks with Vulcan.
Element: None
Possible Rewards (Per Virus): Vulcan1, MachineGun1, Zenny
Special: Immobile. B: 60Hp [Mounted on DBLCUBE B]
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.: 60Hp [Left side, upper section][Solar]
Swordy-ESwordy-E (Swordy-E)
Area: SciLab, Electown, NAXA
HP: 80
Primary Attack Damage/Effect: 15 Elec + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Elec Blade.
Secondary Attack Damage/Effect: 10 Elec + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Elec Sword.
Element: Elec
Possible Rewards (Per Virus): ElecKnife, Zenny
Special: Swordy-E's are immune to Stun Status.
Special: Uses Area Grab to get into attack range.: 80Hp [Left side, lower section][Metal]
TyphoonTyphoon (Typhoon)
This family is an upgrade to the viruses found in MMBN. Unlike their game version counterparts, these roll around on four wheels. They are thus able to move and dodge. All of their attacks have the Wind Type attribute, and thus deal extra damage and other added effects when used on Sand and Snow terrain. The viruses themselves are not able to summon this terrain, however. Their secondary attack is mainly used to counter Object chips or creatures that are closing in to attack them.
Area: SciLab, Yoka, Sharo, Netfrica
HP: 100
Primary Attack Damage/Effect: (10 Null x 3 Hits) + Homing
Primary Attack Accuracy: C
Primary Attack Description: Creates a tornado that chases the target. This attack is Wind Type.
Secondary Attack Damage/Effect: 10 Null + Microburst
Secondary Attack Accuracy: A
Secondary Attack Description: Shoots a single target with a concentrated blast of air that is virtually guaranteed to send them flying. This attack is Wind Type.
Element: Null
Possible Rewards (Per Virus): Typhoon, AirShot1, Zenny
Special: Wind Type: This Attack counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.: 100Hp [Right side, upper section][Solar]
BeetankBeetank (Beetank)
Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.
Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas
HP: 80
Primary Attack Damage/Effect: 15 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackerBomb, Zenny: 80Hp [Centre back, upper section][Solar]
ElecOgreElecOgre (ElecOgre)
ElecOgre viruses attack by charging electricity between their horns, and then shooting thunderbolts at everything in sight the following action. They cannot move or dodge while charging. ElecOgres move by floating through the air, and are fully flight capable. ElecOgre is considered a high tier virus type, and should be used sparingly.
Area: NAXA, NetVegas
HP: 120
Attack Damage/Effect: 20 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): ElecReel1, Zenny
Special: Omnishoes.: 120Hp [Directly ahead, centre][Normal]
PulseBulbPulseBulb (PulseBulb)
PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.
Area: NAXA
HP: 120
Attack Damage/Effect: 15 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse1, Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards. A: 120Hp [Directly left][Normal][MetalBody]
PulseBulbPulseBulb (PulseBulb)
PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.
Area: NAXA
HP: 120
Attack Damage/Effect: 15 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse1, Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards. B: 120Hp [Directly right][Glass][MetalBody]
-=Navis=-
WarriorMan.EXE: 70Hp [Normal]
Frio.EXE: 65Hp [Normal]
-=Terrain=-
60% Solar [The raised section]
20% Metal [Broad strip at the base of the rise]
15% Normal [Rest of the lower section]
5% Glass [small patch off to the right]
Terrain is a flat area, separated by a steep step up, about a third of the way across the field. The rise is a couple of navis high, and would take an action to scale or jump up directly, unless other more economical ways are found.
-=Battle 4, Start!=-
After a brief exchange of words, the two busting partners took some extra time to sort out their own affairs and interests before moving on together in search of more things to practice their abilities on. The path they were on seemed to follow at least something of a trail through the high-tech landscape, but it wasn't long before they happened upon another group of viruses that seemed to be obstructing some kind of raised solar expanse that probably had a purpose outside of being a viral playground.
Visible on the upper section ahead of them, directly on the solar panels, another Boomer virus was already turning to face them after catching its boomerang from an idle throw. A typhoon was opposite it, and further back, roving about on the solar as well, a small beetank was making figure eights. More curious, in between the boomer and the typhoon, near the front edge of the raised solar panels, a large stone cube virus appeared to have a gunner affixed to its top.
Directly below it, on the ground level, a second cube and gunner looked to be in the same arrangement, along with a swordy, on the left, and protected after a fashion by an intimidating ElecOgre directly in front of it, between the cub and the two navis. As the duo were getting a look at this scene, a pinging sound from either side of them gave herald to a pair of PulseBulbs, rushing in suddenly from the sides and flanking Frio and WarriorMan with great speed. While the other viruses had only appeared to be mildly interested and only possibly hostile before, the arrival of the beeping PulseBulbs seemed to shake the all up into a far more aggressive stance.
-=Viruses=-
DBLCUBEDBLCUBE (DBLCUBE)
This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.
Area: SciLab, NAXA
HP: 100
Primary Attack Damage/Effect: 20 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 15 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam1, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes A: 100Hp [Centre, bottom section][Metal]
DBLCUBEDBLCUBE (DBLCUBE)
This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.
Area: SciLab, NAXA
HP: 100
Primary Attack Damage/Effect: 20 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 15 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam1, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes B: 100Hp [Centre, upper section][Solar]
GunnerGunner (Gunner)
Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.
Area: SciLab, Kotobuki Town, Dentech
HP: 60
Primary Attack Damage/Effect: 5 Null + Spay Fire x 9 Shots
Primary Attack Accuracy: E
Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
Secondary Attack Damage/Effect: 5 Null + Spread1 x 3 Shots
Secondary Attack Accuracy: A
Secondary Attack Description: Targets and enemy and attacks with Vulcan.
Element: None
Possible Rewards (Per Virus): Vulcan1, MachineGun1, Zenny
Special: Immobile. A: 60Hp [Mounted on DBLCUBE A]
GunnerGunner (Gunner)
Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.
Area: SciLab, Kotobuki Town, Dentech
HP: 60
Primary Attack Damage/Effect: 5 Null + Spay Fire x 9 Shots
Primary Attack Accuracy: E
Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
Secondary Attack Damage/Effect: 5 Null + Spread1 x 3 Shots
Secondary Attack Accuracy: A
Secondary Attack Description: Targets and enemy and attacks with Vulcan.
Element: None
Possible Rewards (Per Virus): Vulcan1, MachineGun1, Zenny
Special: Immobile. B: 60Hp [Mounted on DBLCUBE B]
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.: 60Hp [Left side, upper section][Solar]
Swordy-ESwordy-E (Swordy-E)
Area: SciLab, Electown, NAXA
HP: 80
Primary Attack Damage/Effect: 15 Elec + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Elec Blade.
Secondary Attack Damage/Effect: 10 Elec + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Elec Sword.
Element: Elec
Possible Rewards (Per Virus): ElecKnife, Zenny
Special: Swordy-E's are immune to Stun Status.
Special: Uses Area Grab to get into attack range.: 80Hp [Left side, lower section][Metal]
TyphoonTyphoon (Typhoon)
This family is an upgrade to the viruses found in MMBN. Unlike their game version counterparts, these roll around on four wheels. They are thus able to move and dodge. All of their attacks have the Wind Type attribute, and thus deal extra damage and other added effects when used on Sand and Snow terrain. The viruses themselves are not able to summon this terrain, however. Their secondary attack is mainly used to counter Object chips or creatures that are closing in to attack them.
Area: SciLab, Yoka, Sharo, Netfrica
HP: 100
Primary Attack Damage/Effect: (10 Null x 3 Hits) + Homing
Primary Attack Accuracy: C
Primary Attack Description: Creates a tornado that chases the target. This attack is Wind Type.
Secondary Attack Damage/Effect: 10 Null + Microburst
Secondary Attack Accuracy: A
Secondary Attack Description: Shoots a single target with a concentrated blast of air that is virtually guaranteed to send them flying. This attack is Wind Type.
Element: Null
Possible Rewards (Per Virus): Typhoon, AirShot1, Zenny
Special: Wind Type: This Attack counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.: 100Hp [Right side, upper section][Solar]
BeetankBeetank (Beetank)
Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.
Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas
HP: 80
Primary Attack Damage/Effect: 15 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackerBomb, Zenny: 80Hp [Centre back, upper section][Solar]
ElecOgreElecOgre (ElecOgre)
ElecOgre viruses attack by charging electricity between their horns, and then shooting thunderbolts at everything in sight the following action. They cannot move or dodge while charging. ElecOgres move by floating through the air, and are fully flight capable. ElecOgre is considered a high tier virus type, and should be used sparingly.
Area: NAXA, NetVegas
HP: 120
Attack Damage/Effect: 20 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): ElecReel1, Zenny
Special: Omnishoes.: 120Hp [Directly ahead, centre][Normal]
PulseBulbPulseBulb (PulseBulb)
PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.
Area: NAXA
HP: 120
Attack Damage/Effect: 15 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse1, Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards. A: 120Hp [Directly left][Normal][MetalBody]
PulseBulbPulseBulb (PulseBulb)
PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.
Area: NAXA
HP: 120
Attack Damage/Effect: 15 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse1, Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards. B: 120Hp [Directly right][Glass][MetalBody]
-=Navis=-
WarriorMan.EXE: 70Hp [Normal]
Frio.EXE: 65Hp [Normal]
-=Terrain=-
60% Solar [The raised section]
20% Metal [Broad strip at the base of the rise]
15% Normal [Rest of the lower section]
5% Glass [small patch off to the right]
Terrain is a flat area, separated by a steep step up, about a third of the way across the field. The rise is a couple of navis high, and would take an action to scale or jump up directly, unless other more economical ways are found.
-=Battle 4, Start!=-
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Frio's body began to grow cold, and covered with frost as the devious duo approached their new competition. "Looks like that didn't take long huh. One... two... blah... blah.. Eleven." Frio counted the new enemies. The thin layer of ic finished covering the lions body as he prepared for his offensive. "I'll start is off this time!" He turned to the virus on his left, raised his first high behind his head, and jabbed forward in a speedy but wild manner. Half way between his swing and the target, his trademarked icicle swallowed his fist, as it flew towards the metal covered Pulsebulb, in a fashion similar to a flying dart flying towards the the bullseye on a dart-board. Would the frozen punch meet its target? Without fail, the attack would break the viruses armor and leave them with less enemies to deal with.
Upon finishing that attack, he would need to take evasive maneuvers hoping to avoid as many attacks that came his way as possible. The amount of enemies ensured a volly of attacks would be headed their way. "Show me something cool WarriorGuy."
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Summary
1. [Ice body] - [40 HP Casing] (40:40 = 40). [1 TCD] Accuracy: S
Frio surrounds himself in a thin layer of ice, that protects him till destroyed.
2. [Icicle punch] - [Melee type] 60 aqua damage + Ice + Break (60 + 20 + 20 = 100). [2 TCD] Accuracy: B at PulseBulbA
An Icicle covers his closed fist as he punches at an enemy that will cause freeze effects on ice and snow terrain, and will change sea to ice, and freeze things underwater.
3. Dodge.
[Ice Body] - 1 TCD
[Icicle Punch] - 2 TCD
Upon finishing that attack, he would need to take evasive maneuvers hoping to avoid as many attacks that came his way as possible. The amount of enemies ensured a volly of attacks would be headed their way. "Show me something cool WarriorGuy."
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Summary
1. [Ice body] - [40 HP Casing] (40:40 = 40). [1 TCD] Accuracy: S
Frio surrounds himself in a thin layer of ice, that protects him till destroyed.
2. [Icicle punch] - [Melee type] 60 aqua damage + Ice + Break (60 + 20 + 20 = 100). [2 TCD] Accuracy: B at PulseBulbA
An Icicle covers his closed fist as he punches at an enemy that will cause freeze effects on ice and snow terrain, and will change sea to ice, and freeze things underwater.
3. Dodge.
[Ice Body] - 1 TCD
[Icicle Punch] - 2 TCD
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[Requested autododge mod.]
Surrounding himself in an icy casing, Frio got to work as he rushed in towards the PulseBulb and swung his icy fist at the machine. Unfortunately, the strange alien machine-like virus was faster, and caught him off guard as it first dashed in towards him, and blasted him in the face with a sonic screech, causing his own attack to fall slightly short. Meanwhile, the Typhoon virus whined to life, before ejecting him far away from the battle with a burst of highly pressurized air. The DBLCUBE duo began lighting up, and fired twin bursts of laser fire at both of them. WarriorMan managed to avoid the attack, but Frio wasn't quite as lucky and sustained damage that destroyed his protective casing, as well as dealing him a slight bit of damage. (-20)
With Frio now rather far away from the battle, the viruses began to focus more on WarriorMan, as one plucky Swordy warped up to him and slashed at the knight. His evasive actions still held strong, however, as the PulseBulb also joined in with a sonic blast, which he also avoided. The onslaught of attacks continued, however, as he was unable to keep up his evasion for very long, sustaining some minor bullet wounds from the Gunners (-5x3), as well as a stray boomerang from the Boomer (-5). One stray bomb from the Beetank sailed above his head, while the ElecOgre in the background lowered its head, and began charging its attack.
Things were looking rather bleak for the dynamic duo, if they didn't do anything about it soon...
-=Viruses=-
DBLCUBEDBLCUBE (DBLCUBE)
This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.
Area: SciLab, NAXA
HP: 100
Primary Attack Damage/Effect: 20 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 15 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam1, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes A: 100Hp [Centre, bottom section][Metal]
DBLCUBEDBLCUBE (DBLCUBE)
This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.
Area: SciLab, NAXA
HP: 100
Primary Attack Damage/Effect: 20 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 15 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam1, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes B: 100Hp [Centre, upper section][Solar]
GunnerGunner (Gunner)
Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.
Area: SciLab, Kotobuki Town, Dentech
HP: 60
Primary Attack Damage/Effect: 5 Null + Spay Fire x 9 Shots
Primary Attack Accuracy: E
Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
Secondary Attack Damage/Effect: 5 Null + Spread1 x 3 Shots
Secondary Attack Accuracy: A
Secondary Attack Description: Targets and enemy and attacks with Vulcan.
Element: None
Possible Rewards (Per Virus): Vulcan1, MachineGun1, Zenny
Special: Immobile. A: 60Hp [Mounted on DBLCUBE A]
GunnerGunner (Gunner)
Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.
Area: SciLab, Kotobuki Town, Dentech
HP: 60
Primary Attack Damage/Effect: 5 Null + Spay Fire x 9 Shots
Primary Attack Accuracy: E
Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
Secondary Attack Damage/Effect: 5 Null + Spread1 x 3 Shots
Secondary Attack Accuracy: A
Secondary Attack Description: Targets and enemy and attacks with Vulcan.
Element: None
Possible Rewards (Per Virus): Vulcan1, MachineGun1, Zenny
Special: Immobile. B: 60Hp [Mounted on DBLCUBE B]
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.: 60Hp [Left side, upper section][Solar]
Swordy-ESwordy-E (Swordy-E)
Area: SciLab, Electown, NAXA
HP: 80
Primary Attack Damage/Effect: 15 Elec + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Elec Blade.
Secondary Attack Damage/Effect: 10 Elec + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Elec Sword.
Element: Elec
Possible Rewards (Per Virus): ElecKnife, Zenny
Special: Swordy-E's are immune to Stun Status.
Special: Uses Area Grab to get into attack range.: 80Hp [Next to WarriorMan][Normal]
TyphoonTyphoon (Typhoon)
This family is an upgrade to the viruses found in MMBN. Unlike their game version counterparts, these roll around on four wheels. They are thus able to move and dodge. All of their attacks have the Wind Type attribute, and thus deal extra damage and other added effects when used on Sand and Snow terrain. The viruses themselves are not able to summon this terrain, however. Their secondary attack is mainly used to counter Object chips or creatures that are closing in to attack them.
Area: SciLab, Yoka, Sharo, Netfrica
HP: 100
Primary Attack Damage/Effect: (10 Null x 3 Hits) + Homing
Primary Attack Accuracy: C
Primary Attack Description: Creates a tornado that chases the target. This attack is Wind Type.
Secondary Attack Damage/Effect: 10 Null + Microburst
Secondary Attack Accuracy: A
Secondary Attack Description: Shoots a single target with a concentrated blast of air that is virtually guaranteed to send them flying. This attack is Wind Type.
Element: Null
Possible Rewards (Per Virus): Typhoon, AirShot1, Zenny
Special: Wind Type: This Attack counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.: 100Hp [Right side, upper section][Solar]
BeetankBeetank (Beetank)
Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.
Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas
HP: 80
Primary Attack Damage/Effect: 15 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackerBomb, Zenny: 80Hp [Centre back, upper section][Solar]
ElecOgreElecOgre (ElecOgre)
ElecOgre viruses attack by charging electricity between their horns, and then shooting thunderbolts at everything in sight the following action. They cannot move or dodge while charging. ElecOgres move by floating through the air, and are fully flight capable. ElecOgre is considered a high tier virus type, and should be used sparingly.
Area: NAXA, NetVegas
HP: 120
Attack Damage/Effect: 20 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): ElecReel1, Zenny
Special: Omnishoes.: 120Hp [Directly ahead, centre][Normal][Charging!]
PulseBulbPulseBulb (PulseBulb)
PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.
Area: NAXA
HP: 120
Attack Damage/Effect: 15 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse1, Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards. A: 120Hp [Where Frio was][Normal][MetalBody]
PulseBulbPulseBulb (PulseBulb)
PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.
Area: NAXA
HP: 120
Attack Damage/Effect: 15 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse1, Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards. B: 120Hp [Next to WarriorMan][Normal]
-=Navis=-
WarriorMan.EXE: 50Hp [Normal]
Frio.EXE: 45Hp [Casing Broken!][Normal, 1 movement away from the battle]
-=Terrain=-
60% Solar [The raised section]
20% Metal [Broad strip at the base of the rise]
15% Normal [Rest of the lower section]
5% Glass [small patch off to the right]
Terrain is a flat area, separated by a steep step up, about a third of the way across the field. The rise is a couple of navis high, and would take an action to scale or jump up directly, unless other more economical ways are found.
Surrounding himself in an icy casing, Frio got to work as he rushed in towards the PulseBulb and swung his icy fist at the machine. Unfortunately, the strange alien machine-like virus was faster, and caught him off guard as it first dashed in towards him, and blasted him in the face with a sonic screech, causing his own attack to fall slightly short. Meanwhile, the Typhoon virus whined to life, before ejecting him far away from the battle with a burst of highly pressurized air. The DBLCUBE duo began lighting up, and fired twin bursts of laser fire at both of them. WarriorMan managed to avoid the attack, but Frio wasn't quite as lucky and sustained damage that destroyed his protective casing, as well as dealing him a slight bit of damage. (-20)
With Frio now rather far away from the battle, the viruses began to focus more on WarriorMan, as one plucky Swordy warped up to him and slashed at the knight. His evasive actions still held strong, however, as the PulseBulb also joined in with a sonic blast, which he also avoided. The onslaught of attacks continued, however, as he was unable to keep up his evasion for very long, sustaining some minor bullet wounds from the Gunners (-5x3), as well as a stray boomerang from the Boomer (-5). One stray bomb from the Beetank sailed above his head, while the ElecOgre in the background lowered its head, and began charging its attack.
Things were looking rather bleak for the dynamic duo, if they didn't do anything about it soon...
-=Viruses=-
DBLCUBEDBLCUBE (DBLCUBE)
This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.
Area: SciLab, NAXA
HP: 100
Primary Attack Damage/Effect: 20 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 15 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam1, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes A: 100Hp [Centre, bottom section][Metal]
DBLCUBEDBLCUBE (DBLCUBE)
This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.
Area: SciLab, NAXA
HP: 100
Primary Attack Damage/Effect: 20 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 15 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam1, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes B: 100Hp [Centre, upper section][Solar]
GunnerGunner (Gunner)
Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.
Area: SciLab, Kotobuki Town, Dentech
HP: 60
Primary Attack Damage/Effect: 5 Null + Spay Fire x 9 Shots
Primary Attack Accuracy: E
Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
Secondary Attack Damage/Effect: 5 Null + Spread1 x 3 Shots
Secondary Attack Accuracy: A
Secondary Attack Description: Targets and enemy and attacks with Vulcan.
Element: None
Possible Rewards (Per Virus): Vulcan1, MachineGun1, Zenny
Special: Immobile. A: 60Hp [Mounted on DBLCUBE A]
GunnerGunner (Gunner)
Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.
Area: SciLab, Kotobuki Town, Dentech
HP: 60
Primary Attack Damage/Effect: 5 Null + Spay Fire x 9 Shots
Primary Attack Accuracy: E
Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
Secondary Attack Damage/Effect: 5 Null + Spread1 x 3 Shots
Secondary Attack Accuracy: A
Secondary Attack Description: Targets and enemy and attacks with Vulcan.
Element: None
Possible Rewards (Per Virus): Vulcan1, MachineGun1, Zenny
Special: Immobile. B: 60Hp [Mounted on DBLCUBE B]
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.: 60Hp [Left side, upper section][Solar]
Swordy-ESwordy-E (Swordy-E)
Area: SciLab, Electown, NAXA
HP: 80
Primary Attack Damage/Effect: 15 Elec + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Elec Blade.
Secondary Attack Damage/Effect: 10 Elec + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Elec Sword.
Element: Elec
Possible Rewards (Per Virus): ElecKnife, Zenny
Special: Swordy-E's are immune to Stun Status.
Special: Uses Area Grab to get into attack range.: 80Hp [Next to WarriorMan][Normal]
TyphoonTyphoon (Typhoon)
This family is an upgrade to the viruses found in MMBN. Unlike their game version counterparts, these roll around on four wheels. They are thus able to move and dodge. All of their attacks have the Wind Type attribute, and thus deal extra damage and other added effects when used on Sand and Snow terrain. The viruses themselves are not able to summon this terrain, however. Their secondary attack is mainly used to counter Object chips or creatures that are closing in to attack them.
Area: SciLab, Yoka, Sharo, Netfrica
HP: 100
Primary Attack Damage/Effect: (10 Null x 3 Hits) + Homing
Primary Attack Accuracy: C
Primary Attack Description: Creates a tornado that chases the target. This attack is Wind Type.
Secondary Attack Damage/Effect: 10 Null + Microburst
Secondary Attack Accuracy: A
Secondary Attack Description: Shoots a single target with a concentrated blast of air that is virtually guaranteed to send them flying. This attack is Wind Type.
Element: Null
Possible Rewards (Per Virus): Typhoon, AirShot1, Zenny
Special: Wind Type: This Attack counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.: 100Hp [Right side, upper section][Solar]
BeetankBeetank (Beetank)
Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.
Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas
HP: 80
Primary Attack Damage/Effect: 15 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackerBomb, Zenny: 80Hp [Centre back, upper section][Solar]
ElecOgreElecOgre (ElecOgre)
ElecOgre viruses attack by charging electricity between their horns, and then shooting thunderbolts at everything in sight the following action. They cannot move or dodge while charging. ElecOgres move by floating through the air, and are fully flight capable. ElecOgre is considered a high tier virus type, and should be used sparingly.
Area: NAXA, NetVegas
HP: 120
Attack Damage/Effect: 20 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): ElecReel1, Zenny
Special: Omnishoes.: 120Hp [Directly ahead, centre][Normal][Charging!]
PulseBulbPulseBulb (PulseBulb)
PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.
Area: NAXA
HP: 120
Attack Damage/Effect: 15 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse1, Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards. A: 120Hp [Where Frio was][Normal][MetalBody]
PulseBulbPulseBulb (PulseBulb)
PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.
Area: NAXA
HP: 120
Attack Damage/Effect: 15 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse1, Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards. B: 120Hp [Next to WarriorMan][Normal]
-=Navis=-
WarriorMan.EXE: 50Hp [Normal]
Frio.EXE: 45Hp [Casing Broken!][Normal, 1 movement away from the battle]
-=Terrain=-
60% Solar [The raised section]
20% Metal [Broad strip at the base of the rise]
15% Normal [Rest of the lower section]
5% Glass [small patch off to the right]
Terrain is a flat area, separated by a steep step up, about a third of the way across the field. The rise is a couple of navis high, and would take an action to scale or jump up directly, unless other more economical ways are found.
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"Frio, we need to go." Layla's voice squeaked through the PET's speaker.
"But Lay.... WarriorMan needs our help." As he said that his body seemed to glow with a slither of white light signaling that the ability WarriorMan's companion from earlier had spoken of must have been been achieved.
"No buts! We need to go!" A fearful yell came from the now panicking operator.
With that command, Frio turned away from the his companion... "Im sorry my friend... Hope we can play together again one day." Upon saying that Frio dashed off away from the battle as fast as he could. If he managed to get away then he would Immediately be jacked out by Layla.
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Summary
1. ESCAPE
2. FLEE
3. RUN
After the succesfull Flee mod, Layla hit the Navi shop, then headed home.
"But Lay.... WarriorMan needs our help." As he said that his body seemed to glow with a slither of white light signaling that the ability WarriorMan's companion from earlier had spoken of must have been been achieved.
"No buts! We need to go!" A fearful yell came from the now panicking operator.
With that command, Frio turned away from the his companion... "Im sorry my friend... Hope we can play together again one day." Upon saying that Frio dashed off away from the battle as fast as he could. If he managed to get away then he would Immediately be jacked out by Layla.
--------------------------------------------------------------------------------------------
Summary
1. ESCAPE
2. FLEE
3. RUN
After the succesfull Flee mod, Layla hit the Navi shop, then headed home.
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Urged on by his operator, Frio scrambled away from the battle scene reluctantly, before being jacked out by Layla.
[Escape Successful - Frio.]
[Escape Successful - Frio.]
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By the time they had found the next group of viruses, it was becoming clear that WarriorMan was...off, somehow. He was veering left for no discernable reason, and his steps were very methodical, as though he was consciously having to make each one.
"Uh, WarriorMan? You all right? You're not looking so good..."
"...Huh? Did you say something?"
"Okay, something's not right...I'm jacking you out, now!" ...Huh? Why wasn't it working? ...Oh, the battle routines had been set. Dang. "WarriorMan! You've gotta get out of range of the viruses, or else I can't get you out!...WarriorMan?"
By now, WarriorMan was already beyond hearing, with all conscious functions ceased. Luckily for him, he had a failsafe for such an occasion, in that his body would automatically try to dodge all attacks directed at him while his battle routines were active, even if he was otherwise unable to act. This helped him avoid the worst of it, though he still ended up on the receiving end of a few bullets.
His lapse of consciousness didn't last too long, at least, and shortly afterward, he shook his head. "Urgh...what happened?"
"WarriorMan! You hear me?"
"Yeah. ...Wait a sec." That was odd. He had a feeling of being...alone. A quick look revealed a bunch of viruses, but no allies in sight. "Where'd Lion Boy go?"
"He had to leave. C'mon, you need to get out of there before you get wrecked! Can you move?"
"Yeah. A little dizzy, but I'm fine." Sadly, he wasn't really ready to take on such a large group of enemies on his own...even if he was perfect, that might well not be enough. He just needed to make sure this wasn't something he was going to make a habit of. With that thought, he immediately bolted away from the action, towards a nice, virus-free portion of the net. Running from the basic versions of viruses...how the mighty had fallen.
[Order of Turn:
1-Getting out
2-More getting out
3-Supreme amounts of getting out]
"Uh, WarriorMan? You all right? You're not looking so good..."
"...Huh? Did you say something?"
"Okay, something's not right...I'm jacking you out, now!" ...Huh? Why wasn't it working? ...Oh, the battle routines had been set. Dang. "WarriorMan! You've gotta get out of range of the viruses, or else I can't get you out!...WarriorMan?"
By now, WarriorMan was already beyond hearing, with all conscious functions ceased. Luckily for him, he had a failsafe for such an occasion, in that his body would automatically try to dodge all attacks directed at him while his battle routines were active, even if he was otherwise unable to act. This helped him avoid the worst of it, though he still ended up on the receiving end of a few bullets.
His lapse of consciousness didn't last too long, at least, and shortly afterward, he shook his head. "Urgh...what happened?"
"WarriorMan! You hear me?"
"Yeah. ...Wait a sec." That was odd. He had a feeling of being...alone. A quick look revealed a bunch of viruses, but no allies in sight. "Where'd Lion Boy go?"
"He had to leave. C'mon, you need to get out of there before you get wrecked! Can you move?"
"Yeah. A little dizzy, but I'm fine." Sadly, he wasn't really ready to take on such a large group of enemies on his own...even if he was perfect, that might well not be enough. He just needed to make sure this wasn't something he was going to make a habit of. With that thought, he immediately bolted away from the action, towards a nice, virus-free portion of the net. Running from the basic versions of viruses...how the mighty had fallen.
[Order of Turn:
1-Getting out
2-More getting out
3-Supreme amounts of getting out]
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With his battle routines disrupted and his battle partner absent, WarriorMan had no course of action left but to leave the area as quickly as he could manage, thankfully successfully.
[Escape Successful - WarriorMan.]
[Escape Successful - WarriorMan.]
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It wasn't too long before WarriorMan could feel his battle routines stop, meaning he was safe. "Huh. Surprised they let me go that easily."
"At least you're safe now. Let's jack out now while that's still true." Actually, wait a sec. "Hey, your emblem's glowing again!"
The swordsman Navi looked down, seemingly not surprised. "Yeah. We'll check it out once I'm out of here." Not wanting that to be ruined by an ambush, a beam of light formed around him, and allowed him to exit the net.
(JACKING OUT)
"At least you're safe now. Let's jack out now while that's still true." Actually, wait a sec. "Hey, your emblem's glowing again!"
The swordsman Navi looked down, seemingly not surprised. "Yeah. We'll check it out once I'm out of here." Not wanting that to be ruined by an ambush, a beam of light formed around him, and allowed him to exit the net.
(JACKING OUT)