With the arrival of new allies for both sides, Asymptote moved to assist the unknown girl while his remote tower charged up a bolt for the Satellite that was just finishing its launch procedure. the virus leapt upwards with a burst of fire and steam, but the lightning bolt from the remote tower was too precise and too quick, and the satellite's evasive launch pattern too slow; it exploded with an electronic crackle, sending bits of broken satellite scattering back to the ground below without managing to get a shot off.
Asymptote was moving towards his new ally, calling for her to get out of the way, but the overly enthusiastic, damaged Prog was already reaching her before he could get there. It grabbed her shoulder with its one good hand, eyes glowing and crackling, the shouted in its usual bright voice.
"HEALING WAVE!!" Eris only barely managed to pull herself away and dodge backwards as a violent explosion of electrostatic energy expelled itself from the corrupted program, damaging it and arcing across the ground as well. Only having just shaken herself out of snacking on her own arm, she stumbled back into Asymptote's large frame just as he reached her.
The totem chip that had just popped out of the ground nearby wasn't able to dodge the wave of energy in the same way, and took the brunt of the blast, spinning its faces around as it did. When it stopped, it shot a wave of blue energy at Eris instead of fire at her enemies, but it wasn't exactly wasted.
"ALL HEALED!!" Came the helpful notice from the white-eyed, battered Prog. True perhaps, but if Eris had been caught in the wave the same way her Totem had, it was easy to tell that the burst would have done her major harm. A moment after, Asymptote scorched the two missiles homing in on his new ally, but even though he wasn't able to catch anything else in the fire it still prevented two more potentially hurtful attacks from taking their second chance at her.
Meanwhile, having just received a bolt of healing from her totem, Eris was busy devouring the less useful glitches in her system and replacing them with new ones. Parhaps as a part of her own nature, the more useful benefit from her fist glitch hung about as she cured her thirst; the barbecue scent faded away, but the extra strength of fire in her body remained, waiting to be used. In addition to this, now, the black fluid that seemed to make up her blood began to drip and ooze more actively, building up until it was flowing in small rivulets down her body from anywhere her maw showed itself, or any other break in her skin It began to pool beneath her, bubbling at the metal, and flowed so profusely that she was starting to leave a thick ,dark trail behind her wherever she went. It didn't seem to be harmful... not as though she were actually losing the blood at all... just very strange, and highly disconcerting.
High above, the Mimic watched, and seemed to reach a decision. The most dangerous attacker on the field right now was not, in fact, either of the two navigators. Its red eyes focused, and the crystal body spun once in place, opening up as the layers and facets folded back in geometric patterns. A bright pinpoint of light shone for a moment at its core, before a broad, slicing column of light shot outwards at an impossible speed, searing everythign in its path. The main target of the laser beam, howeve,r turned out to be Asymptote's remote tower. The beam lanced through, obliteratinghte remainder of the tower's flesh coating, and warping the frame of the structure itself. By chance, Asymptote and Eris were alose ina direct line betweenthe remote tower and the beam, but the larger navi managed to dodge out ofthe way, while the beam jsut barely managed to miss the red-skinned girl. A second alter, the spear of light was gone, andthe Mimic had returned to waiting, and watching.
Most of the remaining viruses, however, seemed to heed the Mimic's action, however, and the three ratty viruses on the hill all launched fresh missiles. They zig-zagged across the ground, seemingly aiming for the two navis, but then darted past them both, instead homing in on the base of the tower. One by one, each attack exploded at its base, further damaging the supports, until, with a loud groan, the whole structure began to topple over, crashing down to the metal ground with an echoing boom. The remote bit, having in the air nearby, lost its signal and went dark, dropping out of the air as well, to strike the metal panels with a heavy, inert clang.
One upside to this was the fact that the Beetank, deprived of its target practice, seemed to be at least a little bit annoyed at the Mimic for ruining its sport. It fired its own shell at the Mimic's observation platform instead, though it looked like it would take a very long while to actually get through the larger structure.
It was saved the trouble, however, as Eris released some of her built up power in a pair of burning attacks that were enough to destroy both it, and one of the Ratty viruses as well.
-=Surprise Party=-
TyphoonTyphoon (Typhoon)
This family is an upgrade to the viruses found in MMBN. Unlike their game version counterparts, these roll around on four wheels. They are thus able to move and dodge. All of their attacks have the Wind Type attribute, and thus deal extra damage and other added effects when used on Sand and Snow terrain. The viruses themselves are not able to summon this terrain, however. Their secondary attack is mainly used to counter Object chips or creatures that are closing in to attack them.
Area: SciLab, Yoka, Sharo, Netfrica
HP: 100
Primary Attack Damage/Effect: (10 Null x 3 Hits) + Homing
Primary Attack Accuracy: C
Primary Attack Description: Creates a tornado that chases the target. This attack is Wind Type.
Secondary Attack Damage/Effect: 10 Null + Microburst
Secondary Attack Accuracy: A
Secondary Attack Description: Shoots a single target with a concentrated blast of air that is virtually guaranteed to send them flying. This attack is Wind Type.
Element: Null
Possible Rewards (Per Virus): Typhoon, AirShot1, Zenny
Special: Wind Type: This Attack counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.: DELETED
SatelliteSatellite (Satellite)
Area: Netopia, Sharo, NAXA
HP: 100
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (3 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On1, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed. A: DELETED
SatelliteSatellite (Satellite)
Area: Netopia, Sharo, NAXA
HP: 100
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (3 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On1, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed. B: DELETED
CannonGuardCannonGuard (CannonGuard)
CannonGuards are automatically in guard mode unless they are attacking. When guarding, the turret is protected by a shutter that will stop any and all non-breaking attacks from the front. This shutter cannot be destroyed, even by a breaking attack, so long as the virus exists. The shutter does not protect the turret portion of the virus against attacks from the back or sides. The base of the virus is also immune to non-breaking damage.
Area: SciLab, Kotobuki Town, Netopia, NAXA
HP: 60
Attack Damage/Effect: 15 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon1, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.: DELETED
Swordy-ESwordy-E (Swordy-E)
Area: SciLab, Electown, NAXA
HP: 80
Primary Attack Damage/Effect: 15 Elec + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Elec Blade.
Secondary Attack Damage/Effect: 10 Elec + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Elec Sword.
Element: Elec
Possible Rewards (Per Virus): ElecKnife, Zenny
Special: Swordy-E's are immune to Stun Status.
Special: Uses Area Grab to get into attack range.: DELETED
BeetankBeetank (Beetank)
Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.
Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas
HP: 80
Primary Attack Damage/Effect: 15 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackerBomb, Zenny: DELETED
Green Mimic: 200Hp [Solar][Top of Observation Platform][20Hp Barrier]
-=Harrying Extras=-
DarkProgDarkProg (DarkProg)
DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.
Area: SciLab, Netopia, NAXA
HP: 60
Primary Attack Damage/Effect: 20 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap1 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 5 HP.
Special: Can use PanelGrab once.: 50Hp [Metal][Beside Eris]
RattyRatty (Ratty)
Area: SciLab, Kotobuki Town
HP: 60
Attack Damage/Effect: 30 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton1, Zenny
Special: Gains one free dodge at 30 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 30 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality. A: 60Hp [Metal][Top of the hill near Satellite B]
RattyRatty (Ratty)
Area: SciLab, Kotobuki Town
HP: 60
Attack Damage/Effect: 30 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton1, Zenny
Special: Gains one free dodge at 30 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 30 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality. B: 60Hp [Metal][Top of the hill near Satellite B]
RattyRatty (Ratty)
Area: SciLab, Kotobuki Town
HP: 60
Attack Damage/Effect: 30 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton1, Zenny
Special: Gains one free dodge at 30 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 30 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality. C: DELETED
-=Surprised Twice Over!=-
Asymptote.Exe: 120Hp [Metal][Behind Eris]
Erysichthon.Exe: 140Hp [Sea][Floating Point 1][Imbue 20Fire][Glitch: An Ocean of Blood][Base of the low rise]
-=Terrain=-
90% Metal
5% Solar
5% Sea
-=Objects=-
Observation Platform: 65Hp [Metal, with a Solar top]
Remote Bit Control Tower: DELETED
Totem: 20Hp [Metal][Blue][Near Eris]
-=Glitches=-
An Ocean of Blood: Minor Terrain-Walker (Sea). At the beginning and end of each turn, the bearer automatically converts the panel they are on to Sea.