[I assume you missed it, but your wording on the second RageClaw action is touching on godmoding. I'll let it off light, I don't like punishing people on their first thread. :'D Also, any non-slashing damage done with RageClaw does 20 + Impact to any targets affected, maximum of 2.]
Going through the motions of battle, Medio put up yet another distracting decoy, using that as a distraction to smack a Beetank clear off its feet (?). However, he miscalculated the claw's strength, and threw the Beetank way over the turret head. As expected, the CannonGuards aimed for the fake Medio, and unloaded their ammo on it. As a result, the decoy's counterattack triggered, dealing some damage towards one of the turrets.
At that moment, a shotgun shell was shot at the Beetank, which just so happened to have a freshly-exposed CannonGuard in front of it, hitting both of them at the same time. Unfortunately, the Beetank was still alive, managing to let off a bomb even while upturned. Of course, said bomb wasn't exactly accurate. It tried again, desperate to hit at least once... and failed again. Derp.
===POINT, AIM, CLICK===
CannonGuardA: DELETED
CannonGuardB: 60 HP
BeetankA: DELETED
BeetankB: 10 HP
===PERFECTLY NORMAL TERRAIN===
100% Normal
===PEDIATRIC CARETAKER NAVI===
MedicoreMan.EXE: 100 HP [Shield BROKEN]