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    PhantomBuster

    @PhantomBuster

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    Gramps and MediocreMan
    MediocreMan.EXE
    MediocreMan.EXE
    Hp: 100
    Atk:1 / Chg:1 / Rpd:1 / Spd:1
    Type: Null
    Subtype: Shadow
    Abilities:
    UnderShirt - Prevents fatal hits against a navi, causing them to drop to 1 HP instead. Does not work when at 1 HP. UnderShirt. Passive.
    [img]http://i814.photobucket.com/albums/zz69/PA_Chiplists/guard1.png[/img[ [b]Guard[/b] - Form a Shield once per turn that blocks enemy attacks. 1 Hit Shield. Once Per Turn.
    [img]http://i814.photobucket.com/albums/zz69/PA_Chiplists/Shadow2.jpg[/img[ [b]Metaphysical[/b] - Illusions extend to sense of touch. Passive.
    Clone Technique - Create a Decoy of MediocreMan. Decoy. Free Action. Once Per Turn.

    Signature Attacks:
    Deadly Decoy - When decoy vanishes, it deals 20 dmg to nearest opponent and heals ally 10 HP. Damage Delay (Decoy Vanish): 10 + 10 Life Drain. Shot-Type. 1 TCD.
    Explosive Decoy - When decoy vanishes, it stuns nearest stunable opponent. Damage Delay (Decoy Vanish): Stun. Shot-Type. 1 TCD.

    BattleChips:
    Cannon x2 - A decent sized cannon with a single shot. 40 + Knockback. [A]
    RageClaw1 - Creates an impressive bear claw. Can be used to slash or throw enemies or objects. 40 + Slashing OR 20 + Impacting. 6 Uses. [b]
    ShotGun - A gun whose shot penetrates an enemy to hit another one directly behind it. 50 + Spread1. [A]
    MarkCannon1 - A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires. 70 + Seeking + Lock-on (Take Aim). [A]

    Other Data
    Operator: Gramps
    Level: 1
    Crosses: None
    Key Items: Gramp's PET
    Process Upgrades: 1 (Total 100 Sig Pts)
    Navi Customizer: Undershirt (10 Pts), Guard (15 Pts)
    Navicust points available: 25/40
    Subchips: 2 Minienergy
    Edit Note
    Asator says: Please don't make me remove all that code again.

    Zenny: 320
    Mod Log?
    Chat

    Posts made by PhantomBuster

    RE: MediocreMan's Sigs
    Okay, how about this?

    Cloak of Shadows - MediocreMan uses shadows to incase a target in an illusion. All allies, opponents, and even objects will look, sound, and feel like MediocreMan to the target, and the target will look like MediocreMan to all other opponents. The target of this move can attack and be attacked by its allies in this state. Illusion + Self Slow. 1 TCD. 40 (+20 Nerf) Sig Pts


    Edit:
    N/m. If I can't use barriers and casings on decoys to make them solid, then Soul infusion is pointless. I picked Shadow Subtype so i could do all this cool stuff and none of it works in a tangible form. Here's the other move i was gonna do, just for grins I'll post it.

    Nightmare Zone - MediocreMan selects an area of the battlefield and a large runecircle appears on the ground etched in shadows. This half of the battlefield is transformed into watery killzone tiled with dark mirrors underfoot, which severely drain opponents of thier mobility, accuracy, and will to live. Large Spliced Terrian Change: (Wet) Glass Stage. 40x2 = 80

    I don't need approval on these. Just wanted to post it.
    posted in Signature Attack Registration •
    RE: MediocreMan's Sigs
    45 Spread1 + 45 isn't what i want to do. That's a shot that hits the initial target twice and a second target once. I want my attack to be a chain attack. I want each new attack to originate from the previous target.

    [ ][ ][ ] [ ][2][ ]
    [ ][M][ ] [1][R][3]
    [ ][ ][ ] [ ][ ][ ]

    M=MediocreMan
    1=Initial Target
    2= Spread1 first chain target
    3= Spread1 final chain target
    R=Rockcube

    See how this attack is different? It chains around the rockcube! It's not OP or anything, as it does the same total damage as if the attack was 45 + Spread2. Plus, if any attack in the chain misses, the rest of the attack will not execute (Example: If target 2 dodges the chain from target 1, then the move will not chain to hit target 3 at all.

    Taken algebraically,

    30 + Spread1x4
    30 + Spread1 + Spread1 + Spread1 + Spread1 + Spread1
    30 + 30 + 30 + 30 + 30 = 150 Total dmg

    Vs

    30 + Spread4x1
    30 + Spread1 + Spread1 + Spread1 + Spread1 + Spread1
    30 + 30 + 30 + 30 + 30 = 150 Total dmg

    I can change the notation. I want to make an edit too.

    Shadow Chain - MediocreMan fires a bolt of darkness from his chest that can chain after the initial impact. Will not chain if only one target exists, and if any chain is dodged the rest will not fire. 30 + Spread1x4 + Self Slow. Shot Type. 3 TCD. 60 (+30 Nerf) Sig Pts

    Or even 30 + Spread1 THEN Spread1 THEN Spread1 THEN Spread1 + Self Slow.
    posted in Signature Attack Registration •
    MediocreMan's Sigs
    Purchased Process Upgrade

    Total Pool: 100 Pts

    Soul Infusion - MediocreMan infuses 2 targets with a portion of his soul. 20 HP Barrier + 20 HP Casing. 1 TCD. 40 Sig Pts

    Note: I want to be able to infuse the same and different targets with the 2 defenses.
    Also, I plan to use this in conjunction with my Shadow Subtype decoys.

    Shadow Chain - MediocreMan fires a bolt of darkness from his chest that can chain twice after the initial impact. Will not chain if only one target exists, but final chain can hit original target. 45 + Spread1 + Spread1 + Self Slow. Shot Type. 3 TCD. 60 (+30 Nerf) Sig Pts

    Note: Medio controls chain direction. Also, I plan to use this in conjunction with my Shadow Subtype decoys.
    posted in Signature Attack Registration •
    RE: Inside the shop
    A baby stroller, of all things, rolled into the entrance of the shop. As it approached the counter, a baby's cry could be heard.

    "gahhh wabba wan! gahhhh!"

    A mechanical arm emerged from behind the stroller and set 100 zenny on the counter. A voice emanated from a large speaker on the front of the cart.

    "Allow me to translate. 1 Process Upgrade please!"
    posted in Navi Shop •
    RE: The Misadventures of MediocreMan!
    "Huff, huff. How was that Gramps? I about blew a gasket in that last battle. You'd better appreciate all the hard work I do to keep you entertained! Seriously, every time I log on you..."

    MediocreMan trailed off as he noticed that Gramps had finally fallen to sleep. He was tired of this area anyways. Time to log off and go home.

    MediocreMan, Jacking Out!"
    posted in SciLab Net •
    RE: The Misadventures of MediocreMan!
    Quickly running out of energy, MediocreMan knew he had to end this fight soon or it would end him. Having already made extensive use of his decoy ability, Medio doubted that it would be effective anymore either. Gramps had thrown his teddy bear that slotted in battlechips onto the ground, so Medio knew all he had left was the large bear claw still loaded onto his right arm. As desparate men usually do, Medio gave up on planning and simply hacked, slashed, and spun over and over. A whirlwind of shadow and beast swept through the enemy ranks as Medio sent a silent prayer to HeavenNet. It would have actually looked pretty cool had it not been for the terrified look on Medio's face that gave away his unfortunate pridicament.

    "Gramps, you need to buy me some more battlechips. And a new tv. But mostly more battlechips."

    Turn Summary
    1. RageClaw1 (2nd use) - 40 + slashing. Remaining Beetank
    2. RageClaw1 (3rd use) - 40 + slashing. Remaining CannonGuard
    3. RageClaw1 (4th use) - 40 + slashing. Remaining CannonGuard
    posted in SciLab Net •
    RE: The Misadventures of MediocreMan!
    With bullets flying by MediocreMan's head so close he could feel the air displaced by the speeding projectiles, Medio knew he had to act fast. The sheer number of enemy targets combined with Medio's own inexperience with netbattling without a Operator capable of real speech was taking its toll on him. Not that Gramps was completely useless, because as soon as he thought of ditching his babysitting assignment, a sleek shotgun materialized on his left hand while a large muscular bear claw formed over his right arm. Gramps sure does like that teddy bear. In order for this to work however, he would need a little more help and a lot of luck.

    Medio summoned another decoy of himself in the line of fire of the two CannonGuard viruses. The decoy proceeded to coax the viruses into attacking him by knocking on their guard-plates! Meanwhile, Medio slammed the remaining Beetank into the air with his gigantic beast claw and chucked it at one of the unsuspecting CannonGuard viruses! Throwing bombs everywhere... the virus definitely deserved what came back around to it. To top it off, Medio fired a shotgun blast off at the unfortunate Beetank who was probably wondering how to roll back upright after being manhandled in such an embarrassing way! Medio felt pretty good as the shotgun data disintegrated and slipped into an amused grin thinking about the phrase "bowling with Beetanks".

    Summary:
    *Clone Tech - Summoned in line of fire of CannonGuards
    1 Deadly Decoy - Will trigger on CannonGuardA if destroyed. 10 + 10 Life Drain
    2 RageClaw1 - Used to toss Beetank at CannonGuardA (Not sure if there's damage involved in that)
    3 ShotGun - Aimed at remaining Beetank and CannonGuardA - 50 + Spread1
    posted in SciLab Net •
    RE: The Misadventures of MediocreMan!
    Medio groaned as he took in the sight of his opponents. Beetanks are always a pain, and CannonGuards do that pesky shield maneuver. Medio waited to see if the CannonGuards would hide behind their shield, and when they did not do so he thought maybe it was only at higher levels that they behaved that way. Regardless, Medio was heavily outnumbered and unless he could think up of something quickly, he was going to have to change his name to SplatOnTheGround.EXE. In all honesty, the name might be more interesting then his current one, but he had no desire to be pummeled within an inch of his life. Who would take care of Gramps if he failed now? A desperate plan came to Medio just as he was thinking about a humorous image of Gramps trying to change his own diaper, and he got to work with a grin as he played it out in his head.

    A swarm of throbbing shadows gathered in between the virus gang and solidified into the form of MedioMan, who began to summon the final attack of darkness by yelling " SHADOW CRASH BOMB!!!" The MedioDecoy raised both arms to the sky with palms facing up and continued to yell "AHHHHHHH!!!" as shadows and dark energy swirled above him. The ominous dark energy began to condense into a large orb of doom and crackle with the raw power it contained. With a cry of "DIE!!!", the clone of MedioMan threw the bomb directly up and back down on himself! His last contribution to this realm of existence landed on him and they both exploded in a cloud of smoke that enveloped the nearby virii!

    During this time, Medio had enacted his strategy to even the overwhelming odds with style uncharacteristic of someone with such a lame name. In true wild west, gunslinger fashion, both of Medio's hands glowed with a light of transformation as they changed into decent sized cannons. As streams of light gathered inside the cannons, MedioMan took note of a particularly distracted virii and aimed both cannons at its core. Suppressing the urge to yell "Die, sucka!", Medio fired twin blasts at the target with a move that caused Gramps to laugh uproariously!

    Now that the distraction was over and he had revealed where the threat to the virii could be located, Medio prepared some defenses in order not to be caught unaware. He generated a large, oval shaped energy field composed of solidified shadows and braced for impact.

    Summary:
    * Clone Technique - (Decoy) Masterful display of distraction
    1-2 - Cannon1 x2 [(40 + Knockback) x2] aimed at distracted Beetank
    3 - Guard NCP (1-Hit Shield)
    posted in SciLab Net •
    RE: The Misadventures of MediocreMan!
    bump
    posted in SciLab Net •
    RE: The Misadventures of MediocreMan!
    bump
    posted in SciLab Net •