MagnumGuardV3B began charging its main cannon again, as Eternalis set up for his next attack, and Lyntael and Sparky tried to support each other. Lyntael continued to Burn a little. Eternalis spent an action in the healing Onsen.
Lyntael raised another barrier, still Burning, as Eternalis launched his attack. A wave of water gushed out of the ground underneath both MagnumGuardV3s and struck them for a ton of damage. Unfortunately the Source Damage of the water was not strong enough to change the Coal to Soil. It still hurt the Fire viruses plenty. Eternalis spent an action in the healing Onsen.
MagnumGuardV3A also began charging its main cannon again, as Eternalis took aim again, healing himself, while Lyntael and Sparky continued to move to a good spot. Lyntael continued Burning. Eternalis spent an action in the healing Onsen.
MagnumGuardV3B fired its main cannon, as Eternalis teleported, and Lyntael took aim (while Burning). Eternalis was struck, while Lyntael and Sparky were missed. More water filled the cracks.
MagnumGuardV3A fired its primary cannon, as Eternalis let go of an AquaTower2 (while healing Sparky and Lyntael), and as Lyntael launched a wind-empowered electric kick-shot. Thankfully everyone had enough HP to take the hit. Sparky was reduced to critical again, while Lyntael absorbed the heavy blow with her barrier. Eternalis and Lyntael do just as well as the MagnumGuardV3 by landing all of their attacks. All the Coal is absorbed by the Onsen, as the two tanks sink beneath the waves. Eternalis spent an action in the healing Onsen.
Then the IceCube melts. Oh, and there was totally the wreckage of a Karma nearby for Lyntael to scoop up for her bounty.
-- Viruses --
Kodiak V3Kodiak V3 (Kodiak)
Kodiaks are a combination of the ColdBear, Teddy, and Pengi viruses. These viruses appear to be dire polar bears with anger management issues, muderous claws, and the beastly strength to hurl ice cubes or whatever else comes to hand like it was fired from a cannon. Kodiaks are massive, easily 6 meters tall when standing up on their hind legs. Their roar is enough to stun a Navigator in cold fear.
Area: All
HP: 630
Element: Aqua
Primary Attack Damage/Effect: 90 Damage + Impact + ???
Primary Attack Accuracy: B
Primary Attack Description: Hurls either an IceCube or a nearby whatever at the target. Elemental damage and effects may vary. If hurling an IceCube, and the attack misses, the IceCube remains on the field.
Secondary Attack Damage/Effect: 90 Aqua + Slashing + Knockback
Secondary Attack Accuracy: B
Secondary Attack Description: Rakes enemy with RageClaw or strikes at a distance with IceSlashers.
Tertiary Attack Damage/Effect: Mass Navigator/SP Stun
Tertiary Attack Accuracy: S
Tertiary Attack Description: CyberRoar.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: GlacialBody: Gains IronBody while on Ice or Snow terrain.
Special: Indomitable: A fatal blow will leave this virus at 1 HP one time only. This virus will not flinch or shy away no matter how hard you hit it.
Possible Rewards (Per Virus): RageClaw2, IceSlasher2, IceWave2, FreezeCube, CyberRoar, Zenny: DELETED
MagnumGuard V3MagnumGuard V3 (MagnumGuard)
MagnumGuards are a combination of the Basher, Gunner, and IronShield viruses. For the most part, they simply look like a Basher's upper turret mounted on a heavily armored catterpillar drive with an extra set of armatures that hold an IronShield in place before the turret. The shield faces in whatever direction the turret faces, allowing the virus to move in one direction while attacking and defending in another. The Basher's signature secondary cannon arms are able to reach out far enough to shoot while the shield is down, and the main cannons fire when the shield is up.
Area: All
HP: 520
Element: Fire
Primary Attack Damage/Effect: 120 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot; usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 15 Fire x 9 Shots + Spray Fire + Double Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Sprays the enemy with a hail of machine cannon fire from each cannon arm.
Tertiary Attack Damage/Effect: 30 Fire + Break + Panel Break x 3 Targets + Double Attack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Fires a spread of flaming cannonballs from each cannon arm.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
-- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
-- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
-- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.
Possible Rewards (Per Virus): Magnum2, MachineGun2, 3-Way, CannonBall, IronShield2, Zenny A: DELETED
MagnumGuard V3MagnumGuard V3 (MagnumGuard)
MagnumGuards are a combination of the Basher, Gunner, and IronShield viruses. For the most part, they simply look like a Basher's upper turret mounted on a heavily armored catterpillar drive with an extra set of armatures that hold an IronShield in place before the turret. The shield faces in whatever direction the turret faces, allowing the virus to move in one direction while attacking and defending in another. The Basher's signature secondary cannon arms are able to reach out far enough to shoot while the shield is down, and the main cannons fire when the shield is up.
Area: All
HP: 520
Element: Fire
Primary Attack Damage/Effect: 120 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot; usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 15 Fire x 9 Shots + Spray Fire + Double Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Sprays the enemy with a hail of machine cannon fire from each cannon arm.
Tertiary Attack Damage/Effect: 30 Fire + Break + Panel Break x 3 Targets + Double Attack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Fires a spread of flaming cannonballs from each cannon arm.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
-- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
-- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
-- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.
Possible Rewards (Per Virus): Magnum2, MachineGun2, 3-Way, CannonBall, IronShield2, Zenny B: DELETED
-- Navis --
Eternalis.EXE: 272 HP [Onsen]
Sparky.SP: 1 HP [Onsen]
Lyntael.EXE: 125 HP [Onsen] [Elec Barrier: Broken!] [Buster Charge: All Used!] [Off-Target1]
-- Terrain --
10% Normal
- No effects.
80% Onsen
- Aqua Elementals gain 3 HP/action partially or fully submerged, Non-Aqua Elementals only when partially submerged.
- If any Sea Terrain exists in an adjacent panel, Onsen panels will change to Sea Terrain, except in Yoka (Sea will convert to Onsen).
- Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
- Elec attacks: +100% Source Damage.
- PanelShot: Imbue Aqua + Blast1 Blind.
10% Normal
- No effects.
-- Objects --
IceCubeHP: 100
Properties: Normal, AquaBody, Buoyant
Object Damage: 100 + Impact
Damage Method: Telekinesis, knockback, Throw
Accuracy: Special
Description: Summons a large ice cube.
Duration: Until destroyed.
Element: Aqua
Special: AquaBody: Immune to Aqua damage.
Special: Buoyant: Object floats on liquid terrain.
Special: Ice Property: This object is weak against Fire instead of Elec.
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: D A: MELTED!
Sensor2HP: 100
Properties: Anchored, ElecBody
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 130 Elec + Beam Attack + Stun 1
Accuracy: S
Description: Summons a Killereye to search for enemies. Fires an eye-beam when it detects them. It can see through invisibility.
Duration: Until destroyed or until it attacks.
Element: Elec
Special: ElecBody: Immune to Elec damage. Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
Trader Rank: C: DELETED
IceCubeHP: 100
Properties: Normal, AquaBody, Buoyant
Object Damage: 100 + Impact
Damage Method: Telekinesis, knockback, Throw
Accuracy: Special
Description: Summons a large ice cube.
Duration: Until destroyed.
Element: Aqua
Special: AquaBody: Immune to Aqua damage.
Special: Buoyant: Object floats on liquid terrain.
Special: Ice Property: This object is weak against Fire instead of Elec.
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: D B: DELETED
-- Rogue Battle 2 Victory!! --
Rewards
Eternalis.EXE: 2700z, 42 BugFrags, 7 FXP [(3 base x 1.5 Rogue) +2 Bonus]
Lyntael.EXE: 2100z, 3-WayEffect: Splits buster shot in 3
Accuracy: S
Description: Allows the user to attack three different enemies with their buster attack at once. Does not work on Charged Shots.
Duration: 6 uses
Element: Null
Special: Overrides buster. Disables Charged Shot.
Trader Rank: C, 42 BugFrags, 7 FXP [(3 base x 1.5 Rogue) +2 Bonus], +1 Karma Bounty