Eternalis surfs on Sparky, the hoverboard pup, over the Coal and the Onsen in a quick dash. As the afterimages settle down, the duo were hovering well down the path, behind everyone. A metal eyestalk appeared on the path leading to the coal, and aimed a beam of light at the belly of the Kodiak, daring it to move. Lyntael, avoiding the beam, ran through the Coal field (her feet beginning to feel quite heated), and around the Kodiak. Meanwhile MagnumGuardV3B quickly turned more or less in place, the tracks grinding out on the Coal, as its signature secondary cannon arms twisted around to spray a hail of machine cannon fire at Eternalis. The first shot from the first arm was empowered by the Coal field, glowing white hot, as it traced towards Eternalis with eight of its brothers and sisters. Eternalis dodges most of the hail of gunfire, helped by the speed of his trusty canine rocketboard, but gets struck once. The second arm takes aim at Eternalis, its barrel also growing hot from the Coal field (it looks like it divided the 20 Stengthen evenly between its two arms, 10 each to the first bullet of each arm). He heals the unharmed Sparky and Lyntael to full.
The Kodiak roars with the force of a Cyberbeast. Eternalis, Sparky, and Lyntael attempt to steel themselves against the blood-curdling noise. Fortunately, Sparky manages to somehow dodge the waves of fear washing over the three navis. Eternalis and Lyntael aren't so lucky. They feel a stunning sensation in their code, their body locking up a little from the shock. Lyntael's body reacts in two different ways: and the first thing she does is explode in crackling electricity. The waves of energy, enhanced by the Onsen, wash over the Kodiak. The Kodiak, being Aqua element as well as being on Onsen, take three times the damage. Thankfully for it, it has a massive HP pool to draw from. The Kodiak, however, doesn't budge an inch from the wind-infused knockback. Lyntael then produces an electrical barrier around herself to protect her further. Eternalis stands far from the water, and releases a wall of water at the viruses from behind. Unfortunately being behind the Kodiak, the massive bear is well in front of the MagnumGuards, but that just makes sure that the big immovable bear gets doused. MagnumGuardV3A finishes charging its attack after the water abates, raising its shield high above its 'head', and shoots a Coal-infused barrage at the three Navis. The first round, which included all the heat energy, misses Eternalis. The other two strike Sparky and Lyntael hard, unable to evade quickly enough, and cracks there panels. Sparky is saved from EJO'd by his Second Chance, as Lyntael's barrier is shattered like glass. Thankfully, Lyntael survived without a scratch.
Etenalis jumps off Sparky and Lyntael stands up, as the MagnumGuardV3B continues its gun barrage against Eternalis with its second arm. Eternalis takes three hits from the nine bullets, thankfully missing the strengthened tracer.
Eternalis looking at the Kodiak that just refused to move, he sent a rocky fist falling from the sky to smash into it, but somehow spectacularly, critically missed.
The Kodiak, oblivious to its danger (or just too prideful), throws an IceCube at the Sensor2 while it heals a tiny bit from the Onsen waters. The IceCube, obviously, ends up breaking the beam as it hurtles towards the metal eyestalk. The powerful electrical beam tears through the Icecube like a hot knife through butter and strikes the overconfident Kodiak for triple damage (Onsen + Aqua). However, the Kodiak does not get deleted. It holds onto life with Indomitable force. The Sensor2, having completed its attack, fizzles out. Lyntael sees her chance, moves into the Onsen, and smashs into the back of the Kodiak with great electrical force. The Kodiak moans as it is deleted, the electricity flowing out and striking the two MagnumGuards, unmoved by the wind-enhanced push. MagnumGuardV3A begins charging its primary cannon again.
MagumGuardV3B turns to face the pond and fire its arm cannons at Eternalis, Sparky, and Lyntael, not wanting to leave the nice Coal field. A spread of flaming cannonballs fly wild, leaving them unscathed. Eternalis directs healing energy at Sparky and Lyntael, restoring Sparky some.
-- Viruses --
Kodiak V3Kodiak V3 (Kodiak)
Kodiaks are a combination of the ColdBear, Teddy, and Pengi viruses. These viruses appear to be dire polar bears with anger management issues, muderous claws, and the beastly strength to hurl ice cubes or whatever else comes to hand like it was fired from a cannon. Kodiaks are massive, easily 6 meters tall when standing up on their hind legs. Their roar is enough to stun a Navigator in cold fear.
Area: All
HP: 630
Element: Aqua
Primary Attack Damage/Effect: 90 Damage + Impact + ???
Primary Attack Accuracy: B
Primary Attack Description: Hurls either an IceCube or a nearby whatever at the target. Elemental damage and effects may vary. If hurling an IceCube, and the attack misses, the IceCube remains on the field.
Secondary Attack Damage/Effect: 90 Aqua + Slashing + Knockback
Secondary Attack Accuracy: B
Secondary Attack Description: Rakes enemy with RageClaw or strikes at a distance with IceSlashers.
Tertiary Attack Damage/Effect: Mass Navigator/SP Stun
Tertiary Attack Accuracy: S
Tertiary Attack Description: CyberRoar.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: GlacialBody: Gains IronBody while on Ice or Snow terrain.
Special: Indomitable: A fatal blow will leave this virus at 1 HP one time only. This virus will not flinch or shy away no matter how hard you hit it.
Possible Rewards (Per Virus): RageClaw2, IceSlasher2, IceWave2, FreezeCube, CyberRoar, Zenny: MY FEAR REJECTED!
MagnumGuard V3MagnumGuard V3 (MagnumGuard)
MagnumGuards are a combination of the Basher, Gunner, and IronShield viruses. For the most part, they simply look like a Basher's upper turret mounted on a heavily armored catterpillar drive with an extra set of armatures that hold an IronShield in place before the turret. The shield faces in whatever direction the turret faces, allowing the virus to move in one direction while attacking and defending in another. The Basher's signature secondary cannon arms are able to reach out far enough to shoot while the shield is down, and the main cannons fire when the shield is up.
Area: All
HP: 520
Element: Fire
Primary Attack Damage/Effect: 120 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot; usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 15 Fire x 9 Shots + Spray Fire + Double Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Sprays the enemy with a hail of machine cannon fire from each cannon arm.
Tertiary Attack Damage/Effect: 30 Fire + Break + Panel Break x 3 Targets + Double Attack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Fires a spread of flaming cannonballs from each cannon arm.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
-- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
-- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
-- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.
Possible Rewards (Per Virus): Magnum2, MachineGun2, 3-Way, CannonBall, IronShield2, Zenny A: 490 HP [Coal] [Shield Up] [Charging!]
MagnumGuard V3MagnumGuard V3 (MagnumGuard)
MagnumGuards are a combination of the Basher, Gunner, and IronShield viruses. For the most part, they simply look like a Basher's upper turret mounted on a heavily armored catterpillar drive with an extra set of armatures that hold an IronShield in place before the turret. The shield faces in whatever direction the turret faces, allowing the virus to move in one direction while attacking and defending in another. The Basher's signature secondary cannon arms are able to reach out far enough to shoot while the shield is down, and the main cannons fire when the shield is up.
Area: All
HP: 520
Element: Fire
Primary Attack Damage/Effect: 120 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot; usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 15 Fire x 9 Shots + Spray Fire + Double Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Sprays the enemy with a hail of machine cannon fire from each cannon arm.
Tertiary Attack Damage/Effect: 30 Fire + Break + Panel Break x 3 Targets + Double Attack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Fires a spread of flaming cannonballs from each cannon arm.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
-- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
-- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
-- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.
Possible Rewards (Per Virus): Magnum2, MachineGun2, 3-Way, CannonBall, IronShield2, Zenny B: 490 HP [Coal] [Shield Front]
-- Navis --
Eternalis.EXE: 520 HP [Normal] [Stun1]
Sparky.SP: 61 HP [Cracked]
Lyntael.EXE: 150 HP [Onsen] [My Pain is Real: Broken!] [Burn (5 Fire/Action for 1 Turn or until Cured)] [Stun1] [Barrier: Broken!] [Off-Target1]
-- Terrain --
25% Normal
- No effects.
10% Cracked
- Changes to Broken when stepped on, chance to fall in when triggered.
- Burrow: Change terrain to Broken, Null 50 to burrower.
- Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
- PanelShot: Splash1.
15% Onsen
- Aqua Elementals gain 3 HP/action partially or fully submerged, Non-Aqua Elementals only when partially submerged.
- If any Sea Terrain exists in an adjacent panel, Onsen panels will change to Sea Terrain, except in Yoka (Sea will convert to Onsen).
- Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
- Elec attacks: +100% Source Damage.
- PanelShot: Imbue Aqua + Blast1 Blind.
40% Coal
- Fire Elementals gain +20 Strengthen/turn, but must be allocated to Fire Element attacks only. Any Coal Strengthen vanishes after moving off of it.
- Non-Fire Elementals get Burn (5 Fire/action for 1 turn or until cured) the turn after they come into contact with Coal Terrain.
- 100 Damage Aqua attacks: Change terrain hit to Soil.
- 100 Damage Fire attacks: Change terrain hit to to Lava.
- PanelShot: Imbue Fire.
10% Normal
- No effects.
-- Objects --
IceCubeHP: 100
Properties: Normal, AquaBody, Buoyant
Object Damage: 100 + Impact
Damage Method: Telekinesis, knockback, Throw
Accuracy: Special
Description: Summons a large ice cube.
Duration: Until destroyed.
Element: Aqua
Special: AquaBody: Immune to Aqua damage.
Special: Buoyant: Object floats on liquid terrain.
Special: Ice Property: This object is weak against Fire instead of Elec.
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: D A: 100 HP [Normal]
Sensor2HP: 100
Properties: Anchored, ElecBody
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 130 Elec + Beam Attack + Stun 1
Accuracy: S
Description: Summons a Killereye to search for enemies. Fires an eye-beam when it detects them. It can see through invisibility.
Duration: Until destroyed or until it attacks.
Element: Elec
Special: ElecBody: Immune to Elec damage. Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
Trader Rank: C: ATTACKED!
IceCubeHP: 100
Properties: Normal, AquaBody, Buoyant
Object Damage: 100 + Impact
Damage Method: Telekinesis, knockback, Throw
Accuracy: Special
Description: Summons a large ice cube.
Duration: Until destroyed.
Element: Aqua
Special: AquaBody: Immune to Aqua damage.
Special: Buoyant: Object floats on liquid terrain.
Special: Ice Property: This object is weak against Fire instead of Elec.
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: D B: BEAMED!