The shadow crept back into the panels below, leaving the weak Samurai defenseless once more. It was for just a moment though, because he activated his Barrier100. The thin bubble of energy surrounded Sparks. Even with his powerful defense active, he didn't want to take a blow from the tornado. With quick footwork, Sparks tried to avoid the incoming storm. In turn he followed with another assortment of dodges, just in case the Mariner spit more bubble covered anchors at him.
After his multiple evasive movements, He summoned up a duplicate in the shape of a clone, and sent it running passed his last target. While the real him hoped to take the submarines blindside. Electricity sparkled in his left hand a second time. Once he was close, a piercing bolt of lighting left Sparks' hand and short right towards the remaining enemy. Hoping to have finished the battle, he relaxed, but kept his attention ready just in case he needed to move out of the way once more.
Summary
Sparks Passive: [Samurai's Focus] - [Accuracy Enhancement] [Passive]
1. Barrier100Protection: Combined Damage of 100 HP
Accuracy: S
Description: Defensive field that prevents damage up to 100HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C: Protects: Combined Damage of 100 HP + Status (Acc: S) at self.
2. Dodge
3. Dodge
4. Dodge
Sparks Passive: [Elec clone] - [Decoy type] [Passive] Send's the clone running passed the Mariner.
5. DollThunder2Damage: 100 + Line-Attack5
Accuracy: B
Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
Duration: Once
Element: Elec
Trader Rank: C: 100 + Line-Attack5 (Acc: B) Acc B -> A with Accuracy Enhancement, at Mariner2.
6. Dodge
Sparks becomes a DragonSlayer!
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Weakened and in dire straights, Sparks nevertheless remained firm, activating his barrier and moving with a nimbleness befitting his skill. He dodged his way around two more attacks, before the proper moment came for him to counter with a bolt of his own, finally destroying the last virus and earning himself a chance to breath. It wasn't exactly quiet that followed, the falling snow had picked up into a stronger storm, however, and it dampened and dulled any other sounds beyond the ow moaning of the wind.
The path continued; there was more mountain to climb, steep and imposing, unrelenting in its stark crags; it might begin to seem like too much, perhaps, but in the back of his mind, the words that had accompanied the blade he found at the base of the mountain rose up and trickled through his other thoughts again, unbidden.
Just ahead, not far away now — only a minute or two trudging at most, a small yellow light shone through the obscuring snow. It was far enough away that making out shapes was hard, but there was definitely something there — something like a structure, rather than some other rock or ice crag. Solid walls, a window, a chimney that curled with smoke, swiftly whipped away by the blowing wind. It seemed absurd that anyone would live two thirds of the way up such an inhospitable peak as this, but a few steps closer and there was no mistaken a small wooden hut with a stone base, one door and a window that gave off the glow of fire light inside.
-=Viruses=-
HurricaneHurricane (Typhoon)
This family is an upgrade to the viruses found in MMBN. Unlike their game version counterparts, these roll around on four wheels. They are thus able to move and dodge. All of their attacks have the Wind Type attribute, and thus deal extra damage and other added effects when used on Sand and Snow terrain. The viruses themselves are not able to summon this terrain, however. Their secondary attack is mainly used to counter Object chips or creatures that are closing in to attack them.
Area: SciLab, Yoka, Sharo, Netfrica
HP: 180 HP
Primary Attack Damage/Effect: (20 Null x 3 Hits) + Homing
Primary Attack Accuracy: C
Primary Attack Description: Creates a tornado that chases the target. This attack is Wind Type.
Secondary Attack Damage/Effect: 30 Null + Microburst
Secondary Attack Accuracy: A
Secondary Attack Description: Shoots a single target with a concentrated blast of air that is virtually guaranteed to send them flying. This attack is Wind Type.
Element: Null
Possible Rewards (Per Virus): Hurricane, AirShot2, Zenny
Special: Wind Type: This Attack counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain. A: DELETED
HurricaneHurricane (Typhoon)
This family is an upgrade to the viruses found in MMBN. Unlike their game version counterparts, these roll around on four wheels. They are thus able to move and dodge. All of their attacks have the Wind Type attribute, and thus deal extra damage and other added effects when used on Sand and Snow terrain. The viruses themselves are not able to summon this terrain, however. Their secondary attack is mainly used to counter Object chips or creatures that are closing in to attack them.
Area: SciLab, Yoka, Sharo, Netfrica
HP: 180 HP
Primary Attack Damage/Effect: (20 Null x 3 Hits) + Homing
Primary Attack Accuracy: C
Primary Attack Description: Creates a tornado that chases the target. This attack is Wind Type.
Secondary Attack Damage/Effect: 30 Null + Microburst
Secondary Attack Accuracy: A
Secondary Attack Description: Shoots a single target with a concentrated blast of air that is virtually guaranteed to send them flying. This attack is Wind Type.
Element: Null
Possible Rewards (Per Virus): Hurricane, AirShot2, Zenny
Special: Wind Type: This Attack counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain. B: DELETED
KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, Zenny: DELETED
MarinerMariner (Marina)
Marina family viruses will only appear if there is at least 10% Sea Terrain present at the start of combat. They do not have to appear on Sea Terrain, but at least 10% of the field must be Sea Terrain.
Area: Sharo
HP: 200
Attack Damage/Effect: 80 Aqua / 80 Aqua
Attack Accuracy: C / A
Attack Description: Fires a bubble with an anchor in it. The bubble floats in a slow helix pattern. If the bubble is popped with an attack, the anchor flies towards the nearest enemy target.
Element: Aqua
Possible Rewards (Per Virus): SideBubble2, Zenny
Special: Automatically submerges when on sea panels.: DELETED
Buffy-ABuffy-A (Puffy-A)
Area: Yoka, Beach, Sharo
HP: 200
Attack Damage/Effect: 30 Aqua + Spread(8) + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a 30 HP bouncing bubble which explodes after hitting an object or enemy or being destroyed.
Element: Aqua
Possible Rewards (Per Virus): Spreader2, BubbleSpreader2 (Rare), Zenny
Special: Immobile.: DELETED
Swordy-A2Swordy-A2 (Swordy-A)
Area: Yoka, Sharo
HP: 160
Primary Attack Damage/Effect: 45 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 30 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaSword, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.: DELETED
-=Navis=-
Sparks.EXE: 5 HP
-=Terrain=-
60% Normal
20% Solar
20% Snow
-=Battle 3, Victory!=-
Spoils: 55 BugFrags, HurricaneDamage: 30 x 5 Hits
Accuracy: (Special)
Description: Drops a tornado upon the target.
Duration: Once
Element: Null
Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: C, 3700z, Swordy Bounty +1
The path continued; there was more mountain to climb, steep and imposing, unrelenting in its stark crags; it might begin to seem like too much, perhaps, but in the back of his mind, the words that had accompanied the blade he found at the base of the mountain rose up and trickled through his other thoughts again, unbidden.
Just ahead, not far away now — only a minute or two trudging at most, a small yellow light shone through the obscuring snow. It was far enough away that making out shapes was hard, but there was definitely something there — something like a structure, rather than some other rock or ice crag. Solid walls, a window, a chimney that curled with smoke, swiftly whipped away by the blowing wind. It seemed absurd that anyone would live two thirds of the way up such an inhospitable peak as this, but a few steps closer and there was no mistaken a small wooden hut with a stone base, one door and a window that gave off the glow of fire light inside.
-=Viruses=-
HurricaneHurricane (Typhoon)
This family is an upgrade to the viruses found in MMBN. Unlike their game version counterparts, these roll around on four wheels. They are thus able to move and dodge. All of their attacks have the Wind Type attribute, and thus deal extra damage and other added effects when used on Sand and Snow terrain. The viruses themselves are not able to summon this terrain, however. Their secondary attack is mainly used to counter Object chips or creatures that are closing in to attack them.
Area: SciLab, Yoka, Sharo, Netfrica
HP: 180 HP
Primary Attack Damage/Effect: (20 Null x 3 Hits) + Homing
Primary Attack Accuracy: C
Primary Attack Description: Creates a tornado that chases the target. This attack is Wind Type.
Secondary Attack Damage/Effect: 30 Null + Microburst
Secondary Attack Accuracy: A
Secondary Attack Description: Shoots a single target with a concentrated blast of air that is virtually guaranteed to send them flying. This attack is Wind Type.
Element: Null
Possible Rewards (Per Virus): Hurricane, AirShot2, Zenny
Special: Wind Type: This Attack counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain. A: DELETED
HurricaneHurricane (Typhoon)
This family is an upgrade to the viruses found in MMBN. Unlike their game version counterparts, these roll around on four wheels. They are thus able to move and dodge. All of their attacks have the Wind Type attribute, and thus deal extra damage and other added effects when used on Sand and Snow terrain. The viruses themselves are not able to summon this terrain, however. Their secondary attack is mainly used to counter Object chips or creatures that are closing in to attack them.
Area: SciLab, Yoka, Sharo, Netfrica
HP: 180 HP
Primary Attack Damage/Effect: (20 Null x 3 Hits) + Homing
Primary Attack Accuracy: C
Primary Attack Description: Creates a tornado that chases the target. This attack is Wind Type.
Secondary Attack Damage/Effect: 30 Null + Microburst
Secondary Attack Accuracy: A
Secondary Attack Description: Shoots a single target with a concentrated blast of air that is virtually guaranteed to send them flying. This attack is Wind Type.
Element: Null
Possible Rewards (Per Virus): Hurricane, AirShot2, Zenny
Special: Wind Type: This Attack counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain. B: DELETED
KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, Zenny: DELETED
MarinerMariner (Marina)
Marina family viruses will only appear if there is at least 10% Sea Terrain present at the start of combat. They do not have to appear on Sea Terrain, but at least 10% of the field must be Sea Terrain.
Area: Sharo
HP: 200
Attack Damage/Effect: 80 Aqua / 80 Aqua
Attack Accuracy: C / A
Attack Description: Fires a bubble with an anchor in it. The bubble floats in a slow helix pattern. If the bubble is popped with an attack, the anchor flies towards the nearest enemy target.
Element: Aqua
Possible Rewards (Per Virus): SideBubble2, Zenny
Special: Automatically submerges when on sea panels.: DELETED
Buffy-ABuffy-A (Puffy-A)
Area: Yoka, Beach, Sharo
HP: 200
Attack Damage/Effect: 30 Aqua + Spread(8) + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a 30 HP bouncing bubble which explodes after hitting an object or enemy or being destroyed.
Element: Aqua
Possible Rewards (Per Virus): Spreader2, BubbleSpreader2 (Rare), Zenny
Special: Immobile.: DELETED
Swordy-A2Swordy-A2 (Swordy-A)
Area: Yoka, Sharo
HP: 160
Primary Attack Damage/Effect: 45 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 30 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaSword, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.: DELETED
-=Navis=-
Sparks.EXE: 5 HP
-=Terrain=-
60% Normal
- No effects.
20% Solar
- Elec Elementals get +5 HP/action.
- Wood attacks: +100% Source Damage, change terrain hit to Cracked.
- PanelShot: Imbue Elec + Stun1.
20% Snow
- Non-Aqua Elementals get -10% Evasion and reduced movement speed.
- Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
- Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
- Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
- PanelShot: Imbue Aqua + Freeze1.
-=Battle 3, Victory!=-
Spoils: 55 BugFrags, HurricaneDamage: 30 x 5 Hits
Accuracy: (Special)
Description: Drops a tornado upon the target.
Duration: Once
Element: Null
Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: C, 3700
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Sparks caught a glimpse of the hut before collapsing to the snowy ground. He was tired, his body felt glitchy and t was hard to move. Cracks ran across all of his armor, there were cuts and holes scattered around his Navi suit. "Just jack me out... master..." The words were feint, and overshadowed by the wind of the area
Joseph was at a party in the real world, stuffing his face at a huge mansion party, talking with his friend Destin. Usually stuck to the screen of his PET, at this moment he happened to not be paying attention to the severity of the situation.
The weakened Navigator felt himself losing focus, losing the grasp on the reality at hand... he could feel what little life he had remaining start slipping away. The frosty land around him felt like a coffin of ice. Suddenly, a familiar warmnth fell over him, like a blanket from the heavens. A refreshed Lucky could be seen standing over his partner.
"Sparks... wake up.... come on!" The armor clad chow chow gave a saddened roar, that echoed the surrounding area. Still, the samurai didn't budge. Finally, Lucku bit into an undamaged portion of the Navigator's Navi suit collar and began to drag him up the hill towards the house. A few moments later the pup had managed to drag his partner and friend to the door of the house. He howled again, and pranced up and down scratching at the door, hoping there was perhaps a friendly prog or Navi inside that could give them refuge until Joseph had regained focus of his Operator duties.
Joseph was at a party in the real world, stuffing his face at a huge mansion party, talking with his friend Destin. Usually stuck to the screen of his PET, at this moment he happened to not be paying attention to the severity of the situation.
The weakened Navigator felt himself losing focus, losing the grasp on the reality at hand... he could feel what little life he had remaining start slipping away. The frosty land around him felt like a coffin of ice. Suddenly, a familiar warmnth fell over him, like a blanket from the heavens. A refreshed Lucky could be seen standing over his partner.
"Sparks... wake up.... come on!" The armor clad chow chow gave a saddened roar, that echoed the surrounding area. Still, the samurai didn't budge. Finally, Lucku bit into an undamaged portion of the Navigator's Navi suit collar and began to drag him up the hill towards the house. A few moments later the pup had managed to drag his partner and friend to the door of the house. He howled again, and pranced up and down scratching at the door, hoping there was perhaps a friendly prog or Navi inside that could give them refuge until Joseph had regained focus of his Operator duties.
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Amidst the flurry of snow, Sparks' senses faded away to cold numbness while his ever-faithful ally did his best to get him to safety. Half carrying, half dragging his master through the blizzard wasn't the easiest challenge Lucky had faced, but with what looked like a worsening condition creeping over sparks, he pushed on until he reached the door of the oddly quaint little structure. The first worries, that the hut might simply be abandoned, lasted only a few moments before the pup heard a sound from the other side of the door.
"Just a moment, don't get your fur in a ruffle now..." The voice sounded very old, female if he had to guess, but bore a certain firm steel in it that the creak of age hadn't touched. The door shuddered and the sound of a bolt being drawn on the inside was followed by the crunch of it opening inwards, dislodging built up snow and allowing warm fire light to spill out onto the bleak pathway. In the door frame, Lucky would be the first to catch sight of what looked like a small elderly woman, dressed in a simple sleeveless vest and oft-mended leggings, with a gold-threaded belt about her waist. If sparks had been standing, the woman might only have come up to his waist, but she stood with a straight back and a solid posture, unbent by her apparent years. Silvery grey hair, shot through with streaks of blond, was pulled back and tied in a neat bun and as she looked over the guests at her door, there was a faint twinkle at the edges of gold-hued eyes.
"Well, inside with you then, come on." There was a no-nonsense tone to the words, but kindly all the same as she stepped aside then pulled done of Sparks' arms over her shoulder to help lift him; the lifted seemed no problem for her, and it was only her shorter stature that left his feet dragging slightly.
Inside the hut the air was warm and still, a refreshing escape from the harshness outside, and a well built fire was set into a stone ingle against the far wall, which held a large cooking pot on an iron trestle over it. Otherwise, the cabin seemed fairly sparse, with just two simple chairs in it, wooden floors, and off to one side a very simple sleeping pallet on the ground. A book case filled with old-looking books was the only other feature in the room, though a partition looked like it might hide a kitchen and food preparation area just beyond. The elderly woman positioned Sparks by the fire, in one of the chairs, and a moment later threw a blanket across his shoulders.
"Make yourself comfortable, boy, there's a brew on, and we'll wait for your master to come around." She nodded to a rug near the fire, then stepped across to begin tending the pot that was over the flames.
By the time Sparks' senses returned to him properly, he found himself feeling much warmer, if no less sore and worn out. The blanket about him had been changed once, after the first had soaked up most of the snow and ice melt. The small woman, he would see, was seated just across from him, blowing on an earthen mug full of some steaming liquid, and she offered a similar one to him as soon as he roused, a faint grin on her lips.
"So, warrior... Testing yourself on the mountain is it? Climbing this peak can take it out of you, you know. It's not for the faint of heart or faltering of courage, after all. You've done well, and you're not far from the summit now." She leaned forward, head tilting just a little as the fire light reflected off the gold hues of her piercingly clear gaze. "What brings you this far? Heard tell of the great beast of the peak, perhaps? Rest a while, knowing when to stop and breath is just as important as knowing how to climb." She chuckled to herself, sounding far more amused than the simple line should really have given cause for. The tea, at least, was good, if he chose to drink it; a herbal blend that felt as though it filtered through his aching muscles and soothed them. There was the smell of something heartier coming from the cook pot as well, and three bowls set neatly in the inglenook, waiting.
"Just a moment, don't get your fur in a ruffle now..." The voice sounded very old, female if he had to guess, but bore a certain firm steel in it that the creak of age hadn't touched. The door shuddered and the sound of a bolt being drawn on the inside was followed by the crunch of it opening inwards, dislodging built up snow and allowing warm fire light to spill out onto the bleak pathway. In the door frame, Lucky would be the first to catch sight of what looked like a small elderly woman, dressed in a simple sleeveless vest and oft-mended leggings, with a gold-threaded belt about her waist. If sparks had been standing, the woman might only have come up to his waist, but she stood with a straight back and a solid posture, unbent by her apparent years. Silvery grey hair, shot through with streaks of blond, was pulled back and tied in a neat bun and as she looked over the guests at her door, there was a faint twinkle at the edges of gold-hued eyes.
"Well, inside with you then, come on." There was a no-nonsense tone to the words, but kindly all the same as she stepped aside then pulled done of Sparks' arms over her shoulder to help lift him; the lifted seemed no problem for her, and it was only her shorter stature that left his feet dragging slightly.
Inside the hut the air was warm and still, a refreshing escape from the harshness outside, and a well built fire was set into a stone ingle against the far wall, which held a large cooking pot on an iron trestle over it. Otherwise, the cabin seemed fairly sparse, with just two simple chairs in it, wooden floors, and off to one side a very simple sleeping pallet on the ground. A book case filled with old-looking books was the only other feature in the room, though a partition looked like it might hide a kitchen and food preparation area just beyond. The elderly woman positioned Sparks by the fire, in one of the chairs, and a moment later threw a blanket across his shoulders.
"Make yourself comfortable, boy, there's a brew on, and we'll wait for your master to come around." She nodded to a rug near the fire, then stepped across to begin tending the pot that was over the flames.
By the time Sparks' senses returned to him properly, he found himself feeling much warmer, if no less sore and worn out. The blanket about him had been changed once, after the first had soaked up most of the snow and ice melt. The small woman, he would see, was seated just across from him, blowing on an earthen mug full of some steaming liquid, and she offered a similar one to him as soon as he roused, a faint grin on her lips.
"So, warrior... Testing yourself on the mountain is it? Climbing this peak can take it out of you, you know. It's not for the faint of heart or faltering of courage, after all. You've done well, and you're not far from the summit now." She leaned forward, head tilting just a little as the fire light reflected off the gold hues of her piercingly clear gaze. "What brings you this far? Heard tell of the great beast of the peak, perhaps? Rest a while, knowing when to stop and breath is just as important as knowing how to climb." She chuckled to herself, sounding far more amused than the simple line should really have given cause for. The tea, at least, was good, if he chose to drink it; a herbal blend that felt as though it filtered through his aching muscles and soothed them. There was the smell of something heartier coming from the cook pot as well, and three bowls set neatly in the inglenook, waiting.
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Lucky watched the lady carefully as she took care of his master, a complete stranger to her. Instead of moving towards the rug, he plopped down right at the feet of the chair she had positioned Sparks at. Never taking his eyes off of her. "Thank you for allowing us refuge. We've had a few rough fights." It wasn't long before his weakened owner stirred.
"What happened...." Sparks sat up right, and stretched. He still felt like a a train hit him. His body was stiff as a wooden plank. His eyes locked on Lucky, "What are you... right... I must have called upon you before I passed out." Being inside away from the harsh conditions was probably the only thing keeping the samurai's data from collapsing again.
The pup had been resting right at his Navi's side, the whole time. Keeping watch over him, just in case their gracious host wasn't so nice after all. "There is tea." Lucky yawned. "This small lady allowed us in here away from the storm."
"Is that so?" Sparks struggled to stand, though he managed after almost collapsing once or twice. He bowed his head, slightly higher then usual, due to the pain. "My name is Sparks, this is my companion Lucky. We are in your debt." He sat back down, and sipped the tea that had been given to him. "Beast at the peak? We're merely here to become stronger ourselves. Making it to the top of the mountain looked like a challenge itself..." The tea was warm, and brought a soothing comfort to the samurai as he sipped. A growl echoed around the room, tracing back to his stomach, he eyed the plates... but would only move in that direction had the small old lady offered.
"What happened...." Sparks sat up right, and stretched. He still felt like a a train hit him. His body was stiff as a wooden plank. His eyes locked on Lucky, "What are you... right... I must have called upon you before I passed out." Being inside away from the harsh conditions was probably the only thing keeping the samurai's data from collapsing again.
The pup had been resting right at his Navi's side, the whole time. Keeping watch over him, just in case their gracious host wasn't so nice after all. "There is tea." Lucky yawned. "This small lady allowed us in here away from the storm."
"Is that so?" Sparks struggled to stand, though he managed after almost collapsing once or twice. He bowed his head, slightly higher then usual, due to the pain. "My name is Sparks, this is my companion Lucky. We are in your debt." He sat back down, and sipped the tea that had been given to him. "Beast at the peak? We're merely here to become stronger ourselves. Making it to the top of the mountain looked like a challenge itself..." The tea was warm, and brought a soothing comfort to the samurai as he sipped. A growl echoed around the room, tracing back to his stomach, he eyed the plates... but would only move in that direction had the small old lady offered.
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"Oh, you talk! I didn't realise." The old woman chuckled again, smiling as she inclined her head to Lucky. "Should I offer you some tea as well, young one?" Regardless, she continued to potter about, and provided the drink if it was requested. she simply smiled and sipped from her own mug as Lucky explained the situation. At his greeting however she waved a hand at him.
"Phaw, debt nothing. Don't get many visitors up here after all!" As she grinned and laughed, there was a twinkle of amusement in her eye. "But if you didn't know there was a terrifying and powerful dragon at the summit of this mountain, well, you do now!" Here she cackled with mirth, and for a moment the 'wise old woman' image slipped much closer to 'old biddy pleased to be spilling gossip'. Even so, her calm returned a moment later and she stood to stir the stew pot.
"Almost done. Now. You came to grow stronger, and that's something this mountain can teach you, no mistake there young man. But you've got to want it. You've got to really want it. Let your spirit falter, and you'll fall. Doubt yourself, and you'll turn back." She checked the stew again, breathing it in and giving a relaxed sigh. "And if you do want to challenge the beast of the peak, you would do well to remember the value of kindness unlooked-for, and of respect in adversity." The sever tone broke as she looked back to the pot a final time, still smiling. "Ahh, perfect. Enough of that, come eat, get some of your strength back. You've a ways to go yet if you want to make it to the summit by night fall."
In the space of a few well-practiced motions, the old woman had scooped up the bowls and served portions of a thick, chunky stew, rich with strong-flavoured meats. Even more so than the tea, this send a pervasive warmth through Sparks' body, which remained in his chest despite the blizzard outside. After the short meal, she cleared the bowls away again and stood, moving towards the door.
"Get there before night fall if you are going. You have time, but don't tarry." she held the door for him, and as she smiled this time, the faint winkle in her eyes became a brief moment of static sparks. It was gone again in an instant, and might not have even happened at all. "Good luck to you, Sparks. Know no fear."
Soon enough, Sparks and Lucky found themselves out in the snow again, though the warmth in both of their chests remained for a time. The peak lay ahead, still a ways to go, but not too far either.
((Sparks and Lucky both gain up to 150Hp))
"Phaw, debt nothing. Don't get many visitors up here after all!" As she grinned and laughed, there was a twinkle of amusement in her eye. "But if you didn't know there was a terrifying and powerful dragon at the summit of this mountain, well, you do now!" Here she cackled with mirth, and for a moment the 'wise old woman' image slipped much closer to 'old biddy pleased to be spilling gossip'. Even so, her calm returned a moment later and she stood to stir the stew pot.
"Almost done. Now. You came to grow stronger, and that's something this mountain can teach you, no mistake there young man. But you've got to want it. You've got to really want it. Let your spirit falter, and you'll fall. Doubt yourself, and you'll turn back." She checked the stew again, breathing it in and giving a relaxed sigh. "And if you do want to challenge the beast of the peak, you would do well to remember the value of kindness unlooked-for, and of respect in adversity." The sever tone broke as she looked back to the pot a final time, still smiling. "Ahh, perfect. Enough of that, come eat, get some of your strength back. You've a ways to go yet if you want to make it to the summit by night fall."
In the space of a few well-practiced motions, the old woman had scooped up the bowls and served portions of a thick, chunky stew, rich with strong-flavoured meats. Even more so than the tea, this send a pervasive warmth through Sparks' body, which remained in his chest despite the blizzard outside. After the short meal, she cleared the bowls away again and stood, moving towards the door.
"Get there before night fall if you are going. You have time, but don't tarry." she held the door for him, and as she smiled this time, the faint winkle in her eyes became a brief moment of static sparks. It was gone again in an instant, and might not have even happened at all. "Good luck to you, Sparks. Know no fear."
Soon enough, Sparks and Lucky found themselves out in the snow again, though the warmth in both of their chests remained for a time. The peak lay ahead, still a ways to go, but not too far either.
((Sparks and Lucky both gain up to 150Hp))
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The food and drink did well to replenish some of the groups vitality. The duo rested peacefully in the small cottage on the moutain. Time went by, and feeling rested it was time to go. Sparks stood back up, and headed to the door. Lucky followed closely behind, bobbing his head back and forth with refreshed vigor. Both Navi, and .SP had smiles on their face, their armor glinted in the light, with an almost new paint job appeal. The samurai's suit was no longer tattered and torn, but whole again.
The words, "know no fear." rolled of the strange ole ladies tongue, and hummed around his ear.
"Know no fear huh... Thanks for everything. I'm going to find this beast at the top." He lowered his top half, bowing out of respect in an attempt to show thanks. They turned, and stepped off heading back towards the tip of the moutain. It was cold, snow still fell, but Sparks and Lucky climbed faster then before, with full warm bellies. Eagerness for what awaited them in the near future hung about them like a fog.
Sparks.EXE 155/250 HP
Elec
Sword
Sword Mastery
Swordplay
Undershirt, HP+50
Lucky.SP 90/90 HP
Fire
Ground
Pathfinder
Tectonic Shift
PresetChip: HeatDragon1Damage: 100 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Accuracy: C
Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
Duration: Once
Element: Fire
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: D
Flight:Planswalker
((Requesting battle 4, SwordyA-2 Bounty))
The words, "know no fear." rolled of the strange ole ladies tongue, and hummed around his ear.
"Know no fear huh... Thanks for everything. I'm going to find this beast at the top." He lowered his top half, bowing out of respect in an attempt to show thanks. They turned, and stepped off heading back towards the tip of the moutain. It was cold, snow still fell, but Sparks and Lucky climbed faster then before, with full warm bellies. Eagerness for what awaited them in the near future hung about them like a fog.
Sparks.EXE 155/250 HP
Elec
Sword
Sword Mastery
Swordplay
Undershirt, HP+50
Lucky.SP 90/90 HP
Fire
Ground
Pathfinder
Tectonic Shift
PresetChip: HeatDragon1Damage: 100 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Accuracy: C
Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
Duration: Once
Element: Fire
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: D
Flight:Planswalker
((Requesting battle 4, SwordyA-2 Bounty))
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The path up the mountain grew swiftly treacherous and indistinct, after the tiny hut disappeared from sight behind them. Lucky and Sparks had to make their way cautiously, as well as quickly, to avoid the worst of the increasing blizzard. Somewhere, through the snow, a rumble about the mountain sent echos that rang off the upthrust spires of ice; it might have been the wind, or a storm... or it might have been a roar. Maybe his mind was playing tricks?
Visibility diminished further, and the path they were attempting to follow curled inwards as well as upwards now. At times, it was less a path and more simply the least sheer section of mountain. Occasional chunks of ice tore free from the most fragile outcrops, to tumble down and settle elsewhere, while more snow built up and froze to begin the process again.
Somewhere close by the moan and howl of the wind seemed to take form, becoming the clearer sounds of viral amusement. It weaved about Sparks ad lucky in the air before the samurai began t pick out the moving shapes of three cloudy viruses, blending in with the snow storm as they watched and circled.
Fortunately, Sparks had just made it to an area that, while small, was at least a little bit stable. A steep twisting slope, certainly, but not an outright climb; he could probably fight here, if he needed to. Another glance revealed that he would, indeed, need to. Near the next curve in the path, the shape of another machine-type virus lifted itself up and loomed forward through the snow; it rolled on a ball, and had large, oversized fists. Behind it, a dark patch on the ground slide away to the side, not a puddle of oil or anti-freeze, but another virus that emanated an aura of sluggishness along with the cold. As the Titan rolled forward, another virus landed just in front of sparks, sword out and to the ready in defiance; the familiar shape of a swordy making the personable face of this latest challenge, sort of. The top wasn't far now, but one more blockade seemed to be standing in Sparks' way.
-=High-Crag Hostiles=-
TitanTitan (Gigas)
The Gigas are a clan of 8 foot tall viruses whose semi-humanoid bodies are made of a durable metal alloy. Gigas lack legs, and instead roll around on a 3 ton solid steel ball 2-feet in diameter that rests in a cupola. Rising from the top of the cupola is an alloy pillar that supports their metal bodies. The Gigas fight with their huge iron fists, which are provided their immese striking power by large barrel-like forearms. Their great-helm-like heads sit directly atop their shoulders with their blocky hinged jaw slanted in a sneer while their neon-red eyes radiate their hatred of all things Navigator. It is speculated that Gigas are a hacked derivative of the Bladia viruses spliced together with fragments of other viruses and a healthy dose of battlechip program data. This would account for their size, strength, and malicious nature. Where and how this was possibly accomplished is unknown. Gigas move at increased speed, but dodge at a slower than average rate. Gigas viruses prefer to pummel the life out of their foes with their bare hands (even though using the ball-and-chain in melee range would be more devastating), but if they find themselves surrounded or at a great distance to their target, they will use the ball-and-chain to perform a HammerToss. If an object blocks their path, they will either send it flying with a GigasArm attack, or smash it to dust before continuing on. Gigas will sink like the lead weights they are in liquid, and they know it. They will avoid liquid terrain entirely, if possible, and will never appear near these types of naturally occuring terrain for this reason. Only a Gigas' body is damageable. Striking a Gigas' cast iron arms will not damage the virus or the arms themselves, no matter what you hit them with. The Gigas' will not intentionally defend themselves with their arms, as they should be too busy pummeling or hurling something to bother. Do not abuse this.
Area: Sharo, NAXA
HP: 180
Primary Attack Damage/Effect: 60 Null + Break + Impact + Microburst
Primary Attack Accuracy: C
Primary Attack Description: Winds up and smashes the target with a giant iron fist that shatters defenses and sends the victim flying.
Secondary Attack Damage/Effect: 20 Null + Break + Spin Attack / 40 Null + Break
Secondary Attack Accuracy: D / C
Secondary Attack Description: Summons a ball-and-chain, swings it around to build up momentum, and lets fly at the chosen target.
Tertiary Attack Damage/Effect: 60 Null + Break+ Impact + Burial
Tertiary Attack Accuracy: B
Tertiary Attack Description: Smashes the target over the head with an iron hammer-hand strike with enough force to plant them in the ground.
Element: Null
Possible Rewards (Per Virus): GigasArm2 (Rare), HammerToss2, Zenny
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: HardCase: Damage is reduced by half until hit with a Break attack, at which time this effect is nullified and they take standard damage. Break does not deal extra damage.
Special: Burial: Opponents struck by this effect are forcibly buried in soft terrain types (Mud, Sand, Snow) or submerged in liquid terrain types. Otherwise, the panel is cracked. If the panel is fragile, it becomes broken, and the target falls into the hole. This effect doesn't work if the target is standing on Metal Terrain.: 180Hp [Snow][Ahead on the path]
CloudierCloudier (Cloudy)
Area: Yoka, Netopia, Sharo
HP: 140
Attack: 80 Aqua + Group Attack
Attack Accuracy: C
Attack Description: Summons a rainstorm that lasts 2 turns.
Element: Aqua
Possible Rewards (Per Virus): MediumCloud, Zenny
Special: Immune to Ground Attacks.
- Rainstorm lasts 2 turns.
- Virus attacks every 3 turns. A: 140Hp [Over Ice][Floating off to Sparks' left]
CloudierCloudier (Cloudy)
Area: Yoka, Netopia, Sharo
HP: 140
Attack: 80 Aqua + Group Attack
Attack Accuracy: C
Attack Description: Summons a rainstorm that lasts 2 turns.
Element: Aqua
Possible Rewards (Per Virus): MediumCloud, Zenny
Special: Immune to Ground Attacks.
- Rainstorm lasts 2 turns.
- Virus attacks every 3 turns. B: 140Hp [Over cracked][Floating behind and to Sparks' right]
CloudierCloudier (Cloudy)
Area: Yoka, Netopia, Sharo
HP: 140
Attack: 80 Aqua + Group Attack
Attack Accuracy: C
Attack Description: Summons a rainstorm that lasts 2 turns.
Element: Aqua
Possible Rewards (Per Virus): MediumCloud, Zenny
Special: Immune to Ground Attacks.
- Rainstorm lasts 2 turns.
- Virus attacks every 3 turns. C: 140Hp [Over Ice][Floating ahead and to the right of Sparks]
SlimerSlimer (Slimey)
Slimey viruses were produced to be sources of major traffic lag. While a Slimey virus is on the battlefield, all Navis and SPs suffer from a passive Slow-like effect that imposes a -10% Evasion AND Movement Speed penalty. This effect is not a status ailment, and cannot be cured. This effect does not stack with itself if more than one Slimey is on the field at once. As this does not count as a true Slow effect, up to two instances of Slow may stack on top of this effect for a total penalty of -30% Evasion/Movement Speed. This effect expires when all Slimey viruses on the field are deleted or flee. Slimey viruses are very slow to move and dodge, but every move they make that is not a dodge counts as an attack. Slimeys deal damage by touching an opponent, thus touching a Slimey directly results in damage to any non-Slimey the virus considers hostile.
Area: Sharo, NetVegas, Beach
HP: 150
Attack Damage/Effect: 45 Aqua + Slow
Attack Accuracy: A
Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
Element: Aqua
Possible Rewards (Per Virus): MetaGel2, Zenny
Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank. B: 150Hp [Snow][Behind the titan]
Swordy-A2Swordy-A2 (Swordy-A)
Area: Yoka, Sharo
HP: 160
Primary Attack Damage/Effect: 45 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 30 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaSword, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.: 160Hp [Ice][Directly in front of Sparks]
-=Refreshed Mountaineer=-
Sparks.Exe: 155Hp [Ice]
Lucky.SP: 90Hp [Ice]
-=Lofty Ridges=-
70% Ice
20% Snow
10% Cracked
-=Battle 4, Start!=-
Visibility diminished further, and the path they were attempting to follow curled inwards as well as upwards now. At times, it was less a path and more simply the least sheer section of mountain. Occasional chunks of ice tore free from the most fragile outcrops, to tumble down and settle elsewhere, while more snow built up and froze to begin the process again.
Somewhere close by the moan and howl of the wind seemed to take form, becoming the clearer sounds of viral amusement. It weaved about Sparks ad lucky in the air before the samurai began t pick out the moving shapes of three cloudy viruses, blending in with the snow storm as they watched and circled.
Fortunately, Sparks had just made it to an area that, while small, was at least a little bit stable. A steep twisting slope, certainly, but not an outright climb; he could probably fight here, if he needed to. Another glance revealed that he would, indeed, need to. Near the next curve in the path, the shape of another machine-type virus lifted itself up and loomed forward through the snow; it rolled on a ball, and had large, oversized fists. Behind it, a dark patch on the ground slide away to the side, not a puddle of oil or anti-freeze, but another virus that emanated an aura of sluggishness along with the cold. As the Titan rolled forward, another virus landed just in front of sparks, sword out and to the ready in defiance; the familiar shape of a swordy making the personable face of this latest challenge, sort of. The top wasn't far now, but one more blockade seemed to be standing in Sparks' way.
-=High-Crag Hostiles=-
TitanTitan (Gigas)
The Gigas are a clan of 8 foot tall viruses whose semi-humanoid bodies are made of a durable metal alloy. Gigas lack legs, and instead roll around on a 3 ton solid steel ball 2-feet in diameter that rests in a cupola. Rising from the top of the cupola is an alloy pillar that supports their metal bodies. The Gigas fight with their huge iron fists, which are provided their immese striking power by large barrel-like forearms. Their great-helm-like heads sit directly atop their shoulders with their blocky hinged jaw slanted in a sneer while their neon-red eyes radiate their hatred of all things Navigator. It is speculated that Gigas are a hacked derivative of the Bladia viruses spliced together with fragments of other viruses and a healthy dose of battlechip program data. This would account for their size, strength, and malicious nature. Where and how this was possibly accomplished is unknown. Gigas move at increased speed, but dodge at a slower than average rate. Gigas viruses prefer to pummel the life out of their foes with their bare hands (even though using the ball-and-chain in melee range would be more devastating), but if they find themselves surrounded or at a great distance to their target, they will use the ball-and-chain to perform a HammerToss. If an object blocks their path, they will either send it flying with a GigasArm attack, or smash it to dust before continuing on. Gigas will sink like the lead weights they are in liquid, and they know it. They will avoid liquid terrain entirely, if possible, and will never appear near these types of naturally occuring terrain for this reason. Only a Gigas' body is damageable. Striking a Gigas' cast iron arms will not damage the virus or the arms themselves, no matter what you hit them with. The Gigas' will not intentionally defend themselves with their arms, as they should be too busy pummeling or hurling something to bother. Do not abuse this.
Area: Sharo, NAXA
HP: 180
Primary Attack Damage/Effect: 60 Null + Break + Impact + Microburst
Primary Attack Accuracy: C
Primary Attack Description: Winds up and smashes the target with a giant iron fist that shatters defenses and sends the victim flying.
Secondary Attack Damage/Effect: 20 Null + Break + Spin Attack / 40 Null + Break
Secondary Attack Accuracy: D / C
Secondary Attack Description: Summons a ball-and-chain, swings it around to build up momentum, and lets fly at the chosen target.
Tertiary Attack Damage/Effect: 60 Null + Break+ Impact + Burial
Tertiary Attack Accuracy: B
Tertiary Attack Description: Smashes the target over the head with an iron hammer-hand strike with enough force to plant them in the ground.
Element: Null
Possible Rewards (Per Virus): GigasArm2 (Rare), HammerToss2, Zenny
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: HardCase: Damage is reduced by half until hit with a Break attack, at which time this effect is nullified and they take standard damage. Break does not deal extra damage.
Special: Burial: Opponents struck by this effect are forcibly buried in soft terrain types (Mud, Sand, Snow) or submerged in liquid terrain types. Otherwise, the panel is cracked. If the panel is fragile, it becomes broken, and the target falls into the hole. This effect doesn't work if the target is standing on Metal Terrain.: 180Hp [Snow][Ahead on the path]
CloudierCloudier (Cloudy)
Area: Yoka, Netopia, Sharo
HP: 140
Attack: 80 Aqua + Group Attack
Attack Accuracy: C
Attack Description: Summons a rainstorm that lasts 2 turns.
Element: Aqua
Possible Rewards (Per Virus): MediumCloud, Zenny
Special: Immune to Ground Attacks.
- Rainstorm lasts 2 turns.
- Virus attacks every 3 turns. A: 140Hp [Over Ice][Floating off to Sparks' left]
CloudierCloudier (Cloudy)
Area: Yoka, Netopia, Sharo
HP: 140
Attack: 80 Aqua + Group Attack
Attack Accuracy: C
Attack Description: Summons a rainstorm that lasts 2 turns.
Element: Aqua
Possible Rewards (Per Virus): MediumCloud, Zenny
Special: Immune to Ground Attacks.
- Rainstorm lasts 2 turns.
- Virus attacks every 3 turns. B: 140Hp [Over cracked][Floating behind and to Sparks' right]
CloudierCloudier (Cloudy)
Area: Yoka, Netopia, Sharo
HP: 140
Attack: 80 Aqua + Group Attack
Attack Accuracy: C
Attack Description: Summons a rainstorm that lasts 2 turns.
Element: Aqua
Possible Rewards (Per Virus): MediumCloud, Zenny
Special: Immune to Ground Attacks.
- Rainstorm lasts 2 turns.
- Virus attacks every 3 turns. C: 140Hp [Over Ice][Floating ahead and to the right of Sparks]
SlimerSlimer (Slimey)
Slimey viruses were produced to be sources of major traffic lag. While a Slimey virus is on the battlefield, all Navis and SPs suffer from a passive Slow-like effect that imposes a -10% Evasion AND Movement Speed penalty. This effect is not a status ailment, and cannot be cured. This effect does not stack with itself if more than one Slimey is on the field at once. As this does not count as a true Slow effect, up to two instances of Slow may stack on top of this effect for a total penalty of -30% Evasion/Movement Speed. This effect expires when all Slimey viruses on the field are deleted or flee. Slimey viruses are very slow to move and dodge, but every move they make that is not a dodge counts as an attack. Slimeys deal damage by touching an opponent, thus touching a Slimey directly results in damage to any non-Slimey the virus considers hostile.
Area: Sharo, NetVegas, Beach
HP: 150
Attack Damage/Effect: 45 Aqua + Slow
Attack Accuracy: A
Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
Element: Aqua
Possible Rewards (Per Virus): MetaGel2, Zenny
Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank. B: 150Hp [Snow][Behind the titan]
Swordy-A2Swordy-A2 (Swordy-A)
Area: Yoka, Sharo
HP: 160
Primary Attack Damage/Effect: 45 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 30 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaSword, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.: 160Hp [Ice][Directly in front of Sparks]
-=Refreshed Mountaineer=-
Sparks.Exe: 155Hp [Ice]
Lucky.SP: 90Hp [Ice]
-=Lofty Ridges=-
70% Ice
- +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
- Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
- Elec attacks: +100% Source Damage.
- Fire attacks: Change terrain hit to Sea.
- PanelShot: Imbue Aqua + Freeze1.
20% Snow
- Non-Aqua Elementals get -10% Evasion and reduced movement speed.
- Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
- Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
- Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
- PanelShot: Imbue Aqua + Freeze1.
10% Cracked
- Changes to Broken when stepped on, chance to fall in when triggered.
- Burrow: Change terrain to Broken, Null 50 to burrower.
- Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
- PanelShot: Splash1.
-=Battle 4, Start!=-
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Both Sparks and his SP companion bolstered themselves with their different defenses, and gave the frosty slope a good looking. Almost as if on instinct, Lucky spit a metal fire ball at the icy ground at their feet, giving them a little room to move freely, without worrying about slipping and sliding. Sparks stood face to face with another Swordy-A2. He eyed the enemy, and said, "You brothers keep falling from my blade. Will you follow suite?" The handle of one of his weapons snapped from his waist and floated to his hand. His sword arm snapped forward, commanding a burst of electricity to shape into a sword. In the blink of an eye, the samurai gave a swift stroke with the ElecSword, that would surely delete the Swordy, unless his foe was quick on his feet, and managed to avoid the attack. In anticipation of return fire, Sparks weaved, and jumped backwards, keeping in mind, that there wouldn't be a second chance after failure here.
"Lucky make sure you're careful here. If there really is a beast at the top of this mountain, we will need to be in the best shape possible for whats next."
The pup nodded in approval. He kept his head up, and eyes open. If an attack came his way, he would stay vigilant and attempt to avoid it.
Sparks summoned a clone out of thin air. The fake samurai chose to run a path between the two cloudlike viruses, and up hill towards the Titan if it managed to make it that far. He hoped the clone would grasp the enemies attention, while he seemingly vanished. Only for a moment thought, because as quick as he was gone, he appeared behind the Cloudy that was previously to his left.
He held his hand right behind the virus’s body. An intense flow of electrical energy erupted from his palm. This energy formed a cone like shape, as Sparks made an attempt to stretch and push it out far enough to defeat all three of the clouds.
The cone vanished, and as a backup plan, he followed up with a second ferocious lighting attack. An electric dragon followed in the cones previous direction, leaving a magnetic trail in its wake as it sought to devour any of the clouds that managed to escape the former attack.
The dragon faded, and Sparks moved quickly, watching his steps and checking his surroundings. It wouldn’t take much for him to end up on his face in the snow again. Not wanting to waste the good gesture of the unknown old lady Navi, he stayed focus and ready to avoid potential leathal blows when they fake his way.
Summary
Sparks Passive: [Cloud Barrier] - [20 HP barrier] [Passive]
Lucky Passive: [Puppy Protection] - [20 HP barrier] [Passive]
Lucky Passive: [Metal Puppy Armor] - [20 HP Casing] [Passive]
L1: Metalic Flame Burst] - [Metalic Flame Burst] - [Large Metal Terrain Change][1 TCD]
S1: ElecSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of electrical energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Elec
Trader Rank: C: 80 + Slashing + Wide Attack (Acc: B)+Acc B -> A +with Sword Mastery and Accuracy Engancment ,+15 Dmg from Element bonus. At Swordy-A2.(2/3 uses remaining)
S2: Dodge
L2: Dodge
L3: Dodge
Sparks Passive: [Elec clone] - [Decoy type] sent running towards the Cloudys and the Titan.
S3: [God Speed] - [Teleport] [2 TCD] behind Cloudier A.
S4: ElecShock2Damage: 100 + Medium Solar Terrain Change + Stun + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of lightning breath that stuns. Changes terrain to Solar.
Duration: Once
Element: Elec
Trader Rank: C: 100 + Medium Solar Terrain Change + Stun + Cone Attack (Acc: C) +Acc C -> B??with Accuracy Enhancment, and teleport bonus??? +15 Dmg at Cloudier A, B, C.
S5: ElecDragon1Damage: 100 + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a ThunderDragon that attacks enemies as it glides across the ground. Changes terrain to Magnet as it passes.
Duration: Once
Element: Elec
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: D: 100 + Ground Attack + 25% Magnet Terrain Change + Terrain Changer (Acc: C) +Acc C -> B with Accuracy Enhancment, +15 Dmg at Cloudier A, B, C.
S6: Dodge
"Lucky make sure you're careful here. If there really is a beast at the top of this mountain, we will need to be in the best shape possible for whats next."
The pup nodded in approval. He kept his head up, and eyes open. If an attack came his way, he would stay vigilant and attempt to avoid it.
Sparks summoned a clone out of thin air. The fake samurai chose to run a path between the two cloudlike viruses, and up hill towards the Titan if it managed to make it that far. He hoped the clone would grasp the enemies attention, while he seemingly vanished. Only for a moment thought, because as quick as he was gone, he appeared behind the Cloudy that was previously to his left.
He held his hand right behind the virus’s body. An intense flow of electrical energy erupted from his palm. This energy formed a cone like shape, as Sparks made an attempt to stretch and push it out far enough to defeat all three of the clouds.
The cone vanished, and as a backup plan, he followed up with a second ferocious lighting attack. An electric dragon followed in the cones previous direction, leaving a magnetic trail in its wake as it sought to devour any of the clouds that managed to escape the former attack.
The dragon faded, and Sparks moved quickly, watching his steps and checking his surroundings. It wouldn’t take much for him to end up on his face in the snow again. Not wanting to waste the good gesture of the unknown old lady Navi, he stayed focus and ready to avoid potential leathal blows when they fake his way.
Summary
Sparks Passive: [Cloud Barrier] - [20 HP barrier] [Passive]
Lucky Passive: [Puppy Protection] - [20 HP barrier] [Passive]
Lucky Passive: [Metal Puppy Armor] - [20 HP Casing] [Passive]
L1: Metalic Flame Burst] - [Metalic Flame Burst] - [Large Metal Terrain Change][1 TCD]
S1: ElecSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of electrical energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Elec
Trader Rank: C: 80 + Slashing + Wide Attack (Acc: B)+Acc B -> A +with Sword Mastery and Accuracy Engancment ,+15 Dmg from Element bonus. At Swordy-A2.(2/3 uses remaining)
S2: Dodge
L2: Dodge
L3: Dodge
Sparks Passive: [Elec clone] - [Decoy type] sent running towards the Cloudys and the Titan.
S3: [God Speed] - [Teleport] [2 TCD] behind Cloudier A.
S4: ElecShock2Damage: 100 + Medium Solar Terrain Change + Stun + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of lightning breath that stuns. Changes terrain to Solar.
Duration: Once
Element: Elec
Trader Rank: C: 100 + Medium Solar Terrain Change + Stun + Cone Attack (Acc: C) +Acc C -> B??with Accuracy Enhancment, and teleport bonus??? +15 Dmg at Cloudier A, B, C.
S5: ElecDragon1Damage: 100 + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a ThunderDragon that attacks enemies as it glides across the ground. Changes terrain to Magnet as it passes.
Duration: Once
Element: Elec
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: D: 100 + Ground Attack + 25% Magnet Terrain Change + Terrain Changer (Acc: C) +Acc C -> B with Accuracy Enhancment, +15 Dmg at Cloudier A, B, C.
S6: Dodge
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Sparks and Lucky barely had time to prepare their defences before the massive mechanical virus rolled forward through the snow. Its over-sized fists slammed down onto the spot where Sparks had been a moment earlier with a crash that flung up snow and send thin lacy cracks through the ice beneath it. The battle was joined with alarming speed from both sides, while the cloud spirits all around continued to laugh amongst themselves.
Even as Lucky changed the terrain to help them fight more effectively, the trio of shapes in the blizzard summoned torrential rain storms that crashed across the mountain path in different directions, seeking out both Lucky and Sparks. They weren't all on a line to hit them both, but the ones that weren't passed in ways that made avoiding the others all the harder. The two managed to avoid most of the driving sheets of sleet, however even their best efforts saw Sparks getting caught between two passes and having to weather one of them directly. His barrier held it off, though it dissipated in the process.
The samurai was more focused on the other sword-wielding foe for now, and even as it warped in to meet him, Sparks was the faster with his blade, his stroke cleaving cleanly through the shocked Swordy, as well as striking against the exterior of the Titan that had just assaulted him. What should have been a magnified strike, however, seemed to be partially absorbed by the mechanical virus' hardened outer casing. It was damaged badly, sparking and crackling as the electricity faded, but it pulled its fists up and readied itself to strike again.
The titan slammed its fists in a second time, utterly flattening the foolish warrior that was harassing it... but the image scattered into nothingness far too easily; Sparks himself was gone, leaving only the decoy to fool the machine. As he teleported to a more advantageous position, Lucky found himself harassed by the slower of the viruses; the otherwise sluggish Slimer lurched at him with a sudden jolt of speed, splattering against his barrier and breaking it, though it fell back without having harmed him directly. Even so, its very presence was bad enough and it attacks, deflected or not, seemed to be slowing the loyal SP down further.
Elsewhere, Sparks reappeared behind the Cloudy nearest the outer edge of the path, himself dangerously close to along, long fall. It seemed to be enough to have confused the nearest one, however, and his assault deleted it in an instance. The spreading cone of electricity also licked at the other two cloud viruses, but each of them was slightly more prepared and curled themselves out of the way of the attack. Their nimbleness was for nothing in the end, however, as Sparks wasn't finished; his dragon attack followed swiftly after, and neither of the two annoying cloud entities could avoid deletion this time.
This left the field mostly cleared, though as Sparks stood at the edge of the path and planned his next move, He caught sight of Lucky still struggling with harassment by the persistent Slimer. It lunged at him again, this time breaking through his metal armour and slowing his reactions further.
-=High-Crag Hostiles=-
TitanTitan (Gigas)
The Gigas are a clan of 8 foot tall viruses whose semi-humanoid bodies are made of a durable metal alloy. Gigas lack legs, and instead roll around on a 3 ton solid steel ball 2-feet in diameter that rests in a cupola. Rising from the top of the cupola is an alloy pillar that supports their metal bodies. The Gigas fight with their huge iron fists, which are provided their immese striking power by large barrel-like forearms. Their great-helm-like heads sit directly atop their shoulders with their blocky hinged jaw slanted in a sneer while their neon-red eyes radiate their hatred of all things Navigator. It is speculated that Gigas are a hacked derivative of the Bladia viruses spliced together with fragments of other viruses and a healthy dose of battlechip program data. This would account for their size, strength, and malicious nature. Where and how this was possibly accomplished is unknown. Gigas move at increased speed, but dodge at a slower than average rate. Gigas viruses prefer to pummel the life out of their foes with their bare hands (even though using the ball-and-chain in melee range would be more devastating), but if they find themselves surrounded or at a great distance to their target, they will use the ball-and-chain to perform a HammerToss. If an object blocks their path, they will either send it flying with a GigasArm attack, or smash it to dust before continuing on. Gigas will sink like the lead weights they are in liquid, and they know it. They will avoid liquid terrain entirely, if possible, and will never appear near these types of naturally occuring terrain for this reason. Only a Gigas' body is damageable. Striking a Gigas' cast iron arms will not damage the virus or the arms themselves, no matter what you hit them with. The Gigas' will not intentionally defend themselves with their arms, as they should be too busy pummeling or hurling something to bother. Do not abuse this.
Area: Sharo, NAXA
HP: 180
Primary Attack Damage/Effect: 60 Null + Break + Impact + Microburst
Primary Attack Accuracy: C
Primary Attack Description: Winds up and smashes the target with a giant iron fist that shatters defenses and sends the victim flying.
Secondary Attack Damage/Effect: 20 Null + Break + Spin Attack / 40 Null + Break
Secondary Attack Accuracy: D / C
Secondary Attack Description: Summons a ball-and-chain, swings it around to build up momentum, and lets fly at the chosen target.
Tertiary Attack Damage/Effect: 60 Null + Break+ Impact + Burial
Tertiary Attack Accuracy: B
Tertiary Attack Description: Smashes the target over the head with an iron hammer-hand strike with enough force to plant them in the ground.
Element: Null
Possible Rewards (Per Virus): GigasArm2 (Rare), HammerToss2, Zenny
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: HardCase: Damage is reduced by half until hit with a Break attack, at which time this effect is nullified and they take standard damage. Break does not deal extra damage.
Special: Burial: Opponents struck by this effect are forcibly buried in soft terrain types (Mud, Sand, Snow) or submerged in liquid terrain types. Otherwise, the panel is cracked. If the panel is fragile, it becomes broken, and the target falls into the hole. This effect doesn't work if the target is standing on Metal Terrain.: 85Hp [Ice][Ahead to Sparks' right][Hard Case]
CloudierCloudier (Cloudy)
Area: Yoka, Netopia, Sharo
HP: 140
Attack: 80 Aqua + Group Attack
Attack Accuracy: C
Attack Description: Summons a rainstorm that lasts 2 turns.
Element: Aqua
Possible Rewards (Per Virus): MediumCloud, Zenny
Special: Immune to Ground Attacks.
- Rainstorm lasts 2 turns.
- Virus attacks every 3 turns. A: DELETED
CloudierCloudier (Cloudy)
Area: Yoka, Netopia, Sharo
HP: 140
Attack: 80 Aqua + Group Attack
Attack Accuracy: C
Attack Description: Summons a rainstorm that lasts 2 turns.
Element: Aqua
Possible Rewards (Per Virus): MediumCloud, Zenny
Special: Immune to Ground Attacks.
- Rainstorm lasts 2 turns.
- Virus attacks every 3 turns. B: DELETED
CloudierCloudier (Cloudy)
Area: Yoka, Netopia, Sharo
HP: 140
Attack: 80 Aqua + Group Attack
Attack Accuracy: C
Attack Description: Summons a rainstorm that lasts 2 turns.
Element: Aqua
Possible Rewards (Per Virus): MediumCloud, Zenny
Special: Immune to Ground Attacks.
- Rainstorm lasts 2 turns.
- Virus attacks every 3 turns. C: DELETED
SlimerSlimer (Slimey)
Slimey viruses were produced to be sources of major traffic lag. While a Slimey virus is on the battlefield, all Navis and SPs suffer from a passive Slow-like effect that imposes a -10% Evasion AND Movement Speed penalty. This effect is not a status ailment, and cannot be cured. This effect does not stack with itself if more than one Slimey is on the field at once. As this does not count as a true Slow effect, up to two instances of Slow may stack on top of this effect for a total penalty of -30% Evasion/Movement Speed. This effect expires when all Slimey viruses on the field are deleted or flee. Slimey viruses are very slow to move and dodge, but every move they make that is not a dodge counts as an attack. Slimeys deal damage by touching an opponent, thus touching a Slimey directly results in damage to any non-Slimey the virus considers hostile.
Area: Sharo, NetVegas, Beach
HP: 150
Attack Damage/Effect: 45 Aqua + Slow
Attack Accuracy: A
Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
Element: Aqua
Possible Rewards (Per Virus): MetaGel2, Zenny
Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank. B: 150Hp [Snow][Near Lucky]
Swordy-A2Swordy-A2 (Swordy-A)
Area: Yoka, Sharo
HP: 160
Primary Attack Damage/Effect: 45 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 30 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaSword, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.: DELETED
Rain StormA: Focused on Sparks [1 Turn Remaining]
Rain StormB: Focused on Sparks [1 Turn Remaining]
Rain StormC: Focused on Lucky [1 Turn Remaining]
-=Refreshed Mountaineer=-
Sparks.Exe: 155Hp [Ice][Barrier destroyed]
Lucky.SP: 90Hp [Ice][Defences destroyed][Slow2]
-=Lofty Ridges=-
50% Ice
25% Magnet
15% Snow
10% Cracked
Even as Lucky changed the terrain to help them fight more effectively, the trio of shapes in the blizzard summoned torrential rain storms that crashed across the mountain path in different directions, seeking out both Lucky and Sparks. They weren't all on a line to hit them both, but the ones that weren't passed in ways that made avoiding the others all the harder. The two managed to avoid most of the driving sheets of sleet, however even their best efforts saw Sparks getting caught between two passes and having to weather one of them directly. His barrier held it off, though it dissipated in the process.
The samurai was more focused on the other sword-wielding foe for now, and even as it warped in to meet him, Sparks was the faster with his blade, his stroke cleaving cleanly through the shocked Swordy, as well as striking against the exterior of the Titan that had just assaulted him. What should have been a magnified strike, however, seemed to be partially absorbed by the mechanical virus' hardened outer casing. It was damaged badly, sparking and crackling as the electricity faded, but it pulled its fists up and readied itself to strike again.
The titan slammed its fists in a second time, utterly flattening the foolish warrior that was harassing it... but the image scattered into nothingness far too easily; Sparks himself was gone, leaving only the decoy to fool the machine. As he teleported to a more advantageous position, Lucky found himself harassed by the slower of the viruses; the otherwise sluggish Slimer lurched at him with a sudden jolt of speed, splattering against his barrier and breaking it, though it fell back without having harmed him directly. Even so, its very presence was bad enough and it attacks, deflected or not, seemed to be slowing the loyal SP down further.
Elsewhere, Sparks reappeared behind the Cloudy nearest the outer edge of the path, himself dangerously close to along, long fall. It seemed to be enough to have confused the nearest one, however, and his assault deleted it in an instance. The spreading cone of electricity also licked at the other two cloud viruses, but each of them was slightly more prepared and curled themselves out of the way of the attack. Their nimbleness was for nothing in the end, however, as Sparks wasn't finished; his dragon attack followed swiftly after, and neither of the two annoying cloud entities could avoid deletion this time.
This left the field mostly cleared, though as Sparks stood at the edge of the path and planned his next move, He caught sight of Lucky still struggling with harassment by the persistent Slimer. It lunged at him again, this time breaking through his metal armour and slowing his reactions further.
-=High-Crag Hostiles=-
TitanTitan (Gigas)
The Gigas are a clan of 8 foot tall viruses whose semi-humanoid bodies are made of a durable metal alloy. Gigas lack legs, and instead roll around on a 3 ton solid steel ball 2-feet in diameter that rests in a cupola. Rising from the top of the cupola is an alloy pillar that supports their metal bodies. The Gigas fight with their huge iron fists, which are provided their immese striking power by large barrel-like forearms. Their great-helm-like heads sit directly atop their shoulders with their blocky hinged jaw slanted in a sneer while their neon-red eyes radiate their hatred of all things Navigator. It is speculated that Gigas are a hacked derivative of the Bladia viruses spliced together with fragments of other viruses and a healthy dose of battlechip program data. This would account for their size, strength, and malicious nature. Where and how this was possibly accomplished is unknown. Gigas move at increased speed, but dodge at a slower than average rate. Gigas viruses prefer to pummel the life out of their foes with their bare hands (even though using the ball-and-chain in melee range would be more devastating), but if they find themselves surrounded or at a great distance to their target, they will use the ball-and-chain to perform a HammerToss. If an object blocks their path, they will either send it flying with a GigasArm attack, or smash it to dust before continuing on. Gigas will sink like the lead weights they are in liquid, and they know it. They will avoid liquid terrain entirely, if possible, and will never appear near these types of naturally occuring terrain for this reason. Only a Gigas' body is damageable. Striking a Gigas' cast iron arms will not damage the virus or the arms themselves, no matter what you hit them with. The Gigas' will not intentionally defend themselves with their arms, as they should be too busy pummeling or hurling something to bother. Do not abuse this.
Area: Sharo, NAXA
HP: 180
Primary Attack Damage/Effect: 60 Null + Break + Impact + Microburst
Primary Attack Accuracy: C
Primary Attack Description: Winds up and smashes the target with a giant iron fist that shatters defenses and sends the victim flying.
Secondary Attack Damage/Effect: 20 Null + Break + Spin Attack / 40 Null + Break
Secondary Attack Accuracy: D / C
Secondary Attack Description: Summons a ball-and-chain, swings it around to build up momentum, and lets fly at the chosen target.
Tertiary Attack Damage/Effect: 60 Null + Break+ Impact + Burial
Tertiary Attack Accuracy: B
Tertiary Attack Description: Smashes the target over the head with an iron hammer-hand strike with enough force to plant them in the ground.
Element: Null
Possible Rewards (Per Virus): GigasArm2 (Rare), HammerToss2, Zenny
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: HardCase: Damage is reduced by half until hit with a Break attack, at which time this effect is nullified and they take standard damage. Break does not deal extra damage.
Special: Burial: Opponents struck by this effect are forcibly buried in soft terrain types (Mud, Sand, Snow) or submerged in liquid terrain types. Otherwise, the panel is cracked. If the panel is fragile, it becomes broken, and the target falls into the hole. This effect doesn't work if the target is standing on Metal Terrain.: 85Hp [Ice][Ahead to Sparks' right][Hard Case]
CloudierCloudier (Cloudy)
Area: Yoka, Netopia, Sharo
HP: 140
Attack: 80 Aqua + Group Attack
Attack Accuracy: C
Attack Description: Summons a rainstorm that lasts 2 turns.
Element: Aqua
Possible Rewards (Per Virus): MediumCloud, Zenny
Special: Immune to Ground Attacks.
- Rainstorm lasts 2 turns.
- Virus attacks every 3 turns. A: DELETED
CloudierCloudier (Cloudy)
Area: Yoka, Netopia, Sharo
HP: 140
Attack: 80 Aqua + Group Attack
Attack Accuracy: C
Attack Description: Summons a rainstorm that lasts 2 turns.
Element: Aqua
Possible Rewards (Per Virus): MediumCloud, Zenny
Special: Immune to Ground Attacks.
- Rainstorm lasts 2 turns.
- Virus attacks every 3 turns. B: DELETED
CloudierCloudier (Cloudy)
Area: Yoka, Netopia, Sharo
HP: 140
Attack: 80 Aqua + Group Attack
Attack Accuracy: C
Attack Description: Summons a rainstorm that lasts 2 turns.
Element: Aqua
Possible Rewards (Per Virus): MediumCloud, Zenny
Special: Immune to Ground Attacks.
- Rainstorm lasts 2 turns.
- Virus attacks every 3 turns. C: DELETED
SlimerSlimer (Slimey)
Slimey viruses were produced to be sources of major traffic lag. While a Slimey virus is on the battlefield, all Navis and SPs suffer from a passive Slow-like effect that imposes a -10% Evasion AND Movement Speed penalty. This effect is not a status ailment, and cannot be cured. This effect does not stack with itself if more than one Slimey is on the field at once. As this does not count as a true Slow effect, up to two instances of Slow may stack on top of this effect for a total penalty of -30% Evasion/Movement Speed. This effect expires when all Slimey viruses on the field are deleted or flee. Slimey viruses are very slow to move and dodge, but every move they make that is not a dodge counts as an attack. Slimeys deal damage by touching an opponent, thus touching a Slimey directly results in damage to any non-Slimey the virus considers hostile.
Area: Sharo, NetVegas, Beach
HP: 150
Attack Damage/Effect: 45 Aqua + Slow
Attack Accuracy: A
Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
Element: Aqua
Possible Rewards (Per Virus): MetaGel2, Zenny
Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank. B: 150Hp [Snow][Near Lucky]
Swordy-A2Swordy-A2 (Swordy-A)
Area: Yoka, Sharo
HP: 160
Primary Attack Damage/Effect: 45 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 30 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaSword, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.: DELETED
Rain StormA: Focused on Sparks [1 Turn Remaining]
Rain StormB: Focused on Sparks [1 Turn Remaining]
Rain StormC: Focused on Lucky [1 Turn Remaining]
-=Refreshed Mountaineer=-
Sparks.Exe: 155Hp [Ice][Barrier destroyed]
Lucky.SP: 90Hp [Ice][Defences destroyed][Slow2]
-=Lofty Ridges=-
50% Ice
- +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
- Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
- Elec attacks: +100% Source Damage.
- Fire attacks: Change terrain hit to Sea.
- PanelShot: Imbue Aqua + Freeze1.
25% Magnet
- Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
- Only Elec Elementals can burrow.
- Wood attacks: Change terrain hit to Normal.
- PanelShot: Imbue Elec + Seeking.
15% Snow
- Non-Aqua Elementals get -10% Evasion and reduced movement speed.
- Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
- Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
- Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
- PanelShot: Imbue Aqua + Freeze1.
10% Cracked
- Changes to Broken when stepped on, chance to fall in when triggered.
- Burrow: Change terrain to Broken, Null 50 to burrower.
- Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
- PanelShot: Splash1.
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Three visious storms ravaged the surrounding area. Two closed in on Sparks, while one focused on the pup that was close by. Lucky covered his body in metal once more, while the samurai waived a hand in his direction. A stronger, more durable clear bubble formed giving him a little more protection. Sparks' body suddenly became black, as he was shrouded in darkness.
Having prepped their defenses it was time to go back on the offensive. Sparks rushed the Slimer, and slashed at it twice with his ElecSword. First slash was wide and horizontal, while the second came falling from above, seeking to finish the virus off had the first attempt not did the job. The electricity faded as the chips usage had ran its course. A second later, a large hammer materialized in the Navi's hands, while the katana handle floated back to his side. The shadow-covered warrior targeted the Titan now. Lifting the powerful weapon high above his head, and attempted to slam in down onto the mighty foe.
Lucky didn't want to get near, knowing how destructive the Titan could be. He moved backwards in an attempt to create more space between them. Once Sparks had finished his attack, Lucky fired off his HeatDragon1 chip. The flaming energy molded itself into a large serpent like creature that slithered across the winter ground, leaving a trail of lava behind it as it sped towards the Titan. The flames diminished hopefully leaving no enemy viruses in the area. In case the duo's tag team attack failed to finish the enemy, Sparks tossed the hammer as it become dull and turned into the junk data. The handle floated to his hand once again, and he attacked with a Zapslash that would hopefully stun the Titan had it still been standing.
Summary
Lucky Passive: [Metal Puppy Armor] - [20 HP Casing] [Passive] at self.
S1: Barrier100Protection: Combined Damage of 100 HP
Accuracy: S
Description: Defensive field that prevents damage up to 100HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C: Protects: Combined Damage of 100 HP + Status (Acc: S) at Lucky
S2: Shadow1Effect: Shadow
Accuracy: S
Description: Grants the user Shadow. This reduces all incoming non-Slashing attacks to 0 damage, and reduces accuracy on ranged attacks by 20%.
Duration: One turn
Element: Null
Trader Rank: D: Shadow + 1-Turn (Acc: S) at Self.
S3: ElecSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of electrical energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Elec
Trader Rank: C: 80 + Slashing + Wide Attack (Acc: B)+Acc B -> A +with Sword Mastery and Accuracy Enhancement ,+15 Dmg from Element bonus. At Slimer.(1/3 uses remaining)
S4: ElecSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of electrical energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Elec
Trader Rank: C: 80 + Slashing + Wide Attack (Acc: B)+Acc B -> A +with Sword Mastery and Accuracy Entrancement ,+15 Dmg from Element bonus. At Slimer.(0/3 uses remaining)
S5: BigHammer1Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D: 160 + Impact + Break (Acc: B)+Acc B -> A with Accuracy Enhancement, at Titan.
L1: Dodge
L2: HeatDragon1Damage: 100 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Accuracy: C
Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
Duration: Once
Element: Fire
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: D: 100 + Ground Attack + 25% Lava Terrain Change + Terrain Changer (Acc: C)+Acc C -> B with Pathfinder, +15 Dmg from Element bonus. At Titan.
L3: Dodge
S6: [Zap Slash] - [Melee Type] 70 Elec Damage + Slashing + Stun1 [3 TCD] Accuracy: B(C + Sword Mastery). at Titan.
Having prepped their defenses it was time to go back on the offensive. Sparks rushed the Slimer, and slashed at it twice with his ElecSword. First slash was wide and horizontal, while the second came falling from above, seeking to finish the virus off had the first attempt not did the job. The electricity faded as the chips usage had ran its course. A second later, a large hammer materialized in the Navi's hands, while the katana handle floated back to his side. The shadow-covered warrior targeted the Titan now. Lifting the powerful weapon high above his head, and attempted to slam in down onto the mighty foe.
Lucky didn't want to get near, knowing how destructive the Titan could be. He moved backwards in an attempt to create more space between them. Once Sparks had finished his attack, Lucky fired off his HeatDragon1 chip. The flaming energy molded itself into a large serpent like creature that slithered across the winter ground, leaving a trail of lava behind it as it sped towards the Titan. The flames diminished hopefully leaving no enemy viruses in the area. In case the duo's tag team attack failed to finish the enemy, Sparks tossed the hammer as it become dull and turned into the junk data. The handle floated to his hand once again, and he attacked with a Zapslash that would hopefully stun the Titan had it still been standing.
Summary
Lucky Passive: [Metal Puppy Armor] - [20 HP Casing] [Passive] at self.
S1: Barrier100Protection: Combined Damage of 100 HP
Accuracy: S
Description: Defensive field that prevents damage up to 100HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C: Protects: Combined Damage of 100 HP + Status (Acc: S) at Lucky
S2: Shadow1Effect: Shadow
Accuracy: S
Description: Grants the user Shadow. This reduces all incoming non-Slashing attacks to 0 damage, and reduces accuracy on ranged attacks by 20%.
Duration: One turn
Element: Null
Trader Rank: D: Shadow + 1-Turn (Acc: S) at Self.
S3: ElecSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of electrical energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Elec
Trader Rank: C: 80 + Slashing + Wide Attack (Acc: B)+Acc B -> A +with Sword Mastery and Accuracy Enhancement ,+15 Dmg from Element bonus. At Slimer.(1/3 uses remaining)
S4: ElecSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of electrical energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Elec
Trader Rank: C: 80 + Slashing + Wide Attack (Acc: B)+Acc B -> A +with Sword Mastery and Accuracy Entrancement ,+15 Dmg from Element bonus. At Slimer.(0/3 uses remaining)
S5: BigHammer1Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D: 160 + Impact + Break (Acc: B)+Acc B -> A with Accuracy Enhancement, at Titan.
L1: Dodge
L2: HeatDragon1Damage: 100 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Accuracy: C
Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
Duration: Once
Element: Fire
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: D: 100 + Ground Attack + 25% Lava Terrain Change + Terrain Changer (Acc: C)+Acc C -> B with Pathfinder, +15 Dmg from Element bonus. At Titan.
L3: Dodge
S6: [Zap Slash] - [Melee Type] 70 Elec Damage + Slashing + Stun1 [3 TCD] Accuracy: B(C + Sword Mastery). at Titan.
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Though the hostile weather lashed at the pair of mountain-climbers, only a couple of genuine foes remain in the area for them to face, and Sparks kept his focus clear as he moved to deal with them, looking first to keeping himself and his partner safe before moving to take them out. As he was finishing his preparations, the hulking titan lurched forward and brought its arms slamming down onto Sparks in a double-fisted overhead smash, but the attack hit only the snow and ice beneath, failing to connect with Sparks through his shadowy defence, activated at the last moment.
The samurai moved like the shadow he had become and swiftly cut the speed-slowing Slimer apart before it could bother his support program nay further, then turned his attention back to the larger virus. It was recovering from its first strike and had turned around, pulling out a wickedly spiked ball and chain from a compartment on its body, but Sparks was quicker, darting back in to slam a suitably devastating hammer blow into the machine that rent its casing and smashed through the rest of its body with very little resistance.
The remaining storms blew themselves out, lashing with little effect against Lucky's protectives and Sparks' impenetrable shadows, until the howling faded down to the normal sounds of the blizzard on the mountain, unaffected by any further viruses. Not far now.
-=High-Crag Hostiles=-
TitanTitan (Gigas)
The Gigas are a clan of 8 foot tall viruses whose semi-humanoid bodies are made of a durable metal alloy. Gigas lack legs, and instead roll around on a 3 ton solid steel ball 2-feet in diameter that rests in a cupola. Rising from the top of the cupola is an alloy pillar that supports their metal bodies. The Gigas fight with their huge iron fists, which are provided their immese striking power by large barrel-like forearms. Their great-helm-like heads sit directly atop their shoulders with their blocky hinged jaw slanted in a sneer while their neon-red eyes radiate their hatred of all things Navigator. It is speculated that Gigas are a hacked derivative of the Bladia viruses spliced together with fragments of other viruses and a healthy dose of battlechip program data. This would account for their size, strength, and malicious nature. Where and how this was possibly accomplished is unknown. Gigas move at increased speed, but dodge at a slower than average rate. Gigas viruses prefer to pummel the life out of their foes with their bare hands (even though using the ball-and-chain in melee range would be more devastating), but if they find themselves surrounded or at a great distance to their target, they will use the ball-and-chain to perform a HammerToss. If an object blocks their path, they will either send it flying with a GigasArm attack, or smash it to dust before continuing on. Gigas will sink like the lead weights they are in liquid, and they know it. They will avoid liquid terrain entirely, if possible, and will never appear near these types of naturally occuring terrain for this reason. Only a Gigas' body is damageable. Striking a Gigas' cast iron arms will not damage the virus or the arms themselves, no matter what you hit them with. The Gigas' will not intentionally defend themselves with their arms, as they should be too busy pummeling or hurling something to bother. Do not abuse this.
Area: Sharo, NAXA
HP: 180
Primary Attack Damage/Effect: 60 Null + Break + Impact + Microburst
Primary Attack Accuracy: C
Primary Attack Description: Winds up and smashes the target with a giant iron fist that shatters defenses and sends the victim flying.
Secondary Attack Damage/Effect: 20 Null + Break + Spin Attack / 40 Null + Break
Secondary Attack Accuracy: D / C
Secondary Attack Description: Summons a ball-and-chain, swings it around to build up momentum, and lets fly at the chosen target.
Tertiary Attack Damage/Effect: 60 Null + Break+ Impact + Burial
Tertiary Attack Accuracy: B
Tertiary Attack Description: Smashes the target over the head with an iron hammer-hand strike with enough force to plant them in the ground.
Element: Null
Possible Rewards (Per Virus): GigasArm2 (Rare), HammerToss2, Zenny
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: HardCase: Damage is reduced by half until hit with a Break attack, at which time this effect is nullified and they take standard damage. Break does not deal extra damage.
Special: Burial: Opponents struck by this effect are forcibly buried in soft terrain types (Mud, Sand, Snow) or submerged in liquid terrain types. Otherwise, the panel is cracked. If the panel is fragile, it becomes broken, and the target falls into the hole. This effect doesn't work if the target is standing on Metal Terrain.: DELETED
CloudierCloudier (Cloudy)
Area: Yoka, Netopia, Sharo
HP: 140
Attack: 80 Aqua + Group Attack
Attack Accuracy: C
Attack Description: Summons a rainstorm that lasts 2 turns.
Element: Aqua
Possible Rewards (Per Virus): MediumCloud, Zenny
Special: Immune to Ground Attacks.
- Rainstorm lasts 2 turns.
- Virus attacks every 3 turns. A: DELETED
CloudierCloudier (Cloudy)
Area: Yoka, Netopia, Sharo
HP: 140
Attack: 80 Aqua + Group Attack
Attack Accuracy: C
Attack Description: Summons a rainstorm that lasts 2 turns.
Element: Aqua
Possible Rewards (Per Virus): MediumCloud, Zenny
Special: Immune to Ground Attacks.
- Rainstorm lasts 2 turns.
- Virus attacks every 3 turns. B: DELETED
CloudierCloudier (Cloudy)
Area: Yoka, Netopia, Sharo
HP: 140
Attack: 80 Aqua + Group Attack
Attack Accuracy: C
Attack Description: Summons a rainstorm that lasts 2 turns.
Element: Aqua
Possible Rewards (Per Virus): MediumCloud, Zenny
Special: Immune to Ground Attacks.
- Rainstorm lasts 2 turns.
- Virus attacks every 3 turns. C: DELETED
SlimerSlimer (Slimey)
Slimey viruses were produced to be sources of major traffic lag. While a Slimey virus is on the battlefield, all Navis and SPs suffer from a passive Slow-like effect that imposes a -10% Evasion AND Movement Speed penalty. This effect is not a status ailment, and cannot be cured. This effect does not stack with itself if more than one Slimey is on the field at once. As this does not count as a true Slow effect, up to two instances of Slow may stack on top of this effect for a total penalty of -30% Evasion/Movement Speed. This effect expires when all Slimey viruses on the field are deleted or flee. Slimey viruses are very slow to move and dodge, but every move they make that is not a dodge counts as an attack. Slimeys deal damage by touching an opponent, thus touching a Slimey directly results in damage to any non-Slimey the virus considers hostile.
Area: Sharo, NetVegas, Beach
HP: 150
Attack Damage/Effect: 45 Aqua + Slow
Attack Accuracy: A
Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
Element: Aqua
Possible Rewards (Per Virus): MetaGel2, Zenny
Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank. B: DELETED
Swordy-A2Swordy-A2 (Swordy-A)
Area: Yoka, Sharo
HP: 160
Primary Attack Damage/Effect: 45 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 30 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaSword, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.: DELETED
-=Refreshed Mountaineer=-
Sparks.Exe: 155Hp [Ice]
Lucky.SP: 90Hp [Ice]
-=Lofty Ridges=-
50% Ice
25% Magnet
15% Snow
10% Cracked
-=Battle 4, Victory!=-
Spoils: 3620z, MediumCloudDamage: 90 + Wide Attack + Drop Attack
Accuracy: C
Description: Cloud moves up and down three enemies, raining on them for two turns. Enemies can move out from under it if possible.
Duration: Two turns
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C, 46 BugFrags, Swordy Bounty +1
The samurai moved like the shadow he had become and swiftly cut the speed-slowing Slimer apart before it could bother his support program nay further, then turned his attention back to the larger virus. It was recovering from its first strike and had turned around, pulling out a wickedly spiked ball and chain from a compartment on its body, but Sparks was quicker, darting back in to slam a suitably devastating hammer blow into the machine that rent its casing and smashed through the rest of its body with very little resistance.
The remaining storms blew themselves out, lashing with little effect against Lucky's protectives and Sparks' impenetrable shadows, until the howling faded down to the normal sounds of the blizzard on the mountain, unaffected by any further viruses. Not far now.
-=High-Crag Hostiles=-
TitanTitan (Gigas)
The Gigas are a clan of 8 foot tall viruses whose semi-humanoid bodies are made of a durable metal alloy. Gigas lack legs, and instead roll around on a 3 ton solid steel ball 2-feet in diameter that rests in a cupola. Rising from the top of the cupola is an alloy pillar that supports their metal bodies. The Gigas fight with their huge iron fists, which are provided their immese striking power by large barrel-like forearms. Their great-helm-like heads sit directly atop their shoulders with their blocky hinged jaw slanted in a sneer while their neon-red eyes radiate their hatred of all things Navigator. It is speculated that Gigas are a hacked derivative of the Bladia viruses spliced together with fragments of other viruses and a healthy dose of battlechip program data. This would account for their size, strength, and malicious nature. Where and how this was possibly accomplished is unknown. Gigas move at increased speed, but dodge at a slower than average rate. Gigas viruses prefer to pummel the life out of their foes with their bare hands (even though using the ball-and-chain in melee range would be more devastating), but if they find themselves surrounded or at a great distance to their target, they will use the ball-and-chain to perform a HammerToss. If an object blocks their path, they will either send it flying with a GigasArm attack, or smash it to dust before continuing on. Gigas will sink like the lead weights they are in liquid, and they know it. They will avoid liquid terrain entirely, if possible, and will never appear near these types of naturally occuring terrain for this reason. Only a Gigas' body is damageable. Striking a Gigas' cast iron arms will not damage the virus or the arms themselves, no matter what you hit them with. The Gigas' will not intentionally defend themselves with their arms, as they should be too busy pummeling or hurling something to bother. Do not abuse this.
Area: Sharo, NAXA
HP: 180
Primary Attack Damage/Effect: 60 Null + Break + Impact + Microburst
Primary Attack Accuracy: C
Primary Attack Description: Winds up and smashes the target with a giant iron fist that shatters defenses and sends the victim flying.
Secondary Attack Damage/Effect: 20 Null + Break + Spin Attack / 40 Null + Break
Secondary Attack Accuracy: D / C
Secondary Attack Description: Summons a ball-and-chain, swings it around to build up momentum, and lets fly at the chosen target.
Tertiary Attack Damage/Effect: 60 Null + Break+ Impact + Burial
Tertiary Attack Accuracy: B
Tertiary Attack Description: Smashes the target over the head with an iron hammer-hand strike with enough force to plant them in the ground.
Element: Null
Possible Rewards (Per Virus): GigasArm2 (Rare), HammerToss2, Zenny
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: HardCase: Damage is reduced by half until hit with a Break attack, at which time this effect is nullified and they take standard damage. Break does not deal extra damage.
Special: Burial: Opponents struck by this effect are forcibly buried in soft terrain types (Mud, Sand, Snow) or submerged in liquid terrain types. Otherwise, the panel is cracked. If the panel is fragile, it becomes broken, and the target falls into the hole. This effect doesn't work if the target is standing on Metal Terrain.: DELETED
CloudierCloudier (Cloudy)
Area: Yoka, Netopia, Sharo
HP: 140
Attack: 80 Aqua + Group Attack
Attack Accuracy: C
Attack Description: Summons a rainstorm that lasts 2 turns.
Element: Aqua
Possible Rewards (Per Virus): MediumCloud, Zenny
Special: Immune to Ground Attacks.
- Rainstorm lasts 2 turns.
- Virus attacks every 3 turns. A: DELETED
CloudierCloudier (Cloudy)
Area: Yoka, Netopia, Sharo
HP: 140
Attack: 80 Aqua + Group Attack
Attack Accuracy: C
Attack Description: Summons a rainstorm that lasts 2 turns.
Element: Aqua
Possible Rewards (Per Virus): MediumCloud, Zenny
Special: Immune to Ground Attacks.
- Rainstorm lasts 2 turns.
- Virus attacks every 3 turns. B: DELETED
CloudierCloudier (Cloudy)
Area: Yoka, Netopia, Sharo
HP: 140
Attack: 80 Aqua + Group Attack
Attack Accuracy: C
Attack Description: Summons a rainstorm that lasts 2 turns.
Element: Aqua
Possible Rewards (Per Virus): MediumCloud, Zenny
Special: Immune to Ground Attacks.
- Rainstorm lasts 2 turns.
- Virus attacks every 3 turns. C: DELETED
SlimerSlimer (Slimey)
Slimey viruses were produced to be sources of major traffic lag. While a Slimey virus is on the battlefield, all Navis and SPs suffer from a passive Slow-like effect that imposes a -10% Evasion AND Movement Speed penalty. This effect is not a status ailment, and cannot be cured. This effect does not stack with itself if more than one Slimey is on the field at once. As this does not count as a true Slow effect, up to two instances of Slow may stack on top of this effect for a total penalty of -30% Evasion/Movement Speed. This effect expires when all Slimey viruses on the field are deleted or flee. Slimey viruses are very slow to move and dodge, but every move they make that is not a dodge counts as an attack. Slimeys deal damage by touching an opponent, thus touching a Slimey directly results in damage to any non-Slimey the virus considers hostile.
Area: Sharo, NetVegas, Beach
HP: 150
Attack Damage/Effect: 45 Aqua + Slow
Attack Accuracy: A
Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
Element: Aqua
Possible Rewards (Per Virus): MetaGel2, Zenny
Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank. B: DELETED
Swordy-A2Swordy-A2 (Swordy-A)
Area: Yoka, Sharo
HP: 160
Primary Attack Damage/Effect: 45 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 30 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaSword, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.: DELETED
-=Refreshed Mountaineer=-
Sparks.Exe: 155Hp [Ice]
Lucky.SP: 90Hp [Ice]
-=Lofty Ridges=-
50% Ice
- +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
- Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
- Elec attacks: +100% Source Damage.
- Fire attacks: Change terrain hit to Sea.
- PanelShot: Imbue Aqua + Freeze1.
25% Magnet
- Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
- Only Elec Elementals can burrow.
- Wood attacks: Change terrain hit to Normal.
- PanelShot: Imbue Elec + Seeking.
15% Snow
- Non-Aqua Elementals get -10% Evasion and reduced movement speed.
- Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
- Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
- Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
- PanelShot: Imbue Aqua + Freeze1.
10% Cracked
- Changes to Broken when stepped on, chance to fall in when triggered.
- Burrow: Change terrain to Broken, Null 50 to burrower.
- Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
- PanelShot: Splash1.
-=Battle 4, Victory!=-
Spoils: 3620
Accuracy: C
Description: Cloud moves up and down three enemies, raining on them for two turns. Enemies can move out from under it if possible.
Duration: Two turns
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C, 46 BugFrags, Swordy Bounty +1
last edited by
The battle was finished. It concluded with a fair amount of spoils, as well as leaving the samurai and pup unsacathed after leaving the mysterious old ladies residence. They were still worn out to some extent... there’s only so much a short rest can over come.
A flurry of snow still consumed the sky, it was stronger here then any part of the moutain before. The cold air made Sparks’ data ache, and made Lucky’s heated breath give off a slight steam as he let it out. The samurai gently rubbed his palm across the pup’s snout. “We’ve come this far. It seems Joseph is hardly paying attention to us. He had faith that we will make him proud. Let us conquer the beast that is said to reside above.”
Lucky gave an abundant roar in response and pushed up the mountain ahead. Sparks gave a chuckle and stepped off behind him. I he bill had become steeper, and was harder to climb, but they managed.
They climbed, and climbed. Strangely, they didn’t see very many viruses, and when they did, the viruses were singled out, and seemed to want to stay clear of the Navi and Support Program.
Finally.... the Hill seemed to come to a flat, but spacious cliff, because aside from the narrow path the two had climbed up, it was a long ways down looking around the cliff. An ominous presence hung in the air, but nothing was around. Just the cliff... and the entrance to a large cave.
“Know no fear huh...” Sparks rested his left hand on one of the handles at his side. “If there is a monster here, come, so that I can test my blade...”
((Requesting Battle 5))
A flurry of snow still consumed the sky, it was stronger here then any part of the moutain before. The cold air made Sparks’ data ache, and made Lucky’s heated breath give off a slight steam as he let it out. The samurai gently rubbed his palm across the pup’s snout. “We’ve come this far. It seems Joseph is hardly paying attention to us. He had faith that we will make him proud. Let us conquer the beast that is said to reside above.”
Lucky gave an abundant roar in response and pushed up the mountain ahead. Sparks gave a chuckle and stepped off behind him. I he bill had become steeper, and was harder to climb, but they managed.
They climbed, and climbed. Strangely, they didn’t see very many viruses, and when they did, the viruses were singled out, and seemed to want to stay clear of the Navi and Support Program.
Finally.... the Hill seemed to come to a flat, but spacious cliff, because aside from the narrow path the two had climbed up, it was a long ways down looking around the cliff. An ominous presence hung in the air, but nothing was around. Just the cliff... and the entrance to a large cave.
“Know no fear huh...” Sparks rested his left hand on one of the handles at his side. “If there is a monster here, come, so that I can test my blade...”
((Requesting Battle 5))
last edited by Frelia
The presence that Sparks felt in the air wasn't simply ominous gloom; whenever he moved, he could feel a very faint spark run across his limbs. The skies were brighter when he was climbing up the way towards the cliff, but now that he was at the end of the path, clouds had started to gather, and a stiff rush of wind blew through the area. Even through his armor, the chill of the wind shook him to his core, as if the armor was never there.
The cave at the top of the cliff began radiating hostile intent as an eerie red glow appeared from the mouth of the cave. Suddenly, a voice echoed inside Sparks's head; it overpowered the sound of the howling wind around him. "Mortals that dare to challenge me... Begone!" it said, right before a sudden burst of invisible force radiated out from the cave. The force cleared out nearly the entire cliff of its snow, and even knocked Sparks and Lucky back slightly.
The clouds above darkened significantly, and the sound of rumbling earth was now mixed with thunder. A massive dragon's head snaked out from cave, followed by a long serpentine body that rose up into the skies. Its scales gleamed with a golden shine, with errant electrical sparks arcing from scale to scale occasionally. Far above, the dragon's head was decorated with a lengthy beard and wispy moustache that both glittered in silver. Slightly below it, two long, slender arms floated, with large claws at the end that slowly clenched and unclenched.
Its enormous maw was slightly ajar, with electrical arcs escaping from the tiny gap, before it snapped wide open with a powerful roar, shooting out thunder at Sparks's feet. The air smelled sterile as the ground was singed black from the strike, and the dragon roared once more.
-- Test of Strength --
Raijin.???: 600 HP (High Altitude, flying above Snow)
-- Challengers --
Sparks.EXE: 155 HP (Normal)
Lucky.SP: 90 HP (Normal)
-- Terrain --
20% Snow (Area around the cave)
60% Normal (Remainder of the cliff)
20% Missing (Past the edge of the cliff)
-- Battle 5, Start!! --
The cave at the top of the cliff began radiating hostile intent as an eerie red glow appeared from the mouth of the cave. Suddenly, a voice echoed inside Sparks's head; it overpowered the sound of the howling wind around him. "Mortals that dare to challenge me... Begone!" it said, right before a sudden burst of invisible force radiated out from the cave. The force cleared out nearly the entire cliff of its snow, and even knocked Sparks and Lucky back slightly.
The clouds above darkened significantly, and the sound of rumbling earth was now mixed with thunder. A massive dragon's head snaked out from cave, followed by a long serpentine body that rose up into the skies. Its scales gleamed with a golden shine, with errant electrical sparks arcing from scale to scale occasionally. Far above, the dragon's head was decorated with a lengthy beard and wispy moustache that both glittered in silver. Slightly below it, two long, slender arms floated, with large claws at the end that slowly clenched and unclenched.
Its enormous maw was slightly ajar, with electrical arcs escaping from the tiny gap, before it snapped wide open with a powerful roar, shooting out thunder at Sparks's feet. The air smelled sterile as the ground was singed black from the strike, and the dragon roared once more.
-- Test of Strength --
Raijin.???: 600 HP (High Altitude, flying above Snow)
-- Challengers --
Sparks.EXE: 155 HP (Normal)
Lucky.SP: 90 HP (Normal)
-- Terrain --
20% Snow (Area around the cave)
60% Normal (Remainder of the cliff)
20% Missing (Past the edge of the cliff)
-- Battle 5, Start!! --
last edited by Ktbandit
The sight of the massive dragon, Lucky howled, and immediately formed his double layered defense. While Sparks remained calm, and confident at the sight of their new opponent. Not wanting to back down, he released his spirit, sending his own invisible force through the surrounding area. “It’s no fun if you stay up there.” Sparks challenged, as a magical floating staff appeared in front of him.
The staffs power activated, and a flaming meteor appeared high above the clouds, and started falling towards the dragon, and battle field below. The samurai, and dog didn’t want to get caught standing around, waiting for their enemies unknown retaliation. Instead they each took evasive movements in opposite directions, not wanting to both get caught by the same attack.
———————————
Summary
L1: [Puppy Protection] - [20 HP Barrier + 20 HP Casing] [1 TCD]
S1: [Samurai Spirit] - [20 HP Barrier + Take Aim + Imbue Elec] + [Stun1 + Nova4][5 TCD]
S2: RandomMeteorHP: 100
Properties: Anchored
Object damage: 10 Fire
Damage method: Telekinesis
Attack Damage: 80 Fire + Blast 2 + Drop Attack
Accuracy: E
Description: Summons a staff that floats in place. Drops an explosive meteor that's hard to aim for 3 turns.
Duration: 3 turns or Until destroyed
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D: 100HP Anchored Object, 3-Turn: 80 + Blast2 + Drop Attack (Acc: E) @ Rajin.???, +Accuracy due to Take Aim, and High Altitude.
S3: Dodge
L2. Dodge
[Samurai Spirit][5 TCD]
[Puppy Protection][1 TCD]
The staffs power activated, and a flaming meteor appeared high above the clouds, and started falling towards the dragon, and battle field below. The samurai, and dog didn’t want to get caught standing around, waiting for their enemies unknown retaliation. Instead they each took evasive movements in opposite directions, not wanting to both get caught by the same attack.
———————————
Summary
L1: [Puppy Protection] - [20 HP Barrier + 20 HP Casing] [1 TCD]
S1: [Samurai Spirit] - [20 HP Barrier + Take Aim + Imbue Elec] + [Stun1 + Nova4][5 TCD]
S2: RandomMeteorHP: 100
Properties: Anchored
Object damage: 10 Fire
Damage method: Telekinesis
Attack Damage: 80 Fire + Blast 2 + Drop Attack
Accuracy: E
Description: Summons a staff that floats in place. Drops an explosive meteor that's hard to aim for 3 turns.
Duration: 3 turns or Until destroyed
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D: 100HP Anchored Object, 3-Turn: 80 + Blast2 + Drop Attack (Acc: E) @ Rajin.???, +Accuracy due to Take Aim, and High Altitude.
S3: Dodge
L2. Dodge
[Samurai Spirit][5 TCD]
[Puppy Protection][1 TCD]
last edited by Rogan
Calm in the face of the great dragon above them, Sparks and Lucky readied themselves for battle. The Dragon circled in the air above the cave, watching the pair with glowing eyes, and as the returning force wave from Sparks just barely managed to wash over him, the rumble that was his breathing became a crackling snort as one of his foreclaws combed through his long beard and curled briefly in a trailing whisker. The voice in Sparks' head returned, no less of a bellow, but slightly... only slightly... less feral now.
“At least you are not afraid. Hmph. Come Then! I will break you body and spirit!” Along with the words, the Dragon's mouth opened with another sparking plume as it roared, then twisted in the air and began to drop towards the two in an undulating dive. As he did, however, Sparks was already setting up his anti-air precautions, and used the summoned staff to pull a flaming meteor towards the mountain top. It streaked down through the air, but as it passed the Dragon, the great sinuous beast coiled out of the way, letting the rock strike down to the ground with heated impact. If it was any consolation to Sparks, however, the dragon had avoided the assault, rather than simply ignoring it.
It twisted down to perch briefly on a rocky crag at the edge of the mountain, looking down over Sparks and Lucky, then opened its jaws one more time, up closer this time, and a wave of crackling lightning rolled out from its maw in a dancing storm of forking electricity. Sparks and Lucky both managed to leap back and to the sides, avoiding the potent breath weapon, but it was near enough to give both a hair-raising experience – there was power in that breath, and not an insignificant amount of it. As they dodged away, Raijin leap up again, taking back to the air and beginning to circle them once more, looking down. Above, the already darkening clouds gathered thicker began to block out the first beginnings of the sunset. The old woman had suggested he should finish his climb before nightfall... but was fighting the dragon part of that? Thunder rumbled.
“Land-Bound Mortal Wretches. You may be fearless, but to challenge me is only foolish!” The voice roared in Sparks' head again, and as it did a crack of lightning split the storm clouds, slamming down to the ground just a few feet from Sparks – if it had been intended to smite him where he stood, apparently the beast had missed, and created only a small smoking crater.
-=Test of Strength=-
Raijin.???: 600Hp (High Altitude, flying above Snow)(Something Prepared?)
-=Challengers=-
Sparks.Exe: 155Hp (Normal)(Casing: 20/20Hp)(Barrier: 20/20Hp)(Imbue Elec: (1))
Lucky.SP: 90Hp (Normal)(Casing: 20/20Hp)(Barrier: 20/20Hp)
Meteor Staff: 100Hp (Normal)
-=Terrain=-
20% Snow
60% Normal
20% Missing
“At least you are not afraid. Hmph. Come Then! I will break you body and spirit!” Along with the words, the Dragon's mouth opened with another sparking plume as it roared, then twisted in the air and began to drop towards the two in an undulating dive. As he did, however, Sparks was already setting up his anti-air precautions, and used the summoned staff to pull a flaming meteor towards the mountain top. It streaked down through the air, but as it passed the Dragon, the great sinuous beast coiled out of the way, letting the rock strike down to the ground with heated impact. If it was any consolation to Sparks, however, the dragon had avoided the assault, rather than simply ignoring it.
It twisted down to perch briefly on a rocky crag at the edge of the mountain, looking down over Sparks and Lucky, then opened its jaws one more time, up closer this time, and a wave of crackling lightning rolled out from its maw in a dancing storm of forking electricity. Sparks and Lucky both managed to leap back and to the sides, avoiding the potent breath weapon, but it was near enough to give both a hair-raising experience – there was power in that breath, and not an insignificant amount of it. As they dodged away, Raijin leap up again, taking back to the air and beginning to circle them once more, looking down. Above, the already darkening clouds gathered thicker began to block out the first beginnings of the sunset. The old woman had suggested he should finish his climb before nightfall... but was fighting the dragon part of that? Thunder rumbled.
“Land-Bound Mortal Wretches. You may be fearless, but to challenge me is only foolish!” The voice roared in Sparks' head again, and as it did a crack of lightning split the storm clouds, slamming down to the ground just a few feet from Sparks – if it had been intended to smite him where he stood, apparently the beast had missed, and created only a small smoking crater.
-=Test of Strength=-
Raijin.???: 600Hp (High Altitude, flying above Snow)(Something Prepared?)
-=Challengers=-
Sparks.Exe: 155Hp (Normal)(Casing: 20/20Hp)(Barrier: 20/20Hp)(Imbue Elec: (1))
Lucky.SP: 90Hp (Normal)(Casing: 20/20Hp)(Barrier: 20/20Hp)
Meteor Staff: 100Hp (Normal)
-=Terrain=-
20% Snow
- Non-Aqua Elementals get -10% Evasion and reduced movement speed.
- Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
- Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
- Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
- PanelShot: Imbue Aqua + Freeze1.
60% Normal
- No effects.
20% Missing
- Permanent bottomless hole.
- Doubles dodge penalties for bad RP.
- EJO if you fall in.