Spider & Dragon

As Sylk moved forward, the spider couldnt help but feel a chill. A cold wind suddenly rolling in as she searched whistling and wailing an ominous tune. At least at first.

" Adrian, do you hear that?" The sound caused concern for Sylk, slowly believing more than the wind was keeping her company.

"Not really? Then again i'm on a direct line to you, i don't exactly expect to hear much background noise." Adrian just shrugged it off, as she continued to deal with paperwork for the shop. If there was any serious trouble that demanded her attention, Adrian was sure Sylk would make her aware of it.

"Well whatever it is it sounds like it's getting clos-"

CRASH

A cloud of snow kicked up out of the corner of her eye not far from where Sylk stood. As the snow began to settle, she could just make out something. Legs? Sylk stifled a chuckle as she slowly moved closer to what she assumed was another navi, now half buried among the white hills that lined the area.

" Need a hand?" She smirked, extending three of her own to assist them up, if they could manage to dig themselves out anyways. She had to wonder if that would be enough, noting their sizeable stature even only half visible.
"Uncool, maannph" Druidman grumped from inside his icy new home. "It's downright cold!"

"Druidman, is that someone trying to help you out? It's hard for me to tell, everything's upside-down and blurry." Steve asked with a note of concern. "I'm trying to figure out what happened. You clearly aren't in NAXA." he added as he began to look at the logs in his PET.

Meanwhile, Druidman began to channel some fire magic through his body in an attempt to melt enough wiggle room for him to begin to pull himself out. "Is there? I didn't see anyone, dude. Hello?" he called as he broke one of his arms out of the pile, flailing it somewhat wildly. As he pushed up and out with his other arm, His free hand made contact with... something. It had a strange texture, almost soft, with slight give, but was strangely sturdy.

Pushing himself free, he looked to see what he had grabbed on his way up. It was a Navi. More specifically, a spider-like FEMALE Navi. He could tell she was female because of what was in his hand. "Oh..." he began to stammer, pulling his hand away slowly. "Hi." darting his eyes around, he cleared his throat, "Uh, I'm Druidman, miss. I'm just looking for some Void-dude viruses to hunt and uh..." he began to slowly step back as well, "Man, I took a wrong turn and uh..."

Steve, meanwhile, slowly lowered his face into his hand. Was it just him, or did Druidman do this kind of stuff on purpose?
The spider's left eye twitched as she was suddenly thrown into an uncomfortable situation. Clearly he didn't need any help. Depending on how things proceeded from here, she might change that fact personally. Sylk withdrew her hands, and instead cracked her knuckles, flashing her fangs in a somewhat twisted grin. "Oh, buddy, you picked the wrong navi to-"

" Sylk, he was buried in the snow. I don't think it was intentional." Adrian cut her off, still half fixated on her work and not looking to have an incident that required more of her attention.

The spider paused, a little disappointed that Adrian had bothered to step in. While it didn't necessarily stop her, Sylk knew she wouldn't here the end of it if she just up and blasted a navi that wasn't actually hostile. She let out a hefty sigh. Her eyes narrowed as she looked this Druidman over. Her stance relaxed as she placed a hand on her hip, clearly unimpressed with the whole situation.

"Sylk." One of her free hands pointing to herself. " Normally i'd have sunk my teeth into someone for grabbing me, but you're lucky we're feeling forgiving today." She took a moment to consider his words, his excuses. " As far as these void-dudes you mentioned, when i was here yesterday this place was infested with dragons." Her eyes instinctively glanced around, wary of an ambush from her prey. Either they didn't know she was here yet, or they didn't care.

"That's why I'm here. You're free to look around, as long as you don't impede my hunt." Flashing a fake polite smile to end off her words.
Druidman let out a sigh of relief. This Sylk looked like she meant business, and he doubted that he could keep track of all her hands at once. "Thanks, dudette." he said, much more relaxed, now. "But, hey! Let me make it up to you! You said you're after dragons? I have a little bit of dragon-slaying experience, myself. And I'm a decent tracker, if I do say so, myself, man." he added, and with the words, dropped to one knee to examine the ground around them. Spotting something blue and shiny, he picked it up gingerly and examined it.

"Whoa, you weren't kidding. Awful lot of activity 'round here." he commented as he closed his fist around the scale, letting the fine powder stream from his fingers as he stood back up and turned back to Sylk. "Whaddya say?"

((I'm ready if Rai is. Druidman has an active Void Bounty))
Sylk was about ready to turn him down, but was halted by a stray thought. It couldn't hurt to have one more moving target for them to focus on, and just maybe this guy could actually be competent in a fight. Anything was possible on the net, right? She took another moment to mull it over but couldn't really think of a downside, at least not one she couldn't take care of herself.

" Sure, why not. You seem like you know what you're talking about. Let's see how good you are. " She offered, with a shrug.

((Ready for battle 1, Bluegon2 bounty active))
With a slightly unusual partnership formed, DruidMan and Sylk ended up seeking through the inclement Sharo network weather together, seeking the viruses that they had each respectively signed on to clean up. Far from the more pleasant upper networks, the conditions were abysmal, and the wind whipped at both of them, blowing a scattering of snow across their way as they went. It didn't take too long to find traces of the kinds of virus they were both after. Sylk had seen her fair share of the Blugon menace rampant in this part of the network, and DruidMan, with his own tracking skills was quickly able to discern that at least one of his own quarry was in the area, though pinpointing it was difficult.

The more careful variety of tracking gave way, however, as the sound of a roar and a crash from further up ahead drew the attention. The blustery winds kept a fair haze of snow and ice in their view, and the path they'd been following was poorly maintained, but as it wound between a series of low hills, the pair came upon an unusual sight. It looked like a solidly built fortress wall, made of solid ice, and reinforced as a resolute battlement, crossing between the hills and blocking the path. At the bottom, just to one side, a hole in the ground gave rise to the dragon virus that they had both heard, which seemed to be threatening and roaring at the viruses on top of the wall. In turn, the two over-sized snowmen — complete with top hats and carrot noses — seemed as though they were making moves to fend the creature off in turn.

As the two navis drew nearer, however, a sharp sound cur across the snow, and all three viruses very suddenly stopped posturing. they turned together, all looking at Sylk and DruidMan, just as two snow warrior viruses popped up at the crests of the hills to either side of them. From the lake, to the left, the ice suddenly cracked and two marinas surfaced, weapons presented. It seemed like a deliberate ambush, and the pair were mostly surrounded. From a short distance behind them, they heard a viral sound that could almost have been a chuckle — it certainly sounded pleased with itself. the creature was purple and sludgy, grinning at them as it drew up on the path behind them, closing off that angle as well. It pointed at the two, and the other viruses seemed to respond at once.

-=Icy Army=-
MarinerMariner (Marina)

Marina family viruses will only appear if there is at least 10% Sea Terrain present at the start of combat. They do not have to appear on Sea Terrain, but at least 10% of the field must be Sea Terrain.

Area: Sharo

HP: 200
Attack Damage/Effect: 80 Aqua / 80 Aqua
Attack Accuracy: C / A
Attack Description: Fires a bubble with an anchor in it. The bubble floats in a slow helix pattern. If the bubble is popped with an attack, the anchor flies towards the nearest enemy target.
Element: Aqua
Possible Rewards (Per Virus): SideBubble2, Zenny
Special: Automatically submerges when on sea panels.
A: 200Hp [Sea][In the middle of the lake]
MarinerMariner (Marina)

Marina family viruses will only appear if there is at least 10% Sea Terrain present at the start of combat. They do not have to appear on Sea Terrain, but at least 10% of the field must be Sea Terrain.

Area: Sharo

HP: 200
Attack Damage/Effect: 80 Aqua / 80 Aqua
Attack Accuracy: C / A
Attack Description: Fires a bubble with an anchor in it. The bubble floats in a slow helix pattern. If the bubble is popped with an attack, the anchor flies towards the nearest enemy target.
Element: Aqua
Possible Rewards (Per Virus): SideBubble2, Zenny
Special: Automatically submerges when on sea panels.
B: 200Hp [Sea][In the middle of the lake]
FortWarriorFortWarrior (FortFighter)

A short little humanoid virus no more than 2 feet tall, the FortFighter uses it stature to its advantage in its combat style of choice: snowball fighting. Being able to endlessly produce snow forts and snowballs, FortFighter will harass you endlessly with below-freezing balls of pain. Its body is outfitted in miniaturized winter gear, including a snow cap, winter coat, and snowshoes. Its only exposure comes from its head, which is just a grey sphere with two big eyes on it. Its hands, which only have 3 fingers each, are a bit disproportionately large compared to the rest of its body. The difference between the virus levels is the outfit: FortFighter is green, FortWarrior is blue, and FortChampion is red.

Area: Sharo

HP: 80
Attack Damage/Effect: 30 Aqua
Attack Accuracy: C
Attack Description: Throws a snowball.
Element: Aqua
Possible Rewards (Per Virus): SnowFort2, Zenny
Special: SnowFort: Creates a 1-hit AquaBody shield at the beginning of each turn. Becomes a 2-hit AquaBody shield on Ice and Snow terrain. While considered Aqua element, the shield is negated and pierced by Fire instead of Elec, and will auto-fail on Fire elemental terrain. The shield spawns on the field like an object, and remains in place until destroyed. It cannot be equipped.
Special: If there is already a shield in place at the beginning of a turn, this virus will make a new shield. It cannot simply refresh an existing shield to maximum strength.
Special: This virus has Haste (+10%) when unshielded.
Special: Immobile when shielded.
A: 80Hp [Snow][Top of right hills]
FortWarriorFortWarrior (FortFighter)

A short little humanoid virus no more than 2 feet tall, the FortFighter uses it stature to its advantage in its combat style of choice: snowball fighting. Being able to endlessly produce snow forts and snowballs, FortFighter will harass you endlessly with below-freezing balls of pain. Its body is outfitted in miniaturized winter gear, including a snow cap, winter coat, and snowshoes. Its only exposure comes from its head, which is just a grey sphere with two big eyes on it. Its hands, which only have 3 fingers each, are a bit disproportionately large compared to the rest of its body. The difference between the virus levels is the outfit: FortFighter is green, FortWarrior is blue, and FortChampion is red.

Area: Sharo

HP: 80
Attack Damage/Effect: 30 Aqua
Attack Accuracy: C
Attack Description: Throws a snowball.
Element: Aqua
Possible Rewards (Per Virus): SnowFort2, Zenny
Special: SnowFort: Creates a 1-hit AquaBody shield at the beginning of each turn. Becomes a 2-hit AquaBody shield on Ice and Snow terrain. While considered Aqua element, the shield is negated and pierced by Fire instead of Elec, and will auto-fail on Fire elemental terrain. The shield spawns on the field like an object, and remains in place until destroyed. It cannot be equipped.
Special: If there is already a shield in place at the beginning of a turn, this virus will make a new shield. It cannot simply refresh an existing shield to maximum strength.
Special: This virus has Haste (+10%) when unshielded.
Special: Immobile when shielded.
B: 80Hp [Snow][Top of left hills]
SnowmedSnowmed (Snowlo)

A snowman with a top hat, a carrot nose, coal eyes, three coal buttons and monstrously large wooden stumps for arms.

Area: Sharo

HP: 150
Attack Damage/Effect: 50 wood + impact / (25 aqua + small ice terrain) x 3 targets
Attack Accuracy: B / D
Attack Description: Slams fists downwards in a hammerblow. If it misses, 3 clumps of snow will fall from above randomly and turn into ice panels.
Element: Wood
Possible Rewards (Per Virus): Avalanche2, Zenny
Special: If tricked into attacking a cracked / broken / missing panel, it will fall in and convert it into an ice panel. This counts as a deletion.
-- Can use IceStage once.
A: 150Hp [Ice][Left side of battlement]
SnowmedSnowmed (Snowlo)

A snowman with a top hat, a carrot nose, coal eyes, three coal buttons and monstrously large wooden stumps for arms.

Area: Sharo

HP: 150
Attack Damage/Effect: 50 wood + impact / (25 aqua + small ice terrain) x 3 targets
Attack Accuracy: B / D
Attack Description: Slams fists downwards in a hammerblow. If it misses, 3 clumps of snow will fall from above randomly and turn into ice panels.
Element: Wood
Possible Rewards (Per Virus): Avalanche2, Zenny
Special: If tricked into attacking a cracked / broken / missing panel, it will fall in and convert it into an ice panel. This counts as a deletion.
-- Can use IceStage once.
B: 150Hp [Ice][Right side of battlement]
VoidVoid (Null&Void)

Null&Void viruses are extremely dangerous top tier viruses. No player should encounter one until at least battle 6. Null&Void viruses move and dodge at an average rate by walking normally, but they also teleport before and after executing their melee attack. They regenerate half of their HP every action and their vortexes have the ability to instantly destroy objects and EJO or delete victims instantly with Gravity Crush. Their strategy revolves entirely around forcing an enemy into a vortex, and their attack choices will always be something that furthers that goal if possible. If not, they will settle for using objects and the terrain to damage or hinder the enemy. They are intelligent enough to use their abilities to cause a great deal more havoc than the average virus.

Area: Sharo, NAXA

HP: 160
Primary Attack Damage/Effect: Set 2x Panel Trap: (30 Aqua + Gravity Crush 100 + Object Erasure)
Primary Attack Accuracy: E
Primary Attack Description: Automatically creates two whirlpools on the field. Each whirlpool takes up one panel, and remains there until either something moves into it or until the end of the turn, whichever comes first. This attack may only be executed once per turn at the beginning of every turn, and does not require an action on the part of the virus. Whirlpools never appear over Missing Terrain and cannot be summoned on Broken Terrain. Terrain changes have no effect on whirlpools, at all, as they have been known to float in mid air over even Broken Panels once they have been summoned.
Secondary Attack Damage/Effect: (Teleport) then (30 Aqua + Impact + Knockback)
Secondary Attack Accuracy: B
Secondary Attack Description: Teleports next to an enemy or object, and pushes them suddenly. If it is an enemy, they will try to push them into the nearest Whirlpool, or at least towards it. If it is an Object, the virus will push it at the nearest enemy. They teleport back to their starting position after the attack ends.
Tertiary Attack Damage/Effect: 30 Aqua + Piercing + Altitude Change
Tertiary Attack Accuracy: D
Tertiary Attack Description: Generates a gravity ball and throws it in a straight line. The gravity ball travels slowly, but will pass through anything that stands in its path. It also forces enemies in High Altitude and Burrowed/Submerged enemies to ground level, regardless of their position on the field.
Element: Aqua
Possible Rewards (Per Virus): GravityHold2, Vortex (Rare), Zenny
Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base Aqua damage.
Special: Object Erasure: Instantly destroys Objects on contact.
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits them. This effect cannot be avoided.
Special: Regen(80): This virus regenerates 80 HP per action.
: 160Hp [Normal][Short way behind the navis]
Bluegon2Bluegon2 (Bluegon)

Bluegons do not appear before Battle 6. They are extremely territorial among their own kind, so only one HoleDragon can appear per battle. Because they live among holes, they cannot appear without at least 5% Missing terrain.

Area: Sharo

HP: 290
Primary Attack Damage/Effect: 60 Aqua + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of ice breath.
Secondary Attack Damage/Effect: 70 Aqua + Knockback + Ground Attack
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a wave of ice water that crashes into an enemy.
Element: Aqua
Possible Rewards (Per Virus): WaterStream (Rare), IceDragon2 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
: 290Hp [Missing][hole to the right of the path, near the battlement]

-=Druid and Spider=-
Sylk.Exe: 200Hp
DruidMan.Exe: 470Hp

-=Snow-War=-
15% Normal
  • No effects.
[Central path, fairly narrow and ill-kept]
30% Snow
  • Non-Aqua Elementals get -10% Evasion and reduced movement speed.
  • Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
  • PanelShot: Imbue Aqua + Freeze1.
[To either side, going back into raised hills]
30% Ice
  • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Elec attacks: +100% Source Damage.
  • Fire attacks: Change terrain hit to Sea.
  • PanelShot: Imbue Aqua + Freeze1.
[Battlement walls, and a small frozen lake on the left of the path]
20% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
[Broken patch in the centre of the frozen lake]
5% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
[Hole of the right of the path, near the battlement]

-=Guarded Prize?=-
BMD: 40Hp [Ice][Back behind the top of the battlement]

-=Battle 1, Start!=-

"Whoa! An ambush!" Druidman sputtered as he and Sylk became surrounded. "And a Voidude seems to be a ringleader. These guys are way tougher than I thought."

Steve, meanwhile, was already slotting in a few chips. "Druidman, I'm not sure what your new friend is capable of, but clearly she can handle herself if she busts here regularly. Still, better try to watch her back, too."

"Got it, man!" he replied to his operator, then, to his newfound partner, "Sylk-lady, I'm gonna try to clear out this goopmaster behind us, so it can't flank us. If you can take care of the dudes in the lake, then we can storm the icefort together. Sound cool?" He began to turn away, but he suddenly hesitated. He began to channel the data of his first chip into his gauntlet, the adorning leaves already beginning to twist and harden into reddish-black cones. "Hey, I'll lay down some cover fire for you!" he added as the new rocket-like leaves disengaged and went flying towards the battlement, leaving a soft whiz of sound behind them as they went.

Finishing his turn, he took a step toward the gelatinous virus, trying to square his body across the trail to prevent it from trying to slip past him. As he moved forward (backward?) he began to chant energetically. A dark swirl of clouds began to form above the trail, and his eyes began to burn with an intense bright yellow. "DRIVING STORM FORCE!!!" he called as a white-hot bolt of lightning smashed from the cloud to the ground, Druidman raised his arms, summoning several long, sharp pikes from under the earth, which, with a slight grunt, he heaved down the trail towards the viral ring leader.

Eyes reverting to normal, Druidman began to use his next chip, summoning a round, wooden shield that was currently holstered over his back. Without hesitating, he began to charge the next chip through him, sending pulsing arcs of electrical current through his forearms and into his hands, which he extended, palms outwards, again down the path, launching a second salvo of thunder down the path from which he came, leaving behind the faint scent of ozone.



*.) Resolute Steel Force: Passive Hardbody.
1.) Magnum1Damage: 120 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: C
: 120 + Break + Panel Break x 3 Targets (Acc: A) to SnowMedA/SnowMedB/Blugon2.
2.) Dodge/movement towards Void.
3.) Driving Storm Force to Void. (60Elec+Stun, 30Wood)
4.) Guard2Effect: (1 Hit Shield) + (Reflect(up to 120 + Piercing + Line Attack): On Hit)
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C
: (1 Hit Shield) + (Reflect(up to 120 + Piercing + Line Attack): On Hit) (Acc: S) to self.
5.) ElecReel1Damage: 80 + Spread 3 (Side + Behind)
Accuracy: B
Description: A small bolt of lightning that spreads sideways and behind the target upon impact.
Duration: Once
Element: Elec
Trader Rank: D
: 80 + Spread 3 (Side + Behind) (Acc: B) to Void.
6.) Prepped dodge.
Sylk came to a halt, as her many eyes scanned the battlefield around them. " Hmm... seems your prey is here after all. Well, one more target shouldn't slow us down. " She replied, wondering what sort of action they should take given the circumstances.

" Think you'll have any problems? " Adrian inquired, grabbing a few battle chips in one hand while she continued to work. She had the utmost confidence that Sylk wouldn't need her undivided attention.

" Not at all. Sending you a list of what I need for now, then you can go back to work Dear." A screen popped up briefly, and with a few button presses it closed again. With battle plans taken care of it was just a matter of acting on them.

She took a moment to listen to Druids request. It aligned pretty well with her plans, so she had no reason to object. She gave him a brief nod of acknowledgement. " Simple enough, this should be over quickly. "

Without further delay, Sylk used some fancy footwork as she took from the road to the snow making sure to throw a few extra steps in there as a a feint. immediately as she broke left her mirror image stepped out of her body and broke right almost mimicking her movements to perfection. It didn't take long for a transparent blue barrier covered sylk from head to toe, and now she was more than ready to take on her enemies. She raised up one of her hands as sparks of electricity began to fill the air. Already her razor-thin threads had covered the battlefield, giving her full disclosure to her enemies whereabouts. The current traveled swiftly along the threads, amassing above the sea to where her first victims lay hidden. With enough of a charge in the area it was only a matter of time before a bolt of lightning fell from the sky and spread out as it hit the terrain below.

Sylk quickly turned to her next targets, confident that she had sufficiently fried the water, as the sound of threads twisting and tugging on each other became apparent. Surrounding the spider three sets of threads began to twist, turn and rub against one another, the metal heating up as it's color shifted to a bright red. Her hands drew back as they began to resemble something akin to tiny spears made from hundreds of compressed metallic threads binding from the what of the friction, you could hear the tension in the steel as they drew back like arrows on a bow. Finally with a quick Snap the shots were loosed towards the FortWarriors and bluegon, ready to puncture on contact.

Lining up one final parting shot for the dragon, Sylk brought all of her hands together as she built up a growing light between her palms. As it's size increased so too did it split off mini orbs which had begin to orbit it. With one final growth spurt, the electricity fired off into five simultaneous beams aimed directly at the dragon to finish it off.

Summary:

Passive: Assassin: The first attack against an enemy whose last attack wasn't against you deals 20% bonus damage. This ability can trigger again if the enemy performs another attack that does not target you.
Ability: Clone Technique: As a free action, create a Decoy of yourself. (Once Per Turn)

Spider Reflexes 1(dodge passive)
Spider Reflexes 2(dodge passive)
Web Domain (Accuracy Enhancement)
Exoskeleton - (Passive hard body)
1) Feint onto the snow to the left.
Decoy: duplicate sylk's movements to the right
2) Scuttlest Barrier - (200 hp Planar Barrier - 5 TCD)
3) ElecReel1Damage: 80 + Spread 3 (Side + Behind)
Accuracy: B
Description: A small bolt of lightning that spreads sideways and behind the target upon impact.
Duration: Once
Element: Elec
Trader Rank: D
(95 elec + spread3) @ MarinerA,B
4) Magnum2Damage: 150 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: B
(150 fire + Break + Panel Break x 3 Targets) @ FortWarriorA, B, Bluegon2
5) Arsenal2Damage: (60 Elec damage) + (15 Elec damage x 4 hits)
Accuracy: A
Description: Fires a large laser beam encircled by four smaller beams.
Duration: Once
Element: Elec
Trader Rank: C
(75 Elec damage) + (30 Elec damage x 4 hits) @ Bluegon2
6) AntiAquaDamage: Trap((Negate Attack) Then (200)): Damaging Aqua Element Attack
Accuracy: A
Description: Negates one Aqua-element attack and counters with a geyser.
Duration: One Attack
Element: Aqua
Special: (Trap(Effect): Trigger): Trap effects are sprung when Trigger conditions are met. Traps do not trigger and cannot be triggered by other Traps. Traps are negated on contact by the Nullify effect, and do not trigger against attacks that include the Nullify effect. Traps do not trigger against Allies. Only one Trap may be set by an individual at a time, and setting a second will overwrite the first regardless of type. Traps remain in place until triggered, overwritten, or destroyed.
Trader Rank: B

Faced with the viral ambush, DruidMan and Sylk divided the work amongst themselves, with the former opting for a significantly more guns-blazing approach. His Magnum attack wiped out both of the snowmen viruses in one fell swoop, as well as significantly damaging the Bluegon, causing it to recoil from the damage. One of the FortWarriors raised its snow fort in front of it, and tossed out a snowball at Sylk. Unfortunately, the spidery girl was far too nimble, and easily avoided it as she split into a dual copy and raised a heavy barrier to protect herself.

One of the Mariners launched a pair of anchor-bearing bubbles at both of the combatants, but DruidMan was slippery enough that he managed to avoid it, while Sylk's barrier weathered the attack without much effort. The slimy Void raised its arms and created a pair of whirlpools close to both of the Navis. It was close enough to crack a bit of Sylk's barrier, but no more than that.

Then, it warped next to DruidMan, right as he was about to unleash his attack, and pushed him towards the whirlpool. The shove (-30/2) caused DruidMan's attack to veer off course, and dealt a fair bit of damage to his feet as he was razed by the whirlpool's gravity draw. (-30/2) The nearby Bluegon took the opportunity to breathe a gout of icy wrath at him, and the other FortWarrior also did so, but both missed their mark as the Void's shove foiled its own comrades' efforts. Meanwhile, Sylk struck gold with her own attack, shocking the two Mariners to a crisp with her ElecReel.

DruidMan took up a shield to protect himself from attacks, which didn't seem to be quite all too necessary, as the remaining FortWarrior tossed one of its snowballs at Sylk instead, who was too far to hit accurately anyhow. Sylk's response was to eviscerate both snowball tossers with her Magnum attack, though it sadly missed its mark on its third target, the Bluegon. It wasn't much of a problem regardless, since both Navis then broke out two more electrical heavy-hitters, in the form of ElecReel and Arsenal, and wiped the remaining opposition successfully off the map.

-=Icy Army=-
MarinerMariner (Marina)

Marina family viruses will only appear if there is at least 10% Sea Terrain present at the start of combat. They do not have to appear on Sea Terrain, but at least 10% of the field must be Sea Terrain.

Area: Sharo

HP: 200
Attack Damage/Effect: 80 Aqua / 80 Aqua
Attack Accuracy: C / A
Attack Description: Fires a bubble with an anchor in it. The bubble floats in a slow helix pattern. If the bubble is popped with an attack, the anchor flies towards the nearest enemy target.
Element: Aqua
Possible Rewards (Per Virus): SideBubble2, Zenny
Special: Automatically submerges when on sea panels.
A: DELETED
MarinerMariner (Marina)

Marina family viruses will only appear if there is at least 10% Sea Terrain present at the start of combat. They do not have to appear on Sea Terrain, but at least 10% of the field must be Sea Terrain.

Area: Sharo

HP: 200
Attack Damage/Effect: 80 Aqua / 80 Aqua
Attack Accuracy: C / A
Attack Description: Fires a bubble with an anchor in it. The bubble floats in a slow helix pattern. If the bubble is popped with an attack, the anchor flies towards the nearest enemy target.
Element: Aqua
Possible Rewards (Per Virus): SideBubble2, Zenny
Special: Automatically submerges when on sea panels.
B: DELETED
FortWarriorFortWarrior (FortFighter)

A short little humanoid virus no more than 2 feet tall, the FortFighter uses it stature to its advantage in its combat style of choice: snowball fighting. Being able to endlessly produce snow forts and snowballs, FortFighter will harass you endlessly with below-freezing balls of pain. Its body is outfitted in miniaturized winter gear, including a snow cap, winter coat, and snowshoes. Its only exposure comes from its head, which is just a grey sphere with two big eyes on it. Its hands, which only have 3 fingers each, are a bit disproportionately large compared to the rest of its body. The difference between the virus levels is the outfit: FortFighter is green, FortWarrior is blue, and FortChampion is red.

Area: Sharo

HP: 80
Attack Damage/Effect: 30 Aqua
Attack Accuracy: C
Attack Description: Throws a snowball.
Element: Aqua
Possible Rewards (Per Virus): SnowFort2, Zenny
Special: SnowFort: Creates a 1-hit AquaBody shield at the beginning of each turn. Becomes a 2-hit AquaBody shield on Ice and Snow terrain. While considered Aqua element, the shield is negated and pierced by Fire instead of Elec, and will auto-fail on Fire elemental terrain. The shield spawns on the field like an object, and remains in place until destroyed. It cannot be equipped.
Special: If there is already a shield in place at the beginning of a turn, this virus will make a new shield. It cannot simply refresh an existing shield to maximum strength.
Special: This virus has Haste (+10%) when unshielded.
Special: Immobile when shielded.
A: DELETED
FortWarriorFortWarrior (FortFighter)

A short little humanoid virus no more than 2 feet tall, the FortFighter uses it stature to its advantage in its combat style of choice: snowball fighting. Being able to endlessly produce snow forts and snowballs, FortFighter will harass you endlessly with below-freezing balls of pain. Its body is outfitted in miniaturized winter gear, including a snow cap, winter coat, and snowshoes. Its only exposure comes from its head, which is just a grey sphere with two big eyes on it. Its hands, which only have 3 fingers each, are a bit disproportionately large compared to the rest of its body. The difference between the virus levels is the outfit: FortFighter is green, FortWarrior is blue, and FortChampion is red.

Area: Sharo

HP: 80
Attack Damage/Effect: 30 Aqua
Attack Accuracy: C
Attack Description: Throws a snowball.
Element: Aqua
Possible Rewards (Per Virus): SnowFort2, Zenny
Special: SnowFort: Creates a 1-hit AquaBody shield at the beginning of each turn. Becomes a 2-hit AquaBody shield on Ice and Snow terrain. While considered Aqua element, the shield is negated and pierced by Fire instead of Elec, and will auto-fail on Fire elemental terrain. The shield spawns on the field like an object, and remains in place until destroyed. It cannot be equipped.
Special: If there is already a shield in place at the beginning of a turn, this virus will make a new shield. It cannot simply refresh an existing shield to maximum strength.
Special: This virus has Haste (+10%) when unshielded.
Special: Immobile when shielded.
B: DELETED
SnowmedSnowmed (Snowlo)

A snowman with a top hat, a carrot nose, coal eyes, three coal buttons and monstrously large wooden stumps for arms.

Area: Sharo

HP: 150
Attack Damage/Effect: 50 wood + impact / (25 aqua + small ice terrain) x 3 targets
Attack Accuracy: B / D
Attack Description: Slams fists downwards in a hammerblow. If it misses, 3 clumps of snow will fall from above randomly and turn into ice panels.
Element: Wood
Possible Rewards (Per Virus): Avalanche2, Zenny
Special: If tricked into attacking a cracked / broken / missing panel, it will fall in and convert it into an ice panel. This counts as a deletion.
-- Can use IceStage once.
DELETED
SnowmedSnowmed (Snowlo)

A snowman with a top hat, a carrot nose, coal eyes, three coal buttons and monstrously large wooden stumps for arms.

Area: Sharo

HP: 150
Attack Damage/Effect: 50 wood + impact / (25 aqua + small ice terrain) x 3 targets
Attack Accuracy: B / D
Attack Description: Slams fists downwards in a hammerblow. If it misses, 3 clumps of snow will fall from above randomly and turn into ice panels.
Element: Wood
Possible Rewards (Per Virus): Avalanche2, Zenny
Special: If tricked into attacking a cracked / broken / missing panel, it will fall in and convert it into an ice panel. This counts as a deletion.
-- Can use IceStage once.
B: DELETED
VoidVoid (Null&Void)

Null&Void viruses are extremely dangerous top tier viruses. No player should encounter one until at least battle 6. Null&Void viruses move and dodge at an average rate by walking normally, but they also teleport before and after executing their melee attack. They regenerate half of their HP every action and their vortexes have the ability to instantly destroy objects and EJO or delete victims instantly with Gravity Crush. Their strategy revolves entirely around forcing an enemy into a vortex, and their attack choices will always be something that furthers that goal if possible. If not, they will settle for using objects and the terrain to damage or hinder the enemy. They are intelligent enough to use their abilities to cause a great deal more havoc than the average virus.

Area: Sharo, NAXA

HP: 160
Primary Attack Damage/Effect: Set 2x Panel Trap: (30 Aqua + Gravity Crush 100 + Object Erasure)
Primary Attack Accuracy: E
Primary Attack Description: Automatically creates two whirlpools on the field. Each whirlpool takes up one panel, and remains there until either something moves into it or until the end of the turn, whichever comes first. This attack may only be executed once per turn at the beginning of every turn, and does not require an action on the part of the virus. Whirlpools never appear over Missing Terrain and cannot be summoned on Broken Terrain. Terrain changes have no effect on whirlpools, at all, as they have been known to float in mid air over even Broken Panels once they have been summoned.
Secondary Attack Damage/Effect: (Teleport) then (30 Aqua + Impact + Knockback)
Secondary Attack Accuracy: B
Secondary Attack Description: Teleports next to an enemy or object, and pushes them suddenly. If it is an enemy, they will try to push them into the nearest Whirlpool, or at least towards it. If it is an Object, the virus will push it at the nearest enemy. They teleport back to their starting position after the attack ends.
Tertiary Attack Damage/Effect: 30 Aqua + Piercing + Altitude Change
Tertiary Attack Accuracy: D
Tertiary Attack Description: Generates a gravity ball and throws it in a straight line. The gravity ball travels slowly, but will pass through anything that stands in its path. It also forces enemies in High Altitude and Burrowed/Submerged enemies to ground level, regardless of their position on the field.
Element: Aqua
Possible Rewards (Per Virus): GravityHold2, Vortex (Rare), Zenny
Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base Aqua damage.
Special: Object Erasure: Instantly destroys Objects on contact.
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits them. This effect cannot be avoided.
Special: Regen(80): This virus regenerates 80 HP per action.
: DELETED
Bluegon2Bluegon2 (Bluegon)

Bluegons do not appear before Battle 6. They are extremely territorial among their own kind, so only one HoleDragon can appear per battle. Because they live among holes, they cannot appear without at least 5% Missing terrain.

Area: Sharo

HP: 290
Primary Attack Damage/Effect: 60 Aqua + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of ice breath.
Secondary Attack Damage/Effect: 70 Aqua + Knockback + Ground Attack
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a wave of ice water that crashes into an enemy.
Element: Aqua
Possible Rewards (Per Virus): WaterStream (Rare), IceDragon2 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
: DELETED

-=Druid and Spider=-
Sylk.Exe: 200Hp [Snow] [PlanarBarrier130(Aqua)]
DruidMan.Exe: 440Hp [Normal] [HardBody]

-=Snow-War=-
15% Normal
  • No effects.
[Central path, fairly narrow and ill-kept]
30% Snow
  • Non-Aqua Elementals get -10% Evasion and reduced movement speed.
  • Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
  • PanelShot: Imbue Aqua + Freeze1.
[To either side, going back into raised hills]
30% Ice
  • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Elec attacks: +100% Source Damage.
  • Fire attacks: Change terrain hit to Sea.
  • PanelShot: Imbue Aqua + Freeze1.
[Battlement walls, and a small frozen lake on the left of the path]
20% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
[Broken patch in the centre of the frozen lake]
5% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
[Hole of the right of the path, near the battlement]

-=Guarded Prize?=-
BMD: 40Hp [Ice][Back behind the top of the battlement]

-=Battle 1, Victory!!=-
Rewards:
DruidMan: 2160z, 34 BugFrags, +1 Void Bounty, +9 FXP
Sylk: IceDragon2Damage: 220 + Freeze + Homing x 3 Targets
Accuracy: B
Description: Summons a Bluegon from broken or missing terrain to breathe frost on up to three enemies, solidifying them with cold. Rare
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: B
Battlechip, 2100z, 34 BugFrags, +1 Bluegon Bounty, +9 FXP

Open BMD? [Y/N]
Sylk took a moment to relax as the snow settled from the scuffle, her enemies now data in the wind. It felt like a pretty easy fight considering how her last venture had gone, no doubt thanks to her new modifications. They certainly came in handy, as not a single enemy laid a finger on her. She slowly began to take count of the spoils, at least that which she had earned. Her eyes briefly sparkled at the powerful new chip data. The spider now had her own dragon.

" That went exceedingly well, all things considered. I imagine you're holding up alright?" With how confident DruidMan had been in offering assistance, it would be disappointing if he wasn't. In either case Sylk's mood was much brighter than when the battle had started. Even more so now that there was potential treasure to discover within the fortress.

"How about we go collect our reward for laying siege to this ambush, hmm?" She offered, waiting for his response before moving.
As everything exploded into raw data and zenny around them, Druidman knew his earlier assessment of Sylk was incorrect. She could not only hold her own, she was dangerous. Brushing himself off as the data swirled into the pouch on his belt, he merely smiled.

"Oh, this is nothing, dudette." he said with a slight shrug, "Like I said before, I've survived worse dragon hunting than this."

Approaching the mystery data, Druidman added, "Yeah, let's see what was so important for these dudes to guard." And he tapped the top of it lightly, he beckoned for Sylk to follow.

((Yep, let's open this sucker.))
The blue crystal shimmered as the two approached it, unlocking its contents to reveal...

A cache of zenny!

[BMD: 5400z x2]
Sylk followed a few steps behind, and was more than satisfied with the turn out from the treasure. With a flick of a hand she uploaded her share to the PET with a grin.

" I wonder if there's any more treasure among all these hunting targets. Can't hurt to continue looking, right?"

Sylk was certainly willing to keep on hunting. She knew at the very least she could handle herself. On the plus sie it looked like druid was fairly capable as well. At the very least, it was turning out to be quite profitable.

" Shall we continue?"

((ready for batttle 2 if steve is))
"Can't argue that that result, man." Druidman chirped ad he gathered the remaining data.

Turning his attention to his newfound partner, he added, "Sure, we seem to be handing things well, and I'm sure there are more Dragons and goomen around here, Sylk-lady. We can hardly stop now, dude!" And with that, he began to check his surroundings once more for potential bounties to hunt.

((Bounty battle dos))
After opening the spoils of war and being content with their cache of treasure, Sylk and DruidMan had a moment to take in their surroundings from the top of the battlement. What they saw on the other side, however, probably came as a surprise. At the base of the icy fortification, a thin strip of frozen ground remained, before it swiftly cracked and crumbled away into a vast, black chasm that stretched out where one would have expected to find more path. the void seemed to go on along way, dropping into the darkness.

Speaking of voids, a low viral sound might draw their attention, coming from the base of the wall on the other side, as another slimy virus noted their presence and began giving quick garbled calls that sounded like orders. It pressed itself in against the wall itself briefly, as though taking cover, while more viruses turned to attention. One, a Swordy, had been hovering still in place, at the edged of the badly damaged terrain, looking out across the black pit, but it turned now and pointed its sword up towards them both. Meanwhile, braying sounds came from either side as two walrus viruses made their way out of the fortification's parapets on either side.

One of the parapets shifted, revealing its upper fixture to be a hidden Shellnerd, who had apparently opted not to involve itself in the last scuffle, but was now changing its mind. Beyond this, a nautilus virus huddled down at the base of the wall opposite the void, not far from the beginning of the cracked and damaged terrain, and finally, with a now-familiar roar, another dragon virus rose up from the blackness and blew a gout of frost into the air, challenging the navis that had disturbed it.

-=Viruses=-
WallandWalland (Walla)

TwinFangs can actually block attacks. This is very useful to the Walla, as they do not move or dodge once battle begins.

Area: Yoka, Beach, Sharo

HP: 160
Attack Damage/Effect: 60 Null x 2 Targets
Attack Accuracy: A
Attack Description: Opens mouth to launch a pair of steel spikes at the enemy. The spikes can block or deflect incoming attacks, and they cannot strike the same target twice.
Element: None
Possible Rewards (Per Virus): TwinFang2, Zenny
A: 160Hp [Ice][Coming out from the right parapet]
WallandWalland (Walla)

TwinFangs can actually block attacks. This is very useful to the Walla, as they do not move or dodge once battle begins.

Area: Yoka, Beach, Sharo

HP: 160
Attack Damage/Effect: 60 Null x 2 Targets
Attack Accuracy: A
Attack Description: Opens mouth to launch a pair of steel spikes at the enemy. The spikes can block or deflect incoming attacks, and they cannot strike the same target twice.
Element: None
Possible Rewards (Per Virus): TwinFang2, Zenny
B: 160Hp [Ice][Coming out from the left parapet]
ShellnerdShellnerd (ShellGeek)

Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

Area: Yoka, Sharo, Beach, Okuden Valley

HP: 140
Primary Attack Damage/Effects: 20 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 40 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.
: 140Hp [Ice][Slightly raised, on the left parapet]
Swordy-A2Swordy-A2 (Swordy-A)

Area: Yoka, Sharo

HP: 160
Primary Attack Damage/Effect: 45 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 30 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaSword, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.
: 160Hp [Cracked][Edge of the chasm, centre field]
Nautilus2Nautilus2 (Nautilus)

Area: Yoka, Beach, Sharo

HP: 140
Attack Damage/Effect: 50 Aqua + Ground Attack + Group Attack + Line Chain + Sea Terrain Accuracy Boost
Attack Accuracy: D / B
Attack Description: Creates an AquaTower in front of itself. If it has water to fuel it, the attack is performed much more quickly, and therefore harder to avoid.
Element: Aqua
Possible Rewards (Per Virus): BubbleWrap2, AquaUpper2 (Rare), Zenny
Special: Generates a 50 HP Aqua elemental barrier every turn as a free action. Elec attacks instantly break this barrier and deal full damage.
Special: If its BubbleWrap is destroyed, and this virus is not deleted by that same attack, it counterattacks with an AquaTower attack as a free action. This attack has D accuracy, even if used on Sea or Onsen terrain.
Special: Sea Terrain Accuracy Boost: If this viruses attacks while on or in Sea or Onsen terrain, the attack's accuracy is raised by 2 stages.
: 140Hp [Ice][Base of the wall, right side]
VoidVoid (Null&Void)

Null&Void viruses are extremely dangerous top tier viruses. No player should encounter one until at least battle 6. Null&Void viruses move and dodge at an average rate by walking normally, but they also teleport before and after executing their melee attack. They regenerate half of their HP every action and their vortexes have the ability to instantly destroy objects and EJO or delete victims instantly with Gravity Crush. Their strategy revolves entirely around forcing an enemy into a vortex, and their attack choices will always be something that furthers that goal if possible. If not, they will settle for using objects and the terrain to damage or hinder the enemy. They are intelligent enough to use their abilities to cause a great deal more havoc than the average virus.

Area: Sharo, NAXA

HP: 160
Primary Attack Damage/Effect: Set 2x Panel Trap: (30 Aqua + Gravity Crush 100 + Object Erasure)
Primary Attack Accuracy: E
Primary Attack Description: Automatically creates two whirlpools on the field. Each whirlpool takes up one panel, and remains there until either something moves into it or until the end of the turn, whichever comes first. This attack may only be executed once per turn at the beginning of every turn, and does not require an action on the part of the virus. Whirlpools never appear over Missing Terrain and cannot be summoned on Broken Terrain. Terrain changes have no effect on whirlpools, at all, as they have been known to float in mid air over even Broken Panels once they have been summoned.
Secondary Attack Damage/Effect: (Teleport) then (30 Aqua + Impact + Knockback)
Secondary Attack Accuracy: B
Secondary Attack Description: Teleports next to an enemy or object, and pushes them suddenly. If it is an enemy, they will try to push them into the nearest Whirlpool, or at least towards it. If it is an Object, the virus will push it at the nearest enemy. They teleport back to their starting position after the attack ends.
Tertiary Attack Damage/Effect: 30 Aqua + Piercing + Altitude Change
Tertiary Attack Accuracy: D
Tertiary Attack Description: Generates a gravity ball and throws it in a straight line. The gravity ball travels slowly, but will pass through anything that stands in its path. It also forces enemies in High Altitude and Burrowed/Submerged enemies to ground level, regardless of their position on the field.
Element: Aqua
Possible Rewards (Per Virus): GravityHold2, Vortex (Rare), Zenny
Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base Aqua damage.
Special: Object Erasure: Instantly destroys Objects on contact.
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits them. This effect cannot be avoided.
Special: Regen(80): This virus regenerates 80 HP per action.
: 160Hp [Ice][Base of the wall, left side]
Bluegon2Bluegon2 (Bluegon)

Bluegons do not appear before Battle 6. They are extremely territorial among their own kind, so only one HoleDragon can appear per battle. Because they live among holes, they cannot appear without at least 5% Missing terrain.

Area: Sharo

HP: 290
Primary Attack Damage/Effect: 60 Aqua + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of ice breath.
Secondary Attack Damage/Effect: 70 Aqua + Knockback + Ground Attack
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a wave of ice water that crashes into an enemy.
Element: Aqua
Possible Rewards (Per Virus): WaterStream (Rare), IceDragon2 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
: 290Hp [Missing][Out in the chasm]

-=Allies=-
Sylk.Exe: 200Hp [Ice][Top of the wall, central]
DruidMan.Exe: 440Hp [Ice][Top of the wall, central]

-=Terrain=-
40% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
[Large chasm just beyond the wall]
25% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
[Edges of the chasm, leading up to the wall]
35% Ice
  • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Elec attacks: +100% Source Damage.
  • Fire attacks: Change terrain hit to Sea.
  • PanelShot: Imbue Aqua + Freeze1.
[Top of the ice wall, and a smalls trip at its base]

-=Objects=-
Ice Wall: 200Hp [StoneBody][Fortification at the edge of the chasm]

-=Battle 2, Start!=-
"Whoooa! Ech-ooo!" Druidman sighed with a low whistle. "That's a big ravine, man." he muttered to no one in particular. Then he noticed the viral activity in the area. "No way! More of these dudes right here? Bogus." he shrugged as he looked around, trying to formulate a plan.

"Druidman!" Steve called, "I'm thinking that Sylk has the advantage against most of the lower enemies, based on what we've seen her do before. But, based on the readouts I'm seeing, she isn't nearly as sturdy as you are, so I think your best course will be to protect her long enough for her to use her heavy artillery, so to speak." he began to slot a few chips into his PET to support his Navi.

"Got it, dude!" Druidman said with a nod and a smile. "Okay, Sylk-lady, if you think you can blast away those dudes down around the ravine, I'll take out the guys up here so you don't have to worry about multiple attack fronts." he said, gripping the hilt of his scimitar. He began to turn left to walk along the top of the battlement, and began to quickly chant, causing a white glow to leak outwards from his eyes as his body began to blur, he shouted "AGELESS TIME FORCE!!!" and felt the world around him slacken slightly.

Before he got too far from Sylk, however, he was already beginning to chant again, restoring his eyes to a vibrant green as he held his hand outstretched in front of him, "RAMPANT GROWTH FORCE!!!" he called as he felt a pulse of natural energy ripple down through his body and into the battlement around him. At this point, he began to load his chip data.

Feeling the first familiar chipcode enter his system, Druidman pulled his gauntleted left hand upwards, the leaves adorning it hardening into cone shapes. Taking care to fire the first shot past Sylk, he quickly spun around and fired the remaining cones ahead of him, in the direction of the left parapet. While he was doing this, his right hand was already drawing out his trusty scimitar.

Twirling the blade around in his hand, he began to feel the strange sensation as the metal began to loosen and break down. With a great flick of his arm, he sent to blade splashing upwards along the wall, keeping the remaining hilt in his hand, he carefully notched it back into it's sheath to regenerate, letting the gooey metal rain down on his enemies.

Druidman continued his march along the battlement, beginning yet a third, rough and guttural, chant. His eyes deadened into a warm (and relatively normal looking) brown, as he shouted "CRUSHING EARTH FORCE!!!" he raised his hands above his head, and, with a strange, almost magnetic force, chunks of rock and clods of earth worked their way into his reaching arms, fusing into a massive boulder, with rather sharp looking roots and branches poking their way out of the surface. With a slight grunt, Druidman hurled this boulder onto the top of the nearest pulpit.



*.) Resolute Steel Force: Passive Hardbody
1.) Ageless Time Force: Haste+AccuracyUP
2.) Rampant Growth Force: Medium Grass Terrain Change to top of IceWall
3.) Magnum1Damage: 120 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: C
: 120 + Break + Panel Break x 3 Targets (Acc: A) to WallandA/WallandB/Shellnerd.
4.) MetaGel2Damage: 130 + Slow + Drop Attack x 3 Targets
Accuracy: B
Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
Duration: Once
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C
: 130 + Slow + Drop Attack x 3 Targets (Acc: B) to WallandA/WallandB/Shellnerd.
5.) Crushing Earth Force to Shellnerd: 40Norm+Break, 30Wood
6.) Prepped HasteDodge.
" You're not wrong. Not to mention the terrible footing here, one wrong move and you'll go sliding in." The thought causing a sour expression as she pondered how such a situation would be salvagable. As the viruses began to pop out of the woodwork her mood sank further. " Looks like we don't have a choice but to fight in these dreadful conditions."

As the Spider looked on over the battlefield her barrier rose up from her feet, stealing it's power from the terrain below. It seemed the new ability was more more useful now than it's previous iteration. With her defense taken care of it was just a matter of how she wanted to deal with her enemies this time. With Druidman being fairly capable she felt a bit more at ease leaving some of the enemies to him at least. Still, it wouldn't exactly be difficult to wipe everything out herself either. The thought drawing a smirk on her lips. She looked to her sides, and then down at her enemies. It was only natural that she was above them, that was her rightful place in this hierarchy after all.

As she plotted her attack, sylk could feel the grass sprout beneath her feet. Startling her only for a moment, Sylk had to admit she was honestly impressed that Druid had managed to cover the whole structure with it. At the very least she could say it was some potent grass, she would give him that much. no longer worried about the slippery terrain, she planted her feet firmly, ready to get this battle rolling.

Being clearly superior in every way, it was only fitting she gave one of her minions a chance at the first shot. Sylk put a pair of fingers to her lips, before letting a whistling sing out across the field. A moment of silence. Soon, a slow rumble. Bursting forth from the bottomless crater came her new pet, accompanied by a ferocious roar. As it's cry echoed out Sylk pointed out three enemies with a simple gesture. The beast nodded in compliance. It's chest puffed out as it drew it a deep breath, and when it could fill no more, release 3 waves of it's fridged powers. It's job done, it quickly vanished back into the depths.

" While i'm sure you have everything handled, i'm sending you a few more defenses just in case." Adrian's voice chimed in, already slotting the chips to the PET.

" Well I'm not sure it's needed, but if you insist. " Rolling her eyes slightly, Sylk reluctantly taking the assist, confident she was doing fine as it was. First, in her hand formed a large hive. A light buzzing could be heard as she kept it in in front of herself as a shield. After another moment a faint glow began surrounding her body, providing one more measure for her safety.

" Just because you're fine now, doesn't mean you'll be fine later. remember the last time you were here?" Adrian quipped back. Sylk just waved it off, returning her attention to the battle.

Figuring her dragon had taken care of most of the fodder, there was really only one target that still concerned her. The bounty. They had proven to be tough, capable of withstanding multiple blows. It was only fair to the creature that she give it at least some effort in the fight.

" if you think you stand a chance against us, you're out of your league." Her trademark fanged smile on full display. As she raised a hand to the air, a single finger pointed upward. " The gap between us is like is like your pit and the sky," You could hear the growing arrogance as she looked down upon her enemy.

Up above her, lights began to grow like stars coming into view. First one, then 3. As their size grew 4 more appeared. As the began to crackle and flash a total of 12 light could be seen violently flickering above the spider.

" and my wrath is going to come crashing down on all of you! "

With a swift swipe of her raised hand, bringing it to point directly at the bluegon, the plasma came rushing from above her perch just as she proclaimed, aiming to take out the dragon and any missed stragglers.

Summary:

Passive: Assassin: The first attack against an enemy whose last attack wasn't against you deals 20% bonus damage. This ability can trigger again if the enemy performs another attack that does not target you.

Spider Reflexes 1(dodge passive)
Spider Reflexes 2(dodge passive)
Web Domain (Accuracy Enhancement)
Exoskeleton - (Passive hard body)

1) Scuttlest Barrier - (200 hp Planar Barrier - 5 TCD)
2) IceDragon2Damage: 220 + Freeze + Homing x 3 Targets
Accuracy: B
Description: Summons a Bluegon from broken or missing terrain to breathe frost on up to three enemies, solidifying them with cold. Rare
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: B
(220 aqua + Freeze + Homing x 3 Targets;Base Accuracy: B, ice attribute) @ Swordy-A2, Void, Bluegon2
3) RiskyHoney2Damage: (1-Hit Wood Element Shield) + (Elemental Counter(20 damage x 5 hits + Homing): On Hit)
Accuracy: A
Description: Block with Hive & Bees swarm the enemy.
Duration: Once
Element: Wood
Special: Element Defense: In addition to the defense's normal weakness, it is also weak against an Element. If struck by this element, the defense is instantly destroyed, and the user sustains double or more the elemental damage of the attack. In this case, the weakness is Fire.
Special: Elemental Counter: Counter attack is launched if the parent defense was not hit with an effect it is weak against. In this case, Fire and Break are weaknesses.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C

4) AntiAquaDamage: Trap((Negate Attack) Then (200)): Damaging Aqua Element Attack
Accuracy: A
Description: Negates one Aqua-element attack and counters with a geyser.
Duration: One Attack
Element: Aqua
Special: (Trap(Effect): Trigger): Trap effects are sprung when Trigger conditions are met. Traps do not trigger and cannot be triggered by other Traps. Traps are negated on contact by the Nullify effect, and do not trigger against attacks that include the Nullify effect. Traps do not trigger against Allies. Only one Trap may be set by an individual at a time, and setting a second will overwrite the first regardless of type. Traps remain in place until triggered, overwritten, or destroyed.
Trader Rank: B

5) ClusterShot3Damage: 10 x 12 Shots + Variable Targeting
Accuracy: B
Description: Launches a volley of twelve plasma spheres at targets designated by the user.
Duration: Once
Element: Elec
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: B
(25 elec x 12 Shots + Variable Targeting;Base Accuracy: B) - 4 @ Nautilus, 8 @ Bluegon2.
6) Dodge

With DruidMan taking the vanguard in order to protect his comrade, Sylk took the time to set up her main barrier, with the defense taking on the icy hue of the frost beneath her feet. The Nautilus virus mirrored her action, covering itself in a protective bubble, before raising a powerful geyser at the Navis' feet. Thankfully, Sylk managed to sidestep the geyser, while DruidMan managed to evade it solely by sheer luck. The slimy Void took the initiative as well, raising its arms into the air and creating a pair of whirlpools in the ice beside the two Navis.

Thankfully, DruidMan was able to turn the tables on the enemies for the moment, and force a rampant outbreak of grass all over the icy embankment, and Sylk took the opportunity to start the offensive right away, summoning the IceDragon against three of the viruses. All three of her targets received the sudden attack, with the icy breath wiping out the Swordy and Void instantly, while also injuring the Bluegon quite heavily. The Walla attempted to retaliate with its iron tusks fired from its mouth, but alas, the IceDragon's breath deflected them just enough for the attacks to sail past the Navis' shoulders, in a fortuitous turn of events.

The offensive continued, with DruidMan bringing the explosive leaves back to the battlefield, with strikingly effective results--the Shellnerd and the Walland erupted in explosive fire, amplified by the grass that DruidMan had put out. The Bluegon attempted to avenge its comrades with its icy breath, and largely succeeded for the most part at actually hitting the Navis. Unfortunately, DruidMan was far too beefy to be affected very much by the attack (-60/2), while Sylk's fast footwork avoided the attack easily still.

The attacks continued to rain down on the two Navis' foes--somewhat literally in DruidMan's case, with the MetaGel attack raining down on the remaining Walland, injuring it heavily as it tried to spit out another pair of metal tusks at the two Navis. This time around, both the Navis managed to escape harm, with DruidMan stepping out of the way just in time before flinging a massive boulder towards the Walland and deleting it. Sylk, meanwhile, raised yet another defense in the form of the AntiAqua trap, in time for the Nautilus to trigger it with one of its geysers. Unfortunately, the geyser which the trap triggered just missed the strange creature by a hair, and it escaped scot-free for the moment.

Unfortunately, its luck would quickly run out, as Sylk prepared the ClusterShot barrage, and annihilated their remaining opposition in a hail of electrical mayhem, while DruidMan stood by her side, recovering from the earlier Walland attack completely. (+5x6)

-=Viruses=-
WallandWalland (Walla)

TwinFangs can actually block attacks. This is very useful to the Walla, as they do not move or dodge once battle begins.

Area: Yoka, Beach, Sharo

HP: 160
Attack Damage/Effect: 60 Null x 2 Targets
Attack Accuracy: A
Attack Description: Opens mouth to launch a pair of steel spikes at the enemy. The spikes can block or deflect incoming attacks, and they cannot strike the same target twice.
Element: None
Possible Rewards (Per Virus): TwinFang2, Zenny
A: DELETED
WallandWalland (Walla)

TwinFangs can actually block attacks. This is very useful to the Walla, as they do not move or dodge once battle begins.

Area: Yoka, Beach, Sharo

HP: 160
Attack Damage/Effect: 60 Null x 2 Targets
Attack Accuracy: A
Attack Description: Opens mouth to launch a pair of steel spikes at the enemy. The spikes can block or deflect incoming attacks, and they cannot strike the same target twice.
Element: None
Possible Rewards (Per Virus): TwinFang2, Zenny
B: DELETED
ShellnerdShellnerd (ShellGeek)

Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

Area: Yoka, Sharo, Beach, Okuden Valley

HP: 140
Primary Attack Damage/Effects: 20 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 40 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.
: DELETED
Swordy-A2Swordy-A2 (Swordy-A)

Area: Yoka, Sharo

HP: 160
Primary Attack Damage/Effect: 45 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 30 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaSword, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.
: DELETED
Nautilus2Nautilus2 (Nautilus)

Area: Yoka, Beach, Sharo

HP: 140
Attack Damage/Effect: 50 Aqua + Ground Attack + Group Attack + Line Chain + Sea Terrain Accuracy Boost
Attack Accuracy: D / B
Attack Description: Creates an AquaTower in front of itself. If it has water to fuel it, the attack is performed much more quickly, and therefore harder to avoid.
Element: Aqua
Possible Rewards (Per Virus): BubbleWrap2, AquaUpper2 (Rare), Zenny
Special: Generates a 50 HP Aqua elemental barrier every turn as a free action. Elec attacks instantly break this barrier and deal full damage.
Special: If its BubbleWrap is destroyed, and this virus is not deleted by that same attack, it counterattacks with an AquaTower attack as a free action. This attack has D accuracy, even if used on Sea or Onsen terrain.
Special: Sea Terrain Accuracy Boost: If this viruses attacks while on or in Sea or Onsen terrain, the attack's accuracy is raised by 2 stages.
: DELETED
VoidVoid (Null&Void)

Null&Void viruses are extremely dangerous top tier viruses. No player should encounter one until at least battle 6. Null&Void viruses move and dodge at an average rate by walking normally, but they also teleport before and after executing their melee attack. They regenerate half of their HP every action and their vortexes have the ability to instantly destroy objects and EJO or delete victims instantly with Gravity Crush. Their strategy revolves entirely around forcing an enemy into a vortex, and their attack choices will always be something that furthers that goal if possible. If not, they will settle for using objects and the terrain to damage or hinder the enemy. They are intelligent enough to use their abilities to cause a great deal more havoc than the average virus.

Area: Sharo, NAXA

HP: 160
Primary Attack Damage/Effect: Set 2x Panel Trap: (30 Aqua + Gravity Crush 100 + Object Erasure)
Primary Attack Accuracy: E
Primary Attack Description: Automatically creates two whirlpools on the field. Each whirlpool takes up one panel, and remains there until either something moves into it or until the end of the turn, whichever comes first. This attack may only be executed once per turn at the beginning of every turn, and does not require an action on the part of the virus. Whirlpools never appear over Missing Terrain and cannot be summoned on Broken Terrain. Terrain changes have no effect on whirlpools, at all, as they have been known to float in mid air over even Broken Panels once they have been summoned.
Secondary Attack Damage/Effect: (Teleport) then (30 Aqua + Impact + Knockback)
Secondary Attack Accuracy: B
Secondary Attack Description: Teleports next to an enemy or object, and pushes them suddenly. If it is an enemy, they will try to push them into the nearest Whirlpool, or at least towards it. If it is an Object, the virus will push it at the nearest enemy. They teleport back to their starting position after the attack ends.
Tertiary Attack Damage/Effect: 30 Aqua + Piercing + Altitude Change
Tertiary Attack Accuracy: D
Tertiary Attack Description: Generates a gravity ball and throws it in a straight line. The gravity ball travels slowly, but will pass through anything that stands in its path. It also forces enemies in High Altitude and Burrowed/Submerged enemies to ground level, regardless of their position on the field.
Element: Aqua
Possible Rewards (Per Virus): GravityHold2, Vortex (Rare), Zenny
Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base Aqua damage.
Special: Object Erasure: Instantly destroys Objects on contact.
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits them. This effect cannot be avoided.
Special: Regen(80): This virus regenerates 80 HP per action.
: DELETED
Bluegon2Bluegon2 (Bluegon)

Bluegons do not appear before Battle 6. They are extremely territorial among their own kind, so only one HoleDragon can appear per battle. Because they live among holes, they cannot appear without at least 5% Missing terrain.

Area: Sharo

HP: 290
Primary Attack Damage/Effect: 60 Aqua + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of ice breath.
Secondary Attack Damage/Effect: 70 Aqua + Knockback + Ground Attack
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a wave of ice water that crashes into an enemy.
Element: Aqua
Possible Rewards (Per Virus): WaterStream (Rare), IceDragon2 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
: DELETED

-=Allies=-
Sylk.Exe: 200Hp [Grass][Top of the wall, central][PlanarBarrier200(Wood)][ RiskyHoney2Damage: (1-Hit Wood Element Shield) + (Elemental Counter(20 damage x 5 hits + Homing): On Hit)
Accuracy: A
Description: Block with Hive & Bees swarm the enemy.
Duration: Once
Element: Wood
Special: Element Defense: In addition to the defense's normal weakness, it is also weak against an Element. If struck by this element, the defense is instantly destroyed, and the user sustains double or more the elemental damage of the attack. In this case, the weakness is Fire.
Special: Elemental Counter: Counter attack is launched if the parent defense was not hit with an effect it is weak against. In this case, Fire and Break are weaknesses.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C
: 1/1]
DruidMan.Exe: 440Hp [Grass][Top of the wall, central]

-=Terrain=-
40% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
[Large chasm just beyond the wall]
25% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
[Edges of the chasm, leading up to the wall]
15% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.
[Top of ice wall, spreading out from DruidMan and Sylk]
10% Normal
  • No effects.
[Where Walland and Swordy were]
10% Ice
  • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Elec attacks: +100% Source Damage.
  • Fire attacks: Change terrain hit to Sea.
  • PanelShot: Imbue Aqua + Freeze1.
[A tiny remainder of the ice wall at its base, and a smalls trip at its base]

-=Objects=-
Ice Wall: 200Hp [StoneBody][Fortification at the edge of the chasm]

-=Battle 2, Victory!!=-
Rewards:
Sylk: 2000z, 31 BugFrags, +1 Bluegon Bounty, +7 FXP
DruidMan: 2100z, 31 BugFrags, +1 Void Bounty, +7 FXP
Sylk began to ease up again as the battle came to a close, taking a moment to recollect herself after getting a little heated up in the moment. Sure, she may have said a few things excessively, but it's not like she didn't believe any of it. Viruses are just viruses after all. Why wouldn't a Navi be better? That fact they couldn't even land a hit on her was testament to the fact that she was right. Her eyes shifted over to Druid, who had not been so lucky.

" You alright?" She asked mostly out of courtesy, figuring her partner was more capable of handling something of that caliber. As she gathered up the data, she couldn't help but wonder about the giant chasm just sitting there. There must have been a reason why this fortification had been put here. Was there more to this spot originally? Could it have been destroyed? Maybe it just sunk into the ground for one reason or another. Either way she was feeling curious.

" Hey Druid, you ever gone spelunking?" A small grin formed on her lips. Her thoughts trailed back to a mission long in the passed, traversing the mines looking for an unidentified beast. She never did get to explore those caves after the emergency exit the crew took.

"You're not seriously suggesting what i think you are." Adrian cut in flatly, wondering what possible reason her navi could have for thinking this could be a good idea.

" What? You're not curious to what might be down there? It could be fun."

Adrian just sighed.
Druidman dusted himself off. "Oh, this is no big deal, Sylk-lady." he said with a backwards wave. "I've been through way worse than that." After he gathered his goodies, he stepped to the edge of the wall, next to Sylk, and peered down.

"Duuude." he said with a low whistle, "That's pretty de... wha?" his head snapped to look at the arachnid Navi, realizing what she was suggesting. "Can't say I've ever really done much UNDER the ground, man. One time I was in outer space, but that was in a storybook, so I'm not sure that counts." he added with a shrug. Then, a smile spread across his face, "Sounds fun, dude! What's the plan?"