Cindy's Tactic Corner

I'm not a Moderator anymore, but I have been one and this is something a Moderator would/should say about some combination attacks.

If a chip is designed to hit ONE enemy, it can only hit ONE enemy. Fusing a Minibomb with a Boomerang does not mean the total damage is done to a bigger amount of enemies. The Minibomb can still hit only ONE enemy, while the Boomerang can hit more.
Did one of mine say otherwise?
And how, pray tell, do you get these hit percentages? To me, they seem a bit like random typing.

And let's not take credit for the combos of others, now.
-points to Guardmine-
-glares at PA-

Quote (P.A. Master)

Did one of mine say otherwise?

Quote (PA)

Shatterbomb:
Minibomb thrown into air. Shoot with buster for minor damage to large groups. (10 to 20 mets, last time I tried)


Yes.
To SK: Meep! *hides* I didn't realize you invented it! I thought I was the first! Sorriez! Adding credit where credit is due!

To Shury: Okay. Scatterbomb removed. The only reason I put it in was because it worked before. Sorreh.
the speed abuse thing just SCREAMS HAXORZ!!!!!! it looks hard to pull off with MY curent RPing skills.

Quote (P.A. Master)

To SK: Meep! *hides* I didn't realize you invented it! I thought I was the first! Sorriez! Adding credit where credit is due!

DX
I didn't make it.
I just know that someone else did.
? ?
Really?

I could've sworn I was the first...
Shuryou: Like PA said, better RPing = more rewards + pure awsome stuff. Plus threw in the *more dmg* for OTHER RPG sites, like mine, it doesn't work in our site but it is still awsome.

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P.A. Master: Awsome combos! I might put in something like that in there. I really like the Circlerang one, very nice though, I bet the best mod in our site (Superman23) never thought of your combos, be was never a combo person anyway, but still.

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Savage King: I remember that combo from my old site, I moded a battle of a person named blooddude5, but he use our custom battlechip called shard to shapen the edges of the guard, and he used a bigbomb.

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darkstar1006: It is just a smokebomb'D sword spamming, nothing too complicated.

<><><><><><><><><><><><><><><><

Now, new lesson!

It is still not the boomerang combo I am working on, so keep wait.
Hrm, PA, maybe I'm remembering things wrong.

And Cindy, see my above question involving hit percentages.
Math, or maybe science at time.

(and NAVI health.)
Y'know, these combo things would make RPing less monotonous (sp?) and would probably result in an RP boost. Not extra damage/range/targets.

*revels in the thought of a 3-man, 9 chip ultimate combo ripoff from DBZ*
I once had Boomerang, Icewave and Wideshot. RP-wise, it'd be a Boomerang coated in water with a frozen shell. It'd hit the first enemy with its ice shell, then spread out the water in a circular motion of the boomerang and the boomerang would continue and crumble before it'd reach its thrower since the ice made it fragile. Fun.

Oh, and Demonstar might remember this one... Sword. Boomerang. Put them together to form something to cut the penis off of the opposing Navi enemy. I tried it once and it worked amazingly. Persephone was a bitch, mmmyes.

Not to forget Wideshot and Icewave to create a solid shield of ice. An upward show of Wideshot, then Icewave to make it solid.

Good times. I even fused a chip with a Signature Attack once. Aranis of Persephone. She did a strike of 60 Fire damage, one of 60 Aqua damage and then defend me from one attack. I added an Elecreel1 chip to give her a third strike that did the damage of an Elecreel1 chip to one opponent as a cross slash.
Shuryou: Good times, good times...

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legoroy2: Yep, that is what it would do in our RPG site, I put the *more dmg* things for other RPG sites that requested me to make more.

Quote (Cindy)

Math, or maybe science at time.

(and NAVI health.)

... How do you mean?

They still look like random numbers, since I have no idea how you could factor those in to get a chance of a hit.

You running on the physics from your old board?
I could learn a thing or two from this topic :3
No, I'm running physics from the Rockman.EXE anime.
Umm...listen, it's a specific rule that you cannot edit the damage a chip does nor the element, nor the number of enemies it hits. keep this in mind.

Anyways, Why do you need tactics? Combos are almost impossible, since things need to hit in order for them to work, and you have no idea if they do or not. Also, whats to keep people from doing what the heck ever they want with their chips? I personally have taken and still take many fluff liberties.
It just boosts your RPing. Combos are chance, but still boost your RPing anyway (and your ego.). This is also kind of like a idea corner than a tactic corner, but it is for all RPG fourms, so one thing now vaild here may work in another fourm. And I know we can't edit damage and stuff, but still, it may still work in other sites like my old one.
Righto, so long as you keep those things in mind, you're fine ^^

also, has anyone considered the hat trick? =3

Guardx3
Countbomb

Hide it under a guard and jumble them, if people can't find it in time, boom ^^ also protects the bomb for a turn.