Cindy's Tactic Corner

Good old magical hats, yup, good old magical hats...

Quote (Cindy)

No, I'm running physics from the Rockman.EXE anime.

That also makes no sense.

But I might as well drop it, since I'm never getting a straight answer out of you.
Basically, objects that are thrown will almost always land on target, machines never malfunction unless a villan does it, etc. But basically here's the logic.

Internet /=/(doesn't equal) logic
Which is who I based my tactic corner on the Rockman anime.

In other words, NET logic. (which is very hard to pinpoint, by the way.)
I really should try to get a Wind chip to fuse it the subtype Wind's Gust. Cyclonus Maximus. Cyclonus Prime... Rise, Rodimus... Optimus...?
And what Albel said was already noted by me.
Haah... That still makes absolutely no sense. But your words give even more evidence that the percentages are completely arbitrary.
I did some thinking... If you're going to throw LOGIC into this, try this...

How does a 'Thunder' on a 'Boomerang' make it magnetic enough to be attracted by a magnet? I can electrify anything without it being magnetic. I doubt you can make a tree magnetic.
Yes, that took a very long time to figure out. Boomerage is a wood battlechip, making it immune to elec energy, and Thunder is a negative charged lighting ball in the anime. Zapring is also negative charged, if it is not being used as its gun weapon form. (the Zapring battlechip turns positive to shoot the zapring itself.) if your fuse thunder and zapring by the side (not alined, or else you get hurt by the power of magnet repel) you get a thunderchangingelecnevcharger (or Eleccharger for short). Now for the boomerang, you must be careful to fuse the chip data. If you fuse them by the side like the Eleccharger you with either:

A. Get nothing

B. Have the two unstable chip data explode on you.

C. Or be stuned when the thunder repels.

so to fuse these two chips, you need a tubefuse. The Thunder Battlechip data has two main points, the normal negative elec turner, and the electube. You must use the electube setting (if your type is elec, I envy you). The electube is like a small rod made from Elinelernec (the metal the billy virris use to form the elec energy.) This would fuse in the direct center of the boomerang before it fully curves and finishes forming. Datawood is also 3% metal, so something like the negative Electube should make a stabimagic that is pulled in by a negative charge.
-__-;

Nonsense.
Back to combos, I remember a couple that old Pocket did, when I avidly admired his RPing.

1. Reverse Meteor: Used a Flameline to launch a Rockcube into the sky. I think this was used as an X-treme dodge, plus the Rockcube squished something.

2. (I think it was called) Exploding Mokowave: Used a Mokorush, then scooped them all up in a Wideshot, and used a Minibomb to propel the surfing Molokos faster.

Yeah, I think these were them.
Hm... yep, those are good combos with a nice lesser amount of battlechips.

Quote (Shuryou)

I did some thinking... If you're going to throw LOGIC into this, try this...

How does a 'Thunder' on a 'Boomerang' make it magnetic enough to be attracted by a magnet? I can electrify anything without it being magnetic. I doubt you can make a tree magnetic.

As a note, the boomerangs characters use in the games are clearly metallic. XD I don't know how they're wood element exactly any further than than having a green trail behind them...

Not that I'm complaining.
Well, yeah, they look bery metallic indeed, but in Rockman.EXE logic reasearch, they are only 40% metallic.
HOW IS THAT FRIGGING LOGIC!? IT. IS. A. GAME.

I'm 'bery' sorry, but that is just plain stupid. How can you know it's, APPARENTLY, 40% metallic? THEY'RE RANDOM NUMBERS. Do you LIVE in their world or something!?
Kind of getting close to flaming, so can I ask that Cindy only post things that are logical? The reason I ask is because it kind of drags out a bunch of flaming, plus it causes confusion. I'd really rather not have a bunch of newbies read this and then go around thinking that Boomerrangs are 40% metal or that a Rockcube can be blown up to cause extra damage. Its hard enough to explain all the rules as it is.
You got it Majin.
lolol, hide a time bomb under a guard?
Yup


You pick the left one guard and flip it over/ use a break battlechip, your wrong, timebomb kills you. BOOOOOMMM

33% chance the user lossed, or less and less as you guard battlechips.
I used a guard as a surfboard once. It worked, but I rather not get into details. Actually I also remember using my guard as a board also. It's very useful when you have time limits.
.....The sad thing is that these strange, nonsensical combos seem to be spreading. I can only hope that this trend doesn't last. Also, with any luck, Guard mechanics will soon be changing.