I've always said that each company is supporting their greatest assets...
Nintendo is going for fun and unique games with an innovative play style...
Sony is going for uber graphics and deep, almost cinimatic storylines...
And microsoft, instead of spending an extra 5 bucks to fix the problem with the system, instead opts to install a 5 cent feature that simply tells you when your system becomes a paperweight...
Personally, I want the old style zelda's back, like zelda 3 (LttP(Link to the past)) in a 3D style. they used to have tons of creative dungeons, each with their own unique challenges. I that game alone, they had
- an Ice dungeon, where you couldn't run easily without hitting spikes
- a Lava dungeon, where the pipe system was a huge pain to get the shield, plus needing to have 3 magic bottles/potions just to kill the boss
- a water dungeon, where you could only use 3 weapons most of the time
- a desert dungeon, that starts off with a huge gauntlet of giant boulders in a narrow hallway
- another desert dungeon, with hundreds of enemies burrowing up directly under you including the bossES
- and 7 other dungeons, and two I'm counting as one cause you go through it a second time, but a completely different part....
OoT, 11 dungeons, nice variety...
then came MM and screwed everything up...
MM 4 dungeons, 5 if you count the moon as a dungeon, which it kinda does, except you can skip 90% if you want.
Swamp, ice, water, mountan/desert...
you could say, "they were tight for memory, cause of the time thing". No, true fact, they wanted to capitilize on the success of OoT, so they created a 'parrellel dimension' to speed up production time by reusing all the models from the last game and used the 3 day plot as a way to not need to animate a huge story or even come up with a huge plot twist...
no, finding out the mask was evil wasn't a plot twist cause the mask dude told you before you even got to the game...
Anyways, WW, 8 dungeons,
fire, forest, ancient temple, graveyard, indoor field, ganon's weak temple, ganon's weak temple with no weapons(props to that, really switched up gameplay, deserves to count as it's own dungeon), and ganon's super stronghold, with every other boss in it. as far as I go, a decent number of dungeons, nice varierty, and especially considering that there is no features in the geographical features in the game...
at all...
except for islands that actually couldn't support even 2 of the people living on them...
TP, 4 dungeons...
swamp, ice, sky and one I don't know, also ganon's final place, but I haven't seen the whole thing, so it might just be run up the steps and fight him...
I hear people say, "But the dungeons are bigger than ever!", cowplop. I you were at a zoo, and they only had 4 types of animals, it doesn't have the flavor as a zoo with alot more. just cause they crammed 200 monkeys in the monkey cage, doesn't mean it's better than an exibit with 5 monkeys, but has alot of OTHER interesting things to see...
[/rant]
sorry, I just want to see a zelda game with more variety, bring back the epic and wildly different puzzles. I want another zelda game that actually ships with a "ultamite secret book"...