A CROSS IS BORN! : D
Prose Cross
Element: Null
Subtype: Speed
Bonuses: +10 to all chips of the Null element
Passive: High Gear: Increase all dodges, movements and feints to have +10% base evasion
Active: Overclock: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn)
Signature Abilities
Rabbit's Fleet Feet: While crossed with Prose her "Flight over Fight" methodology can kick in at the most opportune times. This allows Jazz to cover much more terrain than most navis are able to without consuming any actions during his turns and likely will allow him more potential during combat. (Passive Movement 1, 80 points)
Graphical changes: Jazz gains no weaponry in this cross and instead will fight with his hands and feet in a much more pronounced fashion than normal. As for his overall appearance, his Navisuit is replaced by a simple pair of black denim overalls that are unbuttoned on one side and a general "mechanic's" outfit with a white (albeit very dirty) wife-beater shirt, a pair of goggles on his head, a red pompom that sprouts from the middle of his head to about a foot high and droops down by a couple centimeters, a blue denim jacket whose arms reach up to about elbow length and from there, a small pair of white bat-like wings that sprout from the back of the jacket. The legs on the denim overalls are a bit baggy on the bunny, reaching around where his feet would be, but manage to stay perfectly in place atop them to keep from hindering his movement.
ProseCross
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And with a successful mission, a second cross level is achieved! Now to completely overhaul the cross because plot happened!
ProseCross
Element: Null
Subtype: Speed
Bonuses: +15 to all Null element chips, +20 HP while crossed, +1 Action while crossed (Max of 6), 160 Signature points
Passive: High Gear: Increase all dodges, movements and feints to have +10% base evasion
Active: Overclock: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn)
Graphical changes: Jazz takes on a combination of his own idea and part of Prose's in this level of the cross. Though some aspects stay the same, many changes take place over the original. Jazz's bodysuit is not replaced, instead it takes on a different coloring to an eggshell white, while the jacket that he used to wear instead turns into a large crimson colored leather greatcoat that is big enough to hide all sorts of weapons and even allow other navis inside, the coat is big enough that it nearly scrapes across the floor, while a pair of "tails" drag along the ground from either side of it at the bottom, trailing enough and light enough to be whipped up into the air with every movement.
A large red pompom droops down from his head, as well as a pair of small pinpoint sized specks of light make their way onto either shoulder through the coat itself, creating a pair of brilliant spectral crimson wings should he let them grow outwards. In addition, a pair of white leather gloves with metal in the knuckles wrap around his fingers and go down half-way to his elbows, as well as a pair of steel toed boots made of a hard leather go up halfway to his knees, white laces showing outwards from the crimson colored leather. All his weapons and attacks, in the same vein as his new wings, take on a spectral crimson color, flickering between tangibility and intangibility, though Jazz will have a propensity towards close-ranged combat.
Signature attacks: 160 Cross points
Degeneration Blow: While Jazz can't create a degeneration field similar to Prose, he can mimic the effects by striking an enemy and sending his fist through their body, stealing their vitality to heal himself in the process, even if the damage itself is less than ideal. (40 Melee Life Drain, 2TCD)(80SP)
Slashing Winds: Jazz forms a pair of hard wings that attack a target from a distance, launching off from his back briefly to slash the target twice before disappearing. (40x2 to 1 target, Shot/Slashing, 2TCD) (80SP)
ProseCross
Element: Null
Subtype: Speed
Bonuses: +15 to all Null element chips, +20 HP while crossed, +1 Action while crossed (Max of 6), 160 Signature points
Passive: High Gear: Increase all dodges, movements and feints to have +10% base evasion
Active: Overclock: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn)
Graphical changes: Jazz takes on a combination of his own idea and part of Prose's in this level of the cross. Though some aspects stay the same, many changes take place over the original. Jazz's bodysuit is not replaced, instead it takes on a different coloring to an eggshell white, while the jacket that he used to wear instead turns into a large crimson colored leather greatcoat that is big enough to hide all sorts of weapons and even allow other navis inside, the coat is big enough that it nearly scrapes across the floor, while a pair of "tails" drag along the ground from either side of it at the bottom, trailing enough and light enough to be whipped up into the air with every movement.
A large red pompom droops down from his head, as well as a pair of small pinpoint sized specks of light make their way onto either shoulder through the coat itself, creating a pair of brilliant spectral crimson wings should he let them grow outwards. In addition, a pair of white leather gloves with metal in the knuckles wrap around his fingers and go down half-way to his elbows, as well as a pair of steel toed boots made of a hard leather go up halfway to his knees, white laces showing outwards from the crimson colored leather. All his weapons and attacks, in the same vein as his new wings, take on a spectral crimson color, flickering between tangibility and intangibility, though Jazz will have a propensity towards close-ranged combat.
Signature attacks: 160 Cross points
Degeneration Blow: While Jazz can't create a degeneration field similar to Prose, he can mimic the effects by striking an enemy and sending his fist through their body, stealing their vitality to heal himself in the process, even if the damage itself is less than ideal. (40 Melee Life Drain, 2TCD)(80SP)
Slashing Winds: Jazz forms a pair of hard wings that attack a target from a distance, launching off from his back briefly to slash the target twice before disappearing. (40x2 to 1 target, Shot/Slashing, 2TCD) (80SP)