Signature Attack Q&A
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Thank you for the suggestion I really like the first one actually thank you alot! I wanted to clarify something with navi cust really quick. So the ability to fly requires both float and air shoes. Does the body pack count since it does include both? I assume it does but last time I assumed something like that I was proven wrong.
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Quote (damionkie)
Thank you for the suggestion I really like the first one actually thank you alot! I wanted to clarify something with navi cust really quick. So the ability to fly requires both float and air shoes. Does the body pack count since it does include both? I assume it does but last time I assumed something like that I was proven wrong.Yes.
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Okay, quick question about Split-Effect: Can it be extended to more than two effects directly or through layering it?
last edited by Azureink
Quote (Delta.exe)
Okay, quick question about Split-Effect: Can it be extended to more than two effects directly or through layering it?
It may only be two effects per Split-Effect.
However, you may put multiple Split-Effects into a single signature.
Ex. Split-Effect(20 HP Barrier OR 20 HP Casing) + Split-Effect(Shadow OR Invisibility).
[(20+20)/2]+[(80+80)/2]=100 sig pts (3 TCD).
The Navi either gets a 20 HP Barrier OR a 20 HP Casing, and also gets either Shadow OR Invisibility for 1 Turn.
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Okay, but what about something like:
Split-Effect(20 HP Barrier OR Split-Effect(Shadow OR Invisibility))
Is that legal, or not?
Split-Effect(20 HP Barrier OR Split-Effect(Shadow OR Invisibility))
Is that legal, or not?
last edited by
Quote (Delta.exe)
Okay, but what about something like:
Split-Effect(20 HP Barrier OR Split-Effect(Shadow OR Invisibility))
Is that legal, or not?
No, that would not be legal.
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Me again.
I went digging and didn't find what I was looking for, but maybe I'm searching for the wrong criteria (anything more than 'blast' and 'healing' sends the search box on an endless search for me...)
This may seem like common sense, and also rather risky for obvious reasons, but Blast#; can it be combined with healing to the same effect (ie. 60 Healing, Blast2 - heals all entitles in a 2-panel radius - 80 SP x 2 = 160 SP)?
Of course I'd be more interested in Nova healing than Blast healing, but even that would have its risks (ie. viruses getting healing while attacking you). Although, thinking about it, making it Blast would probably be better because you can't 'friendly-fire' healing...
I went digging and didn't find what I was looking for, but maybe I'm searching for the wrong criteria (anything more than 'blast' and 'healing' sends the search box on an endless search for me...)
This may seem like common sense, and also rather risky for obvious reasons, but Blast#; can it be combined with healing to the same effect (ie. 60 Healing, Blast2 - heals all entitles in a 2-panel radius - 80 SP x 2 = 160 SP)?
Of course I'd be more interested in Nova healing than Blast healing, but even that would have its risks (ie. viruses getting healing while attacking you). Although, thinking about it, making it Blast would probably be better because you can't 'friendly-fire' healing...
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Blast, Nova and all of our other range modifiers would indeed be legal with healing - but remember that things like blast and nova are indiscriminate, so you will heal friend and foe alike if they are in the attack's range. (And of course, if you go for Nova healing, you must bear in mind that nova's normal targetting will apply, so your novas will not hit you, or an sp that is equipped and sharing your space.)