The glossary, I'll try to the best of my ability... >.>
Anchored - Object is grounded, can't be moved.
Beam - Straight-line attack, hits 1 target unless specified, and strong against Shadow and Invisibility.
Breaking - Yep, it's break.
Burn - A type of damage-over-time.
Bubble Trap - Trap for 1 turn in a bubble.
Cone Attack - Exactly what it says: its range is a cone. Starting small from your position, the range gets bigger as it spreads out.
Chain X - Attack can change direction X times to another target.
Grapple - You hold on to stuff, I guess.
Group Attack - Attacks a group bunched together (max 3)
Wide Attack - Attacks a group in a horizontal line perpendicular to your position (max 3)
Herosword Range - Three panels directly in front of you.
Lifesword Range - Six panels out, in this arrangement.
[_][X][X]
[Y][X][X]
[_][X][X]
Y - You
X - Lifesword Range
Northwind - Removes all auras and barriers.
Plague - The number of glitches you are suffering currently is also applied to all successfully-hit targets. So if you have 3 glitches, they get 3 glitches.
Superpiercing - Bomber sez if you have this thing, you kill stuff. So I imagine it's an all-defense piercer.
(Note: Only thing I know which has this is ZeusHammer, and I know that hits everything no matter what. So All-Defense Piercer sounds about right.)
Wind - Pushes enemies back, reduces their accuracy, in case of the chip [Wind]. In any other case, it's any attack that can be seen as Wind-attributed, like WindRacket.
That's all I can help you with. If any other mods would like to clarify on my explanations/bitch/moan/whatever, post here too. : D