Level 21 and Lyntael is all caught up after the rework now. With recent upgrades raising the limitations on her and allowing her to expand into the power her body has been developing, many of her signatures are getting a slight rework to reflect this.
Lyntael's Buster is 5/4/4 now: (30x4/240/480)
Half-Charge Strike: Expend, +3
Full-Charge Strike: Expend, +6
Lyntael's capacity for managing her charge continues to grow, and she can now handle significantly more energy than she could before – enough to incinerate all but the sturdiest of threats, if she puts all of her effort into it. The resultant strikes have an increased effect on agitating her charge and draining her, but she is gradually growing accustomed to handling this.
For book-keeping:
ShotBase deals 45 damage for 40 sig points
ChargeBase deals 180 damage for 160 sig points
SpectralBase deals 65 damage for 60 sig points
SupportBase heals 18 for 20 sig points.
My Pain is Real
Multi-Stage: (On Set: Self-Slow2), Counter(On Hit): ShotBase(45), Elec, Knockback, Nova3, 3CD
Rp Overcharge Effect: Expend, Overcharge +1 on Set, +2 on Trigger
Cost: 150 (30 Nerf, 120 Sig Pool), 30 Nerf off Cooldown, 3TCD (Sig Pool Used: 120)
Description:
The reactive shock-wave of electricity that occurs when Lyntael is struck or injured, shedding sparks in a small nova around her. While this was initially an effect that occurred purely by instinct, Lyntael herself has developed a moderate understanding of the feeling and can often prepare herself for the response in advance now, and can sometimes suppress it if she needs to, though doing so is very straining on her. When primed, lightning effects are often visible beneath her skin, and the sensation of the pending burst is a numbing distraction to Lyntael still.
And Lingers After
Multi-Stage: (On Set: Self-Slow1), Counter(On Hit): ShotBase(45) Elec, Nova2, 2CD
Rp Overcharge Effect: Expend, Overcharge +1 On Set, +1 On Trigger
Cost: 80 (25 Nerf, 55 Sig Pool), 2TCD (Sig Pool Used: 55)
Description:
Each time Lyntael is struck or hurt her body reacts, though the first response is by far the strongest. The following aftershocks, from successive attacks and as she continues to suffer blows, have less impact and while the second recoil will still have some kick, by the third or fourth they won't generate enough electricity on their own to do any substantial harm – at least, not until her charge cycles again to deliver a fresh burst.
My Heart Falters
80Elec Barrier, Buster Charge, Off-Target1, 3CD
Rp Overcharge Effect: Cool-off, Overcharge -2 on Activation
Cost: 120 (40 Nerf, 80 Sig Pool), 3TCD (Sig Pool Used: 80)
Description:
Lyntael's first and most prominent innate reflex, born her fear of harm and desperation for safety. Lyntael has grown adept at using this ability, and can generally summon the static barrier at will, even beyond her own instinctive reactions. She can now evoke a fairly strong defensive shell that interacts with her strikers to balance out her charge and keep her stable, to some extent.
And Beats Anew
40Elec Barrier, Buster Charge, Off-Target1, 2CD
Rp Overcharge Effect: Cool-off, Overcharge -1 on Activation
Cost: 80 (25 Nerf, 55 Sig Pool), 2TCD (Sig Pool Used: 55)
Description:
As the ability that Lyntael is most adept at using, in difficult or panicked situations she can often recall the static shell, albeit slightly weaker than usual, even before the normal amount of energy it takes has fully rebuilt itself.
My Fear Rejected
ShotBase(45) Elec, Knockback, Spread2, Break, Shot-Type, Charge Burner1, 3CD
Rp Overcharge Effect: Expend, Overcharge +3 on Activation
Cost: 120 (30 Nerf, 90 Sig Pool), 3TCD (Sig Pool Used: 90)
Description:
A physically damaging reaction that carries as much raw, disruptive force as it does raw electrical energy, compared to other expressions of her power. This started as a effect born of a conflicted girl's fears about hurting those around her, and about her own powers against her desires for closeness, and her need to stop those that would hurt her from doing so. Now this ability has grown into something more, every bit as sure and potent as her other responses to danger; it has grown through a Lyntael that is tired of being afraid, and is more ready to fight for her right not to be, in a way that previously she wasn't.
My Thoughts Collected
ShotBase(45) Elec, Knockback, Spread2, Impact, Shot-Type, Charge Burner1, 3CD
Rp Overcharge Effect: Expend, Overcharge +3 on Activation
Cost: 120 (30 Nerf, 90 Sig Pool), 3TCD (Sig Pool Used: 90)
Description:
A concussive variant of Lyntael's electrical expression, and the matched pair to her physically disruptive reaction. Two halves of a single origin point, this ability has also grown to match the degree of force that her other abilities show, without losing any of its concussive, field-scattering diffusion. More ready to fight now, Lyntael no longer feels the same overwhelming trepidation and fear that she once did, in dangerous situations, and is able to present a more collected, competent front to the foes that threaten her.
My Anger Directed
Take Aim, ChargeBase(180) Elec, Knockback, Break, Impact, Slashing Shot-type, Charge-Burner 2, 6CD
Rp Overcharge Effect: Expend, Overcharge +6 on Activation
Cost: 220 (70 Nerf, 150 Sig Pool), 6TCD (Sig Pool Used: 150)
Description:
Much to her surprise, Lyntael has found that she can now generate, in single bursting expenditures and more or less with every beat and cycle of her charge, a level of raw electrical force that was previously the purview of this ultimate expression of her power alone. Nevertheless, this effect remains one of the most destructive expressions of her power, thanks to the bolt's concentrated ability to scythe through almost anything it comes into contact with. The sheer spectacle of the expenditure also puts most of her other abilities to shame. Driven by anger, indignation and combative feelings, Lyntael has previously struggled to evoke this effect when she wants or needs to, however she has recently found tapping into the impulses needed much easier. The beam's effect on her is still extremely draining, and will spike her overcharge sharply, and still requires Lyntael to be substantially overcharged to begin with, but these thresholds are more readily attainable for her now than they once were.
As I Look To The Sky
ShotBase(45) Elec Knockback, Nova4, Homing, Shot-type, Charge-Burner 2, 6CD
Rp Overcharge Effect: Expend, Overcharge +6 on Activation
Cost: 240 (80 Nerf, 160 Sig Pool), 6TCD (Sig Pool Used: 160)
Description:
A broad, far-reaching explosion of electrical energy that has previously occurred only when Lyntael has been pushed to her limits and can neither control nor safely expend the mass over excess charge overwhelming her body. This expression of her power is wild and unpredictable, sending arcing bolts of lighting in every direction, uncaring for friend or foe as they seek out targets to ground themselves on. Most of the actual energy expended with this ability is lost to the air, and it is terribly inefficient in that sense; it is the last resort of a charge that she can neither control nor contain. While it is still only likely to occur on its own when she is in the throes of an extreme overcharge, the Lyntael of today feels more willing to call up and evoke bursts like this, if facing beings she feels deserve it.
A Manifest Spirit
Multi-Stage: (First: (15Elec, Nova2, A)), Then: (Time Delayed (15Elec, Nova2, Per Turn, for 3 additional turns)), 3CD
Rp Overcharge Effect: Cool-off, Overcharge -1 per pulse
Cost: 120, 3TCD (Sig Pool Used: 120)
Description:
The stabilising fall-off of electrical energy that begins to pulse out from Lyntael regularly whenever her charge rises above its normal resting beat. The small cascade of sparks is very mild, compared to other expressions of her power, primarily because Lyntael herself has unwittingly stymied its growth with her repeated efforts to suppress and hold back the pulse whenever she is around friends or other people she might risk hurting. As a result, her ability to self-stabilise her charge through this pulsing has not kept up with the rate at which she will usually build charge in dangerous situations. Recent examinations and insights from friends have taught her that focusing on her ability to work with such factors, rather than against them, will help her in the long run, and Lyntael feels more willing to embrace the effect now than she once was.
Total Signature Points Used: 920/920
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Cross Signatures are also getting a tweak at this time, to account for Lyntael's new stats, and the system changes:
MartiaCross (Lvl 2): Normal/Melee, +20Hp, +1 Speed
Rp Overcharge Effect: Overcharge Dampener:
- Charge Buster no longer adds Expend
- All Elemental Expends capped at +1
- Electrical Cool-off effects no longer decrease Overcharge
- Overcharge Cools-off passively -1 per turn
- Active Overcharge is treated as Overcharge – Cross Level
Cross Sig Pool: 160/160
A Determined Flurry
Dodge, Take Aim, Buster Strike (30null x4 hits), 2CD
Rp Overcharge Effect: None
Cost: 80, 2TCD (Sig Pool Used: 80)
A Solid Strike
ShotBase x2 (90)Null, Break, Impact, Self-Slow1, 3CD
Rp Overcharge Effect: None
Cost: 120 (40 Nerf, 80 Pool), 3TCD (Sig Pool Used: 80)
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EternalAuroraCross (Lvl 3): Aqua/Recovery, +40Hp, +2 Speed (Cap 7)
Rp Overcharge Effect: Overcharge Shift:
- Aqua attacks (including Charge Buster) add Expend
- Non-Aqua Expends capped at +1
- Electrical Cool-off effects no longer decrease Overcharge
- Healing creates Cool-off
Cross Sig Pool: 240/240
A Steady Support (2 Instances)
(SupportBase x6 (108 Healing total), split over Multi-Stage Trigger):
Multi-Stage: First (8(9) Healing), Then (Time Delayed: (5(6)Healing, Per Action, for 20 additional actions))) 3CD
Rp Overcharge Effect: Cool-off, Overcharge -1 per 7 pulses
Cost: 120, 3TCD (Sig Pool Used: 120 x2 = 240)
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DiverCross (Lvl 1): Aqua/Variable
Rp Overcharge Effect: Overcharge Shift:
- Aqua attacks (including Charge Buster) add Expend
- Non-Aqua Expends capped at +1
- Electrical Cool-off effects no longer decrease Overcharge
- Standard Actions have a 50% chance of creating Cool-off
Cross Sig Pool: 80/80
A Crash of Waves
Multi-Target, (20Aqua, Blast2) x2 Targets, 2CD
Rp Overcharge Effect: Expend, Overcharge +2 on Activation
Cost: 80, 2TCD (Sig Pool Used: 80)
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Drago Cross needs to be registered too, and will be coming sometime soon. I think we still have a thread to be counted for FXP.