Mach's Sig Upgrades/Updates

Since I have a hard-set 240 sig points available to play with (SoulCross sig), I'll only use 80 of the 90 available BusterLock nerf points, and drop the Feint down to a Movement.

Chaos Pulse (SylkCross): (Movement (20) + Confusion Nova4 (320) + Decoy (20) + Self Slow (40Nerf) + BusterLock (80Nerf) + 9TCD) (240pts + 120pt Nerf)
Approved.

Edit: Approval on hold, seems like Turbo Boost is still illegal. My bad for not catching that.
To avoid confusion, I lumped all changes/corrections together to a single sig request.


Sig Attacks: (Pool: 1980/2060) [PE #49]Max Cap: 420 (630 nerfed) / 60 passive
--Old--
Chaos Pulse (SylkCross): (Movement (20) + Confusion Nova4 (320) + Self Slow (40Nerf) + BusterLock (60Nerf) + 9TCD) (240pts + 100pt Nerf)
Turbo Dash: Movement (20) + (Microburst(Nova2) x3) (240) + BusterLock (20Nerf) + 6TCD (240pts +20pt Nerf)
--New--
Chaos Pulse (SylkCross): (Movement (20) + Confusion Nova4 (320) + Decoy (20) + Self Slow (40Nerf) + BusterLock (80Nerf) + 9TCD) (240pts + 120pt Nerf)
Turbo Dash REMOVED  [+240 points back to pool]

Shrike Sigs:
SCRAM Boost:  Just like its Navi counterpart, Shrike can temporarily max-perform its turbojet engines in its legs to move so quickly, it's as if it could teleport from one spot to another.
Teleport + 2TCD (80pts)
Optic Blast:  Shrike focuses its thermal beam into an even more intensely burning ray of heat, capable of melting through armor and temporarily blinding its target.
80dmg Fire [Shot Type] (80) + Break (20) + Blind (60) + 4TCD (160pts)
Divert Power:  Shrike briefly shifts to a defensive posture, with a focus on evasion and re-utilizing energy to bring special attacks back online.  Using a form of wireless energy transfer, Shrike can utilize its eye laser to deliver a boost of energy (instead of a pain ray) to an ally if needed.
Dodge (40) + Sig Chill (40) + 2TCD (80pts)

End Result:
Sig Attacks: (Pool: 2060/2060)
Optic Blast's 80 fire damage should cost 80, but taking that into account, the costs line up. Approved.
I ran the numbers, come to find out I'm sitting with 2080 points out of a 2060 pool; to get back into compliance I'll take 1-hit off Mach's Heavy Shielding sig, making it into this:

Heavy Shielding: (5-hit Shield + 3TCD) (100pts)
Approved.
(Pool: 2060/2100) [PE #50]Max Cap: 460 (690 nerfed) / 65 passive
Remove: HyperSonic: (Freeze + Hold(Nova4)) + Self-Slow + Off Target + 10TCD (320pts +80Nerf)

Add: Scrambler Missiles: Mach launches a salvo of four missiles; two carry powerful concussive warheads that leave targets deeply disoriented, while the other two carry payloads akin to flashbang grenades, temporarily blinding their targets. ((Confusion x 2) x 2 Targets) then (Blind x 2 Targets) + BusterLock + 11TCD (360pts +80Nerf)
This looks correct to me, you're all good.
--WARNING-- Major revamp due to Mach's reliance on Passives --WARNING--

Sig Attacks: (Pool: 2100/2120) [PE #51]Max Cap: 420 (630 nerfed)

--OLD--
Heavy Shielding: 5-hit Shield + 3TCD (100pts)
Auto-Injectors: (Heal 135 + 5TCD) (180pts)
SCRAM Boost: Teleport +2TCD (80pts)
Blitz Assault: Teleport + Stun(Nova2) + 4TCD (140pts)
Scrambler Missiles: ((Confusion x 2) x 2 Targets) then (Blind x 2 Targets) + BusterLock + 11TCD (360pts +80Nerf)
Auto-Cage Gyros: [Passive] Status Cure (120pts)
Overclocking:(x2) [Passive] Dodge (160pts)
Enhanced Perception: [Passive] Accuracy Enhancement (160pts)
Anti-Gravity Engines: [Passive] Haste (160pts)
Force Multiplier: [Passive] Spawn 2 Machman Decoys (160pts)

-Shrike-
SCRAM Boost: Teleport + 2TCD (80pts)
Optic Blast: 80dmg Fire + Break + Blind + 4TCD (160pts)
Divert Power: Dodge + Sig Chill + 2TCD (80pts)


--New--
Heavy Shielding: 6-hit Shield + 3TCD (120pts)
Auto-Injectors: (Heal 150 + 5TCD) (200pts)
SCRAM Boost: Teleport +2TCD (80pts)
Blitz Assault: Teleport + Glitch + Stun(Nova2) + 4TCD (160pts)
Scrambler Missiles: ((Confusion x 2) x 2 Targets) then (Blind x 2 Targets) + BusterLock + 11TCD (360pts +80Nerf)

Surgical Strafe: After calibrating his targeting system, Mach swoops in for a precision bombardment of the enemy's position.
(Accuracy Enhancement + Buster Shotx2 + Movement +3TD) (120pts)

MachMan Missile Massacre: Mach unleashes a salvo of twenty-five missiles towards a single enemy, then lines up for another shot.
(Buster Shotx5 + Take Aim +4TCD) (160pts)

Reload: Mach utilizes the brief pause in his assault to dodge enemy fire and reload, so he can go back in "guns blazing."
(Dodge + Sig Chill + 2TCD) (80pts) x2

Decoy Squadron: A quartet of holo drones are jettisoned from Mach's frame, that then take the shape of their master
((Decoy x4)x2 turns + Dodge +5TCD) (200pts)


-Shrike-
SCRAM Boost: Teleport + 2TCD (80pts)
Optic Blast: 80dmg Fire + Break + Blind + 4TCD (160pts)
Divert Power: Dodge + Sig Chill + 2TCD (80pts)

Dazzle Ray: Shrike sweeps two targets with a rapidly shifting, multi-frequency beam to "dazzle" and confuse the enemy, but the effect is neither damaging nor permanent.
(Confusion x2 Targets + 4TCD) (160pts)

Terrain Denial: The ocular SP utilizes its searing glare like a thermal lance to carve into the battlefield with blazing heat, leaving behind a long scar of glowing, bubbling lava.
(Large-Area Terrain Effect [Lava] + Strengthen 40 +2TCD) (80pts)

New Total: 2120/2120
Approved.