Martia never got a sig when she was registered...because I was waiting for the proper inspiration. And now that inspiration has occurred!
Submission Grapple
- Martia powerfully grabs an enemy, inflicting pain and preventing them from escaping her reach. Of course, since she's physically holding someone or something, it's a little harder to avoid attacks.
- Melee type
- 30 damage (30)
- Pull effect (10)
- Hold effect (1 turn) (50)
- Self Slow nerf (+30 to cap)
30 + 10 + 50 = 90
Nerf Cap: 90
Sig Points: 60
Sig Points Used: 60
Points Remaining: 0
Martia's sigs
last edited by
Inspiration has struck Martia, so new sig time!
First, one for seeing Lyn fight...
Shock Kick
- Martia takes a moment to charge up and electrify the aura around her legs, then performs a double kick attack on an enemy.
- Melee type
- Elec element (20)
- 40 damage (40)
- 2 hits (40)
- Impact (20)
- 1 action charge nerf (+30 to cap)
20 + 40 + 40 + 20 = 120
Nerf Cap: 150
Then one from seeing Six melt metal...
Melting Flame
- Martia launches a superheated ki shock wave at an enemy, capable of liquefying almost anything from its heat, including equipment.
- Shot type
- Fire element (20)
- 20 damage (20)
- Break (20)
- Disarm (40)
20 + 20 + 20 + 40 = 100
Sig Cap: 100
And since there's points to do so with, her existing sig is getting a boost.
Submission Grapple
- Martia powerfully grabs an enemy, inflicting pain and preventing them from escaping her reach for a bit.
- Melee type
- 40 damage (40)
- Pull effect (10)
- Hold effect (1 turn) (50)
40 + 10 + 50 = 100
Sig Cap: 100
Sig Points: 340
Sig Points Used: 290
Points Remaining: 50
Yep, 50 leftover points I'm not using for now. Suck on that, people that want/need more sig points.
First, one for seeing Lyn fight...
Shock Kick
- Martia takes a moment to charge up and electrify the aura around her legs, then performs a double kick attack on an enemy.
- Melee type
- Elec element (20)
- 40 damage (40)
- 2 hits (40)
- Impact (20)
- 1 action charge nerf (+30 to cap)
20 + 40 + 40 + 20 = 120
Nerf Cap: 150
Then one from seeing Six melt metal...
Melting Flame
- Martia launches a superheated ki shock wave at an enemy, capable of liquefying almost anything from its heat, including equipment.
- Shot type
- Fire element (20)
- 20 damage (20)
- Break (20)
- Disarm (40)
20 + 20 + 20 + 40 = 100
Sig Cap: 100
And since there's points to do so with, her existing sig is getting a boost.
Submission Grapple
- Martia powerfully grabs an enemy, inflicting pain and preventing them from escaping her reach for a bit.
- Melee type
- 40 damage (40)
- Pull effect (10)
- Hold effect (1 turn) (50)
40 + 10 + 50 = 100
Sig Cap: 100
Sig Points: 340
Sig Points Used: 290
Points Remaining: 50
Yep, 50 leftover points I'm not using for now. Suck on that, people that want/need more sig points.
last edited by
Oh hey, I have more sig points now. And while I COULD upgrade the older ones a bit, Martia could use a sig based on that one Navi she teamed up with to fight a giant Nautilus like thingy. So...
Whirlpool Upper
- Martia delivers a spinning uppercut infused with water energy. If it hits, the foes is momentarily trapped in a whirlpool.
- Melee type
- 40 damage (40)
- Aqua element (20)
- Stun effect (1 action) (30)
40 + 20 + 30 = 90
Sig Cap: 140
Sig Points: 380
Sig Points Used: 380
Points Remaining: 0
Whirlpool Upper
- Martia delivers a spinning uppercut infused with water energy. If it hits, the foes is momentarily trapped in a whirlpool.
- Melee type
- 40 damage (40)
- Aqua element (20)
- Stun effect (1 action) (30)
40 + 20 + 30 = 90
Sig Cap: 140
Sig Points: 380
Sig Points Used: 380
Points Remaining: 0