Fera Sig Edits and Shut Up

Wheeeeeee~ getting a Process Edit! Finally!

Passive: Aegean Water
| 15 Heal | Aqua | 60 SP |
As Eternalis' body is made of water, his body regenerates damage done to it every once in a while, repairing itself to cope with wounds received during battle.

Passive: Charge Revitalize
| 5 Heal | Aqua | 20 SP |
The effects of Aegean Water makes the affected area slightly charged with healing energy, which heals Eternalis for slightly more.

Active: Icicle Fragmenter
| 40 Damage | 2 TCD | Type: Shot | Aqua | 1-Hit Shield | 60 SP |
Eternalis uses the inherent water data in his body to form a specially designed icicle, which manipulates the water data in other programs to cause damage, after which it is drawn back towards himself, creating a solid shield of water.

(Used/Total: 140/140)
That's not enough points to have a passive healing sig.

For 15 heal, you would need 80 points. For 5 heal, you would need 27 (rounded up).
Normally that would be true, but not for Recover types, which have a Healing point ratio of 1:1. XD

New mechanics victorious again!

Your sigs are approved, Fera.
DAMMIT I CLOSED THE TAB ON ACCIDENT >:0

Dumpin' mah process upgrades, full use of pool.

Active: Vapor Reassimilation
Effects: Teleport (50) Take Aim (10)
Cooldown: 2 TCD
Focusing on the basic core of his watery composition, Eternalis changes form into a vapor-based program! This lasts for an instant before he reassimilates somewhere else on the field, but during that instant, he is able to gather much-needed information on how the battle is going on, and uses this to position his attacks better after reassimilation.

Active: Flow Storage
Effects: Strengthen 20 (20)
Cooldown: 1 TCD
The ebb and flow of water inside the data of Eternalis keeps many secrets and hidden surprises, among them being able to absorb excess heat loss given off and direct it towards something useful, like powering a chip or charged buster.

Total Used: 220/220
Bumpity bump.
Both sigs and theft of MC's rageface approved.
Changing sig, using Sig Edit.

Quote (Old Sigs (220/340))



Passive: Aegean Water
| 15 Heal | Aqua | 60 SP |
As Eternalis' body is made of water, his body regenerates damage done to it every once in a while, repairing itself to cope with wounds received during battle.

Passive: Charge Revitalize
| 5 Heal | Aqua | 20 SP |
The effects of Aegean Water makes the affected area slightly charged with healing energy, which heals Eternalis for slightly more.

Active: Icicle Fragmenter
| 40 Damage | 2 TCD | Type: Shot | Aqua | 1-Hit Shield | 60 SP |
Eternalis uses the inherent water data in his body to form a specially designed icicle, which manipulates the water data in other programs to cause damage, after which it is drawn back towards himself, creating a solid shield of water.

Active: Vapor Reassimilation
| Teleport, Take Aim | 2 TCD | 60 SP |
Focusing on the basic core of his watery composition, Eternalis changes form into a vapor-based program! This lasts for an instant before he reassimilates somewhere else on the field, but during that instant, he is able to gather much-needed information on how the battle is going on, and uses this to position his attacks better after reassimilation.

Active: Flow Storage
| Strengthen 20 | 1 TCD | 20 SP |
The ebb and flow of water inside the data of Eternalis keeps many secrets and hidden surprises, among them being able to absorb excess heat loss given off and direct it towards something useful, like powering a chip or charged buster.


Quote (New Sigs (340/340))



Passive: Aegean Water
| 5 Heal x 4 | Aqua | 80 SP |
As Eternalis' body is made of water, his body regenerates damage done to it every once in a while, repairing itself to cope with wounds received during battle.

Active: Icicle Fragmenter
| 60 Damage | 2 TCD | Aqua | 1-Hit Shield | 80 SP |
Eternalis uses the inherent water data in his body to form a specially designed icicle, which manipulates the water data in other programs to cause damage, after which it is drawn back towards himself, creating a solid shield of water.

Active: Force Cannon
| 100 Damage | 3 TCD | Aqua | 100 SP |
Reconfiguring his arm-output into a moderately-sized cannon, Eternalis focuses his energy to increase the water pressure in his arm-output to a dangerously high level. When the cannon is primed, Eternalis fires it straight at an opponent for major damage.

Active: Vapor Reassimilation
| Teleport, Take Aim | 2 TCD | 60 SP |
Focusing on the basic core of his watery composition, Eternalis changes form into a vapor-based program! This lasts for an instant before he reassimilates somewhere else on the field, but during that instant, he is able to gather much-needed information on how the battle is going on, and uses this to position his attacks better after reassimilation.

Active: Flow Storage
| Strengthen 20 | 1 TCD | 20 SP |
The ebb and flow of water inside the data of Eternalis keeps many secrets and hidden surprises, among them being able to absorb excess heat loss given off and direct it towards something useful, like powering a chip or charged buster.

Your sigs are measured in SPs? Fascinating and approved.
And now, for a quick upgrade!

Quote (old sigs 340/340)

Passive: Aegean Water (4 Instances)
| 5 Heal | Aqua | 20 SP |
As Eternalis' body is made of water, his body regenerates damage done to it every once in a while, repairing itself to cope with wounds received during battle.

Active: Icicle Fragmenter
| 60 Damage | 2 TCD | Aqua | 1-Hit Shield | 80 SP |
Eternalis uses the inherent water data in his body to form a specially designed icicle, which manipulates the water data in other programs to cause damage, after which it is drawn back towards himself, creating a solid shield of water.

Active: Force Cannon
| 100 Damage | 3 TCD | Aqua | 100 SP |
Reconfiguring his arm-output into a moderately-sized cannon, Eternalis focuses his energy to increase the water pressure in his arm-output to a dangerously high level. When the cannon is primed, Eternalis fires it straight at an opponent for major damage.

Active: Vapor Reassimilation
| Teleport | 2 TCD | 80 SP |
Focusing on the basic core of his watery composition, Eternalis changes form into a vapor-based program! This lasts for an instant before he reassimilates somewhere else on the field, but during that instant, he is able to gather much-needed information on how the battle is going on, and uses this to position his attacks better after reassimilation.


Quote (new sigs 340/420)

Dumping Icicle Fragmenter... +80SP
SP LEFT=160SP

Upgrading Aegean Water to 10Heal for 4 Instances... -80SP
SP LEFT=80SP

Making New Sigs Aquatic Defenses, Rapid Growth... -80SP
SP LEFT=0SP

Passive: Aquatic Defense
| 10HP Barrier | 40 SP |
Eternalis' tough, damage-resistant body emits a small energy flux that acts as a sort of barrier allows him to take quite the blow, so much that some attacks seem to dissipate at the touch of his skin.

Active: Rapid Growth
| Large Terrain: Grass | 1 TCD | 40 SP |
Eternalis fuels some of his abundant life-energy stored in his watery code into the ground, which allows the ground to spring up with lush greenery almost instantly.
Bump?!
Approved
THIS



Passive: Aegean Water
| 10 Heal | Aqua | 160 SP | 4 Instances |
Passive: Aquatic Defense
| 10 HP Barrier | 40 SP |
Active: Force Cannon
| 100 Damage | Aqua | 3 TCD | 100 SP |
Active: Vapor Reassimilation
| Teleport | 2 TCD | 80 SP |
- Turn to vapor, reappear
Active: Rapid Growth
| Large Terrain: Grass | 1 TCD | 40 SP |

(Used/Total: 420/420)



CHANGE TO THIS



Passive: Aegean Water
| 10 Heal | Aqua | 280 SP | 7 Instances |
Passive: Aquatic Defense
| 5 HP Barrier | 20 SP |
Active: Vapor Reassimilation
| Teleport | 2 TCD | 80 SP |
Active: Desolation
| Large Terrain: Ice | 1 TCD | 40 SP |
Eternalis siphons the life energy from the battlefield itself. This process causes the ground to turn into an unnatural ice, which is just as cold as real ice, just not made from water. It will turn into water if melted, however, because of the mechanics of Net terrain.

(Used/Total: 420/420)
Please mention those sneaky Process Edits in the future.

I'd like to see the remaining one listed in your sig somewhere, maybe under your op with subchips or something? I dunno.

Anyway, other than that it looks good.

[APPROVED]
With the 20-HP minimum rule finally passed, it's now or never.

BAW NERF

Quote (Old)

Passive: Aquatic Defense
| 5 HP Barrier | 20 SP |
Awesome barrier kicks the bucket at long last.

YAY BUFF

Quote (Old)

Passive: Aegean Water
| 10 Heal | Aqua | 280 SP | 7 Instances |

Quote (New)

Passive: Influx Aegis
| 15 Heal | Aqua | 300 SP | 5 Instances |
Douche-of-a-sig gets more buffing and a fancy name change.
Approved.