Profile edits to be more consistent with the current description of Rhea. Picture to come later.
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Appearance:Mechanically structured, Rhea is given the form of a female solely by the armor pieces she wore that protects the parts within. The only human-like features that she possessed was her magenta hair (some glows and looks almost like fibre optic materials) and a pale face which houses purple eyes, a nose and a mouth. Her short stature of 4'8" puts her as petite-- though that wasn't her main concern-- but the childish, 14-year-old-ish face wasn't helping in providing her a menacing or intimidating first impression to others. Rhea attempted pulling a constant poker face and a placid look as replacement for her childish looks, instead. Rhea's emblem is fully hued in green, though the
outlines were still the same, displaying themselves on the headphones she wore that was connected at the back of her head. The headphones were made of green-tinted aluminium, the light weight not impeding her head movement. Her neck is supported by a rubber cover used to protect water from entering her compartments.
Her body armor is made up of three parts: One for the torso, one covering her abdomen, and the other representing the pelvis. The armor piece joints could be easily seen, but unlike Rhea's headphones, they were made of full steel, coated with an anti-rust paint of light purple. Joints that connect to her mechanical limbs were also made with the same alloy of green for her emblems-- and these are the only parts where one can see the mechanics powering and controlling Rhea's movements. Sprayed constantly with a coat of oil, the metal parts glisten dangerously when touched by a light source. A piece of rounded, hexagonal-shaped armor piece is used to protect the shoulder mechanical parts for both arms, though not fully covering it. The said hexagonal piece is then connected with hard steel towards the rest of her arm. The rest of the arm is covered in the same light-purple armor piece until the elbows.
Rhea's both arms wears heavy armguards, made of hard steel and capable of taking heavy impact. The impact, however, is not for enemies' attacks-- it is to be able to support the energy generator (for her right arm) and the monitor display (for her left arm) strapped onto each armguard. Two wires, one of dark purple and one of yellow, connects to the armguards from the shoulder joints as power source. Her wrist and fingers are of a pure dark purple, featuring ball-jointed fingers.
Her legs offer a similar composition as her arm limbs-- the only difference was that she wore simple , pure dark purple greaves that features a simplistic kneeguard and shoe-like design from above her ankles (like a normal pair of boots-- just that the greaves actually extends towards the knees as well).
She can easily weigh about 260 pounds due to her structure. She honestly does not care.
Personality: Rhea's relationship with her NetOp is slightly strained, and is always in doubt of the meaning of her own existence. That uncertainty had led to the Navi not communicating well with Camillia, but Rhea would willingly talk to her if she saw that her NetOp needed it. She is fiercely loyal, and wouldn't hesitate to follow Camillia's commands—and that's the only way Rhea could be sure that she was really useful, and gain confidence in her own abilities. Rhea never once called her operator by name.
Sometimes, the dragging silence's the only thing going on between the NetOp and the Navi.
However, she found out that her true calling was to participate in battles-- the adrenaline seemed to be what's allowing her to feel as if she was really alive as a matter of existence. And with that, she gladly volunteers for battles and the sorts-- but not without Camillia's consent. Usually.