Hunting down the FirePhoenix

Teleporting into Kotobuki's networks, a gargantuan figure clad in armor from head to toe, gloves, boots, even a complete helmet with visor, would slowly begin to materialize, towering over most, if not all the navis sharing the space with him. Alright...it's been seven years...I think...if I go in a random direction...I should find my quarry. The figure spoke to himself briefly, eyes peering across the network as he began to run off in a random direction, his feet crushing the ground beneath it almost as fast as it repaired itself, his creeking armor only deafened by the clanks he made with every step.

(Battle 1, 100 HP, FirePhoenix bounty)
The lumbering colossus stomped his way through the Net without much care at all for the local architecture. Somewhere, a control Mr. Prog was having an absolute fit, but with enough shouting little green figures swarming the issue, the Net was set to provide added reinforcement beneath the issue's feet. After awhile, Kemix found his steps no longer cracked the panels underfoot, but simply made cartoon anvil-drop noises instead. Perhaps not quite as satisfying, but it added a pleasing note to his clamour of clanking.

With all the noise the Navi was making, a commotion seemed imminent, but the walk dragged on without incident. It wasn't until Kemix happened across his first landmark that he found his quarry. A FirePhoenix wheeled lazily on the thermals high above a patch of hot, steaming metal. Two Champus squabbled over a star-studded belt in the square ring the metal formed, while a PogoJack hopped around the arena and refereed the match. It seemed a bit of good fun, up 'til the cacophony Kemix was putting out got their attention. All four viruses turned to face the interloper, visibly angry at having their match interrupted.

-Title Defence-
ChampuChampu (Champy)

Champy viruses teleport when they attack.

Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle

HP: 60
Attack Damage/Effect: 10 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit1, Zenny
A: 60 HP [Furnace]
ChampuChampu (Champy)

Champy viruses teleport when they attack.

Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle

HP: 60
Attack Damage/Effect: 10 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit1, Zenny
B: 60 HP [Furnace]
PogoJackPogoJack (PogoJack)

A virus that looks like a green/blue/pink/red/orange/yellow/black jackhammer and moves across the net cracking the earth with its ever-activated pile-driver. Two arms with gloves hands extend up from the sides and hold its own handle. A silly face adorns the front with an angry scowl.

Area: Electown, Kotobuki Town, Netopia, NetVegas

HP: 80
Attack Damage/Effect: 10 x 2 Drop Attack + Break + Impact + Movement
Attack Accuracy: C
Attack Description: PogoJack jumps a short distance into the air and then comes down on a target, hammering them with its piledriver.
Element: Normal
Possible Rewards (Per Virus): PileDriver1, Zenny
Special: Whenever this virus moves, the next panel it lands on becomes cracked. This virus does not break cracked panels it lands on, but breaks them when it moves away.
: 80 HP [Furnace]
FirePhoenixFirePhoenix (FirePhoenix)

FirePhoenixes are medium sized birds, constantly emitting fire from their body. Despite being able to fly, they lack some of the grace other flying viruses, and have only average dodging capability. Higher versions are truer to their name, and are capable of reviving themselves. However, a Wind-type attack will blow away their ashes before they can regenerate, and if they're deleted with an Aqua attack, the ashes don't form.

Area: Hades Isle, Kotobuki Town

HP: 110
Attack Damage/Effect: 20 Fire + Wide Attack
Attack Accuracy: A
Attack Description: Launches a wide wave of fire, shaped like a bird.
Element: Fire
Possible Rewards (Per Virus): PhoenixShot1, Zenny
Special: OmniShoes
Special: Rebirth: When this virus is deleted by a non-Aqua attack, it fades to ashes, then rises from them at the end of the turn at 30 HP. This effect only works once per virus. Does not trigger if the virus was deleted by a Wind-type attack, or if a Wind-type attack is used on the ashes prior to revival.
: 110 HP [Above Furnace] [High Altitude]

-Challenger-
Kemix.EXE: 100 HP [Normal]

-Terrain-
40% Furnace [Boxing Ring]
10% Lava [Ring of Fire around Furnace]
50% Normal [Everywhere else]

-Objects-
Champion Belt: 20 HP [Furnace, lying in middle of ring] [Equippable]

-EXTERMINATION - DESTROY THE VIRUSES-
-BATTLE #1 - START!!-
Finishing his jaunt through the networks after a good seven years of mostly not, the armor clad navi would come to a stop as both his quarry and a grouping of viruses that seemed to have some sort of fun...until they turned their attention to the massive armor wearing navi. He figured this would work before long, holding out a hand, his fist clenching upon a broad line of energy in front of him. Fingers and palm wrapped around the shaft, the piece of energy slowly growing outwards, a pointed tip in the shape of a spear as a handguard wrapped around his fingers.

See you found a fight. Lets see if these chips work properly on this PET. Already introduced their data to the system, now...what would be a good choice... Ava spoke, her fingers working across the screen, pictures and effects of the chips introduced in the PET showing up rapidly, thumbing through the chips as she began to pick one or two to send to her navi. The navi, meanwhile would pull up one of the massive gourds by his hip, taking a long drink from it as sweat began to form on his brow, a dribble coming down the side of his face before he could feel the heat from the furnace and lava panels wafting towards him.

He stood there for a moment as he felt chip data beginning to download into his body. His mind beginning to focus upon the viruses surrounded by lava and the heat of the furnace panels obscuring his vision, the colossus would do his best to keep aim upon the group, study movements...make sure he could line them up as best he could. But before he let loose an attack, the navi would quickly bend his legs, the sinew and tendons coiling up like a cat as he let his powerful legs help him evade, his legs thrusting him backwards in case one of the Champus or the PogoJack tried to attack him, landing with a resounding clatter of metal as he did.

Coming to a stop from his sudden jump backwards, Kemix would throw his hand outwards with a single word. Download. From that single gruff word and motion, a wooshing sound could be heard from the left of the viruses, a large metallic boomerating flying towards them as it spun around and rapidly closed the distance against the trio of viruses, being guided by Kemix mentally, he still had no idea if the steam would hide the viruses from his watchful eye or not, but it would be extremely briefly dispersed between the viruses as it attempted to eliminate them in a single fell swoop.

Right after the Boomerang had disappeared off the field, Kemix was quick to begin activating his signature programs. Each of the bulbs attached to his armor began to glow a blue hue, much of his body slowly beginning to be enveloped in the aquatic blue light, slowly but surely even his gargantuan form was covered in a protective layer of defense, a casing to be precise as his own type began to give it a very light brushing of a second layer. His body quivering as he could feel the ire of the viruses upon him all the more now, his body ready to evade, move, get out of the way. His body beginning to roll across the field towards the left, keeping on the normal footing he at least had right now, anything to avoid being blasted or otherwise hurt by the viruses.

As Kemix began to get up from his roll, his netop began to slowly peer over the chips, making sure of which ones were a good fit...until her finger slipped. A resounding Oops!~ sounding out from his netop making him raise a brow under his helmet as he heard that singular word. Data being sent to him from his operator's PET and into his body. Is this your..."oops"? He asked bluntly, his hand out-stretching to summon whatever had been sent to him...it was a cube...with two colors...red and blue flashing across the surface rapidly as it began to choose what kind of attack it would do. God damn it... He mumbled under his breath as the cube's flashing would swiftly stop...landing on a single color and erupting in an enveloping, blinding, flash of light in the same color as what was on the cube's surface.

Overview
*Shield Active: Add 10+Level (2) HP to a barrier or casing made this turn, once per turn
*Shield Passive: Sturdy Defense (All Barriers and Casings have Undershirt if they are undamaged and have not been hit with their corresponding weakness)
*STAB: +5 to Aqua type chips
1: Take Aim
2: Dodge Backwards
3: Boomerang1Damage: 60 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: D
--->Pogojack, ChampuA, ChampuB coming in from the left of the three viruses (+Take Aim, -Accuracy from Furnace)
4: Signature: Energy Case on self (20 HP casing, 1 TCD) (Activate Overcoat (+12 HP))
5: Dodge
6: DBLBeam1Damage: Special
Accuracy: S
Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes.
Duration: Once
Element: Null
Special: Randomly uses one of the below effects...
- 40 Null to all Enemies (Red Beam)
- 30 Heal to all Allies. Random (Blue Beam)
Trader Rank: D
With the match interrupted, the ref was first to call foul on the intruding newcomer, leaping across the ring in an effort to slam its jackhammer down on Kemix's imposing form. The navi jumped back just as the virus crashed into the ground he had been standing on, sending a multitude of cracks fanning out in all directions.

As he began to line up his counter-offence, however, one of the two tussling Champies closed the distance with a quick warp, getting right up in the navigator's space with a pair of quick, burning jabs. Each strike was light, but it wouldn't take long for the lightning quick punches to start adding up. Fortunately, the other Champy seemed more interested in capitalising on the distraction ,and instead grabbed the title belt, affixing it about itself in some mysterious way and raising its fists in triumph; the fire around its gloves seemed to grow and sell with new strength.

The other Champy warped back again after its strikes and seemed to take objection tot his; it reached for the belt and the two began to vie and argue with each other again. Meanwhile, Kemix released his attack, sending out an arcing boomerang that missed the nearby jackhammer, but cut the two Champies' argument short in the most decisive of ways possible. The title belt dropped to the middle of the ring again, ripe for the claiming.

From up above, the wheeling phoenix angled down and launched a burning image of itself down towards the navi, but just in time, his own defences came up, and the fire shot crashed against his protective casing without effect.

The Pogojack leapt up and attempted to crush Kemix a second time. Its leap caused the panels behind it to crumble inward now, but once again, Kemix was able to dive and roll away from the hammering piston. As he came to his feet, the next, perhaps accidental chip was activated. There was a brief moment of uncertainty as the three remaining figures all looked at the spinning cube. It flickered between red and blue for a few moments, then came to a stop on red and blasted out an array of thin laser lights that covered the field. One beam struck each of the two other viruses, and the phoenix screeched in agitation, launching a second burning shape of fire down at the navi. This one collided with his defences as well, breaking them apart, though Kemix himself remained unhurt.

-=Title Defence=-
ChampuChampu (Champy)

Champy viruses teleport when they attack.

Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle

HP: 60
Attack Damage/Effect: 10 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit1, Zenny
A: PING!
ChampuChampu (Champy)

Champy viruses teleport when they attack.

Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle

HP: 60
Attack Damage/Effect: 10 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit1, Zenny
B: PING!
PogoJackPogoJack (PogoJack)

A virus that looks like a green/blue/pink/red/orange/yellow/black jackhammer and moves across the net cracking the earth with its ever-activated pile-driver. Two arms with gloves hands extend up from the sides and hold its own handle. A silly face adorns the front with an angry scowl.

Area: Electown, Kotobuki Town, Netopia, NetVegas

HP: 80
Attack Damage/Effect: 10 x 2 Drop Attack + Break + Impact + Movement
Attack Accuracy: C
Attack Description: PogoJack jumps a short distance into the air and then comes down on a target, hammering them with its piledriver.
Element: Normal
Possible Rewards (Per Virus): PileDriver1, Zenny
Special: Whenever this virus moves, the next panel it lands on becomes cracked. This virus does not break cracked panels it lands on, but breaks them when it moves away.
: 40Hp [Cracked]
FirePhoenixFirePhoenix (FirePhoenix)

FirePhoenixes are medium sized birds, constantly emitting fire from their body. Despite being able to fly, they lack some of the grace other flying viruses, and have only average dodging capability. Higher versions are truer to their name, and are capable of reviving themselves. However, a Wind-type attack will blow away their ashes before they can regenerate, and if they're deleted with an Aqua attack, the ashes don't form.

Area: Hades Isle, Kotobuki Town

HP: 110
Attack Damage/Effect: 20 Fire + Wide Attack
Attack Accuracy: A
Attack Description: Launches a wide wave of fire, shaped like a bird.
Element: Fire
Possible Rewards (Per Virus): PhoenixShot1, Zenny
Special: OmniShoes
Special: Rebirth: When this virus is deleted by a non-Aqua attack, it fades to ashes, then rises from them at the end of the turn at 30 HP. This effect only works once per virus. Does not trigger if the virus was deleted by a Wind-type attack, or if a Wind-type attack is used on the ashes prior to revival.
: 70Hp [Above Furnace] [High Altitude]

-=Challenger=-
Kemix.EXE: 90Hp [Normal]

-=Terrain=-
40% Furnace
  • Fire attacks: Splash to all adjacent panels for 20% Source Damage. Does not chain across multiple Furnace panels.
  • Heat Mirage: Non-Fire Elementals get -10% Accuracy, +10% Evasion against Non-Fire Elementals.
  • Aqua attacks: Vaporize into steam, increase accuracy penalty to -20% for Non-Fire Elemental and -10% for Fire Elemental for turn after hit.
  • Changes to Metal Terrain when hit with an Aqua attack of 100 damage or greater.
  • Echolocation nullifies the effects of the steam cloud and heat mirage for the user, and Seeking just ignores it.
  • PanelShot: Imbue Fire.
[Boxing Ring]
10% Lava
  • Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
  • Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
  • PanelShot: Imbue Fire.
[Ring of Fire around Furnace]
40% Normal
  • No effects.
[Everywhere else]
5% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
[Near Kemix, where the Pogojack attacked]
5% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
[Near Kemix where the Pogojack is]

-=Objects=-
Champion Belt: 20Hp [Furnace, lying in middle of ring][Equippable]
Grunting as he took the light punch from the Campu, a light singe would stay over his armor from what the attack did, nothing major, but he was lacking healing and subchips, so he couldn't do a whole lot about the added damage. Grumbling to himself as he barely avoided being hit again and again, he managed to thin their ranks, doing damage to the rest for the most part...but he had more to do and hopefully he could keep up after so long of inactivity with virus busting...beat getting a mattock to the gut at least, that scar to his pride as a navi never truly healed.

My my, it seems like killing viruses come naturally to you after all these years! His netop spoke in a...almost condescending manner. He knew she meant it as encouraging...but it didn't help she had this air of condescension around her. Yes yes. Now, perhaps another chip? Maybe the TankCannon we got? He spoke in turn, he wasn't going to stay quiet around his operator at the very least. They at least have something of a working relationship between the two of them.

As she began to go through the chips they had, he began to formulate his own plan of attack. The gargantuan armored navi began to take aim towards the Pogojack that threatened him earlier. He didn't need to move, more of the fact, he just needed to get rid of the annoyance that threatened his defenses with it's sharp and heavy jackhammer head. Kicking his spear out of his hand, Kemix immediately grabbed the spear mid-air and with a single movement, brought his arm back and threw the spear like a bullet towards the offending virus, spear cutting through the air like a knife through butter, he didn't have to worry about the haze the Furnaces that littered the landscape this time around for the most part, he didn't need to shoot it off into there at the very least.

Hopefully with the offending virus eliminated, Kemix's baubles began to shine again, his hands raising as he concentrated the energy from the generators adorned to his armor, he began to raise a protective barrier around his form, an extra bit of energy washing over the defensive bubble, a slight shimmery, aquatic glow wrapped around it in turn. Here it iiiiiiis~ A sing-songy voice echoed in Kemix's head, a rough sigh coming from the scarred and battered used navi as she began to download the data to him. Now don't go missing your payload now~! Women find that -SO- unattractive! She continued before taking another sip of her coffee. The navi's spine tingled briefly, any hairs he had standing on end...she could be so much less...crass...but all he could do was endure her personality for now.

Kneeling down as he began to create the data within the chip, Kemix began to create what looked to be...an anti-tank rifle. The long boared gun all but being wrapped around in his hands, his fingers on the grip and trigger as he looked through the red dot sight that materialized atop the barrel. Looking through his visor, through the sight, Kemix began to track the FirePhoenix through it and hopefully the haze of the furnace panels wouldn't stop his shot from landing. Finally finding the perfect shot, Kemix let the trigger click, his shoulder holding back the knockback from the explosive blast, he held his ground as his missile soared through the air, hoping to hit the flying fire bird and knock it down from the skies to end this fight.

Overview
*Shield Active: Overcoat (Add 10+Level (2) HP to a barrier or casing made this turn, once per turn)
*Shield Passive: Sturdy Defense (All Barriers and Casings have Undershirt if they are undamaged and have not been hit with their corresponding weakness)
*STAB: +5 to Aqua type chips
*Furnace reduces Accuracy by 10%, 20% with Fire enemies
1: Signature: Spear Shot--->PogoJack (40 Aqua, Slashing+Shot, 1TCD)
2: Signature: Energy Barrier on self (20 HP Barrier, 1 TCD) (Overcoat, +12 HP added to barrier)
3: TankCannon1Damage: 80 / 80 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: D
--->FirePhoenix (High Accuracy mode)
-Turn Splice-
After a brief exchange of lightly barbed banter between Kemix and his operator, the navi proceeded to eliminate the jackhammer virus with a swift spear throw; his aim was good and the virus was cleanly destroyed before it could launch itself at him again. Only one remained now, and the phoenix launched a fresh blast of fire down towards the navi, only for it to cascade off his reformed barrier without effect.

Kemix was able to answer in kind, but with much more power; his cannon shot knocked the phoenix from the sky as it fell to the furnace panels in the ring below, swiftly disintegrating into a smouldering pile of ash.

The area was clear now, or so it seemed, but for some reason, Kemix found that his combat senses hadn't disengaged just yet; something wasn't quite as dead as it appeared, yet.

-=Title Defence=-
ChampuChampu (Champy)

Champy viruses teleport when they attack.

Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle

HP: 60
Attack Damage/Effect: 10 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit1, Zenny
A: PING!
ChampuChampu (Champy)

Champy viruses teleport when they attack.

Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle

HP: 60
Attack Damage/Effect: 10 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit1, Zenny
B: PING!
PogoJackPogoJack (PogoJack)

A virus that looks like a green/blue/pink/red/orange/yellow/black jackhammer and moves across the net cracking the earth with its ever-activated pile-driver. Two arms with gloves hands extend up from the sides and hold its own handle. A silly face adorns the front with an angry scowl.

Area: Electown, Kotobuki Town, Netopia, NetVegas

HP: 80
Attack Damage/Effect: 10 x 2 Drop Attack + Break + Impact + Movement
Attack Accuracy: C
Attack Description: PogoJack jumps a short distance into the air and then comes down on a target, hammering them with its piledriver.
Element: Normal
Possible Rewards (Per Virus): PileDriver1, Zenny
Special: Whenever this virus moves, the next panel it lands on becomes cracked. This virus does not break cracked panels it lands on, but breaks them when it moves away.
: PING!
FirePhoenixFirePhoenix (FirePhoenix)

FirePhoenixes are medium sized birds, constantly emitting fire from their body. Despite being able to fly, they lack some of the grace other flying viruses, and have only average dodging capability. Higher versions are truer to their name, and are capable of reviving themselves. However, a Wind-type attack will blow away their ashes before they can regenerate, and if they're deleted with an Aqua attack, the ashes don't form.

Area: Hades Isle, Kotobuki Town

HP: 110
Attack Damage/Effect: 20 Fire + Wide Attack
Attack Accuracy: A
Attack Description: Launches a wide wave of fire, shaped like a bird.
Element: Fire
Possible Rewards (Per Virus): PhoenixShot1, Zenny
Special: OmniShoes
Special: Rebirth: When this virus is deleted by a non-Aqua attack, it fades to ashes, then rises from them at the end of the turn at 30 HP. This effect only works once per virus. Does not trigger if the virus was deleted by a Wind-type attack, or if a Wind-type attack is used on the ashes prior to revival.
: ASHED

-=Challenger=-
Kemix.EXE: 90Hp [Normal]

-=Terrain=-
40% Furnace
  • Fire attacks: Splash to all adjacent panels for 20% Source Damage. Does not chain across multiple Furnace panels.
  • Heat Mirage: Non-Fire Elementals get -10% Accuracy, +10% Evasion against Non-Fire Elementals.
  • Aqua attacks: Vaporize into steam, increase accuracy penalty to -20% for Non-Fire Elemental and -10% for Fire Elemental for turn after hit.
  • Changes to Metal Terrain when hit with an Aqua attack of 100 damage or greater.
  • Echolocation nullifies the effects of the steam cloud and heat mirage for the user, and Seeking just ignores it.
  • PanelShot: Imbue Fire.
[Boxing Ring]
10% Lava
  • Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
  • Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
  • PanelShot: Imbue Fire.
[Ring of Fire around Furnace]
40% Normal
  • No effects.
[Everywhere else]
5% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
[Near Kemix, where the Pogojack attacked]
5% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
[Near Kemix where the Pogojack is]

-=Objects=-
Champion Belt: 20Hp [Furnace, lying in middle of ring][Equippable]

-=Splice=-
Kemix has 3 Actions Remaining
Kemix breathed a sigh of relief, the battle was...not yet over god damn it! Looking about as he wondered what the holdup was, the fight was over. The hell's going on!? I thought I killed them all! He angrily mumbled as he tried to figure things out. Gimmie a second sweetie. I'm kinda new to all this. Ava spoke out at his grumbling, tapping away at her PET really quickly before coming up with the answer. Oh! Gotta delete these phoenixes with a water attack! Good to know for next time. Try urinating on the ashes! She spoke with a laugh. Another grumble coming from the navi, she was very likely getting some strange looks in the cafe.

One. I am pretty sure I'm not equipped for that. He spoke simply, the navi taking aim at the ashes that sat on the furnaces, taking aim as he brought his arm back as he would look on the phoenix's ashes. Two. That is absolutely DISGUSTING. He continued, his arm pulling back even further behind himself as he readied his spear, a soft rush of water enveloping the head. And third. He spoke again, throwing the aquatic spear towards the ashes without a second thought. He wanted that belt, but the lava was too much for him to traverse right now. WE. DO NOT. HAVE THOSE. CAPABILITIES. YOU HARLOT.

Overview
-Splice End-
4-6: Full Charged Shot--->Fire Phoenix ashes (40+Aqua)
A few moments of confusion were all that passed before between them Kemix and Ava worked out what needed doing. They were in mild disagreement over how it might be done, but Kemix settled the issue with enough of a water shot to hose the ashes away, preventing their rebirth. After another moment, combat disengaged properly and the navi was free to claim his rewards.

-=Title Defence=-
ChampuChampu (Champy)

Champy viruses teleport when they attack.

Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle

HP: 60
Attack Damage/Effect: 10 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit1, Zenny
A: PING!
ChampuChampu (Champy)

Champy viruses teleport when they attack.

Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle

HP: 60
Attack Damage/Effect: 10 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit1, Zenny
B: PING!
PogoJackPogoJack (PogoJack)

A virus that looks like a green/blue/pink/red/orange/yellow/black jackhammer and moves across the net cracking the earth with its ever-activated pile-driver. Two arms with gloves hands extend up from the sides and hold its own handle. A silly face adorns the front with an angry scowl.

Area: Electown, Kotobuki Town, Netopia, NetVegas

HP: 80
Attack Damage/Effect: 10 x 2 Drop Attack + Break + Impact + Movement
Attack Accuracy: C
Attack Description: PogoJack jumps a short distance into the air and then comes down on a target, hammering them with its piledriver.
Element: Normal
Possible Rewards (Per Virus): PileDriver1, Zenny
Special: Whenever this virus moves, the next panel it lands on becomes cracked. This virus does not break cracked panels it lands on, but breaks them when it moves away.
: PING!
FirePhoenixFirePhoenix (FirePhoenix)

FirePhoenixes are medium sized birds, constantly emitting fire from their body. Despite being able to fly, they lack some of the grace other flying viruses, and have only average dodging capability. Higher versions are truer to their name, and are capable of reviving themselves. However, a Wind-type attack will blow away their ashes before they can regenerate, and if they're deleted with an Aqua attack, the ashes don't form.

Area: Hades Isle, Kotobuki Town

HP: 110
Attack Damage/Effect: 20 Fire + Wide Attack
Attack Accuracy: A
Attack Description: Launches a wide wave of fire, shaped like a bird.
Element: Fire
Possible Rewards (Per Virus): PhoenixShot1, Zenny
Special: OmniShoes
Special: Rebirth: When this virus is deleted by a non-Aqua attack, it fades to ashes, then rises from them at the end of the turn at 30 HP. This effect only works once per virus. Does not trigger if the virus was deleted by a Wind-type attack, or if a Wind-type attack is used on the ashes prior to revival.
: DELETED

-=Challenger=-
Kemix.EXE: 90Hp [Normal]

-=Terrain=-
40% Furnace
  • Fire attacks: Splash to all adjacent panels for 20% Source Damage. Does not chain across multiple Furnace panels.
  • Heat Mirage: Non-Fire Elementals get -10% Accuracy, +10% Evasion against Non-Fire Elementals.
  • Aqua attacks: Vaporize into steam, increase accuracy penalty to -20% for Non-Fire Elemental and -10% for Fire Elemental for turn after hit.
  • Changes to Metal Terrain when hit with an Aqua attack of 100 damage or greater.
  • Echolocation nullifies the effects of the steam cloud and heat mirage for the user, and Seeking just ignores it.
  • PanelShot: Imbue Fire.
[Boxing Ring]
10% Lava
  • Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
  • Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
  • PanelShot: Imbue Fire.
[Ring of Fire around Furnace]
40% Normal
  • No effects.
[Everywhere else]
5% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
[Near Kemix, where the Pogojack attacked]
5% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
[Near Kemix where the Pogojack is]

-=Objects=-
Champion Belt: 20Hp [Furnace, lying in middle of ring][Equippable]

-=Battle 1, Victory!=-
Spoils: 750z, 18 BugFrags, PileDriver1Damage: 40 x 2 Melee Attack + Impact + Break + Knockback + Piledriver
Accuracy: B
Description: The Navi summons a rapidly pumping jackhammer that occupies one of their appendages. Bearing down on an immobile target will deal greater damage.
Duration: Once
Element: Null
Special: Piledriver: If the first hit connects with Knockback and the second hit also connects, the second hit deals double damage.
Trader Rank: D
, Phoenix Bounty +1
As Kemix landed the final blow, he would begin to download the reward data, some bugfrags lingered due to his inability to collect him, needed to get stronger before he could he supposed. The chip uploaded without incident and was added to Ava's catalog as he began to pour over it.

A heavy air lingered between the two before Ava finally spoke. Oh this is gonna be SO much fun! Nothing better than two clashing personalities, working together for a common goal! She spoke happily, clapping her hands in turn, smile on her face as she laughed at his prior rant. He just stayed quiet, the navi walking over towards the belt, activating the SetGrass program in "his" navicust, grass beginning to form a verdant carpet, even tangling up and draining away the lava and giving him a way to the champion belt in the middle of the furnace panels. Slowly walking over to the belt, he grabbed it in one hand, picking up the curious thing. A shrug from the giant navi as he began to wrap it around his arm like a bandana, going back over his grass path, and now off to his next fight.

(Use SetGrass near Lava/Furnace island, equip Champion Belt (20 HP) and go to Battle 2, 90 HP)
Taking his prizes, championship belt included, Kemix found fresh strength flowing into his limbs in a regular pulse as he fastened it on. It was good to be the champ, apparently.

Moving on from the boxing ring, however, the navi found himself walking down a long and winding roadway; the cooler ground was replaced by hot metal plating, but either side of it only grew worse; smouldering furnace edged the snaking road, and beyond it, burning coals. Jagged spires of metal rose up from the landscape on either side as he progressed, like great bones of some long dead adamantine beast, and intermittent gouts of fire lanced up from other gaps in the coal all around. The friendliest way seemed to be forward, along the path, but even that didn't seem overly friendly.

He'd only been walking for a short while, when Kemix found the road blocked by a trio of viruses. they were Melodies, but they didn't bear the joyful, whimsical appearance of many of their kind. These ones wore ragged belts and bandannas; one had a torn chunk missing from its stem, while another had a set of piercings adorning its. their eyes fell on the champion belt as Kemix drew near, and they began to jangle and chime in a distinctly discordant and aggressive manner, bobbing up and down like they were ready for a fight. Far above, in the middle of the soon-to-be battle field, a lone phoenix wheeled and circled on the strong heat thermals, fire trailing from its body. It gave a piercing shriek, which seemed to act as a signal to the other viruses to begin bounding forward.

-=Rowdy Notes=-
MelodyMelody (Melody)

Melody viruses move, dodge, and attack by jumping. There is no distinction between these 3 actions.

Area: ACDC, Kotobuki Town, Netopia, Dentech

HP: 80
Primary Attack Damage/Effect: 20 Null
Primary Attack Accuracy: C
Primary Attack Description: Jumps on the enemy.
Secondary Attack Damage/Effect: 10 Null x 3 attacks
Secondary Attack Accuracy: E
Secondary Attack Description: Bounces around with complete disregard for whoever or whatever is in the area. Can hit obstacles as well as enemies.
Element: None
Possible Rewards (Per Virus): Binder1, ColorBall1 (Rare), Zenny
Special: Increased evasion.
A: 80Hp [Furnace]
MelodyMelody (Melody)

Melody viruses move, dodge, and attack by jumping. There is no distinction between these 3 actions.

Area: ACDC, Kotobuki Town, Netopia, Dentech

HP: 80
Primary Attack Damage/Effect: 20 Null
Primary Attack Accuracy: C
Primary Attack Description: Jumps on the enemy.
Secondary Attack Damage/Effect: 10 Null x 3 attacks
Secondary Attack Accuracy: E
Secondary Attack Description: Bounces around with complete disregard for whoever or whatever is in the area. Can hit obstacles as well as enemies.
Element: None
Possible Rewards (Per Virus): Binder1, ColorBall1 (Rare), Zenny
Special: Increased evasion.
B: 80Hp [Metal]
MelodyMelody (Melody)

Melody viruses move, dodge, and attack by jumping. There is no distinction between these 3 actions.

Area: ACDC, Kotobuki Town, Netopia, Dentech

HP: 80
Primary Attack Damage/Effect: 20 Null
Primary Attack Accuracy: C
Primary Attack Description: Jumps on the enemy.
Secondary Attack Damage/Effect: 10 Null x 3 attacks
Secondary Attack Accuracy: E
Secondary Attack Description: Bounces around with complete disregard for whoever or whatever is in the area. Can hit obstacles as well as enemies.
Element: None
Possible Rewards (Per Virus): Binder1, ColorBall1 (Rare), Zenny
Special: Increased evasion.
C: 80Hp [Furnace]
FirePhoenixFirePhoenix (FirePhoenix)

FirePhoenixes are medium sized birds, constantly emitting fire from their body. Despite being able to fly, they lack some of the grace other flying viruses, and have only average dodging capability. Higher versions are truer to their name, and are capable of reviving themselves. However, a Wind-type attack will blow away their ashes before they can regenerate, and if they're deleted with an Aqua attack, the ashes don't form.

Area: Hades Isle, Kotobuki Town

HP: 110
Attack Damage/Effect: 20 Fire + Wide Attack
Attack Accuracy: A
Attack Description: Launches a wide wave of fire, shaped like a bird.
Element: Fire
Possible Rewards (Per Virus): PhoenixShot1, Zenny
Special: OmniShoes
Special: Rebirth: When this virus is deleted by a non-Aqua attack, it fades to ashes, then rises from them at the end of the turn at 30 HP. This effect only works once per virus. Does not trigger if the virus was deleted by a Wind-type attack, or if a Wind-type attack is used on the ashes prior to revival.
: 110Hp [High Altitude]

-=Belt-Holder=-
Kemix.Exe: 90Hp [Champion Belt equipped (20Hp): Passive 10 Strengthen][Metal]

-=Path of Steel And Might=-
20% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Long, winding pathway leading through the area]
50% Furnace
  • Fire attacks: Splash to all adjacent panels for 20% Source Damage. Does not chain across multiple Furnace panels.
  • Heat Mirage: Non-Fire Elementals get -10% Accuracy, +10% Evasion against Non-Fire Elementals.
  • Aqua attacks: Vaporize into steam, increase accuracy penalty to -20% for Non-Fire Elemental and -10% for Fire Elemental for turn after hit.
  • Changes to Metal Terrain when hit with an Aqua attack of 100 damage or greater.
  • Echolocation nullifies the effects of the steam cloud and heat mirage for the user, and Seeking just ignores it.
  • PanelShot: Imbue Fire.
[Broad sections on ether side of the main path]
30% Coal
  • Fire Elementals gain +20 Strengthen/turn, but must be allocated to Fire Element attacks only. Any Coal Strengthen vanishes after moving off of it.
  • Non-Fire Elementals get Burn (5 Fire/action for 1 turn or until cured) the turn after they come into contact with Coal Terrain.
  • 100 Damage Aqua attacks: Change terrain hit to Soil.
  • 100 Damage Fire attacks: Change terrain hit to to Lava.
  • PanelShot: Imbue Fire.
[Land beyond the metal and furnace]

-=Objects=-
Champion Belt: 20Hp [Equipped to Kemix]

-=Battle Mode=-
Extermination:
- Defeat all viruses to progress!

-=Battle 2, Start!=-
Feeling renewed vigor as he put the belt on his arm, Kemix would continue along the network, his clanking armor growing ever louder as metal clashed against metal underfoot, his body growing ever and ever hotter as the furnaces that lined across the ground...and then he was accosted by...a trio of Melody viruses...and they didn't look so great considering, must be blending in with the general "aesthetic" the area was going for today. He could feel the strength welling up within his body, flexing the champion belt that he had wrapped around his upper arm, the strengthening pulse flooding through his body as he began to go through Ava's folder, a familiar chip catching his eye. Ava. The Wideshot...please send it to me. Kemix spoke simply, the navi holding out his hand to form a new spear, the tip slowly curving outward instead of a single point like last time.

A single click from the PET, Kemix would feel a rush of water flooding his systems as he began to take simple calculations at the Melodies, knowing the "splash" distance of the chip he was given, they needed to be within a decent distance of one another to hit them all together. Channeling a small part of the strength that strengthened his resolve, Kemix's "spear" would slowly grow outwards, the tip curving further outwards until the head of his spear became a full blown scythe. Now...lets see if this works... He mumbled under his breath, his new weapon in hand, Kemix took a low stance, his arms going outward in one direction as he kneeled down to get the weapon's trajectory just right...and with a swift movement, Kemix flung the scythe he had made outwards towards the Melodies. The scythe would fly outwards, spinning about not unlike a top, water rushing across the blade as it did. Slashing through the air like a bladed boomerang, the weapon began to create a perfect blade of pressurized water, coming back to Kemix after a moment, the blade of water rushing forward immediately after coming back, the wave of water rushing through the air towards the targets, attempting to crash against the three at the same time.

Scythe back in hand, Kemix would take the chance to move, his body heavy from his own mass and armor, it wouldn't stop him from doing everything in his power to evade. Even with the sweat at his brow, Kemix quickly jumped backwards from his position, having kept crouched from his last attack, sweat dripping down heavy onto the metal paneling below him, a faint power still residing inside his body from the belt. Landing and sliding backwards ever so slightly, the navi let out a tired groan as he got back to his full height. Mouth dry from the dry heat radiating upwards between the furnaces and the coals, he grabbed one of the gourds attached to his armor, the navi tipping his head back as a rush of cool water began to flood down into his mouth and throat, perhaps Ava had a point earlier...not that he'd admit it openly right now...but as he finished his drink of nearly endless water, he could feel himself grow ever more powerful...water at his fingertips as he could feel it coursing through his body. Neat.

Gimmie the shotgun, Ava. Gonna see if I can snipe the FirePhoenix out of the sky. he finally spoke again, the navi hearing a click and data rushing to his body almost immediately. I wonder if this will work. Kemix mused as he began to download the data to his fingertips, he took "loose" aim at the FirePhoenix that flew above the vents, his hand gripping his weapon of choice tightly as it's head turned back into a singular pointed spear. Water rushing through his fingers as it began to flow like a river around the tip of his spear, Kemix would bring his arm back behind his head, watching it's flight patterns in the air before throwing the water engulfed spear up at the phoenix above him, the spear traveling like a shot from a gun, hoping to take purchase in the Phoenix's body and extinguish it's form.

Sighing out as he was unsure the viruses around him were deleted this time, the navi would take precautionary measures before hand. The bulbs embedded in his armor beginning to glow an azure hue, his body slowly becoming covered in a pair of defenses, a barrier washing across his body, as well as a small shell of casing (with an added washing of protection) would cover across his body, ready to protect and withstand damage.

Overview
*Champion Belt equipped: Free 10 Strengthen every turn
*STAB: +5 to all Aqua
*Overcoat: Add 10+Level(2) HP to a single Casing or Barrier once a turn
*Sturdy Defense: All Undamaged Barriers and Casings have Undershirt, Null this passive if their weaknesses are hit
*Furnace reduces aim by 10%, Fire viruses have an effective 20% accuracy penalty against them
1: WideShot1Damage: 70 + Wide Attack
Accuracy: A
Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Aqua
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
Trader Rank: D
--->MelodyC (main target), MelodyA and MelodyB (Splash targets) (+5 STAB, +5 Strengthen)
2: Dodge backwards
3: Signature: Gourd Drink to self (1 instance of Aqua Imbue, 1 TCD)
4: ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E
--->FirePhoenix (+5 Strengthen, Aqua Imbue)
5: Signature: Energy Case to self (20 HP Casing, 1TCD) (Overcoat Activated: +12 HP)
6: Signature: Energy Barrier to self (20 HP Barrier, 1TCD)
The challenger's trail was ready to see another rumble, and the trio of notes were bouncy and ready to go, but KLemix acted faster than any of the three. The watery scythe blade lashed out across the path, hissing steam as it went, and sliced through all three Melodies cleanly before any of them could hop out of the way. So much for that fight.

Before he could move on, another screech from the phoenix above heralded a blast of fire lancing down towards him; Kemix jumped back from it just in time and responded with an aqua-imbued blast that quenched the fire bird and knocked it from the sky in one efficient motion. Maybe he was getting the hang of this virus busting thing after all. Even if the heat was unbearable.

-=Rowdy Notes=-
MelodyMelody (Melody)

Melody viruses move, dodge, and attack by jumping. There is no distinction between these 3 actions.

Area: ACDC, Kotobuki Town, Netopia, Dentech

HP: 80
Primary Attack Damage/Effect: 20 Null
Primary Attack Accuracy: C
Primary Attack Description: Jumps on the enemy.
Secondary Attack Damage/Effect: 10 Null x 3 attacks
Secondary Attack Accuracy: E
Secondary Attack Description: Bounces around with complete disregard for whoever or whatever is in the area. Can hit obstacles as well as enemies.
Element: None
Possible Rewards (Per Virus): Binder1, ColorBall1 (Rare), Zenny
Special: Increased evasion.
A: PING!
MelodyMelody (Melody)

Melody viruses move, dodge, and attack by jumping. There is no distinction between these 3 actions.

Area: ACDC, Kotobuki Town, Netopia, Dentech

HP: 80
Primary Attack Damage/Effect: 20 Null
Primary Attack Accuracy: C
Primary Attack Description: Jumps on the enemy.
Secondary Attack Damage/Effect: 10 Null x 3 attacks
Secondary Attack Accuracy: E
Secondary Attack Description: Bounces around with complete disregard for whoever or whatever is in the area. Can hit obstacles as well as enemies.
Element: None
Possible Rewards (Per Virus): Binder1, ColorBall1 (Rare), Zenny
Special: Increased evasion.
B: PING!
MelodyMelody (Melody)

Melody viruses move, dodge, and attack by jumping. There is no distinction between these 3 actions.

Area: ACDC, Kotobuki Town, Netopia, Dentech

HP: 80
Primary Attack Damage/Effect: 20 Null
Primary Attack Accuracy: C
Primary Attack Description: Jumps on the enemy.
Secondary Attack Damage/Effect: 10 Null x 3 attacks
Secondary Attack Accuracy: E
Secondary Attack Description: Bounces around with complete disregard for whoever or whatever is in the area. Can hit obstacles as well as enemies.
Element: None
Possible Rewards (Per Virus): Binder1, ColorBall1 (Rare), Zenny
Special: Increased evasion.
C: PING!
FirePhoenixFirePhoenix (FirePhoenix)

FirePhoenixes are medium sized birds, constantly emitting fire from their body. Despite being able to fly, they lack some of the grace other flying viruses, and have only average dodging capability. Higher versions are truer to their name, and are capable of reviving themselves. However, a Wind-type attack will blow away their ashes before they can regenerate, and if they're deleted with an Aqua attack, the ashes don't form.

Area: Hades Isle, Kotobuki Town

HP: 110
Attack Damage/Effect: 20 Fire + Wide Attack
Attack Accuracy: A
Attack Description: Launches a wide wave of fire, shaped like a bird.
Element: Fire
Possible Rewards (Per Virus): PhoenixShot1, Zenny
Special: OmniShoes
Special: Rebirth: When this virus is deleted by a non-Aqua attack, it fades to ashes, then rises from them at the end of the turn at 30 HP. This effect only works once per virus. Does not trigger if the virus was deleted by a Wind-type attack, or if a Wind-type attack is used on the ashes prior to revival.
: PING!

-=Belt-Holder=-
Kemix.Exe: 90Hp [Champion Belt equipped (20Hp): Passive 10 Strengthen][Metal]

-=Path of Steel And Might=-
20% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Long, winding pathway leading through the area]
50% Furnace
  • Fire attacks: Splash to all adjacent panels for 20% Source Damage. Does not chain across multiple Furnace panels.
  • Heat Mirage: Non-Fire Elementals get -10% Accuracy, +10% Evasion against Non-Fire Elementals.
  • Aqua attacks: Vaporize into steam, increase accuracy penalty to -20% for Non-Fire Elemental and -10% for Fire Elemental for turn after hit.
  • Changes to Metal Terrain when hit with an Aqua attack of 100 damage or greater.
  • Echolocation nullifies the effects of the steam cloud and heat mirage for the user, and Seeking just ignores it.
  • PanelShot: Imbue Fire.
[Broad sections on ether side of the main path]
30% Coal
  • Fire Elementals gain +20 Strengthen/turn, but must be allocated to Fire Element attacks only. Any Coal Strengthen vanishes after moving off of it.
  • Non-Fire Elementals get Burn (5 Fire/action for 1 turn or until cured) the turn after they come into contact with Coal Terrain.
  • 100 Damage Aqua attacks: Change terrain hit to Soil.
  • 100 Damage Fire attacks: Change terrain hit to to Lava.
  • PanelShot: Imbue Fire.
[Land beyond the metal and furnace]

-=Objects=-
Champion Belt: 20Hp [Equipped to Kemix]

-=Battle 2, Victory!=-
Spoils: 1000z, ColorBall1Damage: 40 + Rebound(4)
Accuracy: C
Description: Throws a bouncy rubber ball that can repeatedly rebound off enemies and objects.
Duration: Once
Element: Null
Special: Rebound(4): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked four additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.
Trader Rank: D
, 20BugFrags, Phoenix Bounty +1
Sighing out contently, Kemix could certainly see himself getting better at this...those defenses were certainly unnecessary, but he was doing well after seven years of relative inactivity. The belt still tightly upon his arm (even if it felt somewhat flimsy to the touch) Kemix would continue on without a word, Ava giving him some claps in the background at his untouched victory.

(Battle 3, 90 HP, FirePhoenix bounty)
Keeping the belt affixed to his arm, Kemix went along the path through the Kotobuki network, before being stopped briefly by a piercing howl. In front of him, a small ledge presented itself at about his height, on top of which stood a large, brightly burning Spikey virus. Around its front, a moat of molten paneling glowed bright red, with vents of hot gas hissing out on either side of the ledge. The Spikey's howl was followed up by the screeches of a pair of FirePhoenixes, both of them hovering right above the gas vents. Around the whole setup, a sparse, dry grass grew, ending at about where Kemix currently stood. The Spikey turned its gaze down towards Kemix, its eyes revealing motes of fire instead of the usual eyeballs, as it issued a howl of challenge at him.

-- Viruses --
FirePhoenixFirePhoenix (FirePhoenix)

FirePhoenixes are medium sized birds, constantly emitting fire from their body. Despite being able to fly, they lack some of the grace other flying viruses, and have only average dodging capability. Higher versions are truer to their name, and are capable of reviving themselves. However, a Wind-type attack will blow away their ashes before they can regenerate, and if they're deleted with an Aqua attack, the ashes don't form.

Area: Hades Isle, Kotobuki Town

HP: 110
Attack Damage/Effect: 20 Fire + Wide Attack
Attack Accuracy: A
Attack Description: Launches a wide wave of fire, shaped like a bird.
Element: Fire
Possible Rewards (Per Virus): PhoenixShot1, Zenny
Special: OmniShoes
Special: Rebirth: When this virus is deleted by a non-Aqua attack, it fades to ashes, then rises from them at the end of the turn at 30 HP. This effect only works once per virus. Does not trigger if the virus was deleted by a Wind-type attack, or if a Wind-type attack is used on the ashes prior to revival.
A: 110 HP (High Alt, above left Furnace vent)
FirePhoenixFirePhoenix (FirePhoenix)

FirePhoenixes are medium sized birds, constantly emitting fire from their body. Despite being able to fly, they lack some of the grace other flying viruses, and have only average dodging capability. Higher versions are truer to their name, and are capable of reviving themselves. However, a Wind-type attack will blow away their ashes before they can regenerate, and if they're deleted with an Aqua attack, the ashes don't form.

Area: Hades Isle, Kotobuki Town

HP: 110
Attack Damage/Effect: 20 Fire + Wide Attack
Attack Accuracy: A
Attack Description: Launches a wide wave of fire, shaped like a bird.
Element: Fire
Possible Rewards (Per Virus): PhoenixShot1, Zenny
Special: OmniShoes
Special: Rebirth: When this virus is deleted by a non-Aqua attack, it fades to ashes, then rises from them at the end of the turn at 30 HP. This effect only works once per virus. Does not trigger if the virus was deleted by a Wind-type attack, or if a Wind-type attack is used on the ashes prior to revival.
B: 110 HP (High Alt, above right Furnace vent)
AlphaSpikey V1AlphaSpikey V1 (AlphaSpikey)

AlphaSpikeys are a combination of the Spikey, Dragrin, and Armadill viruses. They appear to be larger than normal Spikeys wreathed in flame with the ability to roll up into a ball and shred along the ground as a fireball.

Area: All

HP: 310
Element: Fire

Primary Attack Damage/Effect: 5 Fire + SeriesSpread x 4 Shots
Primary Attack Accuracy: A
Primary Attack Description: Attacks with HeatShot, then Heat-V, then HeatSide, and finally HeatCross.

Secondary Attack Damage/Effect: 20 Fire + Seeking + Nova2
Secondary Attack Accuracy: B
Secondary Attack Description: Roars, releasing a rage-driven blast of fire in all directions.

Tertiary Attack Damage/Effect: 20 Fire + Impact + Slashing + LineAttack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Curls up into a fireball, and shreds along the ground at high speed, rolling over all who stand before it until it reaches its intended target. When it does, it uncurls into a sudden pounce attack.

Special: Improved Pack Tactics: Same as Pack Tactics, but the bonuses are doubled. Works with both Spikey and AlphaSpikey viruses.
-- AlphaSpikey are immune to the attacks of Spikey and AlphaSpikey viruses.

Possible Rewards (Per Virus): Heatshot, HeatBody1, IronShell1, Fire+30, Burner, Zenny
: 310 HP (In front, top of Grass slope)

-- Navis --
Kemix.EXE: 90 HP [Champion Belt equipped (20Hp): Passive 10 Strengthen][Normal]

-- Terrain --
30% Lava
  • Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
  • Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
  • PanelShot: Imbue Fire.
(Forming a semicircular moat in front of ramp, above a couple feet wide)
15% Normal
  • No effects.
(In front of Lava)
45% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.
(A ramp rising up to about Kemix's height, starting further back)
10% Furnace
  • Fire attacks: Splash to all adjacent panels for 20% Source Damage. Does not chain across multiple Furnace panels.
  • Heat Mirage: Non-Fire Elementals get -10% Accuracy, +10% Evasion against Non-Fire Elementals.
  • Aqua attacks: Vaporize into steam, increase accuracy penalty to -20% for Non-Fire Elemental and -10% for Fire Elemental for turn after hit.
  • Changes to Metal Terrain when hit with an Aqua attack of 100 damage or greater.
  • Echolocation nullifies the effects of the steam cloud and heat mirage for the user, and Seeking just ignores it.
  • PanelShot: Imbue Fire.
(Two small vents in the Lava moat, to the left and right of the ramp)

-- Elite Battle Mode: Defeat the AlphaSpikey! --
-- Battle 3, Start!! --