Accuracy: B
Description: A wall of fire erupts from the ground, burning up to 3 targets.
Duration: Once
Element: Fire
Trader Rank: C, Sunshine80 + Blind + Beam Attack +80 damage to Non-Elemental targets
Accuracy: A
Description: A sphere resembling the sun appears high above the user, then releases a ray of sun light at a target designated by the user. The beam passes through everything in its path, causing great damage and blinding all it hits as it smashes through everything in a straight line. Rare
Duration: Once
Element: Null
Trader Rank: C, and Counter2Damage: (1-Hit I-Field) + (Counter(110 + Impact + Break): On-Hit)
Accuracy: S Block, A Return
Description: Defends against one attack, teleports to enemy, and strikes with Gutpunch. Impacting. Breaking.
Duration: Once
Element: Null
Special: I-Field is pierced by Impact, Counter is negated by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C" he ordered of Mazer, who still-begrudgingly complied by slotting in each of the three chips in quick succession.
The first was a rare "reload" of the launcher that had still manifested over his right arm and hand. The quartet of small cylinders began to glow a vibrant orange once more, as if they were heating up a new volatile payload for the fresh rocket in its single-tubed launcher. While the cylinders heated up and subsequently injected the glowing data into the warhead, Mach aimed the launcher towards his intended targets. He tried to find a point equidistant between the gunner Mettool and the possibly fleeing Arachy, but without the PMD in the line of fire.
If Mach found a satisfactory point, he put his crosshairs on said point and fired. The rocket was in truth slightly shorter than the last, but it was moving at such a high speed, your normal observer wouldn't have noticed the difference. What they would notice; however, was significantly shorter, albeit still towering, swath of flame that burst upward from the ground almost immediately after impact. With any luck, Mach would've given both viruses a significant roasting.
Mach silently "tagged out" with Shrike, and suddenly peeled off with Decoys in tow and left Shrike to its own devices. The small SP didn't follow up with its own missile barrage; it instead focused its iris around its green-then-vibrant red pupil while it glared at the Arachy. With little warning, a perfectly straight line in the sky between the SP and where it aimed lit up in a bright ray of orange and crimson as the "air" was briefly superheated to the point of glowing. It intended to finish the job of the incendiary rocket, by lancing a molten hole through the virus, or simply set it alight like an insect under a magnifying glass.
The beam didn't last long, but Shrike added one last pulse of energy, briefly causing the beam to stop its rapid shrinking in width and increase its burn time. Meanwhile, Mach prepared a beam of his own. It was coincidental that he again used a beam attack at nearly the same time as his SP, but the Metool and its near-impervious defense was a tough nut to crack, but the rapidly swelling miniature star (and the energy it contained) was the perfect counter. The star eventually formed an orb about the size of a beach ball, then sent a blinding white beam of light surging towards the Metool. Even if it attempted to hide, not even its armored helmet could shield it from the blinding sunshine.
The ray too didn't last long, and eventually left little more than a hair-thin trail of smouldering data. Mach's armor no longer cast a long, jagged shadow over the ground in the star's absence, but he was then sporting a massive, armored right arm and fist in place of the rocket launcher. His heavy, mechanical fingers chirped and ground against each other as they tightened into a veritable wrecking ball of a fist, ready to deliver a crushing haymaker upon anything that attacked.
He hadn't taken any damage thus far, but just in case the pair of remaining viruses landed hits in the meantime, Mach activated his burst healing program. His armor was rapidly flooded in quick-healing and quick-drying recovery data, while also seeping into his prosthetics to re-energize and repair any damage sustained.
ACTIONS: Passive Haste, Accuracy Enhancement, Status Cure, Dodge x2, Decoy x2
M3. FlameLine2Damage: 120 + Ground Attack + Wide Attack
Accuracy: B
Description: A wall of fire erupts from the ground, burning up to 3 targets.
Duration: Once
Element: Fire
Trader Rank: C Arachy, NeoMetool3
-Passive Dodge- [+Scramble]
S2. Optic Blast: Arachy (80dmg Fire + Break + Blind + 4TCD)
S3. Attack: Arachy (30dmg Fire + Disarm)
M4. Sunshine80 + Blind + Beam Attack +80 damage to Non-Elemental targets
Accuracy: A
Description: A sphere resembling the sun appears high above the user, then releases a ray of sun light at a target designated by the user. The beam passes through everything in its path, causing great damage and blinding all it hits as it smashes through everything in a straight line. Rare
Duration: Once
Element: Null
Trader Rank: C: NeoMetool3
M5. Counter2Damage: (1-Hit I-Field) + (Counter(110 + Impact + Break): On-Hit)
Accuracy: S Block, A Return
Description: Defends against one attack, teleports to enemy, and strikes with Gutpunch. Impacting. Breaking.
Duration: Once
Element: Null
Special: I-Field is pierced by Impact, Counter is negated by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C
M6. Auto-Injectors: MachMan (Heal 135 + 5TCD)
DecoyA & B: Flank MachMan's right and left sides respectively
Accuracy: B
Description: A wall of fire erupts from the ground, burning up to 3 targets.
Duration: Once
Element: Fire
Trader Rank: C Arachy, NeoMetool3
-Passive Dodge- [+Scramble]
S2. Optic Blast: Arachy (80dmg Fire + Break + Blind + 4TCD)
S3. Attack: Arachy (30dmg Fire + Disarm)
M4. Sunshine80 + Blind + Beam Attack +80 damage to Non-Elemental targets
Accuracy: A
Description: A sphere resembling the sun appears high above the user, then releases a ray of sun light at a target designated by the user. The beam passes through everything in its path, causing great damage and blinding all it hits as it smashes through everything in a straight line. Rare
Duration: Once
Element: Null
Trader Rank: C: NeoMetool3
M5. Counter2Damage: (1-Hit I-Field) + (Counter(110 + Impact + Break): On-Hit)
Accuracy: S Block, A Return
Description: Defends against one attack, teleports to enemy, and strikes with Gutpunch. Impacting. Breaking.
Duration: Once
Element: Null
Special: I-Field is pierced by Impact, Counter is negated by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C
M6. Auto-Injectors: MachMan (Heal 135 + 5TCD)
DecoyA & B: Flank MachMan's right and left sides respectively
If MachMan and his SP were successful in wiping the battlefield clean of viruses while keeping the PMD intact, Mach made a gradual, cautious dive towards the floating purple polygon. He paused a couple feet nearby and several inches above the muddy ground, then activated one of his remaining Untrap Subchips. After the shifting grid did its still not-fully-understood... thing... Mach reached out to open the theoretically "safe" mystery data ((Use Untrap [now 2 remaining], then Open PMD))