Chip Calibration

Ragged as Delta might be, the Alph Spikey was doing worse. Panting and salivating fire, it roared one more time, then curled up one more time, tearing its way towards Delta in a dervish of fire. The attack was wilder, and more out of control as it bore down on him, and the navi was ready for its assault. The beat uncurled to land before him, snapping and biting with gouts of flame, but Delta managed to weave in around the attacks and deliver a quick and decisive strike with his sword. The Spikey staggered to one side, then collapsed with a last snarl of dying rage, before its data-leaking wounds sapped the last of its strength and it stilled, beginning to break down into loose data.

Further off, the one remaining virus paused in its tracks, taking in the scene, and the victorious navi at its centre, then promptly turned in place and retreated as fat as its tank treads could take it. An unexpectedly tight battle, but at the end of it Delta had won through, and was able to claim a well earned reward, along with some slightly less common data from the felled metavirus.

-=Viruses=-
AlphaSpikey V1AlphaSpikey V1 (AlphaSpikey)

AlphaSpikeys are a combination of the Spikey, Dragrin, and Armadill viruses. They appear to be larger than normal Spikeys wreathed in flame with the ability to roll up into a ball and shred along the ground as a fireball.

Area: All

HP: 310
Element: Fire

Primary Attack Damage/Effect: 5 Fire + SeriesSpread x 4 Shots
Primary Attack Accuracy: A
Primary Attack Description: Attacks with HeatShot, then Heat-V, then HeatSide, and finally HeatCross.

Secondary Attack Damage/Effect: 20 Fire + Seeking + Nova2
Secondary Attack Accuracy: B
Secondary Attack Description: Roars, releasing a rage-driven blast of fire in all directions.

Tertiary Attack Damage/Effect: 20 Fire + Impact + Slashing + LineAttack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Curls up into a fireball, and shreds along the ground at high speed, rolling over all who stand before it until it reaches its intended target. When it does, it uncurls into a sudden pounce attack.

Special: Improved Pack Tactics: Same as Pack Tactics, but the bonuses are doubled. Works with both Spikey and AlphaSpikey viruses.
-- AlphaSpikey are immune to the attacks of Spikey and AlphaSpikey viruses.

Possible Rewards (Per Virus): Heatshot, HotBody1, IronShell1, Fire+30, Burner, Zenny
: DELETED
CatackCatack (Catack)

Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.

Area: SciLab, Electown, Dentech, Beach, Hades Isle

HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow
: FLED
GunnerGunner (Gunner)

Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.

Area: SciLab, Kotobuki Town, Dentech

HP: 60
Primary Attack Damage/Effect: 5 Null + Spay Fire x 9 Shots
Primary Attack Accuracy: E
Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
Secondary Attack Damage/Effect: 5 Null + Spread1 x 3 Shots
Secondary Attack Accuracy: A
Secondary Attack Description: Targets and enemy and attacks with Vulcan.
Element: None
Possible Rewards (Per Virus): Vulcan1, MachineGun1, Zenny
Special: Immobile.
: DELETED

-=Navis=-
Delta.EXE: 60Hp (In the North-west, near Pillar C) (Solar)

-=Terrain=- (Small enough that one movement can get from one side of the field to the other)
40% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
(The Southern half of the field)
35% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
(The Northern half of the field)
10% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
(behind Delta, where the Catack blast hit)
10% Glass
  • Slip Effect: -10% Accuracy, -10% Evasion to all.
  • Non-Ice Aqua attacks causes it to be Wet, doubles slip effect for Non-Aqua Elementals for 1 turn. Wet can expire early with Fire attacks. Can cause slippage for poor RP or heavy impacts on Non-Aqua Elementals, 1-2 actions to recover.
  • 200 Damage attacks: Change terrain hit to Broken. Damage threshold cut in half for Ground, Break, and Impact, to a minimum threshold of 25 when all 3 are present. Null 25 + Slashing + Nova 2 per panel broken, up to 200 (8 panels).
  • Burrow: Change terrain to Broken, 50 Null + Slashing to burrower, Null 25 + Slashing + Nova2 to surroundings.
  • PanelShot: Spread1.
(As a "killzone" between the two halves of the field)
5% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
(A section of the cracked terrain that fell in after delta crossed it)

-=Objects=-
Metal Pillar A: 40 HP (MetalBody) (In the south-eastern corner of the field) (Metal)
Metal Pillar B: 40 HP (Metalbody) (In the south-western corner of the field) (Metal)
Metal Pillar C: 40 HP (Metalbody) (In the north-western corner of the field) (Solar)
Metal Pillar D: 40 HP (Metalbody) (In the north-eastern corner of the field) (Solar)

-=Battle 3, Victory!=-
Spoils: 900z, Fire+30Status: Fire Element UP 30, Stackable
Accuracy: S
Description: Adds 30 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Fire
Trader Rank: C
, 21 BugFrags
((Get: Fire+30Status: Fire Element UP 30, Stackable
Accuracy: S
Description: Adds 30 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Fire
Trader Rank: C
: Fire Element UP 30, Stackable (Acc: S), 900 Zenny))
((3620z -> 4520z))

Delta winced as he collected the rewards from the fight. "Henry, what's the status on my repair system?"

His NetOp took a moment to respond, "I have things working again, but...maybe we should call it a day? That fight nearly went badly, We could grab an upgrade and some subchips before...

"I'll be fine, I'm not that hurt." Delta interrupted, beginning to scan the area around the battlefield for other viruses.

Henry took the pause as a cue to continue speaking, "About the repair system...I don't know exactly what happened, but I couldn't get it to run exactly as it was...you're going to need to actively use it, rather than just letting it passively heal you."

Delta seemed unperturbed by this revalation. "Even without healing, I think that I'm good for at least one more fight. Let's give the new system a test drive, shall we?"

"...If you insist. We need to see how it works anyway."

((The answer lies in the heart of Battle 4!))
Victorious and undaunted, Delta insisted on pressing on just a little further to get the feel for his new system updates, and explored deeper into the less-travelled areas of the SciLab network. His search for something to engage led him into some of the dingier alleys that saw less traffic, and it wasn't long before network areas that were less cared for began to come to light.

One particular alleyway between two high-rise towers, promised the conflict that Delta was seeking; just ahead of him, hemmed into by the alley walls, a series of piles of discarded junk data were being picked over by a scattering of scavenger viruses, and just behind, twinkling near the top of a particularly large pile of junk, the promise of valuable data in the form of a glowing green crystal.

To his left, a pair of insect-like magneakers chittered amongst themselves and picked at a data pile, but looked up first as Delta entered the alley way. Their wings buzzed and flickered as they turned to face the threat encroaching upon their scraps. Further squeaks and viral chattered answered as three ratty viruses poked their own heads up from behind some of the other piles of junk.

-=Viruses=-
MagneakerMagneaker (Magneaker)

Magneaker viruses move and dodge slowly. Magneakers attack by launching MagBombs by default. When there is a stunned enemy on the field, however, they will instead charge at the stunned opponent with surprising speed. They are quick to react to the presence of stunned enemies, and execute this attack with very little delay. The DashAttack counts as a dodge against opponents attacking from any angle except dead-on or from directly behind the Magneaker. Magneakers do not charge at un-stunned enemies, unless there is a stunned target in-line with them. Magneakers have Omnishoes while executing a charge attack.

Area: Electown, Dentech, SciLab

HP: 70
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Blast 2
Primary Attack Accuracy: D
Primary Attack Description: Fires an EMP bomb that stuns the enemy.
Secondary Attack Damage/Effect: 10 Elec + Impact + Piercing + Stopped by Object
Secondary Attack Accuracy: B
Secondary Attack Description: When an enemy on the field is stunned, this virus will spin around to face them, and immediately fly at them at high speed for an opportunistic body-slam attack.
Element: Elec
Possible Rewards (Per Virus): MagBomb1, Zenny
Special: Stopped by Object: Attack ceases execution when blocked by an Object. Attacks with this attribute also do not damage objects.
A: 70Hp [Normal] (By refuse Pile A)
MagneakerMagneaker (Magneaker)

Magneaker viruses move and dodge slowly. Magneakers attack by launching MagBombs by default. When there is a stunned enemy on the field, however, they will instead charge at the stunned opponent with surprising speed. They are quick to react to the presence of stunned enemies, and execute this attack with very little delay. The DashAttack counts as a dodge against opponents attacking from any angle except dead-on or from directly behind the Magneaker. Magneakers do not charge at un-stunned enemies, unless there is a stunned target in-line with them. Magneakers have Omnishoes while executing a charge attack.

Area: Electown, Dentech, SciLab

HP: 70
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Blast 2
Primary Attack Accuracy: D
Primary Attack Description: Fires an EMP bomb that stuns the enemy.
Secondary Attack Damage/Effect: 10 Elec + Impact + Piercing + Stopped by Object
Secondary Attack Accuracy: B
Secondary Attack Description: When an enemy on the field is stunned, this virus will spin around to face them, and immediately fly at them at high speed for an opportunistic body-slam attack.
Element: Elec
Possible Rewards (Per Virus): MagBomb1, Zenny
Special: Stopped by Object: Attack ceases execution when blocked by an Object. Attacks with this attribute also do not damage objects.
B: 70Hp [Normal] (By refuse Pile A)
RattyRatty (Ratty)

Area: SciLab, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton1, Zenny
Special: Gains one free dodge at 30 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 30 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality.
A: 60Hp [Solar] (Behind Refuse Pile B)
RattyRatty (Ratty)

Area: SciLab, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton1, Zenny
Special: Gains one free dodge at 30 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 30 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality.
B: 60Hp [Normal] (By Refuse Pile C)
RattyRatty (Ratty)

Area: SciLab, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton1, Zenny
Special: Gains one free dodge at 30 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 30 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality.
C: 60Hp [Normal] (By Refuse Pile C)

-=Navis=-
Delta.EXE: 60Hp [Normal]

-=Terrain=-
50% Normal
  • No effects.
(Most of the space)
30% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
(Three squares, one to either side of Delta's position, and one at the far end of the area, under the big pile)
20% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
(Two narrow strips leading towards the central metal section)

-=Objects=-
Refuse Pile A: 30Hp [Metal] (To Delta's right and a little forward)
Refuse Pile B: 30Hp [Normal] (Just in front of Delta)
Refuse Pile C: 30Hp [Metal] (To Delta's left and a little forward)
Large Refuse Pile: ??? [Metal] (Front and centre, about 1 movement away from Delta, behind Pile B)
GMD: 25Hp [Normal] (Half buried near the top of the large refuse pile)

-=Battle 4, Start!=-
The familiar weight of his shield program settled onto Delta's arm as he activated the defensive program. At the same time, his netop spoke, "Okay, so the self-repair system works more like your rocket now. It needs time to cool down between uses, but you'll get more of an effect when you use it."

"Excellent." With that, Delta activated the repair system, creating an emergency medical kit. Opening the kit, he grabbed some bandages and began to unwind them- at which point the entire kit, bandages and all, vanished as Delta's injuries were repaired.

Already aware of his risky position against the viruses, Delta stood and began moving to avoid attacks. Fortunately for the navi, Henry had already sent two chips. Raising his buster, Delta fired, launching a blast that swiftly expanded into a wide blade of energy towards the insectoid viruses.

Once again dodging, the navi examined his second chip. After a moment's thought, he activated it, summoning a turret onto the field. The weapons platform promptly opened fired upon the ratty viruses, sending a barrage of spikes downrange towards the unfortunate rodents.

Turn Summary
1. Shield
2. Combat Medikit - 60 Heal @ Self
3. Dodge
4. WideShot1Damage: 70 + Wide Attack
Accuracy: A
Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Aqua
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
Trader Rank: D
: 70 + Wide Attack (Acc: A) @ Magneaker A, Magneaker B
5. Dodge
6. Needler1HP: 60
Properties: Normal, Mobile
Object Damage: 60 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 30 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: D
: 60HP Mobile Floating Object: 30 x 2 Hits x 3 Targets (Acc: A)
Needler Action: Fire @ Ratty A, Ratty B, Ratty C
Status:
HP: 120/140 {Right Arm: Shield [%]}
Variable (Buff {Lvl+10 Strengthen}/Debuff {Turn strengthen into attack reduction for enemies})
Rocket Launcher: [READY]
Combat Medikit: [__]
Chips used: WideShot1, Needler1
Needler1HP: 60
Properties: Normal, Mobile
Object Damage: 60 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 30 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: D
: 60HP Mobile Floating Object: 30 x 2 Hits x 3 Targets (Acc: A): 60 HP
Quick to set up his only defense, it turned out Delta would was right on the money with that needed defense as a Magneaker would quickly fire a bomb his way with a puff of air, a metal crackling bomb flung haphazardly towards him and missing quite definitively as it landed far beyond his position, whist one of the Ratties would quickly shoot a bomb out in turn, but the tracking bomb went wide of it's inital target, but wasn't done just yet as it would make a turn around soon.

With Delta quickly patching himself up and getting some extra endurance under his belt, the two other ratties would make sure to send out a duo of bombs at the solo navi, one just missing him as it was passed by him and beginning to turn around for a second shot at the navi, the other would blow up right in his face, but just barely blocked by his shield, leading to it crumpling under the blast and shrouding him in smoke briefly.

The Magneakers would wait as the smoke cleared from the blast, but, would quickly get a blast of highly pressurized water shot at them, one dodging out of the way as the other would be blasted out of existence (70) and deleting the junk pile. As the Ratties watched on, they would begin to fire at him again, one after another...and the bombs honed straight in on him, one after another, but by some amount of dumb luck, he managed to avoid getting clipped by them, between one missing and the other two...this time blowing up in his face...and sending him right back to where he was at the start (30x2). Delta would make sure to summon some help in the form of a Needler, the weapons platform shooting a spray of needles at the trio of Ratties and managed to tag two of them twice, sending them to hell where they seemingly belonged (30x2, 30x2), while missing the last entirely...it was down to the wire for the viruses...and thankfully with the destruction of two Ratty viruses, two of the bombs would defuse entirely, but there was still one headed right for his ass.

-=Viruses=-
MagneakerMagneaker (Magneaker)

Magneaker viruses move and dodge slowly. Magneakers attack by launching MagBombs by default. When there is a stunned enemy on the field, however, they will instead charge at the stunned opponent with surprising speed. They are quick to react to the presence of stunned enemies, and execute this attack with very little delay. The DashAttack counts as a dodge against opponents attacking from any angle except dead-on or from directly behind the Magneaker. Magneakers do not charge at un-stunned enemies, unless there is a stunned target in-line with them. Magneakers have Omnishoes while executing a charge attack.

Area: Electown, Dentech, SciLab

HP: 70
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Blast 2
Primary Attack Accuracy: D
Primary Attack Description: Fires an EMP bomb that stuns the enemy.
Secondary Attack Damage/Effect: 10 Elec + Impact + Piercing + Stopped by Object
Secondary Attack Accuracy: B
Secondary Attack Description: When an enemy on the field is stunned, this virus will spin around to face them, and immediately fly at them at high speed for an opportunistic body-slam attack.
Element: Elec
Possible Rewards (Per Virus): MagBomb1, Zenny
Special: Stopped by Object: Attack ceases execution when blocked by an Object. Attacks with this attribute also do not damage objects.
A: 70Hp [Normal] (By where refuse Pile A was at)
MagneakerMagneaker (Magneaker)

Magneaker viruses move and dodge slowly. Magneakers attack by launching MagBombs by default. When there is a stunned enemy on the field, however, they will instead charge at the stunned opponent with surprising speed. They are quick to react to the presence of stunned enemies, and execute this attack with very little delay. The DashAttack counts as a dodge against opponents attacking from any angle except dead-on or from directly behind the Magneaker. Magneakers do not charge at un-stunned enemies, unless there is a stunned target in-line with them. Magneakers have Omnishoes while executing a charge attack.

Area: Electown, Dentech, SciLab

HP: 70
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Blast 2
Primary Attack Accuracy: D
Primary Attack Description: Fires an EMP bomb that stuns the enemy.
Secondary Attack Damage/Effect: 10 Elec + Impact + Piercing + Stopped by Object
Secondary Attack Accuracy: B
Secondary Attack Description: When an enemy on the field is stunned, this virus will spin around to face them, and immediately fly at them at high speed for an opportunistic body-slam attack.
Element: Elec
Possible Rewards (Per Virus): MagBomb1, Zenny
Special: Stopped by Object: Attack ceases execution when blocked by an Object. Attacks with this attribute also do not damage objects.
B: DELETED (PING)
RattyRatty (Ratty)

Area: SciLab, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton1, Zenny
Special: Gains one free dodge at 30 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 30 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality.
A: 60Hp [Solar] (Around where Refuse Pile B is at)
RattyRatty (Ratty)

Area: SciLab, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton1, Zenny
Special: Gains one free dodge at 30 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 30 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality.
B: DELETED (PING)
RattyRatty (Ratty)

Area: SciLab, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton1, Zenny
Special: Gains one free dodge at 30 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 30 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality.
C: DEELTED (PING)

-=Navis=-
Delta.EXE: 60Hp [Normal]
Needler1: 60 Hp [Metal]

-=Terrain=-
50% Normal
  • No effects.
(Most of the space)
30% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
(Three squares, one to either side of Delta's position, and one at the far end of the area, under the big pile)
20% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
(Two narrow strips leading towards the central metal section)

-=Objects=-
Refuse Pile A: DELETED
Refuse Pile B: 30Hp [Normal] (Just in front of Delta)
Refuse Pile C: 30Hp [Metal] (To Delta's left and a little forward)
Large Refuse Pile: ??? [Metal] (Front and centre, about 1 movement away from Delta, behind Pile B)
GMD: 25Hp [Normal] (Half buried near the top of the large refuse pile)
Ratton A: 30 HP (Homing on Delta, coming for a second attack)
((What's with the pings?))

Delta turned, opening fire with his buster at the bomb that was still tracking him along the ground. At the same time, his turret fired on the remaining viruses.

Returning his attention to said viruses, Delta felt the weight of his rocket launcher settle into place as he formed the weapon, taking aim at the magnetic grasshopper. Firing at the virus, the navi swiftly activated his shield, the defensive program taking form to block an incoming attack, even as he addressed Henry, "Okay, what have you got for me?"

"Candle, battlechip in. Cannon, battlechip in."

Stepping out of the path of an attack, Delta activated the candle chip, causing a giant candle to form on his side of the field. Without missing a beat, the navi then brought up his buster and fired, sending the blast of the cannon battlechip downrange towards the Ratty (or whatever had survived his barrage so far at least).

Turn Summary
1. Buster Shot: 20 x 2 @ Ratton A
*. Needler1HP: 60
Properties: Normal, Mobile
Object Damage: 60 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 30 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: D
: 60HP Mobile Floating Object: 30 x 2 Hits x 3 Targets (Acc: A) @ Magneaker A, Ratty A
2. Rocket Launcher: 100 + Break, Shot (Acc A) @ Magneaker A
3. Shield
4. Dodge
5. Candle1HP: 100
Properties: Anchored, HeatBody
Object Damage: 100 Fire + Impact
Damage Method: Telekinesis
Healing Effect: Regen 5 + To-All-Clause (Allies)
Accuracy: S
Description: Creates a healing candle in your area.
Duration: 3 turns or until destroyed.
Element: Fire
Special: HeatBody: Immune to Fire damage.
Trader Rank: D
: 100HP Anchored HeatBody Object, 3-Turn: Regen5 + To-All-Ally (Acc: S)
6. CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E
: 60 + Knockback (Acc: A) @ Ratty A
Status:
HP: 60/140 {Right Arm: Shield [%]}
Variable (Buff {Lvl+10 Strengthen}/Debuff {Turn strengthen into attack reduction for enemies})
Rocket Launcher: [___]
Combat Medikit: [#_]
Chips used: WideShot1, Needler1, Candle, Cannon
Needler1HP: 60
Properties: Normal, Mobile
Object Damage: 60 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 30 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: D
: 60HP Mobile Floating Object: 30 x 2 Hits x 3 Targets (Acc: A): 60 HP
((The 'Ping' is our way of denoting an exact delete; it's a minor hat tip to the game series, where a little sound would play on perfect deletes. If you delete a virus with exact damage (i.e. dealing exactly 30 damage to a target that has 30hp left), you get a small bonus of extra bugfrags.))

Two quick shots from his buster let Delta take care of the remaining ratton missile still skittering between the junk piles towards him, while his needle turret continued to lay down fire with precision accuracy. The final ratty was pinned by two shots and deleted, while the Magneaker was winged by one of the shots as it attempted to pepper Delta with another stun bomb. Thrown off by the needler's dart, the bomb sailed wide and exploded with a crackle of static, off to Delta's right, giving the navi a clear shot to finish the battle with his rocket launcher. In the screen created by the weapon's smoke, Delta prepared other defences just in case, but by the time it cleared away he could see that further action wasn't needed for now; the battle was won.

All that was left was to claim his spoils, as the viruses broken down into salvageable zenny, and one of the neakers left behind something that cold be converted into chip data. There was also the green crystal, nestled near the top of the largest refuse pile, even if climbing up to it seemed like it might be a bit unstable.

-=Viruses=-
MagneakerMagneaker (Magneaker)

Magneaker viruses move and dodge slowly. Magneakers attack by launching MagBombs by default. When there is a stunned enemy on the field, however, they will instead charge at the stunned opponent with surprising speed. They are quick to react to the presence of stunned enemies, and execute this attack with very little delay. The DashAttack counts as a dodge against opponents attacking from any angle except dead-on or from directly behind the Magneaker. Magneakers do not charge at un-stunned enemies, unless there is a stunned target in-line with them. Magneakers have Omnishoes while executing a charge attack.

Area: Electown, Dentech, SciLab

HP: 70
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Blast 2
Primary Attack Accuracy: D
Primary Attack Description: Fires an EMP bomb that stuns the enemy.
Secondary Attack Damage/Effect: 10 Elec + Impact + Piercing + Stopped by Object
Secondary Attack Accuracy: B
Secondary Attack Description: When an enemy on the field is stunned, this virus will spin around to face them, and immediately fly at them at high speed for an opportunistic body-slam attack.
Element: Elec
Possible Rewards (Per Virus): MagBomb1, Zenny
Special: Stopped by Object: Attack ceases execution when blocked by an Object. Attacks with this attribute also do not damage objects.
A: DELETED
MagneakerMagneaker (Magneaker)

Magneaker viruses move and dodge slowly. Magneakers attack by launching MagBombs by default. When there is a stunned enemy on the field, however, they will instead charge at the stunned opponent with surprising speed. They are quick to react to the presence of stunned enemies, and execute this attack with very little delay. The DashAttack counts as a dodge against opponents attacking from any angle except dead-on or from directly behind the Magneaker. Magneakers do not charge at un-stunned enemies, unless there is a stunned target in-line with them. Magneakers have Omnishoes while executing a charge attack.

Area: Electown, Dentech, SciLab

HP: 70
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Blast 2
Primary Attack Accuracy: D
Primary Attack Description: Fires an EMP bomb that stuns the enemy.
Secondary Attack Damage/Effect: 10 Elec + Impact + Piercing + Stopped by Object
Secondary Attack Accuracy: B
Secondary Attack Description: When an enemy on the field is stunned, this virus will spin around to face them, and immediately fly at them at high speed for an opportunistic body-slam attack.
Element: Elec
Possible Rewards (Per Virus): MagBomb1, Zenny
Special: Stopped by Object: Attack ceases execution when blocked by an Object. Attacks with this attribute also do not damage objects.
B: DELETED (PING)
RattyRatty (Ratty)

Area: SciLab, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton1, Zenny
Special: Gains one free dodge at 30 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 30 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality.
A: DELETED (PING)
RattyRatty (Ratty)

Area: SciLab, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton1, Zenny
Special: Gains one free dodge at 30 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 30 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality.
B: DELETED (PING)
RattyRatty (Ratty)

Area: SciLab, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton1, Zenny
Special: Gains one free dodge at 30 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 30 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality.
C: DEELTED (PING)

-=Navis=-
Delta.EXE: 60Hp [Normal]
Needler1: 60 Hp [Metal]

-=Terrain=-
50% Normal
  • No effects.
(Most of the space)
30% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
(Three squares, one to either side of Delta's position, and one at the far end of the area, under the big pile)
20% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
(Two narrow strips leading towards the central metal section)

-=Objects=-
Refuse Pile A: DELETED
Refuse Pile B: 30Hp [Normal] (Just in front of Delta)
Refuse Pile C: 30Hp [Metal] (To Delta's left and a little forward)
Large Refuse Pile: ??? [Metal] (Front and centre, about 1 movement away from Delta, behind Pile B)
GMD: 25Hp [Normal] (Half buried near the top of the large refuse pile)

-=Battle 4, Victory!=-
Spoils: 1080z, MagBomb1Damage: 30 + Blast 2 + Stun
Accuracy: C
Description: Magnetic bomb pins target
Duration: Once
Element: Elec
Trader Rank: D
, 23Bugfrags

Open GMD?
((Get Zenny! 4520z -> 5600z))
((Get BugFrags! 94 -> 117 'frags))
((Get ChipData MagBomb1Damage: 30 + Blast 2 + Stun
Accuracy: C
Description: Magnetic bomb pins target
Duration: Once
Element: Elec
Trader Rank: D
))

Delta sighed and stretched as he walked up to collect the spoils. "Well, the system works...I don't know how good an idea it is to keep going without subchips though."

Henry hummed thoughtfully before answering, "Well, we have a decent amount of Zenny now...we could always grab some subchips and upgrades on the way home."

Delta reached the large refuse pile, and began climbing up to the GMD, "That actually sounds good. Let me grab this data and we can go." As he reached the GMD, the netnavi steadied himself, examining the mystery data, before attempting to open it where it was.

((Open GMD))
Opening the GMD, Delta would soon find it full to the brim with zenny. Albeit in small amounts, mostly 1s and 5s, but all together the pile that sloped out onto his feet would add up for a decent little bit of pocket change.

(GMD: 1800z reward)
((5600z->7400z))
"Alright, let's go." And with that, the red and white clad navi was whisked away in a beam of light.
((Jack Out -> Parasite Research))