@von-dare said in [Roy's 3D Workshop / Gallery](/post/141917):
> @sj The picture is doable, though it's pretty much the minimum of what I can use, simply because of its size. I took a look at Amity's bio to get the general idea of her design. Correct me if I'm wrong on any point.
>
> Amity has:
> -A passive, destruction averse personality
~~~ Spot on. Will add more as time goes on, but ideally she’s a bubbly personality with those she values, and is semi-aloof, semi-wary of those whose intentions she doubts (not to be confused with ‘doesn’t like’.)
> -Softly decompiling clouds as weapons (though that may just be the charge attack). I get the impression she's a 'spell caster' archetype who uses her dress as a conduit
~~~ I can see how you’d make that conclusion with the current sig attack list, but it’ll be more gel-based shot-type attacks originating from disruptor systems hidden by the dress, which will become much more noticeable once I can start upgrading her. The dress handles most defensive mechanisms, while the buster clouds are kinda representing that the buster is just a weakened version of her battle-gel systems. Again, this becomes even more obvious once her SPs become reactivated. Spot-on for the decompiling; really trying to sink the point home that she is very adverse to actual virus deletion.
> -A slightly shorter stature than NormalNavi
~~~ Probably leaning more towards noticeably than slightly. XD
> -Distinctly large eyes
~~~ Yes. Definitely.
> -Ears
~~~ Purposefully hidden underneath her hair, but otherwise they would just look like standard human ears. Future .GMOs cover them altogether with alternate-colour versions of her emblem, but that’s not the case for her normal look.
> -Hidden antennae
~~~ Yes. You probably don’t need to worry about that though, that was more for RP purposes than any battle mechanics.
> -Shin-length cyan dress with long sleeves
that droop past the hand~~~ Yes. The sleeves are slightly wider than her arms which cause them to droop as well; think yukata. Actually, that probably helps for a number of style points. :) The arms and dress all end in layered white frills, but that may be too hard to draw accurately (I know it was for me...)
> -Long, straight lilac hair that runs down to her waist
~~~ Violet. If it says lilac anywhere in the profile still, apologies for that. Anything listed as lilac should have been violet, I just don’t know my purples well.
> -Her core is on her head like a hair-clasp (the large icon above the character, right?)
~~~ Her core is the emblem on her chest, which displays a flat repesentation of the same flower that sits atop her head. You are correct, the sig card has the emblem in full zoom above her sprite, and the flower is basically the same thing, just a 3D flower in cyan and white, worn like you would expect in real-life like a hair-clip. If you want the actual shape design, think blue lobelia; that’s what it’s loosely based off of.
> If you have any preferences with how she would stand/fidget, that'd help too.
~~~ In my head she always stands with a slight slump and a nervous twitch due to a small inferiority complex caused by her height and her general distrust to everybody in general. She’s not a very confident Navi overall, but in moments of success and triumph the old bubbly personality shines though (she doesn’t understand where that comes from... yet.)
Hope this helps, I would have done the sig pic bigger, but I didn’t want it to be an eyesore in the forum. :/
Also, if you’re looking for more detailed colouring, the GMO I submitted contains all the RGBs of the normal colouring as well.
EDIT: on a side-note, don’t worry about the slits in the dress either. It will come out as the story progresses, but those are how her SPs interact with her to form one moving unit.
EDIT 2: now I get what you mean about the flower; updated accordingly.