As three of the four dragoniers turned away, the fourth streaked down from above (assuming the Megalian-F B fell to the ground) and began to pummel at the virus with a powerful fist. Once, then twice, then three times Drago punched at the guts of the Megalian-F. The ground reverberated and groaned from the impact of each punch.
Summary (Turn 2)
~Actions Summary~
*Dragon's Barrier [Signature]: Passive 20HP Barrier. Target: Magistrate.
*Dragon's Scales [Signature]: Passive 20HP Casing. Target: Magistrate.
*Dragon's Sureness [Signature]: Passive Accuracy Enhancement (+10% Acc; max A Rank).
*Dragon's Swiftness [Signature]: Passive Haste (+10% Eva; max A Rank).
*Sphere of Light [Signature]: Passive 20HP Barrier. Target: Sparks.
*Scales of Light [Signature]: Passive 20HP Casing. Target: Sparks.
*Sphere of Darkness [Signature]: Passive 20HP Barrier. Target: Lucky.
*Scales of Darkness [Signature]: Passive 20HP Casing. Target: Lucky.
Action Count 1
*Dragon's Wings [Signature]: Passive Movement (Eva: 5%+High Gear+Haste; 25%). Chase Megalian-F B.
D1: Dodge (50%+High Gear+Haste; 70%).
*Tyrant's Wings [Signature]: Passive Movement (Eva: 5%). Chase Megalian-F B.
M1: Dodge (Eva: 50%).
*Wings of Light [Signature]: Passive Movement (Eva: 5%). Chase Megalian-F B.
S1: Dodge (Eva: 50%).
*Wings of Darkness [Signature]: Passive Movement (Eva: 5%). Chase Megalian-F B.
A1: Dodge (Eva: 50%).
Action Count 2
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
M2: WideShot2Damage: 90 + Wide Attack
Accuracy: A
Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Aqua
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
Trader Rank: C [Battlechip]: Acc: A (70%); 90 Aqua Damage + Wide Attack. Target: Megalian-F B.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Light [Signature]: Passive Take Aim (+10% Acc; max A Rank).
S2: BigHammer1Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D #1 [Battlechip]: Acc: A (B+Take Aim; 70%); 160 Null Damage + Impact + Break. Target: Megalian-F B.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Darklight [Signature]: Passive Take Aim (+10% Acc; max A Rank).
A2: BigHammer1Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D #2 [Battlechip]: Acc: A (B+Take Aim; 70%); 160 Null Damage + Impact + Break. Target: Megalian-F B.
D2: RageClaw2Damage: 70 + Slashing (Attack) OR 35 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: C [Battlechip]: Acc: A (B+AccEnh; 70%); 35 Null Damage + Impact (Throw). Until Overridden/Broken. Breaks after 6 uses. Target: Megalian-F B, Throw down to the ground at Drixol. (5/6 Uses Remaining).
Action Count 3
Ability: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
D3: Movement (5% --> 50%+High Gear+Haste; 70%). Move toward Megalian-F B (leaving High Altitude if Megalian-F B is on the ground level).
M3: Dodge (Eva: 50%).
S3: Dodge (Eva: 50%).
A3: Dodge (Eva: 50%).
Action Count 4
D4: GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B [Battlechip]: Acc: A (B+AccEnh; 70%); 160 Null Damage + Impact + Knockback + Break; Until Overridden/Broken. Breaks after 3 uses. Target: Megalian-F B. (2/3 Uses Remaining).
Action Count 5
D5: GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B [Battlechip]: Acc: A (B+AccEnh; 70%); 160 Null Damage + Impact + Knockback + Break. Target: Megalian-F B. (1/3 Uses Remaining).
Action Count 6
D6: GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B [Battlechip]: Acc: A (B+AccEnh; 70%); 160 Null Damage + Impact + Knockback + Break. Target: Megalian-F B. (0/3 Uses Remaining; Broken!).
~Other Effects Summary~
DragonierMan
Null/Speed
HP: 300/300
1. 20HP Barrier.
2. 20HP Casing.
3. RageClaw2Damage: 70 + Slashing (Attack) OR 35 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: C: 5/6 Uses Remaining.
4. GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B: 0/3 Uses Remaining. Broken!
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Magistrate
Null/Team
HP: 100/100
1. Dragon's Barrier [Signature]: 20HP Barrier.
2. Dragon's Scales [Signature]: Casing.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Suzume
Null/Team
HP: 100/100
1. 5HP Barrier.
2. 20HP Casing.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Aya
Null/Team
HP: 100/100
1. 20HP Barrier.
2. 20HP Casing.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
*Dragon's Barrier [Signature]: Passive 20HP Barrier. Target: Magistrate.
*Dragon's Scales [Signature]: Passive 20HP Casing. Target: Magistrate.
*Dragon's Sureness [Signature]: Passive Accuracy Enhancement (+10% Acc; max A Rank).
*Dragon's Swiftness [Signature]: Passive Haste (+10% Eva; max A Rank).
*Sphere of Light [Signature]: Passive 20HP Barrier. Target: Sparks.
*Scales of Light [Signature]: Passive 20HP Casing. Target: Sparks.
*Sphere of Darkness [Signature]: Passive 20HP Barrier. Target: Lucky.
*Scales of Darkness [Signature]: Passive 20HP Casing. Target: Lucky.
Action Count 1
*Dragon's Wings [Signature]: Passive Movement (Eva: 5%+High Gear+Haste; 25%). Chase Megalian-F B.
D1: Dodge (50%+High Gear+Haste; 70%).
*Tyrant's Wings [Signature]: Passive Movement (Eva: 5%). Chase Megalian-F B.
M1: Dodge (Eva: 50%).
*Wings of Light [Signature]: Passive Movement (Eva: 5%). Chase Megalian-F B.
S1: Dodge (Eva: 50%).
*Wings of Darkness [Signature]: Passive Movement (Eva: 5%). Chase Megalian-F B.
A1: Dodge (Eva: 50%).
Action Count 2
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
M2: WideShot2Damage: 90 + Wide Attack
Accuracy: A
Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Aqua
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
Trader Rank: C [Battlechip]: Acc: A (70%); 90 Aqua Damage + Wide Attack. Target: Megalian-F B.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Light [Signature]: Passive Take Aim (+10% Acc; max A Rank).
S2: BigHammer1Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D #1 [Battlechip]: Acc: A (B+Take Aim; 70%); 160 Null Damage + Impact + Break. Target: Megalian-F B.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Darklight [Signature]: Passive Take Aim (+10% Acc; max A Rank).
A2: BigHammer1Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D #2 [Battlechip]: Acc: A (B+Take Aim; 70%); 160 Null Damage + Impact + Break. Target: Megalian-F B.
D2: RageClaw2Damage: 70 + Slashing (Attack) OR 35 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: C [Battlechip]: Acc: A (B+AccEnh; 70%); 35 Null Damage + Impact (Throw). Until Overridden/Broken. Breaks after 6 uses. Target: Megalian-F B, Throw down to the ground at Drixol. (5/6 Uses Remaining).
Action Count 3
Ability: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
D3: Movement (5% --> 50%+High Gear+Haste; 70%). Move toward Megalian-F B (leaving High Altitude if Megalian-F B is on the ground level).
M3: Dodge (Eva: 50%).
S3: Dodge (Eva: 50%).
A3: Dodge (Eva: 50%).
Action Count 4
D4: GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B [Battlechip]: Acc: A (B+AccEnh; 70%); 160 Null Damage + Impact + Knockback + Break; Until Overridden/Broken. Breaks after 3 uses. Target: Megalian-F B. (2/3 Uses Remaining).
Action Count 5
D5: GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B [Battlechip]: Acc: A (B+AccEnh; 70%); 160 Null Damage + Impact + Knockback + Break. Target: Megalian-F B. (1/3 Uses Remaining).
Action Count 6
D6: GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B [Battlechip]: Acc: A (B+AccEnh; 70%); 160 Null Damage + Impact + Knockback + Break. Target: Megalian-F B. (0/3 Uses Remaining; Broken!).
~Other Effects Summary~
DragonierMan
Null/Speed
HP: 300/300
1. 20HP Barrier.
2. 20HP Casing.
3. RageClaw2Damage: 70 + Slashing (Attack) OR 35 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: C: 5/6 Uses Remaining.
4. GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B: 0/3 Uses Remaining. Broken!
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Magistrate
Null/Team
HP: 100/100
1. Dragon's Barrier [Signature]: 20HP Barrier.
2. Dragon's Scales [Signature]: Casing.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Suzume
Null/Team
HP: 100/100
1. 5HP Barrier.
2. 20HP Casing.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Aya
Null/Team
HP: 100/100
1. 20HP Barrier.
2. 20HP Casing.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.