Lucky meets Magistrate!

DragonierMan, Suzume, and Aya put protections on Magistrate, Sparks, and Lucky before giving chase after the remaining Megalian-F B. They flapped their wings and soared along through the sky at a great clip. Just as quickly they fell upon the virus. Magi flung a wave of water out of her hand to drench it, while Suzume and Aya came at it with giant hammers. They played wack-a-mole with the virus as they slammed their hammers down upon it. Finally, Drago rushed forward to grab at the virus with his claws and fling the virus down to the ground below, hopefully striking the Drixol in the process.

As three of the four dragoniers turned away, the fourth streaked down from above (assuming the Megalian-F B fell to the ground) and began to pummel at the virus with a powerful fist. Once, then twice, then three times Drago punched at the guts of the Megalian-F. The ground reverberated and groaned from the impact of each punch.

Summary (Turn 2)
~Actions Summary~

*Dragon's Barrier [Signature]: Passive 20HP Barrier. Target: Magistrate.
*Dragon's Scales [Signature]: Passive 20HP Casing. Target: Magistrate.
*Dragon's Sureness [Signature]: Passive Accuracy Enhancement (+10% Acc; max A Rank).
*Dragon's Swiftness [Signature]: Passive Haste (+10% Eva; max A Rank).

*Sphere of Light [Signature]: Passive 20HP Barrier. Target: Sparks.
*Scales of Light [Signature]: Passive 20HP Casing. Target: Sparks.

*Sphere of Darkness [Signature]: Passive 20HP Barrier. Target: Lucky.
*Scales of Darkness [Signature]: Passive 20HP Casing. Target: Lucky.



Action Count 1

*Dragon's Wings [Signature]: Passive Movement (Eva: 5%+High Gear+Haste; 25%). Chase Megalian-F B.
D1: Dodge (50%+High Gear+Haste; 70%).

*Tyrant's Wings [Signature]: Passive Movement (Eva: 5%). Chase Megalian-F B.
M1: Dodge (Eva: 50%).

*Wings of Light [Signature]: Passive Movement (Eva: 5%). Chase Megalian-F B.
S1: Dodge (Eva: 50%).

*Wings of Darkness [Signature]: Passive Movement (Eva: 5%). Chase Megalian-F B.
A1: Dodge (Eva: 50%).



Action Count 2

Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
M2: WideShot2Damage: 90 + Wide Attack
Accuracy: A
Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Aqua
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
Trader Rank: C
[Battlechip]: Acc: A (70%); 90 Aqua Damage + Wide Attack. Target: Megalian-F B.

Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Light [Signature]: Passive Take Aim (+10% Acc; max A Rank).
S2: BigHammer1Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D
#1 [Battlechip]: Acc: A (B+Take Aim; 70%); 160 Null Damage + Impact + Break. Target: Megalian-F B.

Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Darklight [Signature]: Passive Take Aim (+10% Acc; max A Rank).
A2: BigHammer1Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D
#2 [Battlechip]: Acc: A (B+Take Aim; 70%); 160 Null Damage + Impact + Break. Target: Megalian-F B.

D2: RageClaw2Damage: 70 + Slashing (Attack) OR 35 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: C
[Battlechip]: Acc: A (B+AccEnh; 70%); 35 Null Damage + Impact (Throw). Until Overridden/Broken. Breaks after 6 uses. Target: Megalian-F B, Throw down to the ground at Drixol. (5/6 Uses Remaining).



Action Count 3

Ability: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
D3: Movement (5% --> 50%+High Gear+Haste; 70%). Move toward Megalian-F B (leaving High Altitude if Megalian-F B is on the ground level).

M3: Dodge (Eva: 50%).

S3: Dodge (Eva: 50%).

A3: Dodge (Eva: 50%).



Action Count 4

D4: GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B
[Battlechip]: Acc: A (B+AccEnh; 70%); 160 Null Damage + Impact + Knockback + Break; Until Overridden/Broken. Breaks after 3 uses. Target: Megalian-F B. (2/3 Uses Remaining).



Action Count 5

D5: GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B
[Battlechip]: Acc: A (B+AccEnh; 70%); 160 Null Damage + Impact + Knockback + Break. Target: Megalian-F B. (1/3 Uses Remaining).



Action Count 6

D6: GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B
[Battlechip]: Acc: A (B+AccEnh; 70%); 160 Null Damage + Impact + Knockback + Break. Target: Megalian-F B. (0/3 Uses Remaining; Broken!).



~Other Effects Summary~

DragonierMan
Null/Speed
HP: 300/300
1. 20HP Barrier.
2. 20HP Casing.
3. RageClaw2Damage: 70 + Slashing (Attack) OR 35 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: C
: 5/6 Uses Remaining.
4. GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B
: 0/3 Uses Remaining. Broken!
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Magistrate
Null/Team
HP: 100/100
1. Dragon's Barrier [Signature]: 20HP Barrier.
2. Dragon's Scales [Signature]: Casing.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Suzume
Null/Team
HP: 100/100
1. 5HP Barrier.
2. 20HP Casing.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Aya
Null/Team
HP: 100/100
1. 20HP Barrier.
2. 20HP Casing.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.


The duo of Sparks and Lucky chose to start this next series of moves with their pilfering friend the Bandcoon. A tame virus appeared on the lava just in front of the .SP. Sparks pointed at the Drixol up ahead, and nodded. The bandit dashed across the field, towards the target of it's theft. Once it was in range, he stretched out a tiny hand, attempting to latch onto one of the drill's many spirals and come away with yet another battlechip. Failure or success would not be determined until the group of adventures had finished cleaning up their mess, so the Bandcoon made his way to the other ledge to hide until the battle came to an end.

Joseph had slotted in his MeteorKnuckle chip. One by one, three rocket fist flew from his left palm that he held facing the grounded Drixol. The flying punches closed the distance between them and the target as they looked to punch their through the virus's drillbit shapes head hoping to finish it off. After the third projectile had left his hand, He lowered brought his body down as low as he could, touching his chest to the back of Lucky's armored head.

Sparks was still gripping the handle with his left hand. Another chip was activated. An expertly crafted katana blade faded into existience from the hilt. He gave it a few practice strokes testing out the weapon before Lucky charged towards the Drixol. Once he was a little closer the pup feinted to the left, attempting to take advantage of the virus and pop up on it's left side. Sparks attacked with four quick and precise slashes from his new weapon. First a wide slash, the a long slash, then a wide, followed by one more long stroke of the sword. The blade danced as if it was an extension of Sparks hand, putting on an elegant show for anybody who might be watching from above. He ducked once, then weaved just in case he failed to delete his drill like opponent.

Summary

Sparks Passive: [Samurai's Focus] - [Take Aim] at PickPocket.
S1: PickpocketDamage: 0
Accuracy: B
Description: Summons a Bandcoon to steal from opponents before vanishing.
Duration: Once
Element: Null
Special: Success and quality of theft affected by RP quality and luck.
Trader Rank: C
: Pickpocket (Acc: B) +Acc B -> A with Take Aim, at Drixol.
S2: MeteorKnuckle1Damage: 30 + Impact + Break + Knockback + Variable Targeting x 3 Fists
Accuracy: B
Description: Launches a triple rocket punch. Each fist targets separately.
Duration: Once
Element: Null
Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: D
: 30 + Impact + Break + Knockback + Variable Targeting x 3 Fists (Acc: B) All three fist at Drixol.
S3: Dodge
L1: Feint towards Drixol.
L2: Feint to Drixol's left side.
S4: Katana1Damage: (60 + Slashing + Wide Attack) Then (60 + Slashing + Long Attack)
Accuracy: B
Description: Creates a long metal blade with exceptional cutting speed. Hits with a wide slash, then a long slash in the span of a single action, hitting 3 and 2 targets, respectively. Only one target can be hit with both slashes. Rare
Duration: Until Overridden/Broken. Breaks automatically after 2 uses.
Element: Null
Trader Rank: C
: (60 + Slashing + Wide Attack) Then (60 + Slashing + Long Attack) (Acc: B) +Acc B -> A with Sword Mastery, at Drixol. (1/2 uses)
S5: Katana1Damage: (60 + Slashing + Wide Attack) Then (60 + Slashing + Long Attack)
Accuracy: B
Description: Creates a long metal blade with exceptional cutting speed. Hits with a wide slash, then a long slash in the span of a single action, hitting 3 and 2 targets, respectively. Only one target can be hit with both slashes. Rare
Duration: Until Overridden/Broken. Breaks automatically after 2 uses.
Element: Null
Trader Rank: C
: (60 + Slashing + Wide Attack) Then (60 + Slashing + Long Attack) (Acc: B) +Acc B -> A with Sword Mastery, at Drixol. (0/2 uses, Broken)
-Free Dodge with Swordplay-
S6: Dodge

With only a couple of targets left to deal with, Drago and sparks focused on one each and set about removing the last of the viral threats from the area. Up above, the Megalian shifted once quickly, then launched its head to attack Drago; the dragonier was well beyond such efforts though, and rather than get away from it, he managed to simply grab and catch the head of the virus; it pushed at his defences, but not nearly enough to do him harm, and he held it still long enough for his support programs to smash it into oblivious a moment later.

Down below, The drixol was attempting its second ill-fated attack run. As it emerged, however, it was met by a flying bundle of fur that latched onto its front section with grabbing paws. The bandcoon was swiftly caught up in the movement of the drill, becoming a spinning blue of brown that obscured everything else as the drill dashed forward towards Sparks and Lucky. Already a little bit off aim from the extra passenger, each successive fist that struck it as it drew in bashed it further off course, until sparks was able to shift gracefully aside and deliver a final bisecting slash as it passed by him, to crash into one of the metallic protrusions that poked up above the surface.

The bandcoon disentangled itself from the viral wreckage and stumbled, forward, dizzy. Just before it stepped out into the lava, though, a metal periscope emerged from the magma and caught its foot, lifting the small creature up as the rest of a small submersible surfaced beneath it. It squeaked, holding its prize carefully but stumbled forward all the same as the hatch opened, to reveal a small, equally furred creature standing at the top of the ladder. Aside from a simple red chest band, she seemed to be dressed light for the extreme heat of the area; white fur and long, laid back ears, with ornaments tied into the back of her hair were the most immediately visible features.

"Whew... I swear, the places they send me... who've we got here... let's Oh—!" The small rabbit-like creature was just wiping her brow and looking about the scene as the bandcoon tumbled down onto her head and was quickly caught in a pair of delicate hands that snapped up to support it with deceptive speed. "Easy there little guy, come on, let's get you home!"

Sparks would have the clearest view as she climbed out of the submarine; a red denim skirt protected her lower body, though she seemed to be bare-foot as she darted along the top of the submarine, carrying the fluffy critter in one hand and holding a wicker basket in the crook of her other elbow. She was mostly moving towards Sparks, but the impromptu pool of water was between her submarine and his location, and she dived off them end with a splash, then surfaced quickly and began waving to Sparks and Lucky. The bandcoon, somehow, had managed to move in such a way that he didn't end up dunked, and was now sitting on top of her head holding a package that looked rather like the head of the drill virus.

"That's refreshing, come on, quick, I'm behind time already!" As she kicked back on the surface of the small sea patch, she caught sight of Drago and the others above, and frantically started to wave up to them as well, drawing her hands in to usher them down as well.

"Thought I had two signatures... ok, so, here we are you two! Seasonal gifts for everyone I can get to, and you're on the list today! It's all safe already!" She fished in her basket and pulled out a miniature green crystal, before flicking it up and forward sot hat it grew to full size. After it stopped she reached out one small hand and tapped it. The crystal stopped spinning and rapidly decoded itself sending a stream of zenny to both Sparks and Drago. The bunny girl sighed then lay back in the water, looking up at the sky while the bandcoon jumped back to sparks and handed him its own gift. At some point after she'd jumped into the water, her red denim skirt had replaced itself with something that looked more like a bikini bottom swim wear, and she splashed in the water lazily.

"Well, I think that's me done for the rounds this season. I think I'm going to take a breather here. Enjoy your present boys, don't worry about me, I'm just going to relax for a bit. Have fun wherever you're headed!"

-=Viruses=-
HotHeadHotHead (HotHead)

HotHeads alternate actions between attacking and guarding. These are the only actions HotHeads may perform, and the first action of every battle is always guarding. HotHeads will not break from this pattern unless forced to by status effects. HotHeads cannot be lifted or thrown, even with Rageclaw.

Area: Netopia, Hades Isle, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Fire + Break + Small Lava Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Lava Terrain.
Element: Fire
Possible Rewards (Per Virus): LavaBall1, Zenny
Special: Immobile.
- Iron Body when not attacking.
: DELETED
HotHeadHotHead (HotHead)

HotHeads alternate actions between attacking and guarding. These are the only actions HotHeads may perform, and the first action of every battle is always guarding. HotHeads will not break from this pattern unless forced to by status effects. HotHeads cannot be lifted or thrown, even with Rageclaw.

Area: Netopia, Hades Isle, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Fire + Break + Small Lava Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Lava Terrain.
Element: Fire
Possible Rewards (Per Virus): LavaBall1, Zenny
Special: Immobile.
- Iron Body when not attacking.
: DELETED
CraggerCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.
: DELETED
DrixolDrixol (Drixol)

Area: Electown, Kotobuki Town, Hades Isle

HP: 90
Primary Attack Damage/Effect: 20 Null + Break + Piercing
Primary Attack Accuracy: C
Primary Attack Description: Flies at a line of enemies, drilling through all in its path.
Secondary Attack Damage/Effect: (Teleport) + (20 Null + Break + Piercing)
Secondary Attack Accuracy: B
Secondary Attack Description: After the initial flying drill attack, this virus teleports through a hole in space, and makes a second pass at the chosen enemy target from a new direction.
Element: Null
Possible Rewards (Per Virus): DrillArm1, Zenny
Special: Omnishoes when attacking.
Special: This virus will never execute its secondary attack without using its primary attack first, and always in immediate succession. Any other actions it takes must occur outside of this sequence. If anything causes an interruption between its primary attack action and secondary attack action, they revert to starting their primary attack again.
: DELETED
Megalian-FMegalian-F (Megalian-F)

All Megalian-F viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

Area: Netfrica, Hades Isle

HP: 130
Attack Damage/Effect: 40 Fire + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Fire
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Fire Aura (Pierced and destroyed by Aqua attacks).
- Can be attacked while head is extended.
A: DELETED
Megalian-FMegalian-F (Megalian-F)

All Megalian-F viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

Area: Netfrica, Hades Isle

HP: 130
Attack Damage/Effect: 40 Fire + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Fire
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Fire Aura (Pierced and destroyed by Aqua attacks).
- Can be attacked while head is extended.
B: DELETED
MetridMetrid (Metrid)

Has one free Movement per turn. It prefers to attack from behind cover, but if there isn't any available it will still attack without hesitation. Rarely attacks more than every other action, but will completely forego this restriction if it is the only virus remaining. It will only use its secondary attack if it has less than 50% of its max HP, or if it has no cover available.

Area: Netfrica, Hades Isle, NAXA

HP: 120
Primary Attack Damage/Effect: 30 Fire + Blast 2 + Drop Attack
Primary Attack Accuracy: E
Primary Attack Description: Drops an inaccurate exploding meteor onto an enemy.
Secondary Attack Damage/Effect: 15 Fire x Drop Attack x 5 hits
Secondary Attack Accuracy: F
Secondary Attack Description: Drops several meteors in quick succession, at the cost of any hint of accuracy.
Element: Fire
Possible Rewards (Per Virus): RandomMeteor, ShootingStar1, Zenny
Special: Auto-Haste: Dodges by this virus have an extra 10% chance of succeeding.
A: DELETED
MetridMetrid (Metrid)

Has one free Movement per turn. It prefers to attack from behind cover, but if there isn't any available it will still attack without hesitation. Rarely attacks more than every other action, but will completely forego this restriction if it is the only virus remaining. It will only use its secondary attack if it has less than 50% of its max HP, or if it has no cover available.

Area: Netfrica, Hades Isle, NAXA

HP: 120
Primary Attack Damage/Effect: 30 Fire + Blast 2 + Drop Attack
Primary Attack Accuracy: E
Primary Attack Description: Drops an inaccurate exploding meteor onto an enemy.
Secondary Attack Damage/Effect: 15 Fire x Drop Attack x 5 hits
Secondary Attack Accuracy: F
Secondary Attack Description: Drops several meteors in quick succession, at the cost of any hint of accuracy.
Element: Fire
Possible Rewards (Per Virus): RandomMeteor, ShootingStar1, Zenny
Special: Auto-Haste: Dodges by this virus have an extra 10% chance of succeeding.
B: DELETED
SpikeySpikey (Spikey)

Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.

Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle

HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
A: DELETED
SpikeySpikey (Spikey)

Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.

Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle

HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
B: DELETED
SpikeySpikey (Spikey)

Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.

Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle

HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
C: DELETED
MagmaDragonMagmaDragon (MagmaDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: Hades Isle

HP: 200
Primary Attack Damage/Effect: 30 Fire + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Lava in its wake.
Secondary Attack Damage/Effect: 30 Fire + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Fire
Possible Rewards (Per Virus): HeatDragon1, Zenny
: DELETED

-=Allies=-
Sparks.Exe: 180Hp [Mounted on Lucky]
Lucky.SP: 60Hp [Lava]

DragonierMan.Exe: 300Hp [High Altitude above Sparks]
Magistrate.SP: 100Hp [High Altitude]
Suzume.SP: 100Hp [High Altitude]
Aya.SP: 100Hp [High Altitude]

Prosopopoeia.lapin: ??? [Sea]

-=Terrain=-
55% Lava
  • Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
  • Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
  • PanelShot: Imbue Fire.
[Most of the field; lava level is a small but moderate distance below the level of most ledges]
25% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
[Middle of the field around where Sparks is]
5% Normal
  • No effects.
[Ledge Sparks used to be on]
5% Furnace
  • Fire attacks: Splash to all adjacent panels for 20% Source Damage. Does not chain across multiple Furnace panels.
  • Heat Mirage: Non-Fire Elementals get -10% Accuracy, +10% Evasion against Non-Fire Elementals.
  • Aqua attacks: Vaporize into steam, increase accuracy penalty to -20% for Non-Fire Elemental and -10% for Fire Elemental for turn after hit.
  • Changes to Metal Terrain when hit with an Aqua attack of 100 damage or greater.
  • Echolocation nullifies the effects of the steam cloud and heat mirage for the user, and Seeking just ignores it.
  • PanelShot: Imbue Fire.
[Tiny remaining ledge on the right]
10% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
[Rear ledge where HotHeadA was, and near left ledge where Cragger was]

-=Battle 4, Victory!=-
Sparks: 1680z, 34 BugFrags, Metrid Bounty +2, PickPocket: DrillArm1Damage: 60 + Break + Knockback + Long Attack
Accuracy: B
Description: A long drill is created to bore through enemies. It can hit one enemy twice, and a second enemy once.
Duration: Once
Element: Null
Special: Knockback paired with Long Attack causes the drill to hit close ranged targets twice, instead of once. This is because it pushes the closest target through both hit zones. Knockback only triggers once.
Trader Rank: D

Drago: 1460z, LavaBall1Damage: 120 + Break + Small Lava Terrain Change
Accuracy: C
Description: A bomb that changes the ground it lands on to Lava
Duration: Once
Element: Fire
Trader Rank: D
, 34 BugFrags, MagMaDragon Bounty +1
Both get: 8 Mutual FXP (6 Base +2 for interactions)

GMD: 2400z Each

The battle came to an usual fashion, it wasn't everyday that a Navi randomly shows up and gifted them free rewards. Sparks sheathed his weapon, and remained on Lucky's back due to the amount of lava around them. The Bandcoon returned with a drillbit clenched between its teeth. The bit was almost as big as the Virus was. "Thanks buddy." Sparks patted him on the head before dismissing the Bandcoon. The dog showed little interest in the new comer, but the samurai chose to to give thanks. "We really appreciate the extra zenny, but what are you doing way out here in Hades Net?"

"Drago!" He yelled to the sky above, "There's a some rewards down here for you. Looks like a big ball of lava." He looked down, only to see Lucky pushing the LavaBall weapon around with his snout as if it was a dog toy.

"Hey Sparks, I'm going to handle some shopping while yall wrap up here." Joseph's voice rang across the area. "Good job today everybody."

"Yes master." Sparks replied.

((OCC: We are not planning on taking a battle 5, so I'm just trying to get a head start on my shopping before we start a new thread.))
[Battle thread over! This is just an RP thread now. No further battles will occur here.]

A combination of a heartbeat pulse and a tingling sensation ran through DragonierMan as he heard his ally's cry from below. Drago stopped suddenly in the air and floated there for a moment with languid wingbeats as he looked at his hands. He felt stronger somehow, but why? He looked down, past his hands, and towards Sparks. Was it because of him? Drago's core roared in his chest, and his eyes and hair flickered a different color for just a second, before returning to their usual dark gray. Did he just obtain a higher level?

Magistrate's keen eye noticed a change in the demeanor of the dragonier. She looked between Drago and Sparks for just a moment before putting two and two together. Suzume and Aya had flew down to gather the rewards of their fourth battle. It was likely they would return home soon to celebrate a successful hunt. It was at that point they noticed the submersible, and the new navi that had appeared out of it. They flew over to where the lapin girl was swimming and received their gift.

"Thank you... miss? Aya thanked the bunny woman, stowing the money away in her sack, and inquired as to name of the new arrival. "Eeeeee! So adorable!" Suzume squealed and tried to rub her hands over the woman's ears without permission. Drago had returned to float above the lava near Sparks and Lucky, with Magi. She collected the ball from Lucky and stored it in her own fire-proof sack, before giving a half-hearted scritch between the ears as payment. "Well, I think this has been a very successful hunt so far," Drago said with a grin. "I believe we both got our bounty's worth of hunting out of the way and acquired enough funds to give us a strengthening."

He turned to Magi, "Will you see as to that other navi and leave us alone for a moment." Magi looked between Sparks and Drago for a moment, before nodding and floating over to where Suzume and Aya were with the rabbit girl. Drago turned to Sparks, his demeanor more serious than usual, his voice lowered in volume. "Do you feel that?" he asked as he placed a hand on his own chest. "Something inside me is calling out to you." He took his hand off his chest and tired to place it on Sparks' shoulder. "Is this the calling of one's heart when he finds true friendship? When a man finds another whose connection runs deeper than the average man? Who knows what the other person is thinking and feeling without a word spoken." Drago gave Sparks' shoulder a pat, his smile returning. "We shall continue to grow stronger together, you and I, just like we promised. Ha! Maybe strong enough to shake the NET. Wouldn't that be something?" Drago laughed heartily.


"Go follow them Lucky, be nice to the new Navi okay." Sparks directed his .SP to follow Magistrate, Aya, and Suzume. The pup stayed behind them, as he wasn't too keen on making new friends, and would only plop down right behind them once any conversation started.

As soon as Drago touched Spark's shoulder he felt a similar tingle run through his body. It was like a static jolt rushed through his body. The feeling was familiar, it was an energy. The same energy that surrounded him upon activating his DragoCross. Except it wasn't surrounding him this time, it was glowing from with in. The tingle began to subside, as the samurai Navi continued listening to his friend. "We have become strong in deed my friend. This is a friends bong... better yet... A warrior's bond. I'm glad we are comrades, it's been a pleasure honing my skills along side you." He paused. "I look forward to taking on even greater challenges by your side." He presented his right hand offering a hand shake, "To growing even stronger!"
Down in the small, rapidly warming up water pool, the strange bunny-woman seemed resignedly patient over Suzume's attention and grinned at her with a raised eyebrow.
"Those are sensitive you know..." Her amusement turned across to the politer of the two and she nodded back, still lazily treading water as she did. "Giving gifts is fun, don't worry about it, hehe... besides, it's good to see navis focusing on the imbalances and helping keep things smooth. That new bounty hunter has really been helping with that." She chatted in mostly quiet tones while the navis began to have their own conversation above and further off, absently splashing the water in front of her. "I mean, Magma Dragons don't even belong in this area of the net. There's too many of them, and all in the wrong places. Balance is all out of joint here, and now that my rounds are done I've got to go look into why, and fix it... but knowing that there's folks on this end cleaning up the excess is reassuring, so it's a present well earned, you know? Prosopopoeia, by the way, but call me Prose." She shrugged, then dived under the surface, refreshing her self again, but the small pocket of water in the lava was getting quite hot now. Instead of staying in, the woman kicked hard in the water a couple of times and jump out, back onto the deck of her tiny submersible, pulling a beach towel out of nowhere and lying out on it to let herself dry.

"Hehe... looks like they're having a real bro moment up there, don't you think? Hope they keep training, net could use a few more strong hands to keep things in balance... and it only gets nastier further down. Haven't seen a navi trying to keep things in check down at chaos layer for... I dunno... months. It's a mess down there." Prose shook her head then rested back with her hands behind her head and one knee up while she relaxed in the less than beach-like conditions, closing her eyes and sighing to herself.

((Prose will remain and be generally polite and laid back, but don't feel the need to wait for her responses if you wish to play amongst yourselves))
DragonierMan rested on the surface of the water, holding Sparks above the Sea with his strong arms while the samurai was dismounted from Lucky. He floated Sparks over and set him down on the spot of Normal terrain, before returning the handshake. "Indeed. Let us finish up here and head on out. We need to turn in these bounties of ours and get ourselves supplied for the next run.

Magistrate, Suzume, Aya, and Lucky listened to Prose as she talked. Suzume let go of the rabbit's ears with a blush, having overstepped her bounds in her hurry to touch fluffy ears. Aya cleared her throat with a cough. "Ah, so you work for the GNA," she surmised from Prose's words, whether correctly or not. If she did work for the GNA, it would explain the present. Unless Prose was doing this out of pocket. Magi then chimed in, "We have cleared the area of threats, for the moment. However, I would advise against staying in this area for any great length of time. I do not know of your combat potential, but the concentration of viruses here has been unusually populated as of late.

"If you need an escort out of here, we can provide one!" Suzume offered, trying to make up for the earlier transgression. "We are about to head home for the day anyways." Whether or not Prose took their offer, the four dragoniers began to finish packing away their spoils and started to return the way they came. It wasn't more than an hour or so before they had found a portal leading out of Hades Isle Net to a transfer hub to Internet City. The women began to head through it one by one while Drago turned to Sparks. Grasping his arm again in a brotherly manner, he said his goodbyes and discussed meeting again in the Rogue Nets soon. He then stepped through the portal and was gone.

[DRAGONIERMAN JACKED OUT!]


lucky laid on his belly with his hind legs tucked in, while splashing the lava around with his front paws while the three Dragoneirs went back and forth with Prose. His head darting back and forth as he tried to catch the splashing droplets of lava before they fell back to the puddle below.

"Rouge Net you say.... I do believe it's time to test my strength against a whole new layer of the net. I will meet you for sure. I'll have Joseph send Destin an email when we are ready." A hint of excitement buzzed with his words as they flowed from his mouth. He waved good bye as the group took their leave for the time being.

Sparks walked over to Luxky. "We appreciate it again Prose" He waves to her, showing thanks again, then in humorous fashion said, "Hopefully we meet again and you bring us more goodies." Then he and Lucky bowed their heads, turned, and took their leave, heading for Netfrica to turn in their latest bounty.
((+4 FXP))