Sea
-Causes Fire Elementals to lose 10 HP per action spent standing on them, and 20 HP per action when submerged in it.
-Causes Non-Aqua Elementals to lose 5 HP per action spent completely submerged in it (head underwater).
-Aqua elementals may swim in Sea without penalty or problem.
-Changes to Ice when an Ice type Aqua attack is used on it.
-Increased chance to Freeze target when Ice type Aqua attacks are used on it, but reverts to Normal when triggered.
-Adds 100% Base Elec Damage.
-Deals Aqua Damage when used w/ Panel Shot.
-Causes Non-Aqua Elementals to lose 5 HP per action spent completely submerged in it (head underwater).
-Aqua elementals may swim in Sea without penalty or problem.
-Changes to Ice when an Ice type Aqua attack is used on it.
-Increased chance to Freeze target when Ice type Aqua attacks are used on it, but reverts to Normal when triggered.
-Adds 100% Base Elec Damage.
-Deals Aqua Damage when used w/ Panel Shot.
Onsen
-Exists only as an alternate to Sea in Yoka Net.
-This Aqua panel type is not harmful to any Elemental type, including Fire.
-Submerging partially in an Onsen panel will recover 1 HP per action spent in it. This effect ignores Elemental types.
-This Terrain type cannot co-exist with adjacent Sea Terrain. If any Sea Terrain exists in an adjacent panel, Onsen panels will change to Sea Terrain. Spliced Sea and Onsen terrain changes that directly touch are not possible.
-Exception: In Yoka Network, Sea Terrain that touches adjacent Onsen Terrain will convert into Onsen Terrain.
-Adds 100% Base Elec Damage.
-Deals Aqua Damage + Blast1 Blind when used w/ Panel Shot.
-This Aqua panel type is not harmful to any Elemental type, including Fire.
-Submerging partially in an Onsen panel will recover 1 HP per action spent in it. This effect ignores Elemental types.
-This Terrain type cannot co-exist with adjacent Sea Terrain. If any Sea Terrain exists in an adjacent panel, Onsen panels will change to Sea Terrain. Spliced Sea and Onsen terrain changes that directly touch are not possible.
-Exception: In Yoka Network, Sea Terrain that touches adjacent Onsen Terrain will convert into Onsen Terrain.
-Adds 100% Base Elec Damage.
-Deals Aqua Damage + Blast1 Blind when used w/ Panel Shot.
DragonierMan roared and dashed forward into the Skeeter swarm. A chromatic barrier of Null energy formed in front of him as he plowed across the thin strip of dry terrain. The warrior's exterior, plated itself in thorny metal scales that reflected the myriad of loud colors. His earlier fatigue faded to nothing more than a worthless memory as he drew upon his inner might to empower himself with draconic strength.
He flew through the viruses in a spacial pocket of death, drilling through the air, potentially deleting and/or scattering them to the winds. And as he continued his reckless, unheeded charge across the earthen ground he spread his arms to either side like great wings of muscle and metal. Energy collected in his palms until the light blinded and the crackling sound of the swirling eddies was audible to even the deaf. Taking a quick glance from side to side as he ran, in an effort to align himself between the two pools, one of sea and one of onsen, he smiled before unleashing this stored energy. The loud crack and boom of two relatively simultaneous shots rang out in the moist air, as he fired off twin gray-white bolts to his sides. The water parted and bloomed along the path of each shell.
This was followed quickly by two similarly timed explosions. The implosions of water to either side of DragonierMan might have been even enough to flood the divide, submerging the land and linking the two pools into one large pond. DragonierMan was still running though, shrugging off damage, so only a cursory glance over his shoulder and the lap of water at his heels would inform him of any change in the terrain.
Summary
Actions:
1: DashAttack [Battlechip]: 90 Null Damage + Impact + LineAttack(5) to SkeeterA/B/C/D.
* Bestial Bulwark [Signature]: One instance of 25 HP Barrier.
* Dragon Scales [Signature]: One instance of 25 HP Casing.
* Empowering Flourish [Signature]: One instance of Strengthen 25.
* Inner Might 1 [Signature]: One instance of Heal 10.
2: Dodge.
3: TankCannon2 [Battlechip]: 120 Null Damage + Blast2 to MistyA/B.
4: TankCannon2 [Battlechip]: 120 Null Damage + Blast2 to MarinaA/B.
5: Dodge.
* Inner Might 2 [Signature]: One instance of Heal 10.
Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3. Empowering Flourish [Signature]: Strengthen 25 left.
1: DashAttack [Battlechip]: 90 Null Damage + Impact + LineAttack(5) to SkeeterA/B/C/D.
* Bestial Bulwark [Signature]: One instance of 25 HP Barrier.
* Dragon Scales [Signature]: One instance of 25 HP Casing.
* Empowering Flourish [Signature]: One instance of Strengthen 25.
* Inner Might 1 [Signature]: One instance of Heal 10.
2: Dodge.
3: TankCannon2 [Battlechip]: 120 Null Damage + Blast2 to MistyA/B.
4: TankCannon2 [Battlechip]: 120 Null Damage + Blast2 to MarinaA/B.
5: Dodge.
* Inner Might 2 [Signature]: One instance of Heal 10.
Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3. Empowering Flourish [Signature]: Strengthen 25 left.