Mud Terrain
-Non-Wood Elementals suffer a 1 Rank dodge penalty and a slight movement speed penalty on this terrain.
-Non-Wood Elemental Navis and Viruses moving across this terrain have a chance to slip and fall or get stuck in the mud. In either case, it takes 1 move action to get free again.
-This Terrain type automatically satisfies Aqua Boost conditions for Wood Element chip attacks.
-Wood Element attacks change this terrain to Soil.
-Deals Wood Damage + Slow when used w/ Panel Shot.
-Non-Wood Elemental Navis and Viruses moving across this terrain have a chance to slip and fall or get stuck in the mud. In either case, it takes 1 move action to get free again.
-This Terrain type automatically satisfies Aqua Boost conditions for Wood Element chip attacks.
-Wood Element attacks change this terrain to Soil.
-Deals Wood Damage + Slow when used w/ Panel Shot.
DragonierMan's spiky armor and aura bristled at the excitement of a new battle, after what seemed like an eternity of standing around. He pushed out his cloak and stood straighter, attempting to make himself look bigger and more menacing.
Destin and DragonierMan had not encountered the Mudfeesh and Heavy viruses before, but they had encountered the Dharmas on at least two occasions. Destin pulled up the terrain information from his PET. He had been interested in the mechanics behind that aspect of Net battles, so Destin had searched and downloaded a primer.
"DragonierMan, use this against those mud viruses."
Destin said a moment later as he slid in a Boomerang1 battlechip. DragonierMan proceeded to pull a three foot wooden boomerang from thin air and grip it fully with a gauntleted hand. Stretching back his arm, DragonierMan tilted the boomerang slightly upward, and then whipped it forward. The navi released the weapon when it was almost vertical, causing the boomerang to slice through the air in a grand arc across the Mudfeesh line. The wind was almost non-existent and did little to impede the twirling wooden blade.
A moment later DragonierMan charged forward, catching the boomerang on its returning arc. His boots clanked on the solid ground as he shouldered his way across the battlefield in his heavy armor. Gripping the boomerang firmly with one hand, his other hand bent the wood until it was straight. He then ducked his head and plowed into the virus horde, attempting to crush or scatter the viruses under his tread.
As he spun around, he lashed out with his wooden blade. He tipped the end of the stick into the water and dragged it across in another sweeping arc. The action was forceful enough to send a spray of water in front of him, sweeping the wave at the enemy. He then readied the stick to parry a counter charge. His grip tightened on the wooden handle. The fire was in his eyes. This was why he was made.
Summary
Actions:
1: Boomerang1 [Battlechip]: 60 Wood Damage + Group Attack(Arc) to Mudfeesh A/B/C.
* Bestial Bulwark [Signature]: One instance of 25 HP Barrier.
* Dragon Scales [Signature]: One instance of 25 HP Casing.
2: Dodge toward viral lines.
3: DashAttack [Battlechip]: 90 Null Damage + Impact + LineAttack(5) to Dharma A/B and Heavy A/B.
4: WideShot1 [Battlechip]: 60 Aqua Damage + Wide Attack to Dharma A/B.
5: Dodge.
* Empowering Flourish [Signature]: One instance of 25 Strengthen.
Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3: Empowering Flourish [Signature]: 25 Strengthen remaining.
1: Boomerang1 [Battlechip]: 60 Wood Damage + Group Attack(Arc) to Mudfeesh A/B/C.
* Bestial Bulwark [Signature]: One instance of 25 HP Barrier.
* Dragon Scales [Signature]: One instance of 25 HP Casing.
2: Dodge toward viral lines.
3: DashAttack [Battlechip]: 90 Null Damage + Impact + LineAttack(5) to Dharma A/B and Heavy A/B.
4: WideShot1 [Battlechip]: 60 Aqua Damage + Wide Attack to Dharma A/B.
5: Dodge.
* Empowering Flourish [Signature]: One instance of 25 Strengthen.
Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3: Empowering Flourish [Signature]: 25 Strengthen remaining.