DragonierMan snorted at the thought that this girl could take him down. Meanwhile Destin thought over the information provided by his old professor. The twin personalities of a navi, one bubbly and one combat, were something he had noticed before in his and other navis. Perhaps it was based off a duality of coding between a navigator program and their combat subroutines. Regardless, it seemed that Maribel might be as similarly unstable as SINN was. He would need to warn Russel.
"As you know my navigator was originally a different navi. Throughout the year I had him, he would occasionally act up, becoming more aggressive and combat oriented. I chalked it up to viral infiltration, as constant wear and tear degraded the programming... but perhaps it was something else entirely, deep in the background, pulling the strings. It is possible that your Maribel has similar anomalous problems."
He threw his hands up.
"But this is all conjecture anyways. I am not at all qualified with the understanding to diagnose these problems. I barely had the skill at keeping my navi's core programming intact when it was overrun and overwritten by constant viral contact."
DragonierMan checked the latching on his boots.
Onsen madness.
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Mulling Destin's words over in his head, Russel shakes his head some, nods some, then shrugs.
"Well, the two personalities seem pretty distinct. And they seem to get along with one another. The other personality is opening up to me some more too, so every now and then she'll talk to me through various...means...Marry seems to be wandering off again." Russel stopped abruptly and focused on his Navi, who apparently had decided that it was time to move forward.
"Com'on Mr. Lizard, stop dragging your heals~" she said as she began to move through the mist blanketed waters.
[Requesting battle 2]
"Well, the two personalities seem pretty distinct. And they seem to get along with one another. The other personality is opening up to me some more too, so every now and then she'll talk to me through various...means...Marry seems to be wandering off again." Russel stopped abruptly and focused on his Navi, who apparently had decided that it was time to move forward.
"Com'on Mr. Lizard, stop dragging your heals~" she said as she began to move through the mist blanketed waters.
[Requesting battle 2]
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Maribel and DragonierMan left the onsen area and continued on until they had entered a much drier area. With visibility increased, they had no problem identifying the viruses that stood in their way. The viruses didn't look too keen on giving up the area either, for whatever reason.
Dharma A: 90HP (Normal)
Dharma B: 90HP (Normal)
Mudfeesh A: 60HP (Mud)
Mudfeesh B: 60HP (Mud)
Mudfeesh C: 60HP (Mud)
Heavy A: 75HP (Normal)
Heavy B: 75HP (Normal)
Terrain:
90% Normal
10% Mud
DragonierMan.EXE: 150HP (Normal)
Maribel.EXE: 150HP (Normal)
Team Battle 2 Start!
Dharma A: 90HP (Normal)
Dharma B: 90HP (Normal)
Mudfeesh A: 60HP (Mud)
Mudfeesh B: 60HP (Mud)
Mudfeesh C: 60HP (Mud)
Heavy A: 75HP (Normal)
Heavy B: 75HP (Normal)
Terrain:
90% Normal
10% Mud
DragonierMan.EXE: 150HP (Normal)
Maribel.EXE: 150HP (Normal)
Team Battle 2 Start!
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[x2] [x4] [x2]
DragonierMan's spiky armor and aura bristled at the excitement of a new battle, after what seemed like an eternity of standing around. He pushed out his cloak and stood straighter, attempting to make himself look bigger and more menacing.
Destin and DragonierMan had not encountered the Mudfeesh and Heavy viruses before, but they had encountered the Dharmas on at least two occasions. Destin pulled up the terrain information from his PET. He had been interested in the mechanics behind that aspect of Net battles, so Destin had searched and downloaded a primer.
"DragonierMan, use this against those mud viruses."
Destin said a moment later as he slid in a Boomerang1 battlechip. DragonierMan proceeded to pull a three foot wooden boomerang from thin air and grip it fully with a gauntleted hand. Stretching back his arm, DragonierMan tilted the boomerang slightly upward, and then whipped it forward. The navi released the weapon when it was almost vertical, causing the boomerang to slice through the air in a grand arc across the Mudfeesh line. The wind was almost non-existent and did little to impede the twirling wooden blade.
A moment later DragonierMan charged forward, catching the boomerang on its returning arc. His boots clanked on the solid ground as he shouldered his way across the battlefield in his heavy armor. Gripping the boomerang firmly with one hand, his other hand bent the wood until it was straight. He then ducked his head and plowed into the virus horde, attempting to crush or scatter the viruses under his tread.
As he spun around, he lashed out with his wooden blade. He tipped the end of the stick into the water and dragged it across in another sweeping arc. The action was forceful enough to send a spray of water in front of him, sweeping the wave at the enemy. He then readied the stick to parry a counter charge. His grip tightened on the wooden handle. The fire was in his eyes. This was why he was made.
Mud Terrain
-Non-Wood Elementals suffer a 1 Rank dodge penalty and a slight movement speed penalty on this terrain.
-Non-Wood Elemental Navis and Viruses moving across this terrain have a chance to slip and fall or get stuck in the mud. In either case, it takes 1 move action to get free again.
-This Terrain type automatically satisfies Aqua Boost conditions for Wood Element chip attacks.
-Wood Element attacks change this terrain to Soil.
-Deals Wood Damage + Slow when used w/ Panel Shot.
-Non-Wood Elemental Navis and Viruses moving across this terrain have a chance to slip and fall or get stuck in the mud. In either case, it takes 1 move action to get free again.
-This Terrain type automatically satisfies Aqua Boost conditions for Wood Element chip attacks.
-Wood Element attacks change this terrain to Soil.
-Deals Wood Damage + Slow when used w/ Panel Shot.
DragonierMan's spiky armor and aura bristled at the excitement of a new battle, after what seemed like an eternity of standing around. He pushed out his cloak and stood straighter, attempting to make himself look bigger and more menacing.
Destin and DragonierMan had not encountered the Mudfeesh and Heavy viruses before, but they had encountered the Dharmas on at least two occasions. Destin pulled up the terrain information from his PET. He had been interested in the mechanics behind that aspect of Net battles, so Destin had searched and downloaded a primer.
"DragonierMan, use this against those mud viruses."
Destin said a moment later as he slid in a Boomerang1 battlechip. DragonierMan proceeded to pull a three foot wooden boomerang from thin air and grip it fully with a gauntleted hand. Stretching back his arm, DragonierMan tilted the boomerang slightly upward, and then whipped it forward. The navi released the weapon when it was almost vertical, causing the boomerang to slice through the air in a grand arc across the Mudfeesh line. The wind was almost non-existent and did little to impede the twirling wooden blade.
A moment later DragonierMan charged forward, catching the boomerang on its returning arc. His boots clanked on the solid ground as he shouldered his way across the battlefield in his heavy armor. Gripping the boomerang firmly with one hand, his other hand bent the wood until it was straight. He then ducked his head and plowed into the virus horde, attempting to crush or scatter the viruses under his tread.
As he spun around, he lashed out with his wooden blade. He tipped the end of the stick into the water and dragged it across in another sweeping arc. The action was forceful enough to send a spray of water in front of him, sweeping the wave at the enemy. He then readied the stick to parry a counter charge. His grip tightened on the wooden handle. The fire was in his eyes. This was why he was made.
Summary
Actions:
1: Boomerang1 [Battlechip]: 60 Wood Damage + Group Attack(Arc) to Mudfeesh A/B/C.
* Bestial Bulwark [Signature]: One instance of 25 HP Barrier.
* Dragon Scales [Signature]: One instance of 25 HP Casing.
2: Dodge toward viral lines.
3: DashAttack [Battlechip]: 90 Null Damage + Impact + LineAttack(5) to Dharma A/B and Heavy A/B.
4: WideShot1 [Battlechip]: 60 Aqua Damage + Wide Attack to Dharma A/B.
5: Dodge.
* Empowering Flourish [Signature]: One instance of 25 Strengthen.
Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3: Empowering Flourish [Signature]: 25 Strengthen remaining.
1: Boomerang1 [Battlechip]: 60 Wood Damage + Group Attack(Arc) to Mudfeesh A/B/C.
* Bestial Bulwark [Signature]: One instance of 25 HP Barrier.
* Dragon Scales [Signature]: One instance of 25 HP Casing.
2: Dodge toward viral lines.
3: DashAttack [Battlechip]: 90 Null Damage + Impact + LineAttack(5) to Dharma A/B and Heavy A/B.
4: WideShot1 [Battlechip]: 60 Aqua Damage + Wide Attack to Dharma A/B.
5: Dodge.
* Empowering Flourish [Signature]: One instance of 25 Strengthen.
Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3: Empowering Flourish [Signature]: 25 Strengthen remaining.
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Figuring that it would be better to wait and see how things turn out this time instead of wasting ammunition on shooting corpses, Marry shoulders her rifle and maneuvers into a better position. If anything was still moving after the splashes caused the lizards actions calm, she would be the first to know and she would be ready to put the viruses down.
Summary:
Action 1: Move
[turn splice]
Summary:
Action 1: Move
[turn splice]
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DragonierMan started off by trying to nick all the MudFeesh at once.
It didn't work. Apparently they were very nimble, but he at least got two of them. The survivor decided to bounce on DragonierMan, but the navi's armor took the blow for him before dissolving. Good thing he had another layer.
Mud formed under DragonierMan but he would not be stopped, thanks to the effect of his Floatshoes program. Charging with full force, DragonierMan crashed into the Heavy viruses, crushing them completely, before sending a Wideshot at the Dharmas, who quickly moved out of the way.
Maribel took this time to move to a better sniping position.
Dharma A: 90HP (Normal)
Dharma B: 90HP (Normal)
Mudfeesh A: DELETED
Mudfeesh B: 60HP (Mud)
Mudfeesh C: DELETED
Heavy A: DELETED
Heavy B: DELETED
Terrain:
85% Normal
15% Mud
DragonierMan.EXE: 150HP (Normal)[25 HP Casing][25 Strengthen]
Maribel.EXE: 150HP (Normal)[2 actions left]<---Your move
It didn't work. Apparently they were very nimble, but he at least got two of them. The survivor decided to bounce on DragonierMan, but the navi's armor took the blow for him before dissolving. Good thing he had another layer.
Mud formed under DragonierMan but he would not be stopped, thanks to the effect of his Floatshoes program. Charging with full force, DragonierMan crashed into the Heavy viruses, crushing them completely, before sending a Wideshot at the Dharmas, who quickly moved out of the way.
Maribel took this time to move to a better sniping position.
Dharma A: 90HP (Normal)
Dharma B: 90HP (Normal)
Mudfeesh A: DELETED
Mudfeesh B: 60HP (Mud)
Mudfeesh C: DELETED
Heavy A: DELETED
Heavy B: DELETED
Terrain:
85% Normal
15% Mud
DragonierMan.EXE: 150HP (Normal)[25 HP Casing][25 Strengthen]
Maribel.EXE: 150HP (Normal)[2 actions left]<---Your move
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Despite DragonierMan's show of force, some of the viruses remained completely unscathed. From her vantage point, the little blue navi raised her rifle. Her eye's flitted between the remaining combatants. She slid a cartridge with a blunted end into the breach of her weapon, never losing her concentration.
"Mud...I hate the mud...I hate the way these things move...It's so Dirty! Creepy!" She squealed a bit as she pulled the trigger, sending the heavy round towards the flopping Feesh that just bounced off of Dragoniers body plating.
As steam billowed up from the barrel of her rifle, she found her new bubbler chip being uploaded to her. Apparently Russel was all for doing as much damage as possible this time. She thought this was a little strange, since usually he's all about being careful. But it's something new to play with, so she slotted it into her buster rifle.
This time, she lined up the Dharmas in her sights. Before firing, she bit her lip in thought for a second, she then started bellowing in a somewhat of a piratey/hip hoppy beat:
"My Cannons always loaded~ Makin' all yo' s[bleep] exploded~"
More singing; More shooting.
Summary:
[Action 2 - Aqua Cartridge - Heavy Water: 30 aqua + stun]
[Action 3 - Bubbler : 50 Aqua + Spread1 (do I add the damage for being an aqua navi or do you?)
Cooldowns:
AC - Heavy Water - 2TCD
"Mud...I hate the mud...I hate the way these things move...It's so Dirty! Creepy!" She squealed a bit as she pulled the trigger, sending the heavy round towards the flopping Feesh that just bounced off of Dragoniers body plating.
As steam billowed up from the barrel of her rifle, she found her new bubbler chip being uploaded to her. Apparently Russel was all for doing as much damage as possible this time. She thought this was a little strange, since usually he's all about being careful. But it's something new to play with, so she slotted it into her buster rifle.
This time, she lined up the Dharmas in her sights. Before firing, she bit her lip in thought for a second, she then started bellowing in a somewhat of a piratey/hip hoppy beat:
"My Cannons always loaded~ Makin' all yo' s[bleep] exploded~"
More singing; More shooting.
Summary:
[Action 2 - Aqua Cartridge - Heavy Water: 30 aqua + stun]
[Action 3 - Bubbler : 50 Aqua + Spread1 (do I add the damage for being an aqua navi or do you?)
Cooldowns:
AC - Heavy Water - 2TCD
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Stuff was shot, fun was had. Dharmas were almost deleted, one only surviving by a hair. They launched their hockey pucks around, but they only rebounded off of DragonierMan. His casing warded off two attacks, but two more hit him in a sorry bit of luck. (15) (15)
Dharma A: 40HP (Normal)
Dharma B: 5HP (Normal)
Mudfeesh A: DELETED
Mudfeesh B: 60HP (Mud)
Mudfeesh C: DELETED
Heavy A: DELETED
Heavy B: DELETED
Terrain:
85% Normal
15% Mud
DragonierMan.EXE: 120HP (Normal)[25 Strengthen]
Maribel.EXE: 150HP (Normal)
Dharma A: 40HP (Normal)
Dharma B: 5HP (Normal)
Mudfeesh A: DELETED
Mudfeesh B: 60HP (Mud)
Mudfeesh C: DELETED
Heavy A: DELETED
Heavy B: DELETED
Terrain:
85% Normal
15% Mud
DragonierMan.EXE: 120HP (Normal)[25 Strengthen]
Maribel.EXE: 150HP (Normal)
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The sky was clear that day. A few white, fluffy clouds lazed about in the blue. Moist earth underfoot fought off the continued presence of the baking sun as it was continually churned up by the actions of those who fought on its surface.
DragonierMan roared at the viruses for not dying as he spat flames at them. Null energy spheres blasted forth from his faceplate to torch the air and ground. Over and over again the warrior navi twisted and turned as he raged, stomping across the mud, his feet finding purchase on the ground where a lesser man might slip. He angled each shot to peg the quick viruses, streaming from him like a torrent.
His scales and aura had reasserted themselves as he began his tantrum. The air choked with stifling heat about him as his great white cloak flapped about. Flames licked out from his wounds, cauterizing the flesh and mending the metal. All the while he continued to spit orbs of light and death, shrugging off splashes of mud and iron-hard pucks.
DragonierMan roared at the viruses for not dying as he spat flames at them. Null energy spheres blasted forth from his faceplate to torch the air and ground. Over and over again the warrior navi twisted and turned as he raged, stomping across the mud, his feet finding purchase on the ground where a lesser man might slip. He angled each shot to peg the quick viruses, streaming from him like a torrent.
His scales and aura had reasserted themselves as he began his tantrum. The air choked with stifling heat about him as his great white cloak flapped about. Flames licked out from his wounds, cauterizing the flesh and mending the metal. All the while he continued to spit orbs of light and death, shrugging off splashes of mud and iron-hard pucks.
Summary
Actions:
1: Shotgun [Battlechip]: 70 (50+20 Strengthen) Null Damage + Spread1 to Dharma B.
* Bestial Bulwark [Signature]: One instance of 25 HP Barrier.
* Dragon Scales [Signature]: One instance of 25 HP Casing.
* Empowering Flourish [Signature]: One instance of 25 Strengthen.
2: Dodge.
* Inner Might 1 [Signature]: One instance of Heal 10.
* Sudden Breath 1 [Signature]: One instance of 10 Null Damage to Dharma A.
3: Shotgun [Battlechip]: 60 (50+10 Strengthen) Null Damage + Spread1 to Dharma B.
4: Dodge.
* Inner Might 2 [Signature]: One instance of Heal 10.
* Sudden Breath 2 [Signature]: One instance of 10 Null Damage to Dharma A.
5: Shotgun [Battlechip]: 70 (50+20 Strengthen) Null Damage + Spread1 to Mudfeesh B.
Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
1: Shotgun [Battlechip]: 70 (50+20 Strengthen) Null Damage + Spread1 to Dharma B.
* Bestial Bulwark [Signature]: One instance of 25 HP Barrier.
* Dragon Scales [Signature]: One instance of 25 HP Casing.
* Empowering Flourish [Signature]: One instance of 25 Strengthen.
2: Dodge.
* Inner Might 1 [Signature]: One instance of Heal 10.
* Sudden Breath 1 [Signature]: One instance of 10 Null Damage to Dharma A.
3: Shotgun [Battlechip]: 60 (50+10 Strengthen) Null Damage + Spread1 to Dharma B.
4: Dodge.
* Inner Might 2 [Signature]: One instance of Heal 10.
* Sudden Breath 2 [Signature]: One instance of 10 Null Damage to Dharma A.
5: Shotgun [Battlechip]: 70 (50+20 Strengthen) Null Damage + Spread1 to Mudfeesh B.
Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
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Maribel darted around nimbly while Dragonierman launched his attack at the remaining foes. After a moment of dodging, she decided to add in her own shots, hoping not to hit the raging lizard in the process.
Picking the Mudfeesh as her target, she slips a large, pointed round into her rifle.
She breathed deeply and fired her shot, then quickly went back to moving around the battlefield, ready to take on what skillful survive is left after the volley.
Summary:
[Action 1: Dodge]
[Action 2: Aqua Cartridge - Heavy Water: Break + 20 Aqua Ranged to Mudfeesh]
[Action 3: Dodge]
Picking the Mudfeesh as her target, she slips a large, pointed round into her rifle.
She breathed deeply and fired her shot, then quickly went back to moving around the battlefield, ready to take on what skillful survive is left after the volley.
Summary:
[Action 1: Dodge]
[Action 2: Aqua Cartridge - Heavy Water: Break + 20 Aqua Ranged to Mudfeesh]
[Action 3: Dodge]
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The combination of DragonierMan's shotgun barrage and Maribel's one carefully aimed shot proved to be more than enough to combat the remaining viruses. When the smoke and mud settled, the viruses were gone and DragonierMan had gained some of his HP back.
Dharma A: DELETED
Dharma B: DELETED
Mudfeesh A: DELETED
Mudfeesh B: DELETED
Mudfeesh C: DELETED
Heavy A: DELETED
Heavy B: DELETED
Terrain:
85% Normal
15% Mud
Team Battle 2 Complete!
DragonierMan.EXE: 140HP (Normal)
Maribel.EXE: 150HP (Normal)
Rewards:
DragonierMan: 910z, 2FXP
Maribel: MudFlop1, 780z, 2FXP
Dharma A: DELETED
Dharma B: DELETED
Mudfeesh A: DELETED
Mudfeesh B: DELETED
Mudfeesh C: DELETED
Heavy A: DELETED
Heavy B: DELETED
Terrain:
85% Normal
15% Mud
Team Battle 2 Complete!
DragonierMan.EXE: 140HP (Normal)
Maribel.EXE: 150HP (Normal)
Rewards:
DragonierMan: 910z, 2FXP
Maribel: MudFlop1, 780z, 2FXP
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DragonierMan shook the mud off himself like a dog. Then went through the tiring process of checking to see if his armor was on straight. Destin, on the other hand, was delighted in the notification that they had received such a large treasure trove of zenny. Though, there was still much to acquire before the next round of modifications were affordable.
When DragonierMan was satisfied, he turned to Maribel. Noticing her new chip data, he moved closer for a look. Then held out his right hand when he noticed what it was. The holo-image of his MagBomb1 battlechip formed and began to spin slowly in his palm.
"I want that chip."
He said pointing with his left index finger at the MudFlop1.
"I offer this bomb in exchange."
(Trade.)
When DragonierMan was satisfied, he turned to Maribel. Noticing her new chip data, he moved closer for a look. Then held out his right hand when he noticed what it was. The holo-image of his MagBomb1 battlechip formed and began to spin slowly in his palm.
"I want that chip."
He said pointing with his left index finger at the MudFlop1.
"I offer this bomb in exchange."
(Trade.)
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After the fight, Maribel looked around a bit at the mess caused by the Mudfeesh.
"They're dirrttyyyyy~ All this mud! What an abomination of pristine and clean water." A look of utter disgust crossed her face. She kicked around at the earth around the mud, trying to cover it up an dry it out. As she kicked, the Mudflop1 chip popped out, causing her to be even more revolted. Obviously it had been left behind for her, a final taunting by the dirty and flopping Mudfeesh. In her revulsion, she barely noticed the lizards voice. Turning to him, she saw that Dragonierman was pointing at the chip in her hand while offering another with his other hand.
"Take it!" She shouted as she threw the Mudflop1 chip at the large reptilian Navi while grabbing the MagBomb1 with her other hand.
[edited for grammar]
"They're dirrttyyyyy~ All this mud! What an abomination of pristine and clean water." A look of utter disgust crossed her face. She kicked around at the earth around the mud, trying to cover it up an dry it out. As she kicked, the Mudflop1 chip popped out, causing her to be even more revolted. Obviously it had been left behind for her, a final taunting by the dirty and flopping Mudfeesh. In her revulsion, she barely noticed the lizards voice. Turning to him, she saw that Dragonierman was pointing at the chip in her hand while offering another with his other hand.
"Take it!" She shouted as she threw the Mudflop1 chip at the large reptilian Navi while grabbing the MagBomb1 with her other hand.
[edited for grammar]
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Time sort of stood still for a moment as the data transferred between the two navis. It seemed like days before they moved again. When they did, they both were holding the others' battlechip, now belonging to them. Destin wasn't even paying attention to the whole exchange, as he was busy planning for how to best use the money to help his navi. DragonierMan smiled as he crammed the data into one of his many belt pouches. He swiveled a bit to scan the area around him.
"So... Want to cause more mayhem?"
He asked Maribel with the same feral grin hidden behind his relatively unadorned faceplate. Maribel had still yet to see the man behind the mask. Of course DragonierMan was referring to deleting viruses and causing general destruction to the surrounding terrain. Something both of them seemed to like doing.
"So... Want to cause more mayhem?"
He asked Maribel with the same feral grin hidden behind his relatively unadorned faceplate. Maribel had still yet to see the man behind the mask. Of course DragonierMan was referring to deleting viruses and causing general destruction to the surrounding terrain. Something both of them seemed to like doing.
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Marry had always wanted to play with bomb chips, so she was quite excited about her trade. Why on earth anyone would want to flop around in the mud was beyond her, so she was also glad to have it out of her hands, lest Russel try to make her use it. She watched Dragonierman seemingly stretch his back before asking if she'd like to continue on their current path.
"Yeah, let's go~ We got this!" Her enthusiasm bubbled over as she danced a bit and made gestures of cheering and flexing.
[Requesting Battle 3]
"Yeah, let's go~ We got this!" Her enthusiasm bubbled over as she danced a bit and made gestures of cheering and flexing.
[Requesting Battle 3]
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"Charge!"
DragonierMan said as they both took off to go mess up viruses.
[Requesting Battle 3.]
DragonierMan said as they both took off to go mess up viruses.
[Requesting Battle 3.]
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Dragonier and Maribel came across a narrow walkway that split two different waters away from one another. The left pool provided the cool, refreshing sea water while the right provided the famous Yoka onsen. Though such a place would've been paradise for any tourists, the two navis were here to bust some viruses.
To their surprise, however, groups of viruses emerged out from the water while a swarm of Skeeters blocked the navi's narrow path!
-Sea-
MarinaA: 120 HP
MarinaB: 120 HP
-Normal-
SkeeterA: 30 HP
SkeeterB: 30 HP
SkeeterC: 30 HP
SkeeterD: 30 HP
-Onsen-
MistyA: 100 HP
MistyB: 100 HP
Terrain: 40% Sea / 20% Normal / 40% Onsen
DragonierMan.EXE: 140HP [Normal]
Maribel.EXE: 150HP [Normal]
-TEAM BATTLE 3, START!-
To their surprise, however, groups of viruses emerged out from the water while a swarm of Skeeters blocked the navi's narrow path!
-Sea-
MarinaA: 120 HP
MarinaB: 120 HP
-Normal-
SkeeterA: 30 HP
SkeeterB: 30 HP
SkeeterC: 30 HP
SkeeterD: 30 HP
-Onsen-
MistyA: 100 HP
MistyB: 100 HP
Terrain: 40% Sea / 20% Normal / 40% Onsen
DragonierMan.EXE: 140HP [Normal]
Maribel.EXE: 150HP [Normal]
-TEAM BATTLE 3, START!-
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Positioning herself so that Dragonierman was between her and the Skeeters, Maribel ran her fingers over the Magbomb for the 10th time since she had finished the trade. In her hands it looked like a regular hand grenade, but instead of the olive drab finish that one would find on real grenades, this net version was held a blue and yellow sparkle on the inside that shown through the casing. It tingled the Aqua Navi's fingers as she held it.
Eying the Marina's in the sea, she held the Magbomb tightly with one hand and pulled the pin with the other. Not trusting her arm, she drew her leg back, carefully planned her punt and dropped the explosive. Kicking with the flat of her foot, she launched the Magbomb towards the Sea terrain containing the Marina viruses.
Trusting the lizard to keep her back safe from the skeeters, she focuses her attention on the Marina's and Misty's, ready to avoid whatever the throw at her.
Summary:
[Action 1 - Take Aim]
[Action 2 - Magbomb 1 - 30 elec damage + blast 2 + stun + 30 Elec for sea terrain to Marina A and B]
[Action 3 - Dodge]
Eying the Marina's in the sea, she held the Magbomb tightly with one hand and pulled the pin with the other. Not trusting her arm, she drew her leg back, carefully planned her punt and dropped the explosive. Kicking with the flat of her foot, she launched the Magbomb towards the Sea terrain containing the Marina viruses.
Trusting the lizard to keep her back safe from the skeeters, she focuses her attention on the Marina's and Misty's, ready to avoid whatever the throw at her.
Summary:
[Action 1 - Take Aim]
[Action 2 - Magbomb 1 - 30 elec damage + blast 2 + stun + 30 Elec for sea terrain to Marina A and B]
[Action 3 - Dodge]
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[x2] [x4] [x2]
DragonierMan roared and dashed forward into the Skeeter swarm. A chromatic barrier of Null energy formed in front of him as he plowed across the thin strip of dry terrain. The warrior's exterior, plated itself in thorny metal scales that reflected the myriad of loud colors. His earlier fatigue faded to nothing more than a worthless memory as he drew upon his inner might to empower himself with draconic strength.
He flew through the viruses in a spacial pocket of death, drilling through the air, potentially deleting and/or scattering them to the winds. And as he continued his reckless, unheeded charge across the earthen ground he spread his arms to either side like great wings of muscle and metal. Energy collected in his palms until the light blinded and the crackling sound of the swirling eddies was audible to even the deaf. Taking a quick glance from side to side as he ran, in an effort to align himself between the two pools, one of sea and one of onsen, he smiled before unleashing this stored energy. The loud crack and boom of two relatively simultaneous shots rang out in the moist air, as he fired off twin gray-white bolts to his sides. The water parted and bloomed along the path of each shell.
This was followed quickly by two similarly timed explosions. The implosions of water to either side of DragonierMan might have been even enough to flood the divide, submerging the land and linking the two pools into one large pond. DragonierMan was still running though, shrugging off damage, so only a cursory glance over his shoulder and the lap of water at his heels would inform him of any change in the terrain.
Sea
-Causes Fire Elementals to lose 10 HP per action spent standing on them, and 20 HP per action when submerged in it.
-Causes Non-Aqua Elementals to lose 5 HP per action spent completely submerged in it (head underwater).
-Aqua elementals may swim in Sea without penalty or problem.
-Changes to Ice when an Ice type Aqua attack is used on it.
-Increased chance to Freeze target when Ice type Aqua attacks are used on it, but reverts to Normal when triggered.
-Adds 100% Base Elec Damage.
-Deals Aqua Damage when used w/ Panel Shot.
-Causes Non-Aqua Elementals to lose 5 HP per action spent completely submerged in it (head underwater).
-Aqua elementals may swim in Sea without penalty or problem.
-Changes to Ice when an Ice type Aqua attack is used on it.
-Increased chance to Freeze target when Ice type Aqua attacks are used on it, but reverts to Normal when triggered.
-Adds 100% Base Elec Damage.
-Deals Aqua Damage when used w/ Panel Shot.
Onsen
-Exists only as an alternate to Sea in Yoka Net.
-This Aqua panel type is not harmful to any Elemental type, including Fire.
-Submerging partially in an Onsen panel will recover 1 HP per action spent in it. This effect ignores Elemental types.
-This Terrain type cannot co-exist with adjacent Sea Terrain. If any Sea Terrain exists in an adjacent panel, Onsen panels will change to Sea Terrain. Spliced Sea and Onsen terrain changes that directly touch are not possible.
-Exception: In Yoka Network, Sea Terrain that touches adjacent Onsen Terrain will convert into Onsen Terrain.
-Adds 100% Base Elec Damage.
-Deals Aqua Damage + Blast1 Blind when used w/ Panel Shot.
-This Aqua panel type is not harmful to any Elemental type, including Fire.
-Submerging partially in an Onsen panel will recover 1 HP per action spent in it. This effect ignores Elemental types.
-This Terrain type cannot co-exist with adjacent Sea Terrain. If any Sea Terrain exists in an adjacent panel, Onsen panels will change to Sea Terrain. Spliced Sea and Onsen terrain changes that directly touch are not possible.
-Exception: In Yoka Network, Sea Terrain that touches adjacent Onsen Terrain will convert into Onsen Terrain.
-Adds 100% Base Elec Damage.
-Deals Aqua Damage + Blast1 Blind when used w/ Panel Shot.
DragonierMan roared and dashed forward into the Skeeter swarm. A chromatic barrier of Null energy formed in front of him as he plowed across the thin strip of dry terrain. The warrior's exterior, plated itself in thorny metal scales that reflected the myriad of loud colors. His earlier fatigue faded to nothing more than a worthless memory as he drew upon his inner might to empower himself with draconic strength.
He flew through the viruses in a spacial pocket of death, drilling through the air, potentially deleting and/or scattering them to the winds. And as he continued his reckless, unheeded charge across the earthen ground he spread his arms to either side like great wings of muscle and metal. Energy collected in his palms until the light blinded and the crackling sound of the swirling eddies was audible to even the deaf. Taking a quick glance from side to side as he ran, in an effort to align himself between the two pools, one of sea and one of onsen, he smiled before unleashing this stored energy. The loud crack and boom of two relatively simultaneous shots rang out in the moist air, as he fired off twin gray-white bolts to his sides. The water parted and bloomed along the path of each shell.
This was followed quickly by two similarly timed explosions. The implosions of water to either side of DragonierMan might have been even enough to flood the divide, submerging the land and linking the two pools into one large pond. DragonierMan was still running though, shrugging off damage, so only a cursory glance over his shoulder and the lap of water at his heels would inform him of any change in the terrain.
Summary
Actions:
1: DashAttack [Battlechip]: 90 Null Damage + Impact + LineAttack(5) to SkeeterA/B/C/D.
* Bestial Bulwark [Signature]: One instance of 25 HP Barrier.
* Dragon Scales [Signature]: One instance of 25 HP Casing.
* Empowering Flourish [Signature]: One instance of Strengthen 25.
* Inner Might 1 [Signature]: One instance of Heal 10.
2: Dodge.
3: TankCannon2 [Battlechip]: 120 Null Damage + Blast2 to MistyA/B.
4: TankCannon2 [Battlechip]: 120 Null Damage + Blast2 to MarinaA/B.
5: Dodge.
* Inner Might 2 [Signature]: One instance of Heal 10.
Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3. Empowering Flourish [Signature]: Strengthen 25 left.
1: DashAttack [Battlechip]: 90 Null Damage + Impact + LineAttack(5) to SkeeterA/B/C/D.
* Bestial Bulwark [Signature]: One instance of 25 HP Barrier.
* Dragon Scales [Signature]: One instance of 25 HP Casing.
* Empowering Flourish [Signature]: One instance of Strengthen 25.
* Inner Might 1 [Signature]: One instance of Heal 10.
2: Dodge.
3: TankCannon2 [Battlechip]: 120 Null Damage + Blast2 to MistyA/B.
4: TankCannon2 [Battlechip]: 120 Null Damage + Blast2 to MarinaA/B.
5: Dodge.
* Inner Might 2 [Signature]: One instance of Heal 10.
Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3. Empowering Flourish [Signature]: Strengthen 25 left.
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Maribel started the battle off well, priming a grenade and punting it into the midst of the aquatic viruses. The blast engulfed them both, doing heavy damage and leaving them temporarily stunned. DragonierMan took a more direct route, tearing through the Skeeters with DashAttack and leaving two left afterward. The subsequent TankCannon blasts managed to eliminate both stunned Marinas and damage the ground beneath them, but the nigh-on formless Misty viruses were able to avoid the blast. One moved to envelop Maribel, but she got out of the way before it could do any damage.
-Sea/Cracked-
MarinaA: DELETED
MarinaB: DELETED
-Normal-
SkeeterA: 30 HP
SkeeterB: 30 HP
SkeeterC: DELETED
SkeeterD: DELETED
-Onsen-
MistyA: 100 HP
MistyB: 100 HP
Terrain: 35% Sea / 5% Cracked / 20% Normal / 40% Onsen
DragonierMan.EXE: 150HP (Normal) [25HP casing] [25HP barrier] [25 strengthen remaining]
Maribel.EXE: 150HP (Normal)
-Sea/Cracked-
MarinaA: DELETED
MarinaB: DELETED
-Normal-
SkeeterA: 30 HP
SkeeterB: 30 HP
SkeeterC: DELETED
SkeeterD: DELETED
-Onsen-
MistyA: 100 HP
MistyB: 100 HP
Terrain: 35% Sea / 5% Cracked / 20% Normal / 40% Onsen
DragonierMan.EXE: 150HP (Normal) [25HP casing] [25HP barrier] [25 strengthen remaining]
Maribel.EXE: 150HP (Normal)