"Uhh..." stuttered Anyis as she lowered her Guard to a rather... empty sight. Look left... Look right... "Well damnit." she swore as she realized SoundMan was nowhere to be seen, let alone even slightly affected by her big assault. That punk must've hopped down to the lower floor while she was creating her ice, Anyis thought. She was so focused on getting the attacks off in quick succession that she hadn't really payed attention to what she was targetting, which, as it turned out, was nothing.
"Guess that didn't work as you wanted it, huh?" noted Mill in true smartass fashion.
"S-shut up..." mumbled Anyis in embarrassment. God, she couldn't believe she made such a big show in front of the cameras only to screw up. She knew she was better than that! Didn't help that her ever-understanding Operator was rubbing salt in the wound. "Anyway!" Anyis shouted, forcing her mind onto a fresh track as she issued a challenge, "I'd like to see you do better!"
"Better than nothing isn't that hard to manage." muttered Mill under his breath as he forwarded to Anyis a plan he had been writing up in the meantime. "So... what do you think?" he asked as the data uploaded itself into Anyis's mind.
"Jeez... You talk big, and then you throw me this kind of gamble? I want to say I hate you..." Anyis grumbled, only to be betrayed by a smile cracking on her face, "... But I really can't help but like it. It's pretty gutsy for you."
"Well, playing it safe here probably isn't going to work as well as it does against viruses. If we can end this sooner rather than later, then it's for the best." said Mill matter-of-factly. "Think you can pull this off?"
"All in one go, huh..." pondered Anyis. "Well, I won't know until I try. Just send me the chips and start praying." she laughed, at least partly to play down her nerves. With no words left to say, a trio of new chips found their way into Mill's PET and compounded themselves on Anyis's code. With her arsenal reloaded, Anyis took a deep breath, readjusted her grip on the still unused Guard, and activated her first two chips in unison...
And so it began, as an AreaGrab chip dislocated Anyis's body to its new location: airborne just a few feet above SoundMan's head. As is the case with most rapid transit, Anyis's vision had yet to adjust to the new surroundings, making her effectively blind for this mere fraction of time. Still, she knew what she needed to do... Down! Down! Throw it down! Damnit body, listen to me and throw it! Her thoughts were racing, her pulse quickening, yet her body remained quite reluctant to heed Anyis's mental signals with nothing but a word of faith to go on. All this internal conflict was happening to Anyis with in but a single second, but for her it seemed like an eternity. Finally, through what could only be described as unnatural force of will, Anyis's arm moved in a swift jerking motion, sending down to the floor next to SoundMan's feet the item which she begged so dearly to do: the SeaSeed.
Honestly, it was like throwing a delicate glass ornament to the dirt. The SeaSeed utterly shattered on contact, but instead of just leaving behind a troubling mess of glass, gallons upon gallons of water gushed from its core, making one wonder where exactly all that water came from. Anyis's curiousity, however, was not so insatiable as to harass her with such questions in the heat of battle, so, with time not on her side, she continued as her sight finally oriented and the water ate away at the field, creating a deeper and deeper pool as it went.
Not sure of how long the AreaGrab's propulsion would allow her to stay afloat, especially with the weighty Guard still on her body, Anyis rushed her finisher, although she had the luck of Mill's assistance having deposited her last chip in her free hand as soon as the SeaSeed was on its way. The grand end to her rapid attack was... a Minibomb. It was converted to a smokebomb by Mill, but that was hardly a groundbreaking maneuver by any means. Anyis had some tweaks of her own to make, though, and that became apparent as, like the Guard was last time, the Minibomb iced over in an instant, almost as if had been fully submerged in liquid nitrogen. Since this happened automatically, as a rather bittersweet convenience to Anyis, it gave her just a slight moment to cast her next move: wind.
She had used Gust plenty of times before, so controlling the wind to do as she wished needed not much more than a passing thought from Anyis. Her instincts told her to blast herself to keep her afloat, but, while that was a logical thought, it wasn't what she needed right now. Keeping on the assault, Anyis send her allied turbulence downward and chasing after SoundMan, giving it as many commands as she could before leaving it on its own to try and drive the opposing Navi into the newly formed water.
Now! This was the time to throw the Minibomb! With any luck, SoundMan would have been driven into the water, and with this frozen smokescreen... Well, neither Mill nor Anyis were entirely sure of what would happen, but this could be big. There's no way her aerial status could last this long, and she knew she was falling. Without any more pause or hesitation, the Minibomb went on its course, traveling down in a respectably fast pitch until it hit the water, at which point it exploded in a thick cloud of cold, icy fog. With loud cricks and cracks echoing through the arena, Anyis heard the water freezing into a hard ice, although she could only pray that the fog was cold enough to completely ice over the water. Finally, with a heavy thud, Anyis landed on her feet, using her Guard as a sort of third leg to support herself with as she hastily reassumed a defensive position, well aware that this gamble of a move might not pay off.
Actions:
1) AreaGrab (Warp a few feet above SoundMan's location, Dodge, Accuracy Boost)
2) SeaSeed (Medium Area Sea Terrain) thrown at SoundMan's feet
-- Gust (Downward blast to drive SoundMan underwater)
-- Ice Bleeding (Imbue Aqua to:)
3) Frozen Minibomb Smokescreen (0 damage, Aqua) to freeze over Sea Terrain into Ice.
4) Guard1 (1 Hit Shield, Reflect 60 damage)
-- Ectopatcher (Heal 15 HP)
Cooldowns:
River Slide - Ready