Virus Busting II: Electric Boogaloo

Being pushed into a corner by his earlier mistakes, Griffin sent his Navi a trump card, in the form of the HeatDragon chip. Morphing ScorchMan's chest into a portable meltdown vent, he watched as ScorchMan stepped up to the middle and unleashed a torrent of liquid fire towards two of the scarecrow viruses. Their straw-and-burlap bodies didn't stand much of a chance as they were left to melt into the ground, with the area turning quite quickly into a hell of molten rock.

Nevertheless, the viruses didn't let up, with the remaining Scarecrow attempting to zap him with its bolt, and the Twisty manipulating their RemoteBits. In a stroke of luck, even with his injuries, he managed to avoid all of the attacks successfully, leaving him and Griffin to plan out their next set of moves, though the RemoteBits' attacks left some holes, where the lava began to flow in.

-=Shocking Farm-Hands=-

ScarecrowScarecrow (Scarecrow)

Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.

Area: Electown, Dentech, NAXA

HP: 100
Attack Damage/Effect: 20 Elec + Piercing + Recover20
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder1, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.
A: DELETED
ScarecrowScarecrow (Scarecrow)

Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.

Area: Electown, Dentech, NAXA

HP: 100
Attack Damage/Effect: 20 Elec + Piercing + Recover20
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder1, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.
B: DELETED
ScarecrowScarecrow (Scarecrow)

Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.

Area: Electown, Dentech, NAXA

HP: 100
Attack Damage/Effect: 20 Elec + Piercing + Recover20
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder1, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.
C: 100Hp [Metal][mid right field]

TwistyTwisty (Twisty)

Area: SciLab, Electown

HP: 80
Attack: 20 Elec + Panel Break + Drop Attack
Attack Accuracy: C
Attack Description: Summons a RemoteBit to rain down lightning and break panels.
Element: Elec
Possible Rewards (Per Virus): RemoteBit1, Zenny
Special: Immobile. RemoteBit is invulnerable to all attacks and effects. Can use Blinder once.
A: 80Hp [Lava][left field]
TwistyTwisty (Twisty)

Area: SciLab, Electown

HP: 80
Attack: 20 Elec + Panel Break + Drop Attack
Attack Accuracy: C
Attack Description: Summons a RemoteBit to rain down lightning and break panels.
Element: Elec
Possible Rewards (Per Virus): RemoteBit1, Zenny
Special: Immobile. RemoteBit is invulnerable to all attacks and effects. Can use Blinder once.
B: 80Hp [Solar][right field]

MagTectMagTect (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
: DELETED

-=Blazing Explorer=-

ScorchMan: 45 HP [Lava, far end]

-=Fine Fields=-

60% Lava [Pathway up the center, and the entire left field]
10% Broken [Some holes in the middle pathway]
20% Metal [The right side 'field']
10% Solar [Circular patch, in the fields, around TwistyB]

-=Objects=-

RemoteBitA: ???
RemoteBitB: ???
"Alright, now that's more like it!" Griffin fist-pumped. His window was almost too bright too look at, ScorchMan a dark grey spot amidst the glowing slurry of earth and metal. "Just mind the last Scarecrow there, Scorchman, he's right behind you!"

"Way ahead of you this time!" ScorchMan felt the crackling warm against his bodysuit as it crashed precisely where he'd been a half-second ago. Two more somethings whizzed past him; whether from the warmth of the lava or an inner wellspring of guts he hadn't been aware of, he held out and kept the evasion steady. The solar radiation threw what amounted to glare all over his heat vision, but the lava added a familiar diffusion that made identifying the virus burning atop it that much easier. A duet of mechanical whirring announced ScorchMan's busters unfurling their heat jackets.

With a brief full-body flex, ScorchMan ignited. The fire that burned from the Navi's body was ruby-red and jagged at the edges, forming a dense black fog around him. Smoke chuffed from his shoulder and a couple patches of vents, but the flames still wrapped around his body and sheathed him in a full-body barrier. Long flickering streamers trailed from the winglike protrusions of his Scorch Busters. He was wounded and it was made plain in the state of his defence; even so, when he brought his gauntlets to bear, the pilot lights within glowed bright as stars at the bottom of a well. The tongues of flame they expelled were as ragged as his armour, almost serrated-looking as they tumbled and tore over one another. They weren't the equals of Griffin's additions to their arsenal, not by half, but ScorchMan could still expect damage from the burns he dealt unassisted.

"Ehh, Scorch, that won't be enough by itself, and you've got another guy you should be worrying about first," Griffin eyed the Scarecrow behind ScorchMan with trepidation. "Do we have anything that can just crush it flat-out...oh hey!" A chip bearing a cartoon weight was withdrawn and held aloft as Griffin took a moment to admire it. "This looks pretty apt, give this one a go!"

"Whatever you s-URRF" Yet again, weapons spontaneously doubling in weight played merry hell on ScorchMan's balance, and the giant hollow mortar on his arm quickly crashed to the ground, more or less pulling him down with it. "Dude, little extra warning next time?" he grumped, swinging the weighted arm onto a knee and cradling it in a gloved hand. "Anyway, where am I aiming this?"

Griffin's window floated off the ground and got as close to right above the Scarecrow as he dared; he didn't feel much like seeing what lightning would do to the app. "Right around where my voice is coming from! I'm pretty sure you've just gotta fire it above them, so aim up here and it should drop onto the little bastard!"

"Talk about easier said than done..." Not for the first time, ScorchMan wondered why he'd only really started virus-busting after his accident. While he did have the advantage of (all puns more-or-less unintended) experiencing it blind without preconceived notions, not even having ideas of what was going on was a difficult notion to blindly accept.

Regardless, Griffin's window was pinging away, and his hearing was good enough to know exactly where to point his hand so Griffin was looking right down the cannon's dark barrel. Actually lifting the arm holding the thing up proved to be another matter entirely; it took a sumo-low stance and physically lifting his arm with his other arm to bring the bulky thing to a comfortable firing height. "How do I look?" he snarked, trying to smirk but more just gritting his teeth.

Griffin snirk-ed, and that was all ScorchMan needed to know.

"You flatter me," he said with as much verbal eyeroll as he could muster, and braced to fire. Pulling the mental trigger sent the shiny gunmetal cannonball careening into his Operator's snirking face with such force he nearly buckled. It was all he could do to move with the recoil and sink into a crouch deep enough for his groin to nearly touch half-melted paneling. A stray thought wormed into his head that he ought to take up some sort of weightlifting, or find some other means of getting strong enough to handle Griffin's arsenal of heavy metal toys.

Unseen to the Navi, the Quake sailed until its programming told it to stop, at which point its momentum was deleted outright. For a brief moment, it hung motionless in midair, until gravity reasserted control of the object's y-axis. The moment it fell, it assumed all the weight and shape of a giant gunmetal Powie. Its trip down to virtual earth was as predictable as it was entertaining for Griffin to watch, to whom giant anvils that made comical whaaaaaang noises when dropped were still as funny as they had been in the days of Saturday morning cartoons. And that was exactly what this Powie did.

Still chuckling, Griffin waited until the ringing in his ears had finished up, and chimed in, "Nice one, now let's see if we can't keep up the whole not-getting-hit business!"

A sigh escaped ScorchMan's lips; with one swing, his legs popped down into a Sharoan squat, and he was back up. "Right," he grunted, and kept moving. His boots stamped through the lava without issue, soothing his knee under the intense heat. A couple of cool spots registered in his heat vision, where lava had drained through spiderwebbing cracks. He stepped pointedly away from the weak points, keeping to the rest of his lava pool - thankfully there was plenty of lava to be had.

-Turn Summary-
1. Conflagration: TwistyA [40 Fire {A}, 20HP Barrier]
2. Quake1: ScarecrowC [100 Null {C}, Impact, Medium Cracked Terrain]
3. Dodge off Cracked terrain, stay within Lava.
Motivated by the successful downsizing measure he executed on the viruses, ScorchMan expelled some extra flames to protect himself from a few attacks, as well as burning up one of the stationary viruses, which was already trying to keep its head above the scorching lava. He was then sent a more powerful mortar from his Operator, aimed somewhat relatively close to the Scarecrow's position with his hearing. Unfortunately, his attack came just a little short, and the Scarecrow was left unharmed. Around him, he could hear the thunderous bolts attacking from all sides again, from the Scarecrow on one end, and the Twistys' remote bits from above. Thankfully, he managed to dodge two of the attacks, and the one attack from a Remote Bit that did manage to hit him was dissipated by his earlier fiery defense.

-=Shocking Farm-Hands=-

ScarecrowScarecrow (Scarecrow)

Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.

Area: Electown, Dentech, NAXA

HP: 100
Attack Damage/Effect: 20 Elec + Piercing + Recover20
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder1, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.
A: DELETED
ScarecrowScarecrow (Scarecrow)

Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.

Area: Electown, Dentech, NAXA

HP: 100
Attack Damage/Effect: 20 Elec + Piercing + Recover20
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder1, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.
B: DELETED
ScarecrowScarecrow (Scarecrow)

Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.

Area: Electown, Dentech, NAXA

HP: 100
Attack Damage/Effect: 20 Elec + Piercing + Recover20
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder1, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.
C: 100Hp [Metal][mid right field]

TwistyTwisty (Twisty)

Area: SciLab, Electown

HP: 80
Attack: 20 Elec + Panel Break + Drop Attack
Attack Accuracy: C
Attack Description: Summons a RemoteBit to rain down lightning and break panels.
Element: Elec
Possible Rewards (Per Virus): RemoteBit1, Zenny
Special: Immobile. RemoteBit is invulnerable to all attacks and effects. Can use Blinder once.
A: 35Hp [Lava][left field]
TwistyTwisty (Twisty)

Area: SciLab, Electown

HP: 80
Attack: 20 Elec + Panel Break + Drop Attack
Attack Accuracy: C
Attack Description: Summons a RemoteBit to rain down lightning and break panels.
Element: Elec
Possible Rewards (Per Virus): RemoteBit1, Zenny
Special: Immobile. RemoteBit is invulnerable to all attacks and effects. Can use Blinder once.
B: 80Hp [Solar][right field]

MagTectMagTect (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
: DELETED

-=Blazing Explorer=-

ScorchMan: 45 HP [Lava, far end] (Barrier Broken!)

-=Fine Fields=-

50% Lava [Pathway up the center, and the entire left field]
15% Broken, 5% Cracked [Some holes and cracks in the middle pathway]
20% Metal [The right side 'field']
10% Solar [Circular patch, in the fields, around TwistyB]

-=Objects=-

RemoteBitA: ???
RemoteBitB: ???
A fresh wave of roiling heat swept over ScorchMan. It felt good, good enough that, settling in his lava-warmed armour, ScorchMan's mind finally relaxed off his leg and began to wander, musing about what he might want to do after they were done here. He was hurting, but the heat of the lava seemed to be helping some; maybe he could coax Griffin into a trip to the hot springs? He remembered the other Navis from Griffin's squad making a lot of noise about it for a bunch of Fire Navis, maybe there was something to it-

"ScorchMan! You alright, did that bolt scramble your head?" Griffin's voice was as strong as ever, perfect for shouting over a housefire and even better for snapping Navis out of daydreams.

The Navi in question gave himself a shake and reminded himself that he was already due another round of getting lightning shot at him. "We're good, just remind me where they are. Aren't you in a park? You're gonna frighten the old ladies if you don't cool it."

"You've got one at about ten-o-clock," Griffin ignored the jibe with practiced ease and watched ScorchMan juke left, panting slightly as he hoofed it across the glowing lava. He slotted in a tried-and-true chip and eyed the battle's remainder: ScorchMan was pretty beat up, but so were the viruses - the next few seconds were going to decide whether or not they'd be the winners today. "Just like that, yeah. He's stuck in the lava, with you, so keep going, and give him a piece of this while you're at it!"

ScorchMan felt a gauntlet reconfigure, weight shifting as gunmetal stretched over and past his hand. On the bigger side for sure, and sharp if the way it whistled against the air was any indication - but thankfully, blessedly not fifty pounds too heavy the way Griffin seemed to like his weapons. It clicked when he felt gingerly at it with his left hand, recognizing the RageClaw and holding it up at the ready.

The lava both helped and hindered his advance; feeling the heat stretching across the left field meant he knew roughly which direction he needed to run, but his feet wished dearly for solid, stable ground that didn't squish and bubble underfoot. Yes, a hot spring definitely sounded in order. "How much further?" ScorchMan yelled, starting to feel for the Twisty's characteristic sparking heat, just as he remembered that he also needed to be ready to dodge lightning bolts, however one was supposed to do that. Not staying in one place for too long seemed a good place to start, he'd been managing that - and that was when he remembered learning to shoot, and how relatively easy it had been to anticipate a target that moved in straight, simple lines. How did he fit all the chaos of battle into so little reaction time?

"You're right on top of him! Let's go, ScorchMan, light em up!" A couple little old ladies on the pathway turned around and promptly walked the other way, resigned to find a cafe that didn't have a large man hooting and hollering near its entrance.

"It isn't even on fire!" But ScorchMan was out of time, whether to try feeling for the Twisty or for any more fancy footwork. All he had left in him was one last dive forward, carrying with it all the desperation of a man who had just been electrocuted twice and was not keen on going for #3. His arms flew in front of him to brace for the impact, head ducking low, ready to catch himself and turn the hasty maneuver into as controlled a roll as he could manage. That one arm was equipped with a gunmetal-grey RageClaw, gleaming as he held out the claw in a clothesline sweep, would only matter if Griffin had guided him true.

-Turn Summary-
1. Feint left
2. Dodge further left
3. RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
: Twisty A [40 Null {B}, Slashing] (5/6 uses)
For ScorchMan, the lava's heat was pleasant enough, if not for the odd sensation of the sort, semi-liquid terrain it made for. Nearby, as the Twist sank further and further, the virus was clearly not having as good a time of things. The two remote bits scrambled across to try to keep up with the navi's awkward movements. It was hard to tell which bit belongs to which Twisty; one blasted down a strike just behind him that shock-solidified the lava into blackened, cracked ground. The other made a strike just after, much closer to where ScorchMan was closing on on the burning twisty virus; it was only just barely by his own sudden shift in position that this one failed to strike him.

A moment later, the bit dropped out of the air, landing in the lava and beginning to disintegrate rapidly as ScorchMan guessed well and struck true, slicing through the lava and the virus alike with his reconfigured claws. Only two to go now. He made visual contact with the scarecrow again as he came up from the strike, just in time to see another lightning bolt strike it, and then lance outward towards his position. A sudden dive back into the lava and to the side spared ScorchMan another sizzling bolt, and hopefully gave him a chance to counter attack in the moments that followed.


-=Shocking Farm-Hands=-
ScarecrowScarecrow (Scarecrow)

Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.

Area: Electown, Dentech, NAXA

HP: 100
Attack Damage/Effect: 20 Elec + Piercing + Recover20
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder1, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.
A: DELETED
ScarecrowScarecrow (Scarecrow)

Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.

Area: Electown, Dentech, NAXA

HP: 100
Attack Damage/Effect: 20 Elec + Piercing + Recover20
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder1, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.
B: DELETED
ScarecrowScarecrow (Scarecrow)

Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.

Area: Electown, Dentech, NAXA

HP: 100
Attack Damage/Effect: 20 Elec + Piercing + Recover20
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder1, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.
C: 100Hp [Metal][mid right field]

TwistyTwisty (Twisty)

Area: SciLab, Electown

HP: 80
Attack: 20 Elec + Panel Break + Drop Attack
Attack Accuracy: C
Attack Description: Summons a RemoteBit to rain down lightning and break panels.
Element: Elec
Possible Rewards (Per Virus): RemoteBit1, Zenny
Special: Immobile. RemoteBit is invulnerable to all attacks and effects. Can use Blinder once.
A: DELETED
TwistyTwisty (Twisty)

Area: SciLab, Electown

HP: 80
Attack: 20 Elec + Panel Break + Drop Attack
Attack Accuracy: C
Attack Description: Summons a RemoteBit to rain down lightning and break panels.
Element: Elec
Possible Rewards (Per Virus): RemoteBit1, Zenny
Special: Immobile. RemoteBit is invulnerable to all attacks and effects. Can use Blinder once.
B: 80Hp [Solar][right field]

MagTectMagTect (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
: DELETED

-=Blazing Explorer=-
ScorchMan: 45 HP [Lava, left field][RageClaw: 5/6]

-=Fine Fields=-
50% Lava [Pathway up the center, and the entire left field]
15% Broken, 5% Cracked [Some holes and cracks in the middle pathway]
20% Metal [The right side 'field']
10% Solar [Circular patch, in the fields, around TwistyB]

-=Objects=-

RemoteBitA: [Deactivated]
RemoteBitB: ???
Phantom flashes of white danced in ScorchMan's head. Blind and unable to see the bolts themselves, their crackling heat was close enough, reaching with forked fingers even as it blackened the lava and hissed through spaces he'd occupied instants ago, that his mind simply filled in the blanks. "Where are they?" he called, springing to his feet.

It was the glimpse he got of ScorchMan's face that shut Griffin up. Helmet scorched, teeth bared somewhere between a cringe and a snarl - the firefighter's training instantly recognized a person in duress. The veneer of cheering on a sports game was ripped away wholesale; he visibly snapped himself into Work Mode and began fiddling with the PET's controls, rifling through the remaining chips and squinting through the screen as he made it pivot around ScorchMan. He selected a couple and cleared his throat. "They're both in front of you, we should be able to line them up. Aim forward and strafe, stay on your feet and wait for my signal. Chips are coming in, now go!"

ScorchMan was off before his Operator finished speaking. The RageClaw gauntlet vanished as quickly as it had appeared, reforming into the Shotgun's long twin barrel. Bracing one arm against the other, he held the mounted gun at chest-height, pointing it out as straight as he could and bracing himself for the burning phantom light. His legs carried him sideways in mincing half-lunges, for firing a gun blind was fundamentally awkward. If Griffin's signal didn't come quick enough, he wouldn't know where to aim until the viruses gave their positions away by attacking. "Do I have the shot?" A gout of sooty red flames betrayed his agitation, flaring from his shoulder pads. His voice remained level.

"Almost! Little more left and let em have it, one more right after this!" Griffin had as much time as it took ScorchMan to take one more step and plant his feet to remember the volume. He lunged for the dial just as ScorchMan raised the Shotgun; even muted, Griffin felt the report watching his feet, stomped up to the ankles in lava, jolt back hard enough to leave rents in the molten earth a few inches in front of each boot. He chucked the second chip in and spun the volume back up, "HeatShot's up, keep it going!"

The Shotgun deconstructed itself a split-second after firing, metal shifting and clicking back into the Scorch Buster's comforting weight. ScorchMan held the gauntlet out in expectation of a new form, but none was forthcoming. Rather than forming a weapon, the HeatShot was compatible enough with his default code to be loaded directly into his internal furnace. Foreign yellowy fire licked at his chest vent; he could feel it swirling in his torso, flowing down his right arm and pooling in his buster. He hadn't moved a muscle since firing the Shotgun. Trusting in Griffin's aim, he held his arm steady, braced himself in the lava a second time and let the fireball fly. There wasn't much hope of going anywhere quick with his legs half-stuck in the ground - if anything was left to light him up, he was just going to have to take it.

-Turn Summary-
1. Feint - put Twisty between ScorchMan & Scarecrow
2. ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E
: Twisty [50 Null {A}, Spread1 targeting Scarecrow]
3. HeatShotDamage: 40 + Spread 1
Accuracy: A
Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Fire
Trader Rank: D
: Twisty [45 Fire {A}, Spread1 targeting Scarecrow]
Low on options and stamina, ScorchMan struggled through his own pain and difficulties to take down the remaining viruses, following instructions from Griffin as he trusted his operator to guide him. His strafing movements brought the two remaining viruses into alignment, but as the navi took his first shot, the hope that the scarecrow might hesitate to fire with another virus in the way proved vain – the dressed-up lightning rod swivelled with him, heedless of the twisty, and before ScorchMan fired, a bolt of lighting cracked down towards the scarecrow and shot outward. The lightning bolt struck through the disregarded twisty, and ScorchMan wasn't able to get himself out of the way of the electrifying strike, suffering another body-locking jolt.

His own shot, fired a moment after, was true as well, and the twisty was caught in the crossfire of attacks. It struggled to direct its remote bit as this happened, and it struck a panel far from ScorchMan's current position, before the navi finished up with a second shot. He managed to keep his braced aim steady and the fire bolt destroyed the twisty virus and scattered fall-off all over the scarecrow as well, but the immobile virus was still functioning. Most of its scarecrow form had been burned and shredded, leaving it a denuded metal strut with some machinery underneath, but it crackled and hummed as it clung to operation.

-=Shocking Farm-Hands=-
ScarecrowScarecrow (Scarecrow)

Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.

Area: Electown, Dentech, NAXA

HP: 100
Attack Damage/Effect: 20 Elec + Piercing + Recover20
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder1, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.
A: DELETED
ScarecrowScarecrow (Scarecrow)

Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.

Area: Electown, Dentech, NAXA

HP: 100
Attack Damage/Effect: 20 Elec + Piercing + Recover20
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder1, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.
B: DELETED
ScarecrowScarecrow (Scarecrow)

Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.

Area: Electown, Dentech, NAXA

HP: 100
Attack Damage/Effect: 20 Elec + Piercing + Recover20
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder1, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.
C: 5Hp [Metal][mid right field]

TwistyTwisty (Twisty)

Area: SciLab, Electown

HP: 80
Attack: 20 Elec + Panel Break + Drop Attack
Attack Accuracy: C
Attack Description: Summons a RemoteBit to rain down lightning and break panels.
Element: Elec
Possible Rewards (Per Virus): RemoteBit1, Zenny
Special: Immobile. RemoteBit is invulnerable to all attacks and effects. Can use Blinder once.
A: DELETED
TwistyTwisty (Twisty)

Area: SciLab, Electown

HP: 80
Attack: 20 Elec + Panel Break + Drop Attack
Attack Accuracy: C
Attack Description: Summons a RemoteBit to rain down lightning and break panels.
Element: Elec
Possible Rewards (Per Virus): RemoteBit1, Zenny
Special: Immobile. RemoteBit is invulnerable to all attacks and effects. Can use Blinder once.
B: DELETED

MagTectMagTect (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
: DELETED

-=Blazing Explorer=-
ScorchMan: 25 Hp [Lava, mid left field][RageClaw: 5/6]

-=Fine Fields=-
50% Lava [Pathway up the center, and the entire left field]
15% Broken, 5% Cracked [Some holes and cracks in the middle pathway]
20% Metal [The right side 'field']
10% Solar [Circular patch, in the fields, around TwistyB]

-=Objects=-
RemoteBitA: [Deactivated]
RemoteBitB: [Deactivated]
For one burning instant, the blind Navi's entire world lit up in sourceless fluorescent white. The light wasn't really there: he understood his own body's workings as intrinsically as any Navi, and knew this for a fact. The current was playing tricks on long-atrophied optics on its way through his virtual makeup - his eyes were as nonexistent as ever. For all that, even as he burned from the impact, the brief illusion of sight still managed to leave ScorchMan feeling a bit wistful.

He still made no move to dodge, just lifted one leg free of the sucking lava, and stomped it down even deeper. Heat rushed up his legs, stoked the guttered flame in his chest back up to blazing. Smoke and coal-red fire billowed from ScorchMan's chest, his arms, even his helmet. His face vanished along with the rest of him behind the roiling curtain - there was no need for a window, not when he'd seen the virus light itself up to cast its burning light. The human bonfire held out his arms to the Scarecrow, Scorch Busters dripping with embers, and pushed forward. Burning murkily low like cooling red earth, the streaming flames from each arm twisted in front of him into a coiled red rope, thinner than the dynamic shows he liked to put on but plenty hot enough to do the job.

For want of energy to throw himself through any more high-falutin maneuvers, ScorchMan just wormed his back foot another inch deeper, took a simulated, emphasized breath, and felt his furnace well up just enough for another fireball. The shot was messy, both the round itself and its execution. Arm up in an exhausted haymaker, the Scorch Blast was more a scattershot of dirty embers than a true flame burst. It would have to be enough. "Did I get him!" he shouted into empty space.

In his exhaustion, the Navi had forgotten the imperative uptick that would have made his statement a question. Griffin knew him well enough to catch on, but peering into the flames licking at his viewscreen itself..."It's hard to say," was all he had for the moment. "Hang tight, ScorchMan, just need the smoke to clear. If that wasn't enough I'll..." a long beat. A bit of lava sputters and catches fire, "...well, I'm pretty sure it was enough."

-Turn Summary-
1. Conflagration: Scarecrow C [40 Fire {A}, 20 HP Barrier; 2TCD]
2. Buster Charge
3. Half Charge Shot: Scarecrow C [20 Fire {A}]
The smoke that billowed out from all over ScorchMan's body did little to obscure the glowing embers that reflected off of the Scarecrow's heavily marred face. Despite this, its closed eyes looked calm, perhaps as blind as ScorchMan himself was, staring down the flames that burst out soon after that charred it to ashes. All that was left was the metal framework that was its "skeleton", still sparking with electrical discharge. Looks like it could be useful for some battlechip data...

-=Shocking Farm-Hands=-
ScarecrowScarecrow (Scarecrow)

Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.

Area: Electown, Dentech, NAXA

HP: 100
Attack Damage/Effect: 20 Elec + Piercing + Recover20
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder1, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.
A: DELETED
ScarecrowScarecrow (Scarecrow)

Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.

Area: Electown, Dentech, NAXA

HP: 100
Attack Damage/Effect: 20 Elec + Piercing + Recover20
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder1, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.
B: DELETED
ScarecrowScarecrow (Scarecrow)

Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.

Area: Electown, Dentech, NAXA

HP: 100
Attack Damage/Effect: 20 Elec + Piercing + Recover20
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder1, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.
C: DELETED

TwistyTwisty (Twisty)

Area: SciLab, Electown

HP: 80
Attack: 20 Elec + Panel Break + Drop Attack
Attack Accuracy: C
Attack Description: Summons a RemoteBit to rain down lightning and break panels.
Element: Elec
Possible Rewards (Per Virus): RemoteBit1, Zenny
Special: Immobile. RemoteBit is invulnerable to all attacks and effects. Can use Blinder once.
A: DELETED
TwistyTwisty (Twisty)

Area: SciLab, Electown

HP: 80
Attack: 20 Elec + Panel Break + Drop Attack
Attack Accuracy: C
Attack Description: Summons a RemoteBit to rain down lightning and break panels.
Element: Elec
Possible Rewards (Per Virus): RemoteBit1, Zenny
Special: Immobile. RemoteBit is invulnerable to all attacks and effects. Can use Blinder once.
B: DELETED

MagTectMagTect (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
: DELETED

-=Blazing Explorer=-
ScorchMan: 25 Hp [Lava, mid left field][RageClaw: 5/6]

-=Fine Fields=-
50% Lava [Pathway up the center, and the entire left field]
15% Broken, 5% Cracked [Some holes and cracks in the middle pathway]
20% Metal [The right side 'field']
10% Solar [Circular patch, in the fields, around TwistyB]

-=Objects=-
RemoteBitA: [Deactivated]
RemoteBitB: [Deactivated]

-=Battle 4, Victory!!=-
Rewards: DollThunder1Damage: 80 + Line-Attack5
Accuracy: B
Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
Duration: Once
Element: Elec
Trader Rank: D
Battlechip, 1350z
At long last, there was quiet. Well, relative quiet anyhow, ScorchMan thought ruefully, as Griffin's window exploded with riotous he-shoots-he-scores hooting and cheering. But nothing was shooting at him for the moment, so he contented himself with picking a random direction and walking until he found the lava's edge. He eased himself down to sit on the solid ground with a deep sigh, and sunk both legs up to his knees in the liquid heat. "Have you got anything for healing, Griffin?" he found a moment between cheers to chime in.

"Oh!" Griffin startled out of his victory riot, and immediately noticed it was very quiet. There had been other people in the park before, hadn't there? "Sorry buddy, gimme a sec," he rifled through the chips. His combination online shopping spree and raffle blitzkrieg hadn't yielded anything like ScorchMan was looking for, but tucked nigh-forgotten in the back of the PET case were two little half-sized chips. The PET swallowed them eagerly, spitting the cases out inert, and he watched the Navi lean back and groan in relief. "Better?"

"Much." ScorchMan tipped back until his shoulder vents hit the ground. Kicking his legs idly in the lava, he mused, "At some point I want to inventory that chip folder of yours, I swear it's changed every thirty seconds since I jacked in."

He heard Griffin laugh nervously. "Ahaha, yeeeeah," he stared down at the modest pile he'd managed to accrue, only for the PET to chirrup that it had another ready to load onto a blank. "Well, now's as good a time to start. That one that just downloaded is called DollThunder, and I just got a new one in the mail called AquaDragon." He almost held them up to the screen for visual inspection, only to remember and fumble them across the bench. "Then there's a Guard, something called SkyShoes, and that's everything new so far. You remember the rest, yeah?"

ScorchMan's brow furrowed invisibly under his helmet. "HeatShot, FlameLine, HammerToss..." he murmured. An artifact of spending so much time around humans showed itself in the Navi counting the mental list off on his fingers. "So we've got fifteen?"

Griffin made the count and grimaced. "Fourteen..." he admitted, puzzled. Had he traded something? It was a little embarrassing how quickly he'd forgotten, when the Chip Trader BBS was still open in four different tabs on his PET. "Hang on...right, I traded a PileDriver...I think? And this definitely isn't the Guard I started out with, the colour's different. Uhhh..."

"Way to Operator, dude," ScorchMan snarked, but there was no bite to it. Not when his voice was thick with relief, or when his pose brought to mind nothing so much as a vacationer at the poolside. Tension visibly bled from the set of his shoulders; he grabbed the lip and flexed both legs, taking the moment to feel the difference in sensations as they kicked and swirled against the pleasant burn of the lava. The right leg was a seamless machining of all the data that went into sustaining a Navi's form; one could look as deep as they pleased into ScorchMan's code and find not one byte out of place. Moving it was, the Navi suspected, a very different sort of feeling to the biological symphony that was a human body flinging itself through space, exerting its force against that of gravity and inertia and its own physical limits. A properly-crafted Navi could conceivably run from one side of the Net to the other, and never once stop to catch their breath.

The left leg was marred with rents along the outside of the knee. A long series of raised lines protruded from the gaps in the armour, incongruous against ScorchMan's carmine bodysuit. The smallness of the wounds belied thick coils of venom that had burrowed deep into the joint, with a few tendrils running up and down the leg for good measure. What code they had melted through had been altered, somehow; Griffin was still trying to figure out exactly what had happened.

It hurt, sometimes. Usually when ScorchMan was running, or taking a fall on his bad side, or a million other things he and Griffin thought sounded like fun at the time. Now, sunk deep in a lava pool and safely wrapped in ScorchMan's inbuilt fireproofing, his leg was feeling good in ways he scarcely had words for. Good in ways that seemed to mean he could finally take his mind off his life's perpetual annoyance, and relax for once. It was novel to say the least - just ScorchMan and his thoughts, and what was that noise? "-man? You're kinda freaking me out, dude. Dude? Duuuude." Oh. Right.

"Yeah?" ScorchMan mumbled, sounding downright sleepy.

Griffin tried to stifle a grin, and very quickly gave up - ScorchMan would just hear it in his voice anyway. "Well, you asked for healing instead of just jacking out, so I figured you were gonna keep going, yeah?"

ScorchMan thought about it. "No," he decided, huffing a laugh, "no, I think I'm just gonna stay right here. See what finds me, you know?"

"Aren't you always razzing me about staying in the tub too long? Hypocrite much?"

"This is clearly different," ScorchMan kicked at the lava, making it splurch. The noise was more gratifying than it had any right to be, so he did it again, "I highly doubt I'm going to wake up so soaked full of cold water my-"

"DUDE!"

"-has wrinkles."

"That was ONE TIME!" Griffin screeched with the indignity of one profoundly roasted.

"I could have gone the rest of my existence blissfully unaware of that oh-so-lovely aspect of Operator cohabitation, but no, you had to start carrying on about your anatomy for the next three minutes! That image is in my head now, Griffin, I'm gonna have to live with those three minutes forever!" ScorchMan was shaking with mirth and belly-laughs, a hand coming up to drag down his face.

"No, you're right," Griffin kicked back, happy to have a partner in his carousing. "You're just gonna sit there so long the lava cools, and your feet get stuck in the ground, and next thing you know some big ugly virus monster is gonna roll up on you all 'oooh, I didn't know snacks grew outta the ground!' And then you're gonna feel reeeal silly, aren'tcha?"

ScorchMan got very quiet. Griffin was half-expecting him to get up and walk away, only for him to shrug and quip, "Still better than a wrinkly ass." He smirked as Griffin started back up, though he did lift his feet out of the lava before it could cool overmuch. He made no move yet to get up, sitting by the lava and enjoying the heat and the moment while they lasted.

<(MiniEnergy x2 used, HP: 100/100)>
<(Waiting patiently in place for Battle #5)>
As ScorchMan relaxed and bantered in a good-humoured way with his operator, the warming lava bubbled and popped with slow, deep sounds. The field he had been fighting in seemed almost pleasant, now that it had been redecorated.

Unseen by the navi's limited senses, a small cluster of thin, deep red-coloured points poked up slowly from the centre of his magma pool. One, then another; three four... eventually twelve thin red points sprouted up from the centre of the lava pool, silent amongst the gently shifting fluid. It looked almost like the top of a plant of some sort, until the feelers began to push outward, rising higher and higher, extending and extending. The individual points grew thicker as more and more of their length was exposed from the lava, and then they each bent outward, articulated joints revealing themselves as the limbs continued to emerge. Still quiet, the mass of great legs pushed outward and upward, clawed tips leading in every direction as a second set of joints emerged; the limbs began to form an umbrella over the lava pool, each claw point touching down delicately, and with surprising precision at the edges of the pool.

Still silent, each of the twelve legs braced and began to pull a body up from the lava as well; though its great mass moved with unerring stealth, ScorchMan might still begin to suspect something was off at the faint sense of presence, and the increased dripping sound of lava falling back to the pool as the creature emerged.

Griffin had a better ring-side seat to the view that was unfolding. A large, thick body rose from the lava, longer than it was round, but covered in deep crimson hide that looked smooth and reflective; the lava slid from it easily as it lifted up. The body was segmented; towards the back end, it tapered into a wicked-looking needle stinger, while the main section sprouted the dozen legs that held it up. the head of the creature bore a dozen black eyes, and below, an exaggerated set of piercing mandibles that seemed to be salivating thin streams of liquid, white-hot magma back into the pool. Even ScorchMan could feel the increase in temperature as it emerged, focused on the relaxing navi. He only had a moment to really notice, however, as the ambushing predator pounced in towards him.


-=Unwanted Bath-Buddy=-
Myriad.F.Seek: 500Hp [Lava]

-=Surprised Bather=-
ScorchMan: 100Hp [Lava, edge of the pool]

-=Former Fields=-
50% Lava [Left side of the area]
30% Normal [Around the edges of the lava pool]
20% Metal [The right side of the area]

-=Battle 5, Start!=-
"ScorchMan," Griffin started, but the Navi was already standing. His Scorch Busters unfurled and clicked their barrels into place. "It's coming out of the lava, be ready to move," he warned, trying to make sense of what he was seeing. It was a sight bigger than anything they'd taken down before, that was for sure. The park was finally quiet, its sole patron quietly squinting into his PET, wearing the same focused grimace as his Navi.

The tension was back in ScorchMan's shoulders like it had never left. All he could glean were hints and snippets of the world reacting to the new presence: a faint plinking of lava on lava, each drop taking instants longer to fall than the ones before it; an impression of rising heat, strangely disparate from the lava yet only growing hotter for the separation. The mystery was solved when Griffin yelled, "Spider! Big damn lava spider, Jiminy Crinkles move move move!" and then there was no more time for thinking. With a wordless yell ScorchMan threw himself sideways. For a moment his legs wheeled above his head, and his arms groped blindly to catch himself and complete the roll.

Somehow he made it to his feet, pounding ground until he could feel the heat behind him and nowhere else. There was no need to face his foe, not when its maw burned like a tiny star against his armour, hot enough to wash residual heat against his back. Could it see him as he saw it, feeling the heat of his furnace like a colourless flare of identity? ScorchMan would have the time and the words to ask himself later that day. For the moment, his world was burned down to the barest perceptions: boots against ground, left gauntlet click-clacking into a stronger, heavier gun, big (presumably) ugly virus monster charging on feet he could scarcely hear.

ScorchMan brought the Cannon to bear, holstered his right buster jacket only to lunge forward and brace his free hand against the ground. He'd felt the recoil enough times now to be ready for it. Griffin made to say something, only to be cut off with a barked, "I know where it is." Reaching for the point that felt the hottest, he squeezed his fist and snapped his arm back and up to control the gun's report. He felt the shot leaving the chamber more than he heard it, and the Cannon was not a quiet gun. The second he felt the weapon begin to dissemble back into a buster, he was launching himself back into motion. This time he flung himself the other way, unwilling to commit to a direction as long as the virus (?) had enough room to charge.

Griffin sat back and heaved out a relieved breath; compared to even minutes ago, ScorchMan was moving visibly easier, his stride coming out more fluid and less pronounced in its unevenness. His shoulders lit up yellow-orange, followed shortly by his legs, chest, and finally his arms and busters. A wave of flame lit the space between the two foes bright and shadowless, dancing eerily across the shining metal nearby. A light of inspiration seemed to shine itself right into Griffin's face - before it could fade, he swiveled his camera and called out, "Keep going this way, stay ahead of it!"

When the fire had died down, ScorchMan was already out from behind it. Trusting his Operator, he pivoted and swerved, committing to evasion over gaining distance from the creature. Just behind him floated Griffin's window, and the sound of battlechips clattering between the big man's fingers. His gait remained steady, while his fingers twitched as though aching for another weapon. Only the tautness of his jaw, hidden by a shroud of yellow fire, betrayed the Navi's anxiety at facing down something so large, and so damned quiet. He could only keep moving, and hope the white-hot burn of his foe's jaws would continue to give it away.

-Turn Summary-
1. Dodge right
2. Feint right onto Normal
3. CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E
: Myriad [60 Null {A}, Knockback]
4. Dodge left
5. Conflagration: Myriad [40 Fire {A}, 20 HP Barrier; 2TCD]
6. Dodge right
The looming presence of excessive heat was enough for ScorchMan to leap up from his relaxing lava bath just as the lunging set of white-hot mandibles slammed down to the place he had been in. A frantic series of desperate dodges and shifts followed as the giant spider repositioned itself, rearing back and lunging again, two of its forelegs raking left and right as it tried to knock its prey down. ScorchMan ducked and dodged again, though one of the claw strikes still seared a line of pain across his back. Fire, he was used to, but even through his own innate comfort with heat and even magma, the thin line of pain still burned as much as it sliced, and she could feel the small wound smouldering.

The navi fired back a retaliation with a quick cannon shot, but even as his weapon fired, the presence near him shifted; he felt the core of heat move with sudden grace around to one side, as the spider leapt on silent feet and touched down again just as stealthily to his side, as though coming in from a new angle. In a moment, it was on him, its bulk knocking him to the ground as its fore-claws and fangs stabbed and lashed out. ScorchMan was able to roll between its strikes, avoiding each of the attacks in turn, almost by evasive instinct and the other tells that his senses were sending him; one claw slammed into the ground beside him, another back again, the snick of its mandibles trying to close over him as he shifted again; one sudden jolt of pain as another leg pinned his arm for a moment, then retracted just in time to give the navi time to roll away once more, before the next bite could bisect him.

Suddenly, its weight dropped, momentarily pressing the navi flat, before burning white sting of flame-beyond-flame stabbed like a thin needle into his middle, leaving a sense of melting venom within him that burned every time he moved. But move he had to. If the spider's molten heat was enough to burn him, the same, at least, seemed to be true in reverse. When scorchMan released a conflagration of flames at his silent assailant, he felt, and sensed, its mass rear back from him, allowing the navi to scramble out and away from it.

It leapt at him again, pouncing to try to pin him down once more, but the sudden arc and rapid motion of its body heat was enough for ScorchMan to divert in his running just enough to avoid it; listening for the impact, he did, just, hear the sounds of its many legs touching down on the ground not far from him, but only really because he'd been listening for it, and probably because it had landed heavily, in the hopes of grappling its prey. As he moved away, the lingering burning, melting feelings from where it had grazed him remained; they weren't bad, but they were hard to ignore.

-=Unwanted Bath-Buddy=-
Myriad.F.Seek: 460Hp [Normal]

-=Surprised Bather=-
ScorchMan: 75Hp [Normal][Barrier: 20Hp][Claw-Pierce: 5Fire per turn, 4 turns remain][Sting: 5Fire per action, 5 actions remain]

-=Former Fields=-
50% Lava [Left side of the area]
30% Normal [Around the edges of the lava pool]
20% Metal [The right side of the area]
The longer Griffin watched ScorchMan growl under the spider's snapping assault, the hotter his shoulders felt against his raglan. It was nothing but the simple sympathy of really, truly knowing that feel (bro), but the sympathy of a burn could make the burly fireman wince just as easily as the burn itself. "Hang on, dude," he called and rattled through his chip folder. Familiar jolts of adrenaline were shooting up the big man's wrists, though the lack of anything physical to burn his energy on left Griffin feeling strangely untethered. A nebulous spark of an idea was trying to catch alight; he spun the camera and scanned the earth, trying to see enough to fill in the gaps.

The shine of metal. Rancorous, predatory skittering. A handful of unfamiliar, untested chips and the barest understandings of how they might work. The idea flared up without warning - in his Work Voice he barked, "Run to your three and keep ahead of it!" Seeking out whatever felt most applicable to the not-quite-a-plan, his fingers found a chip displaying rocket boots and thought 'sure let's roll with it'. "Pop this one ASAP, okay?

Distantly, ScorchMan felt the chip as a flare of heat in his chest-furnace. The bulk of him was occupied with wrestling a nigh-invisible foe that moved quicker and quieter than anything so large had any right to. That, and the burns - the ones across his back were ignorable, but it was the sting in ScorchMan's belly that had the Navi gritting his teeth, liquid fire seeping and spreading higher up his limbs with every step. There was nothing for it but to push into his boots, pivot ninety degrees and sprint where his Operator had indicated. The chip was unfamiliar; ScorchMan reached for it like a weapon, snarling when the data slipped from his grasp and flowed down his legs instead of loading into his busters. "What - am I - supposed - to do with this?" There was a split-second of the most peculiar pressure inside his boots, like his feet had just swollen to twice their size-

and the SkyShoes ignited.

The world vanished. All there was to register was smoky lava-baked air on all sides, and a pillar of fire gushing from the sole of each foot. Also, an angry bellow that sounded a lot like, "WOULD YOU WARN A GUY!!" From somewhere behind ScorchMan came an apology, barely audible over the wind rushing through his helmet. More noticeable was the second chip: this one felt uncomplicated, easier to handle by far, and fluorescent-bright in a way he recognized the instant it loaded.

Flailing as he tumbled and spun, ScorchMan's off-hand found a handle as it unfolded from his gauntlet. With something to centre his body on, the Navi managed to lock his legs tight together and start controlling the spin. The wild torchlights brightened and melded upon being united. There was just the small matter of finding the arachnid's white-hot maw to distinguish which direction below lay, and he would be able to right himself.

A flicker of heat-beyond-heat against his back. Ever-rising heat. His legs came up over his head once more, and kicked forward to break the spin. In the split-second of hanging freely before he had to get his feet back under himself, ScorchMan let gravity point his DollThunder railgun down to earth, felt for the dripping starburst at the spider's maw, and squeezed the trigger. Lightning flashed, all the heat and light of a sun condensed into a snapping, forking river of plasma. The Navi could have been a thundercloud - filled with swirling heat and gusting through the air, the inside of his skull a riot of scintillant fire, he certainly felt like one.

There was no thunder, but then, that was probably for the best. It dawned on ScorchMan that he didn't even know if being this high up would necessarily guarantee his safety against this particular foe. If it still had a means of reaching him he didn't know about, he'd best make it as difficult for the beast as possible, and so he threw himself once more into a tuck and roll. It was, in hindsight, rather easier when one knew which direction was up, and thus when to throw one's rocket boot-equipped feet out to stop flipping and right oneself. From a point somewhere to ScorchMan's left, he could hear Griffin shouting, "Yes! Yes, that was perfect! Keep this under you, it could probably still get you if it jumped, and I bet you anything the bastard's gonna be mad enough to try!"

The rapid verbal torrent was punctuated with a third chip. ScorchMan recognized the Guard the instant it began to unfurl, comforting weight spreading from his gauntlet like a solid steel wing. The shield spread asymmetrically, only a small portion extending past his hand, with the bulk following the line of his forearm well past his elbow. With a grunt, he wheeled his arm up and flexed his bicep in a classic strongman curl. With his legs flexing into the thrust of his rocket boots and his shoulders slightly hunched for balance, much of ScorchMan's body was concealed behind the Guard. His buster trigger seemed almost to itch, nevermind that it was somewhere in his head and not exactly scratchable. He wanted badly to just bark at Griffin for more guns, more fire and take whatever came at him, but his stings yet stung, warnings dearly received against letting the spider have too much liberty. Fighting blind was still far too novel, and his fire too fresh-kindled. Theirs' would have to be a shared victory, or no victory at all.

-BurnTurn Summary-
1. Feint [Bait Myriad towards Metal]
2. SkyShoesEffect: High-Alt Flight
Accuracy: S
Description: Grants the user the ability to freely fly at high altitude. Initial takeoff is considered a dodge. If shot down, user may take off again until effect ends.
Duration: 1 turn
Element: Null
Special: Beware of fall damage.
Trader Rank: D
[Dodge: vertical takeoff into forward flip]
3. Take Aim
4. DollThunder1Damage: 80 + Line-Attack5
Accuracy: B
Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
Duration: Once
Element: Elec
Trader Rank: D
: Myriad [80 Elec {B+}, Line Attack5]
5. Dodge
6. Guard2Effect: (1 Hit Shield) + (Reflect(up to 120 + Piercing + Line Attack): On Hit)
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C
(Held under feet)
As ScorchMan and Griffin worked together to avoid the lethally quiet fire-spider predator, the sense of its heat nearby continued. Perhaps it had intuited ScorchMan's restricted normal senses, but for a moment it seemed to fall behind him slightly as he led it away towards the other side of the fields, the burning feeling from its attacks still searing him.

All at once, in a whisper, Scorchman felt it lunge forward, flying at him in a burst of unheralded speed, just as a second unexpected acceleration lifted him into the sky. A skittering sound and the screech of claw-tipped legs scraping across metal below him preceded a billowing wave of heat as the beast hissed up at him, its molten maw yawning wide in frustration.

Just as he righted himself in the air, and tried to line up his target below, the core of impossible heat down below shuddered and shifted as a stream white fire and molten material lanced up from the creature below to spatter and tether the navi. it melted through his remaining barrier, and left hot tendrils on his body, connecting ScorchMan to the creature below, but by the time the strands reached his skin they weren't hot enough to harm the fire navi any more. He did feel the stands pulled suddenly taught, however, as the shot yanked tight and reeled him back towards the ground far faster than he had originally been falling.

He had just enough time to send the blast of electrical energy down ahead of him, right into the waiting mouth of the hunter below; the bolt hammered in with an electrical reverb that was only overshadowed by the screeched hissing sound as the spider writhed and flailed at the unexpected mouthful. It collapsed flat against the metal panels in a heap as ScorchMan tried to ready his guard for a crash landing.

To his senses, the pinpoint core of fire suddenly dithered and diffused, spreading into a broad lake of heat, while, on Griffin's screen, he saw the spider spread out a further coverage of lava, into which it swiftly sank. The creature was still reading as present, however, and there was no way it was done for yet – though perhaps it was retreating like an ambush predator caught off-guard?

Scorchman landed in the fresh lava pool, surfing on his shield a moment later, just as a spike of heat in his awareness shot up from below the surface; he was able to slide to the side of it just in time for the razor thin stinger of the spider to punch up from the lava, skewering only air. Victory as short-lived, however, as the attack came on two fronts – no soon had he moved aside from the attacking tail stinger, then the bloom of the creature's hottest core opened up beneath him and its mouth snapped up on either side, fangs attempting to sink in.

Fortunately for Scorchman, its jaw was not incredibly wide, and most of its bite seemed to lodge on his shield; the fangs still pierced, crumpling the defence, but by a quirk of the chips protection, the scoring heat of its bite didn't manage to infiltrate his own body any further. Before it gave out entirely, the guard shield recoiled, sending a retaliatory blast of energy back down the spider's gullet with a flash, and blasting it back under the surface of the lava again.

-=Unwanted Bath-Buddy=-
Myriad.F.Seek: 280Hp [Lava]

-=Surprised Bather=-
ScorchMan: 45Hp [Lava][Claw-Pierce: 5Fire per turn, 3 turns remain][SkyShoes still active for the start of the turn, but will be gone by the end]

-=Former Fields=-
80% Lava [Left and right]
20% Normal [Narrow central strip]
Upon feeling whatever the hell ScorchMan had been splattered with yank his boots out from under him, his inner monologue (the snarky bastard) went "Yup, called it." And then he was falling blind and Big Stab-Happy was trying to shark him from under the surface, and even the relief when his Guard walloped it square in the face couldn't make that funny. Griffin punctuated the thought with a sudden inhale, like he'd forgotten to breathe, "HELL, that was close!"

There was no time to reply. Frantic, ScorchMan felt at the sweltering haze, searching for any ground that wasn't yet molten. On the edge of his awareness, there was an odd sweeping tunnel of rushing air, like flames rushing up the side of a burning log. Was there a little sandbar left unmelted? One step towards the anomaly, a hop, and the Navi kicked behind him with both legs and all the force the SkyShoes had left. There was no way he was staying on the surface knowing the beast could move in lava as easy as it ran, but couldn't risk adding too much height to the leap, or the ensuing cannonball would sink him like a stone into the lava, and then he'd be trying to swim to safety.

He'd been lucky to stay on his feet the first time, and that the spider hadn't chosen to simply snag and drag him under.

The PET's Battlechip slot click-click-click-ed before he'd reached the apex of his jump, ScorchMan's furnace flaring thrice-over half a second later: three weapons, the first folding a long barrel out of a gauntlet, the second burning down his legs, and the last and largest, a heavy torrent surging behind his chest-vents. "The gun first, keep it pinned down!" Griffin shouted.

Already he was starting to fall. No time for anything fancy, ScorchMan just reached for whatever point in the bubbling sea felt hottest in the moment, got his arms under him to aim the Shotgun, and cracked off his warning shot. And it was a warning shot, ScorchMan realized as liquid claws squeezed inside his chest. Griffin had seen where he wanted to go, and given him a weapon he'd be able to use safely if, and only if he got over there. The inventory of their chip folder was fresh in the Navi's head, and while the beast sounded mad it definitely wasn't tired yet: they had one shot left at ending this quickly. He did not want to be stuck chipping away at the thing with the rest of Griffin's unwieldy arsenal, while it would likely need only a couple more chomps to finish him off.

"You're about to hit! Touchdown in four - three! Two! One!" Griffin's panicked cry was barely enough time to curl up, arms around his head. Touchdown like a mortar strike, take it in the shoulders, back ricochets off lava like skipping stones, tumble, flail, wrenching impact against bad knee, slingshot into ass-over-elbow roll. Feeling, feeling, so much feeling. The processing spike was like being punched repeatedly in the brain - ScorchMan might have whited out a few microseconds.

There, the feeling of hot air swirling over hot-not-molten ground. ScorchMan threw his hands and legs out; at the expense of making the tumbling so very much worse, he at least slowed. "Do we - have - anything for - defence?!" he managed to get out.

"We're all out! Best bet is use the FlameLine for cover, keep it in the lava and steam-cook that sonova!" Griffin called back, sounding almost as winded as if he'd been the one running from a giant spider. A rustle of cloth against skin - had he wiped his brow?

Nothing for it. The instant ScorchMan felt both boots on the ground, he lit up and pumped the FlameLine into the earth. He felt it like a surfer felt a wave, rushing beneath the surface only to swell and funnel up and over. Odds were high the spider might choose to flank instead, or even charge and ignore the firewall outright as it burst into being at the lava's edge. Best case, it would get scorched and reel back, but ScorchMan wasn't counting on it. He'd figured out Griffin's plan, and this was just another diversion, raised in the hopes of fencing the beast in, and forcing it to spend time evading now that it wouldn't have later. It was that or waste time aiming, and leave the beast a clear window to rush him.

Steam hissed in serpentine coils from his chestplate. In lieu of aiming, ScorchMan planted his feet and stood his ground. His arms came up on either side, his chest flexed, and the X-shaped vents ringing his emblem erupted with boiling water. From the front end of it, a dragon's features leered - or at least, a dragon sculpted by a blind artist ill-used to his medium. Still, the coil reared like something serpentine before lunging into the pool after the spider's starburst of a maw, and the noise of the gushing water against magma was enough to drown out thought. Tacky wet heat and a tremendous amount of soot hit ScorchMan in a wave hard enough to knock him off his feet. The beast's death-cry might have been obscured by the steam explosion, but there would be no celebrating until he heard Griffin start up first.

-Turn Summary-
1. SkyShoesEffect: High-Alt Flight
Accuracy: S
Description: Grants the user the ability to freely fly at high altitude. Initial takeoff is considered a dodge. If shot down, user may take off again until effect ends.
Duration: 1 turn
Element: Null
Special: Beware of fall damage.
Trader Rank: D
[Dodge: rocket jump towards Normal]
2. ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E
: Myriad [50 Null {A}, Spread1]
3. Movement: brace for rolling landing
4. Dodge: attempt to stop on Normal
5. FlameLine1Damage: 70 + Ground Attack + Wide Attack
Accuracy: B
Description: A wall of fire erupts from the ground, burning up to 3 targets.
Duration: Once
Element: Fire
Trader Rank: D
: 70 + Ground Attack + Wide Attack (Acc: B): Aimed in front of Myriad to dissuade charge [if hit, 70 Fire {B}, Ground Attack, Wide Attack]
6. AquaDragon2Damage: 150 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
Duration: Once
Element: Aqua
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C
: Myriad [150 Aqua {C}, Ground Attack, Medium Sea Terrain Changer]
Even though the sensation of whatever toxin the many-legged creature had struck him with continued to burn in his gut and limbs, Scorchman kicked off again, launching himself away from the lave just as it churned and swelled up again, breaking to reveal four long, limbs that tried to grab the navi and pull him back. ScorchMan himself felt and heard the movement, and the had just long enough to register the closing cage of limbs before he shot free between a gap and left the spider monster to slip down again, empty-handed.

As his leap carried him away, and closer to the central path of solid ground, his backward shot caused the creature to skitter across to one side, slipping out of the lava again across its surface with an unfair degree of grace for its size. Despite not connecting, however, the moment of evasion did slow the creature down from pursuing him right away; ScorchMan had fought back more than it wanted, clearly, and without the element of surprise left to it, it seemed the magma-living seeker was moving and observing ScorchMan more cautiously now.

It was easy to loose track of the creature as he moved away from it, but Griffin would be able to see the spider tracking with ScorchMan while he was airborne; it didn't seem to have any actual capacity to pursue him or attacking while he was up in the air, short of leaping – and for the time being it didn't seem inclined to try that. Instead, it watched and waited, the lunged forward in a rapid spring of legs and fangs, crossing the distance between them just as ScorchMan landed again. the navi struck down and rolled, harried by the sudden presence of the burning hot creature on top of him again; his roll took him away from two more driving claw stabs that attempted to pin him down, before he retaliated with the sweeping blast of fire.

Once again, the massive creature reared away, drawing back with a hiss that blasted heat back over him well beyond the flames he had released; the spider hesitated only a moment, before gathering itself and springing at ScorchMan again, launching its body through the fire all in an attempt to surprise the navi. If he had been able to see, ScorchMan would have been treated to the massive shape, legs forward and fanged maw wide, looming through the fire towards him for a final incinerating bite; he couldn't see it directly, but the feeling of its heat was enough.

The spider fell on its prey, but just before it could bring its fangs to bear, everything changed for it. A sudden blast of boiling water coiled out from the tiny snack-sized program, washing over and enveloping it in a rage of hissing steam and shrieking stone as parts of its body cooled and blackened and the lava beneath it hardened. It fell back, writhing and shrieking, louder now than it had been at any point – boiling though the water dragon may have been, it was still liquid and still far cooler than anything the predator seemed ready to deal with. Griffin got the pleasure of seeing it stagger away again in a haphazard mess of flailing legs and awkward fumbling, before turning and dragging itself further up the roadway one the three legs that still seemed to be working properly while the rest twitched or jerked as bad angles. Further away from ScorchMan, it collapsed low to the ground, before belching a fresh stream of lava in front of it, and burrowing out of sight; the ripples of its subterranean movement fled rapidly away as the descended and eventually disappeared from sight.

The pit where it had fled remained, hissing and steaming where the lava and the boiling water formed a crust of black stone; unusual data fragments remained around the edge, leaked from its ruptured body as it escaped.

-=Unwanted Bath-Buddy=-
Myriad.F.Seek: FLED

-=Surprised Bather=-
ScorchMan: 40Hp [Normal]

-=Former Fields=-
55% Lava [Left and right]
30% Sea [Area directly in front of ScorchMan]
15% Normal [Narrow central strip]

-=Battle 5, victory!=-
Spoils: 1750z, FireArm1Damage: 20 x 3 hits + Fighter Range
Accuracy: B
Description: Unleashes a long lasting flamethrower with decent range.
Duration: Once
Element: Fire
Trader Rank: D
Too much. Whatever ScorchMan had processed of being close enough to the monstrosity for flecks of spittle to burn his face, it had been too much. He would remember it later as a bizarrely quiet, senseless second, bracketed on either side by chaos. Upon examination, he would find his internal systems had expunged the moment the instant he'd felt its jaws rear back. A grim mercy in the face of being aware for one's deletion? Another strange imperfection Griffin had forgotten to log? It was impossible to say.

For now, something was poking against his boot. Curious, ScorchMan bent down, and felt around until he'd mapped the debris: glowing still with heat, the sliver felt like a piece of broken glass or ceramic. It fit in his palm, and rasping it against his glove felt distinctly satisfying. "Mmkay, yeah, 'm done," he murmured, sounding almost sleepy. He was certain Griffin would be making noise enough for both of them, which, good. It was good he was having fun with this too - and that was the moment ScorchMan really accepted that yes, he was having fun doing this. Or was fun the right word for that searing rush of adrenaline he'd chased to his victory?

A question for a quiet moment with Griffin, sometime later. For the moment, the Navi just palmed his little trophy, and leaned back into the carmine datastream that whisked him skyward. The PET chimed a couple of times after being operated, recovery programs sweeping up a helping of the debris and processing out the good stuff - and then ScorchMan was gone, a lake of molten Net left in his wake for some unlucky Mr. Prog to discover.

<(Jacking out)>