Most of the field was cleared, but the two navis remained; Eris, doing a very noisy impression of becoming part of the land mass, and Asymptote doing an even noisier impression of... well ok, he was just being noisy. While the more hulking of the two navis prepared himself to draw the hostile ire, Eris shrugged off her previous glitch, devouring it in her usual messy fashion. As the various flesh cables that held her to the ground snapped, however, many of them rose up and began swaying and lashing about of their own accord. Each of the animate ones was ripping black residue from what looked to have become a spike,d bony end. They waved and twitched, hunting for something to stab, completely outside of Eris' own control for the time being.
Meanwhile, the UFO had temporarily discarded the demonic girl, and instead focused its seeking beam on Asymptote; as he attempted to activate his barrier, he found the code for it whisked away swiftly into the tractor hatch of the UFO, which hummed happily to itself. this didn't stop him from bellowing his challenge to the remaining PulseBulbs, of course, and as ever ready to respond to what they viewed as threats, both sentries turned swiftly to face him. After a moment's consideration, each one zipped forward across the surface of the lava and cranked open its shell to attack.
Eris was, despite all appearances to the contrary, waiting for this precise moment, however, her attack wasn't quite quick or precise enough to hammer the first bulb before it could emit its stunning pulse across Asymptote's scarred from. His outer layer of thick scarring took the punishment easily, and a moment later, the bolt of icy mist from Eris slammed into its workings and put it out of commission. She was ready to assault the second one as well, her first fist sneaking in just as the casing pulled itself open, but despite taking heavy damage, the virus still managed to sound its sonic pulse before her second hit destroyed it. As before, the pulse wave washed over Asymptote with relatively little effect, save a lingering ringing in his ears that left him dazed and stunned.
The UFO, seeing that the field was now more or less empty,save for itself, appeared to reassess its situation and decided that this particular round of exploration and chip gathering was over. It turned to flee, though the duo still had a chance to catch it and put it down, if they wanted. In the moment they had to consider this, Eris found that the waving tendrils of bony flesh that had been thrashing about her had grown increasingly agitated while she remained without nay hostile targets inside their range. without warning, each of them turned inwards, and suddenly made attempts to stab at her instead. One of them missed its mark on the girl, while Eris herself managed to dodge a second, but the other two rammed their way into her midsection in what would surely look to anyone else like a painful rending of flesh and blood. Thus sated, the rogue flesh tendrils relaxed, and were swiftly subsumed back into her body... though the wounds they'd left lingered for a few extra moments.
-=Viruses=-
DarkProgDarkProg (DarkProg)
DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.
Area: SciLab, Netopia, NAXA
HP: 60
Primary Attack Damage/Effect: 20 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap1 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 5 HP.
Special: Can use PanelGrab once. A: DELETED
DarkProgDarkProg (DarkProg)
DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.
Area: SciLab, Netopia, NAXA
HP: 60
Primary Attack Damage/Effect: 20 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap1 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 5 HP.
Special: Can use PanelGrab once. B: DELETED
CatackCatack (Catack)
Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.
Area: SciLab, Electown, Dentech, Beach, Hades Isle
HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow: DELETED
HandyHandy (Handy)
Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.
Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle
HP: 80
Primary Attack Damage: 50 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 50 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb1, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.: DELETED
MagTectMagTect (MagTect)
MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.
Area: SciLab, Electown, Netfrica, NAXA
HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.: DELETED
TwistyTwisty (Twisty)
Area: SciLab, Electown
HP: 80
Attack: 20 Elec + Panel Break + Drop Attack
Attack Accuracy: C
Attack Description: Summons a RemoteBit to rain down lightning and break panels.
Element: Elec
Possible Rewards (Per Virus): RemoteBit1, Zenny
Special: Immobile. RemoteBit is invulnerable to all attacks and effects. Can use Blinder once.: DELETED
PulseBulbPulseBulb (PulseBulb)
PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.
Area: NAXA
HP: 120
Attack Damage/Effect: 15 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse1, Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards. A: DELETED
PulseBulbPulseBulb (PulseBulb)
PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.
Area: NAXA
HP: 120
Attack Damage/Effect: 15 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse1, Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards. B: DELETED
BeetankBeetank (Beetank)
Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.
Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas
HP: 80
Primary Attack Damage/Effect: 15 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackerBomb, Zenny A: DELETED
BeetankBeetank (Beetank)
Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.
Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas
HP: 80
Primary Attack Damage/Effect: 15 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackerBomb, Zenny B: DELETED
RedUFO (V1)RedUFO (V1) (ColorUFO)
ColorUFOs are able to temporarily steal chip data from their enemy, preventing the use of that battlechip until the end of the battle. ColorUFOs only attack once per turn, maximum, and spend the rest of the turn dodging. This attack is guaranteed to hit unless the target dodges when they attempt their attack, meaning it can be evaded with luck. The attack ignores every form of defence, including any form of stealth. ColorUFOs move and dodge at slightly better than average rates. They are capable of full flight. If there is no valid target with a chip for the UFO to attempt to steal, they will instead zap one target with a particle beam.
Area: SciLab, NAXA, NetVegas
HP: 80
Primary Attack Damage/Effect: Blocks enemy from using one chip.
Primary Attack Accuracy: S
Primary Attack Description: Steals enemy chip data, preventing him from using it in that battle.
Secondary Attack Damage/Effect: 20 Null + Drop Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a particle beam straight down that has higher accuracy against flying targets.
Element: None.
Possible Rewards (Per Virus): PowerBolt1, Catcher, Zenny
Special: Omnishoes.: 80Hp [Above Lava][About to Flee]
Swordy-ESwordy-E (Swordy-E)
Area: SciLab, Electown, NAXA
HP: 80
Primary Attack Damage/Effect: 15 Elec + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Elec Blade.
Secondary Attack Damage/Effect: 10 Elec + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Elec Sword.
Element: Elec
Possible Rewards (Per Virus): ElecKnife, Zenny
Special: Swordy-E's are immune to Stun Status.
Special: Uses Area Grab to get into attack range.: DELETED
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny: DELETED
SatelliteSatellite (Satellite)
Area: Netopia, Sharo, NAXA
HP: 100
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (3 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On1, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.: DELETED
-=Navis=-
Asymptote.Exe: 115Hp [Lava][10Hp Casing][Stunned (2)!]
Erysichthon.Exe: 120Hp [Lava]
-=Terrain=-
60% Lava
40% Metal
-=Objects=-
DataCubes: 20Hp [Metal][About Five Remain]
Lilliputian Bindings (Negative Glitch): The victim suffers an unbreakable Hold effect and cannot move themselves or dodge in any way. This glitch also foils other types of force movement, such as teleportation. The effect cannot be removed by any means, except by the removal of this glitch. Lasts two turns, or until remover with Status Cure, Glitch Eater or other similar effects.
Attack Catalyst (Balance Glitch)(Catalytic Glitch): The victim gains between two and five free buster-based attacks, of a randomly generated type (Shot, Melee, Drop etc.). These attacks will direct themselves randomly against any nearby targets, ally or enemy, until the end of the turn. Any remaining attacks which have not been used by the end of the turn, by way of not having any appropriate targets in range, will turn themselves on the victim instead. At the end of the turn, after the attacks have been spent, the Glitch checks for any Mutable Glitches in the victim's system. If none are present, the glitch is dispelled. If a Mutable Glitch is present this glitch interacts with that one, and creates a new, long-term glitch of a related nature to one or the other, or both. If the Mutable Glitch and the Catalytic Glitch are of different natures (Positive, Negative, Balance), the new form will be either Balance, or the nature of the Catalytic Glitch. If multiple Mutable Glitches exist, one is randomly selected. Glitch lasts only for the turn that it is applied.
Asymptote's Hunting
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Asymptote took the two hits without a single qualm in his mind...well, maybe in the back of his mind. On the outside he grunted and groaned as the sonic waves hit him full force. On the inside however, his mind screamed at him as he was hit by the second. The lava and metal around him swaying and moving about as he managed to keep his balance. He couldn't fight back against the swaying and swinging of the terrain whilst his ally killed the two annoyances henceforth. He couldn't stop himself from trying to say something to her.
Hnngoihjdyubadsuohdlnaisuhisdnaoha. Well...he -tried- to speak to her after killing those that attacked him, but all that came out was a bunch of garbled gibberish that made him sound like he was having a heart attack, a stroke and an aneurysm all at once. But he still stood and mostly unhurt for the most part. But despite that, sent a message to his netop.
Joseph couldn't help but laugh at Asymptote's message, fumbling around his pack for a few brief moments before slotting in the requested chip to his navi. And then opened up a communications channel to the net for a moment. Hello. Hello. Is this thing on? Can you hear me now? he asked before chuckling. Okay, Eris. It seems those Pulsebulb viruses scrambled Asymptote's voice for a moment. He's saying to let the virus go if it's just going to flee, it's not worth deleting. Expletives aside. Joseph commented, Asymptote rolling his eyes at the aside from his netop. Summoning up a weak, sparkling light into his hand, he looked down at it for a brief moment before turning his head towards Eris and with a flick of his wrist, sent the healing data towards her to heal her wounds.
Overview
1: STUN
2: STUN
3: Recover30Recovery: 30 HP
Accuracy: S
Description: Heals 30 HP.
Duration: Once
Element: Null
Trader Rank: D: Recover 30 HP (Acc: S)>Erysichthon
Hnngoihjdyubadsuohdlnaisuhisdnaoha. Well...he -tried- to speak to her after killing those that attacked him, but all that came out was a bunch of garbled gibberish that made him sound like he was having a heart attack, a stroke and an aneurysm all at once. But he still stood and mostly unhurt for the most part. But despite that, sent a message to his netop.
Quote (Asymptote)
Send the Recover30, Joseph. I seem incapable of talking at the moment. Mind relaying to Erysichthon that we can just let the UFO go if it's just going to run like the little fucking bitch it is?!
Joseph couldn't help but laugh at Asymptote's message, fumbling around his pack for a few brief moments before slotting in the requested chip to his navi. And then opened up a communications channel to the net for a moment. Hello. Hello. Is this thing on? Can you hear me now? he asked before chuckling. Okay, Eris. It seems those Pulsebulb viruses scrambled Asymptote's voice for a moment. He's saying to let the virus go if it's just going to flee, it's not worth deleting. Expletives aside. Joseph commented, Asymptote rolling his eyes at the aside from his netop. Summoning up a weak, sparkling light into his hand, he looked down at it for a brief moment before turning his head towards Eris and with a flick of his wrist, sent the healing data towards her to heal her wounds.
Overview
1: STUN
2: STUN
3: Recover30Recovery: 30 HP
Accuracy: S
Description: Heals 30 HP.
Duration: Once
Element: Null
Trader Rank: D: Recover 30 HP (Acc: S)>Erysichthon
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Dripping with black wounds after being attacked by the flesh tendrils that had resulted from her own body, Eris looked down at her body, which rapidly began to close itself up, thanks to Asymptote's recovery chip giving her a bit of a boost. The way the openings came together and folded in on themselves fascinated her, to the point that she was distracted from the actual fight. However, she was interrupted by a foreign voice, which made her look around in confusion.
"Huh? What was that?" she said. At that point, Joseph relayed Asymptote's instructions, to which Eris responded with a broad smile and a nod. "Mm! Okay!" She then turned to the wayward UFO, which was already beginning to leave, and raised a hand to bid it farewell. "Bye bye, flying thingy! See ya later!" she cheered, before looking over at Asymptote, who seemed to be having a bit of trouble composing himself. Her forehead creased as she thought of something, before turning up towards the sky. "Master! Can we help him somehow?" she yelled, presumably addressing Charles.
The operator scratched his head, and mumbled to himself. As far as he knew, he didn't currently have anything to help the locked-up Navi. Still, for some reason, he felt like he had to give some kind of answer anyway, and racked his brain for whatever would make the most sense to Eris. "Uh, I don't know, go over to him and wave your arms to blow the pain away or something?"
"Oh! Okay!" said Eris, much to Charles's surprise, before hopping over to the black giant and waving her arms about in a windmill-like motion. "Pain, pain, go away!" she yelled.
// Summary
[Er.1] Act: Wave off RedUFO: RP
[Er.2] Act: Go over to Asymptote: Movement
[Er.3-4] Act: Blow the pain away and generally look silly: RP
"Huh? What was that?" she said. At that point, Joseph relayed Asymptote's instructions, to which Eris responded with a broad smile and a nod. "Mm! Okay!" She then turned to the wayward UFO, which was already beginning to leave, and raised a hand to bid it farewell. "Bye bye, flying thingy! See ya later!" she cheered, before looking over at Asymptote, who seemed to be having a bit of trouble composing himself. Her forehead creased as she thought of something, before turning up towards the sky. "Master! Can we help him somehow?" she yelled, presumably addressing Charles.
The operator scratched his head, and mumbled to himself. As far as he knew, he didn't currently have anything to help the locked-up Navi. Still, for some reason, he felt like he had to give some kind of answer anyway, and racked his brain for whatever would make the most sense to Eris. "Uh, I don't know, go over to him and wave your arms to blow the pain away or something?"
"Oh! Okay!" said Eris, much to Charles's surprise, before hopping over to the black giant and waving her arms about in a windmill-like motion. "Pain, pain, go away!" she yelled.
// Summary
[Er.1] Act: Wave off RedUFO: RP
[Er.2] Act: Go over to Asymptote: Movement
[Er.3-4] Act: Blow the pain away and generally look silly: RP
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While the UFO swiftly made its exit, Asymptote did his best to shake off the stun and Eris made a good effort at helping in her usual manner, which was to say, not specifically helpfully. Lo and behold, however, by the time she had finished waving her arms about and chanting at him, the pain was more or less subsiding and the magma she'd made earlier had cooled enough that it wasn't going to melt her busting partner's feet any further for now. This left the pair free to collect their spoils from the encounter, which were a goodly amount of various bits and pieces, from such a large number of enemies all at once.
-=Viruses=-
DarkProgDarkProg (DarkProg)
DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.
Area: SciLab, Netopia, NAXA
HP: 60
Primary Attack Damage/Effect: 20 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap1 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 5 HP.
Special: Can use PanelGrab once. A: DELETED
DarkProgDarkProg (DarkProg)
DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.
Area: SciLab, Netopia, NAXA
HP: 60
Primary Attack Damage/Effect: 20 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap1 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 5 HP.
Special: Can use PanelGrab once. B: DELETED
CatackCatack (Catack)
Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.
Area: SciLab, Electown, Dentech, Beach, Hades Isle
HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow: DELETED
HandyHandy (Handy)
Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.
Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle
HP: 80
Primary Attack Damage: 50 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 50 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb1, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.: DELETED
MagTectMagTect (MagTect)
MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.
Area: SciLab, Electown, Netfrica, NAXA
HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.: DELETED
TwistyTwisty (Twisty)
Area: SciLab, Electown
HP: 80
Attack: 20 Elec + Panel Break + Drop Attack
Attack Accuracy: C
Attack Description: Summons a RemoteBit to rain down lightning and break panels.
Element: Elec
Possible Rewards (Per Virus): RemoteBit1, Zenny
Special: Immobile. RemoteBit is invulnerable to all attacks and effects. Can use Blinder once.: DELETED
PulseBulbPulseBulb (PulseBulb)
PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.
Area: NAXA
HP: 120
Attack Damage/Effect: 15 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse1, Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards. A: DELETED
PulseBulbPulseBulb (PulseBulb)
PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.
Area: NAXA
HP: 120
Attack Damage/Effect: 15 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse1, Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards. B: DELETED
BeetankBeetank (Beetank)
Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.
Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas
HP: 80
Primary Attack Damage/Effect: 15 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackerBomb, Zenny A: DELETED
BeetankBeetank (Beetank)
Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.
Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas
HP: 80
Primary Attack Damage/Effect: 15 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackerBomb, Zenny B: DELETED
RedUFO (V1)RedUFO (V1) (ColorUFO)
ColorUFOs are able to temporarily steal chip data from their enemy, preventing the use of that battlechip until the end of the battle. ColorUFOs only attack once per turn, maximum, and spend the rest of the turn dodging. This attack is guaranteed to hit unless the target dodges when they attempt their attack, meaning it can be evaded with luck. The attack ignores every form of defence, including any form of stealth. ColorUFOs move and dodge at slightly better than average rates. They are capable of full flight. If there is no valid target with a chip for the UFO to attempt to steal, they will instead zap one target with a particle beam.
Area: SciLab, NAXA, NetVegas
HP: 80
Primary Attack Damage/Effect: Blocks enemy from using one chip.
Primary Attack Accuracy: S
Primary Attack Description: Steals enemy chip data, preventing him from using it in that battle.
Secondary Attack Damage/Effect: 20 Null + Drop Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a particle beam straight down that has higher accuracy against flying targets.
Element: None.
Possible Rewards (Per Virus): PowerBolt1, Catcher, Zenny
Special: Omnishoes.: FLED
Swordy-ESwordy-E (Swordy-E)
Area: SciLab, Electown, NAXA
HP: 80
Primary Attack Damage/Effect: 15 Elec + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Elec Blade.
Secondary Attack Damage/Effect: 10 Elec + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Elec Sword.
Element: Elec
Possible Rewards (Per Virus): ElecKnife, Zenny
Special: Swordy-E's are immune to Stun Status.
Special: Uses Area Grab to get into attack range.: DELETED
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny: DELETED
SatelliteSatellite (Satellite)
Area: Netopia, Sharo, NAXA
HP: 100
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (3 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On1, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.: DELETED
-=Navis=-
Asymptote.Exe: 100Hp [Cooled Lava][10Hp Casing]
Erysichthon.Exe: 140Hp [Cooled Lava]
-=Terrain=-
60% Lava
40% Metal
-=Battle 4, Victory!=-
Spoils:
Erysichthon: Lock-On1HP: 80
Properties: Omnishoes, Mobile
Object Damage: Not Applicable
Damage Method: Not Applicable
Attack Damage: 10 Null + Lock-On x 6 shots
Accuracy: A
Description: Summons an auto-targeting satellite cannon that fires a volley of 6 shots.
Duration: Until destroyed.
Element: Null
Special: RP quality does not boost or reduce this chip's accuracy. - This chip's accuracy cannot be boosted or reduced by any means.
Trader Rank: D, 1900z, 30 BugFrags
Asymptote: RingZap1Damage: 30
Accuracy: B
Description: Two sparks spin around the user, which damages anything foolish enough to draw near.
Duration: One turn
Element: Elec
Special: Damages anyone that gets within melee range of the user, regardless of why they're that close.
Special: This chip automatically attacks every action, starting with the action the user first uses it.
Trader Rank: D, 1900z, 30 BugFrags, +2 Beetank Bounty
Both Get: 9 Mutual FXP (4 Base +5 for Teamwork and Communication)
-=Viruses=-
DarkProgDarkProg (DarkProg)
DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.
Area: SciLab, Netopia, NAXA
HP: 60
Primary Attack Damage/Effect: 20 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap1 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 5 HP.
Special: Can use PanelGrab once. A: DELETED
DarkProgDarkProg (DarkProg)
DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.
Area: SciLab, Netopia, NAXA
HP: 60
Primary Attack Damage/Effect: 20 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap1 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 5 HP.
Special: Can use PanelGrab once. B: DELETED
CatackCatack (Catack)
Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.
Area: SciLab, Electown, Dentech, Beach, Hades Isle
HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow: DELETED
HandyHandy (Handy)
Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.
Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle
HP: 80
Primary Attack Damage: 50 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 50 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb1, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.: DELETED
MagTectMagTect (MagTect)
MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.
Area: SciLab, Electown, Netfrica, NAXA
HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.: DELETED
TwistyTwisty (Twisty)
Area: SciLab, Electown
HP: 80
Attack: 20 Elec + Panel Break + Drop Attack
Attack Accuracy: C
Attack Description: Summons a RemoteBit to rain down lightning and break panels.
Element: Elec
Possible Rewards (Per Virus): RemoteBit1, Zenny
Special: Immobile. RemoteBit is invulnerable to all attacks and effects. Can use Blinder once.: DELETED
PulseBulbPulseBulb (PulseBulb)
PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.
Area: NAXA
HP: 120
Attack Damage/Effect: 15 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse1, Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards. A: DELETED
PulseBulbPulseBulb (PulseBulb)
PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.
Area: NAXA
HP: 120
Attack Damage/Effect: 15 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse1, Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards. B: DELETED
BeetankBeetank (Beetank)
Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.
Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas
HP: 80
Primary Attack Damage/Effect: 15 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackerBomb, Zenny A: DELETED
BeetankBeetank (Beetank)
Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.
Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas
HP: 80
Primary Attack Damage/Effect: 15 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackerBomb, Zenny B: DELETED
RedUFO (V1)RedUFO (V1) (ColorUFO)
ColorUFOs are able to temporarily steal chip data from their enemy, preventing the use of that battlechip until the end of the battle. ColorUFOs only attack once per turn, maximum, and spend the rest of the turn dodging. This attack is guaranteed to hit unless the target dodges when they attempt their attack, meaning it can be evaded with luck. The attack ignores every form of defence, including any form of stealth. ColorUFOs move and dodge at slightly better than average rates. They are capable of full flight. If there is no valid target with a chip for the UFO to attempt to steal, they will instead zap one target with a particle beam.
Area: SciLab, NAXA, NetVegas
HP: 80
Primary Attack Damage/Effect: Blocks enemy from using one chip.
Primary Attack Accuracy: S
Primary Attack Description: Steals enemy chip data, preventing him from using it in that battle.
Secondary Attack Damage/Effect: 20 Null + Drop Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a particle beam straight down that has higher accuracy against flying targets.
Element: None.
Possible Rewards (Per Virus): PowerBolt1, Catcher, Zenny
Special: Omnishoes.: FLED
Swordy-ESwordy-E (Swordy-E)
Area: SciLab, Electown, NAXA
HP: 80
Primary Attack Damage/Effect: 15 Elec + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Elec Blade.
Secondary Attack Damage/Effect: 10 Elec + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Elec Sword.
Element: Elec
Possible Rewards (Per Virus): ElecKnife, Zenny
Special: Swordy-E's are immune to Stun Status.
Special: Uses Area Grab to get into attack range.: DELETED
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny: DELETED
SatelliteSatellite (Satellite)
Area: Netopia, Sharo, NAXA
HP: 100
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (3 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On1, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.: DELETED
-=Navis=-
Asymptote.Exe: 100Hp [Cooled Lava][10Hp Casing]
Erysichthon.Exe: 140Hp [Cooled Lava]
-=Terrain=-
60% Lava
40% Metal
-=Battle 4, Victory!=-
Spoils:
Erysichthon: Lock-On1HP: 80
Properties: Omnishoes, Mobile
Object Damage: Not Applicable
Damage Method: Not Applicable
Attack Damage: 10 Null + Lock-On x 6 shots
Accuracy: A
Description: Summons an auto-targeting satellite cannon that fires a volley of 6 shots.
Duration: Until destroyed.
Element: Null
Special: RP quality does not boost or reduce this chip's accuracy. - This chip's accuracy cannot be boosted or reduced by any means.
Trader Rank: D, 1900
Asymptote: RingZap1Damage: 30
Accuracy: B
Description: Two sparks spin around the user, which damages anything foolish enough to draw near.
Duration: One turn
Element: Elec
Special: Damages anyone that gets within melee range of the user, regardless of why they're that close.
Special: This chip automatically attacks every action, starting with the action the user first uses it.
Trader Rank: D, 1900
Both Get: 9 Mutual FXP (4 Base +5 for Teamwork and Communication)
last edited by
Asymptote felt the feeling coming back to his body, despite his partner's best interests in mind, she wasn't exactly helping much. But it was kind of part of her personality, he just held up a hand and pat her on the head. Kid, yer gonna go far in the nets with power like that. I wish I coulda helped more in the fights we had together. Would simply say, ruffling her hair gently. You're weird, you're quirky, but you make busting viruses fun. Asymptote commented afterwards, pulling his hand back before her tail could rip his fingers from their sockets.
You could stand to change things up from time to time, though. Unfortunately, while that...oh what was that chip again? I guess the name doesn't matter. It's powerful, some enemies can change the landscape to their liking, if what I'm reading is correct. Hopefully, we'll see each other again after you go. Joseph added, before clicking a couple buttons on his PET. Asymptote had a letter form in his hand, knowing what it was, he began to hand it over to Eris. If you ever need anything, Eris, or if your netop wants some company, we'd be happy to come around and..."hang out"? Is that what it's called these days? Though, I'm not sure about what your netop would like. He commented afterwords. Asymptote began to download what was his from the battle, more chip data and...a quiet "ding" on his PET. A new message came up, but he was too busy looking after things to pay much mind to it as he slotted in a blank chip, downloading the RingZap data from the fight.
(Offer Eris E-Mail Address)
You could stand to change things up from time to time, though. Unfortunately, while that...oh what was that chip again? I guess the name doesn't matter. It's powerful, some enemies can change the landscape to their liking, if what I'm reading is correct. Hopefully, we'll see each other again after you go. Joseph added, before clicking a couple buttons on his PET. Asymptote had a letter form in his hand, knowing what it was, he began to hand it over to Eris. If you ever need anything, Eris, or if your netop wants some company, we'd be happy to come around and..."hang out"? Is that what it's called these days? Though, I'm not sure about what your netop would like. He commented afterwords. Asymptote began to download what was his from the battle, more chip data and...a quiet "ding" on his PET. A new message came up, but he was too busy looking after things to pay much mind to it as he slotted in a blank chip, downloading the RingZap data from the fight.
(Offer Eris E-Mail Address)
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"It worked!" exclaimed Eris, as the lava around them cooled down, and Asymptote's body seemed to be returning to normal. She felt a huge hand on her head, and looked up with a smile. "I had fun too!" she said, her tail waving around as he ruffled her hair. It seemed as if it wasn't about to be hostile towards Asymptote for the moment, as he retracted his hand without incident.
Through the screen, Charles could see Asymptote pulling out a letter of some kind, offering some socialization as well. I'd be much happier having to not associate with anyone, he thought. The operator could only watch on with jealousy, though before he could voice it out, he saw Eris take the flat white rectangular envelope, and blink at it for a few moments, before taking it into her mouth whole. Some crunching noises could be heard as Charles's expression turned into disbelief once again. "I guess that's one way to deal with it," said Charles, unable to hide an amused smile on his face as he palmed his face.
"That was tasty! Thanks!" said Eris, letting out a decidedly unladylike burp. She then began to look around the field, before spotting something that seemed to peak her interest. Running over to behind a box, Asymptote could see Eris bend over to pick up something, with her rear facing towards him. Her massive tail protected her from any peeping eyes, however, as its end revealed its teeth in warning. She came back soon enough, and presented something up to Asymptote. "Here you go!" she said. In her hands was something that looked like a flattened and crushed zenny cache, crudely shaped into the form of a flat rectangle.
[... Accept E-mail?]
[Offer 460z]
Through the screen, Charles could see Asymptote pulling out a letter of some kind, offering some socialization as well. I'd be much happier having to not associate with anyone, he thought. The operator could only watch on with jealousy, though before he could voice it out, he saw Eris take the flat white rectangular envelope, and blink at it for a few moments, before taking it into her mouth whole. Some crunching noises could be heard as Charles's expression turned into disbelief once again. "I guess that's one way to deal with it," said Charles, unable to hide an amused smile on his face as he palmed his face.
"That was tasty! Thanks!" said Eris, letting out a decidedly unladylike burp. She then began to look around the field, before spotting something that seemed to peak her interest. Running over to behind a box, Asymptote could see Eris bend over to pick up something, with her rear facing towards him. Her massive tail protected her from any peeping eyes, however, as its end revealed its teeth in warning. She came back soon enough, and presented something up to Asymptote. "Here you go!" she said. In her hands was something that looked like a flattened and crushed zenny cache, crudely shaped into the form of a flat rectangle.
[... Accept E-mail?]
[Offer 460z]
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Asymptote was beaming beneath his mask, watching as his partner accepted his netop's e-mail address...then turned to horror as she devoured it in a single bite. He could only blink a couple times out of stunned curiosity as she belched from his apparently delicious email invite. But shook it off mentally with a shrug. You sure know how to pick them, don't ya? Joseph poked fun at Asymptote, the navi about to reply to his netop before Eris did something else a little surprising. He was presented a box with a little bit of zenny data in it. He wasn't sure about taking her money like this...but if she was offering...who was he to say no? The crushed rectangle shape of it was certainly a little humorous to him though. Hehehe. Thanks Eris. You keep safe out there, alright? And don't be afraid to shoot us an e-mail if you get into trouble or something,
alright? Can't be a good teacher if I can't help my pupils, right?
(Accept Zenny from Eris)
alright? Can't be a good teacher if I can't help my pupils, right?
(Accept Zenny from Eris)
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[Z > 5230 > 4770, BF > 145, F > 12, AsFXP > 33.]
Watching Asymptote accept her present, Eris continued to smile wide, before letting out a huge yawn. Rubbing her eyes, she blinked for a few moments, before wobbling about in place. The fatigue that suddenly set in on her body crept into her expression. "Oh, I'm tired now..." she mumbled, while Asymptote gave her his last few words. Forcing a smile again to hide her fatigue, she continued. "Ah, okay, let's hang out again later, teacher. I'm going home now, bye bye!" she said, disappearing in a flash of light.
[Jack Out.]
[furl=9025556,1,10002589][>> Alternator Heights - Electown.][/furl]
Watching Asymptote accept her present, Eris continued to smile wide, before letting out a huge yawn. Rubbing her eyes, she blinked for a few moments, before wobbling about in place. The fatigue that suddenly set in on her body crept into her expression. "Oh, I'm tired now..." she mumbled, while Asymptote gave her his last few words. Forcing a smile again to hide her fatigue, she continued. "Ah, okay, let's hang out again later, teacher. I'm going home now, bye bye!" she said, disappearing in a flash of light.
[Jack Out.]
[furl=9025556,1,10002589][>> Alternator Heights - Electown.][/furl]
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Asymptote, with a smile behind his mask, downloaded the zenny as his partner disappeared into the ether.. Asymptote sat there for a few moments has he thought about what to do next. Before deciding I'm gonna trade in my kills and get a new list, Joseph. If we have enough, I'd like to get a "speed upgrade" from the navi shop. I need to stay up to date. Asymptote said as he warped away from the network for the moment. Joseph sighed as he shook his head. Hehehe. So much for keeping a nest egg. Guess I'll be going to Zenny-Tree for the time being for food.
(Going to Bounty thread)
(Going to Bounty thread)