"A teacher... normal navi?" Eris said, tilting her head as she crossed her arms. Looking up and down, there wasn't really any resemblance of anything 'normal' about Asymptote, but then again, she didn't have any real concept of normality in the first place. "I don't really get it, but if you're a teacher, then you can teach me! I'm sure Master wouldn't mind," she said.
"I would mind! Aaaagh," said Charles to himself as he held his head in his hands. He wanted to unmute himself, but the audio software on the PET was rather old and hacked together, and would broadcast his voice to the network as well as Eris herself, having no option to deliver his commands only to the latter. He had a mind to look through some firmware upgrades later, but for now, he opted to stay silent and conceal his identity. Thankfully, it helped that Eris only referred to him as "Master", so he resolved to count his blessings.
"Hmm... Okay, I don't mind. What's there to be scared of?" said Eris, beaming as she walked off, her tail swishing about behind her. However, it paused briefly to point at Asymptote, and he could swear that he heard a low growl from it, before it started flitting about again.
[Battle 2 - Ready.]
[Erysichthon.EXE: 140 HP.]
Asymptote's Hunting
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Asymptote would sigh as he rubbed the back of his head again giving a shrug. "I'll tell you more later I suppose. You and I are Customized navis Eris, not everyone's got one like us." He said simply as he blinked at the tail, hearing a growl coming from it as it pointed at him. Seemed he had more than just Eris to win over as he sent a message to his netop.
She's really aloof. Got a lot to teach her. Though, think you could send a subchip my way real quick? We have a lot of work to do, hopefully, we can teach her enough to live off of. The Netop's a total mystery too. Not sure about them, any normal netop would have popped up by now.
Joseph sighed as he would quickly pop in a Mini Energy into the PET, Asymptote feeling his wounds slightly closing up as his muscles began to loosen as well. Just try and keep close and hope she's stronger than she looks. What I observed wasn't bad, but like us, she has a lot of room for improvement.
(Mini Energy used, 170 HP, battle 2 ready)
She's really aloof. Got a lot to teach her. Though, think you could send a subchip my way real quick? We have a lot of work to do, hopefully, we can teach her enough to live off of. The Netop's a total mystery too. Not sure about them, any normal netop would have popped up by now.
Joseph sighed as he would quickly pop in a Mini Energy into the PET, Asymptote feeling his wounds slightly closing up as his muscles began to loosen as well. Just try and keep close and hope she's stronger than she looks. What I observed wasn't bad, but like us, she has a lot of room for improvement.
(Mini Energy used, 170 HP, battle 2 ready)
last edited by
((+4 FXP for interactions))
Making quick friends, much to at least one operator's chagrin, the two horror-shop navis set off on an adventure of mutual learning! The going was fairly easy through the twists and turns of the SciLab normal network. In most places a commonly travelled path was demarcated by solar light lines set into the ground, but at times they tapered off to broader, more open spaces with unusual sciency-looking structures placed at regular intervals.
It was in one of these more open areas, however, that the question of 'What's there to be scared of?' became one more worth asking. This space was open and mostly flat, but not too far off a broad, tall wall curved around in a crescent in front of them, covered in a variety of information screens all showing different scientific rad-outs. Most of them seemed to have something to do with a study that was currently being conducted, according to a small notice board at the edge of the wall, but neither of the two navis would really have much time to contemplate or examine them right away. The real problem was that a small horde of militarised-looking viruses seemed to have decided that the screen wall would make a perfect impromptu fortification for terrorising passers-by from.
The most obvious enemy was large, hulking creature with red skin and two long horns rising from its head. It crackled with electrcitity over much of its body as it stepped forward from the centre of the wall, at ground level. To either side, a small fleet of tanks supported the ogre on the front lines — two of them were the ones Asymptote was hunting for his bounty, while the other two were a little different.
Less immediately threatening and possibly more dangerous for general environmental destruction, a pair of handy viruses were perched atop the centre of the wall, apparently thumb-wrestling with each other out of boredom. As soon as the forces on the ground below began to move, however, they stopped, high-fived each other, then drifted apart along the top of the wall slightly, putting some space between themselves. Further out, towards either end of the curved wall, though still perched on top of it, A small gun turret virus began setting his aim sights, on one side, while a wind blowing Typhoon began to rev up on the other.
Slightly to the side, looking like it had been reading the information sign about the study, a Swordy virus perked up and turned towards them as well, looking more distracted than immediately combat-ready.
-=Found Fortifications=-
ElecOgreElecOgre (ElecOgre)
ElecOgre viruses attack by charging electricity between their horns, and then shooting thunderbolts at everything in sight the following action. They cannot move or dodge while charging. ElecOgres move by floating through the air, and are fully flight capable. ElecOgre is considered a high tier virus type, and should be used sparingly.
Area: NAXA, NetVegas
HP: 120
Attack Damage/Effect: 20 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): ElecReel1, Zenny
Special: Omnishoes.: 120Hp [Front and centre][Metal]
BeetankBeetank (Beetank)
Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.
Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas
HP: 80
Primary Attack Damage/Effect: 15 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackerBomb, ZennyA: 80Hp [Outer left, near the wall][Metal]
BeetankBeetank (Beetank)
Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.
Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas
HP: 80
Primary Attack Damage/Effect: 15 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackerBomb, ZennyB: 80Hp [Outer right, near the wall][Metal]
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, ZennyA: 90Hp [Inner left, central area][Metal]
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, ZennyB: 90Hp [Inner right, central area][Metal]
HandyHandy (Handy)
Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.
Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle
HP: 80
Primary Attack Damage: 50 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 50 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb1, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.A: 80Hp [Atop left midsection of the wall][Solar]
HandyHandy (Handy)
Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.
Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle
HP: 80
Primary Attack Damage: 50 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 50 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb1, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.B: 80Hp [Atop right midsection of the wall][Solar]
GunnerGunner (Gunner)
Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.
Area: SciLab, Kotobuki Town, Dentech
HP: 60
Primary Attack Damage/Effect: 5 Null + Spay Fire x 9 Shots
Primary Attack Accuracy: E
Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
Secondary Attack Damage/Effect: 5 Null + Spread1 x 3 Shots
Secondary Attack Accuracy: A
Secondary Attack Description: Targets and enemy and attacks with Vulcan.
Element: None
Possible Rewards (Per Virus): Vulcan1, MachineGun1, Zenny
Special: Immobile.: 60Hp [Atop left end of the wall][Solar]
TyphoonTyphoon (Typhoon)
This family is an upgrade to the viruses found in MMBN. Unlike their game version counterparts, these roll around on four wheels. They are thus able to move and dodge. All of their attacks have the Wind Type attribute, and thus deal extra damage and other added effects when used on Sand and Snow terrain. The viruses themselves are not able to summon this terrain, however. Their secondary attack is mainly used to counter Object chips or creatures that are closing in to attack them.
Area: SciLab, Yoka, Sharo, Netfrica
HP: 100
Primary Attack Damage/Effect: (10 Null x 3 Hits) + Homing
Primary Attack Accuracy: C
Primary Attack Description: Creates a tornado that chases the target. This attack is Wind Type.
Secondary Attack Damage/Effect: 10 Null + Microburst
Secondary Attack Accuracy: A
Secondary Attack Description: Shoots a single target with a concentrated blast of air that is virtually guaranteed to send them flying. This attack is Wind Type.
Element: Null
Possible Rewards (Per Virus): Typhoon, AirShot1, Zenny
Special: Wind Type: This Attack counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.: 100Hp [Atop right end of the wall][Solar]
Swordy-ESwordy-E (Swordy-E)
Area: SciLab, Electown, NAXA
HP: 80
Primary Attack Damage/Effect: 15 Elec + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Elec Blade.
Secondary Attack Damage/Effect: 10 Elec + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Elec Sword.
Element: Elec
Possible Rewards (Per Virus): ElecKnife, Zenny
Special: Swordy-E's are immune to Stun Status.
Special: Uses Area Grab to get into attack range.: 80Hp [Far left, central][Normal]
-=Unexpected Allies=-
Asymptote.Exe: 170Hp [Normal]
Erysichthon.Exe: 140Hp [Normal]
-=Tough Territory=-
35% Normal [Most of the ground near Asymptote and Eris]
30% Metal [Most of the ground near the wall]
25% Solar [Top of the wall, and two thin strips leading up to it]
10% Glass [Two small areas at either end of the wall]
-=Delicate Defences=-
Screen Wall: 300Hp [loses Hp in 20Hp increments per hit, break attacks count as two]
-=Battle 2, Start!=-
Making quick friends, much to at least one operator's chagrin, the two horror-shop navis set off on an adventure of mutual learning! The going was fairly easy through the twists and turns of the SciLab normal network. In most places a commonly travelled path was demarcated by solar light lines set into the ground, but at times they tapered off to broader, more open spaces with unusual sciency-looking structures placed at regular intervals.
It was in one of these more open areas, however, that the question of 'What's there to be scared of?' became one more worth asking. This space was open and mostly flat, but not too far off a broad, tall wall curved around in a crescent in front of them, covered in a variety of information screens all showing different scientific rad-outs. Most of them seemed to have something to do with a study that was currently being conducted, according to a small notice board at the edge of the wall, but neither of the two navis would really have much time to contemplate or examine them right away. The real problem was that a small horde of militarised-looking viruses seemed to have decided that the screen wall would make a perfect impromptu fortification for terrorising passers-by from.
The most obvious enemy was large, hulking creature with red skin and two long horns rising from its head. It crackled with electrcitity over much of its body as it stepped forward from the centre of the wall, at ground level. To either side, a small fleet of tanks supported the ogre on the front lines — two of them were the ones Asymptote was hunting for his bounty, while the other two were a little different.
Less immediately threatening and possibly more dangerous for general environmental destruction, a pair of handy viruses were perched atop the centre of the wall, apparently thumb-wrestling with each other out of boredom. As soon as the forces on the ground below began to move, however, they stopped, high-fived each other, then drifted apart along the top of the wall slightly, putting some space between themselves. Further out, towards either end of the curved wall, though still perched on top of it, A small gun turret virus began setting his aim sights, on one side, while a wind blowing Typhoon began to rev up on the other.
Slightly to the side, looking like it had been reading the information sign about the study, a Swordy virus perked up and turned towards them as well, looking more distracted than immediately combat-ready.
-=Found Fortifications=-
ElecOgreElecOgre (ElecOgre)
ElecOgre viruses attack by charging electricity between their horns, and then shooting thunderbolts at everything in sight the following action. They cannot move or dodge while charging. ElecOgres move by floating through the air, and are fully flight capable. ElecOgre is considered a high tier virus type, and should be used sparingly.
Area: NAXA, NetVegas
HP: 120
Attack Damage/Effect: 20 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): ElecReel1, Zenny
Special: Omnishoes.: 120Hp [Front and centre][Metal]
BeetankBeetank (Beetank)
Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.
Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas
HP: 80
Primary Attack Damage/Effect: 15 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackerBomb, ZennyA: 80Hp [Outer left, near the wall][Metal]
BeetankBeetank (Beetank)
Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.
Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas
HP: 80
Primary Attack Damage/Effect: 15 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackerBomb, ZennyB: 80Hp [Outer right, near the wall][Metal]
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, ZennyA: 90Hp [Inner left, central area][Metal]
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, ZennyB: 90Hp [Inner right, central area][Metal]
HandyHandy (Handy)
Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.
Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle
HP: 80
Primary Attack Damage: 50 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 50 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb1, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.A: 80Hp [Atop left midsection of the wall][Solar]
HandyHandy (Handy)
Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.
Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle
HP: 80
Primary Attack Damage: 50 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 50 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb1, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.B: 80Hp [Atop right midsection of the wall][Solar]
GunnerGunner (Gunner)
Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.
Area: SciLab, Kotobuki Town, Dentech
HP: 60
Primary Attack Damage/Effect: 5 Null + Spay Fire x 9 Shots
Primary Attack Accuracy: E
Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
Secondary Attack Damage/Effect: 5 Null + Spread1 x 3 Shots
Secondary Attack Accuracy: A
Secondary Attack Description: Targets and enemy and attacks with Vulcan.
Element: None
Possible Rewards (Per Virus): Vulcan1, MachineGun1, Zenny
Special: Immobile.: 60Hp [Atop left end of the wall][Solar]
TyphoonTyphoon (Typhoon)
This family is an upgrade to the viruses found in MMBN. Unlike their game version counterparts, these roll around on four wheels. They are thus able to move and dodge. All of their attacks have the Wind Type attribute, and thus deal extra damage and other added effects when used on Sand and Snow terrain. The viruses themselves are not able to summon this terrain, however. Their secondary attack is mainly used to counter Object chips or creatures that are closing in to attack them.
Area: SciLab, Yoka, Sharo, Netfrica
HP: 100
Primary Attack Damage/Effect: (10 Null x 3 Hits) + Homing
Primary Attack Accuracy: C
Primary Attack Description: Creates a tornado that chases the target. This attack is Wind Type.
Secondary Attack Damage/Effect: 10 Null + Microburst
Secondary Attack Accuracy: A
Secondary Attack Description: Shoots a single target with a concentrated blast of air that is virtually guaranteed to send them flying. This attack is Wind Type.
Element: Null
Possible Rewards (Per Virus): Typhoon, AirShot1, Zenny
Special: Wind Type: This Attack counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.: 100Hp [Atop right end of the wall][Solar]
Swordy-ESwordy-E (Swordy-E)
Area: SciLab, Electown, NAXA
HP: 80
Primary Attack Damage/Effect: 15 Elec + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Elec Blade.
Secondary Attack Damage/Effect: 10 Elec + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Elec Sword.
Element: Elec
Possible Rewards (Per Virus): ElecKnife, Zenny
Special: Swordy-E's are immune to Stun Status.
Special: Uses Area Grab to get into attack range.: 80Hp [Far left, central][Normal]
-=Unexpected Allies=-
Asymptote.Exe: 170Hp [Normal]
Erysichthon.Exe: 140Hp [Normal]
-=Tough Territory=-
35% Normal [Most of the ground near Asymptote and Eris]
30% Metal [Most of the ground near the wall]
25% Solar [Top of the wall, and two thin strips leading up to it]
10% Glass [Two small areas at either end of the wall]
-=Delicate Defences=-
Screen Wall: 300Hp [loses Hp in 20Hp increments per hit, break attacks count as two]
-=Battle 2, Start!=-
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Asymptote would stop dead in his tracks as the two of them would find themselves in front of a wall covered in screens and information. He wasn't sure what to make of all the info on the screens, but what he could make out were viruses atop of the wall. Eyes darting as he craned his neck upwards, he could see a good number of viruses atop the wall, there were a pair of beetanks down on the ground, yes, but...those viruses were certainly in a much higher and more advantageous position than the two of them were. Not to mention they could quickly rain hell down upon the two of them without trying.
You seein this Joseph? Asymptote asked, Joseph nodded behind his PET with a cough. Clearly. Quite the advantageous position half those viruses are in. Wanna try taking them out Asymptote? Joseph asked his partner, the navi chuckled. He immediately cracked his knuckles at the thought of it.
Hey, Eris. Think you got things taken care of down here? I'm gonna climb up the wall to take out the viruses up there. Meet me up there if you can. Though I'm sure you have things handled down here. Asymptote said in a simple voice, taking a couple large steps towards the wall and giving Eris a pat on the back in turn.
As he said those words, his skin would begin to grow paler and paler until it looked like a discolored off-white. Skin becoming hardened and tough as he tapped into his signature programs, this continued until his body was practically covered in the color, caluses taking over his body and protecting him from small amounts of harm. Though rather rough and hard on the outside, the inside perfectly cradled Asymptote's body with a soft, squishy material that moved along with him. If ya get hurt I'll see what I can do about it, but keep on your toes. keep moving when you go in to attack.
Don't ever forget this rule of battle. But try to plan out your actions before starting anything, better to have a plan fall apart than to be surrounded without a plan in the first place. He said simply, before taking off.
His feet stomping against the paneling below him, he rushed towards the wall with great speeds. His body cradled and protected by his rather disgusting form of defense, he would be able to at least get to the towering wall in front of them, the data flickering in front of him and, despite his wish to learn more outside his "expertise", he had a job to do. And if he took a hit or two in the process of getting up atop the wall. Then so be it. His body shifting with every step, trying to keep himself as small a target as he possibly could despite his rather large frame.
But as he made it towards the wall, he was unsure how to get to climbing it. He didn't want to start tearing the screens off the wall just to get to the viruses, but as he thought, an idea came to mind. Joseph, Cannon. I have an idea. He asked, and quickly received his asked for chip. As two cursors came into the back of his mind, he begin to calculate his trajectory up the wall. He was unsure if the Cannon's knockback would be enough to propel him up the wall to land on top of it, but it at least seemed better than just climbing up it the usual way. Alright...if I just aim here...and if I do this and let the knockback take me up off the ground... Asymptote muttered to himself as a large, green cannon barrel changed it's self on his hand. He quickly turned his back to the wall, aimed just off center to the ground as his calculations came to many differing conclusions...and with closing his eyes, pulled the trigger as he jumped off the ground slightly, hoping that the knockback was just enough to get him to the top of the wall without overshooting it. Propelling himself like a ragdoll into the air, he had to hope his calculations and predictions were -just- right enough to not get him outright killed.
Overview
1: Flesh Casing (40 HP Casing) to self
2: movement towards the wall
3: Make calculations and hope CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E Knockback is enough to propel self up to the top of the wall
You seein this Joseph? Asymptote asked, Joseph nodded behind his PET with a cough. Clearly. Quite the advantageous position half those viruses are in. Wanna try taking them out Asymptote? Joseph asked his partner, the navi chuckled. He immediately cracked his knuckles at the thought of it.
Hey, Eris. Think you got things taken care of down here? I'm gonna climb up the wall to take out the viruses up there. Meet me up there if you can. Though I'm sure you have things handled down here. Asymptote said in a simple voice, taking a couple large steps towards the wall and giving Eris a pat on the back in turn.
As he said those words, his skin would begin to grow paler and paler until it looked like a discolored off-white. Skin becoming hardened and tough as he tapped into his signature programs, this continued until his body was practically covered in the color, caluses taking over his body and protecting him from small amounts of harm. Though rather rough and hard on the outside, the inside perfectly cradled Asymptote's body with a soft, squishy material that moved along with him. If ya get hurt I'll see what I can do about it, but keep on your toes. keep moving when you go in to attack.
Don't ever forget this rule of battle. But try to plan out your actions before starting anything, better to have a plan fall apart than to be surrounded without a plan in the first place. He said simply, before taking off.
His feet stomping against the paneling below him, he rushed towards the wall with great speeds. His body cradled and protected by his rather disgusting form of defense, he would be able to at least get to the towering wall in front of them, the data flickering in front of him and, despite his wish to learn more outside his "expertise", he had a job to do. And if he took a hit or two in the process of getting up atop the wall. Then so be it. His body shifting with every step, trying to keep himself as small a target as he possibly could despite his rather large frame.
But as he made it towards the wall, he was unsure how to get to climbing it. He didn't want to start tearing the screens off the wall just to get to the viruses, but as he thought, an idea came to mind. Joseph, Cannon. I have an idea. He asked, and quickly received his asked for chip. As two cursors came into the back of his mind, he begin to calculate his trajectory up the wall. He was unsure if the Cannon's knockback would be enough to propel him up the wall to land on top of it, but it at least seemed better than just climbing up it the usual way. Alright...if I just aim here...and if I do this and let the knockback take me up off the ground... Asymptote muttered to himself as a large, green cannon barrel changed it's self on his hand. He quickly turned his back to the wall, aimed just off center to the ground as his calculations came to many differing conclusions...and with closing his eyes, pulled the trigger as he jumped off the ground slightly, hoping that the knockback was just enough to get him to the top of the wall without overshooting it. Propelling himself like a ragdoll into the air, he had to hope his calculations and predictions were -just- right enough to not get him outright killed.
Overview
1: Flesh Casing (40 HP Casing) to self
2: movement towards the wall
3: Make calculations and hope CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E Knockback is enough to propel self up to the top of the wall
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"Ooooh, there's lots of cool stuff around here. How does this thing work? Oh!" said Eris, as she hopped about to and fro, examining and sometimes playing with the many artistic structures of the SciLab network, placed along the main road at regular intervals. Her operator watched with apprehension at first, but eventually, there came to be a point where his wariness dropped to a steady state, and he was merely now watching the companion that she had made. It seemed like the blackened hulk of a Navi paid little mind to the structures compared to his own little monstrosity. Rather, he seemed to pay little attention to anything except moving forward, which at least made Charles slightly less suspicious about him leading Eris around.
What did worry him, however, was the sudden introduction of a large gaggle of viruses. It seemed like the place was a ripe spot for viral infestation, with the huge wall in front of them being practically overtaken by the critters. With the large amount of data displays on it, it had to be used for something important, and the number of viruses about it seemed to be causing it no harm in terms of processing. Still, they had to meddle anyway, with Asymptote already taking the lead and jumping off to scale the wall with an interesting method of using the recoil of a Cannon.
"Okay, I'll try my best! Bye bye!" said Eris, waving off her impromptu partner as he left her side.
With the other monster in the group gone for the moment, Charles unmuted the voice link. "Eris, you need to get out of there."
"Eh? Master? Why?" asked Eris, as she began chewing on something inside of her mouth. Spitting it out at her feet, it appeared to be a coagulated spot of her black residue. The residue began to glow white-hot, before melting into the paneling, and causing it to cave in on itself. Soon, the off-white flooring under her was warping, melting and even bubbling at places, giving off a strange-smelling smoke in the process. In the process, there were some viruses that began to approach her, and it seemed like the virus count was more numerous on the ground.
"Master? Why are you quiet?" asked Eris.
Charles racked his brain to give up a good excuse for Eris to run off, but for the moment, he was unable to pull out anything beyond 'it's a suspicious person'. Then again, Eris supposedly viewed him as her master anyway, couldn't he just order her to back off-- Though as soon as the thought crossed his mind, he put it aside. For the moment, he didn't want to antagonize Eris any further. For one, he actually did want to see how much of a positive relationship he could keep up with her, considering how attractively she was designed. On another point, he really didn't need Eris's bad side providing him with more nightmare fuel than his first night.
The operator's reverie was interrupted by a crackle of electricity from the nearby ElecOgre, snapping him out of his thoughts. "Ah! No, nevermind that!" he said, reaching for the strongest chip he had in the pack he bought. Emblazoned with the image of a red jellyfish, he slotted in the Battlechip, and hoped for the best.
"Never mind... what?" questioned Eris in confusion, as the Battlechip automatically activated itself. The bubbling panels beneath her began to liquefy more rapidly, eventually gaining a red glow. The pointed end of her tail flitted about before it sunk into the melted floor, and immediately after, a small serpentine figure began to swirl outwards from her feet. The little red serpent was made of the molten panels, and it opened up a viscous-looking maw to look at Eris briefly. The demon-like Navi blinked innocently back at it, before the serpent began swirling around her, going further outwards in an expanding spiral. It roared mightily as it searched out for enemies, slamming into them with its face-meltingly burning body.
"Yay! Go snake go!" The whole time, Eris cheered on the dragon's rage, jumping about erratically enough that it was somewhat difficult to get a lock on her.
// Summary
[Er.*] Sig: Black Residue: Glitch @ Self (Floating Point Error)
[Er.*] Act: Glitch Eater: Strengthen 20 + BugFix1 @ Self
[Er.*] NCP: SetLava: Large Lava Terrain Change @ Self
[Er.1] Act: Focus on next attack: Take Aim
[Er.2] Chip: RedWave2Damage: 70 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50
Accuracy: B
Description: Creates a wave of lava to burn everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is lava in the vicinity to fuel it.
Duration: Once
Element: Fire
Trader Rank: C: 70 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50 (Acc: B) (Aim: Acc+, Lava/Fire: SrcAtk+55)
[Er.3-4] Act: Evade incoming attacks: Dodge
What did worry him, however, was the sudden introduction of a large gaggle of viruses. It seemed like the place was a ripe spot for viral infestation, with the huge wall in front of them being practically overtaken by the critters. With the large amount of data displays on it, it had to be used for something important, and the number of viruses about it seemed to be causing it no harm in terms of processing. Still, they had to meddle anyway, with Asymptote already taking the lead and jumping off to scale the wall with an interesting method of using the recoil of a Cannon.
"Okay, I'll try my best! Bye bye!" said Eris, waving off her impromptu partner as he left her side.
With the other monster in the group gone for the moment, Charles unmuted the voice link. "Eris, you need to get out of there."
"Eh? Master? Why?" asked Eris, as she began chewing on something inside of her mouth. Spitting it out at her feet, it appeared to be a coagulated spot of her black residue. The residue began to glow white-hot, before melting into the paneling, and causing it to cave in on itself. Soon, the off-white flooring under her was warping, melting and even bubbling at places, giving off a strange-smelling smoke in the process. In the process, there were some viruses that began to approach her, and it seemed like the virus count was more numerous on the ground.
"Master? Why are you quiet?" asked Eris.
Charles racked his brain to give up a good excuse for Eris to run off, but for the moment, he was unable to pull out anything beyond 'it's a suspicious person'. Then again, Eris supposedly viewed him as her master anyway, couldn't he just order her to back off-- Though as soon as the thought crossed his mind, he put it aside. For the moment, he didn't want to antagonize Eris any further. For one, he actually did want to see how much of a positive relationship he could keep up with her, considering how attractively she was designed. On another point, he really didn't need Eris's bad side providing him with more nightmare fuel than his first night.
The operator's reverie was interrupted by a crackle of electricity from the nearby ElecOgre, snapping him out of his thoughts. "Ah! No, nevermind that!" he said, reaching for the strongest chip he had in the pack he bought. Emblazoned with the image of a red jellyfish, he slotted in the Battlechip, and hoped for the best.
"Never mind... what?" questioned Eris in confusion, as the Battlechip automatically activated itself. The bubbling panels beneath her began to liquefy more rapidly, eventually gaining a red glow. The pointed end of her tail flitted about before it sunk into the melted floor, and immediately after, a small serpentine figure began to swirl outwards from her feet. The little red serpent was made of the molten panels, and it opened up a viscous-looking maw to look at Eris briefly. The demon-like Navi blinked innocently back at it, before the serpent began swirling around her, going further outwards in an expanding spiral. It roared mightily as it searched out for enemies, slamming into them with its face-meltingly burning body.
"Yay! Go snake go!" The whole time, Eris cheered on the dragon's rage, jumping about erratically enough that it was somewhat difficult to get a lock on her.
// Summary
[Er.*] Sig: Black Residue: Glitch @ Self (Floating Point Error)
[Er.*] Act: Glitch Eater: Strengthen 20 + BugFix1 @ Self
[Er.*] NCP: SetLava: Large Lava Terrain Change @ Self
[Er.1] Act: Focus on next attack: Take Aim
[Er.2] Chip: RedWave2Damage: 70 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50
Accuracy: B
Description: Creates a wave of lava to burn everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is lava in the vicinity to fuel it.
Duration: Once
Element: Fire
Trader Rank: C: 70 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50 (Acc: B) (Aim: Acc+, Lava/Fire: SrcAtk+55)
[Er.3-4] Act: Evade incoming attacks: Dodge
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Eris was oblivious, her operator was over-reacting. Asymptote was analytical and his operator was in agreement. The viruses, for their part, were antagonistic. It started with the electrical one in the centre beginning to charge a great amount of energy between its horns, while the two hands atop the wall disappeared into small holes, only to pop out again with large, dangerous-looking time bombs which they set on the top of the wall of screens.
Asymptote was already moving in their direction while Eris... er... played with herself? The mutability of her body and the resulting black residue quickly made a broad pool of lava that covered most of the ground nearby, but far more fascinating was the way in which the demon girl found that the ends of all of her fingers had suddenly begun to sprout large, peering eyeballs, ringed by lamprey-like circles of gnashing teeth. Before she, or anyone else could really work out what kind of effect this development might have, though, she took care of the oddity in her own uniquely cannibalistic way. Her definition of finger food was, admittedly, somewhat different from the average person.
While she was busy dealing with this discovery, the Swordy flashed down to sweep its blade at her with a look in its eyes that was far more unsettled than any virus tended to look, but perhaps the female horror-shop had put it off even more than it seemed — the virus' stroke went wide, not managing to connect with the girl.
Meanwhile, the quicker two of the tank-like viruses that were watching Asymptote's rapid approach took shots at him as he ran towards the wall of screens. The first missed him completely, the shot thudding into the magma behind him, and causing a section of the space to drain away again, through freshly formed cracks. The second shot was more accurate, striking against his hardened outer skin and sending another small lace-work of cracks through the ground from the force. A few pieces of the ground behind him fell through completely, into broken holes where the damage had over-lapped, but the hulking navi didn't slow or stop.
His calculations were good, even despite his own substantial bulk, and it looked like the blowback from the ground-directed cannon would be enough to get him up on top of the wall. What Asymptote hadn't managed to account for, however, was the swift reaction of one of the wall's sentries: the typhoon launched a sudden burst of air at him as he rocketed towards their fortification, blind-siding the navi with a far more potent shove that threw him to the side and drastically off course.
As he tumbled through the air, however, Eris was making a contribution of her own to the fight, after a fashion. the hungry and vicious lava critter that had seemingly spawned from the union of her tail and the melted floor was surprisingly thorough as it spiralled around the field. Of the creatures on the ground, the only one that managed to escape fiery death at its bite was the electrical virus in the centre; for whatever reason the hungry little dragon managed to avoid the small area of crackling energy around it. Asymptote landed with an ungainly and uncontrolled crash a few moments after the creature dissipated, coming to ground just to the side of the screen wall, on one of the sections of display glass.
Directly above him, the gunner virus couldn't get a clean sight on the brute that had tried to mount their fortification, so instead sprayed its machine gun in a wild, uncontrolled fashion at the one who had decimated their land forces instead. A hail of machine fire chattered everywhere, but amidst it all, only a single shot actually managed to make contact with Eris herself, winging her delicately across he shoulder. One of the ricochets also clipped Asymptote, but it seemed unlikely that the stronger navi of the pair would even notice so tiny a pockmark. The two timebombs on the wall ticked down from three to two, giving the pair something of a time limit to deal with the remaining threats.
-=Found Fortifications=-
ElecOgreElecOgre (ElecOgre)
ElecOgre viruses attack by charging electricity between their horns, and then shooting thunderbolts at everything in sight the following action. They cannot move or dodge while charging. ElecOgres move by floating through the air, and are fully flight capable. ElecOgre is considered a high tier virus type, and should be used sparingly.
Area: NAXA, NetVegas
HP: 120
Attack Damage/Effect: 20 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): ElecReel1, Zenny
Special: Omnishoes.: 120Hp [Front and centre][Lava]
BeetankBeetank (Beetank)
Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.
Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas
HP: 80
Primary Attack Damage/Effect: 15 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackerBomb, ZennyA: DELETED
BeetankBeetank (Beetank)
Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.
Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas
HP: 80
Primary Attack Damage/Effect: 15 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackerBomb, ZennyB: DELETED
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, ZennyA: DELETED
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, ZennyB: DELETED
HandyHandy (Handy)
Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.
Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle
HP: 80
Primary Attack Damage: 50 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 50 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb1, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.A: 80Hp [Atop left midsection of the wall][Solar]
HandyHandy (Handy)
Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.
Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle
HP: 80
Primary Attack Damage: 50 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 50 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb1, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.B: 80Hp [Atop right midsection of the wall][Solar]
GunnerGunner (Gunner)
Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.
Area: SciLab, Kotobuki Town, Dentech
HP: 60
Primary Attack Damage/Effect: 5 Null + Spay Fire x 9 Shots
Primary Attack Accuracy: E
Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
Secondary Attack Damage/Effect: 5 Null + Spread1 x 3 Shots
Secondary Attack Accuracy: A
Secondary Attack Description: Targets and enemy and attacks with Vulcan.
Element: None
Possible Rewards (Per Virus): Vulcan1, MachineGun1, Zenny
Special: Immobile.: 60Hp [Atop left end of the wall][Solar]
TyphoonTyphoon (Typhoon)
This family is an upgrade to the viruses found in MMBN. Unlike their game version counterparts, these roll around on four wheels. They are thus able to move and dodge. All of their attacks have the Wind Type attribute, and thus deal extra damage and other added effects when used on Sand and Snow terrain. The viruses themselves are not able to summon this terrain, however. Their secondary attack is mainly used to counter Object chips or creatures that are closing in to attack them.
Area: SciLab, Yoka, Sharo, Netfrica
HP: 100
Primary Attack Damage/Effect: (10 Null x 3 Hits) + Homing
Primary Attack Accuracy: C
Primary Attack Description: Creates a tornado that chases the target. This attack is Wind Type.
Secondary Attack Damage/Effect: 10 Null + Microburst
Secondary Attack Accuracy: A
Secondary Attack Description: Shoots a single target with a concentrated blast of air that is virtually guaranteed to send them flying. This attack is Wind Type.
Element: Null
Possible Rewards (Per Virus): Typhoon, AirShot1, Zenny
Special: Wind Type: This Attack counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.: 100Hp [Atop right end of the wall][Solar]
Swordy-ESwordy-E (Swordy-E)
Area: SciLab, Electown, NAXA
HP: 80
Primary Attack Damage/Effect: 15 Elec + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Elec Blade.
Secondary Attack Damage/Effect: 10 Elec + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Elec Sword.
Element: Elec
Possible Rewards (Per Virus): ElecKnife, Zenny
Special: Swordy-E's are immune to Stun Status.
Special: Uses Area Grab to get into attack range.: DELETED
-=Unexpected Allies=-
Asymptote.Exe: 170Hp [Left hand side of wall, Ground Level][Glass][10Hp Casing]
Erysichthon.Exe: 135Hp [Central area][20 Strengthen][Lava]
-=Tough Territory=-
40% Lava [Most of the ground near Asymptote and Eris]
20% Metal [Some remaining ground near the wall]
15% Solar [Top of the wall]
10% Glass [Two small areas at either end of the wall]
10% Cracked [small area just in front of Eris, in the centre]
5% Broken [Broken hole in the middle of the cracked, where the two blasts overlapped]
-=Delicate Defences=-
Screen Wall: 200Hp [loses Hp in 20Hp increments per hit, break attacks count as two, AoEs variable — the entire bottom row of screens are broken]
-=Other Objects=-
TimeBomb A: 100Hp [Anchored][Outer left midsection of the wall][Solar][Displaying '2']
TimeBomb B: 100Hp [Anchored][Outer right midsection of the wall][Solar][Displaying '2']
Asymptote was already moving in their direction while Eris... er... played with herself? The mutability of her body and the resulting black residue quickly made a broad pool of lava that covered most of the ground nearby, but far more fascinating was the way in which the demon girl found that the ends of all of her fingers had suddenly begun to sprout large, peering eyeballs, ringed by lamprey-like circles of gnashing teeth. Before she, or anyone else could really work out what kind of effect this development might have, though, she took care of the oddity in her own uniquely cannibalistic way. Her definition of finger food was, admittedly, somewhat different from the average person.
While she was busy dealing with this discovery, the Swordy flashed down to sweep its blade at her with a look in its eyes that was far more unsettled than any virus tended to look, but perhaps the female horror-shop had put it off even more than it seemed — the virus' stroke went wide, not managing to connect with the girl.
Meanwhile, the quicker two of the tank-like viruses that were watching Asymptote's rapid approach took shots at him as he ran towards the wall of screens. The first missed him completely, the shot thudding into the magma behind him, and causing a section of the space to drain away again, through freshly formed cracks. The second shot was more accurate, striking against his hardened outer skin and sending another small lace-work of cracks through the ground from the force. A few pieces of the ground behind him fell through completely, into broken holes where the damage had over-lapped, but the hulking navi didn't slow or stop.
His calculations were good, even despite his own substantial bulk, and it looked like the blowback from the ground-directed cannon would be enough to get him up on top of the wall. What Asymptote hadn't managed to account for, however, was the swift reaction of one of the wall's sentries: the typhoon launched a sudden burst of air at him as he rocketed towards their fortification, blind-siding the navi with a far more potent shove that threw him to the side and drastically off course.
As he tumbled through the air, however, Eris was making a contribution of her own to the fight, after a fashion. the hungry and vicious lava critter that had seemingly spawned from the union of her tail and the melted floor was surprisingly thorough as it spiralled around the field. Of the creatures on the ground, the only one that managed to escape fiery death at its bite was the electrical virus in the centre; for whatever reason the hungry little dragon managed to avoid the small area of crackling energy around it. Asymptote landed with an ungainly and uncontrolled crash a few moments after the creature dissipated, coming to ground just to the side of the screen wall, on one of the sections of display glass.
Directly above him, the gunner virus couldn't get a clean sight on the brute that had tried to mount their fortification, so instead sprayed its machine gun in a wild, uncontrolled fashion at the one who had decimated their land forces instead. A hail of machine fire chattered everywhere, but amidst it all, only a single shot actually managed to make contact with Eris herself, winging her delicately across he shoulder. One of the ricochets also clipped Asymptote, but it seemed unlikely that the stronger navi of the pair would even notice so tiny a pockmark. The two timebombs on the wall ticked down from three to two, giving the pair something of a time limit to deal with the remaining threats.
-=Found Fortifications=-
ElecOgreElecOgre (ElecOgre)
ElecOgre viruses attack by charging electricity between their horns, and then shooting thunderbolts at everything in sight the following action. They cannot move or dodge while charging. ElecOgres move by floating through the air, and are fully flight capable. ElecOgre is considered a high tier virus type, and should be used sparingly.
Area: NAXA, NetVegas
HP: 120
Attack Damage/Effect: 20 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): ElecReel1, Zenny
Special: Omnishoes.: 120Hp [Front and centre][Lava]
BeetankBeetank (Beetank)
Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.
Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas
HP: 80
Primary Attack Damage/Effect: 15 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackerBomb, ZennyA: DELETED
BeetankBeetank (Beetank)
Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.
Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas
HP: 80
Primary Attack Damage/Effect: 15 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackerBomb, ZennyB: DELETED
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, ZennyA: DELETED
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, ZennyB: DELETED
HandyHandy (Handy)
Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.
Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle
HP: 80
Primary Attack Damage: 50 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 50 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb1, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.A: 80Hp [Atop left midsection of the wall][Solar]
HandyHandy (Handy)
Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.
Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle
HP: 80
Primary Attack Damage: 50 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 50 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb1, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.B: 80Hp [Atop right midsection of the wall][Solar]
GunnerGunner (Gunner)
Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.
Area: SciLab, Kotobuki Town, Dentech
HP: 60
Primary Attack Damage/Effect: 5 Null + Spay Fire x 9 Shots
Primary Attack Accuracy: E
Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
Secondary Attack Damage/Effect: 5 Null + Spread1 x 3 Shots
Secondary Attack Accuracy: A
Secondary Attack Description: Targets and enemy and attacks with Vulcan.
Element: None
Possible Rewards (Per Virus): Vulcan1, MachineGun1, Zenny
Special: Immobile.: 60Hp [Atop left end of the wall][Solar]
TyphoonTyphoon (Typhoon)
This family is an upgrade to the viruses found in MMBN. Unlike their game version counterparts, these roll around on four wheels. They are thus able to move and dodge. All of their attacks have the Wind Type attribute, and thus deal extra damage and other added effects when used on Sand and Snow terrain. The viruses themselves are not able to summon this terrain, however. Their secondary attack is mainly used to counter Object chips or creatures that are closing in to attack them.
Area: SciLab, Yoka, Sharo, Netfrica
HP: 100
Primary Attack Damage/Effect: (10 Null x 3 Hits) + Homing
Primary Attack Accuracy: C
Primary Attack Description: Creates a tornado that chases the target. This attack is Wind Type.
Secondary Attack Damage/Effect: 10 Null + Microburst
Secondary Attack Accuracy: A
Secondary Attack Description: Shoots a single target with a concentrated blast of air that is virtually guaranteed to send them flying. This attack is Wind Type.
Element: Null
Possible Rewards (Per Virus): Typhoon, AirShot1, Zenny
Special: Wind Type: This Attack counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.: 100Hp [Atop right end of the wall][Solar]
Swordy-ESwordy-E (Swordy-E)
Area: SciLab, Electown, NAXA
HP: 80
Primary Attack Damage/Effect: 15 Elec + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Elec Blade.
Secondary Attack Damage/Effect: 10 Elec + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Elec Sword.
Element: Elec
Possible Rewards (Per Virus): ElecKnife, Zenny
Special: Swordy-E's are immune to Stun Status.
Special: Uses Area Grab to get into attack range.: DELETED
-=Unexpected Allies=-
Asymptote.Exe: 170Hp [Left hand side of wall, Ground Level][Glass][10Hp Casing]
Erysichthon.Exe: 135Hp [Central area][20 Strengthen][Lava]
-=Tough Territory=-
40% Lava [Most of the ground near Asymptote and Eris]
20% Metal [Some remaining ground near the wall]
15% Solar [Top of the wall]
10% Glass [Two small areas at either end of the wall]
10% Cracked [small area just in front of Eris, in the centre]
5% Broken [Broken hole in the middle of the cracked, where the two blasts overlapped]
-=Delicate Defences=-
Screen Wall: 200Hp [loses Hp in 20Hp increments per hit, break attacks count as two, AoEs variable — the entire bottom row of screens are broken]
-=Other Objects=-
TimeBomb A: 100Hp [Anchored][Outer left midsection of the wall][Solar][Displaying '2']
TimeBomb B: 100Hp [Anchored][Outer right midsection of the wall][Solar][Displaying '2']
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Asymptote seemed to have managed to get his way up onto the wall, letting out a chuckle as the knockback carried him up towards the top. But just as he had managed to get atop the wall and take the fight to the fools that rested upon it...he felt a gust of wind blowing towards him. And just before he could get stable footing atop it...he was promptly swatted away like a massive fly, careening down to the ground. The only thing he could say as the blast of air hit him and blow him off course?
FFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU- He shouted at the top of his lungs just seconds before being thrown off course. His...unusual casing had held as he was thrown down to the ground, arm over ass and foot over head, sliding to a stop on the glass paneling below him as drool...and a very off yellow colored fluid dribbled onto it. Asymptote groaned out loudly as he slowly popped himself back into place, bones creaking and snapping as he slowly got up, holding his head in one hand. Urgh...did someone get the license of that freight train that just hit me? He asked groggily as Joseph tapped away on his PET for a few moments, noticing the TimeBombs that had been setup by the Handy viruses in the meantime, just on the outer midsections of the wall that stood in front of them.
Hate to tell you this Asymptote, but you've got bigger problems here. Two bombs got setup while you went flying. Hundred HP each on the midsections of the wall near you and your partner. I get the feeling they have bigger blast areas than you might think. But no idea if the Handies will make more as soon as you destroy them or not... Joseph analyzed, Asymptote was still shaking his head at this point, but he had an idea of how to delete those bombs. He wasn't sure how to go about it, but it was better than nothing. Pressing on the side of his head, he tried to relay a communication to his partner. Urgh. Eris. Can you hear me? We've got bombs that are set to blow up soon. I don't know about you, but getting blown up doesn't sound like a fun time. Try to take out the bomb on your end, should be on the outer middle section of the wall near you. I've got the one where I'm at. He would try to relay to Eris before looking upwards at the area in front of him, waiting for a second before quickly moving backwards to avoid any potential attacks from the enemies above.
Asymptote would nod at Joseph before looking at the wall in front of him, it was obvious that the entire bottom was taken out by his partner's attacks, but he had something else to do before he went after the bomb. Inhaling deeply, his body began to crackle with a new type of energy. Small cracks of energy flitting off his body as he tapped into his signature processors. He knew full well he was going to take damage before too long, but at the very least, he could try to heal whatever would hurt him, within a certain amount.
But afterwards, he heard another click in his PET. I doubt you're gonna get far with just your hands. Try this Asymptote. And with those words, Asymptote's hands began to quiver as the data coursed into his body. With a roar of anger, claws burst from between his knuckles, gore clinging to the white, sharp and jagged claws as warm blood dripped down from the tips. With grunt, Asymptote jammed the claws into the wall in front of him and with slow, methodical movements, Asymptote began to climb up the wall, pulling his bulk up with him as he looked to ascend to the midsection of the wall before he climbed to the top to begin his attack on the viruses that were positioned atop it.
Overview
1: Dodge
2: Healing Factor (Triggers with HP damage, 3 instances of 10 HP recovery once per turn)
3: Try to climb wall to midsection of wall with TimeBomb on it by using RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
FFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU- He shouted at the top of his lungs just seconds before being thrown off course. His...unusual casing had held as he was thrown down to the ground, arm over ass and foot over head, sliding to a stop on the glass paneling below him as drool...and a very off yellow colored fluid dribbled onto it. Asymptote groaned out loudly as he slowly popped himself back into place, bones creaking and snapping as he slowly got up, holding his head in one hand. Urgh...did someone get the license of that freight train that just hit me? He asked groggily as Joseph tapped away on his PET for a few moments, noticing the TimeBombs that had been setup by the Handy viruses in the meantime, just on the outer midsections of the wall that stood in front of them.
Hate to tell you this Asymptote, but you've got bigger problems here. Two bombs got setup while you went flying. Hundred HP each on the midsections of the wall near you and your partner. I get the feeling they have bigger blast areas than you might think. But no idea if the Handies will make more as soon as you destroy them or not... Joseph analyzed, Asymptote was still shaking his head at this point, but he had an idea of how to delete those bombs. He wasn't sure how to go about it, but it was better than nothing. Pressing on the side of his head, he tried to relay a communication to his partner. Urgh. Eris. Can you hear me? We've got bombs that are set to blow up soon. I don't know about you, but getting blown up doesn't sound like a fun time. Try to take out the bomb on your end, should be on the outer middle section of the wall near you. I've got the one where I'm at. He would try to relay to Eris before looking upwards at the area in front of him, waiting for a second before quickly moving backwards to avoid any potential attacks from the enemies above.
Asymptote would nod at Joseph before looking at the wall in front of him, it was obvious that the entire bottom was taken out by his partner's attacks, but he had something else to do before he went after the bomb. Inhaling deeply, his body began to crackle with a new type of energy. Small cracks of energy flitting off his body as he tapped into his signature processors. He knew full well he was going to take damage before too long, but at the very least, he could try to heal whatever would hurt him, within a certain amount.
But afterwards, he heard another click in his PET. I doubt you're gonna get far with just your hands. Try this Asymptote. And with those words, Asymptote's hands began to quiver as the data coursed into his body. With a roar of anger, claws burst from between his knuckles, gore clinging to the white, sharp and jagged claws as warm blood dripped down from the tips. With grunt, Asymptote jammed the claws into the wall in front of him and with slow, methodical movements, Asymptote began to climb up the wall, pulling his bulk up with him as he looked to ascend to the midsection of the wall before he climbed to the top to begin his attack on the viruses that were positioned atop it.
Overview
1: Dodge
2: Healing Factor (Triggers with HP damage, 3 instances of 10 HP recovery once per turn)
3: Try to climb wall to midsection of wall with TimeBomb on it by using RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
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"Yay! I got 'em!" said Eris, jumping up and down happily. Her tail extracted itself from the lava, though it was a little less... fleshy than it was before, having been cooked to a crisp in the burning heat. She looked at it with a slightly confused expression and grabbed the thick shaft protruding from her back. Shaking it slightly, the soot from its roasting shook off, revealing a freshly regenerated tail. "Oh! That's better."
Charles stared at the screen for a few moments, blinking a few times before he regained his composure. Looking down at the expended chip in his hand, he was surprised by its power. It had wiped out all but one of the viruses on the ground, and her new "Asymptote" friend was taking care of the ones on the well. If she defeated the last virus, she would probably be able to leave. He couldn't care less about Eris's new acquaintance, though convincing Eris herself was a different matter. "One more," said Charles to himself, slotting in another chip into the PET.
The chip's power was infused into Eris rather quickly. "Hmm?" she muttered, seeing the tail in her hand start to emit a burst of steam. She let go of it, whereupon the tail then whipped itself rapidly towards the nearby floating ogre head. "Whoa!" she exclaimed, before the tail returned just as quickly as it went, now returned to its normal appearance. At this moment, she heard Asymptote's voice in her head, prompting her to look around in confusion. Then, she saw her impromptu partner scaling the wall.
"Master! That guy asked me to help him! I'm gonna go and see what I can do!" she said, sprinting off towards the far right end of the wall before her operator could get a word in edgewise. Once there, though, she was assaulted by the sheer difference in height that the wall presented her with. She didn't have any wings to speak of, either. Maybe she could resolve that later. Right now, she needed a boost up.
"Master, I want the spinny fire pole thing!" she exclaimed. Spinny... fire pole thing? Charles found himself making an inscrutable face, before his eyes fell onto the Totem chip. Rolling his eyes, he slotted it in, causing the chip to materialize under Eris's feet. "Wheeee!" she said, reaching the top of the wall in no time thanks to the totem pole under her. One of the totem heads had its mouth slide open, breathing a plume of fire towards some of the viruses on top of the wall. It didn't last too long, allowing Eris to hop onto the wall proper.
// Summary
[Er.*] Sig: Black Residue: Glitch @ Self (Floating Point Error)
[Er.1] Chip: MistConvergence1Damage: 100 + Impact
Accuracy: B
Description: Summons a steaming hot hand of mist to crush an enemy.
Duration: Once
Element: Aqua
Trader Rank: D: 100 + Impact (Acc: B) @ ElecOgre (Strengthen: SrcAtk+20)
[Er.2] Act: Run up next to wall: Movement
[Er.3] Chip: Totem1HP: 100
Properties: Anchored, Element Shift
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 100 Fire + Line Attack (3) / Healing 50
Accuracy: A / S
Description: Summons a Totem to breath fire and heal you. Attacks once per turn, and switches faces when hit.
Duration: 3 turns, or until destroyed.
Element: Fire / Wood
Special: Element Shift: This Object alternates between Fire element when Attacking and Wood element when Healing.
Trader Rank: D: 100HP Anchored Element-Shift Object, 3-Turn: 100 + Line Attack (3) / Recover 50 (Acc: A / S) under self @ Typhoon/HandyB (Fire: SrcAtk+5)
[Er.4] Act: Hop onto wall: Dodge
Charles stared at the screen for a few moments, blinking a few times before he regained his composure. Looking down at the expended chip in his hand, he was surprised by its power. It had wiped out all but one of the viruses on the ground, and her new "Asymptote" friend was taking care of the ones on the well. If she defeated the last virus, she would probably be able to leave. He couldn't care less about Eris's new acquaintance, though convincing Eris herself was a different matter. "One more," said Charles to himself, slotting in another chip into the PET.
The chip's power was infused into Eris rather quickly. "Hmm?" she muttered, seeing the tail in her hand start to emit a burst of steam. She let go of it, whereupon the tail then whipped itself rapidly towards the nearby floating ogre head. "Whoa!" she exclaimed, before the tail returned just as quickly as it went, now returned to its normal appearance. At this moment, she heard Asymptote's voice in her head, prompting her to look around in confusion. Then, she saw her impromptu partner scaling the wall.
"Master! That guy asked me to help him! I'm gonna go and see what I can do!" she said, sprinting off towards the far right end of the wall before her operator could get a word in edgewise. Once there, though, she was assaulted by the sheer difference in height that the wall presented her with. She didn't have any wings to speak of, either. Maybe she could resolve that later. Right now, she needed a boost up.
"Master, I want the spinny fire pole thing!" she exclaimed. Spinny... fire pole thing? Charles found himself making an inscrutable face, before his eyes fell onto the Totem chip. Rolling his eyes, he slotted it in, causing the chip to materialize under Eris's feet. "Wheeee!" she said, reaching the top of the wall in no time thanks to the totem pole under her. One of the totem heads had its mouth slide open, breathing a plume of fire towards some of the viruses on top of the wall. It didn't last too long, allowing Eris to hop onto the wall proper.
// Summary
[Er.*] Sig: Black Residue: Glitch @ Self (Floating Point Error)
[Er.1] Chip: MistConvergence1Damage: 100 + Impact
Accuracy: B
Description: Summons a steaming hot hand of mist to crush an enemy.
Duration: Once
Element: Aqua
Trader Rank: D: 100 + Impact (Acc: B) @ ElecOgre (Strengthen: SrcAtk+20)
[Er.2] Act: Run up next to wall: Movement
[Er.3] Chip: Totem1HP: 100
Properties: Anchored, Element Shift
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 100 Fire + Line Attack (3) / Healing 50
Accuracy: A / S
Description: Summons a Totem to breath fire and heal you. Attacks once per turn, and switches faces when hit.
Duration: 3 turns, or until destroyed.
Element: Fire / Wood
Special: Element Shift: This Object alternates between Fire element when Attacking and Wood element when Healing.
Trader Rank: D: 100HP Anchored Element-Shift Object, 3-Turn: 100 + Line Attack (3) / Recover 50 (Acc: A / S) under self @ Typhoon/HandyB (Fire: SrcAtk+5)
[Er.4] Act: Hop onto wall: Dodge
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With most of the ground units cleared out, but the first assault on the wall itself repelled, Asymptote and Eris called out some quick plans and regrouped. Part of this involved Eris examining her recently charred tail and making sure it was fine, but even as she made sure it had regenerated properly, the demon girl found two extra pairs of hands poking and prodding at the appendage, just to be certain. These hands were connected to wrists, which in turn were connected to arms, which had given her the most curious sensation as they erupted from around the back of her spine, at the mid point of her ribs. It sort of felt like two long, thick shafts being slowly withdrawn from her body, while the surrounding muscles still continued to hold onto them, or something like that. the fresh arms were covered in a residual film of black residue, but after a brief moment of independent action, Eris found that they began to obey her properly, every bit as normal a part of her as her original arms. Neat! The ogre head across from her was just about to begin sending showers of sparks in all directions, but before it could actually get going, Eris gave it a steam clean powerful enough to silence it.
As she began to take off towards the right end of the wall, Asymptote was sizing up making a fresh scaling attempt at the other side. With the help of some viciously extruded bone claws, he made easy progress to the top. Some of the tv screens were left crackling and worse for wear, but this was not really any time for being over delicate, when there were literal timebombs sitting around. As Asymptote crested the wall, attention fixed on the bomb nearest him, the gunner on the end turned its artillery in his direction. The hulking navi was mostly obscured by the bomb itself, but the other virus didn't seem to care, and it rattled away with three quick-fire vulcan shots. Two of them pierced through the bomb to hit Asymptote behind, but they weren't particularly strong and just barely managed to scour off the last of his scar-tissue casing. The skin underneath was more vulnerable, but it was also primed to begin regenerating the moment anything else scratched it.
Meanwhile, Eris reached the far end of the wall, and made use of her totem chip to get a boost up. As she rose, the Typhoon again tried to blast her away from the wall with a sharp gust of air, but the totem rising underneath her pushed the girl up too quickly, beginning to spew fire down the line as it did. The air blast struck the totem pole just as Eris hopped off it, but it remained anchored to the ground and only rocked in place, spinning around once. The two handies on the wall had bailed out as soon as the totem rose up, dropping off either side of the wall to avoid the fire, but the the line of flames did succeed in roasting both the Typhoon at the edge of the wall, and the nearer timebomb before it was spun off course. The burned bomb gave a plume of smoke, before its display shut down and it began to disintegrate. The other one, by Asymptote, clicked down to a '1'
This left Eris and Asymptote lords of the wall now; only a single virus remained up with them, as well as one of the time bombs, while the Two handies turned up to face them from below.
-=Found Fortifications=-
ElecOgreElecOgre (ElecOgre)
ElecOgre viruses attack by charging electricity between their horns, and then shooting thunderbolts at everything in sight the following action. They cannot move or dodge while charging. ElecOgres move by floating through the air, and are fully flight capable. ElecOgre is considered a high tier virus type, and should be used sparingly.
Area: NAXA, NetVegas
HP: 120
Attack Damage/Effect: 20 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): ElecReel1, Zenny
Special: Omnishoes.: DELETED
BeetankBeetank (Beetank)
Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.
Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas
HP: 80
Primary Attack Damage/Effect: 15 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackerBomb, ZennyA: DELETED
BeetankBeetank (Beetank)
Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.
Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas
HP: 80
Primary Attack Damage/Effect: 15 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackerBomb, ZennyB: DELETED
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, ZennyA: DELETED
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, ZennyB: DELETED
HandyHandy (Handy)
Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.
Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle
HP: 80
Primary Attack Damage: 50 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 50 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb1, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.A: 80Hp [Behind the wall][Metal]
HandyHandy (Handy)
Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.
Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle
HP: 80
Primary Attack Damage: 50 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 50 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb1, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.B: 80Hp [In front of the wall][Metal]
GunnerGunner (Gunner)
Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.
Area: SciLab, Kotobuki Town, Dentech
HP: 60
Primary Attack Damage/Effect: 5 Null + Spay Fire x 9 Shots
Primary Attack Accuracy: E
Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
Secondary Attack Damage/Effect: 5 Null + Spread1 x 3 Shots
Secondary Attack Accuracy: A
Secondary Attack Description: Targets and enemy and attacks with Vulcan.
Element: None
Possible Rewards (Per Virus): Vulcan1, MachineGun1, Zenny
Special: Immobile.: 60Hp [Atop left end of the wall][Solar]
TyphoonTyphoon (Typhoon)
This family is an upgrade to the viruses found in MMBN. Unlike their game version counterparts, these roll around on four wheels. They are thus able to move and dodge. All of their attacks have the Wind Type attribute, and thus deal extra damage and other added effects when used on Sand and Snow terrain. The viruses themselves are not able to summon this terrain, however. Their secondary attack is mainly used to counter Object chips or creatures that are closing in to attack them.
Area: SciLab, Yoka, Sharo, Netfrica
HP: 100
Primary Attack Damage/Effect: (10 Null x 3 Hits) + Homing
Primary Attack Accuracy: C
Primary Attack Description: Creates a tornado that chases the target. This attack is Wind Type.
Secondary Attack Damage/Effect: 10 Null + Microburst
Secondary Attack Accuracy: A
Secondary Attack Description: Shoots a single target with a concentrated blast of air that is virtually guaranteed to send them flying. This attack is Wind Type.
Element: Null
Possible Rewards (Per Virus): Typhoon, AirShot1, Zenny
Special: Wind Type: This Attack counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.: DELETED
Swordy-ESwordy-E (Swordy-E)
Area: SciLab, Electown, NAXA
HP: 80
Primary Attack Damage/Effect: 15 Elec + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Elec Blade.
Secondary Attack Damage/Effect: 10 Elec + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Elec Sword.
Element: Elec
Possible Rewards (Per Virus): ElecKnife, Zenny
Special: Swordy-E's are immune to Stun Status.
Special: Uses Area Grab to get into attack range.: DELETED
-=Unexpected Allies=-
Asymptote.Exe: 170Hp [Atop left mid section of the wall][Solar][Counter: Healing Factor]
Erysichthon.Exe: 135Hp [Atop right end of the wall][Glitch: All Hands][Floating Point: 1][Solar]
-=Tough Territory=-
40% Lava [Most of the ground near Asymptote and Eris]
20% Metal [Some remaining ground near the wall]
15% Solar [Top of the wall]
10% Glass [Two small areas at either end of the wall]
10% Cracked [small area just in front of Eris, in the centre]
5% Broken [Broken hole in the middle of the cracked, where the two blasts overlapped]
-=Delicate Defences=-
Screen Wall: 100Hp [loses Hp in 20Hp increments per hit, break attacks count as two, AoEs variable — approximately two thirds of the screens have been destroyed, with only some of the top and middle layer remaining intact]
-=Other Objects=-
TimeBomb A: 90Hp [Anchored][Outer left midsection of the wall][Solar][Displaying '1']
TimeBomb B: DELETED
Totem: 90hp [Right end of wall][Solar][Healing Mode][2 turns]
As she began to take off towards the right end of the wall, Asymptote was sizing up making a fresh scaling attempt at the other side. With the help of some viciously extruded bone claws, he made easy progress to the top. Some of the tv screens were left crackling and worse for wear, but this was not really any time for being over delicate, when there were literal timebombs sitting around. As Asymptote crested the wall, attention fixed on the bomb nearest him, the gunner on the end turned its artillery in his direction. The hulking navi was mostly obscured by the bomb itself, but the other virus didn't seem to care, and it rattled away with three quick-fire vulcan shots. Two of them pierced through the bomb to hit Asymptote behind, but they weren't particularly strong and just barely managed to scour off the last of his scar-tissue casing. The skin underneath was more vulnerable, but it was also primed to begin regenerating the moment anything else scratched it.
Meanwhile, Eris reached the far end of the wall, and made use of her totem chip to get a boost up. As she rose, the Typhoon again tried to blast her away from the wall with a sharp gust of air, but the totem rising underneath her pushed the girl up too quickly, beginning to spew fire down the line as it did. The air blast struck the totem pole just as Eris hopped off it, but it remained anchored to the ground and only rocked in place, spinning around once. The two handies on the wall had bailed out as soon as the totem rose up, dropping off either side of the wall to avoid the fire, but the the line of flames did succeed in roasting both the Typhoon at the edge of the wall, and the nearer timebomb before it was spun off course. The burned bomb gave a plume of smoke, before its display shut down and it began to disintegrate. The other one, by Asymptote, clicked down to a '1'
This left Eris and Asymptote lords of the wall now; only a single virus remained up with them, as well as one of the time bombs, while the Two handies turned up to face them from below.
-=Found Fortifications=-
ElecOgreElecOgre (ElecOgre)
ElecOgre viruses attack by charging electricity between their horns, and then shooting thunderbolts at everything in sight the following action. They cannot move or dodge while charging. ElecOgres move by floating through the air, and are fully flight capable. ElecOgre is considered a high tier virus type, and should be used sparingly.
Area: NAXA, NetVegas
HP: 120
Attack Damage/Effect: 20 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): ElecReel1, Zenny
Special: Omnishoes.: DELETED
BeetankBeetank (Beetank)
Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.
Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas
HP: 80
Primary Attack Damage/Effect: 15 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackerBomb, ZennyA: DELETED
BeetankBeetank (Beetank)
Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.
Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas
HP: 80
Primary Attack Damage/Effect: 15 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackerBomb, ZennyB: DELETED
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, ZennyA: DELETED
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, ZennyB: DELETED
HandyHandy (Handy)
Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.
Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle
HP: 80
Primary Attack Damage: 50 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 50 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb1, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.A: 80Hp [Behind the wall][Metal]
HandyHandy (Handy)
Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.
Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle
HP: 80
Primary Attack Damage: 50 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 50 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb1, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.B: 80Hp [In front of the wall][Metal]
GunnerGunner (Gunner)
Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.
Area: SciLab, Kotobuki Town, Dentech
HP: 60
Primary Attack Damage/Effect: 5 Null + Spay Fire x 9 Shots
Primary Attack Accuracy: E
Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
Secondary Attack Damage/Effect: 5 Null + Spread1 x 3 Shots
Secondary Attack Accuracy: A
Secondary Attack Description: Targets and enemy and attacks with Vulcan.
Element: None
Possible Rewards (Per Virus): Vulcan1, MachineGun1, Zenny
Special: Immobile.: 60Hp [Atop left end of the wall][Solar]
TyphoonTyphoon (Typhoon)
This family is an upgrade to the viruses found in MMBN. Unlike their game version counterparts, these roll around on four wheels. They are thus able to move and dodge. All of their attacks have the Wind Type attribute, and thus deal extra damage and other added effects when used on Sand and Snow terrain. The viruses themselves are not able to summon this terrain, however. Their secondary attack is mainly used to counter Object chips or creatures that are closing in to attack them.
Area: SciLab, Yoka, Sharo, Netfrica
HP: 100
Primary Attack Damage/Effect: (10 Null x 3 Hits) + Homing
Primary Attack Accuracy: C
Primary Attack Description: Creates a tornado that chases the target. This attack is Wind Type.
Secondary Attack Damage/Effect: 10 Null + Microburst
Secondary Attack Accuracy: A
Secondary Attack Description: Shoots a single target with a concentrated blast of air that is virtually guaranteed to send them flying. This attack is Wind Type.
Element: Null
Possible Rewards (Per Virus): Typhoon, AirShot1, Zenny
Special: Wind Type: This Attack counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.: DELETED
Swordy-ESwordy-E (Swordy-E)
Area: SciLab, Electown, NAXA
HP: 80
Primary Attack Damage/Effect: 15 Elec + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Elec Blade.
Secondary Attack Damage/Effect: 10 Elec + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Elec Sword.
Element: Elec
Possible Rewards (Per Virus): ElecKnife, Zenny
Special: Swordy-E's are immune to Stun Status.
Special: Uses Area Grab to get into attack range.: DELETED
-=Unexpected Allies=-
Asymptote.Exe: 170Hp [Atop left mid section of the wall][Solar][Counter: Healing Factor]
Erysichthon.Exe: 135Hp [Atop right end of the wall][Glitch: All Hands][Floating Point: 1][Solar]
-=Tough Territory=-
40% Lava [Most of the ground near Asymptote and Eris]
20% Metal [Some remaining ground near the wall]
15% Solar [Top of the wall]
10% Glass [Two small areas at either end of the wall]
10% Cracked [small area just in front of Eris, in the centre]
5% Broken [Broken hole in the middle of the cracked, where the two blasts overlapped]
-=Delicate Defences=-
Screen Wall: 100Hp [loses Hp in 20Hp increments per hit, break attacks count as two, AoEs variable — approximately two thirds of the screens have been destroyed, with only some of the top and middle layer remaining intact]
-=Other Objects=-
TimeBomb A: 90Hp [Anchored][Outer left midsection of the wall][Solar][Displaying '1']
TimeBomb B: DELETED
Totem: 90hp [Right end of wall][Solar][Healing Mode][2 turns]
Glitches
All Hands (Positive Glitch)(Mutable Glitch): The victim gains two additional, fully functional, limbs. These operate completely under the victim's control and can be used to wield gear and chips, effectively allowing the victim two additional wield slots. This glitch is highly susceptible to interaction and mutation from other glitches. Lasts until combat ends, or until removed with Status cure, Glitch Eater or other like effects.
last edited by
Grumbling to himself as he managed to scale the wall up to the mid-section, he felt a bullet wiz by his body and as soon as the attack finished his skin shrank back to normal, no worse for wear as he was still crackling ever so slightly from his trap, ready to heal away any damage that he would take later on. Not that there would be much of one, truth be told. Asymptote would walk up towards the bomb in front of him, prompting his netop to slot in a chip after a moment, the bomb ticking down to 1 on the display as he did.
Try using that Asymptote. From what I looked up, it "erases objects", so I can only imagine it'll take the bomb out in a single shot. Joseph would say to Asymptote. The navi a bit...dubious on the idea that his reward from the earlier mission for the mafia would be that powerful, wiping out objects in a single shot would be incredibly powerful in the right situations. With a shrug, his processors would immediately open up the data within, clenching and relaxing his fingers for a moment before holding them out, waiting for something to show up in them...but nothing did. He looked at his hands for a brief moment before looking up at the sky. Joseph? You -sure- you loaded the chip in corr- Asymptote began before immediately being taken aback from immense pain radiating from the back of his head. He let out a roar of anguish as he stumbled back one or two steps before a multi-colored light began to emanate from his eyes. HRRRRAAAAAAAAAAHHHHHHHH! Roaring in pain, barely able to see from within the bright cone of light within his vision, he had just enough faculties to point his head down from the instructions being shouted in the back of his head subconsciously as a pulse of light began to move forward across the ground in front of Asymptote. It would try to reach out against the offending explosive device, attempting to disintegrate it's existence.
Asymptote would shut his eyes for a moment to stop the beam of light from escaping, the pain in the back of his head and his eyes quickly subsiding as he shook his head, getting the pain out before opening his eyes again. The same bloodshot red, but otherwise no worse for wear. Shaking his head as he wiped away a few tears from his eyes, he quickly turned back to the wall and using his RageClaw climbing gloves, began to ascend even further upwards the wall, trying to make his way to the top so he may help finish this fight. The Bone-White claws smashing into each and every panel on the wall, ripping and tearing out the guts of many of the monitors in his wake as he shakily tried to keep getting footholds in his path of destruction. If only he had more cannons to launch himself with, but sadly, he was without any actual way to make himself go high into the air.
Overview
1: ASYMPTOTE BEAAAAAAAAAAAAMMMMMM! GunDelSol1Damage: 10 + 2x Exponential Boost + Beam Attack + Object Erasure + Cone Attack
Accuracy: A
Description: Fires a powerful short-ranged solar spray beam that erases objects and damages, breaches, and/or nullifies all defenses on contact. The beam quickly gets stronger as you focus on using it, but it also dies out if you take any other action. Rare
Duration: Until you stop using it.
Element: Null
Special: Attribute Lock: This battlechip cannot be imbued with an element or extra damage.
Special: Object Erasure: Instantly deletes objects in the attack's path on-contact.
Special: Beam Attack: An unholy combination of Slashing, Break, Seeking, Impact, and Piercing.
Special: Cone Attack: Attacks in a cone shape, hitting 1 panel ahead, then 3 panels wide after that. This attack does not reach further than 2 panels ahead.
Special: 2x Exponential Boost: Damage is doubled from its previous amount for every action in battle that has passed since this chip has been activated, stacking. Attack ends as soon as any other action is taken.
Trader Rank: C--->TimeBombA
2: Climb wall to the top
3: Dodge
Try using that Asymptote. From what I looked up, it "erases objects", so I can only imagine it'll take the bomb out in a single shot. Joseph would say to Asymptote. The navi a bit...dubious on the idea that his reward from the earlier mission for the mafia would be that powerful, wiping out objects in a single shot would be incredibly powerful in the right situations. With a shrug, his processors would immediately open up the data within, clenching and relaxing his fingers for a moment before holding them out, waiting for something to show up in them...but nothing did. He looked at his hands for a brief moment before looking up at the sky. Joseph? You -sure- you loaded the chip in corr- Asymptote began before immediately being taken aback from immense pain radiating from the back of his head. He let out a roar of anguish as he stumbled back one or two steps before a multi-colored light began to emanate from his eyes. HRRRRAAAAAAAAAAHHHHHHHH! Roaring in pain, barely able to see from within the bright cone of light within his vision, he had just enough faculties to point his head down from the instructions being shouted in the back of his head subconsciously as a pulse of light began to move forward across the ground in front of Asymptote. It would try to reach out against the offending explosive device, attempting to disintegrate it's existence.
Asymptote would shut his eyes for a moment to stop the beam of light from escaping, the pain in the back of his head and his eyes quickly subsiding as he shook his head, getting the pain out before opening his eyes again. The same bloodshot red, but otherwise no worse for wear. Shaking his head as he wiped away a few tears from his eyes, he quickly turned back to the wall and using his RageClaw climbing gloves, began to ascend even further upwards the wall, trying to make his way to the top so he may help finish this fight. The Bone-White claws smashing into each and every panel on the wall, ripping and tearing out the guts of many of the monitors in his wake as he shakily tried to keep getting footholds in his path of destruction. If only he had more cannons to launch himself with, but sadly, he was without any actual way to make himself go high into the air.
Overview
1: ASYMPTOTE BEAAAAAAAAAAAAMMMMMM! GunDelSol1Damage: 10 + 2x Exponential Boost + Beam Attack + Object Erasure + Cone Attack
Accuracy: A
Description: Fires a powerful short-ranged solar spray beam that erases objects and damages, breaches, and/or nullifies all defenses on contact. The beam quickly gets stronger as you focus on using it, but it also dies out if you take any other action. Rare
Duration: Until you stop using it.
Element: Null
Special: Attribute Lock: This battlechip cannot be imbued with an element or extra damage.
Special: Object Erasure: Instantly deletes objects in the attack's path on-contact.
Special: Beam Attack: An unholy combination of Slashing, Break, Seeking, Impact, and Piercing.
Special: Cone Attack: Attacks in a cone shape, hitting 1 panel ahead, then 3 panels wide after that. This attack does not reach further than 2 panels ahead.
Special: 2x Exponential Boost: Damage is doubled from its previous amount for every action in battle that has passed since this chip has been activated, stacking. Attack ends as soon as any other action is taken.
Trader Rank: C--->TimeBombA
2: Climb wall to the top
3: Dodge
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"Toasty," commented Eris as she gingerly steadied her footing on the wall. It was wide enough that she didn't need to do anything special to balance herself, but she had just jumped from a relatively high spot to another. "Hi, Asymptote! ... Oh?" she said, waving towards one of the other occupants of the wall with two of her four limbs, only realizing after a little bit what she had gained from the glitching. Clenching and unclenching her extra hands, she confirmed her full control of them, choosing to shrug it off.
Looking around, she saw that most of the viral invaders had vacated the top of the wall, leaving the Gunner turret to fend for itself. Suddenly, Eris felt a low rumble in her chest. Placing one of her hands on her chest, it felt as if she had a bit of heartburn. Without warning, she then belched out a small eyeball, which flew a surprising distance towards the turret virus. Halfway through its flight trajectory, it burst into flame, turning it from a harmless ball of wet tissue into a flaming ball of wet tissue.
Eris wiped a bit of black bile from her mouth, and swallowed the rest as she dizzily stumbled to the edge of the wall. Shaking her head, she noticed that the two Handies that had recently commandeered the top of the wall were now on opposite ends of the wall's foundation. Then, as if on cue, something flipped inside of her, and the ground began to rumble. Eris looked around in confusion, before a familiar face showed up.
An enormous worm made of what might as well have been mystery meat burst forth from between the flooring tiles, smashing through the screen wall as it went. "Whoa, whoa!" said Eris, as she felt the foundation of the wall rumble slightly under her feet. As wide as the wall was, the shaking still caught her off guard, and she slipped onto her rear, crushing her tail under it. "Owwww!"
"Does she actually know how to fight?" murmured Charles as he pinched the nose of his bridge in proxy embarrassment. At the very least, she hadn't been hurt too much, but with how she had been acting, a slip-up would definitely happen sooner or later, he thought, fiddling with the two spent battlechips he had just inserted.
// Summary
[Er.1] Chip: FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D: 60 + Impact + Double Attack (Acc: A) @ Gunner (Fire: SrcAtk+10)
[Er.*] Sig: Black Residue: Glitch @ Self (Floating Point Error)
[Er.2] Act: Look down the wall: Take Aim
[Er.3] Chip: SandWorm1Damage: 80 + Impact + Ground Attack + LineAttack3 + Back-Stab + Sand Boost
Accuracy: B
Description: Summons a SnakeArm virus to slam into the backs of enemies from underground. After leaping in an arc to attack, it burrows back into the ground and vanishes.
Duration: Once
Element: Null
Special: Sand Boost: +50 Attack Damage against targets on Sand.
Special: Back-Stab: Renders Dodges half as effective against this attack only.
Trader Rank: D: 80 + Impact + Ground Attack + LineAttack3 + Back-Stab + Sand Boost (Acc: B) @ HandyA/B/Wall (Take Aim: Acc+)
[Er.4] Act: Fall onto her butt: Dodge
Looking around, she saw that most of the viral invaders had vacated the top of the wall, leaving the Gunner turret to fend for itself. Suddenly, Eris felt a low rumble in her chest. Placing one of her hands on her chest, it felt as if she had a bit of heartburn. Without warning, she then belched out a small eyeball, which flew a surprising distance towards the turret virus. Halfway through its flight trajectory, it burst into flame, turning it from a harmless ball of wet tissue into a flaming ball of wet tissue.
Eris wiped a bit of black bile from her mouth, and swallowed the rest as she dizzily stumbled to the edge of the wall. Shaking her head, she noticed that the two Handies that had recently commandeered the top of the wall were now on opposite ends of the wall's foundation. Then, as if on cue, something flipped inside of her, and the ground began to rumble. Eris looked around in confusion, before a familiar face showed up.
An enormous worm made of what might as well have been mystery meat burst forth from between the flooring tiles, smashing through the screen wall as it went. "Whoa, whoa!" said Eris, as she felt the foundation of the wall rumble slightly under her feet. As wide as the wall was, the shaking still caught her off guard, and she slipped onto her rear, crushing her tail under it. "Owwww!"
"Does she actually know how to fight?" murmured Charles as he pinched the nose of his bridge in proxy embarrassment. At the very least, she hadn't been hurt too much, but with how she had been acting, a slip-up would definitely happen sooner or later, he thought, fiddling with the two spent battlechips he had just inserted.
// Summary
[Er.1] Chip: FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D: 60 + Impact + Double Attack (Acc: A) @ Gunner (Fire: SrcAtk+10)
[Er.*] Sig: Black Residue: Glitch @ Self (Floating Point Error)
[Er.2] Act: Look down the wall: Take Aim
[Er.3] Chip: SandWorm1Damage: 80 + Impact + Ground Attack + LineAttack3 + Back-Stab + Sand Boost
Accuracy: B
Description: Summons a SnakeArm virus to slam into the backs of enemies from underground. After leaping in an arc to attack, it burrows back into the ground and vanishes.
Duration: Once
Element: Null
Special: Sand Boost: +50 Attack Damage against targets on Sand.
Special: Back-Stab: Renders Dodges half as effective against this attack only.
Trader Rank: D: 80 + Impact + Ground Attack + LineAttack3 + Back-Stab + Sand Boost (Acc: B) @ HandyA/B/Wall (Take Aim: Acc+)
[Er.4] Act: Fall onto her butt: Dodge
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Making his way to the top of the wall at last, Asymptote was able smoothly erase the other explosive from existence with a rather unexpected beam of short range energy that eliminated the bomb, and also one of the remaining functional screens beneath it. There weren't very many functional monitors left, to be honest, and the scientific display looked like it was fairly close to simply collapsing.
Still atop the increasingly precarious structure, at the other end, Eris hacked up a sever case of Ignis Oculus Halitosis, which the gunner liked even less than she had. When she swallowed the remaining residue from the flaming eyeball, however, the strange sensation slid down her throat and began to sear softly. A moment later her side became split as a new viewpoint opened up; an eyeball had formed in the centre of her neck. Then another one below it, and another one below it. The trail of suddenly appearing eyeballs continued down the centre of her body, one at a time in rapid succession, under her top, over her belly and continued down further in a marching line. Anyone looking on would see the string of new eyeballs reappear from the back band of her skirt, at the small of her back, and begin marching up her spine. They stopped, finally, at the nape of her neck, but Eris was swift to discover that she could see clearly out of every single new eye quite clearly, and unless she decided to tell anyone else, only she knew what any of this meant for the region between the front band of her skirt and the back... But for now it left her looking vaguely like her body had been bisected by the string of eyes, almost like a zipper.
All the better to see with, Eris was assisted once more by her meaty flesh worm, which bashed its way through the area just as the two Handy viruses placed fresh bombs in front of themselves. the worm crashed through both handies, both bombs, and the wall of screens in between, smashing more of the display as it went. The two hand viruses were destroyed, but one of the bomb shuddered, then sent a lance of red energy shooting up to Eris, which it determined as the source of the attack, creating a small explosion all around her in payback. It hurt quite a lot, but Eris wasn't left to suffer — a moment later her totem sent a wave of energy towards her as well, with precisely and perfectly counteracted the blow she'd taken from the unexpected blast.
For a moment, everything was still, the worm fading away once its task was done. The demon girl dropping to her butt atop the wall, however, caused the entire structure to give one final groan of creaking protest, before it collapsed with a crash of scattering electronics. Fortunately unhurt, Eris was able to pick herself out of the wreckage and join Asymptote in collecting their battle spoils.
While Asymptote was acquiring what seemed to be useful chip data, he might notice the way that Eris was collecting many excess bits and pieces of fragmented data as well; she was done before he could think to get a share, but would be more than ready to start collecting the fragments from here on out.
-=Found Fortifications=-
ElecOgreElecOgre (ElecOgre)
ElecOgre viruses attack by charging electricity between their horns, and then shooting thunderbolts at everything in sight the following action. They cannot move or dodge while charging. ElecOgres move by floating through the air, and are fully flight capable. ElecOgre is considered a high tier virus type, and should be used sparingly.
Area: NAXA, NetVegas
HP: 120
Attack Damage/Effect: 20 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): ElecReel1, Zenny
Special: Omnishoes.: DELETED
BeetankBeetank (Beetank)
Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.
Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas
HP: 80
Primary Attack Damage/Effect: 15 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackerBomb, ZennyA: DELETED
BeetankBeetank (Beetank)
Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.
Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas
HP: 80
Primary Attack Damage/Effect: 15 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackerBomb, ZennyB: DELETED
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, ZennyA: DELETED
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, ZennyB: DELETED
HandyHandy (Handy)
Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.
Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle
HP: 80
Primary Attack Damage: 50 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 50 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb1, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.A: DELETED
HandyHandy (Handy)
Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.
Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle
HP: 80
Primary Attack Damage: 50 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 50 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb1, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.B: DELETED
GunnerGunner (Gunner)
Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.
Area: SciLab, Kotobuki Town, Dentech
HP: 60
Primary Attack Damage/Effect: 5 Null + Spay Fire x 9 Shots
Primary Attack Accuracy: E
Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
Secondary Attack Damage/Effect: 5 Null + Spread1 x 3 Shots
Secondary Attack Accuracy: A
Secondary Attack Description: Targets and enemy and attacks with Vulcan.
Element: None
Possible Rewards (Per Virus): Vulcan1, MachineGun1, Zenny
Special: Immobile.: DELETED
TyphoonTyphoon (Typhoon)
This family is an upgrade to the viruses found in MMBN. Unlike their game version counterparts, these roll around on four wheels. They are thus able to move and dodge. All of their attacks have the Wind Type attribute, and thus deal extra damage and other added effects when used on Sand and Snow terrain. The viruses themselves are not able to summon this terrain, however. Their secondary attack is mainly used to counter Object chips or creatures that are closing in to attack them.
Area: SciLab, Yoka, Sharo, Netfrica
HP: 100
Primary Attack Damage/Effect: (10 Null x 3 Hits) + Homing
Primary Attack Accuracy: C
Primary Attack Description: Creates a tornado that chases the target. This attack is Wind Type.
Secondary Attack Damage/Effect: 10 Null + Microburst
Secondary Attack Accuracy: A
Secondary Attack Description: Shoots a single target with a concentrated blast of air that is virtually guaranteed to send them flying. This attack is Wind Type.
Element: Null
Possible Rewards (Per Virus): Typhoon, AirShot1, Zenny
Special: Wind Type: This Attack counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.: DELETED
Swordy-ESwordy-E (Swordy-E)
Area: SciLab, Electown, NAXA
HP: 80
Primary Attack Damage/Effect: 15 Elec + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Elec Blade.
Secondary Attack Damage/Effect: 10 Elec + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Elec Sword.
Element: Elec
Possible Rewards (Per Virus): ElecKnife, Zenny
Special: Swordy-E's are immune to Stun Status.
Special: Uses Area Grab to get into attack range.: DELETED
-=Unexpected Allies=-
Asymptote.Exe: 170Hp [Wreckage of the wall][Metal][Counter: Healing Factor]
Erysichthon.Exe: 135Hp [Wreckage of the wall][Glitch: All Hands][Glitch: Eyes Around][Floating Point: 2][Metal]
-=Tough Territory=-
40% Lava [Most of the ground out from the wall]
40% Metal [Some remaining ground near the wall]
10% Glass [Two small areas at either end of the wall]
10% Cracked [small area in the centre]
-=Delicate Defences=-
Screen Wall: DESTROYED
-=Battle 2, Victory!=-
Eris: 680z, AirShot1Damage: 40 + Microburst
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D, 43 BugFrags
Assymptote: 680z, ElecReel1Damage: 80 + Spread 3 (Side + Behind)
Accuracy: B
Description: A small bolt of lightning that spreads sideways and behind the target upon impact.
Duration: Once
Element: Elec
Trader Rank: D
Both gain 6 Mutal FXP (3 Base + 3 for Teamwork)
Still atop the increasingly precarious structure, at the other end, Eris hacked up a sever case of Ignis Oculus Halitosis, which the gunner liked even less than she had. When she swallowed the remaining residue from the flaming eyeball, however, the strange sensation slid down her throat and began to sear softly. A moment later her side became split as a new viewpoint opened up; an eyeball had formed in the centre of her neck. Then another one below it, and another one below it. The trail of suddenly appearing eyeballs continued down the centre of her body, one at a time in rapid succession, under her top, over her belly and continued down further in a marching line. Anyone looking on would see the string of new eyeballs reappear from the back band of her skirt, at the small of her back, and begin marching up her spine. They stopped, finally, at the nape of her neck, but Eris was swift to discover that she could see clearly out of every single new eye quite clearly, and unless she decided to tell anyone else, only she knew what any of this meant for the region between the front band of her skirt and the back... But for now it left her looking vaguely like her body had been bisected by the string of eyes, almost like a zipper.
All the better to see with, Eris was assisted once more by her meaty flesh worm, which bashed its way through the area just as the two Handy viruses placed fresh bombs in front of themselves. the worm crashed through both handies, both bombs, and the wall of screens in between, smashing more of the display as it went. The two hand viruses were destroyed, but one of the bomb shuddered, then sent a lance of red energy shooting up to Eris, which it determined as the source of the attack, creating a small explosion all around her in payback. It hurt quite a lot, but Eris wasn't left to suffer — a moment later her totem sent a wave of energy towards her as well, with precisely and perfectly counteracted the blow she'd taken from the unexpected blast.
For a moment, everything was still, the worm fading away once its task was done. The demon girl dropping to her butt atop the wall, however, caused the entire structure to give one final groan of creaking protest, before it collapsed with a crash of scattering electronics. Fortunately unhurt, Eris was able to pick herself out of the wreckage and join Asymptote in collecting their battle spoils.
While Asymptote was acquiring what seemed to be useful chip data, he might notice the way that Eris was collecting many excess bits and pieces of fragmented data as well; she was done before he could think to get a share, but would be more than ready to start collecting the fragments from here on out.
-=Found Fortifications=-
ElecOgreElecOgre (ElecOgre)
ElecOgre viruses attack by charging electricity between their horns, and then shooting thunderbolts at everything in sight the following action. They cannot move or dodge while charging. ElecOgres move by floating through the air, and are fully flight capable. ElecOgre is considered a high tier virus type, and should be used sparingly.
Area: NAXA, NetVegas
HP: 120
Attack Damage/Effect: 20 Elec + To-All-Clause, 1 Action Charge
Attack Accuracy: B vs Ground, D vs Air
Attack Description: Arcs of lightning strike at all enemies. More effective against ground based enemies. This attack requires an action to charge.
Element: Elec
Possible Rewards (Per Virus): ElecReel1, Zenny
Special: Omnishoes.: DELETED
BeetankBeetank (Beetank)
Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.
Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas
HP: 80
Primary Attack Damage/Effect: 15 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackerBomb, ZennyA: DELETED
BeetankBeetank (Beetank)
Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.
Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas
HP: 80
Primary Attack Damage/Effect: 15 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackerBomb, ZennyB: DELETED
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, ZennyA: DELETED
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, ZennyB: DELETED
HandyHandy (Handy)
Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.
Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle
HP: 80
Primary Attack Damage: 50 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 50 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb1, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.A: DELETED
HandyHandy (Handy)
Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.
Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle
HP: 80
Primary Attack Damage: 50 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 50 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb1, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.B: DELETED
GunnerGunner (Gunner)
Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.
Area: SciLab, Kotobuki Town, Dentech
HP: 60
Primary Attack Damage/Effect: 5 Null + Spay Fire x 9 Shots
Primary Attack Accuracy: E
Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
Secondary Attack Damage/Effect: 5 Null + Spread1 x 3 Shots
Secondary Attack Accuracy: A
Secondary Attack Description: Targets and enemy and attacks with Vulcan.
Element: None
Possible Rewards (Per Virus): Vulcan1, MachineGun1, Zenny
Special: Immobile.: DELETED
TyphoonTyphoon (Typhoon)
This family is an upgrade to the viruses found in MMBN. Unlike their game version counterparts, these roll around on four wheels. They are thus able to move and dodge. All of their attacks have the Wind Type attribute, and thus deal extra damage and other added effects when used on Sand and Snow terrain. The viruses themselves are not able to summon this terrain, however. Their secondary attack is mainly used to counter Object chips or creatures that are closing in to attack them.
Area: SciLab, Yoka, Sharo, Netfrica
HP: 100
Primary Attack Damage/Effect: (10 Null x 3 Hits) + Homing
Primary Attack Accuracy: C
Primary Attack Description: Creates a tornado that chases the target. This attack is Wind Type.
Secondary Attack Damage/Effect: 10 Null + Microburst
Secondary Attack Accuracy: A
Secondary Attack Description: Shoots a single target with a concentrated blast of air that is virtually guaranteed to send them flying. This attack is Wind Type.
Element: Null
Possible Rewards (Per Virus): Typhoon, AirShot1, Zenny
Special: Wind Type: This Attack counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.: DELETED
Swordy-ESwordy-E (Swordy-E)
Area: SciLab, Electown, NAXA
HP: 80
Primary Attack Damage/Effect: 15 Elec + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Elec Blade.
Secondary Attack Damage/Effect: 10 Elec + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Elec Sword.
Element: Elec
Possible Rewards (Per Virus): ElecKnife, Zenny
Special: Swordy-E's are immune to Stun Status.
Special: Uses Area Grab to get into attack range.: DELETED
-=Unexpected Allies=-
Asymptote.Exe: 170Hp [Wreckage of the wall][Metal][Counter: Healing Factor]
Erysichthon.Exe: 135Hp [Wreckage of the wall][Glitch: All Hands][Glitch: Eyes Around][Floating Point: 2][Metal]
-=Tough Territory=-
40% Lava [Most of the ground out from the wall]
40% Metal [Some remaining ground near the wall]
10% Glass [Two small areas at either end of the wall]
10% Cracked [small area in the centre]
-=Delicate Defences=-
Screen Wall: DESTROYED
Glitches
All Hands (Positive Glitch)(Mutable Glitch): The victim gains two additional, fully functional, limbs. These operate completely under the victim's control and can be used to wield gear and chips, effectively allowing the victim two additional wield slots. This glitch is highly susceptible to interaction and mutation from other glitches. Lasts until combat ends, or until removed with Status cure, Glitch Eater or other like effects.
Eyes Around (Positive Glitch): Victim can see everything that goes on on the battlefield, and isn't taken surprise by anything that can be visually noticed. They gain two passive instances of Take Aim each turn, and are immune to the BackStab effect. Lasts 2 Turns, or until removed with Status cure, Glitch Eater or other like effects.
Eyes Around (Positive Glitch): Victim can see everything that goes on on the battlefield, and isn't taken surprise by anything that can be visually noticed. They gain two passive instances of Take Aim each turn, and are immune to the BackStab effect. Lasts 2 Turns, or until removed with Status cure, Glitch Eater or other like effects.
-=Battle 2, Victory!=-
Eris: 680
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D, 43 BugFrags
Assymptote: 680
Accuracy: B
Description: A small bolt of lightning that spreads sideways and behind the target upon impact.
Duration: Once
Element: Elec
Trader Rank: D
Both gain 6 Mutal FXP (3 Base + 3 for Teamwork)
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Asymptote would finally reach the top of the wall, grunting and groaning as he sprawled out on the top, almost out of breath as he looked down at his partner, having finished off the enemies down below...and up top. God...damn... Asymptote panted as he didn't like the thought of having to climb back down the wall to grab his rewards from the fight. But he would slowly get back up on his feet...before slipping off the top of the wall. A brief moment passed before he fell, and fell hard, down to the ground and landed on his feet. Quaking the ground beneath his feet, legs and body shaking from the hard fall. Shiiiiit...that hurt... He grunted, starting to hope he could get chips like his partner, beginning to causally sweep up the data around him. But regardless, he noticed the various colored fragments that Eris had begun to sweep up as well, getting a chip in the process. Interesting...why didn't I see those fragments before? Was I not strong enough to see them?
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"Ow ow owww..." whined Eris, wincing as she rose from having plummeted from the top of the now-collapsed wall. With her tail mostly crushed under her butt from the fall, it hung limply from her rear end as she began to recover from the battle. From what the wreckage implied, it seems like they were successful in routing the viruses, so she did a little happy dance internally. She made no note of the eyeballs that had appeared all around her, or the extra limbs that had sprouted from her flank. Instead, the areas which had produced them started to grow vicious-looking rows of sharp white teeth. Seemingly oblivious, Eris stretched out her limbs, and hugged herself tightly immediately afterwards.
While Eris made happy little squeaks as she curled up in her own embrace, the numerous toothy maws began to gnash rapidly on the extraneous limbs, spewing out copious amounts of black fluid that spilled out into a puddle around her feet. Soon after, the arms and eyeballs were no more, and the openings that had split her skin fused without a single trace. The black puddle around her feet was all that remained.
"Mmm! That was a good workout. I feel good!" she said, happily beaming. Releasing herself from her own hug, she looked around and saw Asymptote, who was recovering in his own way. Around her were scattered fragments of the viruses she had fought, but some of them remained curiously intact. One of them was the Typhoon, though 'intact' was a bit of a misnomer. Its internals had been exposed, and there was a small blue cylinder in the wreckage. "Oh, what's this?" she said, prying open the virus's metal exterior and chomping down on bits of it in the process.
Extracting the cylinder, she examined it, and found that it had a small button on the side. Pressing it caused a small hole on the end to expel a concentrated blast of wind, which blew apart part of her hand. "Ooooh!" she exclaimed in wonderment, as if missing three and a half of her fingers was no big deal -- and it wasn't, the blown-apart phalanges were instantly restored moments later. She was about to consume it herself, when she had an idea, and skipped over to Asymptote. Holding up the cylinder to about chest height of her partner, she started chattering excitedly. "Hey, hey, look, I found something! Do you want it? You press the thingy on the side and it goes BOOM! POW!"
[Offer AirShot1Damage: 40 + Microburst
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D to Asymptote]
While Eris made happy little squeaks as she curled up in her own embrace, the numerous toothy maws began to gnash rapidly on the extraneous limbs, spewing out copious amounts of black fluid that spilled out into a puddle around her feet. Soon after, the arms and eyeballs were no more, and the openings that had split her skin fused without a single trace. The black puddle around her feet was all that remained.
"Mmm! That was a good workout. I feel good!" she said, happily beaming. Releasing herself from her own hug, she looked around and saw Asymptote, who was recovering in his own way. Around her were scattered fragments of the viruses she had fought, but some of them remained curiously intact. One of them was the Typhoon, though 'intact' was a bit of a misnomer. Its internals had been exposed, and there was a small blue cylinder in the wreckage. "Oh, what's this?" she said, prying open the virus's metal exterior and chomping down on bits of it in the process.
Extracting the cylinder, she examined it, and found that it had a small button on the side. Pressing it caused a small hole on the end to expel a concentrated blast of wind, which blew apart part of her hand. "Ooooh!" she exclaimed in wonderment, as if missing three and a half of her fingers was no big deal -- and it wasn't, the blown-apart phalanges were instantly restored moments later. She was about to consume it herself, when she had an idea, and skipped over to Asymptote. Holding up the cylinder to about chest height of her partner, she started chattering excitedly. "Hey, hey, look, I found something! Do you want it? You press the thingy on the side and it goes BOOM! POW!"
[Offer AirShot1Damage: 40 + Microburst
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D to Asymptote]
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Asymptote had begin to sweep over the rest of the area as he noticed Eris recovering in her own way, a soft shiver coming up his spine as her extra glitch-riddled limbs were devoured by her own programing. But as he sweeped up the data, he found the desiccated corpse of the ElecOgre that his partner had slain while he had tried to do his part of the battle. The red skinned brute was little more than bits and pieces...but...the horns on it...something was strange about them. Hey Joseph. Anything we can do with these horns? He asked his netop, rubbing his hand over the smooth ivory that made them up. Lets see... Joseph began, poking away at his PET. Actually...yea. Those horns contain chip data. Amazing how well it's preserved considering... He continued.
But before Asymptote could rip the horns off the corpse, he was interrupted by his partner. Holding a blue metallic tube near his chest. "Hey, hey, look, I found something! Do you want it? You press the thingy on the side and it goes BOOM! POW!" Asymptote was a little stunned at the offer, but even behind the mask that held his face, he could only smile warmly. Well...if you really want to give it to me... He began as he reached out to take it in one hand, the data he had absorbed (and a little extra) would coalesce into his free hand. A bag of zenny materializing as he held it out to her. In exchange, here's some zenny. It's less than what you'd pay from the shop, but it should be about...nine-hundred zenny? He said simply holding it out to about her chest, with him bent down just a little bit.
(Offering trade of 900z to Eris for AirShot1Damage: 40 + Microburst
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D)
But before Asymptote could rip the horns off the corpse, he was interrupted by his partner. Holding a blue metallic tube near his chest. "Hey, hey, look, I found something! Do you want it? You press the thingy on the side and it goes BOOM! POW!" Asymptote was a little stunned at the offer, but even behind the mask that held his face, he could only smile warmly. Well...if you really want to give it to me... He began as he reached out to take it in one hand, the data he had absorbed (and a little extra) would coalesce into his free hand. A bag of zenny materializing as he held it out to her. In exchange, here's some zenny. It's less than what you'd pay from the shop, but it should be about...nine-hundred zenny? He said simply holding it out to about her chest, with him bent down just a little bit.
(Offering trade of 900z to Eris for AirShot1Damage: 40 + Microburst
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D)
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"Oh! Thanks! Um... zenny, okay," said Eris, catching the little bag in her hand. Looking slightly befuddled, she examined the bag, before opening her mouth wide to accept it into herself. However, before it could pass through her lips--
"No, don't eat it!"
A loud voice sounded out through the area, seemingly coming from empty space. Of course, that wasn't really the case; it was just Charles blurting out an exclamation through an unfortunately non-private link. Nevertheless, Eris looked around in confusion, her head darting about as if looking for something. "Eh? Master? Why can't I eat-- Oh," she said, before looking back down at her hands. The bag was now gone, having been automatically transferred to her PET into its zenny card, and Charles didn't seem to be talking any further. She looked slightly dejected for a little bit, before shaking her head.
"Oh, well. Master took the bag, I think. But he'll use it better than me. Do we go on now?" she asked.
[Trade accepted.]
[Battle 3 - Ready. Erysichthon.EXE - 135HP.]
"No, don't eat it!"
A loud voice sounded out through the area, seemingly coming from empty space. Of course, that wasn't really the case; it was just Charles blurting out an exclamation through an unfortunately non-private link. Nevertheless, Eris looked around in confusion, her head darting about as if looking for something. "Eh? Master? Why can't I eat-- Oh," she said, before looking back down at her hands. The bag was now gone, having been automatically transferred to her PET into its zenny card, and Charles didn't seem to be talking any further. She looked slightly dejected for a little bit, before shaking her head.
"Oh, well. Master took the bag, I think. But he'll use it better than me. Do we go on now?" she asked.
[Trade accepted.]
[Battle 3 - Ready. Erysichthon.EXE - 135HP.]
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Asymptote sighed as the bag was taken from his ally before she could devour it, Joseph chuckling to himself as he tried to pinpoint what happened. As best he could assume, it was her netop who had been silent to them the entire time. Either way Asymptote nodded at her. Just a second. He said simply before turning to the corpse of the ElecOgre she had eliminated. Grappling the horns on the outer sides on either side of him, he began to push them inward and with a combination of his muscles and pressing inward on a fractal point, the horns soon snapping off in his hands. Asymptote sighing as he sent the data to his netop, rubbed his arms gently. Ooooh that smarts. But now that's finished, lets move deeper. Oh, and tell your netop to keep an eye on your HP at all times. I saw you take a few hits out there. If your HP hits zero, you'll be jacked out automatically which we refer to as an Emergency Jack-Out. Just be careful out there. he would teach the newly made navi before ushering her forward into the net, keeping close just in case.
(Battle 3 ready, HP reserves at max of 170)
(Battle 3 ready, HP reserves at max of 170)
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((Trade confirmed, Eris GET: 900z, Asymptote GET: AirShot1Damage: 40 + Microburst
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D))
((Haven't been mentioning it, sorry: Asymptote's Beetank Bounty is currently at 4 for this thread))
((+2 Mutual FXP))
While Eris rectified her remaining glitches, Asymptote, ever the gentleman, managed to avoid making both finger-food jokes, AND see-food jokes. The wonders of the net might never cease. The two chatted lightly while they exchanged goods and spoils from the battle, then began to move on in search of more adventure and more prizes; Eris with youthful obliviousness and Asymptote with teacherly advice.
They moved on from the wrecked display area, selecting another of the branching passageways at random, but before too long the often cluttered pathways of SciLab gave way to another slightly more open area. This one seemed to have a high ceiling, and far above other walkways stretched across between other archways. they were high up enough that they weren't really going to be a consideration unless the pair fancied a game of indoor wall-climbing, but the more pressing point of focus started with the breeze that was blowing consistently across the way from where they entered.
It was a chill, cold breeze, and the effect was apparently being generated by a mechanical fan on the far left side of the hall. Beside it, a hovering drone of some kind, with a metallic, shiny domed top waited sentinel, until the pair arrived; it rotated to face them as soon as the pair showed up, and a small aerial extended from the top and began to ping. The breeze kicked up to a fiercer wind, and other sources of movement about the tall chamber began to make themselves known.
Further out from them, up a small step, two rounded hard-head viruses seemed like they had been frosted over by the chill wind, but as they shuddered to life it appeared they were both quite functional anyway. In between the two ColdHeads, a large cube lit up in red and blue, lifting off the ground to hover slightly as the alert was sounded.
Closer, a pair of Swordies had been looking distinctly bored, scratching repeated noughts and crosses boards into different panels, but both had snapped up now, raising their weapons in anticipation of a good fight. On the left and right sides of the tall hall, two small platforms seemed to house a pair of artillery tanks, one larger than the other. Upon hearing the warning ping, however, they both shuddered to life and began moving down their ramps towards the ground level.
Finally, by coincidence of where Asymptote and Eris had entered the chamber, two mechanical shapes revealed themselves to be viruses as well, directly beside them, positioned as though guarding the archway they were coming from. They were both Twisties, and the two navis each had one directly beside them.
Most of the flooring in the tall chamber was made of glass, with solar strips laced through it. The two platforms that had housed the tank viruses were metal in construction, though the ramps that led down to the ground floor were of some kind of hard silicate composition. the glass seemed thick and stable enough to walk on, but it didn't seem to have been specifically reinforced in any way, so the pair might still want to be a little bit careful of it.
-=Viruses=-
BeetankBeetank (Beetank)
Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.
Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas
HP: 80
Primary Attack Damage/Effect: 15 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackerBomb, Zenny: 80Hp [Coming down left ramp][a little over 1 movement away][Normal]
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny: 90Hp [Coming down right ramp][a little over 1 movement away][Normal]
DBLCUBEDBLCUBE (DBLCUBE)
This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.
Area: SciLab, NAXA
HP: 100
Primary Attack Damage/Effect: 20 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 15 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam1, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes: 100Hp [Centre, on the upper step][Solar]
Swordy-ESwordy-E (Swordy-E)
Area: SciLab, Electown, NAXA
HP: 80
Primary Attack Damage/Effect: 15 Elec + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Elec Blade.
Secondary Attack Damage/Effect: 10 Elec + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Elec Sword.
Element: Elec
Possible Rewards (Per Virus): ElecKnife, Zenny
Special: Swordy-E's are immune to Stun Status.
Special: Uses Area Grab to get into attack range.A: 80Hp [Centre near Asymptote and Eris][Glass]
Swordy-ESwordy-E (Swordy-E)
Area: SciLab, Electown, NAXA
HP: 80
Primary Attack Damage/Effect: 15 Elec + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Elec Blade.
Secondary Attack Damage/Effect: 10 Elec + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Elec Sword.
Element: Elec
Possible Rewards (Per Virus): ElecKnife, Zenny
Special: Swordy-E's are immune to Stun Status.
Special: Uses Area Grab to get into attack range.B: 80Hp [Centre near Asymptote and Eris][Glass]
ColdHeadColdHead (ColdHead)
ColdHeads alternate actions between attacking and guarding. These are the only actions ColdHeads may perform, and the first action of every battle is always guarding. ColdHeads will not break from this pattern unless forced to by status effects. ColdHeads cannot be lifted or thrown, even with Rageclaw.
Area: SciLab, Sharo, Hades Isle
HP: 60
Attack Damage/Effect: 30 Aqua + Break + Small Ice Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Ice Terrain.
Element: Aqua
Possible Rewards (Per Virus): IceBall1, Zenny
Special: Immobile.
- Iron Body when not attacking.A: 60Hp [Right, on the upper step][Solar][Open]
ColdHeadColdHead (ColdHead)
ColdHeads alternate actions between attacking and guarding. These are the only actions ColdHeads may perform, and the first action of every battle is always guarding. ColdHeads will not break from this pattern unless forced to by status effects. ColdHeads cannot be lifted or thrown, even with Rageclaw.
Area: SciLab, Sharo, Hades Isle
HP: 60
Attack Damage/Effect: 30 Aqua + Break + Small Ice Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Ice Terrain.
Element: Aqua
Possible Rewards (Per Virus): IceBall1, Zenny
Special: Immobile.
- Iron Body when not attacking.B: 60Hp [Left, on the upper step][Solar][Open]
WindBoxWindBox (Wind & Fan)
All viruses in this family are immobile during combat, with the exception of being able to turn to face any direction it wishes. Later versions of this virus may switch between Wind and Fan effects, which requires one action, during which time all wind or fan effects cease. Bonuses and penalties do not stack if multiples of the same virus family exist on the field. Wind and Fan do not push or pull Objects, only creatures.
Area: SciLab, Yoka, Beach, Sharo, Netfrica, Hades Isle
HP: 100
Attack Damage/Effect: Wind Effect, Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to land many kinds of attacks on it and allied viruses, such as thrown attacks and close ranged attacks. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Wind, Zenny
Special: Causes short ranged attacks, such as (but not limited to) swords, melee attacks, and flame thrower style weapons, to suffer from a 30% accuracy penalty against targets they are being pushed away from. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining wind effect.: 100Hp [Directly to the navis' left, at the edge of the chamber][Wind Effect, blowing left to right][Glass]
PulseBulbPulseBulb (PulseBulb)
PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.
Area: NAXA
HP: 120
Attack Damage/Effect: 15 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse1, Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards.: 120Hp [Directly to the navis' left, at the edge of the chamber][MetalBody][Glass]
TwistyTwisty (Twisty)
Area: SciLab, Electown
HP: 80
Attack: 20 Elec + Panel Break + Drop Attack
Attack Accuracy: C
Attack Description: Summons a RemoteBit to rain down lightning and break panels.
Element: Elec
Possible Rewards (Per Virus): RemoteBit1, Zenny
Special: Immobile. RemoteBit is invulnerable to all attacks and effects. Can use Blinder once.A: 80Hp [Right next to Asymptote][Solar]
TwistyTwisty (Twisty)
Area: SciLab, Electown
HP: 80
Attack: 20 Elec + Panel Break + Drop Attack
Attack Accuracy: C
Attack Description: Summons a RemoteBit to rain down lightning and break panels.
Element: Elec
Possible Rewards (Per Virus): RemoteBit1, Zenny
Special: Immobile. RemoteBit is invulnerable to all attacks and effects. Can use Blinder once.B: 80Hp [Right next to Eris][Solar]
-=Allies=-
Asymptote.Exe: 170Hp [In the entryway][Glass]
Erysichthon.Exe: 135Hp [In the entryway][Glass]
-=Terrain=-
40% Glass [Majority of the floor]
30% Solar [straight lines running through the floor at symmetrical points]
20% Metal [Two platforms on the left and right, a little further off]
10% Normal [Two ramps leading down from the platforms, to the ground]
-=Battle 3, Start!=-
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D))
((Haven't been mentioning it, sorry: Asymptote's Beetank Bounty is currently at 4 for this thread))
((+2 Mutual FXP))
While Eris rectified her remaining glitches, Asymptote, ever the gentleman, managed to avoid making both finger-food jokes, AND see-food jokes. The wonders of the net might never cease. The two chatted lightly while they exchanged goods and spoils from the battle, then began to move on in search of more adventure and more prizes; Eris with youthful obliviousness and Asymptote with teacherly advice.
They moved on from the wrecked display area, selecting another of the branching passageways at random, but before too long the often cluttered pathways of SciLab gave way to another slightly more open area. This one seemed to have a high ceiling, and far above other walkways stretched across between other archways. they were high up enough that they weren't really going to be a consideration unless the pair fancied a game of indoor wall-climbing, but the more pressing point of focus started with the breeze that was blowing consistently across the way from where they entered.
It was a chill, cold breeze, and the effect was apparently being generated by a mechanical fan on the far left side of the hall. Beside it, a hovering drone of some kind, with a metallic, shiny domed top waited sentinel, until the pair arrived; it rotated to face them as soon as the pair showed up, and a small aerial extended from the top and began to ping. The breeze kicked up to a fiercer wind, and other sources of movement about the tall chamber began to make themselves known.
Further out from them, up a small step, two rounded hard-head viruses seemed like they had been frosted over by the chill wind, but as they shuddered to life it appeared they were both quite functional anyway. In between the two ColdHeads, a large cube lit up in red and blue, lifting off the ground to hover slightly as the alert was sounded.
Closer, a pair of Swordies had been looking distinctly bored, scratching repeated noughts and crosses boards into different panels, but both had snapped up now, raising their weapons in anticipation of a good fight. On the left and right sides of the tall hall, two small platforms seemed to house a pair of artillery tanks, one larger than the other. Upon hearing the warning ping, however, they both shuddered to life and began moving down their ramps towards the ground level.
Finally, by coincidence of where Asymptote and Eris had entered the chamber, two mechanical shapes revealed themselves to be viruses as well, directly beside them, positioned as though guarding the archway they were coming from. They were both Twisties, and the two navis each had one directly beside them.
Most of the flooring in the tall chamber was made of glass, with solar strips laced through it. The two platforms that had housed the tank viruses were metal in construction, though the ramps that led down to the ground floor were of some kind of hard silicate composition. the glass seemed thick and stable enough to walk on, but it didn't seem to have been specifically reinforced in any way, so the pair might still want to be a little bit careful of it.
-=Viruses=-
BeetankBeetank (Beetank)
Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.
Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas
HP: 80
Primary Attack Damage/Effect: 15 Null + Blast 2
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a small radius.
Secondary Attack Damage/Effect: 15 Null + Blast 2 + Small Area Cracked Terrain
Secondary Attack Accuracy: D
Secondary Attack Description: Launches a bomb that cracks the terrain underneath its explosion.
Element: None
Possible Rewards (Per Virus): MiniBomb, LilBomb, CrackerBomb, Zenny: 80Hp [Coming down left ramp][a little over 1 movement away][Normal]
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny: 90Hp [Coming down right ramp][a little over 1 movement away][Normal]
DBLCUBEDBLCUBE (DBLCUBE)
This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.
Area: SciLab, NAXA
HP: 100
Primary Attack Damage/Effect: 20 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 15 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam1, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes: 100Hp [Centre, on the upper step][Solar]
Swordy-ESwordy-E (Swordy-E)
Area: SciLab, Electown, NAXA
HP: 80
Primary Attack Damage/Effect: 15 Elec + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Elec Blade.
Secondary Attack Damage/Effect: 10 Elec + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Elec Sword.
Element: Elec
Possible Rewards (Per Virus): ElecKnife, Zenny
Special: Swordy-E's are immune to Stun Status.
Special: Uses Area Grab to get into attack range.A: 80Hp [Centre near Asymptote and Eris][Glass]
Swordy-ESwordy-E (Swordy-E)
Area: SciLab, Electown, NAXA
HP: 80
Primary Attack Damage/Effect: 15 Elec + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Elec Blade.
Secondary Attack Damage/Effect: 10 Elec + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Elec Sword.
Element: Elec
Possible Rewards (Per Virus): ElecKnife, Zenny
Special: Swordy-E's are immune to Stun Status.
Special: Uses Area Grab to get into attack range.B: 80Hp [Centre near Asymptote and Eris][Glass]
ColdHeadColdHead (ColdHead)
ColdHeads alternate actions between attacking and guarding. These are the only actions ColdHeads may perform, and the first action of every battle is always guarding. ColdHeads will not break from this pattern unless forced to by status effects. ColdHeads cannot be lifted or thrown, even with Rageclaw.
Area: SciLab, Sharo, Hades Isle
HP: 60
Attack Damage/Effect: 30 Aqua + Break + Small Ice Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Ice Terrain.
Element: Aqua
Possible Rewards (Per Virus): IceBall1, Zenny
Special: Immobile.
- Iron Body when not attacking.A: 60Hp [Right, on the upper step][Solar][Open]
ColdHeadColdHead (ColdHead)
ColdHeads alternate actions between attacking and guarding. These are the only actions ColdHeads may perform, and the first action of every battle is always guarding. ColdHeads will not break from this pattern unless forced to by status effects. ColdHeads cannot be lifted or thrown, even with Rageclaw.
Area: SciLab, Sharo, Hades Isle
HP: 60
Attack Damage/Effect: 30 Aqua + Break + Small Ice Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Ice Terrain.
Element: Aqua
Possible Rewards (Per Virus): IceBall1, Zenny
Special: Immobile.
- Iron Body when not attacking.B: 60Hp [Left, on the upper step][Solar][Open]
WindBoxWindBox (Wind & Fan)
All viruses in this family are immobile during combat, with the exception of being able to turn to face any direction it wishes. Later versions of this virus may switch between Wind and Fan effects, which requires one action, during which time all wind or fan effects cease. Bonuses and penalties do not stack if multiples of the same virus family exist on the field. Wind and Fan do not push or pull Objects, only creatures.
Area: SciLab, Yoka, Beach, Sharo, Netfrica, Hades Isle
HP: 100
Attack Damage/Effect: Wind Effect, Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to land many kinds of attacks on it and allied viruses, such as thrown attacks and close ranged attacks. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Wind, Zenny
Special: Causes short ranged attacks, such as (but not limited to) swords, melee attacks, and flame thrower style weapons, to suffer from a 30% accuracy penalty against targets they are being pushed away from. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining wind effect.: 100Hp [Directly to the navis' left, at the edge of the chamber][Wind Effect, blowing left to right][Glass]
PulseBulbPulseBulb (PulseBulb)
PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.
Area: NAXA
HP: 120
Attack Damage/Effect: 15 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse1, Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards.: 120Hp [Directly to the navis' left, at the edge of the chamber][MetalBody][Glass]
TwistyTwisty (Twisty)
Area: SciLab, Electown
HP: 80
Attack: 20 Elec + Panel Break + Drop Attack
Attack Accuracy: C
Attack Description: Summons a RemoteBit to rain down lightning and break panels.
Element: Elec
Possible Rewards (Per Virus): RemoteBit1, Zenny
Special: Immobile. RemoteBit is invulnerable to all attacks and effects. Can use Blinder once.A: 80Hp [Right next to Asymptote][Solar]
TwistyTwisty (Twisty)
Area: SciLab, Electown
HP: 80
Attack: 20 Elec + Panel Break + Drop Attack
Attack Accuracy: C
Attack Description: Summons a RemoteBit to rain down lightning and break panels.
Element: Elec
Possible Rewards (Per Virus): RemoteBit1, Zenny
Special: Immobile. RemoteBit is invulnerable to all attacks and effects. Can use Blinder once.B: 80Hp [Right next to Eris][Solar]
-=Allies=-
Asymptote.Exe: 170Hp [In the entryway][Glass]
Erysichthon.Exe: 135Hp [In the entryway][Glass]
-=Terrain=-
40% Glass [Majority of the floor]
30% Solar [straight lines running through the floor at symmetrical points]
20% Metal [Two platforms on the left and right, a little further off]
10% Normal [Two ramps leading down from the platforms, to the ground]
-=Battle 3, Start!=-
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Asymptote gave a shiver as they made their way into the room, the navi looking around at the cavalcade of viruses around them. Not to mention the two Twisties to either side of them, not to mention the wind blowing into them from the left. It was unsure how much of an effect the virus back there would have on them, but he could do little more than just dig his heels in...only to feel a piece of glass beneath him. It's obvious this would be a more trying fight than before, but he had to fight regardless.
Eris, careful. It doesn't feel like it, but I'm pretty sure that wind is more malicious than what it should be. Attacks can miss, you can lose your balance, just about anything can happen when you're downwind of something like that. And I get the feeling it'll blow off any barriers if we try to use them. Asymptote commented, an arm in front of his face to keep his eyes from getting dried out. Joseph, gimmie the RemoBit and GutPunch.
Asymptote got exactly what he was looking for, a massive yellow fist would begin to build over Asymptote's. The met metal would gradually cover over his hand much like a glove in sections, starting with his fingers and very slowly growing over his palm and ending with a large piece of metal over his wrist to help lock everything in place, much like a cast would, but this time was different...large metal screws would begin to twist their way into each joint on his fingers and around his wrists, a cracking and crunching as metal drilled it's way through flesh and bone was more than enough to make the navi shudder, pain not even registering with his mind for a few brief seconds as the metal screws finally finished drilling through his hand. Nnnnnnn...this sure as fuck...ain't getting easier... He mumbled under his breath, red liquids starting to drip from his hand and staining the clean yellow metals that made up the weapon, disappearing into nothing as it hit the ground below him.
While that happened, behind him, the other chip would begin to summon it's self. In the likeness of the Twisty viruses that it was born from the data of, the creature manned it's small platform, leavers, switches and dials all around it as it sat in a small swivel chair. The tower it was seated in was more derelict and held together by scraps and machinery scavenged from the local junkyard. The UFO that was similarly summoned, was much the same way. Held together by scrap and electronics salvaged from bits and pieces, it slowly made it's way up into the air with a few hiccups before finally evening out.
The UFO would soon zoom across the area, high in the air and hopefully mostly out of the path of the wind, the UFO would circle as best as it could around the WindBox as it blew out it's air across the area. With a high pitched beeping noise, the UFO began to glow a bright yellow as it brought out what seemed to be an electrical bulb, cracked and barely held together by tape, the bulb would grow ever brighter as it gathered up energy...only for it to explode the second it reached critical mass. The UFO would hover in place for a brief moment as smoke poured out of it's body, losing altitude, it made for a suicide bombing against the immobile windbox below. Gathering up it's remaining energy, a flash of energy would surround it in crackling electricity as it fell to the ground, an explosion of energy as the UFO would send scraps of metal all around it's landing point before disappearing, likely breaking the panel it landed upon.
Asymptote in the meantime would begin to gather up energy inside himself, his body crackling with energy it's self as he began to tap into his own processes, his body ready to regenerate at the slightest moment he takes a simple scratch, able to regenerate even dead tissue without a second thought.
But afterwards, Asymptote would channel his own energy within his GutPunch, a soft glow emanating from it as he swiftly turned to the Twisty next to him. With a murderous glare in his eyes, wind not withstanding, Asymptote would grin beneath his mask as he pulled his arm back, the sound of a piston pulling inwards as his arm rippled with power from within his body. Let this fight get underway. And don't go holding back Eris, you've got more to show before you pass this class! Asymptote began, before stepping forward, his heels kept digging in as much as they could as he launched a punch towards the tower in front of him. His arm dropping down towards the tower from above, fist clenched tightly as he looked to utterly crush and annihilate the creature before it could zap him completely and utterly from above with it's own UFO.
Overview
*Buff (+15 Attack to specified chip/SP attack)
1: Summon RemoteBit1HP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 80 + Panel Break + Drop Attack
Accuracy: B
Description: Summons a Control Tower in your area and a Remote Bit to rain down lightning upon the enemy.
Duration: 3 turns or Until destroyed
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D behind Asymptote
2: Healing Factor (Trap attribute: Take HP damage, counter with 3 instances of Recover10 once per turn)
*Mathematician's Gaze 1 (Passive TakeAim1)
*Buff GutPunch (+15 Attack to next chip)
3: GutPunchDamage: 70 + Impact + Knockback
Accuracy: A
Description: Creates a large fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D---->TwistyA (+15 Damage)
RemoteTower
*Mathematician's Gaze 2 (Passive TakeAim1)
1: Attack WindBox (80 Elec, Panel Break, Drop Attack)
Eris, careful. It doesn't feel like it, but I'm pretty sure that wind is more malicious than what it should be. Attacks can miss, you can lose your balance, just about anything can happen when you're downwind of something like that. And I get the feeling it'll blow off any barriers if we try to use them. Asymptote commented, an arm in front of his face to keep his eyes from getting dried out. Joseph, gimmie the RemoBit and GutPunch.
Asymptote got exactly what he was looking for, a massive yellow fist would begin to build over Asymptote's. The met metal would gradually cover over his hand much like a glove in sections, starting with his fingers and very slowly growing over his palm and ending with a large piece of metal over his wrist to help lock everything in place, much like a cast would, but this time was different...large metal screws would begin to twist their way into each joint on his fingers and around his wrists, a cracking and crunching as metal drilled it's way through flesh and bone was more than enough to make the navi shudder, pain not even registering with his mind for a few brief seconds as the metal screws finally finished drilling through his hand. Nnnnnnn...this sure as fuck...ain't getting easier... He mumbled under his breath, red liquids starting to drip from his hand and staining the clean yellow metals that made up the weapon, disappearing into nothing as it hit the ground below him.
While that happened, behind him, the other chip would begin to summon it's self. In the likeness of the Twisty viruses that it was born from the data of, the creature manned it's small platform, leavers, switches and dials all around it as it sat in a small swivel chair. The tower it was seated in was more derelict and held together by scraps and machinery scavenged from the local junkyard. The UFO that was similarly summoned, was much the same way. Held together by scrap and electronics salvaged from bits and pieces, it slowly made it's way up into the air with a few hiccups before finally evening out.
The UFO would soon zoom across the area, high in the air and hopefully mostly out of the path of the wind, the UFO would circle as best as it could around the WindBox as it blew out it's air across the area. With a high pitched beeping noise, the UFO began to glow a bright yellow as it brought out what seemed to be an electrical bulb, cracked and barely held together by tape, the bulb would grow ever brighter as it gathered up energy...only for it to explode the second it reached critical mass. The UFO would hover in place for a brief moment as smoke poured out of it's body, losing altitude, it made for a suicide bombing against the immobile windbox below. Gathering up it's remaining energy, a flash of energy would surround it in crackling electricity as it fell to the ground, an explosion of energy as the UFO would send scraps of metal all around it's landing point before disappearing, likely breaking the panel it landed upon.
Asymptote in the meantime would begin to gather up energy inside himself, his body crackling with energy it's self as he began to tap into his own processes, his body ready to regenerate at the slightest moment he takes a simple scratch, able to regenerate even dead tissue without a second thought.
But afterwards, Asymptote would channel his own energy within his GutPunch, a soft glow emanating from it as he swiftly turned to the Twisty next to him. With a murderous glare in his eyes, wind not withstanding, Asymptote would grin beneath his mask as he pulled his arm back, the sound of a piston pulling inwards as his arm rippled with power from within his body. Let this fight get underway. And don't go holding back Eris, you've got more to show before you pass this class! Asymptote began, before stepping forward, his heels kept digging in as much as they could as he launched a punch towards the tower in front of him. His arm dropping down towards the tower from above, fist clenched tightly as he looked to utterly crush and annihilate the creature before it could zap him completely and utterly from above with it's own UFO.
Overview
*Buff (+15 Attack to specified chip/SP attack)
1: Summon RemoteBit1HP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 80 + Panel Break + Drop Attack
Accuracy: B
Description: Summons a Control Tower in your area and a Remote Bit to rain down lightning upon the enemy.
Duration: 3 turns or Until destroyed
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D behind Asymptote
2: Healing Factor (Trap attribute: Take HP damage, counter with 3 instances of Recover10 once per turn)
*Mathematician's Gaze 1 (Passive TakeAim1)
*Buff GutPunch (+15 Attack to next chip)
3: GutPunchDamage: 70 + Impact + Knockback
Accuracy: A
Description: Creates a large fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D---->TwistyA (+15 Damage)
RemoteTower
*Mathematician's Gaze 2 (Passive TakeAim1)
1: Attack WindBox (80 Elec, Panel Break, Drop Attack)
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"This place is biiiiiig!" yelled Eris as they entered the high-ceilinged area, giggling as she heard the echoes from her own voice in the enormous space. Looking up, she saw some of the walkways higher up. She wondered where they went, and whether she would be able to climb up to such a height. However, they were greeted by the breeze from the WindBox virus, which heralded the arrival of all of its comrades as well. In particular, she was focused on two of the Swordy viruses that apparently were having a nice game of tic-tac-toe. Her mind wandered slightly, thinking about joining them in the game as well. Fortunately, Eris was snapped out of her small daydream as Asymptote explained to her about their situation.
"Huh? Wind? But this wind is nice and cool," said Eris, who hadn't caught the entire sentence, tilting her head in slight confusion. "O-Okay though."
"Something about that big box fan...?" muttered Charles, who was listening in instead. Unlike his appearance, Charles had to admit that Asymptote's advice had held water. Jealousy sprung from within him, and he cursed his lack of a voice in the current fight. Still, he could still assist her, much more than what the giant ugly thing could -- with his chips. "Hmm... That glass looks pretty slippery. I guess this thing is reliable enough... Let's try this one too," said Charles, as he slotted in the Totem once more, along with one more chip.
Eris was pushed up in place as the bottom Totem head spun up out of nowhere under her feet, before it extended further and further up to its full height. She hopped about in glee, before her vision was obscured by a massive shadow, prompting her to brace herself to catch it to avoid having it crush her.
"Whoa! It's hot!" said Eris. Indeed, the gigantic kettle she was holding seemed to be on the verge of boiling over, spewing out a plume of steam while being held in her bare hands. Though it looked like it would have scalded her hands by then, she seemed to be struggling more with the kettle's weight than anything else. Experimentally hefting it up and down with a huff, her cheeks puffed up in indignation, and the muscles in her arms bulged with overburdened vessels. Charles could almost see the steam spewing out from Eris's reddened face. Before the operator could say anything about it, however, she finally lifted it over her head with one final exertion.
"Hup!" exclaimed Eris, as the heavy kettle was raised slowly. A brief pause followed, before she tossed it with all her might towards one of the metallic blue sphere viruses. While the wait seemed to be of no consequence at first glance, it seemed like Eris was waiting for the virus to attack before throwing the kettle, possibly in some attempt to intercept the virus's attack with it. Either that, or it was merely a small coincidence, and her head was as empty as previously proven.
"I did it!" she yelled.
Subsequently after her attack, her arms hung limply at her sides. With how flaccid they looked, her arms almost looked like deflated party balloons, if it wasn't for the copious amount of black blood streaming from her overworked muscles. Eris herself seemed to see no problem with this, hopping about happily and flailing her limp arms about in a weird dance. Then, she caught herself looking upwards, and paused for thought for a moment.
"Let's see if I can jump up there," she decided, barely on a whim. Sticking her tongue out like a brash kid preparing to do something extraordinarily stupid, Eris crouched down, allowing both of her arms to hang behind her. Her arms twisted about in a grotesque manner and merged with each other, creating a twisted wreckage of muscle and bone. At the end of it, her fingers, now crumpled into a black-stained mess, were sucked inwards, creating a vacuum of space that seemed to inhale briefly, before emitting an explosively loud howling noise.
"Wheeeee!" Eris cried out in glee, as she propelled herself far upwards towards the upper walkways, while her arms untangled and reassembled themselves.
// Summary
[Er.1] Chip: Totem1HP: 100
Properties: Anchored, Element Shift
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 100 Fire + Line Attack (3) / Healing 50
Accuracy: A / S
Description: Summons a Totem to breath fire and heal you. Attacks once per turn, and switches faces when hit.
Duration: 3 turns, or until destroyed.
Element: Fire / Wood
Special: Element Shift: This Object alternates between Fire element when Attacking and Wood element when Healing.
Trader Rank: D: 100HP Anchored Element-Shift Object, 3-Turn: 100 + Line Attack (3) / Recover 50 (Acc: A / S) @ Under self, attacking TwistyB (Fire: SrcAtk+5)
[Er.2] Chip: Throw LittleBoiler1HP: 1
Properties: Light
Object Damage: (100 Aqua + Damage Absorbed) + Blast 3
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: (100 Aqua + Damage Absorbed) + Blast 3
Accuracy: E (thrown) / B (trigger)
Description: Throws a boiling kettle 3 panels ahead that boils over when hit once, dealing aqua damage to everything around it without regard to who or what that may be. The damage of the attack that strikes it is added to the blast.
Duration: Until destroyed.
Element: Wood
Special: Time Delay: Upon taking damage, there is a 2 action time delay before the attack triggers.
Special: For the purposes of Elemental Bonuses, this chip is counts as Aqua Element.
Trader Rank: D: 1HP Light Object: (100 + Damage-Absorb + Blast3 + Delay-Action(2)): On-Hit (Acc: E (thrown) / B (trigger)) @ in front of ColdHeadA, attempt to intercept attack
[Er.*] Sig: Black Residue: Glitch @ Self (Floating Point Error)
[Er.3] Act: Dance around happily: Dodge
[Er.4] Sig: Howl Impact: Microburst @ Self, propel to walkway high up
"Huh? Wind? But this wind is nice and cool," said Eris, who hadn't caught the entire sentence, tilting her head in slight confusion. "O-Okay though."
"Something about that big box fan...?" muttered Charles, who was listening in instead. Unlike his appearance, Charles had to admit that Asymptote's advice had held water. Jealousy sprung from within him, and he cursed his lack of a voice in the current fight. Still, he could still assist her, much more than what the giant ugly thing could -- with his chips. "Hmm... That glass looks pretty slippery. I guess this thing is reliable enough... Let's try this one too," said Charles, as he slotted in the Totem once more, along with one more chip.
Eris was pushed up in place as the bottom Totem head spun up out of nowhere under her feet, before it extended further and further up to its full height. She hopped about in glee, before her vision was obscured by a massive shadow, prompting her to brace herself to catch it to avoid having it crush her.
"Whoa! It's hot!" said Eris. Indeed, the gigantic kettle she was holding seemed to be on the verge of boiling over, spewing out a plume of steam while being held in her bare hands. Though it looked like it would have scalded her hands by then, she seemed to be struggling more with the kettle's weight than anything else. Experimentally hefting it up and down with a huff, her cheeks puffed up in indignation, and the muscles in her arms bulged with overburdened vessels. Charles could almost see the steam spewing out from Eris's reddened face. Before the operator could say anything about it, however, she finally lifted it over her head with one final exertion.
"Hup!" exclaimed Eris, as the heavy kettle was raised slowly. A brief pause followed, before she tossed it with all her might towards one of the metallic blue sphere viruses. While the wait seemed to be of no consequence at first glance, it seemed like Eris was waiting for the virus to attack before throwing the kettle, possibly in some attempt to intercept the virus's attack with it. Either that, or it was merely a small coincidence, and her head was as empty as previously proven.
"I did it!" she yelled.
Subsequently after her attack, her arms hung limply at her sides. With how flaccid they looked, her arms almost looked like deflated party balloons, if it wasn't for the copious amount of black blood streaming from her overworked muscles. Eris herself seemed to see no problem with this, hopping about happily and flailing her limp arms about in a weird dance. Then, she caught herself looking upwards, and paused for thought for a moment.
"Let's see if I can jump up there," she decided, barely on a whim. Sticking her tongue out like a brash kid preparing to do something extraordinarily stupid, Eris crouched down, allowing both of her arms to hang behind her. Her arms twisted about in a grotesque manner and merged with each other, creating a twisted wreckage of muscle and bone. At the end of it, her fingers, now crumpled into a black-stained mess, were sucked inwards, creating a vacuum of space that seemed to inhale briefly, before emitting an explosively loud howling noise.
"Wheeeee!" Eris cried out in glee, as she propelled herself far upwards towards the upper walkways, while her arms untangled and reassembled themselves.
// Summary
[Er.1] Chip: Totem1HP: 100
Properties: Anchored, Element Shift
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 100 Fire + Line Attack (3) / Healing 50
Accuracy: A / S
Description: Summons a Totem to breath fire and heal you. Attacks once per turn, and switches faces when hit.
Duration: 3 turns, or until destroyed.
Element: Fire / Wood
Special: Element Shift: This Object alternates between Fire element when Attacking and Wood element when Healing.
Trader Rank: D: 100HP Anchored Element-Shift Object, 3-Turn: 100 + Line Attack (3) / Recover 50 (Acc: A / S) @ Under self, attacking TwistyB (Fire: SrcAtk+5)
[Er.2] Chip: Throw LittleBoiler1HP: 1
Properties: Light
Object Damage: (100 Aqua + Damage Absorbed) + Blast 3
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: (100 Aqua + Damage Absorbed) + Blast 3
Accuracy: E (thrown) / B (trigger)
Description: Throws a boiling kettle 3 panels ahead that boils over when hit once, dealing aqua damage to everything around it without regard to who or what that may be. The damage of the attack that strikes it is added to the blast.
Duration: Until destroyed.
Element: Wood
Special: Time Delay: Upon taking damage, there is a 2 action time delay before the attack triggers.
Special: For the purposes of Elemental Bonuses, this chip is counts as Aqua Element.
Trader Rank: D: 1HP Light Object: (100 + Damage-Absorb + Blast3 + Delay-Action(2)): On-Hit (Acc: E (thrown) / B (trigger)) @ in front of ColdHeadA, attempt to intercept attack
[Er.*] Sig: Black Residue: Glitch @ Self (Floating Point Error)
[Er.3] Act: Dance around happily: Dodge
[Er.4] Sig: Howl Impact: Microburst @ Self, propel to walkway high up