Let's spend some time

((Gahh....I have to redo it then TT^TT Sorry Bomber))
(Bump, post edited.)
The Boomerrand veers way off in the wind, taking out an ogre instead. The Heatshot takes out two boomers. The two smaller navis then put the box on ice. They then both get to work attacking the left over ogre. It then zaps the pair with its elecreel and a Starfish blows a bubble at Alphonse, which begins to float towards him.

BoomerA: DELETED!
BoomerB: DELETED!
BoomerC: 60 HP
ElecOgreA: DELETED!
ElecOgreB: 40 HP
StarfishA: 60 HP
StarfishB: 60 HP
StarfishC: 60 HP
WindboxA: 80 HP(frozen)

Alphonse.EXE: 100(bubble approaching)
Hien.EXE: 40
Souhi.EXE: 10
((Whew...Been a while XD))
"Alphonse!!"

"I know!!"

By Alphonse's reflex, he immediatly thrusted his arm forward. His arm transformed into a large shotgun and shot a large bang straight forward, bursting the bubble and hoping that the extra bullet would hit another target. He immediatly got back to his legs and faced the duo, who was covered in wounds. This isn't going so well...I just hope god is on our side. Alphonse scrolled through the list of chips he had in his folder, picking one, he thrusted his fist with all his might. The fist threw a large wave of flame heading towards the floating Starfish.

He turned again to the duo and casted a large barrier over Souhi, who was hurt the most. Then, he waited for his enemies to attack

((sorry...I'm in a rush~!!))

Actions:
1: Shoot Shotgun + Untapped Power [50+10/Spread] @ Upcomming Bubble / Random Virii
2: FireHit1 [70/Fire] @ Starfish A
3: Casts Guard Chip over Souhi
4: Prepare to evade
The shotgun successfully burst the Starfish's bubble, both literally as the bubble popped and figuratively as it finished him off. A firehit took down one more.

Much to Alphonse's dismay, however, a sudden, strong, and pointed gust of wind blew him back, as the Windbox broke free from its icy prison! As the Guard covered him, he could only watch in horror as the pair of Navis was surrounded by bubbles and then took all of the electricity without the ability to dodge. Amplified by the effect of the water, both of the Navis were removed from the battle. The electricity also hit Alphonse as he flew, but his Guard managed to repel it.

BoomerA: DELETED!
BoomerB: DELETED!
BoomerC: 30 HP
ElecOgreA: DELETED!
ElecOgreB: 40 HP
StarfishA: DELETED!
StarfishB: DELETED!
StarfishC: 60 HP
WindboxA: 80 HP(frozen)

Alphonse.EXE: 100
Hien.EXE: EJO'd! (Lose 600 zenny.)
Souhi.EXE: EJO'd!
"How in the world could I let the girls...Gah, how can I forgive my self!"

"Chill...Their not like dead or something...I think?"

"Anyhow, can't cry over a spilled milk, no?"

Ending the conversation with a light smile, Alphonse changed his arm into a large, burning gun. He aimed the gun towards Windbox, widening the distance of the two separate barrels to shot with wider range. His plan was simple, except the Starfish, most of the viriis was exhausted from the battle. He wanted to use the powerful gusts of the Windbox to throw the bullet straight at them with surprise, but of course this wasn't something you can do with a snap. Alphonse scanned and calculated his situation with precision, making zero mistakes, and adjusted his aim towards the Windbox. Click, the bullets burst out from the barrel and headed towards the box. The box's gust definitely threw the bullets off course, sending it with a perfect arc. Now Alphonse would have to wait and hope that his calculation was correct, but he really didn't have time to think of that, he redirected his gun from the recoil and shot another one at the windbox with extra juice and sprinkle of luck. Alphonse sighed deeply and prepared for any upcoming attacks.

Actions:
1: Calculate his attack.
2: Shoot HeatShot [45/Fire/Spread] @ WindboxA and hope that the bullets would hit other viriis with his calculation.
3: Shoot HeatShot + Untapped Power [50+10/Fire/Spread] @ WindboxA
4: Evade
The first heatshot careened toward the Starfish, exploding, but not hitting much else. The second, however, was packed with more power. It successfully took down the enemy Boomer, tearing through its fram easily, and continued to engulf the ElecOgre in flames. Meanwhile, the damaged Starfish released its bubble, which drifted menacingly toward Alphonse.

BoomerA: DELETED!
BoomerB: DELETED!
BoomerC: DELETED!
ElecOgreA: DELETED!
ElecOgreB: DELETED!
StarfishA: DELETED!
StarfishB: DELETED!
StarfishC: 15 HP
WindboxA: 80 HP

Alphonse.EXE: 100
Hien.EXE: EJO'd! (Lose 600 zenny.)
Souhi.EXE: EJO'd!
"This is going perfect, now I just need to take care of that philistine windbox."

Alphonse's heatshot altered slightly to switch into a shotgun mode. He aimed it towards the floating bubble and the starfish behind the bubble. Adding extra shot in one of the two bullet cases, he hoped that the first weaker bullet cases would burst the bullets and the second one would cut through the wind and straight towards the Starfish. So, he did shoot off his shot gun and turned towards the windbox. Alphonse quickly changed his gun into a large claw and ran towards the in a arcing way to evade the wind from disrupting his speed. As soon as he stopped, he landed two deadly slashes on the exterior of the box.

Actions:
1: Shotgun blast [50/Long-Range/Spread] @ Bubble / StarfishC
2: Run towards Windbox sideways to evade the winds
3: RageClaw Slash [40/Close-Range/Grapple] @ WindboxA
4: *Ditto*
((BUMP~))
The shotgun blows away the starfish as he tries to move in for the kill, but as he sinks in the first slash, the wind forces him back, not damaging him, but prolonging the life of the box

BoomerA: DELETED!
BoomerB: DELETED!
BoomerC: DELETED!
ElecOgreA: DELETED!
ElecOgreB: DELETED!
StarfishA: DELETED!
StarfishB: DELETED!
StarfishC: DELETED
WindboxA: 40 HP

Alphonse.EXE: 100
Hien.EXE: EJO'd! (Lose 600 zenny.)
Souhi.EXE: EJO'd!
Alphonse violently ran towards the Windbox, despite the harsh gust blowing against him. Using all his strength to fight off the wind, he was determined to finish the windbox off for good. Just when Alphonse reached the Windbox, he lifted his hands to deliever his final blow.

Actions:
1: Go against the Wind from windbox.
2: RageClaw Slash [40/Close-Range/Grapple] @ WindBoxA
3: *Ditto*
4: *Ditto*
The slashes slowly gather distance, but two of them are put just out of reach of the box, due to its strong winds. The third slash, however, makes full contact, shredding the box into simpler coding...

VICTOLY! (A cookie if you get that one)

GET: 810z
"Lets continue on little bit more"

[Battle 4 Start]
ChampuA: 60 HP
ChampuB: 60 HP
ChampuC: 60 HP
ChampuD: 60 HP
MarkCannonA: 60 HP
MarkCannonB: 60 HP
MarkCannonC: 60 HP
MarkCannonD: 60 HP
DLBCUBEA: 200 HP
ElecOgreA: 120 HP

Alphonse.EXE: 100 HP

--FIGHT FOR YOUR LIFE!--
Alphonse shuddered when he saw the horde of viriis waiting to destroy him. He put his hand over his head and quickly prepared to strike the enemy.

"This is gonna be a long battle, K"

"Meh, they don't look so bad!"

Alphonse started his assault by equipping his boomerang into his right arm. He furiously threw the boomerang into a sharp arc towards the row of Champus with lightning fast speed, ready to cut through the enemy in a single swipe. Then Alphonse changed his arm into a large cannon, loading in two heatshot into the cannon making it burst into flame. Aiming his cannon to the last Champu, he concentrated his attack into a single bullet rather than the spread shots. Instantly, he shot one powerful round towards the Champu and another spread round towards the two unlikely duos. Alphonse used his areagrab to escape the Markcannon's shooting range to lower the chance of getting hit multiple times.

Actions:
1: Boomerang [60/Wood/3-Hit] @ Champu A/B/C
2: Single Heatshot + Untapped Power [45+10/Fire/Spread] @ Champu D
3: Heatshot blast [45/Fire/Spread] @ DBLCUBEA / ElecOgreA
4: Evade specifically Markcannon's attack by running away from it's ranged area.
The boomerang shreads through two champu, but then the third lands a straight punch against it, burning it to ashes. The forth is hit by the heatshot, and a cannon gets hit in the spread. Another sucessful spread is landed against the cube and ogre. The cube then turns blue and begins to heal itself, as the ogre and champu attack. Alphonse manages to dodge the bolt, but is caught by a left hook as the healthy champu rushes in...

ChampuA: DELETED
ChampuB: DELETED
ChampuC: 60 HP
ChampuD: 5 HP
MarkCannonA: 15 HP
MarkCannonB: 60 HP
MarkCannonC: 60 HP
MarkCannonD: 60 HP
DLBCUBEA: 175 HP <B>
ElecOgreA: 75 HP

Alphonse.EXE: 90 HP
((Sorry...but there's a mistake o_o;; I know it seems weird to have one as a 50 damage while other is 45 damage...Here's the case

Quote ()

Base: +5 to same element.
L5: +5 to same element. +5 additional to same element if attack only hits one opponent.
L10: +10 to same element. +5 additional to same element if attack only hits one opponent.
L15: +10 to same element. +10 additional to same element if attack only hits one opponent.
L20: +15 to same element. +10 additional to same element if attack only hits one opponent.


So rather than 45, it's 50 ^^))
((I realize, but that isn't implied for chips that aim at multiple targets, but rather chips that can't hit more than one. The chance of a splash prevents Heatshot from being applicable for the boost.))
((GAHHHH9INMIUDNGU9AHNGOSADN!!!! Sorry about that TT^TT))

Unsatisfied by the result of the attack, Alphonse loads another heatshot into his gun and dashes towards the two damaged viriis. Alphonse got into the right angle and position to aim the two different viriis and to shoot them down in a single burst of bullet. After he fired the bullets of fire, he turned to the Champu that managed to hurt Alphonse with his fist ready to strike. Alphonse let out a lightning quick uppercut with the firehit chip, creating a vortex of imitating fists heading straight towards the Champu. He switched his arm into gun mode once again and loaded the shotgun chip in. He aimed the barrel towards the immobile Markcannons and shot the gun towards it. Alphonse realized that the viriis was closing in for an attack, so he quickly prepared to evade the upcoming attack.

Actions:
1: HeatShot Blast [45/Fire/Spread] @ Champu D / MarkCannon A
2: Firehit1 [60/Fire] @ Champu C
3: Shotgun Blast [50/Spread] @ Markcannon B/D
4: Evade
*Bumps the topic*

...

*Spikes the topic*

*Get one volleyball points :3*