Whether it was from the mistreatment of musical notes, or from not being invited to the game, something had severely gotten ClampMan's ire, and while his shout drew the attention of most of the viruses on the field, it was the irate Swordy that caught the brunt of the blast of water that followed. There was a beat of silence as they looked from ClampMan, to the space where the angry Swordy had been, then back to ClampMan.
Then the Melodies continued to wreak bouncing havoc; the one that had been thrown continued to dash towards CalmpMan of its own accord, though it was only by virtue of his own scuttling that its final bounce managed to not land directly on him. Meanwhile, the one furthest off gave up on its broken club caddy, bounced forward to vindictively flatten the two golf balls into the ground, then made a bee-line towards the green. The spooky couldn't seem to decide whether it was more interested in chasing the escaped clubs, or paying attention to ClampMan, presumably for rinsing one of its employers, but the pressurised navi saved it the decision with a follow up needle of water that crashed down over it and washed the spook away.
The other two needles struck down against the remaining swordy, who weathered the blows, then faced CalmpMan, warped towards him, grabbed hold other stem of the nearby Melody and swiped at him with it. The attack missed, and the Melody struggled out of its grasp, bouncing once between them, then backwards to land on ClampMan himself, then forward again to land on, and flatten utterly, the Swordy virus. It sat where it was for a moment, looking down at the crushed viral remains, then made a noise down towards them that sounded like a discordant trill, but couldn't really be mistaken for anything other than blowing a raspberry at the former golfer.
Despite taking a small hit, it didn't seem like any of the remaining notes were expressly hostile towards him. Mostly, the two nearest just seemed pleased that they weren't being man-handled any more. Before ClampMan could fully decide what to do about this situation, however, a screech and a small, high-pitched shriek merged from the far side of the fairway, between the trees.
It came from what looked like a small golf buggy, complete with an assortment of clubs and other golfing paraphernalia in the back, bouncing around, piloted by a particularly small woman with white fur and long ears, who seemed to behaving a deal of trouble controlling the vehicle. It veered, then came to a halt as it crashed into a tree. Fortunately, the tree didn't seem badly hurt.
"Ack... why do they even make me drive this thing.... I'm faster on foot anyway!" Clambering out, ClampMan could see that the girl bore mostly rabbit-like features, but was dressed in a diamond-patterend golfing vest an matching trousers. she turned to retrieve something else from the back of the cart, showing a small set of stylised wings on the back of her vest, sewn from red threads, and a long black ribbon that had been tied into the hair at the back of her head, with a large red ball of fuzz on the end. The item she retrieved was a wicker-work basket and she darted across the fairway much faster than the golf buggy had been moving, to stand around behind ClampMan.
"Holiday gift bunny! Enjoy your— Oh, drat." Her blue-eyed gaze had turned to see the mystery data crystal already waiting for ClampMan at the hole and she winced, looking back and ducking her head. "Battlers without and Battlers between, those are the rules... Hmm... Oh, I know!" As she chattered at him, he'd be able to see that the wicker basket contained a large quantity of miniature green data crystals. "If you wrap this up quickly, then you'll be between and I can give you your present. What've you got... Aww, melodies! I love Melodies! They're so cute!! Aren't you just adorable!" This last was directed at the two, now vaguely confused-looking Melodies closest to them both. "Hey, you can clean them up or send them somewhere safe if they're calm about it, I'll just stand back until your done, ok? Good luck!" She darted back a few steps, waving with a bright grin and settled to wait patiently.
-=Mishandled Music=-Swordy-NSwordy-N (Swordy-N)
Area: ACDC, Kotobuki Town, Netopia
HP: 60
Primary Attack Damage/Effect: 20 Null + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Long Sword.
Secondary Attack Damage/Effect: 15 Null + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Wide Sword.
Element: Null
Possible Rewards (Per Virus): Sword, Zenny
Special: Sword-N's are immune to Sleep Status.
Special: Uses Area Grab to get into attack range. A: DELETED
Swordy-NSwordy-N (Swordy-N)
Area: ACDC, Kotobuki Town, Netopia
HP: 60
Primary Attack Damage/Effect: 20 Null + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Long Sword.
Secondary Attack Damage/Effect: 15 Null + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Wide Sword.
Element: Null
Possible Rewards (Per Virus): Sword, Zenny
Special: Sword-N's are immune to Sleep Status.
Special: Uses Area Grab to get into attack range. B: DELETED
SpookySpooky (Spooky)
Area: ACDC, Yoka, Okuden Valley, Kotobuki Town, Netopia
HP: 30
Attack: 10 Null
Attack Accuracy: B
Attack Description: Teleports up to the opponent and slaps with its long tongue.
Element: Null
Possible Rewards (Per Virus): Recover10, Recover30 (Rare), Invis1 (Rare), Zenny
Special: Can teleport at will.
- Can use Recover 30 on any virus below 1/2 HP: DELETED
MelodyMelody (Melody)
Melody viruses move, dodge, and attack by jumping. There is no distinction between these 3 actions.
Area: ACDC, Kotobuki Town, Netopia, Dentech
HP: 80
Primary Attack Damage/Effect: 20 Null
Primary Attack Accuracy: C
Primary Attack Description: Jumps on the enemy.
Secondary Attack Damage/Effect: 10 Null x 3 attacks
Secondary Attack Accuracy: E
Secondary Attack Description: Bounces around with complete disregard for whoever or whatever is in the area. Can hit obstacles as well as enemies.
Element: None
Possible Rewards (Per Virus): Binder1, ColorBall1 (Rare), Zenny
Special: Increased evasion. A: 80Hp [Grass][Heading towards the green]
MelodyMelody (Melody)
Melody viruses move, dodge, and attack by jumping. There is no distinction between these 3 actions.
Area: ACDC, Kotobuki Town, Netopia, Dentech
HP: 80
Primary Attack Damage/Effect: 20 Null
Primary Attack Accuracy: C
Primary Attack Description: Jumps on the enemy.
Secondary Attack Damage/Effect: 10 Null x 3 attacks
Secondary Attack Accuracy: E
Secondary Attack Description: Bounces around with complete disregard for whoever or whatever is in the area. Can hit obstacles as well as enemies.
Element: None
Possible Rewards (Per Virus): Binder1, ColorBall1 (Rare), Zenny
Special: Increased evasion. B: 80Hp [Grass][Next to ClampMan]
MelodyMelody (Melody)
Melody viruses move, dodge, and attack by jumping. There is no distinction between these 3 actions.
Area: ACDC, Kotobuki Town, Netopia, Dentech
HP: 80
Primary Attack Damage/Effect: 20 Null
Primary Attack Accuracy: C
Primary Attack Description: Jumps on the enemy.
Secondary Attack Damage/Effect: 10 Null x 3 attacks
Secondary Attack Accuracy: E
Secondary Attack Description: Bounces around with complete disregard for whoever or whatever is in the area. Can hit obstacles as well as enemies.
Element: None
Possible Rewards (Per Virus): Binder1, ColorBall1 (Rare), Zenny
Special: Increased evasion. C: 80Hp [Grass][Next to ClampMan]
-=Conductive Crustacean=-ClampMan: 80Hp [Grass]
Prosopopoeia.lapin: ??? [Grass][Hanging back]
-=Terrain=-50%
Grass- Wood Elementals get +5 HP/action.
- Fire attacks: +100% Source Damage, change terrain hit to Soil.
- PanelShot: Imbue Wood.
[Fairway and Green]
30%
Sand- -20% Evasion and reduced movement speed to all.
- Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
- Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
- Fire attacks: Change terrain hit to Glass.
- Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
- PanelShot: Blind1.
[Two sand traps on either side of the green]
20%
Sea- Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
- Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
- Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
- Elec attacks: +100% Source Damage.
- PanelShot: Imbue Aqua.
[Flooded area behind ClampMan]
-=Golfing Essentials...?=-GMD: 30Hp [Mounted on the top of the flag]
Hole Flag: 40Hp [In the centre of a raised green, reads '3']
Club Caddy: FLATTENED