As this was going on, and the alien pondered means of communication, the sudden rapid movement of the bad saw her dart away from its vector and pull her ray gun. the bat's target seemed to be the data crystal itself as it peeked up out of the hole; the remaining virus was obviously trying to cause as much damage as it could. As it dived, however, the cloak-wearing one darted in between, foot-stooling over the top of one of its compatriots and flinging its pickaxe in the process, before pulling its helmet down low. The thrown weapon winged the bat, twisting it to face the goading metool instead and the blast of sound shuddered off his helm like a gong. Diffuse sound waves rolled out in every direction without enough power to damage anything, though the other three metools all squeaked and ducked under their helmets in panic gestures that would certainly have been too slow in a more dangerous situation.
A moment later, Astraea's shot rang true and nailed the bat soundly, deleting it and ending the danger at last. It took an extra moment for them all to lift up their helms again, and the network floor restored itself quickly once they were all out of the pit; their presence seemed to have been delaying the recovery. The cloaked metool glanced up at Astraea with something that looked like gratitude, though it was a more complex and less one-dimensional emotion than often tended to be expressed by most other viruses... though the glance was brief before it turned to the trio and chattered at them in viral scramble. It sounded like it was both checking that they were unhurt, and also scolding them to some extent, but without a clear translation the specifics were hard to tell. The trio mostly nodded along with simple-minded acceptance.
That done, it turned back to the engineer navi and seemed to take a breath and think for a moment. a small text box appeared beside and began to fill with more symbol gibberish, but the metool shook its head and waved its pickaxe through the symbols a few times, concentrating harder. After a moment, individual letters began to spell themselves out. Each one seemed to take a moment for him to get right, but after a minute the box read:
“No Quarrel. Defending. Protecting. Gratitude.” Below that, a second box scrolled up.
“Still Learning. Many to Help.” That much seemed to be the limit of his focus for forming legible language for now, but he tilted his head at Astraea to see her reaction. A quiet 'Meep!' from behind turned his attention however, and one of the three metools nudged the data crystal across a couple of panels towards Astraea. The others waved their pickaxes, their eyes forming happy arches in her direction. The cloaked one nodded as well and stepped backwards, so that the crystal was between her and them.
-=Viruses=-
MetoolMetool (Metool)
Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.
Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach
HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.: 40Hp
MetoolMetool (Metool)
Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.
Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach
HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.: 40Hp
MetoolMetool (Metool)
Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.
Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach
HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.: 20Hp
PulseBatPulseBat (PulseBat)
Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas
HP: 80
Attack Damage/Effect: 30 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.: DELETED
Melody EXMelody EX (Melody)
Melody viruses move, dodge, and attack by jumping. There is no distinction between these 3 actions.
Area: ACDC, Kotobuki Town, Netopia, Dentech
HP: 110
Primary Attack Damage/Effect: 40 Null
Primary Attack Accuracy: C
Primary Attack Description: Jumps on the enemy.
Secondary Attack Damage/Effect: 20 Null x 3 attacks
Secondary Attack Accuracy: E
Secondary Attack Description: Bounces around with complete disregard for whoever or whatever is in the area. Can hit obstacles as well as enemies.
Element: None
Possible Rewards (Per Virus): Binder1, ColorBall1 (Rare), Zenny
Special: Increased evasion.: DELETED
BunnyEXBunnyEX (Bunny)
Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.
Area: ACDC, SciLab, Electown, Dentech
HP: 60
Attack Damage/Effect: 20 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Bunny, Zenny
Special: Slightly better dodges. A: CACTUS
BunnyEXBunnyEX (Bunny)
Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.
Area: ACDC, SciLab, Electown, Dentech
HP: 60
Attack Damage/Effect: 20 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Bunny, Zenny
Special: Slightly better dodges. B: CACTUS
OldstoveEXOldstoveEX (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 80
Attack Damage/Effect: 30 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.: DELETED
OldstoveOldstove (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.: DELETED
Metool Protector: 90Hp
-=Navi=-
Astraea.Exe: 85Hp
-=Terrain=-
85% Normal
- No effects.
15% Cracked
- Changes to Broken when stepped on, chance to fall in when triggered.
- Burrow: Change terrain to Broken, Null 50 to burrower.
- Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
- PanelShot: Splash1.
-=Objects=-
GMD: 10Hp
-=Battle 7, Victory!=-
Spoils: 900
Open GMD?