Vigil created another object with a mechanical eye. She was getting input from three different eyes beyond her own. For a normal person this would be disorienting, but Vigil was ever vigilant.
The Spikey climbs out of the hole it was in, breathing heavily at the exertion. However, the only terrain around the broken hole where it emerged is also cracked. The Spikey yelps as it tumbles back into another hole that it created. The Spikey is not having a good day.
Vigil slashed the OldStove directly in its iron face. The follow-up slash missed however, leaving the OldStove damaged but still intact. It belched a line of fire at Vigil as she put up her shield to defend herself. The fire slams into the shield and explodes, leaving Vigil standing without a scratch. However, the ground underneath her crumbles and sends Vigil tumbling into a hole.
The Miner digs into the ground and emerged moments later, having seeded more of the battlefield with more deadly mines.
-=Viruses=-MinerMiner (Miner)
Area: SciLab, Hades Isle
HP: 100
Attack Damage/Effect: 50 Null + Ground (Trap)
Attack Accuracy: -- (See Description)
Attack Description: The virus dispenses a stack of mines, sinks into the ground, and randomly places them within various panels all across the field. Every time a stack of mines is placed, it covers 5% of the field. When stepped upon, they explode, and 5% of the field is freed up again.
Element: None
Possible Rewards (Per Virus): Mine1, Zenny
Special: Immobile
- This virus may dodge by ducking an attack while placing a mine.
- Trap [Movement Triggered]: Whenever a Player Navi or allied character Dodges or Moves, there is a chance they will trigger the mines. Mods will roll 1d20 for every move action made by allied characters. A roll of 1 is always a hit, with the threat range increased by 1 for every 5% of the field covered in mines. The max coverage of the field is 90%. Characters with Omnishoes who are flying at High Altitude can ignore this effect entirely.
- Panel Breaking can destroy mines.: 100Hp [in front of Vigil][Normal]
ChampuChampu (Champy)
Champy viruses teleport when they attack.
Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle
HP: 60
Attack Damage/Effect: 10 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit1, Zenny: DELETED
OldstoveOldstove (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.: 10Hp [On Vigil's tail and within attacking distance][Normal]
SpikeySpikey (Spikey)
Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.
Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle
HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys: 10Hp [On another broken segment of the bridge, right next to where it was in the previous turn, and continuing to yap angrily][Broken]
-=Navis=-Vigil.EXE: 120Hp [Right of the bridge and within attacking distance of the Miner][Broken][RageClaw1: 4/6 Uses Remaining][1-Hit Shield: Broken!]
Eye 1: 11Hp [Left of large hole][Normal]
Eye 2:
1Hp [Right of large hole][Normal]
Eye 3: 21Hp [Right of the bridge next to Vigil][Normal]
-=Terrain=-30%
Normal Complete area surrounding hole.
40%
Missing- Permanent bottomless hole.
- Doubles dodge penalties for bad RP.
- EJO if you fall in.
Large hole in the centre of the battlefield, with a bridge of cracked panels running through the centre.
10%
Cracked- Changes to Broken when stepped on, chance to fall in when triggered.
- Burrow: Change terrain to Broken, Null 50 to burrower.
- Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
- PanelShot: Splash1.
2 panel wide bridge running through the centre of the hole, connecting both sides.
20%
Broken- Not bottomless.
- Reverts to Normal after a time, if no one is inside.
- Doubles dodge penalties for bad RP.
- 1-4 Movements actions to climb back out depending on method.
Break in the bridge where the Spikey fell in, as well as a line between Vigil and the OldStove.
15% Mines! Some of terrain has been rigged with mines; stepping on one would probably be very bad.