...telephones are not

With new foes in her eyes, vigil took measure of the scene while sending her first extra eye out ahead. The Champu chattered distractedly into its phone as it practiced, and immediately jumped to the wrong conclusion as it saw the floating eyeball, warping forward to attack it before realising that this was not, in fact, a proper enemy. It connected on punch on the object, before returning to where it began and looking about for the real target.

At the far end, the Miner ducked beneath the panels while closer to home, Vigil initiated a game of catch with the Spikey, utilising a notably more explosive eye. the bomb detonated and sent the pup reeling, before it recovered with an angry series of flame-laden barks and darted closer, launching a pin-point fireball in her direction. Vigil wasn't there, when the shot passed through, moving jsut far enough to the left to avoid it, but as the Spikey moved off the panel it began on, part of the bridge beneath its feet crumbled. It scrabbled at the edge, before slipping with a yelp.

Strangely enough, Vigil continued to hear its frustrated barks from the hole; it looked as though the bridge, though cracked and crumbling, maintained a solid base, even when the uppermost panels gave in. Meanwhile, as vigil completed her quick shift closer to the OldStove, it rumbled deep in its chamber and opened its grill to meet her with a line of scorching flames. Unable to dodge this one, Vigil took a mild scorching, though it wasn't too bad. more worrisome, perhaps, was the manner in which the flames seemed to damage the ground beneath her.

-=Viruses=-
MinerMiner (Miner)

Area: SciLab, Hades Isle

HP: 100
Attack Damage/Effect: 50 Null + Ground (Trap)
Attack Accuracy: -- (See Description)
Attack Description: The virus dispenses a stack of mines, sinks into the ground, and randomly places them within various panels all across the field. Every time a stack of mines is placed, it covers 5% of the field. When stepped upon, they explode, and 5% of the field is freed up again.
Element: None
Possible Rewards (Per Virus): Mine1, Zenny
Special: Immobile
- This virus may dodge by ducking an attack while placing a mine.
- Trap [Movement Triggered]: Whenever a Player Navi or allied character Dodges or Moves, there is a chance they will trigger the mines. Mods will roll 1d20 for every move action made by allied characters. A roll of 1 is always a hit, with the threat range increased by 1 for every 5% of the field covered in mines. The max coverage of the field is 90%. Characters with Omnishoes who are flying at High Altitude can ignore this effect entirely.
- Panel Breaking can destroy mines.
: 100Hp [Opposite side of bridge][Normal]
ChampuChampu (Champy)

Champy viruses teleport when they attack.

Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle

HP: 60
Attack Damage/Effect: 10 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit1, Zenny
: 60Hp [Right side of the hole][Normal]
OldstoveOldstove (Oldstove)

Oldstove viruses move and dodge at a very slow pace.

Area: ACDC, Kotobuki Town, Netfrica, Hades Isle

HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.
: 50Hp [Left side of the hole][Normal]
SpikeySpikey (Spikey)

Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.

Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle

HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
: 10Hp [Centre of bridge][Broken]

-=Navis=-
Vigil.EXE: 120Hp [Left of bridge, in front of OldStove][Cracked]

-=Terrain=-
30% Normal
  • No effects.
Complete area surrounding hole.
40% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
Large hole in the centre of the battlefield, with a bridge of cracked panels running through the centre.
25% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
2 panel wide bridge running through the centre of the hole, connecting both sides, as well as a line between Vigil and the OldStove.
5% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
Break in the bridge where the Spikey fell in

5% Mines! Some of terrain has been rigged with mines; stepping on one would probably be very bad.

The Spikey had fallen into its pit, and so for Vigil that was reason enough to ignore it. It couldn't really be bothering her much at the moment...and she would take care of it in due time. The things that were, however, dangerous, were the Old Stove and the Miner across the way. The Champu seemed to be distracted with the Eyes she had sent out...and while she would have preferred that she was able to keep more vision than just what she was seeing through Alex's monitoring...but she supposed that it would be something that she would later have to deal with. For right now, she crafted another Eye, letting it shimmy on over to where the Champu was, trying to lure it forward.

As it stood now, she had to eliminate as many of these enemies as possible. She couldn't help but to give a small smile as she looked across the way at the Miner. She wouldn't be able to deal with it until she was able to get rid of the Champu...and so she immediately devised her next steps in an instant. "Alexander. Shotgun and Cannon both, if you please," she called up to her NetOP.

"Understood. Battlechips set. Execute."

Once more, the dual meaning of the word 'execute' brought a smile to her features as she extended her left hand out toward the Old Stove, letting the Shotgun chip data begin to form there, taking the shape of an eye, with a dual pupil. "Good night, sweetheart," she spoke, before unleashing the blast of the shotgun directly at the Old Stove virus, before she began to dance and move out of the way, heading over toward the other side of the arena. She wasn't going to be able to make it all the way over there, and she didn't know if the Spikey or the Miner would have anything dangerous planned...but she didn't want to stick around in one space long enough to figure out.

She planted one foot then, lifting her free leg like some sort of twisted ballerina as the Cannon chip formed into another eyeball at the other hand, this one with the pupil having dilated to the point where there was no iris, and released another burst of raw energy out of it at the Champu that was hopefully drawn forward and distracted by her created Eye.

===

ACTIONS


Free Action: Create an object!
Free Action: Move Object toward the Champu and try to draw its attention!
Action 1: ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E
: 50 + Spread 1 (Acc: A) @ OldStove!
Action 2: Feint away from the OldStove toward the Champu! [Moving in a straight line from one side to the other from the OldStove toward the Champu(For Mine purposes)]
Action 3: CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E
: 60 + Knockback (Acc: A) @ Champu, hopefully lured forward/distracted by the Eye!

ALLIED INFORMATION


Vigil.exe: 120/150 - Positioned roughly 2/3 of the way across on the right side.
Eye1: 20/20 - Positioned Directly in front of the Champu.

CHIPS USED
LilBombDamage: 80 + Blast 2
Accuracy: C
Description: Lobs a bomb that deals damage in a moderate range.
Duration: Once
Element: Null
Trader Rank: D
: 80 + Blast 2 (Acc: C) | x1 Used
ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E
: 50 + Spread 1 (Acc: A) | x1 Used
CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E
: 60 + Knockback (Acc: A) | x1 Used

SIGNATURE COOLDOWNS


N/A

Vigil, with great deliberation on her targets, was quick to set out against the viruses that plagued her, pulled out a pupil to fight with, and unfortunately for her, the shot went wide enough it missed the OldStove, the virus very much unappreciative of the attempt to attack it. Vigil was then quick to make yet another peeping tom- giant flying eyeball in an attempt to draw the Champu's attention. Thankfully for her, this tactic was very much the right thing to do, and lashed out at the helper with little idea for tact, smashing it's flaming fists through the flying eye and deleting it almost instantly. Unfortunately for it, it was hit by a cannon blast, sending it's data flying in just about every direction with it's two fists dropping to the ground for a brief moment before dissipating into junk data. The OldStove, seeing Vigil on the move was quick to follow her around the hole in turn, and was able to catch up for the most part, getting within attacking distance of her for later. The Spikey, angry at it's containment in the hole spit out a molten fireball at the navi in turn, but due to the height difference of the two, missed completely and in it's anger, began to bark out ravenously like a small yapping mutt would. And then the Miner, being...well, a MINER of all things, began to lay more mines in the field with which to murder the eye-making navi with.

-=Viruses=-
MinerMiner (Miner)

Area: SciLab, Hades Isle

HP: 100
Attack Damage/Effect: 50 Null + Ground (Trap)
Attack Accuracy: -- (See Description)
Attack Description: The virus dispenses a stack of mines, sinks into the ground, and randomly places them within various panels all across the field. Every time a stack of mines is placed, it covers 5% of the field. When stepped upon, they explode, and 5% of the field is freed up again.
Element: None
Possible Rewards (Per Virus): Mine1, Zenny
Special: Immobile
- This virus may dodge by ducking an attack while placing a mine.
- Trap [Movement Triggered]: Whenever a Player Navi or allied character Dodges or Moves, there is a chance they will trigger the mines. Mods will roll 1d20 for every move action made by allied characters. A roll of 1 is always a hit, with the threat range increased by 1 for every 5% of the field covered in mines. The max coverage of the field is 90%. Characters with Omnishoes who are flying at High Altitude can ignore this effect entirely.
- Panel Breaking can destroy mines.
: 100Hp [in front of Vigil][Normal]
ChampuChampu (Champy)

Champy viruses teleport when they attack.

Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle

HP: 60
Attack Damage/Effect: 10 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit1, Zenny
: DELETED
OldstoveOldstove (Oldstove)

Oldstove viruses move and dodge at a very slow pace.

Area: ACDC, Kotobuki Town, Netfrica, Hades Isle

HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.
: 50Hp [On Vigil's tail and within attacking distance][Normal]
SpikeySpikey (Spikey)

Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.

Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle

HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
: 10Hp [On the right side of the broken hole, yapping at Vigil angrily][Broken]

-=Navis=-
Vigil.EXE: 120Hp [Right of the bridge and within attacking distance of the Miner][Cracked]
Eye 1: DELETED

-=Terrain=-
30% Normal
  • No effects.
Complete area surrounding hole.
40% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
Large hole in the centre of the battlefield, with a bridge of cracked panels running through the centre.
25% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
2 panel wide bridge running through the centre of the hole, connecting both sides, as well as a line between Vigil and the OldStove.
5% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
Break in the bridge where the Spikey fell in

10% Mines! Some of terrain has been rigged with mines; stepping on one would probably be very bad.
The attack on the OldStove had missed. She cursed the Champu for its constant deletions on her additional eyes- she didn't have the same field of vision without them and it made things a little more...frustrating, than it would be otherwise. She could still see through Alexander's viewport but it wasn't quite the same as having that full field of vision that she was used to having. However, the Champu was deleted now, and that made things much easier for her to deal with. The Old Stove, she realized as she crafted another Eye and it turned to glance behind her, was right on her tail, and that was dangerous.

The woman didn't have time to take any real aim, but with its proximity, she didn't need to move to attack it, and that was good, knowing that the mine layer was still over there, decorating the battlefield in its version of presents. Without even letting the Old Stove know that she could See it, Vigil spun on a dime to her left, her claws extending outward, slashing viciously at the Old Stove with her left, and then followed through with her right hand afterward. "Get away from me," she hissed angrily, before her gaze flickered over toward the other two.

The eye beneath her, as well as the one near her, widened as she accelerated her perceptions, readying herself in case the Spikey decided to attack her further!

===

ACTIONS


Free Action: Create an object!
Free Action: Keep Object near her!
Action 1: RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
: 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B) @ OldStove! [1/6 Uses]
Action 2: RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
: 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B) @ OldStove! [2/6 Uses]
Action 3: Precognition | 1 Hit Shield | 1 CD

ALLIED INFORMATION


Vigil.exe: 120/150 - Positioned roughly 2/3 of the way across on the right side.
Eye1: 20/20 - Positioned Directly in front of the Champu.

CHIPS USED
LilBombDamage: 80 + Blast 2
Accuracy: C
Description: Lobs a bomb that deals damage in a moderate range.
Duration: Once
Element: Null
Trader Rank: D
: 80 + Blast 2 (Acc: C) | x1 Used
ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E
: 50 + Spread 1 (Acc: A) | x1 Used
CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E
: 60 + Knockback (Acc: A) | x1 Used
RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
: 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B) | x1 Used [2/6]

SIGNATURE COOLDOWNS


Precognition - 1CD

Vigil created another object with a mechanical eye. She was getting input from three different eyes beyond her own. For a normal person this would be disorienting, but Vigil was ever vigilant.

The Spikey climbs out of the hole it was in, breathing heavily at the exertion. However, the only terrain around the broken hole where it emerged is also cracked. The Spikey yelps as it tumbles back into another hole that it created. The Spikey is not having a good day.

Vigil slashed the OldStove directly in its iron face. The follow-up slash missed however, leaving the OldStove damaged but still intact. It belched a line of fire at Vigil as she put up her shield to defend herself. The fire slams into the shield and explodes, leaving Vigil standing without a scratch. However, the ground underneath her crumbles and sends Vigil tumbling into a hole.

The Miner digs into the ground and emerged moments later, having seeded more of the battlefield with more deadly mines.

-=Viruses=-
MinerMiner (Miner)

Area: SciLab, Hades Isle

HP: 100
Attack Damage/Effect: 50 Null + Ground (Trap)
Attack Accuracy: -- (See Description)
Attack Description: The virus dispenses a stack of mines, sinks into the ground, and randomly places them within various panels all across the field. Every time a stack of mines is placed, it covers 5% of the field. When stepped upon, they explode, and 5% of the field is freed up again.
Element: None
Possible Rewards (Per Virus): Mine1, Zenny
Special: Immobile
- This virus may dodge by ducking an attack while placing a mine.
- Trap [Movement Triggered]: Whenever a Player Navi or allied character Dodges or Moves, there is a chance they will trigger the mines. Mods will roll 1d20 for every move action made by allied characters. A roll of 1 is always a hit, with the threat range increased by 1 for every 5% of the field covered in mines. The max coverage of the field is 90%. Characters with Omnishoes who are flying at High Altitude can ignore this effect entirely.
- Panel Breaking can destroy mines.
: 100Hp [in front of Vigil][Normal]
ChampuChampu (Champy)

Champy viruses teleport when they attack.

Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle

HP: 60
Attack Damage/Effect: 10 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit1, Zenny
: DELETED
OldstoveOldstove (Oldstove)

Oldstove viruses move and dodge at a very slow pace.

Area: ACDC, Kotobuki Town, Netfrica, Hades Isle

HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.
: 10Hp [On Vigil's tail and within attacking distance][Normal]
SpikeySpikey (Spikey)

Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.

Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle

HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
: 10Hp [On another broken segment of the bridge, right next to where it was in the previous turn, and continuing to yap angrily][Broken]

-=Navis=-
Vigil.EXE: 120Hp [Right of the bridge and within attacking distance of the Miner][Broken][RageClaw1: 4/6 Uses Remaining][1-Hit Shield: Broken!]
Eye 1: 11Hp [Left of large hole][Normal]
Eye 2: 1Hp [Right of large hole][Normal]
Eye 3: 21Hp [Right of the bridge next to Vigil][Normal]

-=Terrain=-
30% Normal
  • No effects.
Complete area surrounding hole.
40% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
Large hole in the centre of the battlefield, with a bridge of cracked panels running through the centre.
10% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
2 panel wide bridge running through the centre of the hole, connecting both sides.
20% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
Break in the bridge where the Spikey fell in, as well as a line between Vigil and the OldStove.

15% Mines! Some of terrain has been rigged with mines; stepping on one would probably be very bad.
It seemed that her little eye friends had survived the onslaught by the Champu- they were heartier than she had thought! Still, that didn't mean that she felt relieved for them to be with her still- the fact of the matter was, they were still just something that she utilized to give her an edge in combat. They were her precious pets, but she would just as soon send one to its death if it meant that she would be able to survive longer.

However, in this revelation, she ahdn't quite paid attention to her footing and soon had found herself in a small hole. "How unsightly," the woman spoke, before she heard the 'yap yap yap' of the Spikey from off to the side, but she didn't put any focus on to the little tiger-wolf hybrid and instead focused on the OldStove that was close to her. The last thing that she wanted was for it to simply dump flames into the hole she was in. Forming into a veil of inky darkness, she rose up out of the hole, the strange black substance fitting itself against the ground for a moment, before beginning to fill in her form, on the nearest safe zone from where she was.

As she moved, she had hoped that there wouldn't be any chance of her accidentally landing on a mine, but she had a feeling that the two were working in tandem to cause her as much malediction as possible. The move from the creatures would have been, indeed, to put the mine opposite the hole as that would be her likely route of escape away from the OldStove. BUt, if she were lucky, then such wouldn't occur and she would be ready to decimate these three.

"You all right? I'm still counting three viruses."

"Just peachy, Alex. You needn't worry," she called as she dismissed the Rageclaw from her right hand (though kept it active on her left) and formed an eye out of the energies that surrounded her. She wasn't one who often fought with this sort of...simple methodology, but at the same time, she would do what she needed to, in order to defeat her foes. The eye opened wide, before firing a laser directly unto the OldStove before it turned at her direction, moving to fire as well at the Spikey, aiming to simply delete both of the Viruses in a single move. Alexander's chiding had gotten to her, it seemed.

===

ACTIONS


Action 1: Feint up out of the hole onto more stable ground!
Action 2: Buster Shot @ OldStove! (10 Damage | A Accuracy)
Action 3: Buster Shot @ Spikey! (10 Damage | A Accuracy)

ALLIED INFORMATION


Vigil.exe: 120/150 - Positioned on the right side of the bridge (In attacking distance of Miner).
Eye1: 11/21 - Left of the Large Hole.
Eye2: 1/21 - Right of the Large Hole.
Eye3: 21/21 - Near Vigil, right of Bridge.

CHIPS USED
LilBombDamage: 80 + Blast 2
Accuracy: C
Description: Lobs a bomb that deals damage in a moderate range.
Duration: Once
Element: Null
Trader Rank: D
: 80 + Blast 2 (Acc: C) | x1 Used
ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E
: 50 + Spread 1 (Acc: A) | x1 Used
CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E
: 60 + Knockback (Acc: A) | x1 Used
RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
: 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B) | x1 Used [4/6 Remain]

SIGNATURE COOLDOWNS


Precognition - 1CD

Vigil might regret having left the hole in the direction she chose, because right as she hit the ground there was a loud boom!. The sound would pound at her ears, as her body took the blunt of a hidden mine's explosion. Dealing a significant amount of damage to the controller of eyes. The virus was pleased with its work, and quietly dipped underground once again... to replace it's detonated weapon. Vigil wasn't the type to let that hold her back though. She was able to bring both of her targets down with easy and minimal effort. Both eye beams connected causing the OldStove and Spikey to perish into a heap of junk data that quickly diminished. Wounded the Navi now only had to worry about one virus, a troublesome one indeed... but should be an easy kill seeing that it disliked head on attacks. It eyed the Navi with a hard, cold gaze popping up a few panels down in front of Vigil.

-=Viruses=-
MinerMiner (Miner)

Area: SciLab, Hades Isle

HP: 100
Attack Damage/Effect: 50 Null + Ground (Trap)
Attack Accuracy: -- (See Description)
Attack Description: The virus dispenses a stack of mines, sinks into the ground, and randomly places them within various panels all across the field. Every time a stack of mines is placed, it covers 5% of the field. When stepped upon, they explode, and 5% of the field is freed up again.
Element: None
Possible Rewards (Per Virus): Mine1, Zenny
Special: Immobile
- This virus may dodge by ducking an attack while placing a mine.
- Trap [Movement Triggered]: Whenever a Player Navi or allied character Dodges or Moves, there is a chance they will trigger the mines. Mods will roll 1d20 for every move action made by allied characters. A roll of 1 is always a hit, with the threat range increased by 1 for every 5% of the field covered in mines. The max coverage of the field is 90%. Characters with Omnishoes who are flying at High Altitude can ignore this effect entirely.
- Panel Breaking can destroy mines.
: 100Hp [a few panels in front of Vigil][Normal]
ChampuChampu (Champy)

Champy viruses teleport when they attack.

Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle

HP: 60
Attack Damage/Effect: 10 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit1, Zenny
: DELETED
OldstoveOldstove (Oldstove)

Oldstove viruses move and dodge at a very slow pace.

Area: ACDC, Kotobuki Town, Netfrica, Hades Isle

HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.
: DELETED
SpikeySpikey (Spikey)

Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.

Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle

HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
: DELETED

-=Navis=-
Vigil.EXE: 70Hp [Right of the bridge behind the hole that she had fallen in][Normal][RageClaw1: 4/6 Uses Remaining]
Eye 1: 11Hp [Left of large hole][Normal]
Eye 2: 1Hp [Right of large hole][Normal]
Eye 3: 21Hp [Right of the bridge next to Vigil][Normal]

-=Terrain=-
30% Normal
  • No effects.
Complete area surrounding hole.
40% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
Large hole in the centre of the battlefield, with a bridge of cracked panels running through the centre.
10% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
2 panel wide bridge running through the centre of the hole, connecting both sides.
20% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
Break in the bridge where the Spikey fell in, as well as a line between Vigil and the OldStove.

15% Mines! Some of terrain has been rigged with mines; stepping on another one would probably hurt just as bad as the first one!
LAST TURN:

The woman gave a small hiss as she felt the ground beginning to flare up beneath her and there was little she could do to prevent the explosion from bursting straight upward, engulfing her in its raw force. There was no way for her to be able to prevent the onslaught that was about to happen. She gave a low, disconcerted growl as the force of the explosion faded, leaving her shrouded in the remnants of the explosion. It was here that two beams from her eyes fired outward, piercing through the other two virii, leaving her alone with the Miner, the smoke still around.

THIS TURN:

The smoke wrapped up around her, and she gave a small sound before the smoke began to fade. Her dress was torn, and it revealed the flesh of her calves and of her arms. All of her limbs were covered with various eyes, all rapidly moving in various directions. "You...I am going to destroy you..." she purred, the eyes all stopping their random moving upon her form, before all of them turned toward the Miner.

She extended her hand, the buster that had been utilized a second ago forming back into the RageClaw as she formed another eye in the palm of her left hand. The one near her rolled, floating up as well, before she gave a low grunt, firing both eyes out from her palms at her foe. She made a singular gesture as well, raising both hands up as an eye formed above the Miner and with a single movement, firing a powerful laser down, all aimed at the Miner!

===

ACTIONS


Free Action: Create 1 Object with 21 HP
Action 1: RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
: 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B) | Throw Eye3 for 41 damage | A Accuracy
Action 2: RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
: 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B) | Throw Eye4 for 41 damage | A Accuracy
Action 3: All-Seeing Eye | 20 | Null Shot | Seeking | CD: 1

ALLIED INFORMATION


Vigil.exe: 70/150 - Positioned on the right side of the bridge (In attacking distance of Miner).
Eye1: 11/21 - Left of the Large Hole.
Eye2: 1/21 - Right of the Large Hole.
Eye3: 21/21 - Shooting at the Miner!
Eye4: 21/21 - Shooting at the Miner!

SIGNATURE COOLDOWNS


Precognition - 0CD
All-Seeing Eye - 1CD

CHIPS USED
LilBombDamage: 80 + Blast 2
Accuracy: C
Description: Lobs a bomb that deals damage in a moderate range.
Duration: Once
Element: Null
Trader Rank: D
: 80 + Blast 2 (Acc: C) | x1 Used
ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E
: 50 + Spread 1 (Acc: A) | x1 Used
CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E
: 60 + Knockback (Acc: A) | x1 Used
RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
: 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B) | x1 Used [2/6 Remain]

Vigil, angry at her being blown up by the mines that had been planted by the Miner, was quick to attack the solitary virus. taking both of her nearby eyes and grabbing the two of them, she tossed the bloody things at the Miner, smacking it twice and summarily caused both to crumble away right after. The Miner dropped below to place yet another mine, but as it came back up, the navi blasted it from orbit and annihilated it's very existence. Zenny data was summarily scattered about the field as well as a pulsating data that could potentially serve her well later on as chip data.

-=Viruses=-
MinerMiner (Miner)

Area: SciLab, Hades Isle

HP: 100
Attack Damage/Effect: 50 Null + Ground (Trap)
Attack Accuracy: -- (See Description)
Attack Description: The virus dispenses a stack of mines, sinks into the ground, and randomly places them within various panels all across the field. Every time a stack of mines is placed, it covers 5% of the field. When stepped upon, they explode, and 5% of the field is freed up again.
Element: None
Possible Rewards (Per Virus): Mine1, Zenny
Special: Immobile
- This virus may dodge by ducking an attack while placing a mine.
- Trap [Movement Triggered]: Whenever a Player Navi or allied character Dodges or Moves, there is a chance they will trigger the mines. Mods will roll 1d20 for every move action made by allied characters. A roll of 1 is always a hit, with the threat range increased by 1 for every 5% of the field covered in mines. The max coverage of the field is 90%. Characters with Omnishoes who are flying at High Altitude can ignore this effect entirely.
- Panel Breaking can destroy mines.
: DELETED
ChampuChampu (Champy)

Champy viruses teleport when they attack.

Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle

HP: 60
Attack Damage/Effect: 10 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit1, Zenny
: DELETED
OldstoveOldstove (Oldstove)

Oldstove viruses move and dodge at a very slow pace.

Area: ACDC, Kotobuki Town, Netfrica, Hades Isle

HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.
: DELETED
SpikeySpikey (Spikey)

Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.

Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle

HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
: DELETED

-=Navis=-
Vigil.EXE: 70HP [Right of the bridge behind the hole that she had fallen in][Normal][RageClaw1: 4/6 Uses Remaining]
Eye 1: 11 HP [Left of large hole][Normal]
Eye 2: 1 HP [Right of large hole][Normal]
Eye 3: Thrown
Eye 4: And Busted

-=Terrain=-
30% Normal
  • No effects.
Complete area surrounding hole.
40% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
Large hole in the centre of the battlefield, with a bridge of cracked panels running through the centre.
10% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
2 panel wide bridge running through the centre of the hole, connecting both sides.
20% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
Break in the bridge where the Spikey fell in, as well as a line between Vigil and the OldStove.

20% Mines! Some of terrain has been rigged with mines; stepping on another one would probably hurt just as bad as the first one!

Battle 3 Victory!

Rewards: 270z+ FireBurner1Damage: 50 + Line Attack(3)
Accuracy: A
Description: Looses a stream of fire that can penetrate enemies and keep going.
Duration: Once
Element: Fire
Special: Line Attack(3): Attacks up to 3 targets in a straight line.
Trader Rank: D
Vigil gave a small sound of irritation at the damage to her outfit, before she glanced up into the sky, seeming to be talking to Alexander. "I am done here."

==

Vigil.exe Jacked Out