At the far end, the Miner ducked beneath the panels while closer to home, Vigil initiated a game of catch with the Spikey, utilising a notably more explosive eye. the bomb detonated and sent the pup reeling, before it recovered with an angry series of flame-laden barks and darted closer, launching a pin-point fireball in her direction. Vigil wasn't there, when the shot passed through, moving jsut far enough to the left to avoid it, but as the Spikey moved off the panel it began on, part of the bridge beneath its feet crumbled. It scrabbled at the edge, before slipping with a yelp.
Strangely enough, Vigil continued to hear its frustrated barks from the hole; it looked as though the bridge, though cracked and crumbling, maintained a solid base, even when the uppermost panels gave in. Meanwhile, as vigil completed her quick shift closer to the OldStove, it rumbled deep in its chamber and opened its grill to meet her with a line of scorching flames. Unable to dodge this one, Vigil took a mild scorching, though it wasn't too bad. more worrisome, perhaps, was the manner in which the flames seemed to damage the ground beneath her.
-=Viruses=-
MinerMiner (Miner)
Area: SciLab, Hades Isle
HP: 100
Attack Damage/Effect: 50 Null + Ground (Trap)
Attack Accuracy: -- (See Description)
Attack Description: The virus dispenses a stack of mines, sinks into the ground, and randomly places them within various panels all across the field. Every time a stack of mines is placed, it covers 5% of the field. When stepped upon, they explode, and 5% of the field is freed up again.
Element: None
Possible Rewards (Per Virus): Mine1, Zenny
Special: Immobile
- This virus may dodge by ducking an attack while placing a mine.
- Trap [Movement Triggered]: Whenever a Player Navi or allied character Dodges or Moves, there is a chance they will trigger the mines. Mods will roll 1d20 for every move action made by allied characters. A roll of 1 is always a hit, with the threat range increased by 1 for every 5% of the field covered in mines. The max coverage of the field is 90%. Characters with Omnishoes who are flying at High Altitude can ignore this effect entirely.
- Panel Breaking can destroy mines.: 100Hp [Opposite side of bridge][Normal]
ChampuChampu (Champy)
Champy viruses teleport when they attack.
Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle
HP: 60
Attack Damage/Effect: 10 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit1, Zenny: 60Hp [Right side of the hole][Normal]
OldstoveOldstove (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.: 50Hp [Left side of the hole][Normal]
SpikeySpikey (Spikey)
Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.
Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle
HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys: 10Hp [Centre of bridge][Broken]
-=Navis=-
Vigil.EXE: 120Hp [Left of bridge, in front of OldStove][Cracked]
-=Terrain=-
30% Normal
- No effects.
40% Missing
- Permanent bottomless hole.
- Doubles dodge penalties for bad RP.
- EJO if you fall in.
25% Cracked
- Changes to Broken when stepped on, chance to fall in when triggered.
- Burrow: Change terrain to Broken, Null 50 to burrower.
- Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
- PanelShot: Splash1.
5% Broken
- Not bottomless.
- Reverts to Normal after a time, if no one is inside.
- Doubles dodge penalties for bad RP.
- 1-4 Movements actions to climb back out depending on method.
5% Mines! Some of terrain has been rigged with mines; stepping on one would probably be very bad.