The Battle of ACDC's Park B

Electricity coursed through SINN once more, causing his legs to spasm and jolt him to towards Blitz and the Spikies. SINN slid along the ground like Gumby, or a figure skater, without skates. As he drew close Destin slotted in the Rageclaw1 Battle Chip.

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SINN's Buster became a large clawed paw within a matter of moments. Which was convenient because SINN was about to stumble upon one of the Spikies, while flailing his arms in a vain attempt to remain balanced. After potentially landing on the Spiky, Destin slotted in the Guard1 chip to protect SINN. As SINN had been taking a lot of damage from this fight so far. And so the familiar, solid orange-yellow shield covered SINN's exposed body.

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Summary

1: Magnetic Panels - Slide toward melee.
2: Rageclaw1 Battle Chip: 40 Null Damage + Slashing to SpikeyA. [5/6 uses remaining.]
3: Guard1 Battle Chip: Reflects one attack, bouncing back a maximum of 60 damage.

Other Effects:
1. Rageclaw1 Battle Chip: 5 uses remaining.
Blitz now shifted back as she took the damage from the clash of attacks. She drew in deep and heavy breaths as her lowered head along with her now fallen hair covered her face. Thinking to herself she wasn't going to lose not yet, she wouldn't let Davis down she couldn't. "I....I....I won't lose" she murmured to herself.

"Oh yea Blitz, this seems like a great battle i bet your stoked to be in that fight. Don't worry i got some relief coming after this battle ok. Just do your best. RAGECLAW BATTLECHIP DOWNLOAD!!"

Long thin claws connected to a gauntlet encoded onto her hand. Davis' words filled her with confidence, she now knew deep down in her data that they would be together forever. Pulsating she let out a thunderous roar as once again her bangs rose up into the air clearing her vision her sites set on the last Spooky. Springing toward it she jumped up and slashed down into a crouching position. Jumping up this time she spun around with the claw extended and slashed across the enemy's where abouts.

"GAURD BATTLECHIP DOWLOAD!"

She took a defensive stance after her attack, sparks flashed and darted about her body making a defensive shield if you would. She watched the enemy's moves as to be prepared for there attacks.

Summary

1: Rageclaw1 Battle Chip: 40 Null Damage + Slashing to SpookyB. [5/6 uses remaining.]
2: Guard1 Battle Chip: Reflects one attack, bouncing back a maximum of 60 damage.

Cool Downs:
1. Blitz Attack: 0 CD
SINN sliced up the remaining Spikey while Blitz did the same to the last Spooky. The Fishy tried to dash up to SINN, but instead got its face rammed into a guard, damaging itself somewhat. The Metool heard the roar of battle from underneath its helmet, which strengthened its resolve further... to continue being a wuss. Suddenly, the magnet panels SINN were standing on sent him on a speedy course for the cliff!! Not good!

-- Surrounding Virus Force! --
FishyA: DELETED
FishyB: 75HP
SpikeyA: DELETED
SpikeyB: DELETED
SpookyA: DELETED
SpookyB: DELETED
MetoolA: DELETED
MetoolB: 40HP [Hiding]
ShrubbyA: DELETED
ShrubbyB: DELETED

Terrain:
50% Magnetic
40% Normal (Where they're standing right now)
10% Normal (Not particularly nice 20-foot drop)

SINN-MBAP: 95HP [Sliding towards 20-foot drop!)
Blitz: 40HP (Guard1)
SINN managed to delete the fire wolf/dog/thing with his bear claws, relieving the pressure from Blitz. The battle chip then guarded him from once more being struck by a Fishy... It seemed that these Fishies had been targeting him from the get-go. They would have to look into why SINN was always a target for that particular virus type. Perhaps they just go after anyone who stands back in a battle. However, this would have to wait until they weren't in danger, such as what SINN was dealing with right now. SINN did what anyone would do when he was sliding towards a cliff of his impending doom, he dropped prone, and dug his claws into the ground in an effort to stop.

Summary

1: Magnetic Panels - Slide toward cliff.
2: Rageclaw1 Battle Chip: Attempt to rut himself to ground. [4/6 uses remaining.]
3: [Turn Splice.]

Other Effects:
1. Rageclaw1 Battle Chip: 4 uses remaining.
Blitz smiled at the fact that SINN was being targeted by the Fishys. She wondered if Davis would have her attack the cute little Fishy or the cowardly Metool. Switching back and forth between targeting the Fishy or the Metool she awaited for Davis' commands.

"Alright Blitz lets try to take'em both down. RAGECLAW BATTLECHIP DOWNLOAD!!"

She knew exactly what Davis wanted her to do, her focus now on the small MetoolB. With her target acquired she sped toward it and when she got there she stepped to its left side and attempted to scoop it up. Trying to scoop up the small Metool, she twirled around and tried to fling the Metool in the direction of the Fishy.

"Lets go Blitz!!"

"Blitz Attack." She dashed toward the Fishy, a surge of electricity spiraling through her body, as she zig-zagged back and forth. Fast approaching her newly acquired target, she began analyzing the Fishy's movement. She jumped up and spun herself backward slashing across the Fishy's face. After completing the spin she launched a kick straight up into the air, also into the Fishy's face.

"AGAIN RAGECLAW!!"

She turned her gaze back to the Metool and jumped at it with the same formed claw on her hand. She sliced and slashed at the Fishy furiously, but also gracefully, in an attempt to carve it a new face. She finished her attack with another slash aimed downward, then took an action pose straight out of a video game.


Summary

1: Rageclaw1 Battle Chip: 20 Null Damage + Impact to MetoolB (and FishyB). [4/6 uses remaining.]
2: Signature: Blitz Attack: 40 Elec Damage (Melee) + Movement to FishyB.
3: Rageclaw1 Battle Chip: 40 Null Damage + Slashing to MetoolB. [3/6 uses remaining]

Cool Downs:
1. Blitz Attack: 2 CD
SINN tried digging his claws into the ground in an effort to stop, and did manage to. Blitz, meanwhile, scooped up the Metool and flung it at the Fishy. The Fishy realized that SINN wasn't the main threat anymore and went for Blitz, but then got hit by the Metool as well as a combination Blitz Attack and slice maneuver. The Metool landed on its helmet, prompting it to struggle to get back up.

-- Surrounding Virus Force! --
FishyA: DELETED
FishyB: DELETED
SpikeyA: DELETED
SpikeyB: DELETED
SpookyA: DELETED
SpookyB: DELETED
MetoolA: DELETED
MetoolB: 20HP [Overturned]
ShrubbyA: DELETED
ShrubbyB: DELETED

Terrain:
50% Magnetic
40% Normal (Where they're standing right now)
10% Normal (Not particularly nice 20-foot drop)

SINN-MBAP: 95HP [1 Action Left]
Blitz: 40HP (Guard1)
SINN grounded to a halt on the constantly hampering circuit-board terrain. His clawed hands had left two five-fingered scars in the ground, tracing the event that brought him to where he was. SINN struggled a little to raise his Buster arm up off the ground, flinching at another electrical shock as it changed back into a blaster. He then attempted to take a potshot at the overturned Metool.

Summary

3: Signature: ABS-2[Advanced Buster Shot - 2]: 40 Null Damage to MetoolB.

Cool Downs:
1. ABS-2[Advanced Buster Shot - 2]: 1 turn.

Other Effects:
1. Rageclaw1 Battle Chip: 4 uses remaining.
The helpless Metool takes SINN's shot directly into its soft exposed underbelly, deleting it instantly. Zenny and good feelings of teamwork are shared between the two navis but sadly there are no chips to be had. Maybe next time.

-- Surrounding Virus Force! --
FishyA: DELETED
FishyB: DELETED
SpikeyA: DELETED
SpikeyB: DELETED
SpookyA: DELETED
SpookyB: DELETED
MetoolA: DELETED
MetoolB: DELETED
ShrubbyA: DELETED
ShrubbyB: DELETED

Terrain:
50% Magnetic
40% Normal (Where they're standing right now)
10% Normal (Not particularly nice 20-foot drop)

SINN-MBAP: 95HP
Blitz: 40HP

[Battle 4 - Victory!]

SINN-MBAP get: 2 FXP + 600z
Blitz get: 2 FXP + 600z
As the terrain changes back to normal, SINN gets up wobbly to his feet. He shook the virtual dust from his clothing, like a dog shedding water from his fur after coming in from the rain. He then gave a little yelp, that came out in a digital chirp, as the last of the electricity finished its course through him. He stooped down and picked up the virtual currency after he finished sizzling. The money would translate to real currency when it reached Destin's bank account.

Park B was becoming much calmer with the viruses deleted. The light-posts had ceased sparking and blowing out. The power generator they were plugged into was humming along peacefully. And the tiny metallic merry-go-round had ceased its rotational danger. Even the birds were returning to the park. It looked like the duo navies were home free... Or were they?

[BATTLE FIVE!!!]
"That sure was a tough battle Blitz" he pulls out a MiniEnergyPack sub. Blitz body swells with data repairing the damaged part quiet quickly. A smile floats across her face as feels ready for battle. Davis looks down at the little girl a big cheesy smile on his face too. "looks like you can go back to playing in a few minutes.HAHAHAHAHAHA!"Softly patting her on the head and a hearty laughter afterward things seemed peaceful for the moment
** Moderator's Padlock, GO! **

SINN and Blitz went further into Park B's network, when all seemed well and peaceful. They came across a virtual version of the park, with all the fittings, like the swing set, the merry-go-round, and even some birds chirping about. Then, they found a purple Navi sitting down all lonesome on the cyber-tiled floor, much shorter than normal that he looked a lot like a kid-version of a HeelNavi. He hummed a little song to himself while playing around with a little car. Then, he noticed the duo approach.

"Doody doody doo~ Oh, hi! Who are you?"

Kid-HeelNavi: ???

See-Saw: 100HP
Swing Set: 150HP
Elephant Slide: 200HP
Merry-Go-Round: 250HP

Lamp-Posts (x10): 10HP [10 Lit Up]

Terrain: 100% Normal

SINN-MBAP: 95HP
Blitz: 90HP

-BOSS BATTLE HAS NOT STARTED YET.-
Blitz looked at the little navi as it spoke to her and SINN her face changing to a soft yet cautious expression as her eye's searched around from underneath her bangs. Looking at SINN her voice now as gentle as a breeze "hold it here i'm going to go and see whats up. If anything happens shoot first and ask questions later got it?" She moved forward closer and closer to the little navi looking from side to side as she did. Once making it to about 2 feet from the little guy she bends down with a smile on her face as her hand swept across her face removing her bangs so he could see her face. "Hey little guy, i'm sorry about our rudeness i'm Blitz Lightning and my buddy over there is SINN. He's a little shy that's why he's standing over there. Um can i ask why your sitting over here all by yourself? It's pretty dangerous around here." Blitz moved a little closer to the navi as a sign of good faith.
The world they were currently experiencing was similar in design to Park B in the real world. This was indicated by the public schematics of the park that SINN was now accessing for confirmation. Data streamed across his left eye, displaying pictures of the park, side-by-side with what he was looking at currently as he swept his vision across the digital land. His revelry was interrupted by the soft voice of his colleague. Park B's display faded black as his eye returned to normal.

Blitz told her friend to stay put and stay ready. SINN nodded slowly in response. With the memory of Blitz' ability to magnetize her surroundings still fresh in his mind, SINN didn't want to get anywhere near her during battle. He watched silently as Blitz approached the strange little navi. SINN turned his head from side to side, scanning his surroundings.

As a recently created, operated navi, he had yet to experience the digital world's 'natural' inhabitants. And as such, had not encountered an un-operated navi before. As far as he knew, the kid was just another virus. SINN's right eye brightened a little, turning a rosy-red. A cross shaped symbol appeared where his pupil was, the source of the ruby light. His eye focused on the child playing with a little collated car. A little text box appeared over the Kid-HeelNavi in SINN's vision, displaying its name, but little else. SINN didn't make any movements to indicate his status, beyond his right hand disappearing into his Buster.
"Oh, I'm just the owner of this park. You must be here to play!" The little HeelNavi said to Blitz. Then, he stomped soundly on the ground, revealing that it wasn't a normal panel, but instead, a switch. The switch prompted the various rides to come to life. But not in a good way, as they discovered that the rides could attack! The elephant slide trumpeted its, er, trunk, and began to charge at the two, the see-saw began to stomp around wildly, freed of its fulcrum, the swing began whirling around in a most strange way and shot energy balls everywhere, and the merry-go-round turned into a death top, whirling around uncontrollably.

"Have fun!" the HeelNavi shouted over the charge, before disappearing in a yellow jack-out beam.

Kid-HeelNavi: Fled

See-Saw Stomper: 100HP [Attacking!]
Swing Shooter: 150HP [Attacking!]
'Elephant' Slide: 200HP [Attacking!]
Merry-Go-Death Top: 250HP [Attacking!]

Lamp-Posts (x10): 10HP [10 Lit Up]

Terrain: 100% Normal

SINN-MBAP: 95HP
Blitz: 90HP

-BATTLE FIVE, FIGHT!!-
SINN immediately jumped into action. His Buster took aim at the weakest target, the see-saw that was stomping around. Beads of gray sparkled around him as they began to collect into the chamber of his weapon. The angle of his Buster changed to be pointing slightly up from where the see-saw was going. When the time was right, he fired.

A bolt of light erupted from his cannon and streamed across the intervening distance in a flash. The area in the see-saw's path lit up like a Christmas tree as a portal opened up to the other side. The swirling disk of light lasted only for a moment as a heavy object dropped down from the opening, straight at the see-saw. The statue laughed a frozen laugh as it fell through the air, potentially doing what it loved to do, crush things under its body. In this case, an animate see-saw.

After his attack, SINN began dashing around the periphery of the park. He circled the park as if the middle was made of lava. It wasn't, it was probably made of magnets at this point. Either way, SINN wouldn't want to be caught in it. His movements centered around moving from lamp-post to lamp-post, using them as light cover and a path to follow.

Summary

1: Take Aim at See-Saw Stomper.
2: Quake1 Battle Chip: 100 Null Damage + Impact to See-Saw Stomper.
3: Dodge/run from Lamp-Post to Lamp-Post around park.
Blitz was a bit shocked at what just happened but she quickly gathered herself and looked around to assets the situation. Her head whipped around causing her long hair to fan out as it tried to follow her movements. Now she had her target in mind she moved to the center of the attacking playground equipment. Bringing up her hands to block her face the sky began to darken. Small bolts of electricity sprang up and streaked about her as thunder and flashes had now appeared. she lifted from the ground as i tremendous boom shattered the calamity of the playground equipment. She flung her hands downward as several large bolts of lightning struck the ground sending small debirs every where and covered all in a brilliant flash. She floated back down to the newly created magnet panels. streaking up where her bangs as the same cold expression shown oddly on her face."My lightning can split the heavens."

Davis reached into his chip bag with a large grin as he looked at what was going on."BLITZ LETS MAKE THIS FLASH THE BIGGEST OF THEM ALL! SHOTGUN BATTLECHIP DOWNLOAD

Blitz' hand out reached; her right leg moved back, right foot turned to the side, fingers extended, arm braced at the elbow, eye's locked on the Swing Set. A small ball of energy formed in her palm, she gripped her arm tightly and shot the ball. Her arm moving upward from the force of the shot. It quickly grow and barreled toward the Swing Shooter and the Elephant Slide. Howling as small particles were thrown to the side by it's force.

"YEA BLITZ SHOW THEM YOUR DAZZLING LIGHTNING! CANNON BATTLECHIP DOWNLOAD!!"

Her hand still left in the air, only one finger remained standing as the clouds were crackling and flashing violently. She stared at her target for a few seconds knowning that this was going to be a tough battle ahead of her. Blitz brings down her finger drawing a line on the Swing Shooter. As her finger reached as far down as it could have gone a frightening thunder echoing after a life changing flash exploded into view. She could see it all, all of it in slow motion. The swaying of the Swing Set; the flashing of the magnet panels underneath it, strands of her hair that were blown in front of her from rebounding winds. This flash spoke to her; she could hear it, sounding like davis, sounding like her, sounding so familiar, so soothing, so warm, and yet it was distance.

Summary

1: Set Magnet.
2: Shotgun Battle Chip: 50 Null Damage + Spread1 to Swing Set and Elephant Slide.
3: Cannon Battle Chip: 40 Null Damage + Knockback to Swing Set.
The raging see-saw was quickly taken care of by SINN's attack. The swing's energy blasts only managed to graze his shadow as the Navi ran from lamp post to lamp post. Meanwhile, the elephant decided it wanted to charge at Blitz, but was halted by her magnetized paneling. Then, she fired a shotgun round at the swing set, which was, er, a bit far from the elephant to spread its shots effectively. The round was followed up by a cannon round as well, which hit perfectly. The merry-go-round-top-thing spun around, angry at being ignored, and hit Blitz square in the shoulder. (20)

The lamp posts began to shine brighter all of a sudden, and fired a beam of light towards the swing. The beam seemed to repair the damages slightly, with the swing's bent metal framework slowly shifting back into place.

Kid-HeelNavi: Fled

See-Saw Stomper: STOMPED
Swing Shooter: 80HP [Magnet]
'Elephant' Slide: 200HP [Magnet]
Merry-Go-Death Top: 250HP [Magnet] [Floatshoes]

Lamp-Posts (x10): 10HP [10 Lit Up]

Terrain: 50% Normal, 50% Magnet

SINN-MBAP: 95HP [Normal]
Blitz: 70HP [Magnet]
The battle started out with a bang. Shots flew every which way as both sides blasted at each other. SINN and Blitz had the park horrors in a pincer move. As SINN attacked from the outside, Blitz sowed dissension on the inside. The world became a lot more unreal as the ground erupted in discolored panels. Anything that wasn't bolted down or flying seemed to stall at random intervals, such as the 'Elephant' looking virus. It was a good thing too, since a charge from that heavy creature would probably flatten the speedy female navi.

SINN, as he ran around the outside of the double-circled arena, noticed the healing beams from the lamp posts as they shot out and repaired the swing. But he also noticed that those same lamps didn't revive the see-saw. Most likely that meant that the lights couldn't revive anything that had already been destroyed. This gave the navi an idea. SINN sent a message to his operator.

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Within moments of the message, the coding from a battle chip began to flow through the navi. The threat of Park B potentially going back to chaos if the battle didn't end soon had Destin quite alert. SINN stopped by one of the glowing pillars and shot twice. The first shot was his own Buster, a sphere of gaseous white and gray that rocketed across the field. The second attack was from a Cannon Battle Chip. Both were aimed at the swing-set that was hurling its own blasts around. Hopefully, this would delete the pesky shooter and leave only the two big boys... Fighting Blitz on her own turf.

After his attacks, SINN took off again around the periphery. This time going the opposite way. He wanted to make sure he got a good angle for his next attack, and kept a good eye on the overall field of play... And any attacks that may come his way.

Summary
1: ABS-2 Signature: 40 Null Damage to Swing Shooter.
2: Cannon Battle Chip: 40 Null Damage + Knockback to Swing Shooter.
3: Dodge/run from Lamp-Post to Lamp-Post around park in other direction.

Cool Downs:
1. ABS-2: 1 turn.
Blitz shifted back a bit and looked at the Merry-Go-Death Top, gleaming at it she had now turned her attention to it. Carefully watching how the Merry-Go-Round moved as to plan her next attack. "Davis got any ideas on this?"She waited for Davis' input to see what to do.

Davis smiled as he watched and then decided on the next possible course of action. "ALRIGHT BLITZ WE'RE ON OUR HOME TURF NOW SO LETS MAKE THE BEST OF IT! FIREHIT BATTLECHIP DOWNLOAD!! HEEEEYAAAAH!!! NOW ATTACK THE MERRY-GO-ROUND!!!!"

Blitz' fist erupted into a blazing inferno as her new target was acquired. She rushed toward it leaping over small obstacles that were between the two. The dazzling fire burned a deep crimson and caused objects behind it to waver from the intense heat. Now that she was in range of her attack she spun in the opposite direction. throwing a powerful back fist aimed at the bars of the Merry-Go-Death Top in an attempt to stop or slow down the spining. Soon after the first attack her left fist again erupted, now with two blazing fires their was a red tint on her immediate surroundings. This powerful strike was delivered downward, a powerful straight with searing flames concentrated on the index and middle knuckle.

"RAGECLAW BATTLECHIP DOWNLOAD! NOW BLITZ DO IT NOW!!"

Her now free right hand appeared a gauntlet and from that three long, thick, sharp claw grew into existences. Data flowed threw the claw and out of the gauntlet in the form of spark though they were not electrical. She threw a wild uppercut, slashed past the semi-flaming Merry-Go-Death Top. Using a rolling motion she rolled over to her left and back down to almost a crouching position as another clawed gauntlet appeared on her left hand. With this attack she would move in the same attack just up to the right this time creating a crossed shape slashing attack pattern.

Summary

1: Firehit1 Battle Chip: 60 Fire Damage + Impact to Merry-Go-Death Top.
2: Firehit1 Battle Chip: 60 Fire Damage + Impact to Merry-Go-Death Top.
3: Rageclaw1 Battle Chip: 40 Null Damage + Slashing to Merry-Go-Death Top
*Speed Ability: Afterburner. - Sacrifice 1 action from the next turn to add 1 additional action to this turn. Sacrificed action carries over between battles. Can't be used on subsequent turns. (Once Per Turn)
4: Rageclaw1 Battle Chip: 40 Null Damage + Slashing to Merry-Go-Death Top
Staying clear out of the main battle, SINN took a couple of potshots from the sidelines, eliminating the swing set from the battle. The elephant slide shook off the effects of the magnetized panels and began charging at SINN, but to no effect as he ran around the lamp post area, evading the dash completely. Meanwhile, Blitz was dealing with the death top with a few tricks of her own, like a flaming one-two directed towards the merry-go-round, one of which hit, and the other missing by a few inches. Then, she sliced at the top with a cross-slash, damaging it quite significantly. It wasn't quite happy with this, and hit Blitz, this time twice in a row. (20x2)

The lamps lit up again, this time directing their light towards the top, healing some of the damage Blitz had done.

See-Saw Stomper: STOMPED
Swing Shooter: SHOT
'Elephant' Slide: 200HP [Normal]
Merry-Go-Death Top: 130HP [Magnet] [Floatshoes]

Lamp-Posts (x10): 10HP [10 Lit Up]

Terrain: 50% Normal, 50% Magnet

SINN-MBAP: 95HP [Normal]
Blitz: 30HP [Magnet]