" I'll give you guys a bit of a pick me up, sound good? " Her attention had turned to her allies, as she took note of their battle damage. They could probably handle it themselves but she was feeling generous. Meanwhile her clone was taking it upon herself to make a bigger target for the blackmares, rushing towards them and making an attempt to garner their attention.
Behind the spider more threads seemed to weave together on her command, picking up the pace as a pillar of silky webbing began to rise up from the panels. it wasn't long before the general sense of a candle could be seen, only to be emphasized as Sylk snapped her fingers casuing a spark to light the wick. it warmth was soothing, a great way to start off the next plan of action. Her next two series of ideas were a little less obvious in that at first her body began to crackle with an electrical energy in one moment, and the next one of her many arms had suddenly gotten hold of a strange looking hive.
Sylk's body and mind were focused now, rarely a thing that ended well for the enemies as her many eyes locked on to the prey. Her inhuman agility and reactions were hightened as the animal instincts kicked in, giving her an almost supernatural sense of perception and agility. In this state of awareness was when she began her assault and the electricity began to the fill the air as streaks of lightning snapped back and forth coming to form into a destructive condensed shape. She didn't wait to gather them all this time, as when one appeared she sent it flying towards her target trying to keep them on their toes and allowing no chance for rest. One volley after another until twelve successive shots had drained her of a good deal of energy.
She let out a slow breath as her senses came back down once more, craving a little bit of a refresher. She called forth the totem she kept in reserve and used it's magical powers to bring her health back up to optimal levels, reveling in the soothing waves of the sensation it provided.
Summary:
Passive: 20 hp Casing/Barrier
subclass passive: Decoy
1) Candle1HP: 100
Properties: Anchored, HeatBody
Object Damage: 100 Fire + Impact
Damage Method: Telekinesis
Healing Effect: Regen 5 + To-All-Clause (Allies)
Accuracy: S
Description: Creates a healing candle in your area.
Duration: 3 turns or until destroyed.
Element: Fire
Special: HeatBody: Immune to Fire damage.
Trader Rank: D: 100HP Anchored HeatBody Object, 3-Turn: Regen5 + To-All-Ally (Acc: S)
Decoy - Attempt to distract Blackmares
2) AntiElecDamage: Trap((Negate Attack) Then (200)): Damaging Elec Element Attack
Accuracy: A
Description: Negates one Elec-element attack and counters with a thunder bolt.
Duration: One Attack
Element: Elec
Special: (Trap(Effect): Trigger): Trap effects are sprung when Trigger conditions are met. Traps do not trigger and cannot be triggered by other Traps. Traps are negated on contact by the Nullify effect, and do not trigger against attacks that include the Nullify effect. Traps do not trigger against Allies. Only one Trap may be set by an individual at a time, and setting a second will overwrite the first regardless of type. Traps remain in place until triggered, overwritten, or destroyed.
Trader Rank: B: Trap((Negate Attack) Then (200)): Damaging Elec Element Attack (Acc: A)
3) RiskyHoney2Damage: (1-Hit Wood Element Shield) + (Elemental Counter(20 damage x 5 hits + Homing): On Hit)
Accuracy: A
Description: Block with Hive & Bees swarm the enemy.
Duration: Once
Element: Wood
Special: Element Defense: In addition to the defense's normal weakness, it is also weak against an Element. If struck by this element, the defense is instantly destroyed, and the user sustains double or more the elemental damage of the attack. In this case, the weakness is Fire.
Special: Elemental Counter: Counter attack is launched if the parent defense was not hit with an effect it is weak against. In this case, Fire and Break are weaknesses.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C: (1-Hit Wood Element Shield) + (Elemental Counter(20 damage x 5 hits + Homing): On Hit) (Acc: A)
4) Women's Inuition (dodge+aim)
5) ClusterShot3Damage: 10 x 12 Shots + Variable Targeting
Accuracy: B
Description: Launches a volley of twelve plasma spheres at targets designated by the user.
Duration: Once
Element: Elec
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: B: 10 x 12 Shots + Variable Targeting (Acc: B) @ 8 shots - Super-x2C, 2 shots each - Super-X2A,B
6) Totem3HP: 100
Properties: Anchored, Element Shift
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 180 Fire + Line Attack (3) / Healing 90
Accuracy: A / S
Description: Summons a Totem to breath fire and heal you. Attacks once per turn, and switches faces when hit.
Duration: 3 turns, or until destroyed.
Element: Fire / Wood
Special: Element Shift: This Object alternates between Fire element when Attacking and Wood element when Healing.
Trader Rank: B: 100HP Anchored Element-Shift Object, 3-Turn: 180 + Line Attack (3) / Recover 90 (Acc: A / S) @ Sylk (healing mode)